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voidwaitTimeline(uint64_t value);// Wait until the timeline semaphore reached value, 0 = nothing to wait for
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voidwaitTimeline(uint64_t value);
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template <class... Args>
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uint64_tqueueSubmit(uint64_t* timelineSignalValue, Args&&... args); // Submit under mQueueMutex; if timelineSignalValue (the entry in pSignalSemaphoreValues) is set, write the next timeline value there first. Returns the current timeline value
std::vector<vk::CommandBufferSubmitInfo> mFrameCommandBuffers; // All command buffers of the current frame, submitted as one batch, ordered by barriers
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