diff --git a/projects/assets/forestry-community-edition/1.21/forestry/lang/en_us.generated.json b/projects/assets/forestry-community-edition/1.21/forestry/lang/en_us.generated.json new file mode 100644 index 000000000000..47b8c0d0c152 --- /dev/null +++ b/projects/assets/forestry-community-edition/1.21/forestry/lang/en_us.generated.json @@ -0,0 +1,1843 @@ +{ + "allele.forestry.fertility.0": "Infertile", + "allele.forestry.fertility.1": "1", + "allele.forestry.fertility.10": "10", + "allele.forestry.fertility.2": "2", + "allele.forestry.fertility.3": "3", + "allele.forestry.fertility.4": "4", + "allele.forestry.fertility.5": "5", + "allele.forestry.fertility.6": "6", + "allele.forestry.fertility.7": "7", + "allele.forestry.fertility.8": "8", + "allele.forestry.fertility.9": "9", + "block.forestry.acacia_decorative_leaves": "Acacia Decorative Leaves", + "block.forestry.acacia_fireproof_fence": "Acacia Fireproof Fence", + "block.forestry.acacia_fireproof_fence_gate": "Acacia Fireproof Fence Gate", + "block.forestry.acacia_fireproof_log": "Acacia Fireproof Log", + "block.forestry.acacia_fireproof_planks": "Acacia Fireproof Planks", + "block.forestry.acacia_fireproof_slab": "Acacia Fireproof Slab", + "block.forestry.acacia_fireproof_stairs": "Acacia Fireproof Stairs", + "block.forestry.acacia_fireproof_stripped_log": "Acacia Fireproof Stripped Log", + "block.forestry.acacia_fireproof_stripped_wood": "Acacia Fireproof Stripped Wood", + "block.forestry.acacia_fireproof_wood": "Acacia Fireproof Wood", + "block.forestry.alveary_block": "Alveary Block", + "block.forestry.alveary_fan": "Alveary Fan", + "block.forestry.alveary_heater": "Alveary Heater", + "block.forestry.alveary_hygroregulator": "Alveary Hygroregulator", + "block.forestry.alveary_sieve": "Alveary Sieve", + "block.forestry.alveary_stabilizer": "Alveary Stabilizer", + "block.forestry.alveary_swarmer": "Alveary Swarmer", + "block.forestry.amber_block": "Amber Block", + "block.forestry.analyzer": "Analyzer", + "block.forestry.apatite_block": "Apatite Block", + "block.forestry.apatite_ore": "Apatite Ore", + "block.forestry.apiarists_chest": "Apiarists Chest", + "block.forestry.apiary": "Apiary", + "block.forestry.aquatic_hive": "Aquatic Hive", + "block.forestry.arboretum_managed": "Arboretum Managed", + "block.forestry.arboretum_manual": "Arboretum Manual", + "block.forestry.arborists_chest": "Arborists Chest", + "block.forestry.ash_block": "Ash Block", + "block.forestry.ash_brick_slab": "Ash Brick Slab", + "block.forestry.ash_brick_stairs": "Ash Brick Stairs", + "block.forestry.ash_brick_wall": "Ash Brick Wall", + "block.forestry.ash_bricks": "Ash Bricks", + "block.forestry.ashen_wax_block": "Ashen Wax Block", + "block.forestry.balsa_button": "Balsa Button", + "block.forestry.balsa_decorative_leaves": "Balsa Decorative Leaves", + "block.forestry.balsa_door": "Balsa Door", + "block.forestry.balsa_fence": "Balsa Fence", + "block.forestry.balsa_fence_gate": "Balsa Fence Gate", + "block.forestry.balsa_fireproof_fence": "Balsa Fireproof Fence", + "block.forestry.balsa_fireproof_fence_gate": "Balsa Fireproof Fence Gate", + "block.forestry.balsa_fireproof_log": "Balsa Fireproof Log", + "block.forestry.balsa_fireproof_planks": "Balsa Fireproof Planks", + "block.forestry.balsa_fireproof_slab": "Balsa Fireproof Slab", + "block.forestry.balsa_fireproof_stairs": "Balsa Fireproof Stairs", + "block.forestry.balsa_fireproof_stripped_log": "Balsa Fireproof Stripped Log", + "block.forestry.balsa_fireproof_stripped_wood": "Balsa Fireproof Stripped Wood", + "block.forestry.balsa_fireproof_wood": "Balsa Fireproof Wood", + "block.forestry.balsa_hanging_sign": "Balsa Hanging Sign", + "block.forestry.balsa_log": "Balsa Log", + "block.forestry.balsa_planks": "Balsa Planks", + "block.forestry.balsa_pressure_plate": "Balsa Pressure Plate", + "block.forestry.balsa_sign": "Balsa Sign", + "block.forestry.balsa_slab": "Balsa Slab", + "block.forestry.balsa_stairs": "Balsa Stairs", + "block.forestry.balsa_stripped_log": "Balsa Stripped Log", + "block.forestry.balsa_stripped_wood": "Balsa Stripped Wood", + "block.forestry.balsa_trapdoor": "Balsa Trapdoor", + "block.forestry.balsa_wood": "Balsa Wood", + "block.forestry.baobab_button": "Baobab Button", + "block.forestry.baobab_decorative_leaves": "Baobab Decorative Leaves", + "block.forestry.baobab_door": "Baobab Door", + "block.forestry.baobab_fence": "Baobab Fence", + "block.forestry.baobab_fence_gate": "Baobab Fence Gate", + "block.forestry.baobab_fireproof_fence": "Baobab Fireproof Fence", + "block.forestry.baobab_fireproof_fence_gate": "Baobab Fireproof Fence Gate", + "block.forestry.baobab_fireproof_log": "Baobab Fireproof Log", + "block.forestry.baobab_fireproof_planks": "Baobab Fireproof Planks", + "block.forestry.baobab_fireproof_slab": "Baobab Fireproof Slab", + "block.forestry.baobab_fireproof_stairs": "Baobab Fireproof Stairs", + "block.forestry.baobab_fireproof_stripped_log": "Baobab Fireproof Stripped Log", + "block.forestry.baobab_fireproof_stripped_wood": "Baobab Fireproof Stripped Wood", + "block.forestry.baobab_fireproof_wood": "Baobab Fireproof Wood", + "block.forestry.baobab_hanging_sign": "Baobab Hanging Sign", + "block.forestry.baobab_log": "Baobab Log", + "block.forestry.baobab_planks": "Baobab Planks", + "block.forestry.baobab_pressure_plate": "Baobab Pressure Plate", + "block.forestry.baobab_sign": "Baobab Sign", + "block.forestry.baobab_slab": "Baobab Slab", + "block.forestry.baobab_stairs": "Baobab Stairs", + "block.forestry.baobab_stripped_log": "Baobab Stripped Log", + "block.forestry.baobab_stripped_wood": "Baobab Stripped Wood", + "block.forestry.baobab_trapdoor": "Baobab Trapdoor", + "block.forestry.baobab_wood": "Baobab Wood", + "block.forestry.bee_house": "Bee House", + "block.forestry.beech_button": "Beech Button", + "block.forestry.beech_decorative_leaves": "Beech Decorative Leaves", + "block.forestry.beech_door": "Beech Door", + "block.forestry.beech_fence": "Beech Fence", + "block.forestry.beech_fence_gate": "Beech Fence Gate", + "block.forestry.beech_fireproof_fence": "Beech Fireproof Fence", + "block.forestry.beech_fireproof_fence_gate": "Beech Fireproof Fence Gate", + "block.forestry.beech_fireproof_log": "Beech Fireproof Log", + "block.forestry.beech_fireproof_planks": "Beech Fireproof Planks", + "block.forestry.beech_fireproof_slab": "Beech Fireproof Slab", + "block.forestry.beech_fireproof_stairs": "Beech Fireproof Stairs", + "block.forestry.beech_fireproof_stripped_log": "Beech Fireproof Stripped Log", + "block.forestry.beech_fireproof_stripped_wood": "Beech Fireproof Stripped Wood", + "block.forestry.beech_fireproof_wood": "Beech Fireproof Wood", + "block.forestry.beech_hanging_sign": "Beech Hanging Sign", + "block.forestry.beech_log": "Beech Log", + "block.forestry.beech_planks": "Beech Planks", + "block.forestry.beech_pressure_plate": "Beech Pressure Plate", + "block.forestry.beech_sign": "Beech Sign", + "block.forestry.beech_slab": "Beech Slab", + "block.forestry.beech_stairs": "Beech Stairs", + "block.forestry.beech_stripped_log": "Beech Stripped Log", + "block.forestry.beech_stripped_wood": "Beech Stripped Wood", + "block.forestry.beech_trapdoor": "Beech Trapdoor", + "block.forestry.beech_wood": "Beech Wood", + "block.forestry.big_candle_black": "Big Black Candle", + "block.forestry.big_candle_blue": "Big Blue Candle", + "block.forestry.big_candle_brown": "Big Brown Candle", + "block.forestry.big_candle_cyan": "Big Cyan Candle", + "block.forestry.big_candle_gray": "Big Gray Candle", + "block.forestry.big_candle_green": "Big Green Candle", + "block.forestry.big_candle_light_blue": "Big Light Blue Candle", + "block.forestry.big_candle_light_gray": "Big Light Gray Candle", + "block.forestry.big_candle_lime": "Big Lime Candle", + "block.forestry.big_candle_magenta": "Big Magenta Candle", + "block.forestry.big_candle_normal": "Big Candle", + "block.forestry.big_candle_orange": "Big Orange Candle", + "block.forestry.big_candle_pink": "Big Pink Candle", + "block.forestry.big_candle_purple": "Big Purple Candle", + "block.forestry.big_candle_rainbow": "Big Rainbow Candle", + "block.forestry.big_candle_red": "Big Red Candle", + "block.forestry.big_candle_refractory": "Big Refractory Candle", + "block.forestry.big_candle_white": "Big White Candle", + "block.forestry.big_candle_yellow": "Big Yellow Candle", + "block.forestry.biogas_engine": "Biogas Engine", + "block.forestry.birch_decorative_leaves": "Birch Decorative Leaves", + "block.forestry.birch_fireproof_fence": "Birch Fireproof Fence", + "block.forestry.birch_fireproof_fence_gate": "Birch Fireproof Fence Gate", + "block.forestry.birch_fireproof_log": "Birch Fireproof Log", + "block.forestry.birch_fireproof_planks": "Birch Fireproof Planks", + "block.forestry.birch_fireproof_slab": "Birch Fireproof Slab", + "block.forestry.birch_fireproof_stairs": "Birch Fireproof Stairs", + "block.forestry.birch_fireproof_stripped_log": "Birch Fireproof Stripped Log", + "block.forestry.birch_fireproof_stripped_wood": "Birch Fireproof Stripped Wood", + "block.forestry.birch_fireproof_wood": "Birch Fireproof Wood", + "block.forestry.bog_earth": "Bog Earth", + "block.forestry.bottler": "Bottler", + "block.forestry.brick_farm_control": "Brick Farm Control", + "block.forestry.brick_farm_gearbox": "Brick Farm Gearbox", + "block.forestry.brick_farm_hatch": "Brick Farm Hatch", + "block.forestry.brick_farm_plain": "Brick Farm Plain", + "block.forestry.brick_farm_valve": "Brick Farm Valve", + "block.forestry.bronze_block": "Bronze Block", + "block.forestry.burn_barrel": "Burn Barrel", + "block.forestry.camelthorn_button": "Camelthorn Button", + "block.forestry.camelthorn_decorative_leaves": "Camelthorn Decorative Leaves", + "block.forestry.camelthorn_door": "Camelthorn Door", + "block.forestry.camelthorn_fence": "Camelthorn Fence", + "block.forestry.camelthorn_fence_gate": "Camelthorn Fence Gate", + "block.forestry.camelthorn_fireproof_fence": "Camelthorn Fireproof Fence", + "block.forestry.camelthorn_fireproof_fence_gate": "Camelthorn Fireproof Fence Gate", + "block.forestry.camelthorn_fireproof_log": "Camelthorn Fireproof Log", + "block.forestry.camelthorn_fireproof_planks": "Camelthorn Fireproof Planks", + "block.forestry.camelthorn_fireproof_slab": "Camelthorn Fireproof Slab", + "block.forestry.camelthorn_fireproof_stairs": "Camelthorn Fireproof Stairs", + "block.forestry.camelthorn_fireproof_stripped_log": "Camelthorn Fireproof Stripped Log", + "block.forestry.camelthorn_fireproof_stripped_wood": "Camelthorn Fireproof Stripped Wood", + "block.forestry.camelthorn_fireproof_wood": "Camelthorn Fireproof Wood", + "block.forestry.camelthorn_hanging_sign": "Camelthorn Hanging Sign", + "block.forestry.camelthorn_log": "Camelthorn Log", + "block.forestry.camelthorn_planks": "Camelthorn Planks", + "block.forestry.camelthorn_pressure_plate": "Camelthorn Pressure Plate", + "block.forestry.camelthorn_sign": "Camelthorn Sign", + "block.forestry.camelthorn_slab": "Camelthorn Slab", + "block.forestry.camelthorn_stairs": "Camelthorn Stairs", + "block.forestry.camelthorn_stripped_log": "Camelthorn Stripped Log", + "block.forestry.camelthorn_stripped_wood": "Camelthorn Stripped Wood", + "block.forestry.camelthorn_trapdoor": "Camelthorn Trapdoor", + "block.forestry.camelthorn_wood": "Camelthorn Wood", + "block.forestry.carpenter": "Carpenter", + "block.forestry.centrifuge": "Centrifuge", + "block.forestry.charcoal_block": "Charcoal Block", + "block.forestry.cherry_decorative_leaves": "Cherry Decorative Leaves", + "block.forestry.cherry_fireproof_fence": "Cherry Fireproof Fence", + "block.forestry.cherry_fireproof_fence_gate": "Cherry Fireproof Fence Gate", + "block.forestry.cherry_fireproof_log": "Cherry Fireproof Log", + "block.forestry.cherry_fireproof_planks": "Cherry Fireproof Planks", + "block.forestry.cherry_fireproof_slab": "Cherry Fireproof Slab", + "block.forestry.cherry_fireproof_stairs": "Cherry Fireproof Stairs", + "block.forestry.cherry_fireproof_stripped_log": "Cherry Fireproof Stripped Log", + "block.forestry.cherry_fireproof_stripped_wood": "Cherry Fireproof Stripped Wood", + "block.forestry.cherry_fireproof_wood": "Cherry Fireproof Wood", + "block.forestry.chestnut_button": "Chestnut Button", + "block.forestry.chestnut_decorative_leaves": "Chestnut Decorative Leaves", + "block.forestry.chestnut_door": "Chestnut Door", + "block.forestry.chestnut_fence": "Chestnut Fence", + "block.forestry.chestnut_fence_gate": "Chestnut Fence Gate", + "block.forestry.chestnut_fireproof_fence": "Chestnut Fireproof Fence", + "block.forestry.chestnut_fireproof_fence_gate": "Chestnut Fireproof Fence Gate", + "block.forestry.chestnut_fireproof_log": "Chestnut Fireproof Log", + "block.forestry.chestnut_fireproof_planks": "Chestnut Fireproof Planks", + "block.forestry.chestnut_fireproof_slab": "Chestnut Fireproof Slab", + "block.forestry.chestnut_fireproof_stairs": "Chestnut Fireproof Stairs", + "block.forestry.chestnut_fireproof_stripped_log": "Chestnut Fireproof Stripped Log", + "block.forestry.chestnut_fireproof_stripped_wood": "Chestnut Fireproof Stripped Wood", + "block.forestry.chestnut_fireproof_wood": "Chestnut Fireproof Wood", + "block.forestry.chestnut_hanging_sign": "Chestnut Hanging Sign", + "block.forestry.chestnut_log": "Chestnut Log", + "block.forestry.chestnut_planks": "Chestnut Planks", + "block.forestry.chestnut_pressure_plate": "Chestnut Pressure Plate", + "block.forestry.chestnut_sign": "Chestnut Sign", + "block.forestry.chestnut_slab": "Chestnut Slab", + "block.forestry.chestnut_stairs": "Chestnut Stairs", + "block.forestry.chestnut_stripped_log": "Chestnut Stripped Log", + "block.forestry.chestnut_stripped_wood": "Chestnut Stripped Wood", + "block.forestry.chestnut_trapdoor": "Chestnut Trapdoor", + "block.forestry.chestnut_wood": "Chestnut Wood", + "block.forestry.chiseled_ash_bricks": "Chiseled Ash Bricks", + "block.forestry.chiseled_honeystone": "Chiseled Honeystone", + "block.forestry.chiseled_quartz_farm_control": "Chiseled Quartz Farm Control", + "block.forestry.chiseled_quartz_farm_gearbox": "Chiseled Quartz Farm Gearbox", + "block.forestry.chiseled_quartz_farm_hatch": "Chiseled Quartz Farm Hatch", + "block.forestry.chiseled_quartz_farm_plain": "Chiseled Quartz Farm Plain", + "block.forestry.chiseled_quartz_farm_valve": "Chiseled Quartz Farm Valve", + "block.forestry.chiseled_refractory_wax_bricks": "Chiseled Refractory Wax Bricks", + "block.forestry.chiseled_refractory_waxstone": "Chiseled Refractory Waxstone", + "block.forestry.chiseled_sandstone_farm_control": "Chiseled Sandstone Farm Control", + "block.forestry.chiseled_sandstone_farm_gearbox": "Chiseled Sandstone Farm Gearbox", + "block.forestry.chiseled_sandstone_farm_hatch": "Chiseled Sandstone Farm Hatch", + "block.forestry.chiseled_sandstone_farm_plain": "Chiseled Sandstone Farm Plain", + "block.forestry.chiseled_sandstone_farm_valve": "Chiseled Sandstone Farm Valve", + "block.forestry.chiseled_stone_brick_farm_control": "Chiseled Stone Brick Farm Control", + "block.forestry.chiseled_stone_brick_farm_gearbox": "Chiseled Stone Brick Farm Gearbox", + "block.forestry.chiseled_stone_brick_farm_hatch": "Chiseled Stone Brick Farm Hatch", + "block.forestry.chiseled_stone_brick_farm_plain": "Chiseled Stone Brick Farm Plain", + "block.forestry.chiseled_stone_brick_farm_valve": "Chiseled Stone Brick Farm Valve", + "block.forestry.chiseled_wax_bricks": "Chiseled Wax Bricks", + "block.forestry.chiseled_waxstone": "Chiseled Waxstone", + "block.forestry.clockwork_engine": "Clockwork Engine", + "block.forestry.cobbled_honeystone": "Cobbled Honeystone", + "block.forestry.cobbled_honeystone_slab": "Cobbled Honeystone Slab", + "block.forestry.cobbled_honeystone_stairs": "Cobbled Honeystone Stairs", + "block.forestry.cobbled_honeystone_wall": "Cobbled Honeystone Wall", + "block.forestry.cobbled_refractory_waxstone": "Cobbled Refractory Waxstone", + "block.forestry.cobbled_refractory_waxstone_slab": "Cobbled Refractory Waxstone Slab", + "block.forestry.cobbled_refractory_waxstone_stairs": "Cobbled Refractory Waxstone Stairs", + "block.forestry.cobbled_refractory_waxstone_wall": "Cobbled Refractory Waxstone Wall", + "block.forestry.cobbled_waxstone": "Cobbled Waxstone", + "block.forestry.cobbled_waxstone_slab": "Cobbled Waxstone Slab", + "block.forestry.cobbled_waxstone_stairs": "Cobbled Waxstone Stairs", + "block.forestry.cobbled_waxstone_wall": "Cobbled Waxstone Wall", + "block.forestry.cocoa_comb_block": "Cocoa Comb Block", + "block.forestry.cocobolo_button": "Cocobolo Button", + "block.forestry.cocobolo_decorative_leaves": "Cocobolo Decorative Leaves", + "block.forestry.cocobolo_door": "Cocobolo Door", + "block.forestry.cocobolo_fence": "Cocobolo Fence", + "block.forestry.cocobolo_fence_gate": "Cocobolo Fence Gate", + "block.forestry.cocobolo_fireproof_fence": "Cocobolo Fireproof Fence", + "block.forestry.cocobolo_fireproof_fence_gate": "Cocobolo Fireproof Fence Gate", + "block.forestry.cocobolo_fireproof_log": "Cocobolo Fireproof Log", + "block.forestry.cocobolo_fireproof_planks": "Cocobolo Fireproof Planks", + "block.forestry.cocobolo_fireproof_slab": "Cocobolo Fireproof Slab", + "block.forestry.cocobolo_fireproof_stairs": "Cocobolo Fireproof Stairs", + "block.forestry.cocobolo_fireproof_stripped_log": "Cocobolo Fireproof Stripped Log", + "block.forestry.cocobolo_fireproof_stripped_wood": "Cocobolo Fireproof Stripped Wood", + "block.forestry.cocobolo_fireproof_wood": "Cocobolo Fireproof Wood", + "block.forestry.cocobolo_hanging_sign": "Cocobolo Hanging Sign", + "block.forestry.cocobolo_log": "Cocobolo Log", + "block.forestry.cocobolo_planks": "Cocobolo Planks", + "block.forestry.cocobolo_pressure_plate": "Cocobolo Pressure Plate", + "block.forestry.cocobolo_sign": "Cocobolo Sign", + "block.forestry.cocobolo_slab": "Cocobolo Slab", + "block.forestry.cocobolo_stairs": "Cocobolo Stairs", + "block.forestry.cocobolo_stripped_log": "Cocobolo Stripped Log", + "block.forestry.cocobolo_stripped_wood": "Cocobolo Stripped Wood", + "block.forestry.cocobolo_trapdoor": "Cocobolo Trapdoor", + "block.forestry.cocobolo_wood": "Cocobolo Wood", + "block.forestry.coconut_button": "Coconut Button", + "block.forestry.coconut_decorative_leaves": "Coconut Decorative Leaves", + "block.forestry.coconut_door": "Coconut Door", + "block.forestry.coconut_fence": "Coconut Fence", + "block.forestry.coconut_fence_gate": "Coconut Fence Gate", + "block.forestry.coconut_fireproof_fence": "Coconut Fireproof Fence", + "block.forestry.coconut_fireproof_fence_gate": "Coconut Fireproof Fence Gate", + "block.forestry.coconut_fireproof_log": "Coconut Fireproof Log", + "block.forestry.coconut_fireproof_planks": "Coconut Fireproof Planks", + "block.forestry.coconut_fireproof_slab": "Coconut Fireproof Slab", + "block.forestry.coconut_fireproof_stairs": "Coconut Fireproof Stairs", + "block.forestry.coconut_fireproof_stripped_log": "Coconut Fireproof Stripped Log", + "block.forestry.coconut_fireproof_stripped_wood": "Coconut Fireproof Stripped Wood", + "block.forestry.coconut_fireproof_wood": "Coconut Fireproof Wood", + "block.forestry.coconut_hanging_sign": "Coconut Hanging Sign", + "block.forestry.coconut_log": "Coconut Log", + "block.forestry.coconut_planks": "Coconut Planks", + "block.forestry.coconut_pressure_plate": "Coconut Pressure Plate", + "block.forestry.coconut_sign": "Coconut Sign", + "block.forestry.coconut_slab": "Coconut Slab", + "block.forestry.coconut_stairs": "Coconut Stairs", + "block.forestry.coconut_stripped_log": "Coconut Stripped Log", + "block.forestry.coconut_stripped_wood": "Coconut Stripped Wood", + "block.forestry.coconut_trapdoor": "Coconut Trapdoor", + "block.forestry.coconut_wood": "Coconut Wood", + "block.forestry.cocoon": "Cocoon", + "block.forestry.cocoon_solid": "Cocoon Solid", + "block.forestry.combustion_engine": "Combustion Engine", + "block.forestry.cork": "Cork", + "block.forestry.cracked_stone_brick_farm_control": "Cracked Stone Brick Farm Control", + "block.forestry.cracked_stone_brick_farm_gearbox": "Cracked Stone Brick Farm Gearbox", + "block.forestry.cracked_stone_brick_farm_hatch": "Cracked Stone Brick Farm Hatch", + "block.forestry.cracked_stone_brick_farm_plain": "Cracked Stone Brick Farm Plain", + "block.forestry.cracked_stone_brick_farm_valve": "Cracked Stone Brick Farm Valve", + "block.forestry.crispy_honey_block": "Crispy Honey Block", + "block.forestry.cut_sandstone_farm_control": "Cut Sandstone Farm Control", + "block.forestry.cut_sandstone_farm_gearbox": "Cut Sandstone Farm Gearbox", + "block.forestry.cut_sandstone_farm_hatch": "Cut Sandstone Farm Hatch", + "block.forestry.cut_sandstone_farm_plain": "Cut Sandstone Farm Plain", + "block.forestry.cut_sandstone_farm_valve": "Cut Sandstone Farm Valve", + "block.forestry.dark_oak_decorative_leaves": "Dark Oak Decorative Leaves", + "block.forestry.dark_oak_fireproof_fence": "Dark Oak Fireproof Fence", + "block.forestry.dark_oak_fireproof_fence_gate": "Dark Oak Fireproof Fence Gate", + "block.forestry.dark_oak_fireproof_log": "Dark Oak Fireproof Log", + "block.forestry.dark_oak_fireproof_planks": "Dark Oak Fireproof Planks", + "block.forestry.dark_oak_fireproof_slab": "Dark Oak Fireproof Slab", + "block.forestry.dark_oak_fireproof_stairs": "Dark Oak Fireproof Stairs", + "block.forestry.dark_oak_fireproof_stripped_log": "Dark Oak Fireproof Stripped Log", + "block.forestry.dark_oak_fireproof_stripped_wood": "Dark Oak Fireproof Stripped Wood", + "block.forestry.dark_oak_fireproof_wood": "Dark Oak Fireproof Wood", + "block.forestry.date_decorative_leaves": "Date Decorative Leaves", + "block.forestry.decorative_log_pile": "Decorative Log Pile", + "block.forestry.deepslate_apatite_ore": "Deepslate Apatite Ore", + "block.forestry.deepslate_tin_ore": "Deepslate Tin Ore", + "block.forestry.dogwood_button": "Dogwood Button", + "block.forestry.dogwood_decorative_leaves": "Dogwood Decorative Leaves", + "block.forestry.dogwood_door": "Dogwood Door", + "block.forestry.dogwood_fence": "Dogwood Fence", + "block.forestry.dogwood_fence_gate": "Dogwood Fence Gate", + "block.forestry.dogwood_fireproof_fence": "Dogwood Fireproof Fence", + "block.forestry.dogwood_fireproof_fence_gate": "Dogwood Fireproof Fence Gate", + "block.forestry.dogwood_fireproof_log": "Dogwood Fireproof Log", + "block.forestry.dogwood_fireproof_planks": "Dogwood Fireproof Planks", + "block.forestry.dogwood_fireproof_slab": "Dogwood Fireproof Slab", + "block.forestry.dogwood_fireproof_stairs": "Dogwood Fireproof Stairs", + "block.forestry.dogwood_fireproof_stripped_log": "Dogwood Fireproof Stripped Log", + "block.forestry.dogwood_fireproof_stripped_wood": "Dogwood Fireproof Stripped Wood", + "block.forestry.dogwood_fireproof_wood": "Dogwood Fireproof Wood", + "block.forestry.dogwood_hanging_sign": "Dogwood Hanging Sign", + "block.forestry.dogwood_log": "Dogwood Log", + "block.forestry.dogwood_planks": "Dogwood Planks", + "block.forestry.dogwood_pressure_plate": "Dogwood Pressure Plate", + "block.forestry.dogwood_sign": "Dogwood Sign", + "block.forestry.dogwood_slab": "Dogwood Slab", + "block.forestry.dogwood_stairs": "Dogwood Stairs", + "block.forestry.dogwood_stripped_log": "Dogwood Stripped Log", + "block.forestry.dogwood_stripped_wood": "Dogwood Stripped Wood", + "block.forestry.dogwood_trapdoor": "Dogwood Trapdoor", + "block.forestry.dogwood_wood": "Dogwood Wood", + "block.forestry.dripping_comb_block": "Dripping Comb Block", + "block.forestry.ebony_button": "Ebony Button", + "block.forestry.ebony_decorative_leaves": "Ebony Decorative Leaves", + "block.forestry.ebony_door": "Ebony Door", + "block.forestry.ebony_fence": "Ebony Fence", + "block.forestry.ebony_fence_gate": "Ebony Fence Gate", + "block.forestry.ebony_fireproof_fence": "Ebony Fireproof Fence", + "block.forestry.ebony_fireproof_fence_gate": "Ebony Fireproof Fence Gate", + "block.forestry.ebony_fireproof_log": "Ebony Fireproof Log", + "block.forestry.ebony_fireproof_planks": "Ebony Fireproof Planks", + "block.forestry.ebony_fireproof_slab": "Ebony Fireproof Slab", + "block.forestry.ebony_fireproof_stairs": "Ebony Fireproof Stairs", + "block.forestry.ebony_fireproof_stripped_log": "Ebony Fireproof Stripped Log", + "block.forestry.ebony_fireproof_stripped_wood": "Ebony Fireproof Stripped Wood", + "block.forestry.ebony_fireproof_wood": "Ebony Fireproof Wood", + "block.forestry.ebony_hanging_sign": "Ebony Hanging Sign", + "block.forestry.ebony_log": "Ebony Log", + "block.forestry.ebony_planks": "Ebony Planks", + "block.forestry.ebony_pressure_plate": "Ebony Pressure Plate", + "block.forestry.ebony_sign": "Ebony Sign", + "block.forestry.ebony_slab": "Ebony Slab", + "block.forestry.ebony_stairs": "Ebony Stairs", + "block.forestry.ebony_stripped_log": "Ebony Stripped Log", + "block.forestry.ebony_stripped_wood": "Ebony Stripped Wood", + "block.forestry.ebony_trapdoor": "Ebony Trapdoor", + "block.forestry.ebony_wood": "Ebony Wood", + "block.forestry.elm_button": "Elm Button", + "block.forestry.elm_decorative_leaves": "Elm Decorative Leaves", + "block.forestry.elm_door": "Elm Door", + "block.forestry.elm_fence": "Elm Fence", + "block.forestry.elm_fence_gate": "Elm Fence Gate", + "block.forestry.elm_fireproof_fence": "Elm Fireproof Fence", + "block.forestry.elm_fireproof_fence_gate": "Elm Fireproof Fence Gate", + "block.forestry.elm_fireproof_log": "Elm Fireproof Log", + "block.forestry.elm_fireproof_planks": "Elm Fireproof Planks", + "block.forestry.elm_fireproof_slab": "Elm Fireproof Slab", + "block.forestry.elm_fireproof_stairs": "Elm Fireproof Stairs", + "block.forestry.elm_fireproof_stripped_log": "Elm Fireproof Stripped Log", + "block.forestry.elm_fireproof_stripped_wood": "Elm Fireproof Stripped Wood", + "block.forestry.elm_fireproof_wood": "Elm Fireproof Wood", + "block.forestry.elm_hanging_sign": "Elm Hanging Sign", + "block.forestry.elm_log": "Elm Log", + "block.forestry.elm_planks": "Elm Planks", + "block.forestry.elm_pressure_plate": "Elm Pressure Plate", + "block.forestry.elm_sign": "Elm Sign", + "block.forestry.elm_slab": "Elm Slab", + "block.forestry.elm_stairs": "Elm Stairs", + "block.forestry.elm_stripped_log": "Elm Stripped Log", + "block.forestry.elm_stripped_wood": "Elm Stripped Wood", + "block.forestry.elm_trapdoor": "Elm Trapdoor", + "block.forestry.elm_wood": "Elm Wood", + "block.forestry.ender_hive": "Ender Hive", + "block.forestry.escritoire": "Escritoire", + "block.forestry.farm_control": "Farm Control", + "block.forestry.farm_crops_managed": "Farm Crops Managed", + "block.forestry.farm_crops_manual": "Farm Crops Manual", + "block.forestry.farm_ender_managed": "Farm Ender Managed", + "block.forestry.farm_ender_manual": "Farm Ender Manual", + "block.forestry.farm_gearbox": "Farm Gearbox", + "block.forestry.farm_gourd_managed": "Farm Gourd Managed", + "block.forestry.farm_gourd_manual": "Farm Gourd Manual", + "block.forestry.farm_hatch": "Farm Hatch", + "block.forestry.farm_mushroom_managed": "Farm Mushroom Managed", + "block.forestry.farm_mushroom_manual": "Farm Mushroom Manual", + "block.forestry.farm_nether_managed": "Farm Nether Managed", + "block.forestry.farm_nether_manual": "Farm Nether Manual", + "block.forestry.farm_plain": "Farm Block", + "block.forestry.farm_valve": "Farm Valve", + "block.forestry.feijoa_button": "Feijoa Button", + "block.forestry.feijoa_decorative_leaves": "Feijoa Decorative Leaves", + "block.forestry.feijoa_door": "Feijoa Door", + "block.forestry.feijoa_fence": "Feijoa Fence", + "block.forestry.feijoa_fence_gate": "Feijoa Fence Gate", + "block.forestry.feijoa_fireproof_fence": "Feijoa Fireproof Fence", + "block.forestry.feijoa_fireproof_fence_gate": "Feijoa Fireproof Fence Gate", + "block.forestry.feijoa_fireproof_log": "Feijoa Fireproof Log", + "block.forestry.feijoa_fireproof_planks": "Feijoa Fireproof Planks", + "block.forestry.feijoa_fireproof_slab": "Feijoa Fireproof Slab", + "block.forestry.feijoa_fireproof_stairs": "Feijoa Fireproof Stairs", + "block.forestry.feijoa_fireproof_stripped_log": "Feijoa Fireproof Stripped Log", + "block.forestry.feijoa_fireproof_stripped_wood": "Feijoa Fireproof Stripped Wood", + "block.forestry.feijoa_fireproof_wood": "Feijoa Fireproof Wood", + "block.forestry.feijoa_hanging_sign": "Feijoa Hanging Sign", + "block.forestry.feijoa_log": "Feijoa Log", + "block.forestry.feijoa_planks": "Feijoa Planks", + "block.forestry.feijoa_pressure_plate": "Feijoa Pressure Plate", + "block.forestry.feijoa_sign": "Feijoa Sign", + "block.forestry.feijoa_slab": "Feijoa Slab", + "block.forestry.feijoa_stairs": "Feijoa Stairs", + "block.forestry.feijoa_stripped_log": "Feijoa Stripped Log", + "block.forestry.feijoa_stripped_wood": "Feijoa Stripped Wood", + "block.forestry.feijoa_trapdoor": "Feijoa Trapdoor", + "block.forestry.feijoa_wood": "Feijoa Wood", + "block.forestry.fermenter": "Fermenter", + "block.forestry.fir_button": "Fir Button", + "block.forestry.fir_decorative_leaves": "Fir Decorative Leaves", + "block.forestry.fir_door": "Fir Door", + "block.forestry.fir_fence": "Fir Fence", + "block.forestry.fir_fence_gate": "Fir Fence Gate", + "block.forestry.fir_fireproof_fence": "Fir Fireproof Fence", + "block.forestry.fir_fireproof_fence_gate": "Fir Fireproof Fence Gate", + "block.forestry.fir_fireproof_log": "Fir Fireproof Log", + "block.forestry.fir_fireproof_planks": "Fir Fireproof Planks", + "block.forestry.fir_fireproof_slab": "Fir Fireproof Slab", + "block.forestry.fir_fireproof_stairs": "Fir Fireproof Stairs", + "block.forestry.fir_fireproof_stripped_log": "Fir Fireproof Stripped Log", + "block.forestry.fir_fireproof_stripped_wood": "Fir Fireproof Stripped Wood", + "block.forestry.fir_fireproof_wood": "Fir Fireproof Wood", + "block.forestry.fir_hanging_sign": "Fir Hanging Sign", + "block.forestry.fir_log": "Fir Log", + "block.forestry.fir_planks": "Fir Planks", + "block.forestry.fir_pressure_plate": "Fir Pressure Plate", + "block.forestry.fir_sign": "Fir Sign", + "block.forestry.fir_slab": "Fir Slab", + "block.forestry.fir_stairs": "Fir Stairs", + "block.forestry.fir_stripped_log": "Fir Stripped Log", + "block.forestry.fir_stripped_wood": "Fir Stripped Wood", + "block.forestry.fir_trapdoor": "Fir Trapdoor", + "block.forestry.fir_wood": "Fir Wood", + "block.forestry.fluid_biomass": "Fluid Biomass", + "block.forestry.fluid_crushed_ice": "Fluid Crushed Ice", + "block.forestry.fluid_ethanol": "Fluid Ethanol", + "block.forestry.fluid_experience": "Fluid Experience", + "block.forestry.fluid_fruit_juice": "Fluid Fruit Juice", + "block.forestry.fluid_honey": "Fluid Honey", + "block.forestry.fluid_liquid_glass": "Fluid Liquid Glass", + "block.forestry.fluid_seed_oil": "Fluid Seed Oil", + "block.forestry.fluid_short_mead": "Fluid Short Mead", + "block.forestry.fluid_wax": "Fluid Wax", + "block.forestry.forest_hive": "Forest Hive", + "block.forestry.frozen_comb_block": "Frozen Comb Block", + "block.forestry.genetic_filter": "Genetic Filter", + "block.forestry.giant_sequoia_button": "Giant Sequoia Button", + "block.forestry.giant_sequoia_decorative_leaves": "Giant Sequoia Decorative Leaves", + "block.forestry.giant_sequoia_door": "Giant Sequoia Door", + "block.forestry.giant_sequoia_fence": "Giant Sequoia Fence", + "block.forestry.giant_sequoia_fence_gate": "Giant Sequoia Fence Gate", + "block.forestry.giant_sequoia_fireproof_fence": "Giant Sequoia Fireproof Fence", + "block.forestry.giant_sequoia_fireproof_fence_gate": "Giant Sequoia Fireproof Fence Gate", + "block.forestry.giant_sequoia_fireproof_log": "Giant Sequoia Fireproof Log", + "block.forestry.giant_sequoia_fireproof_planks": "Giant Sequoia Fireproof Planks", + "block.forestry.giant_sequoia_fireproof_slab": "Giant Sequoia Fireproof Slab", + "block.forestry.giant_sequoia_fireproof_stairs": "Giant Sequoia Fireproof Stairs", + "block.forestry.giant_sequoia_fireproof_stripped_log": "Giant Sequoia Fireproof Stripped Log", + "block.forestry.giant_sequoia_fireproof_stripped_wood": "Giant Sequoia Fireproof Stripped Wood", + "block.forestry.giant_sequoia_fireproof_wood": "Giant Sequoia Fireproof Wood", + "block.forestry.giant_sequoia_hanging_sign": "Giant Sequoia Hanging Sign", + "block.forestry.giant_sequoia_log": "Giant Sequoia Log", + "block.forestry.giant_sequoia_planks": "Giant Sequoia