Skip to content

Commit 2c53817

Browse files
committed
Fixed giscus. Alpha is ready!
1 parent 119073b commit 2c53817

2 files changed

Lines changed: 51 additions & 10 deletions

File tree

filterAnalyzer/modules/main.js

Lines changed: 49 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,7 @@
1-
import React from "https://unpkg.com/es-react@latest/dev/react.js";
2-
import ReactDOM from "https://unpkg.com/es-react@latest/dev/react-dom.js";
1+
// import React from "https://unpkg.com/es-react@latest/dev/react.js";
2+
// import ReactDOM from "https://unpkg.com/es-react@latest/dev/react-dom.js";
3+
import React from "https://unpkg.com/es-react@latest/react.js";
4+
import ReactDOM from "https://unpkg.com/es-react@latest/react-dom.js";
35
// import PropTypes from "https://unpkg.com/es-react@latest/dev/prop-types.js";
46
import htm from "../js/htm.js";
57
import { init_draw2d } from './wdk_draw2d.js'
@@ -43,7 +45,8 @@ function Comments() {
4345
repo="28raining/28raining.github.io"
4446
repo-id="MDEwOlJlcG9zaXRvcnkxMjcyMzY4NjM="
4547
category-id="DIC_kwDOB5V6_84CUAVa"
46-
mapping="pathname"
48+
mapping="number"
49+
term="1"
4750
strict="0"
4851
reactions-enabled="0"
4952
emit-metadata="0"
@@ -370,6 +373,43 @@ function unitStrToVal(unit) {
370373
console.log("You used a unit I don't know about ", unit)
371374
}
372375

376+
function centerSchematic (schem) {
377+
var canvasHolder = document.getElementById('canvasHolder');
378+
// var wrapperComputedStyle = window.getComputedStyle(canvasHolder, null);
379+
var wrapperWidth = canvasHolder.clientWidth - 26;
380+
var wrapperHeight = canvasHolder.offsetHeight;
381+
var centerX = (wrapperWidth-16) / 2;
382+
var centerY = (wrapperHeight-128) / 2;
383+
console.log(centerX,centerY);
384+
var minX=0;
385+
var maxX=0;
386+
var minY=0;
387+
var maxY=0;
388+
//find min and max x coordinates
389+
schem.forEach(item => {
390+
if (item.type != "connection") {
391+
if ((minX==0) || (item.x < minX)) minX = item.x;
392+
if ((maxX==0) || (item.x > maxX)) maxX = item.x;
393+
if ((minY==0) || (item.y < minY)) minY = item.y;
394+
if ((maxY==0) || (item.y > maxY)) maxY = item.y;
395+
}
396+
});
397+
var schemX = (maxX+minX)/2.0;
398+
var schemY = (maxY+minY)/2.0;
399+
if ((centerX < schemX) || (centerY < schemY)) return schem;
400+
var xShift = 16 * Math.round((centerX - schemX)/16);
401+
var yShift = 16 * Math.round((centerY - schemY)/16);
402+
schem.forEach(item => {
403+
if (item.type != "connection") {
404+
item.x = item.x + xShift;
405+
item.y = item.y + yShift;
406+
}
407+
});
408+
console.log(xShift, yShift, maxX, minX, schem);
409+
return schem;
410+
411+
}
412+
373413
class Game extends React.Component {
374414
constructor(props) {
375415
super(props);
@@ -543,14 +583,14 @@ class Game extends React.Component {
543583
}
544584
});
545585

546-
console.log('schstate', schematicState);
586+
// console.log('schstate', schematicState);
547587

548588

549589
// console.log('newElementMap', newElementMap, elements)
550590
current.elements = elements;
551591
current.schematic = schematicState;
552592

553-
console.log(schematicReadiness);
593+
// console.log(schematicReadiness);
554594

555595
if (this.preventNewState) {
556596
this.setState({
@@ -591,8 +631,10 @@ class Game extends React.Component {
591631
}
592632

593633
componentDidMount() {
634+
var current = this.state.history[this.state.history.length - 1];
635+
centerSchematic(current.schematic);
594636
// #after dom tree is updated
595-
this.a = new init_draw2d((a, b) => this.handledropCb(a, b), (b) => this.handleCanvasChange(b));
637+
this.a = new init_draw2d((a, b) => this.handledropCb(a, b), (b) => this.handleCanvasChange(b), current.schematic);
596638
// pass this.tff as above
597639
this.a.addEvL(this.a.view, this.a.writer, (canvasState) => this.handleCanvasChange(canvasState));
598640
this.TESTER = document.getElementById('tester');
@@ -640,7 +682,6 @@ class Game extends React.Component {
640682
console.log('here', this.state.history, a)
641683
this.preventNewState = true;
642684
this.state.elOnSchematic = {};
643-
// this.a = new init_draw2d((a, b) => this.handledropCb(a, b), (b) => this.handleCanvasChange(b));
644685

645686
this.a.reUpdateCanvas(this.state.history[this.state.history.length - 1].schematic, (b) => this.handleCanvasChange(b));
646687
this.preventNewState = false;
@@ -657,7 +698,7 @@ class Game extends React.Component {
657698

658699
render() {
659700
const current = this.state.history[this.state.history.length - 1];
660-
console.log(this.state)
701+
// console.log(this.state)
661702

662703
// // Use state (variable containing all user inputs) to do MNA (modified nodal analysis)
663704
//

filterAnalyzer/modules/wdk_draw2d.js

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
import { View } from './View.js'
22

33
export class init_draw2d {
4-
constructor(dropCb, handleCanvasChange) {
4+
constructor(dropCb, handleCanvasChange, schematic) {
55
var routerToUse = new draw2d.layout.connection.InteractiveManhattanConnectionRouter();
66
// var app = new example.Application();
77
// Draw2D setup
@@ -11,7 +11,7 @@ export class init_draw2d {
1111

1212
// var reader = new draw2d.io.json.Reader();
1313
// reader.unmarshal(this.view, startupSchematic);
14-
this.view.loadSchematic(startupSchematic);
14+
this.view.loadSchematic(schematic);
1515
// this.handleCanvasChange = () => handleCanvasChange();
1616
//The first load needs to trigger the calculateTF function
1717
this.writer.marshal(this.view, function (json) {

0 commit comments

Comments
 (0)