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alibuildsawenzel
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Please consider the following formatting changes
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‎Detectors/gconfig/src/VecGeomG4PropagatingNavigator.h‎

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -47,9 +47,9 @@ class VecGeomG4PropagatingNavigator : public VecGeomG4NavigatorBase
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G4ThreeVector GetGlobalExitNormal(const G4ThreeVector& point, G4bool* valid) override;
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private:
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vecgeom::NavigationState mCurState; ///< where the track is now
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vecgeom::NavigationState mNextState; ///< where the last computed step would put it
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vecgeom::NavigationState mPrevState; ///< where it was before the last boundary crossing
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vecgeom::NavigationState mCurState; ///< where the track is now
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vecgeom::NavigationState mNextState; ///< where the last computed step would put it
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vecgeom::NavigationState mPrevState; ///< where it was before the last boundary crossing
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vecgeom::NavigationState mEmptyState; ///< permanently empty; its last-exited entry clears others
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bool mZeroSafety = false;
@@ -58,11 +58,11 @@ class VecGeomG4PropagatingNavigator : public VecGeomG4NavigatorBase
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G4ThreeVector mNextPoint{-1e8, -1e8, -1e8}; ///< where the last computed step ends
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G4ThreeVector mLastDirection{0, 0, 1}; ///< direction of the last computed step
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bool mWouldEnter = false; ///< the last step ends by entering a daughter
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bool mWouldExit = false; ///< the last step ends by leaving the current volume
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bool mOnBoundary = false; ///< the current point sits on a boundary
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bool mForceReInit = false; ///< next locate must start from the world, the state is suspect
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bool mCrossed = false; ///< the last locate acted on a boundary crossing
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bool mWouldEnter = false; ///< the last step ends by entering a daughter
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bool mWouldExit = false; ///< the last step ends by leaving the current volume
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bool mOnBoundary = false; ///< the current point sits on a boundary
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bool mForceReInit = false; ///< next locate must start from the world, the state is suspect
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bool mCrossed = false; ///< the last locate acted on a boundary crossing
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bool mExitBlockPending = false; ///< the next step is the first after leaving mPrevState's volume
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G4ThreeVector mLocatedPoint{-1e8, -1e8, -1e8}; ///< where the last locate put the track
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