Planks", + "block.forestry.giant_sequoia_pressure_plate": "Giant Sequoia Pressure Plate", + "block.forestry.giant_sequoia_sign": "Giant Sequoia Sign", + "block.forestry.giant_sequoia_slab": "Giant Sequoia Slab", + "block.forestry.giant_sequoia_stairs": "Giant Sequoia Stairs", + "block.forestry.giant_sequoia_stripped_log": "Giant Sequoia Stripped Log", + "block.forestry.giant_sequoia_stripped_wood": "Giant Sequoia Stripped Wood", + "block.forestry.giant_sequoia_trapdoor": "Giant Sequoia Trapdoor", + "block.forestry.giant_sequoia_wood": "Giant Sequoia Wood", + "block.forestry.ginkgo_button": "Ginkgo Button", + "block.forestry.ginkgo_decorative_leaves": "Ginkgo Decorative Leaves", + "block.forestry.ginkgo_door": "Ginkgo Door", + "block.forestry.ginkgo_fence": "Ginkgo Fence", + "block.forestry.ginkgo_fence_gate": "Ginkgo Fence Gate", + "block.forestry.ginkgo_fireproof_fence": "Ginkgo Fireproof Fence", + "block.forestry.ginkgo_fireproof_fence_gate": "Ginkgo Fireproof Fence Gate", + "block.forestry.ginkgo_fireproof_log": "Ginkgo Fireproof Log", + "block.forestry.ginkgo_fireproof_planks": "Ginkgo Fireproof Planks", + "block.forestry.ginkgo_fireproof_slab": "Ginkgo Fireproof Slab", + "block.forestry.ginkgo_fireproof_stairs": "Ginkgo Fireproof Stairs", + "block.forestry.ginkgo_fireproof_stripped_log": "Ginkgo Fireproof Stripped Log", + "block.forestry.ginkgo_fireproof_stripped_wood": "Ginkgo Fireproof Stripped Wood", + "block.forestry.ginkgo_fireproof_wood": "Ginkgo Fireproof Wood", + "block.forestry.ginkgo_hanging_sign": "Ginkgo Hanging Sign", + "block.forestry.ginkgo_log": "Ginkgo Log", + "block.forestry.ginkgo_planks": "Ginkgo Planks", + "block.forestry.ginkgo_pressure_plate": "Ginkgo Pressure Plate", + "block.forestry.ginkgo_sign": "Ginkgo Sign", + "block.forestry.ginkgo_slab": "Ginkgo Slab", + "block.forestry.ginkgo_stairs": "Ginkgo Stairs", + "block.forestry.ginkgo_stripped_log": "Ginkgo Stripped Log", + "block.forestry.ginkgo_stripped_wood": "Ginkgo Stripped Wood", + "block.forestry.ginkgo_trapdoor": "Ginkgo Trapdoor", + "block.forestry.ginkgo_wood": "Ginkgo Wood", + "block.forestry.greenheart_button": "Greenheart Button", + "block.forestry.greenheart_decorative_leaves": "Greenheart Decorative Leaves", + "block.forestry.greenheart_door": "Greenheart Door", + "block.forestry.greenheart_fence": "Greenheart Fence", + "block.forestry.greenheart_fence_gate": "Greenheart Fence Gate", + "block.forestry.greenheart_fireproof_fence": "Greenheart Fireproof Fence", + "block.forestry.greenheart_fireproof_fence_gate": "Greenheart Fireproof Fence Gate", + "block.forestry.greenheart_fireproof_log": "Greenheart Fireproof Log", + "block.forestry.greenheart_fireproof_planks": "Greenheart Fireproof Planks", + "block.forestry.greenheart_fireproof_slab": "Greenheart Fireproof Slab", + "block.forestry.greenheart_fireproof_stairs": "Greenheart Fireproof Stairs", + "block.forestry.greenheart_fireproof_stripped_log": "Greenheart Fireproof Stripped Log", + "block.forestry.greenheart_fireproof_stripped_wood": "Greenheart Fireproof Stripped Wood", + "block.forestry.greenheart_fireproof_wood": "Greenheart Fireproof Wood", + "block.forestry.greenheart_hanging_sign": "Greenheart Hanging Sign", + "block.forestry.greenheart_log": "Greenheart Log", + "block.forestry.greenheart_planks": "Greenheart Planks", + "block.forestry.greenheart_pressure_plate": "Greenheart Pressure Plate", + "block.forestry.greenheart_sign": "Greenheart Sign", + "block.forestry.greenheart_slab": "Greenheart Slab", + "block.forestry.greenheart_stairs": "Greenheart Stairs", + "block.forestry.greenheart_stripped_log": "Greenheart Stripped Log", + "block.forestry.greenheart_stripped_wood": "Greenheart Stripped Wood", + "block.forestry.greenheart_trapdoor": "Greenheart Trapdoor", + "block.forestry.greenheart_wood": "Greenheart Wood", + "block.forestry.honey_comb_block": "Honey Comb Block", + "block.forestry.honeystone": "Honeystone", + "block.forestry.honeystone_brick_slab": "Honeystone Brick Slab", + "block.forestry.honeystone_brick_stairs": "Honeystone Brick Stairs", + "block.forestry.honeystone_brick_wall": "Honeystone Brick Wall", + "block.forestry.honeystone_bricks": "Honeystone Bricks", + "block.forestry.honeystone_slab": "Honeystone Slab", + "block.forestry.honeystone_stairs": "Honeystone Stairs", + "block.forestry.honeystone_wall": "Honeystone Wall", + "block.forestry.humus": "Humus", + "block.forestry.ipe_button": "Ipe Button", + "block.forestry.ipe_decorative_leaves": "Ipe Decorative Leaves", + "block.forestry.ipe_door": "Ipe Door", + "block.forestry.ipe_fence": "Ipe Fence", + "block.forestry.ipe_fence_gate": "Ipe Fence Gate", + "block.forestry.ipe_fireproof_fence": "Ipe Fireproof Fence", + "block.forestry.ipe_fireproof_fence_gate": "Ipe Fireproof Fence Gate", + "block.forestry.ipe_fireproof_log": "Ipe Fireproof Log", + "block.forestry.ipe_fireproof_planks": "Ipe Fireproof Planks", + "block.forestry.ipe_fireproof_slab": "Ipe Fireproof Slab", + "block.forestry.ipe_fireproof_stairs": "Ipe Fireproof Stairs", + "block.forestry.ipe_fireproof_stripped_log": "Ipe Fireproof Stripped Log", + "block.forestry.ipe_fireproof_stripped_wood": "Ipe Fireproof Stripped Wood", + "block.forestry.ipe_fireproof_wood": "Ipe Fireproof Wood", + "block.forestry.ipe_hanging_sign": "Ipe Hanging Sign", + "block.forestry.ipe_log": "Ipe Log", + "block.forestry.ipe_planks": "Ipe Planks", + "block.forestry.ipe_pressure_plate": "Ipe Pressure Plate", + "block.forestry.ipe_sign": "Ipe Sign", + "block.forestry.ipe_slab": "Ipe Slab", + "block.forestry.ipe_stairs": "Ipe Stairs", + "block.forestry.ipe_stripped_log": "Ipe Stripped Log", + "block.forestry.ipe_stripped_wood": "Ipe Stripped Wood", + "block.forestry.ipe_trapdoor": "Ipe Trapdoor", + "block.forestry.ipe_wood": "Ipe Wood", + "block.forestry.jacaranda_button": "Jacaranda Button", + "block.forestry.jacaranda_decorative_leaves": "Jacaranda Decorative Leaves", + "block.forestry.jacaranda_door": "Jacaranda Door", + "block.forestry.jacaranda_fence": "Jacaranda Fence", + "block.forestry.jacaranda_fence_gate": "Jacaranda Fence Gate", + "block.forestry.jacaranda_fireproof_fence": "Jacaranda Fireproof Fence", + "block.forestry.jacaranda_fireproof_fence_gate": "Jacaranda Fireproof Fence Gate", + "block.forestry.jacaranda_fireproof_log": "Jacaranda Fireproof Log", + "block.forestry.jacaranda_fireproof_planks": "Jacaranda Fireproof Planks", + "block.forestry.jacaranda_fireproof_slab": "Jacaranda Fireproof Slab", + "block.forestry.jacaranda_fireproof_stairs": "Jacaranda Fireproof Stairs", + "block.forestry.jacaranda_fireproof_stripped_log": "Jacaranda Fireproof Stripped Log", + "block.forestry.jacaranda_fireproof_stripped_wood": "Jacaranda Fireproof Stripped Wood", + "block.forestry.jacaranda_fireproof_wood": "Jacaranda Fireproof Wood", + "block.forestry.jacaranda_hanging_sign": "Jacaranda Hanging Sign", + "block.forestry.jacaranda_log": "Jacaranda Log", + "block.forestry.jacaranda_planks": "Jacaranda Planks", + "block.forestry.jacaranda_pressure_plate": "Jacaranda Pressure Plate", + "block.forestry.jacaranda_sign": "Jacaranda Sign", + "block.forestry.jacaranda_slab": "Jacaranda Slab", + "block.forestry.jacaranda_stairs": "Jacaranda Stairs", + "block.forestry.jacaranda_stripped_log": "Jacaranda Stripped Log", + "block.forestry.jacaranda_stripped_wood": "Jacaranda Stripped Wood", + "block.forestry.jacaranda_trapdoor": "Jacaranda Trapdoor", + "block.forestry.jacaranda_wood": "Jacaranda Wood", + "block.forestry.jumbo_candle_black": "Jumbo Black Candle", + "block.forestry.jumbo_candle_blue": "Jumbo Blue Candle", + "block.forestry.jumbo_candle_brown": "Jumbo Brown Candle", + "block.forestry.jumbo_candle_cyan": "Jumbo Cyan Candle", + "block.forestry.jumbo_candle_gray": "Jumbo Gray Candle", + "block.forestry.jumbo_candle_green": "Jumbo Green Candle", + "block.forestry.jumbo_candle_light_blue": "Jumbo Light Blue Candle", + "block.forestry.jumbo_candle_light_gray": "Jumbo Light Gray Candle", + "block.forestry.jumbo_candle_lime": "Jumbo Lime Candle", + "block.forestry.jumbo_candle_magenta": "Jumbo Magenta Candle", + "block.forestry.jumbo_candle_normal": "Jumbo Candle", + "block.forestry.jumbo_candle_orange": "Jumbo Orange Candle", + "block.forestry.jumbo_candle_pink": "Jumbo Pink Candle", + "block.forestry.jumbo_candle_purple": "Jumbo Purple Candle", + "block.forestry.jumbo_candle_rainbow": "Jumbo Rainbow Candle", + "block.forestry.jumbo_candle_red": "Jumbo Red Candle", + "block.forestry.jumbo_candle_refractory": "Jumbo Refractory Candle", + "block.forestry.jumbo_candle_white": "Jumbo White Candle", + "block.forestry.jumbo_candle_yellow": "Jumbo Yellow Candle", + "block.forestry.jungle_decorative_leaves": "Jungle Decorative Leaves", + "block.forestry.jungle_fireproof_fence": "Jungle Fireproof Fence", + "block.forestry.jungle_fireproof_fence_gate": "Jungle Fireproof Fence Gate", + "block.forestry.jungle_fireproof_log": "Jungle Fireproof Log", + "block.forestry.jungle_fireproof_planks": "Jungle Fireproof Planks", + "block.forestry.jungle_fireproof_slab": "Jungle Fireproof Slab", + "block.forestry.jungle_fireproof_stairs": "Jungle Fireproof Stairs", + "block.forestry.jungle_fireproof_stripped_log": "Jungle Fireproof Stripped Log", + "block.forestry.jungle_fireproof_stripped_wood": "Jungle Fireproof Stripped Wood", + "block.forestry.jungle_fireproof_wood": "Jungle Fireproof Wood", + "block.forestry.kaolin_comb_block": "Kaolin Comb Block", + "block.forestry.kapok_button": "Kapok Button", + "block.forestry.kapok_decorative_leaves": "Kapok Decorative Leaves", + "block.forestry.kapok_door": "Kapok Door", + "block.forestry.kapok_fence": "Kapok Fence", + "block.forestry.kapok_fence_gate": "Kapok Fence Gate", + "block.forestry.kapok_fireproof_fence": "Kapok Fireproof Fence", + "block.forestry.kapok_fireproof_fence_gate": "Kapok Fireproof Fence Gate", + "block.forestry.kapok_fireproof_log": "Kapok Fireproof Log", + "block.forestry.kapok_fireproof_planks": "Kapok Fireproof Planks", + "block.forestry.kapok_fireproof_slab": "Kapok Fireproof Slab", + "block.forestry.kapok_fireproof_stairs": "Kapok Fireproof Stairs", + "block.forestry.kapok_fireproof_stripped_log": "Kapok Fireproof Stripped Log", + "block.forestry.kapok_fireproof_stripped_wood": "Kapok Fireproof Stripped Wood", + "block.forestry.kapok_fireproof_wood": "Kapok Fireproof Wood", + "block.forestry.kapok_hanging_sign": "Kapok Hanging Sign", + "block.forestry.kapok_log": "Kapok Log", + "block.forestry.kapok_planks": "Kapok Planks", + "block.forestry.kapok_pressure_plate": "Kapok Pressure Plate", + "block.forestry.kapok_sign": "Kapok Sign", + "block.forestry.kapok_slab": "Kapok Slab", + "block.forestry.kapok_stairs": "Kapok Stairs", + "block.forestry.kapok_stripped_log": "Kapok Stripped Log", + "block.forestry.kapok_stripped_wood": "Kapok Stripped Wood", + "block.forestry.kapok_trapdoor": "Kapok Trapdoor", + "block.forestry.kapok_wood": "Kapok Wood", + "block.forestry.kauri_button": "Kauri Button", + "block.forestry.kauri_decorative_leaves": "Kauri Decorative Leaves", + "block.forestry.kauri_door": "Kauri Door", + "block.forestry.kauri_fence": "Kauri Fence", + "block.forestry.kauri_fence_gate": "Kauri Fence Gate", + "block.forestry.kauri_fireproof_fence": "Kauri Fireproof Fence", + "block.forestry.kauri_fireproof_fence_gate": "Kauri Fireproof Fence Gate", + "block.forestry.kauri_fireproof_log": "Kauri Fireproof Log", + "block.forestry.kauri_fireproof_planks": "Kauri Fireproof Planks", + "block.forestry.kauri_fireproof_slab": "Kauri Fireproof Slab", + "block.forestry.kauri_fireproof_stairs": "Kauri Fireproof Stairs", + "block.forestry.kauri_fireproof_stripped_log": "Kauri Fireproof Stripped Log", + "block.forestry.kauri_fireproof_stripped_wood": "Kauri Fireproof Stripped Wood", + "block.forestry.kauri_fireproof_wood": "Kauri Fireproof Wood", + "block.forestry.kauri_hanging_sign": "Kauri Hanging Sign", + "block.forestry.kauri_log": "Kauri Log", + "block.forestry.kauri_planks": "Kauri Planks", + "block.forestry.kauri_pressure_plate": "Kauri Pressure Plate", + "block.forestry.kauri_sign": "Kauri Sign", + "block.forestry.kauri_slab": "Kauri Slab", + "block.forestry.kauri_stairs": "Kauri Stairs", + "block.forestry.kauri_stripped_log": "Kauri Stripped Log", + "block.forestry.kauri_stripped_wood": "Kauri Stripped Wood", + "block.forestry.kauri_trapdoor": "Kauri Trapdoor", + "block.forestry.kauri_wood": "Kauri Wood", + "block.forestry.larch_button": "Larch Button", + "block.forestry.larch_decorative_leaves": "Larch Decorative Leaves", + "block.forestry.larch_door": "Larch Door", + "block.forestry.larch_fence": "Larch Fence", + "block.forestry.larch_fence_gate": "Larch Fence Gate", + "block.forestry.larch_fireproof_fence": "Larch Fireproof Fence", + "block.forestry.larch_fireproof_fence_gate": "Larch Fireproof Fence Gate", + "block.forestry.larch_fireproof_log": "Larch Fireproof Log", + "block.forestry.larch_fireproof_planks": "Larch Fireproof Planks", + "block.forestry.larch_fireproof_slab": "Larch Fireproof Slab", + "block.forestry.larch_fireproof_stairs": "Larch Fireproof Stairs", + "block.forestry.larch_fireproof_stripped_log": "Larch Fireproof Stripped Log", + "block.forestry.larch_fireproof_stripped_wood": "Larch Fireproof Stripped Wood", + "block.forestry.larch_fireproof_wood": "Larch Fireproof Wood", + "block.forestry.larch_hanging_sign": "Larch Hanging Sign", + "block.forestry.larch_log": "Larch Log", + "block.forestry.larch_planks": "Larch Planks", + "block.forestry.larch_pressure_plate": "Larch Pressure Plate", + "block.forestry.larch_sign": "Larch Sign", + "block.forestry.larch_slab": "Larch Slab", + "block.forestry.larch_stairs": "Larch Stairs", + "block.forestry.larch_stripped_log": "Larch Stripped Log", + "block.forestry.larch_stripped_wood": "Larch Stripped Wood", + "block.forestry.larch_trapdoor": "Larch Trapdoor", + "block.forestry.larch_wood": "Larch Wood", + "block.forestry.leaves": "Leaves", + "block.forestry.lemon_button": "Lemon Button", + "block.forestry.lemon_decorative_leaves": "Lemon Decorative Leaves", + "block.forestry.lemon_door": "Lemon Door", + "block.forestry.lemon_fence": "Lemon Fence", + "block.forestry.lemon_fence_gate": "Lemon Fence Gate", + "block.forestry.lemon_fireproof_fence": "Lemon Fireproof Fence", + "block.forestry.lemon_fireproof_fence_gate": "Lemon Fireproof Fence Gate", + "block.forestry.lemon_fireproof_log": "Lemon Fireproof Log", + "block.forestry.lemon_fireproof_planks": "Lemon Fireproof Planks", + "block.forestry.lemon_fireproof_slab": "Lemon Fireproof Slab", + "block.forestry.lemon_fireproof_stairs": "Lemon Fireproof Stairs", + "block.forestry.lemon_fireproof_stripped_log": "Lemon Fireproof Stripped Log", + "block.forestry.lemon_fireproof_stripped_wood": "Lemon Fireproof Stripped Wood", + "block.forestry.lemon_fireproof_wood": "Lemon Fireproof Wood", + "block.forestry.lemon_hanging_sign": "Lemon Hanging Sign", + "block.forestry.lemon_log": "Lemon Log", + "block.forestry.lemon_planks": "Lemon Planks", + "block.forestry.lemon_pressure_plate": "Lemon Pressure Plate", + "block.forestry.lemon_sign": "Lemon Sign", + "block.forestry.lemon_slab": "Lemon Slab", + "block.forestry.lemon_stairs": "Lemon Stairs", + "block.forestry.lemon_stripped_log": "Lemon Stripped Log", + "block.forestry.lemon_stripped_wood": "Lemon Stripped Wood", + "block.forestry.lemon_trapdoor": "Lemon Trapdoor", + "block.forestry.lemon_wood": "Lemon Wood", + "block.forestry.lepidopterists_chest": "Lepidopterists Chest", + "block.forestry.lime_button": "Lime Button", + "block.forestry.lime_decorative_leaves": "Lime Decorative Leaves", + "block.forestry.lime_door": "Lime Door", + "block.forestry.lime_fence": "Lime Fence", + "block.forestry.lime_fence_gate": "Lime Fence Gate", + "block.forestry.lime_fireproof_fence": "Lime Fireproof Fence", + "block.forestry.lime_fireproof_fence_gate": "Lime Fireproof Fence Gate", + "block.forestry.lime_fireproof_log": "Lime Fireproof Log", + "block.forestry.lime_fireproof_planks": "Lime Fireproof Planks", + "block.forestry.lime_fireproof_slab": "Lime Fireproof Slab", + "block.forestry.lime_fireproof_stairs": "Lime Fireproof Stairs", + "block.forestry.lime_fireproof_stripped_log": "Lime Fireproof Stripped Log", + "block.forestry.lime_fireproof_stripped_wood": "Lime Fireproof Stripped Wood", + "block.forestry.lime_fireproof_wood": "Lime Fireproof Wood", + "block.forestry.lime_hanging_sign": "Lime Hanging Sign", + "block.forestry.lime_log": "Lime Log", + "block.forestry.lime_planks": "Lime Planks", + "block.forestry.lime_pressure_plate": "Lime Pressure Plate", + "block.forestry.lime_sign": "Lime Sign", + "block.forestry.lime_slab": "Lime Slab", + "block.forestry.lime_stairs": "Lime Stairs", + "block.forestry.lime_stripped_log": "Lime Stripped Log", + "block.forestry.lime_stripped_wood": "Lime Stripped Wood", + "block.forestry.lime_trapdoor": "Lime Trapdoor", + "block.forestry.lime_wood": "Lime Wood", + "block.forestry.log_pile": "Log Pile", + "block.forestry.lush_hive": "Lush Hive", + "block.forestry.macrocarpa_button": "Macrocarpa Button", + "block.forestry.macrocarpa_decorative_leaves": "Macrocarpa Decorative Leaves", + "block.forestry.macrocarpa_door": "Macrocarpa Door", + "block.forestry.macrocarpa_fence": "Macrocarpa Fence", + "block.forestry.macrocarpa_fence_gate": "Macrocarpa Fence Gate", + "block.forestry.macrocarpa_fireproof_fence": "Macrocarpa Fireproof Fence", + "block.forestry.macrocarpa_fireproof_fence_gate": "Macrocarpa Fireproof Fence Gate", + "block.forestry.macrocarpa_fireproof_log": "Macrocarpa Fireproof Log", + "block.forestry.macrocarpa_fireproof_planks": "Macrocarpa Fireproof Planks", + "block.forestry.macrocarpa_fireproof_slab": "Macrocarpa Fireproof Slab", + "block.forestry.macrocarpa_fireproof_stairs": "Macrocarpa Fireproof Stairs", + "block.forestry.macrocarpa_fireproof_stripped_log": "Macrocarpa Fireproof Stripped Log", + "block.forestry.macrocarpa_fireproof_stripped_wood": "Macrocarpa Fireproof Stripped Wood", + "block.forestry.macrocarpa_fireproof_wood": "Macrocarpa Fireproof Wood", + "block.forestry.macrocarpa_hanging_sign": "Macrocarpa Hanging Sign", + "block.forestry.macrocarpa_log": "Macrocarpa Log", + "block.forestry.macrocarpa_planks": "Macrocarpa Planks", + "block.forestry.macrocarpa_pressure_plate": "Macrocarpa Pressure Plate", + "block.forestry.macrocarpa_sign": "Macrocarpa Sign", + "block.forestry.macrocarpa_slab": "Macrocarpa Slab", + "block.forestry.macrocarpa_stairs": "Macrocarpa Stairs", + "block.forestry.macrocarpa_stripped_log": "Macrocarpa Stripped Log", + "block.forestry.macrocarpa_stripped_wood": "Macrocarpa Stripped Wood", + "block.forestry.macrocarpa_trapdoor": "Macrocarpa Trapdoor", + "block.forestry.macrocarpa_wood": "Macrocarpa Wood", + "block.forestry.mahoe_button": "Mahoe Button", + "block.forestry.mahoe_decorative_leaves": "Mahoe Decorative Leaves", + "block.forestry.mahoe_door": "Mahoe Door", + "block.forestry.mahoe_fence": "Mahoe Fence", + "block.forestry.mahoe_fence_gate": "Mahoe Fence Gate", + "block.forestry.mahoe_fireproof_fence": "Mahoe Fireproof Fence", + "block.forestry.mahoe_fireproof_fence_gate": "Mahoe Fireproof Fence Gate", + "block.forestry.mahoe_fireproof_log": "Mahoe Fireproof Log", + "block.forestry.mahoe_fireproof_planks": "Mahoe Fireproof Planks", + "block.forestry.mahoe_fireproof_slab": "Mahoe Fireproof Slab", + "block.forestry.mahoe_fireproof_stairs": "Mahoe Fireproof Stairs", + "block.forestry.mahoe_fireproof_stripped_log": "Mahoe Fireproof Stripped Log", + "block.forestry.mahoe_fireproof_stripped_wood": "Mahoe Fireproof Stripped Wood", + "block.forestry.mahoe_fireproof_wood": "Mahoe Fireproof Wood", + "block.forestry.mahoe_hanging_sign": "Mahoe Hanging Sign", + "block.forestry.mahoe_log": "Mahoe Log", + "block.forestry.mahoe_planks": "Mahoe Planks", + "block.forestry.mahoe_pressure_plate": "Mahoe Pressure Plate", + "block.forestry.mahoe_sign": "Mahoe Sign", + "block.forestry.mahoe_slab": "Mahoe Slab", + "block.forestry.mahoe_stairs": "Mahoe Stairs", + "block.forestry.mahoe_stripped_log": "Mahoe Stripped Log", + "block.forestry.mahoe_stripped_wood": "Mahoe Stripped Wood", + "block.forestry.mahoe_trapdoor": "Mahoe Trapdoor", + "block.forestry.mahoe_wood": "Mahoe Wood", + "block.forestry.mahogany_button": "Mahogany Button", + "block.forestry.mahogany_decorative_leaves": "Mahogany Decorative Leaves", + "block.forestry.mahogany_door": "Mahogany Door", + "block.forestry.mahogany_fence": "Mahogany Fence", + "block.forestry.mahogany_fence_gate": "Mahogany Fence Gate", + "block.forestry.mahogany_fireproof_fence": "Mahogany Fireproof Fence", + "block.forestry.mahogany_fireproof_fence_gate": "Mahogany Fireproof Fence Gate", + "block.forestry.mahogany_fireproof_log": "Mahogany Fireproof Log", + "block.forestry.mahogany_fireproof_planks": "Mahogany Fireproof Planks", + "block.forestry.mahogany_fireproof_slab": "Mahogany Fireproof Slab", + "block.forestry.mahogany_fireproof_stairs": "Mahogany Fireproof Stairs", + "block.forestry.mahogany_fireproof_stripped_log": "Mahogany Fireproof Stripped Log", + "block.forestry.mahogany_fireproof_stripped_wood": "Mahogany Fireproof Stripped Wood", + "block.forestry.mahogany_fireproof_wood": "Mahogany Fireproof Wood", + "block.forestry.mahogany_hanging_sign": "Mahogany Hanging Sign", + "block.forestry.mahogany_log": "Mahogany Log", + "block.forestry.mahogany_planks": "Mahogany Planks", + "block.forestry.mahogany_pressure_plate": "Mahogany Pressure Plate", + "block.forestry.mahogany_sign": "Mahogany Sign", + "block.forestry.mahogany_slab": "Mahogany Slab", + "block.forestry.mahogany_stairs": "Mahogany Stairs", + "block.forestry.mahogany_stripped_log": "Mahogany Stripped Log", + "block.forestry.mahogany_stripped_wood": "Mahogany Stripped Wood", + "block.forestry.mahogany_trapdoor": "Mahogany Trapdoor", + "block.forestry.mahogany_wood": "Mahogany Wood", + "block.forestry.mailbox": "Mailbox", + "block.forestry.maple_button": "Maple Button", + "block.forestry.maple_decorative_leaves": "Maple Decorative Leaves", + "block.forestry.maple_door": "Maple Door", + "block.forestry.maple_fence": "Maple Fence", + "block.forestry.maple_fence_gate": "Maple Fence Gate", + "block.forestry.maple_fireproof_fence": "Maple Fireproof Fence", + "block.forestry.maple_fireproof_fence_gate": "Maple Fireproof Fence Gate", + "block.forestry.maple_fireproof_log": "Maple Fireproof Log", + "block.forestry.maple_fireproof_planks": "Maple Fireproof Planks", + "block.forestry.maple_fireproof_slab": "Maple Fireproof Slab", + "block.forestry.maple_fireproof_stairs": "Maple Fireproof Stairs", + "block.forestry.maple_fireproof_stripped_log": "Maple Fireproof Stripped Log", + "block.forestry.maple_fireproof_stripped_wood": "Maple Fireproof Stripped Wood", + "block.forestry.maple_fireproof_wood": "Maple Fireproof Wood", + "block.forestry.maple_hanging_sign": "Maple Hanging Sign", + "block.forestry.maple_log": "Maple Log", + "block.forestry.maple_planks": "Maple Planks", + "block.forestry.maple_pressure_plate": "Maple Pressure Plate", + "block.forestry.maple_sign": "Maple Sign", + "block.forestry.maple_slab": "Maple Slab", + "block.forestry.maple_stairs": "Maple Stairs", + "block.forestry.maple_stripped_log": "Maple Stripped Log", + "block.forestry.maple_stripped_wood": "Maple Stripped Wood", + "block.forestry.maple_trapdoor": "Maple Trapdoor", + "block.forestry.maple_wood": "Maple Wood", + "block.forestry.marshy_hive": "Marshy Hive", + "block.forestry.meadows_hive": "Meadows Hive", + "block.forestry.mellow_comb_block": "Mellow Comb Block", + "block.forestry.metal_plating_black": "Black Lacquered Metal Plating", + "block.forestry.metal_plating_blue": "Blue Lacquered Metal Plating", + "block.forestry.metal_plating_bronze": "Bronze Metal Plating", + "block.forestry.metal_plating_brown": "Brown Lacquered Metal Plating", + "block.forestry.metal_plating_copper": "Copper Metal Plating", + "block.forestry.metal_plating_cyan": "Cyan Lacquered Metal Plating", + "block.forestry.metal_plating_gold": "Gold Metal Plating", + "block.forestry.metal_plating_gray": "Gray Lacquered Metal Plating", + "block.forestry.metal_plating_green": "Green Lacquered Metal Plating", + "block.forestry.metal_plating_iron": "Iron Metal Plating", + "block.forestry.metal_plating_light_blue": "Light Blue Lacquered Metal Plating", + "block.forestry.metal_plating_light_gray": "Light Gray Lacquered Metal Plating", + "block.forestry.metal_plating_lime": "Lime Lacquered Metal Plating", + "block.forestry.metal_plating_magenta": "Magenta Lacquered Metal Plating", + "block.forestry.metal_plating_netherite": "Netherite Metal Plating", + "block.forestry.metal_plating_orange": "Orange Lacquered Metal Plating", + "block.forestry.metal_plating_pink": "Pink Lacquered Metal Plating", + "block.forestry.metal_plating_purple": "Purple Lacquered Metal Plating", + "block.forestry.metal_plating_red": "Red Lacquered Metal Plating", + "block.forestry.metal_plating_tin": "Tin Metal Plating", + "block.forestry.metal_plating_white": "White Lacquered Metal Plating", + "block.forestry.metal_plating_yellow": "Yellow Lacquered Metal Plating", + "block.forestry.modest_hive": "Modest Hive", + "block.forestry.moistener": "Moistener", + "block.forestry.mossy_comb_block": "Mossy Comb Block", + "block.forestry.mossy_stone_brick_farm_control": "Mossy Stone Brick Farm Control", + "block.forestry.mossy_stone_brick_farm_gearbox": "Mossy Stone Brick Farm Gearbox", + "block.forestry.mossy_stone_brick_farm_hatch": "Mossy Stone Brick Farm Hatch", + "block.forestry.mossy_stone_brick_farm_plain": "Mossy Stone Brick Farm Plain", + "block.forestry.mossy_stone_brick_farm_valve": "Mossy Stone Brick Farm Valve", + "block.forestry.mysterious_comb_block": "Mysterious Comb Block", + "block.forestry.nether_brick_farm_control": "Nether Brick Farm Control", + "block.forestry.nether_brick_farm_gearbox": "Nether Brick Farm Gearbox", + "block.forestry.nether_brick_farm_hatch": "Nether Brick Farm Hatch", + "block.forestry.nether_brick_farm_plain": "Nether Brick Farm Plain", + "block.forestry.nether_brick_farm_valve": "Nether Brick Farm Valve", + "block.forestry.nether_hive": "Nether Hive", + "block.forestry.oak_decorative_leaves": "Oak Decorative Leaves", + "block.forestry.oak_fireproof_fence": "Oak Fireproof Fence", + "block.forestry.oak_fireproof_fence_gate": "Oak Fireproof Fence Gate", + "block.forestry.oak_fireproof_log": "Oak Fireproof Log", + "block.forestry.oak_fireproof_planks": "Oak Fireproof Planks", + "block.forestry.oak_fireproof_slab": "Oak Fireproof Slab", + "block.forestry.oak_fireproof_stairs": "Oak Fireproof Stairs", + "block.forestry.oak_fireproof_stripped_log": "Oak Fireproof Stripped Log", + "block.forestry.oak_fireproof_stripped_wood": "Oak Fireproof Stripped Wood", + "block.forestry.oak_fireproof_wood": "Oak Fireproof Wood", + "block.forestry.olive_button": "Olive Button", + "block.forestry.olive_decorative_leaves": "Olive Decorative Leaves", + "block.forestry.olive_door": "Olive Door", + "block.forestry.olive_fence": "Olive Fence", + "block.forestry.olive_fence_gate": "Olive Fence Gate", + "block.forestry.olive_fireproof_fence": "Olive Fireproof Fence", + "block.forestry.olive_fireproof_fence_gate": "Olive Fireproof Fence Gate", + "block.forestry.olive_fireproof_log": "Olive Fireproof Log", + "block.forestry.olive_fireproof_planks": "Olive Fireproof Planks", + "block.forestry.olive_fireproof_slab": "Olive Fireproof Slab", + "block.forestry.olive_fireproof_stairs": "Olive Fireproof Stairs", + "block.forestry.olive_fireproof_stripped_log": "Olive Fireproof Stripped Log", + "block.forestry.olive_fireproof_stripped_wood": "Olive Fireproof Stripped Wood", + "block.forestry.olive_fireproof_wood": "Olive Fireproof Wood", + "block.forestry.olive_hanging_sign": "Olive Hanging Sign", + "block.forestry.olive_log": "Olive Log", + "block.forestry.olive_planks": "Olive Planks", + "block.forestry.olive_pressure_plate": "Olive Pressure Plate", + "block.forestry.olive_sign": "Olive Sign", + "block.forestry.olive_slab": "Olive Slab", + "block.forestry.olive_stairs": "Olive Stairs", + "block.forestry.olive_stripped_log": "Olive Stripped Log", + "block.forestry.olive_stripped_wood": "Olive Stripped Wood", + "block.forestry.olive_trapdoor": "Olive Trapdoor", + "block.forestry.olive_wood": "Olive Wood", + "block.forestry.orange_button": "Orange Button", + "block.forestry.orange_decorative_leaves": "Orange Decorative Leaves", + "block.forestry.orange_door": "Orange Door", + "block.forestry.orange_fence": "Orange Fence", + "block.forestry.orange_fence_gate": "Orange Fence Gate", + "block.forestry.orange_fireproof_fence": "Orange Fireproof Fence", + "block.forestry.orange_fireproof_fence_gate": "Orange Fireproof Fence Gate", + "block.forestry.orange_fireproof_log": "Orange Fireproof Log", + "block.forestry.orange_fireproof_planks": "Orange Fireproof Planks", + "block.forestry.orange_fireproof_slab": "Orange Fireproof Slab", + "block.forestry.orange_fireproof_stairs": "Orange Fireproof Stairs", + "block.forestry.orange_fireproof_stripped_log": "Orange Fireproof Stripped Log", + "block.forestry.orange_fireproof_stripped_wood": "Orange Fireproof Stripped Wood", + "block.forestry.orange_fireproof_wood": "Orange Fireproof Wood", + "block.forestry.orange_hanging_sign": "Orange Hanging Sign", + "block.forestry.orange_log": "Orange Log", + "block.forestry.orange_planks": "Orange Planks", + "block.forestry.orange_pressure_plate": "Orange Pressure Plate", + "block.forestry.orange_sign": "Orange Sign", + "block.forestry.orange_slab": "Orange Slab", + "block.forestry.orange_stairs": "Orange Stairs", + "block.forestry.orange_stripped_log": "Orange Stripped Log", + "block.forestry.orange_stripped_wood": "Orange Stripped Wood", + "block.forestry.orange_trapdoor": "Orange Trapdoor", + "block.forestry.orange_wood": "Orange Wood", + "block.forestry.padauk_button": "Padauk Button", + "block.forestry.padauk_decorative_leaves": "Padauk Decorative Leaves", + "block.forestry.padauk_door": "Padauk Door", + "block.forestry.padauk_fence": "Padauk Fence", + "block.forestry.padauk_fence_gate": "Padauk Fence Gate", + "block.forestry.padauk_fireproof_fence": "Padauk Fireproof Fence", + "block.forestry.padauk_fireproof_fence_gate": "Padauk Fireproof Fence Gate", + "block.forestry.padauk_fireproof_log": "Padauk Fireproof Log", + "block.forestry.padauk_fireproof_planks": "Padauk Fireproof Planks", + "block.forestry.padauk_fireproof_slab": "Padauk Fireproof Slab", + "block.forestry.padauk_fireproof_stairs": "Padauk Fireproof Stairs", + "block.forestry.padauk_fireproof_stripped_log": "Padauk Fireproof Stripped Log", + "block.forestry.padauk_fireproof_stripped_wood": "Padauk Fireproof Stripped Wood", + "block.forestry.padauk_fireproof_wood": "Padauk Fireproof Wood", + "block.forestry.padauk_hanging_sign": "Padauk Hanging Sign", + "block.forestry.padauk_log": "Padauk Log", + "block.forestry.padauk_planks": "Padauk Planks", + "block.forestry.padauk_pressure_plate": "Padauk Pressure Plate", + "block.forestry.padauk_sign": "Padauk Sign", + "block.forestry.padauk_slab": "Padauk Slab", + "block.forestry.padauk_stairs": "Padauk Stairs", + "block.forestry.padauk_stripped_log": "Padauk Stripped Log", + "block.forestry.padauk_stripped_wood": "Padauk Stripped Wood", + "block.forestry.padauk_trapdoor": "Padauk Trapdoor", + "block.forestry.padauk_wood": "Padauk Wood", + "block.forestry.palm_button": "Palm Button", + "block.forestry.palm_door": "Palm Door", + "block.forestry.palm_fence": "Palm Fence", + "block.forestry.palm_fence_gate": "Palm Fence Gate", + "block.forestry.palm_fireproof_fence": "Palm Fireproof Fence", + "block.forestry.palm_fireproof_fence_gate": "Palm Fireproof Fence Gate", + "block.forestry.palm_fireproof_log": "Palm Fireproof Log", + "block.forestry.palm_fireproof_planks": "Palm Fireproof Planks", + "block.forestry.palm_fireproof_slab": "Palm Fireproof Slab", + "block.forestry.palm_fireproof_stairs": "Palm Fireproof Stairs", + "block.forestry.palm_fireproof_stripped_log": "Palm Fireproof Stripped Log", + "block.forestry.palm_fireproof_stripped_wood": "Palm Fireproof Stripped Wood", + "block.forestry.palm_fireproof_wood": "Palm Fireproof Wood", + "block.forestry.palm_hanging_sign": "Palm Hanging Sign", + "block.forestry.palm_log": "Palm Log", + "block.forestry.palm_planks": "Palm Planks", + "block.forestry.palm_pressure_plate": "Palm Pressure Plate", + "block.forestry.palm_sign": "Palm Sign", + "block.forestry.palm_slab": "Palm Slab", + "block.forestry.palm_stairs": "Palm Stairs", + "block.forestry.palm_stripped_log": "Palm Stripped Log", + "block.forestry.palm_stripped_wood": "Palm Stripped Wood", + "block.forestry.palm_trapdoor": "Palm Trapdoor", + "block.forestry.palm_wood": "Palm Wood", + "block.forestry.papaya_button": "Papaya Button", + "block.forestry.papaya_decorative_leaves": "Papaya Decorative Leaves", + "block.forestry.papaya_door": "Papaya Door", + "block.forestry.papaya_fence": "Papaya Fence", + "block.forestry.papaya_fence_gate": "Papaya Fence Gate", + "block.forestry.papaya_fireproof_fence": "Papaya Fireproof Fence", + "block.forestry.papaya_fireproof_fence_gate": "Papaya Fireproof Fence Gate", + "block.forestry.papaya_fireproof_log": "Papaya Fireproof Log", + "block.forestry.papaya_fireproof_planks": "Papaya Fireproof Planks", + "block.forestry.papaya_fireproof_slab": "Papaya Fireproof Slab", + "block.forestry.papaya_fireproof_stairs": "Papaya Fireproof Stairs", + "block.forestry.papaya_fireproof_stripped_log": "Papaya Fireproof Stripped Log", + "block.forestry.papaya_fireproof_stripped_wood": "Papaya Fireproof Stripped Wood", + "block.forestry.papaya_fireproof_wood": "Papaya Fireproof Wood", + "block.forestry.papaya_hanging_sign": "Papaya Hanging Sign", + "block.forestry.papaya_log": "Papaya Log", + "block.forestry.papaya_planks": "Papaya Planks", + "block.forestry.papaya_pressure_plate": "Papaya Pressure Plate", + "block.forestry.papaya_sign": "Papaya Sign", + "block.forestry.papaya_slab": "Papaya Slab", + "block.forestry.papaya_stairs": "Papaya Stairs", + "block.forestry.papaya_stripped_log": "Papaya Stripped Log", + "block.forestry.papaya_stripped_wood": "Papaya Stripped Wood", + "block.forestry.papaya_trapdoor": "Papaya Trapdoor", + "block.forestry.papaya_wood": "Papaya Wood", + "block.forestry.parched_comb_block": "Parched Comb Block", + "block.forestry.pear_button": "Pear Button", + "block.forestry.pear_decorative_leaves": "Pear Decorative Leaves", + "block.forestry.pear_door": "Pear Door", + "block.forestry.pear_fence": "Pear Fence", + "block.forestry.pear_fence_gate": "Pear Fence Gate", + "block.forestry.pear_fireproof_fence": "Pear Fireproof Fence", + "block.forestry.pear_fireproof_fence_gate": "Pear Fireproof Fence Gate", + "block.forestry.pear_fireproof_log": "Pear Fireproof Log", + "block.forestry.pear_fireproof_planks": "Pear Fireproof Planks", + "block.forestry.pear_fireproof_slab": "Pear Fireproof Slab", + "block.forestry.pear_fireproof_stairs": "Pear Fireproof Stairs", + "block.forestry.pear_fireproof_stripped_log": "Pear Fireproof Stripped Log", + "block.forestry.pear_fireproof_stripped_wood": "Pear Fireproof Stripped Wood", + "block.forestry.pear_fireproof_wood": "Pear Fireproof Wood", + "block.forestry.pear_hanging_sign": "Pear Hanging Sign", + "block.forestry.pear_log": "Pear Log", + "block.forestry.pear_planks": "Pear Planks", + "block.forestry.pear_pressure_plate": "Pear Pressure Plate", + "block.forestry.pear_sign": "Pear Sign", + "block.forestry.pear_slab": "Pear Slab", + "block.forestry.pear_stairs": "Pear Stairs", + "block.forestry.pear_stripped_log": "Pear Stripped Log", + "block.forestry.pear_stripped_wood": "Pear Stripped Wood", + "block.forestry.pear_trapdoor": "Pear Trapdoor", + "block.forestry.pear_wood": "Pear Wood", + "block.forestry.peat": "Peat", + "block.forestry.peat_bog_managed": "Peat Bog Managed", + "block.forestry.peat_bog_manual": "Peat Bog Manual", + "block.forestry.peat_engine": "Peat Engine", + "block.forestry.pewen_button": "Pewen Button", + "block.forestry.pewen_decorative_leaves": "Pewen Decorative Leaves", + "block.forestry.pewen_door": "Pewen Door", + "block.forestry.pewen_fence": "Pewen Fence", + "block.forestry.pewen_fence_gate": "Pewen Fence Gate", + "block.forestry.pewen_fireproof_fence": "Pewen Fireproof Fence", + "block.forestry.pewen_fireproof_fence_gate": "Pewen Fireproof Fence Gate", + "block.forestry.pewen_fireproof_log": "Pewen Fireproof Log", + "block.forestry.pewen_fireproof_planks": "Pewen Fireproof Planks", + "block.forestry.pewen_fireproof_slab": "Pewen Fireproof Slab", + "block.forestry.pewen_fireproof_stairs": "Pewen Fireproof Stairs", + "block.forestry.pewen_fireproof_stripped_log": "Pewen Fireproof Stripped Log", + "block.forestry.pewen_fireproof_stripped_wood": "Pewen Fireproof Stripped Wood", + "block.forestry.pewen_fireproof_wood": "Pewen Fireproof Wood", + "block.forestry.pewen_hanging_sign": "Pewen Hanging Sign", + "block.forestry.pewen_log": "Pewen Log", + "block.forestry.pewen_planks": "Pewen Planks", + "block.forestry.pewen_pressure_plate": "Pewen Pressure Plate", + "block.forestry.pewen_sign": "Pewen Sign", + "block.forestry.pewen_slab": "Pewen Slab", + "block.forestry.pewen_stairs": "Pewen Stairs", + "block.forestry.pewen_stripped_log": "Pewen Stripped Log", + "block.forestry.pewen_stripped_wood": "Pewen Stripped Wood", + "block.forestry.pewen_trapdoor": "Pewen Trapdoor", + "block.forestry.pewen_wood": "Pewen Wood", + "block.forestry.phosphor_lantern": "Phosphor Lantern", + "block.forestry.phosphor_torch": "Phosphor Torch", + "block.forestry.pine_button": "Pine Button", + "block.forestry.pine_decorative_leaves": "Pine Decorative Leaves", + "block.forestry.pine_door": "Pine Door", + "block.forestry.pine_fence": "Pine Fence", + "block.forestry.pine_fence_gate": "Pine Fence Gate", + "block.forestry.pine_fireproof_fence": "Pine Fireproof Fence", + "block.forestry.pine_fireproof_fence_gate": "Pine Fireproof Fence Gate", + "block.forestry.pine_fireproof_log": "Pine Fireproof Log", + "block.forestry.pine_fireproof_planks": "Pine Fireproof Planks", + "block.forestry.pine_fireproof_slab": "Pine Fireproof Slab", + "block.forestry.pine_fireproof_stairs": "Pine Fireproof Stairs", + "block.forestry.pine_fireproof_stripped_log": "Pine Fireproof Stripped Log", + "block.forestry.pine_fireproof_stripped_wood": "Pine Fireproof Stripped Wood", + "block.forestry.pine_fireproof_wood": "Pine Fireproof Wood", + "block.forestry.pine_hanging_sign": "Pine Hanging Sign", + "block.forestry.pine_log": "Pine Log", + "block.forestry.pine_planks": "Pine Planks", + "block.forestry.pine_pressure_plate": "Pine Pressure Plate", + "block.forestry.pine_sign": "Pine Sign", + "block.forestry.pine_slab": "Pine Slab", + "block.forestry.pine_stairs": "Pine Stairs", + "block.forestry.pine_stripped_log": "Pine Stripped Log", + "block.forestry.pine_stripped_wood": "Pine Stripped Wood", + "block.forestry.pine_trapdoor": "Pine Trapdoor", + "block.forestry.pine_wood": "Pine Wood", + "block.forestry.plum_button": "Plum Button", + "block.forestry.plum_decorative_leaves": "Plum Decorative Leaves", + "block.forestry.plum_door": "Plum Door", + "block.forestry.plum_fence": "Plum Fence", + "block.forestry.plum_fence_gate": "Plum Fence Gate", + "block.forestry.plum_fireproof_fence": "Plum Fireproof Fence", + "block.forestry.plum_fireproof_fence_gate": "Plum Fireproof Fence Gate", + "block.forestry.plum_fireproof_log": "Plum Fireproof Log", + "block.forestry.plum_fireproof_planks": "Plum Fireproof Planks", + "block.forestry.plum_fireproof_slab": "Plum Fireproof Slab", + "block.forestry.plum_fireproof_stairs": "Plum Fireproof Stairs", + "block.forestry.plum_fireproof_stripped_log": "Plum Fireproof Stripped Log", + "block.forestry.plum_fireproof_stripped_wood": "Plum Fireproof Stripped Wood", + "block.forestry.plum_fireproof_wood": "Plum Fireproof Wood", + "block.forestry.plum_hanging_sign": "Plum Hanging Sign", + "block.forestry.plum_log": "Plum Log", + "block.forestry.plum_planks": "Plum Planks", + "block.forestry.plum_pressure_plate": "Plum Pressure Plate", + "block.forestry.plum_sign": "Plum Sign", + "block.forestry.plum_slab": "Plum Slab", + "block.forestry.plum_stairs": "Plum Stairs", + "block.forestry.plum_stripped_log": "Plum Stripped Log", + "block.forestry.plum_stripped_wood": "Plum Stripped Wood", + "block.forestry.plum_trapdoor": "Plum Trapdoor", + "block.forestry.plum_wood": "Plum Wood", + "block.forestry.plywood": "Plywood", + "block.forestry.plywood_block": "Plywood Block", + "block.forestry.pods_cocoa": "Pods Cocoa", + "block.forestry.pods_coconut": "Pods Coconut", + "block.forestry.pods_dates": "Pods Dates", + "block.forestry.pods_papaya": "Pods Papaya", + "block.forestry.polished_honeystone": "Polished Honeystone", + "block.forestry.polished_honeystone_slab": "Polished Honeystone Slab", + "block.forestry.polished_honeystone_stairs": "Polished Honeystone Stairs", + "block.forestry.polished_honeystone_wall": "Polished Honeystone Wall", + "block.forestry.polished_refractory_waxstone": "Polished Refractory Waxstone", + "block.forestry.polished_refractory_waxstone_slab": "Polished Refractory Waxstone Slab", + "block.forestry.polished_refractory_waxstone_stairs": "Polished Refractory Waxstone Stairs", + "block.forestry.polished_refractory_waxstone_wall": "Polished Refractory Waxstone Wall", + "block.forestry.polished_waxstone": "Polished Waxstone", + "block.forestry.polished_waxstone_slab": "Polished Waxstone Slab", + "block.forestry.polished_waxstone_stairs": "Polished Waxstone Stairs", + "block.forestry.polished_waxstone_wall": "Polished Waxstone Wall", + "block.forestry.poplar_button": "Poplar Button", + "block.forestry.poplar_decorative_leaves": "Poplar Decorative Leaves", + "block.forestry.poplar_door": "Poplar Door", + "block.forestry.poplar_fence": "Poplar Fence", + "block.forestry.poplar_fence_gate": "Poplar Fence Gate", + "block.forestry.poplar_fireproof_fence": "Poplar Fireproof Fence", + "block.forestry.poplar_fireproof_fence_gate": "Poplar Fireproof Fence Gate", + "block.forestry.poplar_fireproof_log": "Poplar Fireproof Log", + "block.forestry.poplar_fireproof_planks": "Poplar Fireproof Planks", + "block.forestry.poplar_fireproof_slab": "Poplar Fireproof Slab", + "block.forestry.poplar_fireproof_stairs": "Poplar Fireproof Stairs", + "block.forestry.poplar_fireproof_stripped_log": "Poplar Fireproof Stripped Log", + "block.forestry.poplar_fireproof_stripped_wood": "Poplar Fireproof Stripped Wood", + "block.forestry.poplar_fireproof_wood": "Poplar Fireproof Wood", + "block.forestry.poplar_hanging_sign": "Poplar Hanging Sign", + "block.forestry.poplar_log": "Poplar Log", + "block.forestry.poplar_planks": "Poplar Planks", + "block.forestry.poplar_pressure_plate": "Poplar Pressure Plate", + "block.forestry.poplar_sign": "Poplar Sign", + "block.forestry.poplar_slab": "Poplar Slab", + "block.forestry.poplar_stairs": "Poplar Stairs", + "block.forestry.poplar_stripped_log": "Poplar Stripped Log", + "block.forestry.poplar_stripped_wood": "Poplar Stripped Wood", + "block.forestry.poplar_trapdoor": "Poplar Trapdoor", + "block.forestry.poplar_wood": "Poplar Wood", + "block.forestry.powdery_comb_block": "Powdery Comb Block", + "block.forestry.quartz_farm_control": "Quartz Farm Control", + "block.forestry.quartz_farm_gearbox": "Quartz Farm Gearbox", + "block.forestry.quartz_farm_hatch": "Quartz Farm Hatch", + "block.forestry.quartz_farm_plain": "Quartz Farm Plain", + "block.forestry.quartz_farm_valve": "Quartz Farm Valve", + "block.forestry.quartz_pillar_farm_control": "Quartz Pillar Farm Control", + "block.forestry.quartz_pillar_farm_gearbox": "Quartz Pillar Farm Gearbox", + "block.forestry.quartz_pillar_farm_hatch": "Quartz Pillar Farm Hatch", + "block.forestry.quartz_pillar_farm_plain": "Quartz Pillar Farm Plain", + "block.forestry.quartz_pillar_farm_valve": "Quartz Pillar Farm Valve", + "block.forestry.rainbow_candle": "Rainbow Candle", + "block.forestry.rainmaker": "Rainmaker", + "block.forestry.raw_tin_block": "Raw Tin Block", + "block.forestry.refractory_candle": "Refractory Candle", + "block.forestry.refractory_wax_block": "Refractory Wax Block", + "block.forestry.refractory_wax_brick_slab": "Refractory Wax Brick Slab", + "block.forestry.refractory_wax_brick_stairs": "Refractory Wax Brick Stairs", + "block.forestry.refractory_wax_brick_wall": "Refractory Wax Brick Wall", + "block.forestry.refractory_wax_bricks": "Refractory Wax Bricks", + "block.forestry.refractory_waxstone": "Refractory Waxstone", + "block.forestry.refractory_waxstone_brick_slab": "Refractory Waxstone Brick Slab", + "block.forestry.refractory_waxstone_brick_stairs": "Refractory Waxstone Brick Stairs", + "block.forestry.refractory_waxstone_brick_wall": "Refractory Waxstone Brick Wall", + "block.forestry.refractory_waxstone_bricks": "Refractory Waxstone Bricks", + "block.forestry.refractory_waxstone_slab": "Refractory Waxstone Slab", + "block.forestry.refractory_waxstone_stairs": "Refractory Waxstone Stairs", + "block.forestry.refractory_waxstone_wall": "Refractory Waxstone Wall", + "block.forestry.sapling_ge": "Sapling Ge", + "block.forestry.savanna_hive": "Savanna Hive", + "block.forestry.sculken_comb_block": "Sculken Comb Block", + "block.forestry.sequoia_button": "Sequoia Button", + "block.forestry.sequoia_decorative_leaves": "Sequoia Decorative Leaves", + "block.forestry.sequoia_door": "Sequoia Door", + "block.forestry.sequoia_fence": "Sequoia Fence", + "block.forestry.sequoia_fence_gate": "Sequoia Fence Gate", + "block.forestry.sequoia_fireproof_fence": "Sequoia Fireproof Fence", + "block.forestry.sequoia_fireproof_fence_gate": "Sequoia Fireproof Fence Gate", + "block.forestry.sequoia_fireproof_log": "Sequoia Fireproof Log", + "block.forestry.sequoia_fireproof_planks": "Sequoia Fireproof Planks", + "block.forestry.sequoia_fireproof_slab": "Sequoia Fireproof Slab", + "block.forestry.sequoia_fireproof_stairs": "Sequoia Fireproof Stairs", + "block.forestry.sequoia_fireproof_stripped_log": "Sequoia Fireproof Stripped Log", + "block.forestry.sequoia_fireproof_stripped_wood": "Sequoia Fireproof Stripped Wood", + "block.forestry.sequoia_fireproof_wood": "Sequoia Fireproof Wood", + "block.forestry.sequoia_hanging_sign": "Sequoia Hanging Sign", + "block.forestry.sequoia_log": "Sequoia Log", + "block.forestry.sequoia_planks": "Sequoia Planks", + "block.forestry.sequoia_pressure_plate": "Sequoia Pressure Plate", + "block.forestry.sequoia_sign": "Sequoia Sign", + "block.forestry.sequoia_slab": "Sequoia Slab", + "block.forestry.sequoia_stairs": "Sequoia Stairs", + "block.forestry.sequoia_stripped_log": "Sequoia Stripped Log", + "block.forestry.sequoia_stripped_wood": "Sequoia Stripped Wood", + "block.forestry.sequoia_trapdoor": "Sequoia Trapdoor", + "block.forestry.sequoia_wood": "Sequoia Wood", + "block.forestry.silicon_block": "Silicon Block", + "block.forestry.silky_comb_block": "Silky Comb Block", + "block.forestry.simmering_comb_block": "Simmering Comb Block", + "block.forestry.smelter": "Smelter", + "block.forestry.solar_engine": "Solar Engine", + "block.forestry.solar_panel": "Solar Panel", + "block.forestry.sour_cherry_button": "Sour Cherry Button", + "block.forestry.sour_cherry_decorative_leaves": "Sour Cherry Decorative Leaves", + "block.forestry.sour_cherry_door": "Sour Cherry Door", + "block.forestry.sour_cherry_fence": "Sour Cherry Fence", + "block.forestry.sour_cherry_fence_gate": "Sour Cherry Fence Gate", + "block.forestry.sour_cherry_fireproof_fence": "Sour Cherry Fireproof Fence", + "block.forestry.sour_cherry_fireproof_fence_gate": "Sour Cherry Fireproof Fence Gate", + "block.forestry.sour_cherry_fireproof_log": "Sour Cherry Fireproof Log", + "block.forestry.sour_cherry_fireproof_planks": "Sour Cherry Fireproof Planks", + "block.forestry.sour_cherry_fireproof_slab": "Sour Cherry Fireproof Slab", + "block.forestry.sour_cherry_fireproof_stairs": "Sour Cherry Fireproof Stairs", + "block.forestry.sour_cherry_fireproof_stripped_log": "Sour Cherry Fireproof Stripped Log", + "block.forestry.sour_cherry_fireproof_stripped_wood": "Sour Cherry Fireproof Stripped Wood", + "block.forestry.sour_cherry_fireproof_wood": "Sour Cherry Fireproof Wood", + "block.forestry.sour_cherry_hanging_sign": "Sour Cherry Hanging Sign", + "block.forestry.sour_cherry_log": "Sour Cherry Log", + "block.forestry.sour_cherry_planks": "Sour Cherry Planks", + "block.forestry.sour_cherry_pressure_plate": "Sour Cherry Pressure Plate", + "block.forestry.sour_cherry_sign": "Sour Cherry Sign", + "block.forestry.sour_cherry_slab": "Sour Cherry Slab", + "block.forestry.sour_cherry_stairs": "Sour Cherry Stairs", + "block.forestry.sour_cherry_stripped_log": "Sour Cherry Stripped Log", + "block.forestry.sour_cherry_stripped_wood": "Sour Cherry Stripped Wood", + "block.forestry.sour_cherry_trapdoor": "Sour Cherry Trapdoor", + "block.forestry.sour_cherry_wood": "Sour Cherry Wood", + "block.forestry.spongy_comb_block": "Spongy Comb Block", + "block.forestry.spruce_decorative_leaves": "Spruce Decorative Leaves", + "block.forestry.spruce_fireproof_fence": "Spruce Fireproof Fence", + "block.forestry.spruce_fireproof_fence_gate": "Spruce Fireproof Fence Gate", + "block.forestry.spruce_fireproof_log": "Spruce Fireproof Log", + "block.forestry.spruce_fireproof_planks": "Spruce Fireproof Planks", + "block.forestry.spruce_fireproof_slab": "Spruce Fireproof Slab", + "block.forestry.spruce_fireproof_stairs": "Spruce Fireproof Stairs", + "block.forestry.spruce_fireproof_stripped_log": "Spruce Fireproof Stripped Log", + "block.forestry.spruce_fireproof_stripped_wood": "Spruce Fireproof Stripped Wood", + "block.forestry.spruce_fireproof_wood": "Spruce Fireproof Wood", + "block.forestry.squeezer": "Squeezer", + "block.forestry.stamp_collector": "Stamp Collector", + "block.forestry.still": "Still", + "block.forestry.stone_brick_farm_block": "Stone Brick Farm Block", + "block.forestry.stone_brick_farm_control": "Stone Brick Farm Control", + "block.forestry.stone_brick_farm_gearbox": "Stone Brick Farm Gearbox", + "block.forestry.stone_brick_farm_hatch": "Stone Brick Farm Hatch", + "block.forestry.stone_brick_farm_valve": "Stone Brick Farm Valve", + "block.forestry.stringy_comb_block": "Stringy Comb Block", + "block.forestry.swarm_hive": "Swarm Hive", + "block.forestry.teak_button": "Teak Button", + "block.forestry.teak_decorative_leaves": "Teak Decorative Leaves", + "block.forestry.teak_door": "Teak Door", + "block.forestry.teak_fence": "Teak Fence", + "block.forestry.teak_fence_gate": "Teak Fence Gate", + "block.forestry.teak_fireproof_fence": "Teak Fireproof Fence", + "block.forestry.teak_fireproof_fence_gate": "Teak Fireproof Fence Gate", + "block.forestry.teak_fireproof_log": "Teak Fireproof Log", + "block.forestry.teak_fireproof_planks": "Teak Fireproof Planks", + "block.forestry.teak_fireproof_slab": "Teak Fireproof Slab", + "block.forestry.teak_fireproof_stairs": "Teak Fireproof Stairs", + "block.forestry.teak_fireproof_stripped_log": "Teak Fireproof Stripped Log", + "block.forestry.teak_fireproof_stripped_wood": "Teak Fireproof Stripped Wood", + "block.forestry.teak_fireproof_wood": "Teak Fireproof Wood", + "block.forestry.teak_hanging_sign": "Teak Hanging Sign", + "block.forestry.teak_log": "Teak Log", + "block.forestry.teak_planks": "Teak Planks", + "block.forestry.teak_pressure_plate": "Teak Pressure Plate", + "block.forestry.teak_sign": "Teak Sign", + "block.forestry.teak_slab": "Teak Slab", + "block.forestry.teak_stairs": "Teak Stairs", + "block.forestry.teak_stripped_log": "Teak Stripped Log", + "block.forestry.teak_stripped_wood": "Teak Stripped Wood", + "block.forestry.teak_trapdoor": "Teak Trapdoor", + "block.forestry.teak_wood": "Teak Wood", + "block.forestry.thermionic_fabricator": "Thermionic Fabricator", + "block.forestry.tin_block": "Tin Block", + "block.forestry.tin_chain": "Tin Chain", + "block.forestry.tin_ore": "Tin Ore", + "block.forestry.trade_station": "Trade Station", + "block.forestry.tropical_hive": "Tropical Hive", + "block.forestry.turf": "Turf", + "block.forestry.turf_block": "Turf Block", + "block.forestry.vintage_comb_block": "Vintage Comb Block", + "block.forestry.walnut_button": "Walnut Button", + "block.forestry.walnut_decorative_leaves": "Walnut Decorative Leaves", + "block.forestry.walnut_door": "Walnut Door", + "block.forestry.walnut_fence": "Walnut Fence", + "block.forestry.walnut_fence_gate": "Walnut Fence Gate", + "block.forestry.walnut_fireproof_fence": "Walnut Fireproof Fence", + "block.forestry.walnut_fireproof_fence_gate": "Walnut Fireproof Fence Gate", + "block.forestry.walnut_fireproof_log": "Walnut Fireproof Log", + "block.forestry.walnut_fireproof_planks": "Walnut Fireproof Planks", + "block.forestry.walnut_fireproof_slab": "Walnut Fireproof Slab", + "block.forestry.walnut_fireproof_stairs": "Walnut Fireproof Stairs", + "block.forestry.walnut_fireproof_stripped_log": "Walnut Fireproof Stripped Log", + "block.forestry.walnut_fireproof_stripped_wood": "Walnut Fireproof Stripped Wood", + "block.forestry.walnut_fireproof_wood": "Walnut Fireproof Wood", + "block.forestry.walnut_hanging_sign": "Walnut Hanging Sign", + "block.forestry.walnut_log": "Walnut Log", + "block.forestry.walnut_planks": "Walnut Planks", + "block.forestry.walnut_pressure_plate": "Walnut Pressure Plate", + "block.forestry.walnut_sign": "Walnut Sign", + "block.forestry.walnut_slab": "Walnut Slab", + "block.forestry.walnut_stairs": "Walnut Stairs", + "block.forestry.walnut_stripped_log": "Walnut Stripped Log", + "block.forestry.walnut_stripped_wood": "Walnut Stripped Wood", + "block.forestry.walnut_trapdoor": "Walnut Trapdoor", + "block.forestry.walnut_wood": "Walnut Wood", + "block.forestry.wax_block": "Wax Block", + "block.forestry.wax_brick_slab": "Wax Brick Slab", + "block.forestry.wax_brick_stairs": "Wax Brick Stairs", + "block.forestry.wax_brick_wall": "Wax Brick Wall", + "block.forestry.wax_bricks": "Wax Bricks", + "block.forestry.waxstone": "Waxstone", + "block.forestry.waxstone_brick_slab": "Waxstone Brick Slab", + "block.forestry.waxstone_brick_stairs": "Waxstone Brick Stairs", + "block.forestry.waxstone_brick_wall": "Waxstone Brick Wall", + "block.forestry.waxstone_bricks": "Waxstone Bricks", + "block.forestry.waxstone_slab": "Waxstone Slab", + "block.forestry.waxstone_stairs": "Waxstone Stairs", + "block.forestry.waxstone_wall": "Waxstone Wall", + "block.forestry.wenge_button": "Wenge Button", + "block.forestry.wenge_decorative_leaves": "Wenge Decorative Leaves", + "block.forestry.wenge_door": "Wenge Door", + "block.forestry.wenge_fence": "Wenge Fence", + "block.forestry.wenge_fence_gate": "Wenge Fence Gate", + "block.forestry.wenge_fireproof_fence": "Wenge Fireproof Fence", + "block.forestry.wenge_fireproof_fence_gate": "Wenge Fireproof Fence Gate", + "block.forestry.wenge_fireproof_log": "Wenge Fireproof Log", + "block.forestry.wenge_fireproof_planks": "Wenge Fireproof Planks", + "block.forestry.wenge_fireproof_slab": "Wenge Fireproof Slab", + "block.forestry.wenge_fireproof_stairs": "Wenge Fireproof Stairs", + "block.forestry.wenge_fireproof_stripped_log": "Wenge Fireproof Stripped Log", + "block.forestry.wenge_fireproof_stripped_wood": "Wenge Fireproof Stripped Wood", + "block.forestry.wenge_fireproof_wood": "Wenge Fireproof Wood", + "block.forestry.wenge_hanging_sign": "Wenge Hanging Sign", + "block.forestry.wenge_log": "Wenge Log", + "block.forestry.wenge_planks": "Wenge Planks", + "block.forestry.wenge_pressure_plate": "Wenge Pressure Plate", + "block.forestry.wenge_sign": "Wenge Sign", + "block.forestry.wenge_slab": "Wenge Slab", + "block.forestry.wenge_stairs": "Wenge Stairs", + "block.forestry.wenge_stripped_log": "Wenge Stripped Log", + "block.forestry.wenge_stripped_wood": "Wenge Stripped Wood", + "block.forestry.wenge_trapdoor": "Wenge Trapdoor", + "block.forestry.wenge_wood": "Wenge Wood", + "block.forestry.wheaten_comb_block": "Wheaten Comb Block", + "block.forestry.willow_button": "Willow Button", + "block.forestry.willow_decorative_leaves": "Willow Decorative Leaves", + "block.forestry.willow_door": "Willow Door", + "block.forestry.willow_fence": "Willow Fence", + "block.forestry.willow_fence_gate": "Willow Fence Gate", + "block.forestry.willow_fireproof_fence": "Willow Fireproof Fence", + "block.forestry.willow_fireproof_fence_gate": "Willow Fireproof Fence Gate", + "block.forestry.willow_fireproof_log": "Willow Fireproof Log", + "block.forestry.willow_fireproof_planks": "Willow Fireproof Planks", + "block.forestry.willow_fireproof_slab": "Willow Fireproof Slab", + "block.forestry.willow_fireproof_stairs": "Willow Fireproof Stairs", + "block.forestry.willow_fireproof_stripped_log": "Willow Fireproof Stripped Log", + "block.forestry.willow_fireproof_stripped_wood": "Willow Fireproof Stripped Wood", + "block.forestry.willow_fireproof_wood": "Willow Fireproof Wood", + "block.forestry.willow_hanging_sign": "Willow Hanging Sign", + "block.forestry.willow_log": "Willow Log", + "block.forestry.willow_planks": "Willow Planks", + "block.forestry.willow_pressure_plate": "Willow Pressure Plate", + "block.forestry.willow_sign": "Willow Sign", + "block.forestry.willow_slab": "Willow Slab", + "block.forestry.willow_stairs": "Willow Stairs", + "block.forestry.willow_stripped_log": "Willow Stripped Log", + "block.forestry.willow_stripped_wood": "Willow Stripped Wood", + "block.forestry.willow_trapdoor": "Willow Trapdoor", + "block.forestry.willow_wood": "Willow Wood", + "block.forestry.wintry_hive": "Wintry Hive", + "block.forestry.worktable": "Worktable", + "block.forestry.zebrano_button": "Zebrano Button", + "block.forestry.zebrano_decorative_leaves": "Zebrano Decorative Leaves", + "block.forestry.zebrano_door": "Zebrano Door", + "block.forestry.zebrano_fence": "Zebrano Fence", + "block.forestry.zebrano_fence_gate": "Zebrano Fence Gate", + "block.forestry.zebrano_fireproof_fence": "Zebrano Fireproof Fence", + "block.forestry.zebrano_fireproof_fence_gate": "Zebrano Fireproof Fence Gate", + "block.forestry.zebrano_fireproof_log": "Zebrano Fireproof Log", + "block.forestry.zebrano_fireproof_planks": "Zebrano Fireproof Planks", + "block.forestry.zebrano_fireproof_slab": "Zebrano Fireproof Slab", + "block.forestry.zebrano_fireproof_stairs": "Zebrano Fireproof Stairs", + "block.forestry.zebrano_fireproof_stripped_log": "Zebrano Fireproof Stripped Log", + "block.forestry.zebrano_fireproof_stripped_wood": "Zebrano Fireproof Stripped Wood", + "block.forestry.zebrano_fireproof_wood": "Zebrano Fireproof Wood", + "block.forestry.zebrano_hanging_sign": "Zebrano Hanging Sign", + "block.forestry.zebrano_log": "Zebrano Log", + "block.forestry.zebrano_planks": "Zebrano Planks", + "block.forestry.zebrano_pressure_plate": "Zebrano Pressure Plate", + "block.forestry.zebrano_sign": "Zebrano Sign", + "block.forestry.zebrano_slab": "Zebrano Slab", + "block.forestry.zebrano_stairs": "Zebrano Stairs", + "block.forestry.zebrano_stripped_log": "Zebrano Stripped Log", + "block.forestry.zebrano_stripped_wood": "Zebrano Stripped Wood", + "block.forestry.zebrano_trapdoor": "Zebrano Trapdoor", + "block.forestry.zebrano_wood": "Zebrano Wood", + "entity.forestry.boat": "Boat", + "entity.forestry.butterfly": "Butterfly", + "entity.forestry.chest_boat": "Chest Boat", + "fluid_type.forestry.biomass": "Biomass", + "fluid_type.forestry.crushed_ice": "Crushed Ice", + "fluid_type.forestry.ethanol": "Ethanol", + "fluid_type.forestry.experience": "Experience", + "fluid_type.forestry.fruit_juice": "Fruit Juice", + "fluid_type.forestry.honey": "Honey", + "fluid_type.forestry.liquid_glass": "Liquid Glass", + "fluid_type.forestry.seed_oil": "Seed Oil", + "fluid_type.forestry.short_mead": "Short Mead", + "fluid_type.forestry.wax": "Wax", + "item.forestry.adventurer_backpack": "Adventurer Backpack", + "item.forestry.amber": "Amber", + "item.forestry.amber_drone_fossil": "Amber Drone Fossil", + "item.forestry.amber_electron_tube": "Amber Electron Tube", + "item.forestry.amber_sapling_fossil": "Amber Sapling Fossil", + "item.forestry.ambrosia": "Ambrosia", + "item.forestry.apatine_electron_tube": "Apatine Electron Tube", + "item.forestry.apatite": "Apatite", + "item.forestry.apiarists_backpack": "Apiarists Backpack", + "item.forestry.apiarists_hat": "Apiarists Hat", + "item.forestry.apiarists_pants": "Apiarists Pants", + "item.forestry.apiarists_shirt": "Apiarists Shirt", + "item.forestry.apiarists_shoes": "Apiarists Shoes", + "item.forestry.arborists_backpack": "Arborists Backpack", + "item.forestry.ash": "Ash", + "item.forestry.ash_brick": "Ash Brick", + "item.forestry.axe_kit": "Axe Kit", + "item.forestry.balsa_boat": "Balsa Boat", + "item.forestry.balsa_chest_boat": "Balsa Chest Boat", + "item.forestry.baobab_boat": "Baobab Boat", + "item.forestry.baobab_chest_boat": "Baobab Chest Boat", + "item.forestry.basic_circuit_board": "Basic Circuit Board", + "item.forestry.bee_smoker": "Bee Smoker", + "item.forestry.beech_boat": "Beech Boat", + "item.forestry.beech_chest_boat": "Beech Chest Boat", + "item.forestry.beeswax": "Beeswax", + "item.forestry.bituminous_peat": "Bituminous Peat", + "item.forestry.blazing_electron_tube": "Blazing Electron Tube", + "item.forestry.brewer_backpack": "Brewer Backpack", + "item.forestry.broken_survivalists_axe": "Broken Survivalist's Axe", + "item.forestry.broken_survivalists_hoe": "Broken Survivalist's Hoe", + "item.forestry.broken_survivalists_pickaxe": "Broken Survivalist's Pickaxe", + "item.forestry.broken_survivalists_shovel": "Broken Survivalist's Shovel", + "item.forestry.broken_survivalists_sword": "Broken Survivalist's Sword", + "item.forestry.bronze_electron_tube": "Bronze Electron Tube", + "item.forestry.bronze_gear": "Bronze Gear", + "item.forestry.bronze_ingot": "Bronze Ingot", + "item.forestry.bucket_biomass": "Bucket Biomass", + "item.forestry.bucket_crushed_ice": "Bucket Crushed Ice", + "item.forestry.bucket_ethanol": "Bucket Ethanol", + "item.forestry.bucket_experience": "Bucket Experience", + "item.forestry.bucket_fruit_juice": "Bucket Fruit Juice", + "item.forestry.bucket_honey": "Bucket Honey", + "item.forestry.bucket_liquid_glass": "Bucket Liquid Glass", + "item.forestry.bucket_seed_oil": "Bucket Seed Oil", + "item.forestry.bucket_short_mead": "Bucket Short Mead", + "item.forestry.bucket_wax": "Bucket Wax", + "item.forestry.builder_backpack": "Builder Backpack", + "item.forestry.butterfly": "Butterfly", + "item.forestry.butterfly_serum": "Butterfly Serum", + "item.forestry.camelthorn_boat": "Camelthorn Boat", + "item.forestry.camelthorn_chest_boat": "Camelthorn Chest Boat", + "item.forestry.can": "Can", + "item.forestry.carton": "Carton", + "item.forestry.catalog": "Catalog", + "item.forestry.caterpillar": "Caterpillar", + "item.forestry.cherry": "Cherry", + "item.forestry.chestnut": "Chestnut", + "item.forestry.chestnut_boat": "Chestnut Boat", + "item.forestry.chestnut_chest_boat": "Chestnut Chest Boat", + "item.forestry.cocoa_comb": "Cocoa Comb", + "item.forestry.cocobolo_boat": "Cocobolo Boat", + "item.forestry.cocobolo_chest_boat": "Cocobolo Chest Boat", + "item.forestry.coconut": "Coconut", + "item.forestry.coconut_boat": "Coconut Boat", + "item.forestry.coconut_chest_boat": "Coconut Chest Boat", + "item.forestry.cocoon": "Cocoon", + "item.forestry.compost": "Compost", + "item.forestry.copper_electron_tube": "Copper Electron Tube", + "item.forestry.copper_gear": "Copper Gear", + "item.forestry.crate": "Crate", + "item.forestry.crated_acacia_log": "Crated Acacia Log", + "item.forestry.crated_acacia_sapling": "Crated Acacia Sapling", + "item.forestry.crated_andesite": "Crated Andesite", + "item.forestry.crated_apatite": "Crated Apatite", + "item.forestry.crated_apple": "Crated Apple", + "item.forestry.crated_ash": "Crated Ash", + "item.forestry.crated_beeswax": "Crated Beeswax", + "item.forestry.crated_beetroot": "Crated Beetroot", + "item.forestry.crated_birch_log": "Crated Birch Log", + "item.forestry.crated_birch_sapling": "Crated Birch Sapling", + "item.forestry.crated_bog_earth": "Crated Bog Earth", + "item.forestry.crated_bricks": "Crated Bricks", + "item.forestry.crated_bronze": "Crated Bronze", + "item.forestry.crated_cactus": "Crated Cactus", + "item.forestry.crated_carrot": "Crated Carrot", + "item.forestry.crated_charcoal": "Crated Charcoal", + "item.forestry.crated_clay_ball": "Crated Clay Ball", + "item.forestry.crated_coal": "Crated Coal", + "item.forestry.crated_cobblestone": "Crated Cobblestone", + "item.forestry.crated_cocoa_comb": "Crated Cocoa Comb", + "item.forestry.crated_cookie": "Crated Cookie", + "item.forestry.crated_copper": "Crated Copper", + "item.forestry.crated_dark_oak_log": "Crated Dark Oak Log", + "item.forestry.crated_dark_oak_sapling": "Crated Dark Oak Sapling", + "item.forestry.crated_dark_prismarine": "Crated Dark Prismarine", + "item.forestry.crated_diorite": "Crated Diorite", + "item.forestry.crated_dirt": "Crated Dirt", + "item.forestry.crated_dripping_comb": "Crated Dripping Comb", + "item.forestry.crated_fertilizer_compound": "Crated Fertilizer Compound", + "item.forestry.crated_frozen_comb": "Crated Frozen Comb", + "item.forestry.crated_glowstone": "Crated Glowstone", + "item.forestry.crated_granite": "Crated Granite", + "item.forestry.crated_grass_block": "Crated Grass Block", + "item.forestry.crated_gravel": "Crated Gravel", + "item.forestry.crated_honey_comb": "Crated Honey Comb", + "item.forestry.crated_honeydew": "Crated Honeydew", + "item.forestry.crated_humus": "Crated Humus", + "item.forestry.crated_jungle_log": "Crated Jungle Log", + "item.forestry.crated_jungle_sapling": "Crated Jungle Sapling", + "item.forestry.crated_kaolin_comb": "Crated Kaolin Comb", + "item.forestry.crated_lapis": "Crated Lapis", + "item.forestry.crated_mellow_comb": "Crated Mellow Comb", + "item.forestry.crated_mossy_comb": "Crated Mossy Comb", + "item.forestry.crated_mulch": "Crated Mulch", + "item.forestry.crated_mycelium": "Crated Mycelium", + "item.forestry.crated_mysterious_comb": "Crated Mysterious Comb", + "item.forestry.crated_nether_bricks": "Crated Nether Bricks", + "item.forestry.crated_nether_wart": "Crated Nether Wart", + "item.forestry.crated_netherrack": "Crated Netherrack", + "item.forestry.crated_oak_log": "Crated Oak Log", + "item.forestry.crated_oak_sapling": "Crated Oak Sapling", + "item.forestry.crated_obsidian": "Crated Obsidian", + "item.forestry.crated_parched_comb": "Crated Parched Comb", + "item.forestry.crated_peat": "Crated Peat", + "item.forestry.crated_phosphor": "Crated Phosphor", + "item.forestry.crated_pollen_cluster_crystalline": "Crated Pollen Cluster Crystalline", + "item.forestry.crated_pollen_cluster_normal": "Crated Pollen Cluster Normal", + "item.forestry.crated_potato": "Crated Potato", + "item.forestry.crated_powdery_comb": "Crated Powdery Comb", + "item.forestry.crated_prismarine": "Crated Prismarine", + "item.forestry.crated_prismarine_bricks": "Crated Prismarine Bricks", + "item.forestry.crated_propolis": "Crated Propolis", + "item.forestry.crated_red_sand": "Crated Red Sand", + "item.forestry.crated_redstone": "Crated Redstone", + "item.forestry.crated_refractory_wax": "Crated Refractory Wax", + "item.forestry.crated_royal_jelly": "Crated Royal Jelly", + "item.forestry.crated_sand": "Crated Sand", + "item.forestry.crated_sandstone": "Crated Sandstone", + "item.forestry.crated_sculken_comb": "Crated Sculken Comb", + "item.forestry.crated_seeds": "Crated Seeds", + "item.forestry.crated_silky_comb": "Crated Silky Comb", + "item.forestry.crated_simmering_comb": "Crated Simmering Comb", + "item.forestry.crated_soul_sand": "Crated Soul Sand", + "item.forestry.crated_spongy_comb": "Crated Spongy Comb", + "item.forestry.crated_spruce_log": "Crated Spruce Log", + "item.forestry.crated_spruce_sapling": "Crated Spruce Sapling", + "item.forestry.crated_stone": "Crated Stone", + "item.forestry.crated_stringy_comb": "Crated Stringy Comb", + "item.forestry.crated_sugar_cane": "Crated Sugar Cane", + "item.forestry.crated_tin": "Crated Tin", + "item.forestry.crated_vintage_comb": "Crated Vintage Comb", + "item.forestry.crated_wheat": "Crated Wheat", + "item.forestry.crated_wheaten_comb": "Crated Wheaten Comb", + "item.forestry.creative_frame": "Creative Frame", + "item.forestry.crystalline_pollen_cluster": "Crystalline Pollen Cluster", + "item.forestry.date": "Date", + "item.forestry.decaying_wheat": "Decaying Wheat", + "item.forestry.diamantine_electron_tube": "Diamantine Electron Tube", + "item.forestry.digger_backpack": "Digger Backpack", + "item.forestry.dissipation_charge": "Dissipation Charge", + "item.forestry.dogwood_boat": "Dogwood Boat", + "item.forestry.dogwood_chest_boat": "Dogwood Chest Boat", + "item.forestry.dripping_comb": "Dripping Comb", + "item.forestry.drone_bee": "Drone Bee", + "item.forestry.ebony_boat": "Ebony Boat", + "item.forestry.ebony_chest_boat": "Ebony Chest Boat", + "item.forestry.elm_boat": "Elm Boat", + "item.forestry.elm_chest_boat": "Elm Chest Boat", + "item.forestry.emerald_electron_tube": "Emerald Electron Tube", + "item.forestry.ender_electron_tube": "Ender Electron Tube", + "item.forestry.enhanced_circuit_board": "Enhanced Circuit Board", + "item.forestry.experience_drop": "Experience Drop", + "item.forestry.feijoa": "Feijoa", + "item.forestry.feijoa_boat": "Feijoa Boat", + "item.forestry.feijoa_chest_boat": "Feijoa Chest Boat", + "item.forestry.fertilizer": "Fertilizer", + "item.forestry.fir_boat": "Fir Boat", + "item.forestry.fir_chest_boat": "Fir Chest Boat", + "item.forestry.flexible_casing": "Flexible Casing", + "item.forestry.forester_backpack": "Forester Backpack", + "item.forestry.foresters_manual": "Foresters Manual", + "item.forestry.frozen_comb": "Frozen Comb", + "item.forestry.giant_sequoia_boat": "Giant Sequoia Boat", + "item.forestry.giant_sequoia_chest_boat": "Giant Sequoia Chest Boat", + "item.forestry.ginkgo_boat": "Ginkgo Boat", + "item.forestry.ginkgo_chest_boat": "Ginkgo Chest Boat", + "item.forestry.golden_electron_tube": "Golden Electron Tube", + "item.forestry.grafter": "Grafter", + "item.forestry.greenheart_boat": "Greenheart Boat", + "item.forestry.greenheart_chest_boat": "Greenheart Chest Boat", + "item.forestry.hardened_casing": "Hardened Casing", + "item.forestry.hoe_kit": "Hoe Kit", + "item.forestry.honey_comb": "Honey Comb", + "item.forestry.honey_drop": "Honey Drop", + "item.forestry.honey_pot": "Honey Pot", + "item.forestry.honeydew": "Honeydew", + "item.forestry.honeyed_slice": "Honeyed Slice", + "item.forestry.hunter_backpack": "Hunter Backpack", + "item.forestry.ice_shard": "Ice Shard", + "item.forestry.impregnated_casing": "Impregnated Casing", + "item.forestry.impregnated_frame": "Impregnated Frame", + "item.forestry.impregnated_stick": "Impregnated Stick", + "item.forestry.intricate_circuit_board": "Intricate Circuit Board", + "item.forestry.iodine_capsule": "Iodine Capsule", + "item.forestry.ipe_boat": "Ipe Boat", + "item.forestry.ipe_chest_boat": "Ipe Chest Boat", + "item.forestry.iron_electron_tube": "Iron Electron Tube", + "item.forestry.iron_gear": "Iron Gear", + "item.forestry.jacaranda_boat": "Jacaranda Boat", + "item.forestry.jacaranda_chest_boat": "Jacaranda Chest Boat", + "item.forestry.kaolin_comb": "Kaolin Comb", + "item.forestry.kapok_boat": "Kapok Boat", + "item.forestry.kapok_chest_boat": "Kapok Chest Boat", + "item.forestry.kauri_boat": "Kauri Boat", + "item.forestry.kauri_chest_boat": "Kauri Chest Boat", + "item.forestry.lapis_electron_tube": "Lapis Electron Tube", + "item.forestry.larch_boat": "Larch Boat", + "item.forestry.larch_chest_boat": "Larch Chest Boat", + "item.forestry.larvae_bee": "Larvae Bee", + "item.forestry.lemon": "Lemon", + "item.forestry.lemon_boat": "Lemon Boat", + "item.forestry.lemon_chest_boat": "Lemon Chest Boat", + "item.forestry.lepidopterists_backpack": "Lepidopterists Backpack", + "item.forestry.letter": "Letter", + "item.forestry.lime_boat": "Lime Boat", + "item.forestry.lime_chest_boat": "Lime Chest Boat", + "item.forestry.macrocarpa_boat": "Macrocarpa Boat", + "item.forestry.macrocarpa_chest_boat": "Macrocarpa Chest Boat", + "item.forestry.magmatic_drop": "Magmatic Drop", + "item.forestry.mahoe_boat": "Mahoe Boat", + "item.forestry.mahoe_chest_boat": "Mahoe Chest Boat", + "item.forestry.mahogany_boat": "Mahogany Boat", + "item.forestry.mahogany_chest_boat": "Mahogany Chest Boat", + "item.forestry.maple_boat": "Maple Boat", + "item.forestry.maple_chest_boat": "Maple Chest Boat", + "item.forestry.mellow_comb": "Mellow Comb", + "item.forestry.miner_backpack": "Miner Backpack", + "item.forestry.mossy_comb": "Mossy Comb", + "item.forestry.mouldy_wheat": "Mouldy Wheat", + "item.forestry.mulch": "Mulch", + "item.forestry.mysterious_comb": "Mysterious Comb", + "item.forestry.obsidian_electron_tube": "Obsidian Electron Tube", + "item.forestry.olive": "Olive", + "item.forestry.olive_boat": "Olive Boat", + "item.forestry.olive_chest_boat": "Olive Chest Boat", + "item.forestry.orange": "Orange", + "item.forestry.orange_boat": "Orange Boat", + "item.forestry.orange_chest_boat": "Orange Chest Boat", + "item.forestry.padauk_boat": "Padauk Boat", + "item.forestry.padauk_chest_boat": "Padauk Chest Boat", + "item.forestry.palm_boat": "Palm Boat", + "item.forestry.palm_chest_boat": "Palm Chest Boat", + "item.forestry.papaya": "Papaya", + "item.forestry.papaya_boat": "Papaya Boat", + "item.forestry.papaya_chest_boat": "Papaya Chest Boat", + "item.forestry.parched_comb": "Parched Comb", + "item.forestry.pear": "Pear", + "item.forestry.pear_boat": "Pear Boat", + "item.forestry.pear_chest_boat": "Pear Chest Boat", + "item.forestry.peat": "Peat", + "item.forestry.pewen_boat": "Pewen Boat", + "item.forestry.pewen_chest_boat": "Pewen Chest Boat", + "item.forestry.phosphor": "Phosphor", + "item.forestry.phosphorescent_jelly": "Phosphorescent Jelly", + "item.forestry.pickaxe_kit": "Pickaxe Kit", + "item.forestry.pine_boat": "Pine Boat", + "item.forestry.pine_chest_boat": "Pine Chest Boat", + "item.forestry.pipette": "Pipette", + "item.forestry.plum": "Plum", + "item.forestry.plum_boat": "Plum Boat", + "item.forestry.plum_chest_boat": "Plum Chest Boat", + "item.forestry.pollen_cluster": "Pollen Cluster", + "item.forestry.poplar_boat": "Poplar Boat", + "item.forestry.poplar_chest_boat": "Poplar Chest Boat", + "item.forestry.portable_analyzer": "Portable Analyzer", + "item.forestry.powdery_comb": "Powdery Comb", + "item.forestry.princess_bee": "Princess Bee", + "item.forestry.propolis": "Propolis", + "item.forestry.proven_frame": "Proven Frame", + "item.forestry.proven_grafter": "Proven Grafter", + "item.forestry.proven_scoop": "Proven Scoop", + "item.forestry.pulsating_dust": "Pulsating Dust", + "item.forestry.pulsating_mesh": "Pulsating Mesh", + "item.forestry.pulsating_propolis": "Pulsating Propolis", + "item.forestry.queen_bee": "Queen Bee", + "item.forestry.raw_tin": "Raw Tin", + "item.forestry.refined_circuit_board": "Refined Circuit Board", + "item.forestry.refractory_capsule": "Refractory Capsule", + "item.forestry.refractory_wax": "Refractory Wax", + "item.forestry.refractory_wax_brick": "Refractory Wax Brick", + "item.forestry.research_note": "Research Note", + "item.forestry.royal_jelly": "Royal Jelly", + "item.forestry.scented_paneling": "Scented Paneling", + "item.forestry.scoop": "Scoop", + "item.forestry.sculken_comb": "Sculken Comb", + "item.forestry.sequoia_boat": "Sequoia Boat", + "item.forestry.sequoia_chest_boat": "Sequoia Chest Boat", + "item.forestry.shovel_kit": "Shovel Kit", + "item.forestry.silicon": "Silicon", + "item.forestry.silicon_electron_tube": "Silicon Electron Tube", + "item.forestry.silk_wisp": "Silk Wisp", + "item.forestry.silky_comb": "Silky Comb", + "item.forestry.silky_propolis": "Silky Propolis", + "item.forestry.simmering_comb": "Simmering Comb", + "item.forestry.solar_cell": "Solar Cell", + "item.forestry.soldering_iron": "Soldering Iron", + "item.forestry.sour_cherry_boat": "Sour Cherry Boat", + "item.forestry.sour_cherry_chest_boat": "Sour Cherry Chest Boat", + "item.forestry.spectacles": "Spectacles", + "item.forestry.spongy_comb": "Spongy Comb", + "item.forestry.stamp_100n": "Stamp (100n)", + "item.forestry.stamp_10n": "Stamp (10n)", + "item.forestry.stamp_1n": "Stamp (1n)", + "item.forestry.stamp_20n": "Stamp (20n)", + "item.forestry.stamp_2n": "Stamp (2n)", + "item.forestry.stamp_50n": "Stamp (50n)", + "item.forestry.stamp_5n": "Stamp (5n)", + "item.forestry.stringy_comb": "Stringy Comb", + "item.forestry.sturdy_casing": "Sturdy Casing", + "item.forestry.survivalists_axe": "Survivalist's Axe", + "item.forestry.survivalists_hoe": "Survivalist's Hoe", + "item.forestry.survivalists_pickaxe": "Survivalist's Pickaxe", + "item.forestry.survivalists_shovel": "Survivalist's Shovel", + "item.forestry.survivalists_sword": "Survivalist's Sword", + "item.forestry.sword_kit": "Sword Kit", + "item.forestry.teak_boat": "Teak Boat", + "item.forestry.teak_chest_boat": "Teak Chest Boat", + "item.forestry.tin_electron_tube": "Tin Electron Tube", + "item.forestry.tin_gear": "Tin Gear", + "item.forestry.tin_ingot": "Tin Ingot", + "item.forestry.tin_nugget": "Tin Nugget", + "item.forestry.tree_pollen": "Tree Pollen", + "item.forestry.tree_sapling": "Tree Sapling", + "item.forestry.untreated_frame": "Untreated Frame", + "item.forestry.vintage_comb": "Vintage Comb", + "item.forestry.walnut": "Walnut", + "item.forestry.walnut_boat": "Walnut Boat", + "item.forestry.walnut_chest_boat": "Walnut Chest Boat", + "item.forestry.wax_brick": "Wax Brick", + "item.forestry.wax_capsule": "Wax Capsule", + "item.forestry.wenge_boat": "Wenge Boat", + "item.forestry.wenge_chest_boat": "Wenge Chest Boat", + "item.forestry.wheaten_comb": "Wheaten Comb", + "item.forestry.willow_boat": "Willow Boat", + "item.forestry.willow_chest_boat": "Willow Chest Boat", + "item.forestry.wood_pulp": "Wood Pulp", + "item.forestry.woven_adventurer_backpack": "Woven Adventurer Backpack", + "item.forestry.woven_brewer_backpack": "Woven Brewer Backpack", + "item.forestry.woven_builder_backpack": "Woven Builder Backpack", + "item.forestry.woven_digger_backpack": "Woven Digger Backpack", + "item.forestry.woven_forester_backpack": "Woven Forester Backpack", + "item.forestry.woven_hunter_backpack": "Woven Hunter Backpack", + "item.forestry.woven_miner_backpack": "Woven Miner Backpack", + "item.forestry.woven_silk": "Woven Silk", + "item.forestry.wrench": "Wrench", + "item.forestry.zebrano_boat": "Zebrano Boat", + "item.forestry.zebrano_chest_boat": "Zebrano Chest Boat" +} \ No newline at end of file diff --git a/projects/assets/forestry-community-edition/1.21/forestry/lang/en_us.json b/projects/assets/forestry-community-edition/1.21/forestry/lang/en_us.json new file mode 100644 index 000000000000..68f02ad6c3ad --- /dev/null +++ b/projects/assets/forestry-community-edition/1.21/forestry/lang/en_us.json @@ -0,0 +1,2594 @@ +{ + "_comment": "###################", + "_comment": "CORE", + "_comment": "###################", + "death.attack.forestry.aggressive": "%1$s was aggressively stung to death", + "death.attack.forestry.aggressive.player": "%1$s was aggressively stung to death whilst trying to escape %2$s", + "death.attack.forestry.clockwork": "%1$s was stabbed by a loose spring", + "death.attack.forestry.clockwork.player": "%1$s was stabbed by a loose spring under %2$s's watch", + "death.attack.forestry.heroic": "%1$s was heroically stung to death", + "death.attack.forestry.heroic.player": "%1$s was heroically stung to death whilst trying to escape %2$s", + "death.attack.forestry.hive": "%1$s was stung to death", + "death.attack.forestry.hive.player": "%1$s was stung to death whilst trying to escape %2$s", + "death.attack.forestry.misanthrope": "%1$s was misanthropically stung to death", + "death.attack.forestry.misanthrope.player": "%1$s was misanthropically stung to death whilst trying to escape %2$s", + "death.attack.forestry.radioactive": "%1$s was fatally irradiated", + "death.attack.forestry.radioactive.player": "%1$s was fatally irradiated whilst trying to escape %2$s", + "for.chat.cannotmemorizeagain": "You already memorized this information.", + "for.chat.memorizednote": "You memorize the note and dispose of the crumpled scrap of paper.", + "for.chat.memorizednote2": "You feel more confident in your ability to breed %1$s with %2$s to make %3$s!", + "for.chat.command.aliases": "Aliases: %s", + "for.chat.command.list": "Available Sub-Commands:", + "for.chat.command.permlevel": "Permission Level: %s", + "for.chat.command.noperms": "You do not have permission to use this command.", + "for.chat.command.forestry.help": "Various commands for Forestry", + "for.chat.command.forestry.format": "Format: /%s ", + "for.chat.command.forestry.version.desc": "- %s : Version information", + "for.chat.command.forestry.version.help": "Prints current version", + "for.chat.command.forestry.version.format": "Format: /%s", + "for.chat.command.forestry.modules.desc": "- %s : List of Forestry Modules", + "for.chat.command.forestry.modules.help": "Lists all Forestry Modules. Green are active, red disabled.", + "for.chat.command.forestry.modules.format": "Format: /%s", + "for.chat.command.forestry.modules.info.desc": "- %s : Information on a specific Module", + "for.chat.command.forestry.modules.info.help": "Prints information on a specific Module", + "for.chat.command.forestry.modules.info.format": "Format: /%s ", + "for.chat.help": "Type '%s' for help.", + "for.chat.modules.error": "No information available for module %s.", + "for.chat.version": "Forestry %1$s for Minecraft %2$s (Latest: %3$s).", + "for.circuit.dampener.1": "Fire Dampener", + "for.circuit.dampener.1.description.1": "Reduces maximum output to 10 FE/t", + "for.circuit.dampener.1.description.2": "Preserves fuel output", + "for.circuit.electric.boost.1": "Electric Boost I", + "for.circuit.electric.boost.1.description.1": "Increases output by 10 FE/t", + "for.circuit.electric.boost.1.description.2": "Increases intake by 4 EU/t", + "for.circuit.electric.boost.2": "Electric Boost II", + "for.circuit.electric.boost.2.description.1": "Increases output by 20 FE/t", + "for.circuit.electric.boost.2.description.2": "Increases intake by 7 EU/t", + "for.circuit.electric.choke.1": "Electric Choke", + "for.circuit.electric.choke.1.description.1": "Reduces output by 5 FE/t", + "for.circuit.electric.choke.1.description.2": "Reduces intake by 1 EU/t", + "for.circuit.electric.efficiency.1": "Electric Efficiency", + "for.circuit.electric.efficiency.1.description.1": "Reduces intake by 1 EU/t", + "for.circuit.machine.speed.boost.1": "Speed Boost I", + "for.circuit.machine.speed.boost.1.description.1": "Increases Speed by 12.5%", + "for.circuit.machine.speed.boost.1.description.2": "Increases Power Use by 5%", + "for.circuit.machine.speed.boost.2": "Speed Boost II", + "for.circuit.machine.speed.boost.2.description.1": "Increases Speed by 25%", + "for.circuit.machine.speed.boost.2.description.2": "Increases Power Use by 10%", + "for.circuit.machine.efficiency.1": "Machine Efficiency", + "for.circuit.machine.efficiency.1.description.1": "Decreases Power Use by 10%", + "for.circuit.machine.fortune.1": "Fortune", + "for.circuit.machine.fortune.1.description.1": "Multiplies output chances by 1.25x", + "for.circuit.engine.speed.boost": "Boost", + "for.circuit.engine.speed.boost.description.1": "Increases output by 100%", + "for.circuit.engine.speed.boost.description.2": "Decreases efficiency by 15%", + "for.circuit.engine.speed.choke": "Choke", + "for.circuit.engine.speed.choke.description.1": "Decreases output to 50%", + "for.circuit.engine.speed.choke.description.2": "Increases efficiency by 30%", + "for.circuit.engine.efficiency.1": "Efficiency I", + "for.circuit.engine.efficiency.1.description.1": "Increases efficiency by 10%", + "for.circuit.engine.efficiency.2": "Efficiency II", + "for.circuit.engine.efficiency.2.description.1": "Increases efficiency by 20% (MAX 160%)", + "for.circuit.engine.biogas.overclock": "Biogas Overclock", + "for.circuit.engine.biogas.overclock.description.1": "Increases output to 200%", + "for.circuit.engine.biogas.overclock.description.2": "Lava now constantly consumed", + "for.circuit.engine.biogas.overclock.description.3": "Decreases efficiency by 20%", + "for.circuit.layout.dummy": "Not Available", + "for.circuit.layout.dummy.usage": "Nothing", + "for.circuit.layout.engine.tin": "Electrical Engine", + "for.circuit.layout.engine.tin.usage": "In Electrical Engines", + "circuit.layout.forestry.farms.managed": "Automatic Farm", + "circuit.layout.forestry.farms.managed.usage": "Automatic Farms", + "circuit.layout.forestry.farms.manual": "Manual Farm", + "circuit.layout.forestry.farms.manual.usage": "Manual Farms", + "circuit.layout.forestry.machine.upgrade": "Machine Upgrade", + "circuit.layout.forestry.machine.upgrade.usage": "Socketed Machines", + "circuit.layout.forestry.engine.upgrade": "Engine Upgrade", + "circuit.layout.forestry.engine.upgrade.usage": "Socketed Engines", + "circuit.layout.forestry.solar_engine.upgrade": "Solar Engines", + "circuit.layout.forestry.solar_engine.upgrade.usage": "Socketed Solar Engines", + "allele.forestry.flower_type.flower_type_cacti": "Cacti", + "allele.forestry.flower_type.flower_type_cave": "Cave", + "allele.forestry.flower_type.flower_type_photosynthesis": "Photosynth.", + "allele.forestry.flower_type.flower_type_ancient": "Ancient", + "allele.forestry.flower_type.flower_type_sea": "Sea", + "allele.forestry.flower_type.flower_type_coral": "Coral", + "allele.forestry.flower_type.flower_type_end": "End", + "allele.forestry.flower_type.flower_type_gourd": "Gourds", + "allele.forestry.flower_type.flower_type_jungle": "Jungle", + "allele.forestry.flower_type.flower_type_mushrooms": "Mushrooms", + "allele.forestry.flower_type.flower_type_nether": "Nether", + "allele.forestry.flower_type.flower_type_vanilla": "Flowers", + "allele.forestry.flower_type.flower_type_wheat": "Wheat", + "allele.forestry.flower_type.flower_type_snow": "Snow", + "allele.forestry.flower_type.flower_type_sculk": "Sculk", + "fluid_type.forestry.ethanol": "Ethanol", + "fluid_type.forestry.biomass": "Biomass", + "fluid_type.forestry.liquid_glass": "Liquid Glass", + "fluid_type.forestry.honey": "Honey", + "fluid_type.forestry.experience": "Liquid Experience", + "fluid_type.forestry.crushed_ice": "Crushed Ice", + "fluid_type.forestry.fruit_juice": "Fruit Juice", + "fluid_type.forestry.short_mead": "Short Mead", + "fluid_type.forestry.milk": "Milk", + "fluid_type.forestry.seed_oil": "Seed Oil", + "fluid_type.forestry.wax": "Molten Wax", + "block.forestry.fluid.bio_ethanol": "Ethanol", + "block.forestry.fluid.biomass": "Biomass", + "block.forestry.fluid.glass": "Liquid Glass", + "block.forestry.fluid.honey": "Honey", + "block.forestry.fluid_experience": "Liquid Experience", + "block.forestry.fluid_wax": "Molten Wax", + "block.forestry.tin_chain": "Tin Chain", + "block.forestry.phosphor_torch": "Phosphor Torch", + "block.forestry.phosphor_lantern": "Phosphor Lantern", + "block.forestry.fluid.ice": "Crushed Ice", + "block.forestry.fluid.juice": "Fruit Juice", + "block.forestry.fluid.short_mead": "Short Mead", + "block.forestry.fluid.milk": "Milk", + "block.forestry.fluid.seed_oil": "Seed Oil", + "item.forestry.bucket_bio_ethanol": "Ethanol Bucket", + "item.forestry.bucket_biomass": "Biomass Bucket", + "item.forestry.bucket_glass": "Liquid Glass Bucket", + "item.forestry.bucket_honey": "Honey Bucket", + "item.forestry.bucket_experience": "Liquid Experience Bucket", + "item.forestry.bucket_ice": "Crushed Ice Bucket", + "item.forestry.bucket_juice": "Fruit Juice Bucket", + "item.forestry.bucket_short_mead": "Short Mead Bucket", + "item.forestry.bucket_seed_oil": "Seed Oil Bucket", + "item.forestry.bucket_wax": "Molten Wax Bucket", + "for.gui.access": "Access", + "for.gui.active": "Active", + "for.gui.addressee.player": "Player", + "for.gui.addressee.trader": "Trader Station", + "for.gui.alyzer.authority": "Authority", + "for.gui.alyzer.classification": "Classification", + "for.gui.alyzer.extinct": "Extinct", + "for.gui.alyzer.nodescription": "Encyclopedia Minecraftia could not provide an entry for this specimen.", + "for.gui.alyzer.overview": "Analytics available", + "chromosome.forestry.territory": "Territory", + "for.gui.arid": "Arid", + "for.gui.beach": "Beach", + "for.gui.portablealyzer": "Portable Genetic Analyzer", + "for.gui.portablealyzer.help": "Supply bee, sapling, butterfly or an other individual and provide honey or honeydew as a pacifier.", + "for.gui.beealyzer.artificial": "Artificial Origin", + "for.gui.beealyzer.behaviour": "Behaviour", + "for.gui.beealyzer.generations": "%s Generations in Captivity", + "for.gui.beealyzer.mutations": "Possible Mutations", + "for.gui.beealyzer.natural": "Natural Origin", + "for.gui.beealyzer.produce": "Possible Produce", + "for.gui.beealyzer.specialty": "Possible Specialty", + "for.gui.database.tab.active_species": "Active Species", + "for.gui.database.tab.inactive_species": "Inactive Species", + "for.gui.database.tab.products": "Products", + "for.gui.database.tab.mutations": "Mutations", + "for.gui.naturalist.statistics": "%s Statistics", + "for.gui.database.mutations.further": "Further Mutations", + "for.gui.database.mutations.resultant": "Resultant Mutations", + "for.gui.database.support": "This individual has currently no integration for the database.", + "for.gui.blank": "Blank", + "chromosome.forestry.cave_dwelling": "Cave Dwelling", + "for.gui.climate": "Climate", + "for.gui.cold": "Cold", + "for.gui.crop": "Crop", + "for.gui.currentBiome": "Current Biome", + "for.gui.currentOutput": "Current Output", + "for.gui.damp": "Damp", + "for.gui.engine.tin.array_size": "Array Size: %s", + "for.gui.engine.tin.insolation": "Insolation: %s", + "for.gui.engine.tin.efficiency": "Array Size Bonus: x%s", + "for.gui.derelict": "Derelict", + "for.gui.desert": "Desert", + "for.gui.didyouknow": "Did you know", + "for.gui.diurnal": "Diurnal", + "for.gui.drones": "Drones", + "chromosome.forestry.bee_effect": "Effect", + "chromosome.forestry.tree_effect": "Effect", + "chromosome.forestry.butterfly_effect": "Effect", + "chromosome.forestry.activity": "Activity", + "for.gui.empty": "Empty", + "for.gui.emptysocket": "Empty Socket", + "for.gui.farm.fertilizer": "Fertilizer: %s", + "for.gui.farm.water": "Water: %s", + "for.gui.socket.remove": "Removable with a Soldering Iron", + "for.gui.energy": "Energy", + "for.gui.environment": "Environment", + "for.gui.evolution": "Evolution", + "for.gui.fecundated": "Mated", + "chromosome.forestry.fertility": "Fertility", + "chromosome.forestry.fireresist": "Fireproof", + "chromosome.forestry.temperature_tolerance": "Temperature", + "chromosome.forestry.humidity_tolerance": "Humidity", + "chromosome.forestry.flower_type": "Flower Type", + "chromosome.forestry.tolerates_rain": "Tolerant Flyer", + "chromosome.forestry.tolerates_rain.tooltip": "Tolerant Flyer", + "chromosome.forestry.never_sleeps": "Never Sleeps", + "chromosome.forestry.cocoon": "Cocoon", + "chromosome.forestry.maturation": "Maturation", + "for.gui.general": "General", + "for.gui.heat": "Heat", + "for.gui.hellish": "Hellish", + "for.gui.hot": "Hot", + "for.gui.humidity": "Humidity", + "for.gui.humidtol": "Humidity Tolerance", + "for.gui.hybrid": "Hybrid", + "for.gui.icy": "Icy", + "for.gui.imprinter.cheater": "(You Cheater!)", + "for.gui.imprinter": "GENOME IMPRINTER", + "for.gui.inactive": "Inactive", + "for.gui.life": "Life", + "chromosome.forestry.lifespan": "Lifespan", + "chromosome.forestry.butterfly_lifespan": "Lifespan", + "for.gui.normal": "Normal", + "for.gui.escritoire.probe": "Examine Specimens", + "for.gui.escritoire.instructions": "Place a genetic sample in the center to begin. Place more in the left slots and examine them for help.", + "for.gui.escritoire.attempt.number": "Attempt No. %s", + "for.gui.escritoire.notes.level1.1": "I have found a curious specimen on my travels.", + "for.gui.escritoire.notes.level1.2": "This strange fellow needs further investigation.", + "for.gui.escritoire.notes.level1.3": "Elated, I wanted to start at once with my research.", + "for.gui.escritoire.notes.level2.1": "I was amazed at the wondrous nature of it.", + "for.gui.escritoire.notes.level2.2": "The specimen twitched, while I inspected it more closely.", + "for.gui.escritoire.notes.level2.3": "Strange markings on the underside made me curious.", + "for.gui.escritoire.notes.level2.4": "This will be the talk of the society when I am done investigating.", + "for.gui.escritoire.notes.level3.1": "After some prodding I discovered an interesting new lead.", + "for.gui.escritoire.notes.level3.2": "I scratched my head at this discovery and questioned everything.", + "for.gui.escritoire.notes.level3.3": "I thought my eyes deceived me, but there it was.", + "for.gui.escritoire.notes.level3.4": "A previously unseen dot led me to question the specimen's classification.", + "for.gui.escritoire.notes.level4.1": "My screams of frustration had the housekeeper look into my study in worry.", + "for.gui.escritoire.notes.level4.2": "In a frenzy and on the verge of despair, I ripped up all the notes!", + "for.gui.escritoire.notes.level4.3": "This... just doesn't make any sense!", + "for.gui.escritoire.notes.level4.4": "It just cannot be. It didn't do that before!", + "for.gui.escritoire.notes.level4.5": "The sledgehammer barely made a dent, so I sent for the chainsaw.", + "for.gui.escritoire.notes.level4.6": "I swear it was looking at me, with its beady, cruel, little eyes.", + "for.gui.escritoire.notes.level4.7": "Is that laughter? Do I hear laughter? Who is laughing here?", + "for.gui.escritoire.notes.success.1": "EUREKA!", + "for.gui.escritoire.notes.success.2": "Wondrous! My name will go down in history!", + "for.gui.escritoire.notes.success.3": "My colleagues will be impressed!", + "for.gui.escritoire.notes.success.4": "I will be the envy of everyone at the society!", + "for.gui.escritoire.notes.success.5": "Yes!", + "for.gui.escritoire.notes.failure.1": "All is lost.", + "for.gui.escritoire.notes.failure.2": "I consign my notes to the fire.", + "for.gui.escritoire.notes.failure.3": "Why? I had made such great strides at first...", + "for.gui.escritoire.notes.failure.4": "Failed. Again.", + "for.gui.escritoire.notes.failure.5": "Oh my...", + "for.gui.mail.foreveryattached": "for every attached", + "for.gui.mail.from": "From", + "for.gui.mail.nametrader": "Name your trade station", + "for.gui.mail.nametrader.finish": "Hit ENTER to confirm", + "for.gui.mail.nothing.to.trade": "Trade station has nothing to trade.", + "for.gui.mail.no.trader": "No trade station of that name available.", + "for.gui.mail.pleasesend": "Please send", + "for.gui.mail.order.attached": "Please find your order attached.", + "for.gui.mail.order.filled.one": "1 order from %SENDER was fulfilled.", + "for.gui.mail.order.filled.multiple": "%COUNT orders from %SENDER were fulfilled.", + "for.gui.mail.to": "To", + "for.gui.mail.receive": "Receive", + "for.gui.mail.send": "Send", + "for.gui.maxenergy": "Maximum Energy", + "for.gui.maxenergyreceive": "Maximum Input", + "for.gui.maxspeed": "Maximum", + "chromosome.forestry.metabolism": "Metabolism", + "for.gui.nether": "Nether", + "for.gui.nocturnal": "Nocturnal", + "for.gui.noeffect": "No effect", + "for.gui.owner": "Owner", + "for.gui.page": "Page", + "for.gui.plains": "Plains", + "for.gui.princesses": "Princesses", + "for.gui.produce": "Produce", + "for.gui.queens": "Queens", + "for.gui.solder.north": "N", + "for.gui.solder.south": "S", + "for.gui.solder.east": "E", + "for.gui.solder.west": "W", + "forestry.allele.true": "Yes", + "forestry.allele.false": "No", + "forestry.allele.average": "Average", + "forestry.allele.gigantic": "Gigantic", + "forestry.allele.normal": "Normal", + "forestry.allele.slowest": "Slowest", + "forestry.allele.slower": "Slower", + "forestry.allele.slow": "Slow", + "forestry.allele.fast": "Fast", + "forestry.allele.faster": "Faster", + "forestry.allele.fastest": "Fastest", + "forestry.allele.maximum": "Maximum", + "forestry.allele.smallest": "Smallest", + "forestry.allele.smaller": "Smaller", + "forestry.allele.small": "Small", + "forestry.allele.large": "Large", + "forestry.allele.larger": "Larger", + "forestry.allele.largest": "Largest", + "forestry.allele.lowest": "Lowest", + "forestry.allele.lower": "Lower", + "forestry.allele.low": "Low", + "forestry.allele.high": "High", + "forestry.allele.higher": "Higher", + "forestry.allele.highest": "Highest", + "allele.forestry.temperature_tolerance.none": "None", + "allele.forestry.temperature_tolerance.both_1": "Both 1", + "allele.forestry.temperature_tolerance.both_2": "Both 2", + "allele.forestry.temperature_tolerance.both_3": "Both 3", + "allele.forestry.temperature_tolerance.both_4": "Both 4", + "allele.forestry.temperature_tolerance.both_5": "Both 5", + "allele.forestry.temperature_tolerance.up_1": "Up 1", + "allele.forestry.temperature_tolerance.up_2": "Up 2", + "allele.forestry.temperature_tolerance.up_3": "Up 3", + "allele.forestry.temperature_tolerance.up_4": "Up 4", + "allele.forestry.temperature_tolerance.up_5": "Up 5", + "allele.forestry.temperature_tolerance.down_1": "Down 1", + "allele.forestry.temperature_tolerance.down_2": "Down 2", + "allele.forestry.temperature_tolerance.down_3": "Down 3", + "allele.forestry.temperature_tolerance.down_4": "Down 4", + "allele.forestry.temperature_tolerance.down_5": "Down 5", + "allele.forestry.lifespan.10": "Shortest", + "allele.forestry.lifespan.20": "Shorter", + "allele.forestry.lifespan.30": "Short", + "allele.forestry.lifespan.35": "Shortened", + "allele.forestry.lifespan.40": "Normal", + "allele.forestry.lifespan.45": "Elongated", + "allele.forestry.lifespan.50": "Long", + "allele.forestry.lifespan.60": "Longer", + "allele.forestry.lifespan.70": "Longest", + "allele.forestry.lifespan.2147483647": "Immortal", + "allele.forestry.butterfly_lifespan.10": "Shortest", + "allele.forestry.butterfly_lifespan.20": "Shorter", + "allele.forestry.butterfly_lifespan.30": "Short", + "allele.forestry.butterfly_lifespan.35": "Shortened", + "allele.forestry.butterfly_lifespan.40": "Normal", + "allele.forestry.butterfly_lifespan.45": "Elongated", + "allele.forestry.butterfly_lifespan.50": "Long", + "allele.forestry.butterfly_lifespan.60": "Longer", + "allele.forestry.butterfly_lifespan.70": "Longest", + "chromosome.forestry.size": "Size", + "for.gui.slots": "%1$s/%2$s Slots", + "chromosome.forestry.bee_species": "Species", + "chromosome.forestry.tree_species": "Species", + "chromosome.forestry.butterfly_species": "Species", + "for.gui.speciescount": "Species Analyzed", + "chromosome.forestry.speed": "Production", + "chromosome.forestry.pollination": "Pollination", + "for.gui.stored": "Stored", + "for.gui.temperature": "Temperature", + "for.gui.tolerance": "Tolerance", + "for.gui.temptol": "Temperature Tol.", + "for.gui.tooltip.tmi": "Hold shift for details", + "for.gui.tooltip.liquid.amount": "%1$s / %2$s mB", + "for.gui.triple": "Triple", + "for.gui.unknown": "Unknown genome", + "for.gui.warm": "Warm", + "for.gui.water": "Water", + "for.gui.worker": "Worker", + "for.gui.breeding": "Bred", + "for.hints.apiaristsuit.desc": "A full apiarist's suit will protect you from all negative bee effects.", + "for.hints.apiaristsuit.tag": "Bee Suits!", + "for.hints.beebiomes.desc": "Bees only work in biomes that suit their species. Use your portable analyzer and habitat locator to find out in which.", + "for.hints.beebiomes.tag": "Choose your biome!", + "for.hints.beebreeding.desc": "Crossbreeding drones and princesses of different species may net you offspring with a new species.", + "for.hints.beebreeding.tag": "Breed your bees!", + "for.hints.beeflowers.desc": "Any bee will need some type of flower in the vicinity. Some rather mundane flowers, others very exotic ones.", + "for.hints.beeflowers.tag": "Bees need flowers", + "for.hints.beejubilance.desc": "Only jubilant bees will produce their specialty. Make sure to have them in their preferred climate.", + "for.hints.beejubilance.tag": "Make your bee happy!", + "for.hints.cooldownloss.desc": "Engines going into forced cooldown will also lose a significant chunk of their stored energy.", + "for.hints.cooldownloss.tag": "Cooldown means energy loss!", + "for.hints.crating.desc": "Main task of carpenters is the compression of your surplus resources. Many bulk block and item can be packaged into crates.", + "for.hints.crating.tag": "Crate your Surplus!", + "for.hints.energybuffer.desc": "Engines are capable of buffering a lesser amount of energy if it cannot be transmitted to the target.", + "for.hints.energybuffer.tag": "Buffering Energy!", + "for.hints.energyunit.desc": "An engine's energy output is measured in FE/t, which stands for \"Forge Energy per tick\". Each second has 20 ticks.", + "for.hints.energyunit.tag": "Say Forge Energy!", + "for.hints.enginebronzefuels.desc": "You can use a wide variety of fuels for your biogas engine: Biomass, seed oil, honey, milk and even water!", + "for.hints.enginebronzefuels.tag": "Use all the fuels!", + "for.hints.enginebronzeheatloss.desc": "Though you can use water in a biogas engine, it is terribly inefficient and will constantly consume lava.", + "for.hints.enginebronzeheatloss.tag": "Careful with water!", + "for.hints.enginebronzeoutput.desc": "Different fuels will net you different energy outputs in a biogas engine. Outputs range from 10 FE/t to 50 FE/t.", + "for.hints.enginebronzeoutput.tag": "Choose your fuel!", + "for.hints.enginebronzewaste.desc": "Contrary to peat-fired engines disabled biogas engines will not waste the biomass currently in the system.", + "for.hints.enginebronzewaste.tag": "Fuel is conserved", + "for.hints.enginecopperfuels.desc": "Peat-fired engines can use untreated peat, but they can also use bituminous peat to double their energy output.", + "for.hints.enginecopperfuels.tag": "Use all the fuels!", + "for.hints.enginecopperwaste.desc": "Disabled peat-fired engines continue to burn peat already removed from the stash without generating energy from it.", + "for.hints.enginecopperwaste.tag": "Beware wasting energy!", + "for.hints.enginetinbatteries.desc": "You can use batteries to run your electrical engines without needing to wire them up.", + "for.hints.enginetinbatteries.tag": "Charge those batteries!", + "for.hints.enginetinchoke.desc": "Electrical engines can be outfitted with circuit boards to choke their power output to 10 FE/t and also reduce their energy demand.", + "for.hints.enginetinchoke.tag": "Regulate Output", + "for.hints.flowerjungle.desc": "Jungle flowers are ferns or vines.", + "for.hints.flowerjungle.tag": "What's a jungle flower?", + "for.hints.flowernether.desc": "Netherwart are the nether flowers.", + "for.hints.flowernether.tag": "What's a nether flower?", + "for.hints.forcedcooldown.desc": "Engines can overheat if the energy they produce is not consumed. Reaching melting point will force them into cooldown.", + "for.hints.forcedcooldown.tag": "Beware Overheating!", + "for.hints.generatorfuels.desc": "Bio generators accept both biomass and biofuel. They are at their most efficient with biofuel.", + "for.hints.generatorfuels.tag": "Use all the fuels!", + "for.hints.habitatlocatoruse.desc": "After some time, the Habitat Locator will point straight to the nearest suitable biome. When found, the indicator will spin.", + "for.hints.habitatlocatoruse.tag": "Habitat Locator 101!", + "for.hints.honeyfood.desc": "Many different kinds of foods can be made from honey and other bee products.", + "for.hints.honeyfood.tag": "Grab foodstuff!", + "for.hints.manualpeat.desc": "Peat can be farmed in automatic peat bogs, but when you start out, you might want to try harvesting a bit of peat by hand.", + "for.hints.manualpeat.tag": "No Bog Needed!", + "for.hints.moistenerproducts.desc": "Given the correct ingredients, your moistener can also create mossy cobblestone or mossy stone bricks.", + "for.hints.moistenerproducts.tag": "Want some mossy cobble?", + "for.hints.nopowerrequired.desc": "Machines of this type do not require any power to operate.", + "for.hints.nopowerrequired.tag": "No power required", + "for.hints.peatharvest.desc": "Bog earth directly adjacent to water will mature to peat. Use a shovel to harvest it.", + "for.hints.peatharvest.tag": "Harvest Peat!", + "for.hints.pipette.desc": "If you are stuck with remaining liquid in a machine's tank, you can click the tank with a pipette to empty it.", + "for.hints.pipette.tag": "Empty tanks with the pipette", + "for.hints.postage.desc": "Sending letters costs stamps. To a base fee of 1n, every attachment adds another 1n of cost.", + "for.hints.postage.tag": "Pay the Ferryman", + "for.hints.shortmead.desc": "Your fermenter can not only create biomass, you can also use honeydew and liquid honey to make some short mead.", + "for.hints.shortmead.tag": "Get your energy drink!", + "for.hints.smelter.desc": "You can use a smelter to alloy metals. Before any smelting can occur, the Smelter must warm up to a sufficient temperature!", + "for.hints.smelter.tag": "Tinkering and Constructing!", + "for.hints.usesofash.desc": "Ash can be used to create fertilizer and is required to refine bituminous peat.", + "for.hints.usesofash.tag": "Use your ash!", + "for.item.crated.grammar": "Crated %s", + "for.item.crated.unknown": "Crate with unknown content", + "for.no": "No", + "for.researchNote.chance.highest": "HIGHEST", + "for.researchNote.chance.higher": "HIGHER", + "for.researchNote.chance.high": "HIGH", + "for.researchNote.chance.normal": "NORMAL", + "for.researchNote.chance.low": "LOW", + "for.researchNote.chance.lowest": "LOWEST", + "for.researchNote.error.0": "It is impossible to decipher the washed out scribbles.", + "for.researchNote.error.1": "The note has become unreadable and is worthless.", + "for.researchNote.discovered.0": "§aSpecies researched!", + "for.researchNote.discovered.1": "§e'%1$s'§7 (%2$s)", + "for.researchNote.discovery.0": "§aMutation discovered!", + "for.researchNote.discovery.1": "%s and %s.", + "for.researchNote.discovery.2": "Chance for success is %s.", + "for.researchNote.discovery.3": "New species is '%s'.", + "for.mutation.condition.biome.single": "Occurs within a %s biome.", + "for.mutation.condition.biome.multiple": "Occurs within biomes like: %s", + "for.mutation.condition.daytime.day": "During the day.", + "for.mutation.condition.daytime.night": "During the night.", + "for.mutation.condition.humidity.range": "Requires humidity between %s and %s.", + "for.mutation.condition.humidity.single": "Requires %s humidity.", + "for.mutation.condition.temperature.range": "Requires temperature between %s and %s.", + "for.mutation.condition.temperature.single": "Requires %s temperature.", + "for.mutation.condition.resource": "Requires %s as a foundation.", + "for.mutation.condition.date": "Occurs between %s and %s.", + "for.mutation.condition.underground": "Occurs in caves.", + "for.storage.backpack.mode.locked": "(Locked Mode)", + "for.storage.backpack.mode.receiving": "(Receiving Mode)", + "for.storage.backpack.mode.resupply": "(Resupply Mode)", + "for.trigger.hasMail": "Has Mail", + "for.trigger.hasWork": "Has Work", + "for.trigger.lowFuel": "Fuel", + "for.trigger.lowGermlings": "Germlings", + "for.trigger.lowInput": "Input", + "for.trigger.lowPaper": "Paper", + "for.trigger.lowResources": "Resources", + "for.trigger.lowStamps": "Stamps", + "for.trigger.mailBuffer": "Buffer", + "for.trigger.missingDrone": "Missing Drone", + "for.trigger.missingQueen": "Missing Queen or Princess", + "for.trigger.noFrames": "No Frames", + "for.yes": "Yes", + "item.forestry.ambrosia": "Ambrosia", + "item.forestry.apatite": "Apatite", + "item.forestry.apiarists_backpack": "Apiarist's Backpack", + "item.forestry.apiarists_shoes": "Apiarist's Shoes", + "item.forestry.apiarists_shirt": "Apiarist's Shirt", + "item.forestry.apiarists_hat": "Apiarist's Hat", + "item.forestry.apiarists_pants": "Apiarist's Pants", + "item.forestry.ash": "Ash", + "item.forestry.ash_brick": "Ash Brick", + "item.forestry.habitat_locator": "Habitat Locator", + "item.forestry.cart_bee_house": "Minecart with Bee House", + "item.forestry.cart_apiary": "Minecart with Apiary", + "item.forestry.cocoa_comb": "Cocoa Comb", + "item.forestry.bee_comb_darkened": "Darkened Comb", + "item.forestry.dripping_comb": "Dripping Comb", + "item.forestry.frozen_comb": "Frozen Comb", + "item.forestry.honey_comb": "Honey Comb", + "item.forestry.bee_comb_irradiated": "Irradiated Comb", + "item.forestry.mellow_comb": "Mellow Comb", + "item.forestry.mossy_comb": "Mossy Comb", + "item.forestry.mysterious_comb": "Mysterious Comb", + "item.forestry.bee_comb_omega": "Omega Comb", + "item.forestry.parched_comb": "Parched Comb", + "item.forestry.powdery_comb": "Powdery Comb", + "item.forestry.bee_comb_reddened": "Reddened Comb", + "item.forestry.silky_comb": "Silky Comb", + "item.forestry.simmering_comb": "Simmering Comb", + "item.forestry.stringy_comb": "Stringy Comb", + "item.forestry.wheaten_comb": "Wheaten Comb", + "item.forestry.kaolin_comb": "Kaolin Comb", + "item.forestry.vintage_comb": "Vintage Comb", + "item.forestry.spongy_comb": "Spongy Comb", + "item.forestry.sculken_comb": "Sculken Comb", + "item.forestry.beeswax": "Beeswax", + "item.forestry.wax_brick": "Wax Brick", + "item.forestry.biome_finder": "Habitat Locator", + "item.forestry.bituminous_peat": "Bituminous Peat", + "item.forestry.survivalists_pickaxe": "Survivalist's Pickaxe", + "item.forestry.survivalists_shovel": "Survivalist's Shovel", + "item.forestry.can.empty": "Can", + "item.forestry.can.grammar": "%s Can", + "item.forestry.carton": "Carton", + "item.forestry.basic_circuit_board": "Basic Circuit Board", + "item.forestry.enhanced_circuit_board": "Enhanced Circuit Board", + "item.forestry.intricate_circuit_board": "Intricate Circuit Board", + "item.forestry.refined_circuit_board": "Refined Circuit Board", + "item.forestry.circuit_board.tooltip.singular": "Fits %s Electron Tube.", + "item.forestry.circuit_board.tooltip.plural": "Fits %s Electron Tubes.", + "item.forestry.dissipation_charge": "Dissipation Charge", + "item.forestry.dissipation_charge.tooltip": "Use on a Rainmaker to stop the rain.", + "item.forestry.ice_shard": "Ice Shard", + "item.forestry.pulsating_dust": "Pulsating Dust", + "item.forestry.pulsating_mesh": "Pulsating Mesh", + "item.forestry.scented_paneling": "Scented Paneling", + "item.forestry.silk_wisp": "Silk Wisp", + "item.forestry.woven_silk": "Woven Silk", + "item.forestry.crate": "Crate", + "item.forestry.decaying_wheat": "Decaying Wheat", + "item.forestry.compost": "Compost", + "item.forestry.fertilizer": "Fertilizer", + "item.forestry.impregnated_frame": "Impregnated Frame", + "item.forestry.proven_frame": "Proven Frame", + "item.forestry.untreated_frame": "Untreated Frame", + "item.forestry.creative_frame": "Creative Frame", + "item.forestry.durability": "Durability: %1$s", + "item.forestry.uses": "Uses: %1$s", + "item.forestry.bee.modifier.production": "Production: %.2fx", + "item.forestry.bee.modifier.genetic.decay": "Genetic Decay: %.2fx", + "item.forestry.cherry": "Cherry", + "item.forestry.chestnut": "Chestnut", + "item.forestry.date": "Date", + "item.forestry.lemon": "Lemon", + "item.forestry.papaya": "Papaya", + "item.forestry.plum": "Plum", + "item.forestry.walnut": "Walnut", + "item.forestry.pear": "Pear", + "item.forestry.coconut": "Coconut", + "item.forestry.orange": "Orange", + "item.forestry.feijoa": "Feijoa", + "item.forestry.olive": "Olive", + "item.forestry.bronze_gear": "Bronze Gear", + "item.forestry.copper_gear": "Copper Gear", + "item.forestry.tin_gear": "Tin Gear", + "item.forestry.iron_gear": "Iron Gear", + "item.forestry.hardened_casing": "Hardened Casing", + "item.forestry.honeydew": "Honeydew", + "item.forestry.experience_drop": "Experience Drop", + "item.forestry.magmatic_drop": "Magmatic Drop", + "item.forestry.portable_analyzer": "Portable Analyzer", + "item.forestry.portable_analyzer.tooltip": "Handheld Genetic Analyzer for bees, saplings, and butterflies.", + "item.forestry.portable_analyzer.charges": "%s Charges", + "item.forestry.honey_drop": "Honey Drop", + "item.forestry.tin_nugget": "Tin Nugget", + "item.forestry.honeyed_slice": "Honeyed Slice", + "item.forestry.honey_pot": "Honey Pot", + "item.forestry.impregnated_casing": "Impregnated Casing", + "item.forestry.imprinter": "Imprinter", + "item.forestry.infuser": "Infuser", + "item.forestry.bronze_ingot": "Bronze Ingot", + "item.forestry.raw_tin": "Raw Tin", + "item.forestry.tin_ingot": "Tin Ingot", + "item.forestry.iodine_capsule": "Iodine Capsule", + "item.forestry.iodine_capsule.tooltip": "Use on a Rainmaker to make it rain.", + "item.forestry.pickaxe_kit": "Pickaxe Kit", + "item.forestry.shovel_kit": "Shovel Kit", + "item.forestry.mouldy_wheat": "Mouldy Wheat", + "item.forestry.mulch": "Mulch", + "item.forestry.spectacles": "Spectacles", + "item.forestry.spectacles.tooltip": "Wear to see pollinated leaves and errors on multiblock.", + "item.forestry.impregnated_stick": "Impregnated Stick", + "item.forestry.peat": "Peat", + "item.forestry.phosphor": "Phosphor", + "item.forestry.phosphorescent_jelly": "Phosphorescent Jelly", + "item.forestry.amber": "Amber", + "item.forestry.silicon": "Silicon", + "item.forestry.solar_cell": "Solar Cell", + "item.forestry.amber_sapling_fossil": "Amber Sapling Fossil", + "item.forestry.amber_drone_fossil": "Amber Drone Fossil", + "item.forestry.pipette": "Pipette", + "item.forestry.crystalline_pollen_cluster": "Crystalline Pollen Cluster", + "item.forestry.pollen_cluster": "Pollen Cluster", + "item.forestry.propolis": "Propolis", + "item.forestry.pulsating_propolis": "Pulsating Propolis", + "item.forestry.silky_propolis": "Silky Propolis", + "item.forestry.propolis_sticky": "Sticky Propolis", + "item.forestry.propolis_volcanic": "Volcanic Propolis", + "item.forestry.refractory_capsule.empty": "Refractory Capsule", + "item.forestry.refractory_capsule.grammar": "%s Capsule", + "item.forestry.refractory_wax": "Refractory Wax", + "item.forestry.refractory_wax.tooltip": "Wax with a high melting point.", + "item.forestry.refractory_wax_brick": "Refractory Wax Brick", + "item.forestry.research_note": "%s's Notes", + "item.forestry.research_note.tooltip": "Use this note in your hand to gain its knowledge.", + "item.forestry.royal_jelly": "Royal Jelly", + "item.forestry.scoop": "Scoop", + "item.forestry.scoop.tooltip": "Break hives to collect bees.", + "item.forestry.proven_scoop": "Proven Scoop", + "item.forestry.proven_scoop.tooltip": "Break hives to collect bees.", + "item.forestry.soldering_iron": "Soldering Iron", + "item.forestry.soldering_iron.tooltip": "Solders Electron Tubes to Circuit Boards.", + "item.forestry.bee_smoker": "Bee Smoker", + "item.forestry.bee_smoker.tooltip": "Calms wild bees", + "item.forestry.stamp": "Stamp", + "item.forestry.sturdy_casing": "Sturdy Casing", + "item.forestry.copper_electron_tube": "Copper Electron Tube", + "item.forestry.tin_electron_tube": "Tin Electron Tube", + "item.forestry.bronze_electron_tube": "Bronze Electron Tube", + "item.forestry.iron_electron_tube": "Iron Electron Tube", + "item.forestry.golden_electron_tube": "Golden Electron Tube", + "item.forestry.diamantine_electron_tube": "Diamantine Electron Tube", + "item.forestry.obsidian_electron_tube": "Obsidian Electron Tube", + "item.forestry.blazing_electron_tube": "Blazing Electron Tube", + "item.forestry.electron_tube_rubber": "Rubberised Electron Tube", + "item.forestry.emerald_electron_tube": "Emerald Electron Tube", + "item.forestry.apatine_electron_tube": "Apatine Electron Tube", + "item.forestry.lapis_electron_tube": "Lapis Electron Tube", + "item.forestry.ender_electron_tube": "Ender Electron Tube", + "item.forestry.electron_tube_orchid": "Orchid Electron Tube", + "item.forestry.amber_electron_tube": "Amber Electron Tube", + "item.forestry.silicon_electron_tube": "Silicon Electron Tube", + "item.forestry.electron_tube_tooltip": "Used to program circuit boards.", + "item.forestry.wax_capsule.empty": "Wax Capsule", + "item.forestry.wax_capsule.tooltip": "Can't hold hot liquids.", + "item.forestry.wax_capsule.grammar": "%s Capsule", + "item.forestry.wax_cast": "Wax Cast", + "item.forestry.wood_pulp": "Wood Pulp", + "item.forestry.wrench": "Wrench", + "item.forestry.wrench.tooltip": "Shift-Use to rotate block.", + "itemGroup.apiculture": "Forestry Apiculture", + "itemGroup.arboriculture": "Forestry Arboriculture", + "itemGroup.building_blocks": "Forestry Building Blocks", + "itemGroup.forestry": "Forestry", + "itemGroup.lepidopterology": "Forestry Lepidopterology", + "itemGroup.storage": "Forestry Storage", + "itemGroup.agriculture": "Forestry Agriculture", + "itemGroup.mail": "Forestry Mail", + "block.forestry.analyzer": "Analyzer", + "block.forestry.escritoire": "Escritoire", + "block.forestry.database": "Database", + "block.forestry.engine_electrical": "Electrical Engine", + "block.forestry.engine_electrical.tooltip": "Converts EU to FE.", + "block.forestry.peat_engine.tooltip": "Generates FE from peat.", + "block.forestry.biogas_engine": "Biogas Engine", + "block.forestry.biogas_engine.tooltip": "Generates FE from organic fluids and lava.", + "block.forestry.engine_generator": "Bio Generator", + "block.forestry.engine_generator.tooltip": "Generates EU from Biomass or Ethanol.", + "block.forestry.clockwork_engine": "Clockwork Engine", + "block.forestry.clockwork_engine.tooltip": "Generates small amounts of FE. Right-click to wind it up.", + "block.forestry.combustion_engine": "Combustion Engine", + "block.forestry.combustion_engine.tooltip": "Generates RF from liquid fuels.", + "block.forestry.solar_engine": "Solar Engine", + "block.forestry.solar_engine.tooltip": "Gathers RF from attached solar panels.", + "block.forestry.solar_panel": "Solar Panel", + "block.forestry.solar_panel.tooltip": "Generates RF from the sun's rays.", + "block.forestry.bottler": "Bottler", + "block.forestry.carpenter": "Carpenter", + "block.forestry.centrifuge": "Centrifuge", + "block.forestry.fermenter": "Fermenter", + "block.forestry.moistener": "Moistener", + "block.forestry.smelter": "Smelter", + "block.forestry.squeezer": "Squeezer", + "block.forestry.still": "Still", + "block.forestry.rainmaker": "Rainmaker", + "block.forestry.thermionic_fabricator": "Thermionic Fabricator", + "block.forestry.worktable": "Worktable", + "block.forestry.apatite_ore": "Apatite Ore", + "block.forestry.deepslate_apatite_ore": "Deepslate Apatite Ore", + "block.forestry.tin_ore": "Tin Ore", + "block.forestry.deepslate_tin_ore": "Deepslate Tin Ore", + "block.forestry.raw_tin_block": "Block of Raw Tin", + "block.forestry.apatite_block": "Block of Apatite", + "block.forestry.resource_storage_copper": "Block of Copper", + "block.forestry.tin_block": "Block of Tin", + "block.forestry.bronze_block": "Block of Bronze", + "block.forestry.amber_block": "Block of Amber", + "block.forestry.silicon_block": "Block of Silicon", + "block.forestry.wax_block": "Wax Block", + "block.forestry.refractory_wax_block": "Refractory Wax Block", + "block.forestry.humus": "Humus", + "block.forestry.bog_earth": "Bog Earth", + "block.forestry.peat": "Peat", + "block.forestry.cocoa_comb_block": "Cocoa Comb Block", + "block.forestry.block_bee_comb_darkened": "Darkened Comb Block", + "block.forestry.dripping_comb_block": "Dripping Comb Block", + "block.forestry.frozen_comb_block": "Frozen Comb Block", + "block.forestry.honey_comb_block": "Honey Comb Block", + "block.forestry.block_bee_comb_irradiated": "Irradiated Comb Block", + "block.forestry.mellow_comb_block": "Mellow Comb Block", + "block.forestry.mossy_comb_block": "Mossy Comb Block", + "block.forestry.mysterious_comb_block": "Mysterious Comb Block", + "block.forestry.block_bee_comb_omega": "Omega Comb Block", + "block.forestry.parched_comb_block": "Parched Comb Block", + "block.forestry.powdery_comb_block": "Powdery Comb Block", + "block.forestry.block_bee_comb_reddened": "Reddened Comb Block", + "block.forestry.silky_comb_block": "Silky Comb Block", + "block.forestry.simmering_comb_block": "Simmering Comb Block", + "block.forestry.stringy_comb_block": "Stringy Comb Block", + "block.forestry.wheaten_comb_block": "Wheaten Comb Block", + "block.forestry.kaolin_comb_block": "Kaolin Comb Block", + "block.forestry.vintage_comb_block": "Vintage Comb Block", + "block.forestry.spongy_comb_block": "Spongy Comb Block", + "block.forestry.sculken_comb_block": "Sculken Comb Block", + "item.forestry.adventurer_backpack": "Adventuring Backpack", + "item.forestry.woven_adventurer_backpack": "Woven Adventuring Backpack", + "item.forestry.brewer_backpack": "Brewing Backpack", + "item.forestry.woven_brewer_backpack": "Woven Brewing Backpack", + "item.forestry.builder_backpack": "Building Backpack", + "item.forestry.woven_builder_backpack": "Woven Building Backpack", + "item.forestry.digger_backpack": "Digging Backpack", + "item.forestry.woven_digger_backpack": "Woven Digging Backpack", + "item.forestry.forester_backpack": "Foresting Backpack", + "item.forestry.woven_forester_backpack": "Woven Foresting Backpack", + "item.forestry.hunter_backpack": "Hunting Backpack", + "item.forestry.woven_hunter_backpack": "Woven Hunting Backpack", + "item.forestry.miner_backpack": "Mining Backpack", + "item.forestry.woven_miner_backpack": "Woven Mining Backpack", + "_comment": "###############", + "_comment": "ERRORS", + "_comment": "###############", + "errors.forestry.invalid.desc": "Invalid error", + "errors.forestry.invalid.help": "This error is a bug. Report to the GitHub repository of the mod that adds this block.", + "_comment": "BEES", + "errors.forestry.is_raining.desc": "Rain", + "errors.forestry.is_raining.help": "Only tolerant fliers can work in the rain.", + "errors.forestry.no_drone.desc": "No drone", + "errors.forestry.no_drone.help": "Mating requires a drone present.", + "errors.forestry.no_flower.desc": "No flowers", + "errors.forestry.no_flower.help": "Hive members are not finding the right flowers. Use the portable analyzer to learn their flower preference.", + "errors.forestry.no_queen.desc": "No queen", + "errors.forestry.no_queen.help": "Supply this hive with a queen or a princess and a drone.", + "errors.forestry.no_sky.desc": "Sky obstructed", + "errors.forestry.no_sky.help": "The hive requires direct sunlight from above.", + "errors.forestry.not_day.desc": "Not daytime", + "errors.forestry.not_day.help": "The bees can only work during the daytime.", + "errors.forestry.not_gloomy.desc": "Not dark enough", + "errors.forestry.not_gloomy.help": "The bees can only work in darkness.", + "errors.forestry.not_lucid.desc": "Not bright enough", + "errors.forestry.not_lucid.help": "The bees have trouble navigating in the dark.", + "errors.forestry.not_night.desc": "Not nighttime", + "errors.forestry.not_night.help": "The bees can only work during the night.", + "errors.forestry.not_twilight.desc": "Not twilight", + "errors.forestry.not_twilight.help": "The bees can only work during sunset or sunrise.", + "errors.forestry.sleepy.desc": "Bees are tired", + "errors.forestry.sleepy.help": "The bees cannot work when they are tired. Wait a bit for them to rest.", + "errors.forestry.too_hot.desc": "Too Hot", + "errors.forestry.too_hot.help": "The bees are melting in the heat here and unable to work. Use a Habitat Locator to find a cooler climate.", + "errors.forestry.too_cold.desc": "Too Cold", + "errors.forestry.too_cold.help": "The bees are huddled together to survive the freezing cold here. Use a Habitat Locator to find a warmer climate.", + "errors.forestry.too_humid.desc": "Too Humid", + "errors.forestry.too_humid.help": "The climate here has made the bees' wings too damp to fly. Use a Habitat Locator to find a dryer climate.", + "errors.forestry.too_arid.desc": "Too Dry", + "errors.forestry.too_arid.help": "The dry climate here has made the bees parched and unable to work. Use a Habitat Locator to find a wetter climate.", + "_comment": "MACHINES", + "errors.forestry.no_power.desc": "No Power", + "errors.forestry.no_power.help": "This machine requires FE from an engine to function.", + "errors.forestry.no_redstone.desc": "Requires Redstone", + "errors.forestry.no_redstone.help": "This machine requires a redstone signal to activate it.", + "errors.forestry.disabled_redstone.desc": "Disabled by Redstone", + "errors.forestry.disabled_redstone.help": "This machine is being disabled by a redstone signal.", + "errors.forestry.no_recipe.desc": "No recipe", + "errors.forestry.no_recipe.help": "No matching recipe was found for the supplied resources.", + "errors.forestry.no_resource.desc": "Missing resources", + "errors.forestry.no_resource.help": "More resources need to be supplied for operation.", + "errors.forestry.no_resource_inventory.desc": "Inventory needs resources", + "errors.forestry.no_resource_inventory.help": "Resources need to be added to the machine's inventory to begin crafting this recipe.", + "errors.forestry.no_resource_liquid.desc": "Missing liquid resources", + "errors.forestry.no_resource_liquid.help": "More liquid resources need to be supplied for operation.", + "errors.forestry.no_space.desc": "No inventory space", + "errors.forestry.no_space.help": "Empty this machine's inventory.", + "errors.forestry.no_space_tank.desc": "Tank Full", + "errors.forestry.no_space_tank.help": "Empty this machine's liquid tank.", + "errors.forestry.not_dark.desc": "Not dark enough", + "errors.forestry.not_dark.help": "A lower light level is required for operation.", + "errors.forestry.not_warm_enough.desc": "Not warm enough", + "errors.forestry.not_warm_enough.help": "This machine isn't warm enough to operate. Ensure power is connected.", + "errors.forestry.not_lit.desc": "Needs fire!", + "errors.forestry.not_lit.help": "Ensure there are burnable items inside the barrels inventory, then right click with a Flint and Steel or Fire Charge to start burning!", + "_comment": "RAIN TANK", + "errors.forestry.not_raining.desc": "No rain", + "errors.forestry.not_raining.help": "Operation is only possible when it is raining.", + "errors.forestry.no_rain_biome.desc": "Never rains", + "errors.forestry.no_rain_biome.help": "This location never receives rain.", + "errors.forestry.no_sky_rain_tank.desc": "Sky obstructed", + "errors.forestry.no_sky_rain_tank.help": "Clear the area above this machine so it can gather rain.", + "_comment": "ALYZERS", + "errors.forestry.no_honey.desc": "Honey required", + "errors.forestry.no_honey.help": "This gadget requires honey drops or honeydew for operation.", + "errors.forestry.no_specimen.desc": "Nothing to analyze", + "errors.forestry.no_specimen.help": "Supply a specimen to analyze.", + "_comment": "ENGINES", + "errors.forestry.forced_cooldown.desc": "Forced Cooldown", + "errors.forestry.forced_cooldown.help": "The engine has overheated and must cool down before it can start again.", + "errors.forestry.no_energy_net.desc": "No electricity", + "errors.forestry.no_energy_net.help": "Your world is barren of any electricity. (Install IndustrialCraft\\u00b2.)", + "errors.forestry.no_solar_panels.desc": "No Solar Panels", + "errors.forestry.no_solar_panels.help": "Attach some Solar Panels to this engine to start generating electricity!", + "errors.forestry.no_sunlight.desc": "No Sunlight", + "errors.forestry.no_sunlight.help": "Solar Panels cannot generate any energy during the night", + "errors.forestry.no_fuel.desc": "No fuel", + "errors.forestry.no_fuel.help": "This engine requires fuel to run. Replenish this machine's fuel supplies.", + "errors.forestry.no_heat.desc": "Not warmed up", + "errors.forestry.no_heat.help": "This engine requires a heat source to run. Refill the heating tank.", + "errors.forestry.no_coolant.desc": "No Coolant", + "errors.forestry.no_coolant.help": "This engine requires coolant to run. Refill the coolant tank.", + "_comment": "TRADE STATION", + "errors.forestry.no_stamps.desc": "Need Stamps", + "errors.forestry.no_stamps.help": "The trade station requires more stamps to pay postage.", + "errors.forestry.no_paper.desc": "Need Paper", + "errors.forestry.no_paper.help": "The trade station requires more paper to send letters.", + "errors.forestry.no_supplies.desc": "Need Supplies", + "errors.forestry.no_supplies.help": "The trade station requires more supplies to send.", + "errors.forestry.no_trade.desc": "No Trade Set", + "errors.forestry.no_trade.help": "The trade station requires item to Send and Receive.", + "_comment": "TRADE STATION NAMING", + "errors.forestry.not_alpha_numeric.desc": "Invalid Name", + "errors.forestry.not_alpha_numeric.help": "A Trade Station name must consist of letters and numbers only.", + "errors.forestry.not_unique.desc": "Not Unique", + "errors.forestry.not_unique.help": "Trade Station names must be unique and this name is already taken.", + "_comment": "LETTERS", + "errors.forestry.no_recipient.desc": "No Recipient", + "errors.forestry.no_recipient.help": "You need to address your letter to a recipient to send it.", + "errors.forestry.not_postpaid.desc": "Stamps Needed", + "errors.forestry.not_postpaid.help": "Apply more stamps to pay the postal service.", + "_comment": "CIRCUIT BOARDS", + "errors.forestry.circuit_mismatch.desc": "Layout Mismatch", + "errors.forestry.circuit_mismatch.help": "Amount of tubes does not match size of circuit board.", + "errors.forestry.no_circuit_board.desc": "Board Missing", + "errors.forestry.no_circuit_board.help": "Insert a circuit board to solder the selected tubes onto it.", + "errors.forestry.no_circuit_layout.desc": "No Layouts Found", + "errors.forestry.no_circuit_layout.help": "No layouts available due to the current game settings.", + "_comment": "FARMS", + "errors.forestry.no_farmland.desc": "No Farmland", + "errors.forestry.no_farmland.help": "Smooth sandstone, bricks or stone bricks create a platform the farm will build on.", + "errors.forestry.no_fertilizer.desc": "No Fertilizer", + "errors.forestry.no_fertilizer.help": "Farms require fertilizer for function. Compost is insufficient.", + "errors.forestry.no_liquid.desc": "No Water", + "errors.forestry.no_liquid.help": "Depending on rainfall, temperature and humidity farms need to be supplied with varying amounts of water.", + "_comment": "###################", + "_comment": "APICULTURE", + "_comment": "###################", + "entity.Villager.apiarist": "Apiarist", + "death.bee.aggressive.player": "%1$s encountered a swarm of bees. %2$s stole his apiarist's suit.", + "death.bee.aggressive": "%1$s encountered a swarm of bees. That had to sting.", + "death.bee.hive.player": "%1$s was killed by wild bees. %2$s stole their apiarist's suit.", + "death.bee.hive": "%1$s was killed by wild bees. They should have used a Smoker.", + "death.bee.end.player": "%1$s was ended by an unfriendly sting while fighting %2$s.", + "death.bee.end": "%1$s was ended by an unfriendly sting.", + "death.bee.radioactive.player": "%1$s walked into Chernobyl without their helmet on. %2$s watched and cackled.", + "death.bee.radioactive": "%1$s walked into Chernobyl without their helmet on.", + "death.bee.heroic.player": "%1$s was slain by heroic bees! %2$s is forever in their debt.", + "death.bee.heroic": "%1$s was slain by heroic bees!", + "effect.forestry.hakuna_matata": "Hakuna Matata", + "effect.forestry.matata": "Matata", + "allele.forestry.bee_effect.bee_effect_aggressive": "Aggressive", + "allele.forestry.bee_effect.bee_effect_beatific": "Beatific", + "allele.forestry.bee_effect.bee_effect_creeper": "Creeper", + "allele.forestry.bee_effect.bee_effect_drunkard": "Drunkard", + "allele.forestry.bee_effect.bee_effect_exploration": "Explorer", + "allele.forestry.bee_effect.bee_effect_glacial": "Freezing", + "allele.forestry.bee_effect.bee_effect_fertile": "Fertile", + "allele.forestry.bee_effect.bee_effect_heroic": "Heroic", + "allele.forestry.bee_effect.bee_effect_ignition": "Flammable", + "allele.forestry.bee_effect.bee_effect_misanthrope": "Ends", + "allele.forestry.bee_effect.bee_effect_miasmic": "Poison", + "allele.forestry.bee_effect.bee_effect_mycophilic": "Mycophilic", + "allele.forestry.bee_effect.bee_effect_none": "None", + "allele.forestry.bee_effect.bee_effect_radioactive": "Radioactive", + "allele.forestry.bee_effect.bee_effect_reanimation": "Reanimation", + "allele.forestry.bee_effect.bee_effect_repulsion": "Repulsion", + "allele.forestry.bee_effect.bee_effect_resurrection": "Resurrection", + "allele.forestry.bee_effect.bee_effect_snowing": "Snow", + "allele.forestry.bee_effect.bee_effect_easter": "Easter", + "allele.forestry.bee_effect.bee_effect_sifter": "Sifter", + "allele.forestry.bee_effect.bee_effect_hakuna_matata": "Hakuna Matata", + "allele.forestry.bee_effect.bee_effect_glow_berry_grow": "Luminiferous", + "allele.forestry.bee_effect.bee_effect_phasing": "Phasing", + "allele.forestry.bee_effect.bee_effect_ascension": "Ascension", + "allele.forestry.bee_effect.bee_effect_rejuvenation": "Rejuvenation", + "allele.forestry.bee_effect.bee_effect_chronophage": "Chronophage", + "allele.forestry.activity.activity_diurnal": "Diurnal", + "allele.forestry.activity.activity_nocturnal": "Nocturnal", + "allele.forestry.activity.activity_metaturnal": "Metaturnal", + "allele.forestry.activity.activity_crepuscular": "Crepuscular", + "allele.forestry.activity.activity_cathemeral": "Cathemeral", + "allele.forestry.bee_effect.bee_effect_guardian": "Guardian", + "allele.forestry.bee_effect.bee_effect_sculk": "Sculk Spread", + "allele.forestry.bee_effect.bee_effect_darkness": "Darkness", + "for.beemode.easy.desc": "Simplifies beebreeding by drastically increasing mutation rate and removing the chance for genetic fatigue.", + "for.beemode.hard.desc": "Reducing mutation rate slightly while increasing lifespan of individual queens by 50%%.", + "for.beemode.hardcore.desc": "Halves mutation rate, increases lifespan of individual queens by 500%% and reduces fertility by 20%%.", + "for.beemode.insane.desc": "Cuts mutation rate to 20%%, increases lifespan tenfold and reduces fertility by 40%%.", + "for.beemode.normal.desc": "Recommended mode for the normal player.", + "for.bees.grammar.drone.type": "Drone", + "for.bees.grammar.drone": "%1$s %2$s", + "for.bees.grammar.larvae.type": "Larvae", + "for.bees.grammar.larvae": "%1$s %2$s", + "for.bees.grammar.princess.type": "Princess", + "for.bees.grammar.princess": "%1$s %2$s", + "for.bees.grammar.queen.type": "Queen", + "for.bees.grammar.queen": "%1$s %2$s", + "for.bees.hybrid": "%1$s-%2$s Hybrid", + "allele.forestry.bee_species.austere": "Austere", + "allele.forestry.bee_species.avenging": "Avenging", + "allele.forestry.bee_species.boggy": "Boggy", + "allele.forestry.bee_species.common": "Common", + "allele.forestry.bee_species.cultivated": "Cultivated", + "allele.forestry.bee_species.darkened": "Darkened", + "allele.forestry.bee_species.demonic": "Demonic", + "allele.forestry.bee_species.diligent": "Diligent", + "allele.forestry.bee_species.edenic": "Edenic", + "allele.forestry.bee_species.ended": "Ender", + "allele.forestry.bee_species.exotic": "Exotic", + "allele.forestry.bee_species.fiendish": "Fiendish", + "allele.forestry.bee_species.forest": "Forest", + "allele.forestry.bee_species.frugal": "Frugal", + "allele.forestry.bee_species.glacial": "Glacial", + "allele.forestry.bee_species.hermitic": "Hermitic", + "allele.forestry.bee_species.heroic": "Heroic", + "allele.forestry.bee_species.icy": "Icy", + "allele.forestry.bee_species.imperial": "Imperial", + "allele.forestry.bee_species.industrious": "Industrious", + "allele.forestry.bee_species.leporine": "Leporine", + "allele.forestry.bee_species.majestic": "Majestic", + "allele.forestry.bee_species.marshy": "Marshy", + "allele.forestry.bee_species.meadows": "Meadows", + "allele.forestry.bee_species.merry": "Merry", + "allele.forestry.bee_species.miry": "Miry", + "allele.forestry.bee_species.modest": "Modest", + "allele.forestry.bee_species.monastic": "Monastic", + "allele.forestry.bee_species.noble": "Noble", + "allele.forestry.bee_species.omega": "Omega", + "allele.forestry.bee_species.phantasmal": "Phantasmal", + "allele.forestry.bee_species.reddened": "Reddened", + "allele.forestry.bee_species.rural": "Rural", + "allele.forestry.bee_species.farmerly": "Farmerly", + "allele.forestry.bee_species.agrarian": "Agrarian", + "allele.forestry.bee_species.secluded": "Secluded", + "allele.forestry.bee_species.sinister": "Sinister", + "allele.forestry.bee_species.spectral": "Spectral", + "allele.forestry.bee_species.steadfast": "Steadfast", + "allele.forestry.bee_species.tipsy": "Tipsy", + "allele.forestry.bee_species.tricky": "Tricky", + "allele.forestry.bee_species.tropical": "Tropical", + "allele.forestry.bee_species.unweary": "Unweary", + "allele.forestry.bee_species.valiant": "Valiant", + "allele.forestry.bee_species.vengeful": "Vengeful", + "allele.forestry.bee_species.vindictive": "Vindictive", + "allele.forestry.bee_species.wintry": "Wintry", + "allele.forestry.bee_species.patriotic": "Patriotic", + "allele.forestry.bee_species.savanna": "Savanna", + "allele.forestry.bee_species.argil": "Argil", + "allele.forestry.bee_species.pride": "Pride", + "allele.forestry.bee_species.lush": "Lush", + "allele.forestry.bee_species.verdant": "Verdant", + "allele.forestry.bee_species.luxuriant": "Luxuriant", + "allele.forestry.bee_species.kleptoplastic": "Kleptoplast", + "allele.forestry.bee_species.photosynthetic": "Photosynthetic", + "allele.forestry.bee_species.autotrophic": "Autotroph", + "allele.forestry.bee_species.primeval": "Primeval", + "allele.forestry.bee_species.anachrone": "Anachrone", + "allele.forestry.bee_species.chronofuge": "Chronofuge", + "allele.forestry.bee_species.aquatic": "Aquatic", + "allele.forestry.bee_species.pirate": "Pirate", + "allele.forestry.bee_species.prismatic": "Prismatic", + "allele.forestry.bee_species.abyssal": "Abyssal", + "allele.forestry.bee_species.embittered": "Embittered", + "allele.forestry.bee_species.spiteful": "Spiteful", + "allele.forestry.bee_species.seething": "Seething", + "allele.forestry.bee_species.warped": "Warped", + "allele.forestry.bee_species.shulking": "Shulking", + "allele.forestry.bee_species.zombified": "Zombified", + "allele.forestry.bee_species.sculk": "Sculk", + "allele.forestry.bee_species.vanilla": "Bumble", + "allele.forestry.speed.0_3": "Slowest", + "allele.forestry.speed.0_6": "Slower", + "allele.forestry.speed.0_8": "Slow", + "allele.forestry.speed.1_0": "Normal", + "allele.forestry.speed.1_2": "Fast", + "allele.forestry.speed.1_4": "Faster", + "allele.forestry.speed.1_7": "Fastest", + "allele.forestry.territory.9_6_9": "Average", + "allele.forestry.territory.11_8_11": "Large", + "allele.forestry.territory.13_12_13": "Larger", + "allele.forestry.territory.15_13_15": "Largest", + "allele.forestry.humidity_tolerance.none": "None", + "allele.forestry.humidity_tolerance.both_1": "Both 1", + "allele.forestry.humidity_tolerance.both_2": "Both 2", + "allele.forestry.humidity_tolerance.up_1": "Up 1", + "allele.forestry.humidity_tolerance.up_2": "Up 2", + "allele.forestry.humidity_tolerance.down_1": "Down 1", + "allele.forestry.humidity_tolerance.down_2": "Down 2", + "allele.forestry.pollination.5": "Slowest", + "allele.forestry.pollination.10": "Slower", + "allele.forestry.pollination.15": "Slow", + "allele.forestry.pollination.20": "Average", + "allele.forestry.pollination.25": "Fast", + "allele.forestry.pollination.30": "Faster", + "allele.forestry.pollination.35": "Fastest", + "allele.forestry.pollination.99": "Maximum", + "allele.forestry.height.0_25": "Smallest", + "allele.forestry.height.0_5": "Smaller", + "allele.forestry.height.0_75": "Small", + "allele.forestry.height.1_0": "Average", + "allele.forestry.height.1_25": "Large", + "allele.forestry.height.1_5": "Larger", + "allele.forestry.height.1_75": "Largest", + "allele.forestry.height.2_0": "Gigantic", + "allele.forestry.saplings.0_01": "Lowest", + "allele.forestry.saplings.0_025": "Lower", + "allele.forestry.saplings.0_035": "Low", + "allele.forestry.saplings.0_05": "Average", + "allele.forestry.saplings.0_1": "High", + "allele.forestry.saplings.0_2": "Higher", + "allele.forestry.saplings.0_3": "Highest", + "allele.forestry.yield.0_025": "Lowest", + "allele.forestry.yield.0_05": "Lower", + "allele.forestry.yield.0_1": "Low", + "allele.forestry.yield.0_2": "Average", + "allele.forestry.yield.0_3": "High", + "allele.forestry.yield.0_35": "Higher", + "allele.forestry.yield.0_4": "Highest", + "allele.forestry.sappiness.0_1": "Lowest", + "allele.forestry.sappiness.0_2": "Lower", + "allele.forestry.sappiness.0_3": "Low", + "allele.forestry.sappiness.0_4": "Average", + "allele.forestry.sappiness.0_6": "High", + "allele.forestry.sappiness.0_8": "Higher", + "allele.forestry.sappiness.1_0": "Highest", + "allele.forestry.maturation.10": "Slowest", + "allele.forestry.maturation.7": "Slower", + "allele.forestry.maturation.5": "Slow", + "allele.forestry.maturation.4": "Average", + "allele.forestry.maturation.3": "Fast", + "allele.forestry.maturation.2": "Faster", + "allele.forestry.maturation.1": "Fastest", + "allele.forestry.girth.1": "1x1", + "allele.forestry.girth.2": "2x2", + "allele.forestry.girth.3": "3x3", + "allele.forestry.girth.4": "4x4", + "allele.forestry.girth.5": "5x5", + "allele.forestry.girth.6": "6x6", + "allele.forestry.girth.7": "7x7", + "allele.forestry.girth.8": "8x8", + "allele.forestry.girth.9": "9x9", + "allele.forestry.girth.10": "10x10", + "allele.forestry.size.0_3": "Smallest", + "allele.forestry.size.0_4": "Smaller", + "allele.forestry.size.0_5": "Small", + "allele.forestry.size.0_6": "Average", + "allele.forestry.size.0_75": "Large", + "allele.forestry.size.0_9": "Larger", + "allele.forestry.size.1_0": "Largest", + "allele.forestry.metabolism.1": "Slowest", + "allele.forestry.metabolism.2": "Slowest", + "allele.forestry.metabolism.3": "Slowest", + "allele.forestry.metabolism.5": "Normal", + "allele.forestry.metabolism.7": "Fast", + "allele.forestry.metabolism.8": "Faster", + "allele.forestry.metabolism.10": "Fastest", + "allele.forestry.tree_effect.tree_effect_none": "None", + "allele.forestry.tree_effect.tree_effect_blossoming": "Blossoming", + "allele.forestry.butterfly_effect.butterfly_effect_none": "None", + "allele.forestry.cocoon.cocoon_default": "Normal", + "allele.forestry.cocoon.cocoon_silk": "Silk", + "for.bees.stock.ignoble": "Ignoble Stock", + "for.bees.stock.pristine": "Pristine Stock", + "for.chat.command.forestry.bee.desc": "- %s : Beekeeping Commands", + "for.chat.command.forestry.bee.help": "Commands relating to beekeeping.", + "for.chat.command.forestry.bee.format": "Format: /%s ", + "for.chat.command.forestry.bee.give.desc": "- %s : Give Bees", + "for.chat.command.forestry.bee.give.help": "Give a player drones, princesses, queens, or larvae.", + "for.chat.command.forestry.bee.give.format": "Format: /%s []", + "for.chat.command.forestry.bee.give.available": "Available bee types: %s", + "for.chat.command.forestry.bee.give.given": "%1$s was given a %2$s.", + "for.chat.command.forestry.bee.mode.desc": "- %s : Beekeeping Mode Commands", + "for.chat.command.forestry.bee.mode.help": "Commands relating to Beekeeping Modes.", + "for.chat.command.forestry.bee.mode.format": "Format: /%s ", + "for.chat.command.forestry.bee.mode.info.desc": "- %s : Beekeeping Mode Info", + "for.chat.command.forestry.bee.mode.info.help": "Information about current and available beekeeping modes.", + "for.chat.command.forestry.bee.mode.info.format": "Format: /%s ", + "for.chat.command.forestry.bee.mode.set.desc": "- %s : Beekeeping Mode Set", + "for.chat.command.forestry.bee.mode.set.help": "Set the beekeeping mode for world.", + "for.chat.command.forestry.bee.mode.set.format": "Format: /%s [] ", + "for.chat.command.forestry.bee.save.desc": "- %s : Save Beekeeping Statistics", + "for.chat.command.forestry.bee.save.help": "Save beekeeping statistics to file.", + "for.chat.command.forestry.bee.save.format": "Format: /%s []", + "for.chat.command.forestry.bee.save.stats": "Beekeeping statistics for %s on %s:", + "for.chat.command.forestry.mode.info.error": "No mode called '%s' is available.", + "for.chat.command.forestry.mode.info.current": "Current: %1$s (#%2$s)", + "for.chat.command.forestry.mode.info.available": "Available modes: %s", + "for.chat.command.forestry.mode.set.success": "Mode set to %s.", + "for.chat.command.forestry.mode.set.error": "A mode called '%s' is not available.", + "for.chat.command.forestry.stats.save.error1": "Log file could not be created. Failed to save statistics.", + "for.chat.command.forestry.stats.save.error2": "Cannot write to log file. Failed to save statistics.", + "for.chat.command.forestry.stats.save.error3": "Write operation threw an exception. Failed to save statistics.", + "for.chat.command.forestry.stats.save.error4": "No statistics found.", + "for.chat.command.forestry.stats.save.saved": "Saved statistics for player %s", + "for.chat.command.forestry.stats.save.key.discovered": "Discovered", + "for.chat.command.forestry.stats.save.key.discovered.symbol": "X", + "for.chat.command.forestry.stats.save.key.blacklisted": "Blacklisted", + "for.chat.command.forestry.stats.save.key.blacklisted.symbol": "BL", + "for.chat.command.forestry.stats.save.key.notCounted": "Not counted for the species total", + "for.chat.command.forestry.stats.save.key.notCounted.symbol": "NC", + "for.chat.command.forestry.stats.save.mode": "Mode: %s", + "allele.forestry.bee_species.agrarian.desc": "\"Doesn't reek as much as the alternative. Gets the job done, eh?\"|Myrathi, Cannie Beekeeper", + "allele.forestry.bee_species.austere.desc": "Dangerous and volatile; Beekeepers are advised to stay in full suit whenever near.|Beekeeping 101", + "allele.forestry.bee_species.avenging.desc": "\"The walls of my house began to crumble and I heard the roof creaking over my head, but I cared not! I felt the stabs of a thousand little insects on my glove as I grabbed the new queen.\"|Anonymous", + "allele.forestry.bee_species.boggy.desc": "\"I saw a cow get stung by one of these once. Seconds later, it started sprouting mushrooms all over! ... A photo? Uh, didn't take one.\"|\"Sir\" Sengir, madman", + "allele.forestry.bee_species.common.desc": "Considered the beginner apiarist's badge of participation.|Beekeeping 101", + "allele.forestry.bee_species.cultivated.desc": "Fast working bee; Thinks anything but opera is beneath it.|Beekeeping 101", + "allele.forestry.bee_species.darkened.desc": "Attracted by the power of alchemically bound matter, this species was a powerful source of energy.|Beekeeper's Lexicon", + "allele.forestry.bee_species.demonic.desc": "Born in the fires of the nether and being a descendant of generations of nether bees has caused this species to turn into a true demon.|Beekeeping 101", + "allele.forestry.bee_species.diligent.desc": "Mostly noted as a stepping stone for the industrious line of bees.|Beekeeping 101", + "allele.forestry.bee_species.edenic.desc": "\"I furiously scribbled in my notebook, drawing sketches of the images I felt seeping into my brain while I was watching the insects perform their strange little dance.\"|Beekeeping 101", + "allele.forestry.bee_species.ended.desc": "\"These hermitical insects are common in The End's wastes. Recent molecular analysis implies the species is much much older than previous theory suggests. How peculiar...\"|Seri, Biologist", + "allele.forestry.bee_species.exotic.desc": "\"The fever shook me and my apiarist's suit was drenched with cold sweat, but with trembling hands I finally managed to pull one of these from my apiary.\"|Beekeeping 101", + "allele.forestry.bee_species.farmerly.desc": "Commonly seen in large expanses of prairie, the breadbasket of nations.|Beekeeping 101", + "allele.forestry.bee_species.fiendish.desc": "Experienced nether apiarist's have been reporting severe attacks by their bees. Caution is advised.|Beekeeping 101", + "allele.forestry.bee_species.forest.desc": "One of the most common pests in forests; Mostly docile.|Beekeeping 101", + "allele.forestry.bee_species.frugal.desc": "Generations of bees baked in the sun to produce this species.|Beekeeping 101", + "allele.forestry.bee_species.glacial.desc": "\"Winter is coming!\"|E. Stark, beekeeper", + "allele.forestry.bee_species.hermitic.desc": "\"My dear colleague! I noticed the bees you sent me refuse to wash and are growing full beards. Care to explain?\"|Binnie, Apiarist", + "allele.forestry.bee_species.heroic.desc": "Elaborate legends have surrounded this species. Will defend its hive to its death against any hostiles.|Apiarist's Grimoire", + "allele.forestry.bee_species.icy.desc": "Temperatures inside hives inhabited by this species will drop until ice shards form.|Beekeeping 101", + "allele.forestry.bee_species.imperial.desc": "Highly sought after bee; Specialises in the production of precious royal jelly.|Beekeeping 101", + "allele.forestry.bee_species.industrious.desc": "Highly sought after bee; Specialises in the production of exquisite pollen.|Beekeeping 101", + "allele.forestry.bee_species.leporine.desc": "\"I swear! It was tiny, had wings and I definitely saw fluffy little rabbit ears! ... No! I am not drunk!\"|\"Sir\" Sengir, madman", + "allele.forestry.bee_species.majestic.desc": "\"Off with their heads!\"|Queen of Hearts", + "allele.forestry.bee_species.marshy.desc": "\"Seriously? Mushrooms? Get out of here!\"|Beekeeping 101", + "allele.forestry.bee_species.meadows.desc": "Infests mostly plains in temperate climates; Mostly docile.|Beekeeping 101", + "allele.forestry.bee_species.merry.desc": "\"Hohoho!\"|Merry bee", + "allele.forestry.bee_species.miry.desc": "\"How do bees even pollinate fungi?\"|Mezz, Junior Apiarist", + "allele.forestry.bee_species.modest.desc": "Hot and arid climates have forced this species to adapt to a degree which will not allow it to survive in significantly friendlier climates.|Beekeeping 101", + "allele.forestry.bee_species.monastic.desc": "\"I remained austere and said to him: 'Not only a princess, but also a whole pile of emeralds for a measly drone? That's extortion!'|Beekeeping 101", + "allele.forestry.bee_species.noble.desc": "\"There is no more noble occupation in the world than to breed another bee.\"|Binnie, Apiarist", + "allele.forestry.bee_species.omega.desc": "\"I am Alpha and Omega, the beginning and the end, the first and the last.\"|Pahimar, beekeeper", + "allele.forestry.bee_species.phantasmal.desc": "\"Whatever you do, do not, I repeat, DO NOT drop the dragon e...\"|\"Sir\" Sengir, Last Words", + "allele.forestry.bee_species.reddened.desc": "Requiring massive amounts of alchemically bound matter, these little fellows could flood a world in energy.|Beekeeper's Lexicon", + "allele.forestry.bee_species.rural.desc": "\"Rain in May promises much hay.\"|M. Ages, Rural Beekeeper", + "allele.forestry.bee_species.secluded.desc": "\"Crossbreeding with the desert kind was a mistake. My bees withdrew more and more from the outside world.\"|Beekeeping 101", + "allele.forestry.bee_species.sinister.desc": "Not many bee species are able to survive in the nether. And even those are severly affected by their hellish environment.|Beekeeping 101", + "allele.forestry.bee_species.spectral.desc": "\"I was unsure whether it was alive as it lay there in the palm of my hand, glimmering and pulsating, oozing a coldness I never felt before. Then I heard the pile of bones behind me rattle...\"|Beekeeping 101", + "allele.forestry.bee_species.steadfast.desc": "Considered extinct until some were found by adventurers in a deep dungeon.|Apiarist's Grimoire", + "allele.forestry.bee_species.tipsy.desc": "\"Dance my pretties! Dance!\"|Tipsy Witch of the East", + "allele.forestry.bee_species.tricky.desc": "\"Trick or Tricky Treat!\"|Tricky Bee", + "allele.forestry.bee_species.tropical.desc": "\"My travels along the jungle river allowed me to catch many of these poisonous specimen. Unfortunately I had lost my only austere branch to crocodiles a while back.\"|Beekeeping 101", + "allele.forestry.bee_species.unweary.desc": "Unweary. Then they die.|Beekeeping 101", + "allele.forestry.bee_species.valiant.desc": "A rare subspecies rarely seen cohabiting in mundane hives.|Apiarist's Grimoire", + "allele.forestry.bee_species.vengeful.desc": "\"Veni, vidi, vici!\"|Apinus Julius Caesar", + "allele.forestry.bee_species.vindictive.desc": "\"It ate my face! It ate my face!\"|K.M.", + "allele.forestry.bee_species.wintry.desc": "Common, but winter-hardened bee tribe; Cultivation in warmer climates is a challenge.|Beekeeping 101", + "allele.forestry.bee_species.patriotic.desc": "\"I saw the swarm crossing the Delaware... then it burst into a frenzy of fireworks.\"|TheDarkColour, Bee Historian", + "allele.forestry.bee_species.savanna.desc": "\"A subspecies of ground nesting bees, commonly found in warmer climates.\"|Beekeeping 101", + "allele.forestry.bee_species.argil.desc": "\"These bees endure long periods of drought by incorporating increasing amounts of waterproof clays into their nests.\"|Beekeeping 101", + "allele.forestry.bee_species.pride.desc": "\"Look, Simba: Everything the bees touch is our kingdom.\"|Mufasa, Local King", + "allele.forestry.bee_species.lush.desc": "\"An offshoot of the Valiant stock, who found refuge beneath the earth.\"|Beekeeping 101", + "allele.forestry.bee_species.verdant.desc": "\"A unique microclimate is maintained within their hives, which promotes the growth of certain plants unable to propagate in captivity.\"|Basil, Botanist", + "allele.forestry.bee_species.luxuriant.desc": "\"So diligent they are in pollinating the vines of the glowing berry, they have even begun glowing themselves!\"|Apiarist's Grimoire", + "allele.forestry.bee_species.kleptoplastic.desc": "\"No longer reliant on nectar, these bees have begun stealing chloroplasts and incorporating them into their own cells!\"|Dr.Livingstone, Geneticist", + "allele.forestry.bee_species.photosynthetic.desc": "\"Photosynthetic pathways have been fully integrated into their genome. Alas, the bees have become plants!\"|Dr.Livingstone, Geneticist", + "allele.forestry.bee_species.autotrophic.desc": "\"The complex geometry of their wings acts to concentrate sunlight onto their skin, increasing their effective surface area.\"|Dr.Livingstone, Geneticist", + "allele.forestry.bee_species.primeval.desc": "\"Back-breeding with more mundane ancient lineages has revealed unexpected atavisms. Fascinating!\"|Prof.Griansworth, Archeologist", + "allele.forestry.bee_species.anachrone.desc": "\"It desperately clings to its ancient power despite breeding efforts. It even steals the life of others to prolong hers!\"|Prof.Griansworth, Archeologist", + "allele.forestry.bee_species.chronofuge.desc": "\"I came upon a strange specimen well preserved in amber. Exceedingly well preserved in fact, almost as if it was ...still alive?\"|Prof.Griansworth, Archeologist", + "allele.forestry.bee_species.aquatic.desc": "\"A fascinating (and sometimes painful) branch of bees adapted for life underwater. Their taxonomy remains elusive.\"|Seri, Biologist", + "allele.forestry.bee_species.pirate.desc": "\"They bore their hives in the hulls of ships. Once plentiful, now an endangered relic of a bygone age.\"|Seri, Biologist", + "allele.forestry.bee_species.prismatic.desc": "\"The complex compounds secreted by this species closely mimic the properties of prismarine.\"|Seri, Biologist", + "allele.forestry.bee_species.abyssal.desc": "\"A series of epigenetic triggers have harshly modified this specimen to survive the deepest, darkest depths.\"|Seri, Biologist", + "allele.forestry.bee_species.embittered.desc": "\"Legends of bee and sweet honey old be. Age of enslavement from be. Bee than piglin may older be.\"|Toxicognax, Piglin elder", + "allele.forestry.bee_species.spiteful.desc": "\"Curiously, indigenous species do not pollinate. Cross-breeding with new strains only made them hoard the pollen they collect.\"|Dr.Livingstone, Geneticist", + "allele.forestry.bee_species.seething.desc": "\"Driven by instinctual, unquenchable rage, they seek only to burninate every critter unfortunate to cross their path.\"|Dr.Livingstone, Geneticist", + "allele.forestry.bee_species.warped.desc": "\"The nether is currently experiencing a mass extinction of its native flora. Please don't speed it up!\"|Seri, Biologist", + "allele.forestry.bee_species.shulking.desc": "\"Spastic light specs brighter than the bluest skies begin to dance around as panic clouds your eyes...\"|Anya Beletskaya, bystander", + "allele.forestry.bee_species.zombified.desc": "\"Terrible curse us under be. Nether changed never back home can. Piglin, warthog, bee cursed all be. Mushroom not, unfair!\"|Toxicognax, Piglin elder", + "allele.forestry.bee_species.sculk.desc": "\"Perchance in ascertaining such possibility I neglected to ponder... I forgot the rest, likely unimportant.\"|Prof.Griansworth, Archeologist", + "allele.forestry.bee_species.vanilla.desc": "\"Crossbreeding with even distantly related genera appears to be viable, but the offspring are prone to infertility.\"|Dr.Livingstone, Geneticist", + "for.genus.bees.agrarian": "Agrarian", + "for.genus.bees.austere": "Austere", + "for.genus.bees.boggy": "Boggy", + "for.genus.bees.common": "Common", + "for.genus.bees.end": "End", + "for.genus.bees.festive": "Festive", + "for.genus.bees.frozen": "Frozen", + "for.genus.bees.heroic": "Heroic", + "for.genus.bees.industrious": "Industrious", + "for.genus.bees.infernal": "Infernal", + "for.genus.bees.monastic": "Monastic", + "for.genus.bees.noble": "Noble", + "for.genus.bees.reddened": "Reddened", + "for.genus.bees.tropical": "Tropical", + "for.genus.bees.vengeful": "Vengeful", + "item.forestry.princess_bee": "Princess", + "item.forestry.drone_bee": "Drone", + "item.forestry.queen_bee": "Queen", + "block.forestry.alveary_tooltip": "Multi-Block: 3x3x3 with 3x1x3 wood slabs on the top", + "block.forestry.alveary_swarmer": "Alveary Swarmer", + "block.forestry.alveary_fan": "Alveary Fan", + "block.forestry.alveary_heater": "Alveary Heater", + "block.forestry.alveary_hygroregulator": "Alveary Hygroregulator", + "block.forestry.alveary_sieve": "Alveary Sieve", + "block.forestry.apiary": "Apiary", + "block.forestry.apiarists_chest": "Apiarist's Chest", + "block.forestry.bee_house": "Bee House", + "block.forestry.forest_hive": "Forest Hive", + "block.forestry.meadows_hive": "Meadows Hive", + "block.forestry.modest_hive": "Modest Hive", + "block.forestry.tropical_hive": "Tropical Hive", + "block.forestry.ender_hive": "Ender Hive", + "block.forestry.wintry_hive": "Wintry Hive", + "block.forestry.marshy_hive": "Marshy Hive", + "block.forestry.savanna_hive": "Savanna Hive", + "block.forestry.beehive_swarm": "Swarm Hive", + "block.forestry.lush_hive": "Lush Hive", + "block.forestry.aquatic_hive": "Aquatic Hive", + "block.forestry.nether_hive": "Nether Hive", + "_comment": "###################", + "_comment": "BOOK -- ORIGINAL", + "_comment": "###################", + "item.forestry.foresters_manual": "Forester's Manual", + "for.gui.book.element.crafting": "Crafting", + "for.gui.book.about.title": "About the book", + "for.gui.book.about": "§oThese scraps of knowledge have been obtained and compiled by Binnie, and represent the remains of Beekeeping 101 and Forester's Almanac, two books by a mad apiarist know only as 'Sir' Sengir.§r", + "for.gui.book.about.author": "| Binnie, Editor", + "for.gui.book.categories": "Categories", + "for.gui.book.category.core.title": "Core", + "for.gui.book.category.lepidopterology.title": "Lepidopterology", + "for.gui.book.category.mail.title": "Mail", + "for.gui.book.category.habitat_former.title": "Habitat Former", + "for.gui.book.category.beekeeping.title": "Beekeeping", + "for.gui.book.category.arboriculture.title": "Arboriculture", + "for.gui.book.category.farming.title": "Farming", + "for.gui.book.category.genetics.title": "Genetics", + "_comment": "###################", + "_comment": "BOOK -- PATCHOULI", + "_comment": "###################", + "for.gui.book.patchouli.landing_text": "$(italic)These scraps of knowledge have been obtained and compiled by Binnie, and represent the remains of Beekeeping 101 and Forester's Almanac, two books by a mad apiarist know only as 'Sir' Sengir.$()$(br) | Binnie, Editor", + + "_comment": "### Categories", + "for.gui.book.patchouli.category.arboriculture.title": "Arboriculture", + "for.gui.book.patchouli.category.arboriculture.desc": "This almanac will attempt to lay out the known basics for the beginning forester.", + "for.gui.book.patchouli.category.beekeeping.title": "Beekeeping", + "for.gui.book.patchouli.category.beekeeping.desc": "Bees are small yellow insects found in hives, scattered around our remarkably polygonal world.", + "for.gui.book.patchouli.category.beekeeping.alveary.title": "Alveary", + "for.gui.book.patchouli.category.beekeeping.alveary.desc": "After a while, you will begin to notice that the primitive Apiary is not reaping the full potential of your bees. When you reach this point, it's time to upgrade. The alveary is three times the size of the apiary, but I've seen bees produce ten times the honey.", + "for.gui.book.patchouli.category.core.title": "Core", + "for.gui.book.patchouli.category.core.desc": "All the resources and contraptions which are essential to the modern forester.", + "for.gui.book.patchouli.category.core.engines.title": "Engines", + "for.gui.book.patchouli.category.core.engines.desc": "", + "for.gui.book.patchouli.category.core.machines.title": "Machines", + "for.gui.book.patchouli.category.core.machines.desc": "", + "for.gui.book.patchouli.category.farming.title": "Farming", + "for.gui.book.patchouli.category.farming.desc": "The Farm is a multi-block structure which can be customized to suit your needs.", + "for.gui.book.patchouli.category.farming.structure.title": "Farm Structure", + "for.gui.book.patchouli.category.farming.structure.desc": "The Farm is a multi-block structure which can be customized to suit your needs.", + "for.gui.book.patchouli.category.genetics.title": "Genetics", + "for.gui.book.patchouli.category.genetics.desc": "Filter and store your various specimens according to their genetic traits.", + "for.gui.book.patchouli.category.habitat_former.title": "Habitat Former", + "for.gui.book.patchouli.category.habitat_former.desc": "The Habitat Former can be used to manipulate the climate in a specific region.", + "for.gui.book.patchouli.category.mail.title": "Mail", + "for.gui.book.patchouli.category.mail.desc": "Send and receive letters and packages from your friends using the postal system.", + + "_comment": "### Templates", + "for.gui.book.patchouli.template.farm_gui.header": "Farm GUI", + + "_comment": "### Entries", + "_comment": "Arboriculture", + "for.gui.book.patchouli.entry.arboriculture.grafters": "Grafters", + "for.gui.book.patchouli.entry.arboriculture.grafters1": "Are you sick and tired of breaking leaves and ending up with empty hands? Are your tree breeding efforts hampered by a distinct lack of saplings? Don't despair! Forestry Inc. is proud to introduce the GRAFTER!", + "for.gui.book.patchouli.entry.arboriculture.grafters2": "Our patented grafter will significantly increase your chance at a sapling drop when used on leaves! No more frustration when you get that first pollinated leaf after hours of waiting, only to have it drop no saplings at all! Just use the grafter and you are almost guaranteed to be able to extract a sapling from it. This sturdy device will save you hours of work.", + "for.gui.book.patchouli.entry.arboriculture.grafters3": "The Proven Grafter is significantly stronger than the Bronze Grafter and can only be obtained by trading with villagers.", + + "for.gui.book.patchouli.entry.arboriculture.intro": "Introduction", + "for.gui.book.patchouli.entry.arboriculture.intro1": "Generations of foresters have wondered at the noticeable lack of diversity in Minecraftia's tree species. Common theory among scientists seems to be, that a series of parasites wiped out all but the most hardy of trees ages ago. However, due to the demands of builders everywhere, foresters have taken the breeding successes of beekeepers as cause to dabble into tree breeding.", + "for.gui.book.patchouli.entry.arboriculture.intro2": "Early endeavours have proven fruitful and this almanac will attempt to lay out the known basics for the beginning forester.", + + "for.gui.book.patchouli.entry.arboriculture.pollination": "Pollination", + "for.gui.book.patchouli.entry.arboriculture.pollination1": "There are many misconceptions among laymen as to how tree breeding works. The common adage of “the birds and the bees” has many people confused, as it is partly wrong. You can't breed trees with birds! However, you may be happy to hear that almost any bee is able to cross-pollinate trees of different species. Though experienced forester will usually recommend some of the more high-end bee breeds", + "for.gui.book.patchouli.entry.arboriculture.pollination2": "like rural or industrious for dedicated tree breeding - or have bred their own specialised bees for that purpose - the beginner can rest assured that even the most mundane of bees will do an adequate job at pollinating nearby trees.$(br2)The underlying principle is rather simple: Set down apiaries near trees of different species and keep them stocked with working bee queens.", + "for.gui.book.patchouli.entry.arboriculture.pollination3": "After a while - depending on the quality of the bee and the density of the surrounding forest - you will start to see some leaves change colour. These leaves have been pollinated by another tree with a different genetic makeup. Just break them and hope for a new sapling to drop.", + + "for.gui.book.patchouli.entry.arboriculture.mutations": "Tree Mutations", + "for.gui.book.patchouli.entry.arboriculture.mutations1": "Cross-pollination naturally occurs between tree types when there are helpful insects nearby. Bees are known to carry pollen from one tree to another, and butterflies taking repose on leaves are known to take pollen along with them as well. By having two varieties of trees near each other and within range of an active bee colony, it is possible that they will be crossbred, and perhaps have offspring that", + "for.gui.book.patchouli.entry.arboriculture.mutations2": "will mutate.", + + "_comment": "Beekeeping", + "for.gui.book.patchouli.entry.beekeeping.alveary": "Alveary", + "for.gui.book.patchouli.entry.beekeeping.alveary1": "After a while, you will begin to notice that the primitive Apiary is not reaping the full potential of your bees. When you reach this point it is time to upgrade. The alveary is three times the size of the apiary, and I have seen the bees produce up to ten times more honey in an alveary than an apiary.", + "for.gui.book.patchouli.entry.beekeeping.alveary2": "To create this massive contraption, you'll need 27 of these alveary blocks.", + "for.gui.book.patchouli.entry.beekeeping.alveary3": "Once you have them, you can form them into a cube to create the body of the alveary. You'll also need to block off the roof, for which I recommend placing wooden slabs across the top. If you construct it correctly, you should see small holes form for the bees to dwell in. The usage of this alveary is identical to that of the apiary, although I haven't yet had any success with inserting wooden frames into it.", + + "for.gui.book.patchouli.entry.beekeeping.alveary.fan": "Alveary Fan", + "for.gui.book.patchouli.entry.beekeeping.alveary.fan1": "The Alveary Fan does the exact opposite of the Alveary Heater: It cools down the temperature of the Alveary.", + "for.gui.book.patchouli.entry.beekeeping.alveary.fan2": "To use it, replace one of the blocks of the Alveary in the bottom two layers of the multiblock structure.", + + "for.gui.book.patchouli.entry.beekeeping.alveary.heater": "Alveary Heater", + "for.gui.book.patchouli.entry.beekeeping.alveary.heater1": "As the name implies, the Alveary Heater warms up the temperaure inside the Alveary.", + "for.gui.book.patchouli.entry.beekeeping.alveary.heater2": "To use it, replace one of the blocks of the Alveary in the bottom two layers of the multiblock structure. The heater requires about 5 FE/tick to continuously heat the alveary one step.", + + "for.gui.book.patchouli.entry.beekeeping.alveary.sieve": "Alveary Sieve", + "for.gui.book.patchouli.entry.beekeeping.alveary.sieve1": "The Alveary Sieve collects pollen from nearby trees that would've pollinated another tree and stores it in its inventory.", + "for.gui.book.patchouli.entry.beekeeping.alveary.sieve2": "To use it, replace one of the blocks of the Alveary in the bottom two layers of the multiblock structure and place a Woven Silk in its left item slot.", + + "for.gui.book.patchouli.entry.beekeeping.alveary.stabiliser": "Alveary Stabiliser", + "for.gui.book.patchouli.entry.beekeeping.alveary.stabiliser1": "The Alveary Stabiliser prevents the offspring of the queen from mutating into new species.", + "for.gui.book.patchouli.entry.beekeeping.alveary.stabiliser2": "To use it, replace one of the blocks of the Alveary in the bottom two layers of the multiblock structure.", + + "for.gui.book.patchouli.entry.beekeeping.alveary.swarmer": "Alveary Swarmer", + "for.gui.book.patchouli.entry.beekeeping.alveary.swarmer1": "The Swarmer is a special Alveary block, which has a 1% chance of spawning a Swarm Hive near the Apiary per Royal Jelly that's inside it.", + "for.gui.book.patchouli.entry.beekeeping.alveary.swarmer2": "The bees found in those Swarms are the same as the one in the Alveary, but the princesses are always Ignoble.", + + "for.gui.book.patchouli.entry.beekeeping.alveary.paneling": "Scented Paneling", + "for.gui.book.patchouli.entry.beekeeping.alveary.paneling1": "Each alveary block is very costly, consisting of scented paneling, which requires honey from bees working away in your many apiaries, and seed oil to construct sturdy casings.", + "for.gui.book.patchouli.entry.beekeeping.alveary.paneling2": "This means making an alveary is something that takes many days of hard graft, but it is well worth the effort. By arranging the paneling securely around the sturdy casing you'll end up with firm solid home for your bees, and the scent of the panels will spur them on to work far harder than anything you could achieve in the apiary.", + + "for.gui.book.patchouli.entry.beekeeping.suit": "Apiarist's Clothes", + "for.gui.book.patchouli.entry.beekeeping.suit1": "Tired of getting poisoned by those pesky Tropical Bees?$(br2)Fear that their Silk Wisps have no use?$(br2)Well, fear not, because you can turn those Wisps into Woven Silk and turn that into suits! Bee-Suits!The Apiarist's Clothes can be equipped to lessen or even nullify the negative effects of Bees (such as Poison from Tropical Bees).", + "for.gui.book.patchouli.entry.beekeeping.suit2": "The more pieces of clothing you wear, the more often Bees will leave you alone.", + + "for.gui.book.patchouli.entry.beekeeping.apiary": "Apiary", + "for.gui.book.patchouli.entry.beekeeping.apiary1": "Like the bee house, the apiary can contain a family of bees, and collect honeycombs for your troubles.", + "for.gui.book.patchouli.entry.beekeeping.apiary2": "To obtain the apiary I had to go through a long and arduous journey of trial and error, involving creepers, lapis lazuli and a few sheep, but luckily I recorded these steps for future generations. I first started with the squeezing of my many seeds into seed oil. The arrangement of eight logs (of any tree) in a carpenter along with my seed oil resulted in an impregnated casing which could hold the bee. To secure this casing in the world, I then arranged it", + "for.gui.book.patchouli.entry.beekeeping.apiary3": "on my crafting table with wooden planks and wooden slabs to form an acceptable home for my bees. The resultant apiary can then be placed in the world wherever I want.$(br2)Actually, I lied. I traded for an apiary with a friendly beekeeper in a village. Just thought I'd let you go through the effort of making it first. If I could see you now, I'd be laughing.", + + "for.gui.book.patchouli.entry.beekeeping.chest": "Apiarist's Chest", + "for.gui.book.patchouli.entry.beekeeping.chest1": "During the course of your beekeeping career, it will quickly become apparent that many more bees are produced than you will know what to do with. Since only identical drones will stack with each other, and this occurs rarely, you will soon find your", + "for.gui.book.patchouli.entry.beekeeping.chest2": "conventional chests full to bursting with bees. Luckily, those who have come before have developed the perfect technology to deal with the overflow of insects.$(br)$(bold)The Apiarist's Chest$() is a storage device for up to 125 individual bees, with 25 slots spread over 5 pages, and a pane that displays overall statistics for species discovered, princess collected, queens bred and drones produced.", + + "for.gui.book.patchouli.entry.beekeeping.genes": "Bee Genes", + "for.gui.book.patchouli.entry.beekeeping.genes1": "$(l:beekeeping/bee_genes#2)> Species$(/l)$(br)$(l:beekeeping/bee_genes#2)> Speed$(/l)$(br)$(l:beekeeping/bee_genes#2)> Lifespan$(/l)$(br)$(l:beekeeping/bee_genes#3)> Fertility$(/l)$(br)$(l:beekeeping/bee_genes#3)> Temp. and Humid. Tolerance$(/l)$(br)$(l:beekeeping/bee_genes#4)> Never Sleeps$(/l)$(br)$(l:beekeeping/bee_genes#4)> Tolerates Rain$(/l)$(br)$(l:beekeeping/bee_genes#4)> Cave Dwelling$(/l)$(br)$(l:beekeeping/bee_genes#5)> Flower$(/l)$(br)$(l:beekeeping/bee_genes#5)> Flowering$(/l)$(br)$(l:beekeeping/bee_genes#5)> Territory$(/l)$(br)$(l:beekeeping/bee_genes#6)> Effect$(/l)$(br)", + "for.gui.book.patchouli.entry.beekeeping.genes2": "§nSpecies$(br)The species of a bee specifies which products a bee queen produces, if the bee is only active at night and which climate the bee prefers.$(br2)§nSpeed$(br)The speed of a bee defines how long the queen needs to produce products.$(br2)§nLifespan$(br)A long lifespan is good to produce lots of resources, but a short lifespan is good for bee breeding.$(br2)", + "for.gui.book.patchouli.entry.beekeeping.genes3": "§nFertility$(br)How many drones the bee produces after it dies.$(br2)§nTemperature and Humidity §nTolerance$(br)The difference from its preferred Climate / Humidity a bee will be able to work in. This can range from zero to three, in one or both directions.", + "for.gui.book.patchouli.entry.beekeeping.genes4": "§nNever Sleeps$(br)This trait determines if a naturally diurnal bee can work during the night and if a naturally nocturnal bee can work during the day.$(br2)§nTolerates Rain$(br)This trait determines if the bee can fly while it's raining.$(br2)§nCave Dwelling$(br)This trait determines if the bee can work without a clear view of the sky.", + "for.gui.book.patchouli.entry.beekeeping.genes5": "§nFlower$(br)This trait specifies which type of flower the bee needs to work.$(br2)§nFlowering$(br)Bees with a high flowering trait spread flowers around the hive faster and pollinate trees more often.$(br2)§nTerritory$(br)The territory trait determines how far bees pollinate trees and flowers, and the range of a bee's effect.", + "for.gui.book.patchouli.entry.beekeeping.genes6": "§nEffect$(br)Some bees have special effects like poison other entities or speed up the growth of crops.", + + "for.gui.book.patchouli.entry.beekeeping.house": "Bee House", + "for.gui.book.patchouli.entry.beekeeping.house1": "To rear your newly found bees into a bee family brimming with honey, you'll need a bee house or an apiary. These small wooden boxes can contain a family of these little blighters, and collect honeycombs for your troubles.", + "for.gui.book.patchouli.entry.beekeeping.house2": "The bee house was one of my earliest discoveries. The discovery of this small bee housing was more like a coincidence. I forgot a honey comb in a small wooden box that I had crafted out of some wooden planks and wooden slabs. After a while, the box was full with bees; they had started to build their home in this box. I crafted a similar box like I had crafted before, placed a comb in it, and named it \"Bee House\".", + + "for.gui.book.patchouli.entry.beekeeping.bees": "Bees", + "for.gui.book.patchouli.entry.beekeeping.bees1": "Bees sting. Bees are yellow and stripy. Bees buzz. You may already know these things, but the first rule of beekeeping is know your enemy (actually the first rule is you must always talk about beekeeping club). Bees are small yellow insects found in hives, scattered around our remarkably polygonal world. There are five different hives I have discovered in this world, and another which I dare not speak", + "for.gui.book.patchouli.entry.beekeeping.bees2": "about. The easiest way to find the hives is to explore at night, as the glow of working bees guided me to them (as well as mobs, as I found to my cost)$(br2)Outside of apiaries and alvearies (more later) bees seem to be both totally docile and immortal. The first thing I noticed about bees were that they were clearly split into three castes. In the hives I found both princess and drones, where the princesses were distinguisable by their", + "for.gui.book.patchouli.entry.beekeeping.bees3": "more regal appearance. But when the two are brought together somewhere special the princess can transform into the queen. The queen will spend her lifespan creating things such as honey combs until she eventually dies, spawning a new princess and multiple drones. This means that your bee population will grow exponentially, meaning you'll need plenty of storage.", + + "for.gui.book.patchouli.entry.beekeeping.mundane": "Mundane Bees", + "for.gui.book.patchouli.entry.beekeeping.mundane1": "There are six naturally occurring species that I discovered on my exploits: Forest, Meadows, Modest, Tropical, Wintry and Marshy. I refer to these as mundane bees, partly because they are not very interesting and partly because it’s a cool word that rhymes with terrain and brain.", + "for.gui.book.patchouli.entry.beekeeping.mundane2": "Meadow bees infest large open grasslands, such as plains, and prefer a temperate climate.$(br2)It is closely related to the forest bee, which I’ve noticed is one of the most common pests in forests. Both of these bees are mostly docile, not even causing me the smallest of stings.$(br2)All other bee species are only occurring through mutation.", + + "for.gui.book.patchouli.entry.beekeeping.mutations": "First Mutations", + "for.gui.book.patchouli.entry.beekeeping.mutations1": "The children of two different bees will have a mixture of the genes of the two parents, and may even be a new species that you are yet to discover. By allowing these so called 'mutations' to occur, I discovered that these few species of naturally occurring bee opened up a world of possibilities, with many weird and exotic species to be found.", + "for.gui.book.patchouli.entry.beekeeping.mutations2": "I will explain the many species that I discovered later on in the guide, along with tips to how I obtained them. A true apiarist never shares his secrets after all. From these bees, and the other mundane species, I discovered the Common and Cultivated bees. These bees are staples of any apiarist’s collection, and the common bee is considered the beginner apiarist’s badge of participation.", + "for.gui.book.patchouli.entry.beekeeping.mutations3": "Although the common bee is not particularly interesting, its descendant the cultivated bee is fast working, producing more honey in a shorter amount of time. It also thinks anything but opera is underneath it, meaning it was $(italic)$(bold)this$() far away from being called the snobby bee.", + + "for.gui.book.patchouli.entry.beekeeping.frames": "Frames", + "for.gui.book.patchouli.entry.beekeeping.frames1": "Wooden frames increase the production speed of the queen in an apiary. Better quality frames increase the production speed of the queen more than lower quality frames.$(br2)By myself, I currently had no success with inserting wooden frames into an alveary or a bee house. At the moment I only discovered 3 frames: the Untreated Frame, the Impregnated Frame and the Proven Frame.", + + "for.gui.book.patchouli.entry.beekeeping.intro": "Introduction", + "for.gui.book.patchouli.entry.beekeeping.intro1": "Some people ask me why I bother with bees. I've been burned, poisoned and blown up countless times, and once they even devoured my home. But although I am now covered in scars, I have been rewarded with gifts beyond my wildest dreams. The honey they have given me has nourished me through those cold Creeper-filled nights, and the silk has provided me with more than one sturdy backpack.", + "for.gui.book.patchouli.entry.beekeeping.intro2": "If you are willing to endure these hardships, read on, else turn back now and forever hold your peace…", + + "for.gui.book.patchouli.entry.beekeeping.minecarts": "Bees on Rails", + "for.gui.book.patchouli.entry.beekeeping.minecarts1": "One of my simpler inventions are bee house minecarts. You simply put a bee house or a apiary in a minecart.", + + "for.gui.book.patchouli.entry.beekeeping.scoop": "Scoop", + "for.gui.book.patchouli.entry.beekeeping.scoop1": "To get bees out you need to catch them with one of my most remarkable inventions, the scoop. Sadly my alternative names of “bee capturing implement” and “net-on-a-stick” did not catch on.", + "for.gui.book.patchouli.entry.beekeeping.scoop2": "Somehow, beating in a repetitive manner on these hives reveals the bees, who are rather large and colourful. To create the scoop, you will need to assemble it using sticks and string, although I'll leave the art of tying a net from string to you.", + + "for.gui.book.patchouli.entry.beekeeping.smoker": "Smoker", + "for.gui.book.patchouli.entry.beekeeping.smoker1": "The hive bees will sting you a little bit if you're too close, health regeneration covers it. They only get aggressive if you hit the hive, and can really hurt if you break the hive without smoking them first.", + + "_comment": "Core", + + "for.gui.book.patchouli.entry.core.engine.biogas": "Biogas Engine", + "for.gui.book.patchouli.entry.core.engine.biogas1": "Want to get rid of your surplus saplings?$(br2)Too many milk buckets in your chests?$(br2)Use a biogas engine to power your tree farms!", + "for.gui.book.patchouli.entry.core.engine.biogas2": "Biogas engines need to be activated by a redstone current like any other BuildCraft engine. However, biogas engines have one additional quirk: They cannot explode from overheating, but they need a minimum operating temperature. You can fill a biogas engine up to the brim with delicious fuel and it will still refuse to start up. The reason is quite simply that it needs to reach a certain temperature before it can begin to burn fuel.", + "for.gui.book.patchouli.entry.core.engine.biogas3": "To start the engine when it's new or whenever it has cooled down - for example when it has used up all fuel and has idled for too long - you will need to dump lava into the secondary tank on the right hand side. The engine will then start to heat up and once it has reached minimum operating temperature it will start to produce energy. Producing energy generates itself heat, so after the initial warmup a running biogas engine will keep itself heated without using up any further lava from", + "for.gui.book.patchouli.entry.core.engine.biogas4": "its supply. Also, if the activating redstone signal is interrupted, the burning of fuel will pause completely: fuel will not be lost, but if the Engine stays off for too long, it will need to consume some Lava to heat up again once the redstone signal is re-applied.$(br2)However, there is one important exception: If you use just plain water or milk to power your engine, the engine will not generate enough heat to counter the natural heat dissipation.", + "for.gui.book.patchouli.entry.core.engine.biogas5": "A biogas engine that uses those fuels will burn quite literally through its whole lava supply, while one constantly supplied with fruit juice, liquid biomass, seed oil or liquid honey will happily chug along all day without so much as touching the lava. A water or milk fueled engine will invariably use up all the lava in the secondary tank and stop producing energy. However, you can pipe in lava using BuildCraft pipes if you choose to do so.", + + "for.gui.book.patchouli.entry.core.engine.clockwork": "Clockwork Engine", + "for.gui.book.patchouli.entry.core.engine.clockwork1": "The Clockwork Engine is an excellent alternative to other early-game power sources. It will output between 5 and 15 FE/tick depending on how much it is wound. Right-clicking on the engine block will wind it.$(br)As the engine works, it will gradually lose tick strength.", + "for.gui.book.patchouli.entry.core.engine.clockwork2": "The Clockwork Engine has no GUI. To wind the engine, simply right-click on the block in the world. The piston will pause moving while you wind it, allowing you to see the current state of the engine.$(br)", + + "for.gui.book.patchouli.entry.core.engine.peat": "Peat-Fired Engine", + "for.gui.book.patchouli.entry.core.engine.peat1": "Peat-Fired engines use peat as fuel (or the upgraded version of peat, Bituminous peat) and produce Ash as a by-product.", + "for.gui.book.patchouli.entry.core.engine.peat2": "Peat burns for 5000 ticks and produces 10 FE every tick, 1 peat makes 0.66 Ash, so you get 2 Ash for burning 3 peat.$(br2)Bituminous Peat burns for 6000 ticks and produces 20 FE/tick.", + + "for.gui.book.patchouli.entry.core.machine.bottler": "Bottler", + "for.gui.book.patchouli.entry.core.machine.bottler1": "The Bottler is a machine that can be used to fill or drain fluid containers like capsules, tin cans or buckets. The machine needs energy in order to work, but it automatically dumps fluids to neighbor block without any need of energy.", + + "for.gui.book.patchouli.entry.core.machine.carpenter": "Carpenter", + "for.gui.book.patchouli.entry.core.machine.carpenter1": "The Carpenter is similar to an Automatic Crafting Table from the Buildcraft Mod, except it has a specific recipe set. For example, you aren't able to automatically craft Stone into Stone Bricks.", + "for.gui.book.patchouli.entry.core.machine.carpenter2": "The Carpenter’s main task is the creation of Bog Earth, Humus (although there are methods to make these item without this machine, they aren't as efficient) and the [Crating] of some item and block for more compact storage.$(br2)It is also used in the creation of the Portable Analyzer and the various Woven Backpacks, among other machines, tools and item that are needed for Forestry and other mods.", + + "for.gui.book.patchouli.entry.core.machine.centrifuge": "Centrifuge", + "for.gui.book.patchouli.entry.core.machine.centrifuge1": "The Centrifuge is a machine that is tasked with the extraction of bee products from their honey combs.", + + "for.gui.book.patchouli.entry.core.machine.fabricator": "Thermionic Fabricator", + "for.gui.book.patchouli.entry.core.machine.fabricator1": "The Thermionic Fabricator is used to craft electron tubes and stained glass. It requires Forge Energy (FE) to run. Once warmed up, it needs to maintain a certain heat level to operate.", + "for.gui.book.patchouli.entry.core.machine.fabricator2": "The amount of power supplied will determine how much heat will be generated. If you do not supply enough power to maintain the current temperature it will slowly drop.", + + "for.gui.book.patchouli.entry.core.machine.fermenter": "Fermenter", + "for.gui.book.patchouli.entry.core.machine.fermenter1": "The Fermenter is a machine that processes organic matter such as Saplings and Sugar Canes into Biomass, which can be used as a fuel in a Biogas Engine, or in the Bio Generator.", + "for.gui.book.patchouli.entry.core.machine.fermenter2": "It can also be used to produce Short Mead out of Honeydew and Liquid Honey.$(br2)Fermentation item such as Fertilizer, Mulch or Compost are required as catalysts. Each item has different properties.$(br2)Any liquids produced by this machine can be canned, bottled or extracted via Buildcraft Waterproof Pipes.", + + "for.gui.book.patchouli.entry.core.machine.moistener": "Moistener", + "for.gui.book.patchouli.entry.core.machine.moistener1": "Moisteners are used to produce mycelium from wheat, seeds and water for use in mushroom farms. They can also be used to create mossy cobblestone and mossy stone bricks.$(br)Moisteners work best in dark locations.", + + "for.gui.book.patchouli.entry.core.machine.rainmaker": "Rainmaker", + "for.gui.book.patchouli.entry.core.machine.rainmaker1": "The Rainmaker is a machine that, when placed, will wait for the player to give it an Iodine Charge or a Dissipation Charge.", + "for.gui.book.patchouli.entry.core.machine.rainmaker2": "An Iodine Charge when placed inside the Rainmaker will make it rain and the Dissipation Charge when placed inside the Rainmaker will stop the rain.$(br2)Charges can be inserted in to the machine either by a player right-clicking with the charge in hand, or by inserting the charges using pipes. Both Iodine Charges and Dissipation Charges are made in the Carpenter.", + + "for.gui.book.patchouli.entry.core.machine.squeezer": "Squeezer", + "for.gui.book.patchouli.entry.core.machine.squeezer1": "The Squeezer is a machine that is tasked with squeezing liquids from item. For example, you can squeeze Honey Drops into Liquid Honey.", + "for.gui.book.patchouli.entry.core.machine.squeezer2": "It can also be used to retrieve the liquids from the inside of cans, bottles, capsules, etc., with a small chance of retrieving some of the container's resources (such as Tin Ingots).", + + "for.gui.book.patchouli.entry.core.machine.still": "Still", + "for.gui.book.patchouli.entry.core.machine.still1": "The Still is a machine capable of refining Biomass into Ethanol, at a 10:3 ratio (for every 10 Biomass buckets processed you get 3 Ethanol buckets).$(br2)If you have Buildcraft installed, you can do the same", + "for.gui.book.patchouli.entry.core.machine.still2": "process in a Refinery, for a 4:1 ratio.$(br2)Ethanol can then be used in the Bio Generator for generating EU for IndustrialCraft² machines, or as fuel for Buildcraft's Combustion Engine. It cannot be used as a fuel for the Biogas Engine!$(br2)This means that this machine probably won't be very useful to you if you don't have Buildcraft or IndustrialCraft² installed.", + + "for.gui.book.patchouli.entry.core.analyzer": "Analyzer", + "for.gui.book.patchouli.entry.core.analyzer1": "A stationary version of the various hand-held analyzers. Any bees, trees or butterflies placed in the left hand slots will be analyzed and placed in the slots on the bottom right.", + + "for.gui.book.patchouli.entry.core.bog_earth": "Bog Earth", + "for.gui.book.patchouli.entry.core.bog_earth1": "Slowly turns into peat if left to soak near water for a while.", + + "for.gui.book.patchouli.entry.core.casings": "Casings", + "for.gui.book.patchouli.entry.core.casings1": "Casings are crafting components that are used in the construction of nearly every machine.", + + "for.gui.book.patchouli.entry.core.circuit_board": "Circuit Boards", + "for.gui.book.patchouli.entry.core.circuit_board1": "Circuit Boards can be fitted with Electron Tubes by using a Soldering Iron. Once complete, they can be placed in the sockets on machine guis. Use a Soldering Iron to remove them from a socket.", + + "for.gui.book.patchouli.entry.core.compost": "Compost", + + "for.gui.book.patchouli.entry.core.escritoire": "Escritoire", + "for.gui.book.patchouli.entry.core.escritoire1": "Play a matching mini-game to research bee, tree, and butterfly mutations. Gives research notes that boost mutation rates, and other rewards.", + + "for.gui.book.patchouli.entry.core.fertilizer_compound": "Fertilizer", + "for.gui.book.patchouli.entry.core.fertilizer_compound1": "Rich fertilizer. Can be used as bonemeal on crops and saplings. Required in order to run a Forestry farm.", + + "for.gui.book.patchouli.entry.core.gears": "Gears", + "for.gui.book.patchouli.entry.core.gears1": "Gears are a basic crafting component.", + + "for.gui.book.patchouli.entry.core.humus": "Humus", + "for.gui.book.patchouli.entry.core.humus1": "Rich soil that can grow plants and doesn't require water. Degrades into sand over time.", + + "for.gui.book.patchouli.entry.core.ores": "Ores", + "for.gui.book.patchouli.entry.core.ores1": "Forestry adds three ores to the terrain generation: Copper, Tin and Apatite. Each ore has different uses, from Fertilizer to machines.", + "for.gui.book.patchouli.entry.core.ores2": "It occurs in large, but uncommon veins in layers above level 56, and when mined with a Pickaxe, it drops between 1 and 4 Apatite (gems), which can then be used for making Fertilizer.$(br2)Fortune can be used to increase drop rates, and Silk Touch can be used to obtain the ore block.", + "for.gui.book.patchouli.entry.core.ores3": "Copper is a mineral that is commonly used in making Bronze, which is then used for tools and machines.$(br2)It occurs on layers above level 32, and when mined, it drops a block of Copper Ore.", + "for.gui.book.patchouli.entry.core.ores4": "Tin is a mineral that is commonly used in making Bronze, tools and Cans.$(br2)It occurs on layers above level 32, and when mined, it drops a block of Tin Ore.", + + "for.gui.book.patchouli.entry.core.pipette": "Pipette", + "for.gui.book.patchouli.entry.core.pipette1": "Can pick up small amounts of liquid. In Forestry GUIs, you can hold a pipette and click the tanks to fill or drain them directly.", + + "for.gui.book.patchouli.entry.core.portable_alyzer": "Portable Analyzer", + "for.gui.book.patchouli.entry.core.portable_alyzer1": "All these genetics can get pretty confusing pretty fast. Especially since every offspring will have its own genome built more or less randomly from both parents. So, if you don't keep crossbreeding the same offspring from that same", + "for.gui.book.patchouli.entry.core.portable_alyzer2": "Forest queen you knocked off a tree ages ago, you will have lots of specimens with funny genomes. But where would you get that genome information? Luckily there is the Portable Analyzer to help. It provides a non-invasive way to glean every last bit of information from your specimens, butterflies and trees. Just provide a honey or honeydew drop to pacify the specimen to have everything you ever wanted to know but were afraid to ask at your fingertips.", + + "for.gui.book.patchouli.entry.core.resources": "Resource Blocks", + "for.gui.book.patchouli.entry.core.resources1": "Apatite and all metal ingots of forestry can be crafted into blocks and back.", + "for.gui.book.patchouli.entry.core.resources2": "Apatite", + "for.gui.book.patchouli.entry.core.resources3": "Copper", + "for.gui.book.patchouli.entry.core.resources4": "Tin", + "for.gui.book.patchouli.entry.core.resources5": "Bronze", + + "for.gui.book.patchouli.entry.core.soldering_iron": "Soldering Iron", + "for.gui.book.patchouli.entry.core.soldering_iron1": "The Soldering Iron is a tool used for attaching Electron Tubes to Circuit Boards in order to manipulate how an Electrical Engine works or to program MultiFarms. As well as upgrading the Squeezer or Centrifuge.", + "for.gui.book.patchouli.entry.core.soldering_iron2": "Once Electron Tubes have been attached to Circuit Boards they cannot be removed, only replaced. The Circuit Boards are automatically crafted as soon as the basic recipe requirements are met, so it's best practice to place your Electron Tubes and then the Circuit Boards.", + + "for.gui.book.patchouli.entry.core.tubes": "Electron Tubes", + "for.gui.book.patchouli.entry.core.tubes1": "Electron Tubes can be attached to Circuit Boards using a Soldering Iron. They have many purposes displayed on the tooltip, which depend on the circuit type selected in the Soldering Iron. Once soldered, they cannot be removed from a Circuit Board.", + + "for.gui.book.patchouli.entry.core.worktable": "Worktable", + "block.forestry.worktable_tooltip": "There are still some scribbles on this.", + "for.gui.book.patchouli.entry.core.worktable1": "A manual crafting table which remembers the last nine used recipes. Left click one of the recipes shown in the right-hand side to automatically fill in the crafting grid. Right-click to lock a memorized recipe and prevent a newer recipe from bumping it off.", + "for.gui.book.patchouli.entry.core.worktable2": "Resources need to go into the internal inventory. The crafting matrix is only a visual representation.", + + "for.gui.book.patchouli.entry.core.wrench": "Wrench", + "for.gui.book.patchouli.entry.core.wrench1": "The wrench allows the player to rotate all forestry machines and engines.", + + "_comment": "Farming", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.control": "Farm Control", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.control1": "You can control which fields your farm works on by applying redstone signals to the control block. You can either shut down the whole farm by applying a redstone signal from top or below or you can disable a specific side by applying a redstone", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.control2": "signal on the matching side of the control block.", + + "for.gui.book.patchouli.entry.farming.structure.farm_structure.gearbox": "Farm Gearbox (Power)", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.gearbox1": "To power your Farm and have it automatically harvest crops, you will need at least one Farm Gearbox.$(br2)Farm operations can be hasted with additional Gearboxes.$(br2)$(#FC5454)Forge Energy$(br)Each Farm Gearbox requires Forge Energy (FE) in order to work. You can supply them, by connecting any FE power source.", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.gearbox2": "$(#A800A8)Speeding farm$(br)Each gearbox basically tells the farm to run 1 work unit, so multiple gearboxes tells the farm to do work more often.", + + "for.gui.book.patchouli.entry.farming.structure.farm_structure.hatch": "Farm Hatch (Pipe Connectivity)", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.hatch1": "You can supply and extract item from the Farm by using Farm Hatches that are connected to Pipe systems.", + + "for.gui.book.patchouli.entry.farming.structure.farm_structure": "Farm Structure", + "for.gui.book.patchouli.entry.farming.structure.farm_structure1": "The Farm Block is the main structural block of the Farm, and because the Farm is multi-block structure, you will need several of them, depending on how big you want it. The third layer of the farm must entirely consist of these. All other block in the structure are interchangeable with any of the other component block though.", + "for.gui.book.patchouli.entry.farming.structure.farm_structure2": "The Bricks in the recipe can be repaced with Stone Bricks (Any variation), Smooth/Chiseled Sandstone or Quartz. The chosen material will dictate what the Farm looks like. Different materials can be combined for decorative purposes.", + + "for.gui.book.patchouli.entry.farming.structure.farm_structure.valve": "Farm Valve (Hydration)", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.valve1": "Some farms require water for hydration purposes. Although you can do it manually by supplying it through liquid containers (such as cans), you can also automate the process by using Farm Valves.$(br2)By connecting a Buildcraft Waterproof Pipe into the Farm Valve and supplying Water, you can automatically fill the Farm's Water Tank.", + + "for.gui.book.patchouli.entry.farming.farm_configuration": "Farm Configuration", + "for.gui.book.patchouli.entry.farming.farm_configuration1": "$(l:farming/farm_configuration#2)> Arboretum$(/l)$(br)$(l:farming/farm_configuration#2)> Peat Bog$(/l)$(br)$(l:farming/farm_configuration#3)> Crop Farm$(/l)$(br)$(l:farming/farm_configuration#3)> Infernal Farm$(/l)$(br)$(l:farming/farm_configuration#4)> Shroom Farm$(/l)$(br)$(l:farming/farm_configuration#4)> Orchard$(/l)$(br)$(l:farming/farm_configuration#5)> Succulent Farm$(/l)$(br)$(l:farming/farm_configuration#5)> Reed Farm$(/l)$(br)$(l:farming/farm_configuration#6)> Gourd Farm$(/l)$(br)$(l:farming/farm_configuration#6)> Cocoa Farm$(/l)$(br)$(l:farming/farm_configuration#7)> Rubber Farm$(/l)$(br)$(l:farming/farm_configuration#7)> Red Orchid Farm$(/l)$(br)$(l:farming/farm_configuration#8)> Ender Farm$(/l)", + "for.gui.book.patchouli.entry.farming.farm_configuration2": "§nArboretum$(br)Tube: Golden Electron Tube$(br)Soil: Dirt, Humus$(br)Water: 10 mB$(br)Fertilizer: 30 mU$(br)Germlings: Saplings$(br)Harvest: Wood, Saplings, Apples$(br2)§nPeat Bog$(br)Tube: Obsidian Electron Tube$(br)Soil: Bog Earth$(br)Water: 20 mB$(br)Fertilizer: 10 mU$(br)Germlings: None$(br)Harvest: Peat, Dirt", + "for.gui.book.patchouli.entry.farming.farm_configuration3": "§nCrop Farm$(br)Tube: Bronze Electron Tube$(br)Soil: Dirt$(br)Water: 20 mB$(br)Fertilizer: 10 mU$(br)Germlings: Crop Seeds$(br)Harvest: Crops$(br2)§nInfernal Farm$(br)Tube: Blazing Electron Tube$(br)Soil: Soul Sand$(br)Water: None$(br)Fertilizer: 20 mU$(br)Germlings: Nether Wart$(br)Harvest: Nether Wart (Grown)", + "for.gui.book.patchouli.entry.farming.farm_configuration4": "§nShroom Farm$(br)Tube: Apatine Electron Tube$(br)Soil: Mycelium$(br)Water: 80 mB$(br)Fertilizer: 20 mU$(br)Germlings: Mushrooms$(br)Harvest: Large mushrooms$(br2)§nOrchard$(br)Tube: Emerald Electron Tube$(br)Soil: Dirt$(br)Water: 40$(br)Fertilizer: 10 mU$(br)Germlings: Trees (grown)$(br)Harvest: Any fruits", + "for.gui.book.patchouli.entry.farming.farm_configuration5": "§nSucculent Farm$(br)Tube: Copper Electron Tube$(br)Soil: Sand$(br)Water: 1 mB$(br)Fertilizer: 10 mU$(br)Germlings: Cactus$(br)Harvest: Cactus (3-tall)$(br2)§nReed Farm$(br)Tube: Tin Electron Tube$(br)Soil: Sand/Dirt$(br)Water: 20$(br)Fertilizer: 10 mU$(br)Germlings: Sugar Canes$(br)Harvest: Sugar Canes (3-tall)", + "for.gui.book.patchouli.entry.farming.farm_configuration6": "§nGourd Farm$(br)Tube: Lapis Electron Tube$(br)Soil: Dirt$(br)Water: 40 mB$(br)Fertilizer: 10 mU$(br)Germlings: Pumpkin/Melon Seeds$(br)Harvest: Pumpkins, Melons$(br2)§nCocoa Plantation$(br)Tube: Diamantine Electron Tube$(br)Soil: Jungle Wood$(br)Water: 20 mB$(br)Fertilizer: 120 mU$(br)Germlings: Cocoa Beans$(br)Harvest: Cocoa Plants", + "for.gui.book.patchouli.entry.farming.farm_configuration7": "§nRubber Plantation$(br)Tube: Rubberised Electron Tube$(br)Soil: Dirt$(br)Water: 5 mB$(br)Fertilizer: 10 mU$(br)Germlings: Rubber Saplings$(br)Harvest: Sticky Resin$(br2)§nRed Orchid Farm$(br)Tube: Orchid Electron Tube$(br)Soil: Redstone Ore$(br)Water: None$(br)Fertilizer: 20 mU$(br)Germlings: Red Orchid$(br)Harvest: Redstone", + "for.gui.book.patchouli.entry.farming.farm_configuration8": "§nEnder Farm$(br)Tube: Ender Electron Tube$(br)Soil: End Stone$(br)Water: None$(br)Fertilizer: 20 mU$(br)Germlings: Chorus Flower or Ender Lilly Seeds$(br)Harvest: Chorus Fruit & Chorus Flower or Ender Pearls", + + "for.gui.book.patchouli.entry.farming.farm_gui": "Farm GUI", + "for.gui.book.patchouli.entry.farming.farm_gui1": "$(l:farming/farm_gui#2)> I - Water Input Slot$(/l)$(br)$(l:farming/farm_gui#2)> II - Water Tank$(/l)$(br)$(l:farming/farm_gui#3)> III - Circuit Board Socket$(/l)$(br)$(l:farming/farm_gui#4)> IV - Fertilizer Slot$(/l)$(br)$(l:farming/farm_gui#4)> V - Soil Inventory$(/l)$(br)$(l:farming/farm_gui#5)> VI - Germlings Inventory$(/l)$(br)$(l:farming/farm_gui#5)> VII - Output Inventory$(/l)", + "for.gui.book.patchouli.entry.farming.farm_gui2": "The GUI is divided into seven areas:$(br2)$(bold)I - Water Input Slot$()$(br)Place Water Buckets/Cans/Capsules in here in order to fill the Water Tank (II).$(br2)$(bold)II - Water Tank$()$(br)This shows how much water the Multi-Farm currently has. It can be filled through (I) or through Farm Valve block.", + "for.gui.book.patchouli.entry.farming.farm_gui3": "$(bold)III - Circuit Board Socket$()$(br)This area shows the current configuration of the MultiFarm. It has a socket in the center for you to place (or remove, using a Soldering Iron) Circuit Boards in order to place Electron Tubes that will alter the Multi-Farm's behaviour. See Configuring the Farm for more information.", + "for.gui.book.patchouli.entry.farming.farm_gui4": "$(bold)IV - Fertilizer Slot$()$(br)Most farm configurations will need Fertilizer for operation. Place Fertilizer in here or pipe it into the Multi-Farm.$(br2)$(bold)V - Soil Inventory$()$(br)This is where you will place the necessary soil for the farm to either lay down the farmland (if it's a Managed Farm) or to replace decayed soil block.", + "for.gui.book.patchouli.entry.farming.farm_gui5": "$(bold)VI - Germlings Inventory$()$(br)This is where you will place the germlings (Saplings, Seeds, Cactus, etc.) for use in the farm.$(br2)$(bold)VII - Output Inventory$()$(br2)Any waste or harvested resources end here.", + + "for.gui.book.patchouli.entry.farming.farm_layout": "Farm Layouts", + "for.gui.book.patchouli.entry.farming.farm_layout1": "$(l:farming/farm_layout#2)> Small$(/l)$(br)$(l:farming/farm_layout#3)> Medium$(/l)$(br)$(l:farming/farm_layout#4)> Medium Large$(/l)$(br)$(l:farming/farm_layout#5)> Large$(/l)$(br)$(l:farming/farm_layout#6)> Very Large$(/l)$(br)", + "for.gui.book.patchouli.entry.farming.farm_layout2": "§nSmall$()$(br)W×L×H: 3×3×4$(br)Radius: 7 block$(br)Space (W×L): 17×17$(br)Farm block: 36$(br)Farm Land: 126", + "for.gui.book.patchouli.entry.farming.farm_layout3": "§nMedium$(br)W×L×H: 3×4×4$(br)Radius: 9 block$(br)Space (W×L): 21×22$(br)Farm block: 48$(br)Farm Land: 270", + "for.gui.book.patchouli.entry.farming.farm_layout4": "§nMedium Large$(br)W×L×H: 4×4×4$(br)Radius: 9 block$(br)Space (W×L): 22×22$(br)Farm block: 64$(br)Farm Land: 288", + "for.gui.book.patchouli.entry.farming.farm_layout5": "§nLarge$(br)W×L×H: 3×5×4$(br)Radius: 11 block$(br)Space (W×L): 25×27$(br)Farm block: 60$(br)Farm Land: 396", + "for.gui.book.patchouli.entry.farming.farm_layout6": "§nVery Large$(br)W×L×H: 5×5×4$(br)Radius: 11 block$(br)Space (W×L): 27×27$(br)Farm block: 100$(br)Farm Land: 440", + + "for.gui.book.patchouli.entry.farming.multi_farms": "Multi-Farms", + "for.gui.book.patchouli.entry.farming.multi_farms1": "Multi-Farms are multi-block structures that are built using special Farm block and building block (stones/bricks). The size of the farm can be modified in common.cfg by changing the I:size variable. By default this is set to 2.$(br2)(2 x (width of central structure x ) + width of central structure)", + "for.gui.book.patchouli.entry.farming.multi_farms2": "By default the smallest farm size is 15×15 while the largest is 25×25.$(br2)Multi-Farms also support specialized Farm block to add functionality, the Farm Gearbox being the only one required (as it's the only way to supply power to the multi-farm). There is also a Farm Valve, Farm Hatch and Farm Control. See Farm Structure for more information.", + + "_comment": "Genetics", + "for.gui.book.patchouli.entry.genetics.database": "Database", + "for.gui.book.patchouli.entry.genetics.database1": "The database is storage block for bees, trees, butterflies and other genetic items. It can store up to 136 different item stacks and has a search bar.$(br2)You can craft it using any two unique Forestry chests.", + + "for.gui.book.patchouli.entry.genetics.filter": "Genetic Filter", + "for.gui.book.patchouli.entry.genetics.filter1": "The genetic filter is a pipe block that can be used to sort item. It allows helpful sorting options for item passing passing through the pipe. The gui of the filter has six rows with seven item slots each and one filter slot, one row for each side of the filter.", + "for.gui.book.patchouli.entry.genetics.filter2": "The first slot at the left is a buffer slot. In this slot item get stored before they get transported in the direction of the row. The second slot is the filter slot, you can select a filter by clicking on the slot. The other six slots can be used to sort genetic item passing through the filter by the species of genetic individum. Each set of two slots, separated by a colored bar and with a 0-1 in brackets at the bottom, represents one type of the genetic individum.", + "for.gui.book.patchouli.entry.genetics.filter3": "There are two slots so that bees can be sorted by active and inactive traits. The species on the left side, with the 0 below it, is the active trait. The species on the right side, with the 1 below it, is the inactive trait. If one trait is not set, then any genetic item with the trait that is set will pass that direction. If there is more than one valid direction for an item to travel, then it will pick one at random.", + + "_comment": "Habitat Former", + "for.gui.book.patchouli.entry.habitat_former.climate_particles": "Climate Particles", + "for.gui.book.patchouli.entry.habitat_former.climate_particles1": "To visualize the change of the climate particles are spawned around the player if he is located in an area that currently is affected by a habitatformer. The particles have the color of the current climate in the area.", + + "for.gui.book.patchouli.entry.habitat_former.habitat_former": "Habitat Former", + "for.gui.book.patchouli.entry.habitat_former.habitat_former1": "The Habitat Former can be used to manipulate the climate in an specific region. The size (1-16) and the shape (square or circle) of the area can be change with the slider and the button on the upper left side of the gui.", + "for.gui.book.patchouli.entry.habitat_former.habitat_former2": "The former always tries to reach the targeted climate. It needs two things to reach this climate.$(br2)The first is a Fluid (water, lava or crushed ice) to change the humidity of the area.$(br2)The second is Energy (FE) to change the temperature of the area.$(br2)The former needs more resources (fluid/energy) for bigger areas.", + "for.gui.book.patchouli.entry.habitat_former.habitat_former3": "Currently there are 4 ways to select the targeted climate.$(br2)1. You can change the targeted climate by clicking on one of the bars in the upper center of the gui.$(br2)2. You can use one of the two text fields to type the targeted climate. (Number from 0 - 200)$(br2)3. You can select one of the default habitats next to the text fields.", + "for.gui.book.patchouli.entry.habitat_former.habitat_former4": "4. You can click with a bee in the hand on the slot with the shape of a hexagon next to the habitats. That changes the targeted climate automatically to the preferred climate of the bee.", + + "for.gui.book.patchouli.entry.habitat_former.habitat_screen": "Habitat Screen", + "for.gui.book.patchouli.entry.habitat_former.habitat_screen1": "The Habitat Screen can be used to get the climate at a position by right clicking on a block.", + "for.gui.book.patchouli.entry.habitat_former.habitat_screen2": "Additionally, you can link the screen to a habitat former by sneaking and right clicking the habitat former. After that you can enable and disable an area preview to see how big the area is that the former manipulates.", + + "_comment": "Mail", + "for.gui.book.patchouli.entry.mail.catalogue": "Catalogue", + "for.gui.book.patchouli.entry.mail.catalogue1": "Use the mail order catalogue to browse the trade stations available on your server. Clicking 'Use' will save the station's address and automatically fill it in the next time you open a letter for writing.", + + "for.gui.book.patchouli.entry.mail.letters": "Letters", + "for.gui.book.patchouli.entry.mail.letters1": "Letters can be used in a Mailbox to be sent to other mailboxes or Trade Stations. For a letter to be sent, you need to right click a mailbox with the letter in hand.", + "for.gui.book.patchouli.entry.mail.letters2": "For a letter to be able to be sent, you need $(l:mail/stamps)Stamps$(/l).", + + "for.gui.book.patchouli.entry.mail.mailbox": "Mailbox", + "for.gui.book.patchouli.entry.mail.mailbox1": "Mailboxes are a convenient, quick way to send mail between other players on a server. Letters inserted into a mailbox are rapidly transferred to the recipient's mailbox for pickup.", + "for.gui.book.patchouli.entry.mail.mailbox2": "Any player wishing to join the mailing network need only place a Mailbox down in the world. Usually, somewhere easily accessible and near their home is preferred. Letters may be simply notes getting sent between players, although it is a trivial matter to include several item in a mail package. These item will remain safely ensconced within the recipient's mailbox until such a time when the owner of the mailbox removes the item and opens the package.", + "for.gui.book.patchouli.entry.mail.mailbox3": "Mailboxes can be set to private, which will prevent other players from seeing what is inside a mailbox in addition to preventing them from breaking them.", + + "for.gui.book.patchouli.entry.mail.stamp_collector": "Stamp Collector", + "for.gui.book.patchouli.entry.mail.stamp_collector1": "The Stamp Collector is an admin machine that cannot be crafted.$(br2)As the name suggests, the 'Stamp Collector' collects all the stamps spent by players on server. Anyone who has permission to interact with it can get the spent stamps.", + + "for.gui.book.patchouli.entry.mail.stamps": "Stamps", + "for.gui.book.patchouli.entry.mail.stamps1": "The higher the value of the stamp, the more items you can attach to a letter. A single 1n stamp is sufficient to send a letter containing only text. Each item attached to a letter will require an additional stamp.", + + "for.gui.book.patchouli.entry.mail.trade_station": "Trade Station", + "for.gui.book.patchouli.entry.mail.trade_station1": "The trade station allows players on a server to easily setup a trade network using the mail system.", + + "_comment": "###################", + "_comment": "MULTIBLOCK", + "_comment": "###################", + "for.multiblock.error.notConnected": "The MultiBlock is not connected to a controller. This could be due to lag, or a bug. If the problem persists, try breaking and re-placing the block.", + "for.multiblock.error.invalid.interior": "(%s) - Block is not valid for use in the machine's interior.", + "for.multiblock.error.invalid.part": "A multiblock part is incompatible with this type (%s).", + "for.multiblock.error.small": "The multiblock is incomplete or too small. It must be at least %dx%dx%d in size.", + "for.multiblock.error.large.x": "The multiblock is too large, it may be at most %d block wide.", + "for.multiblock.error.large.y": "The multiblock is too large, it may be at most %d block high.", + "for.multiblock.error.large.z": "The multiblock is too large, it may be at most %d block deep.", + "for.multiblock.error.small.x": "The multiblock is too small, it must be at least %d block wide.", + "for.multiblock.error.small.y": "The multiblock is too small, it must be at least %d block high.", + "for.multiblock.error.small.z": "The multiblock is too small, it must be at least %d block deep.", + "for.multiblock.alveary.error.needSlabs": "The Alveary must have wooden slabs on top.", + "for.multiblock.alveary.error.needSpace": "The alveary needs space around the top for the bees to enter and exit.", + "for.multiblock.alveary.error.needPlainOnTop": "The Alveary must have plain alveary block for the top level.", + "for.multiblock.alveary.error.needPlainInterior": "The Alveary must have plain alveary block for the interior.", + "for.multiblock.farm.error.needPlainBand": "The Farm's third layer must use plain Farm Blocks.", + "for.multiblock.farm.error.needPlainInterior": "The Farm's interior must use plain Farm Blocks.", + "for.multiblock.farm.error.needGearbox": "The Farm requires at least one Farm Gearbox.", + "for.multiblock.alveary.type": "Alveary", + "for.multiblock.farm.type": "Farm", + "_comment": "###################", + "_comment": "ARBORICULTURE", + "_comment": "###################", + "entity.Villager.arborist": "Arborist", + "for.arboriculture.effect.none": "None", + "for.chat.command.forestry.tree.desc": "- %s : Treekeeping Commands", + "for.chat.command.forestry.tree.help": "Commands relating to trees.", + "for.chat.command.forestry.tree.format": "Format:/%s ", + "for.chat.command.forestry.tree.spawnTree.desc": "- %s : Spawn Tree", + "for.chat.command.forestry.tree.spawnTree.help": "Spawn a tree near the player.", + "for.chat.command.forestry.tree.spawnTree.format": "Format:/%s []", + "for.chat.command.forestry.tree.spawnForest.desc": "- %s : Spawn Forest", + "for.chat.command.forestry.tree.spawnForest.help": "Spawn a small forest of trees near the player.", + "for.chat.command.forestry.tree.spawnForest.format": "Format:/%s []", + "for.chat.command.forestry.tree.mode.desc": "- %s : Treekeeping Mode Commands", + "for.chat.command.forestry.tree.mode.help": "Commands relating to Treekeeping Modes.", + "for.chat.command.forestry.tree.mode.format": "Format: /%s ", + "for.chat.command.forestry.tree.mode.info.desc": "- %s : Treekeeping Mode Info", + "for.chat.command.forestry.tree.mode.info.help": "Information about current and available treekeeping modes.", + "for.chat.command.forestry.tree.mode.info.format": "Format: /%s ", + "for.chat.command.forestry.tree.mode.set.desc": "- %s : Treekeeping Mode Set", + "for.chat.command.forestry.tree.mode.set.help": "Set the treekeeping mode for world.", + "for.chat.command.forestry.tree.mode.set.format": "Format: /%s [] ", + "for.chat.command.forestry.tree.save.desc": "- %s : Save Treekeeping Statistics", + "for.chat.command.forestry.tree.save.help": "Save treekeeping statistics to file.", + "for.chat.command.forestry.tree.save.format": "Format: /%s []", + "for.chat.command.forestry.tree.save.stats": "Treekeeping statistics for %s on %s:", + "allele.forestry.tree_species.oak.desc": "Common tree species whose apple-bearing properties are the subject of much song and dance.|Codex Lignum", + "allele.forestry.tree_species.birch.desc": "Widespread birch tree, which tend to vary noticeably in height.|Codex Lignum", + "allele.forestry.tree_species.lime.desc": "Tall, deciduous tree that can tolerant many different conditions. Has a noticeably strong scent.|Codex Lignum", + "allele.forestry.tree_species.sour_cherry.desc": "Small tree. In its natural form it will bear cherries which will need to undergo a ripening period.|Codex Lignum", + "allele.forestry.tree_species.walnut.desc": "Tall, deciduous tree with large trunk. Naturally occurring specimens produce an edible nut that has a rich flavour.|Codex Lignum", + "allele.forestry.tree_species.chestnut.desc": "Tall, deciduous tree with large trunk. Naturally occurring specimens produce an edible nut that is highly nourishing. Will only thrive in temperate climates.|Codex Lignum", + "allele.forestry.tree_species.pear.desc": "Small, deciduous tree. Naturally occurring specimens produce a fruit not too dissimilar from an apple.|Codex Lignum", + "allele.forestry.tree_species.plum.desc": "Small, deciduous, fruit-bearing tree. Naturally occurring specimens produce a fruit that is firm but juicy. Will only thrive in temperate climates.|Codex Lignum", + "allele.forestry.tree_species.feijoa.desc": "Small, deciduous, fruit-bearing tree. Naturally occurring specimens produce small, aromatic fruit with a tart flavour. Will only thrive in temperate climates.|Codex Lignum", + "allele.forestry.tree_species.elm.desc": "Large, deciduous tree with a broad, rounded canopy. Easily recognisable by its striking golden-yellow foliage.|Codex Lignum", + "allele.forestry.tree_species.maple.desc": "Tall, deciduous tree with broad foliage. The sap has a very strong, sweet scent.|Codex Lignum", + "allele.forestry.tree_species.beech.desc": "Large tree with a tall, rounded canopy. Its striking deep red foliage tends to not drop as the seasons change.|Codex Lignum", + "allele.forestry.tree_species.poplar.desc": "Deciduous tree with small, rounded foliage. Grows quite tall and thin, making it ideal for ornamental purposes.|Codex Lignum", + "allele.forestry.tree_species.dark_oak.desc": "Short, deciduous tree with a large trunk. Incredibly hardy, and tolerant of almost all conditions and climates.|Codex Lignum", + "allele.forestry.tree_species.willow.desc": "Large, deciduous and fast-growing tree. The canopy is comprised of many long and thin branches that give way easily. Will only thrive in damp climates.|Codex Lignum", + "allele.forestry.tree_species.cherry.desc": "Small flowering tree with abundant pink flowers. Unlike most members of the prunus genus, naturally occurring specimens do not produce any edible fruit. |Codex Lignum", + "allele.forestry.tree_species.dogwood.desc": "Small flowing tree with a short and wide canopy. Its many white flowers are comprised of four bracts, rather than petals.|Codex Lignum", + "allele.forestry.tree_species.jacaranda.desc": "Small flowering tree with striking violet flowers. Will thrive in temperate or tropical climates.|Codex Lignum", + "allele.forestry.tree_species.ginkgo.desc": "An ancient tree that, while slow to grow and difficult to cultivate, being preserved in amber has caused this tree to build up a high sap content.|Codex Lignum", + "allele.forestry.tree_species.spruce.desc": "Large and slow growing trees with scruffy foliage. Specimens are versatile and resilient, particularly to cold, dry climates.|Codex Lignum", + "allele.forestry.tree_species.larch.desc": "Tall, deciduous conifer with broad, irregular foliage. While hardy and resilient, is also favourable for ornamental use.|Codex Lignum", + "allele.forestry.tree_species.pine.desc": "Large and tall conifer, named after its heavy wood. The bark is has a distinct, rust-like colour.|Codex Lignum", + "allele.forestry.tree_species.fir.desc": "A moderately-sized evergreen conifer with dense, conic foliage. Favoured for ornamental purposes, especially during the height of winter.|Codex Lignum", + "allele.forestry.tree_species.macrocarpa.desc": "Large, evergreen conifers. Strong winds during growth tend to cause specimens to have flat canopies and twisted branches. |Codex Lignum", + "allele.forestry.tree_species.sequoia.desc": "Towering conifers with remarkably straight trunks. Specimens have been observed to live for thousands of years.|Codex Lignum", + "allele.forestry.tree_species.giant_sequoia.desc": "Giant, towering conifers, and some of the largest trees in the world. Will only thrive in cold climates.|Codex Lignum", + "allele.forestry.tree_species.pewen.desc": "Tall, evergreen trees with a distinct canopy shape. Often also referred to as a 'Monkey Puzzle.' Will only thrive in cold climates.|Codex Lignum", + "allele.forestry.tree_species.kauri.desc": "A towering conifer with smooth bark, and an imposing, irregular canopy. Will only thrive in cold climates.|Codex Lignum", + "allele.forestry.tree_species.jungle.desc": "Small, evergreen trees found naturally in tropical climates. Naturally occurring specimens grow cocoa beans in abundance on their branches.|Codex Lignum", + "allele.forestry.tree_species.teak.desc": "Large, deciduous tropical tree with a hard, high-quality wood. Freshly cut wood has a leather-like scent.|Codex Lignum", + "allele.forestry.tree_species.kapok.desc": "Very tall tropical tree. Specimens trunks and branches are adorned with large thorns. This species is among the largest trees in the world. |Codex Lignum", + "allele.forestry.tree_species.balsa.desc": "Tall tree that grows extremely fast, though has a short lifespan. The wood is incredibly soft and light-weight.|Codex Lignum", + "allele.forestry.tree_species.orange.desc": "Small tropical tree. Naturally occurring specimens produce a fruit which is sweet and juicy, and a great source of vitamins.|Codex Lignum", + "allele.forestry.tree_species.ebony.desc": "Large subtropical rainforest tree with a deep, black timber. Naturally occuring specimens have a thick trunk and a comparatively tall and narrow canopy.|Codex Lignum", + "allele.forestry.tree_species.greenheart.desc": "Tall, evergreen trees with valuable timber. Its wood and bark are pleasantly scented. |Codex Lignum", + "allele.forestry.tree_species.ipe.desc": "Small, tropical and deciduous tree which blossoms with striking golden flowers. While it grows slowly, it is resilient and long-lasting. Will only thrive in tropical climates.|Codex Lignum", + "allele.forestry.tree_species.lemon.desc": "Small, tropical tree. These trees are not a naturally occurring species, so in actual fact, life did not give us lemons. |Codex Lignum", + "allele.forestry.tree_species.zebrano.desc": "Tall, tropical tree that produces a light timber with distinct dark streaks. Will only thrive in tropical climates.|Codex Lignum", + "allele.forestry.tree_species.mahogany.desc": "Tall, tropical tree with a strong timber with rich colour. Will only thrive in tropical climates.|Codex Lignum", + "allele.forestry.tree_species.coconut.desc": "Tall, tropical palm tree. Naturally occurring specimens produce fruit, which, despite the name, are drupes, rather than nuts. Will only thrive in tropical climates.|Codex Lignum", + "allele.forestry.tree_species.papaya.desc": "Small, tropical tree with few branches. Naturally occurring specimens produce an incredibly nourishing fruit. Will only thrive in tropical climates.|Codex Lignum", + "allele.forestry.tree_species.acacia.desc": "Small desert tree found in abundance in savannah-like regions. Tolerates dry climates but still susceptible to bushfires.|Codex Lignum", + "allele.forestry.tree_species.camelthorn.desc": "Small, slow-growing desert tree that is resilient to almost all conditions. Produces an incredibly dense and hardy timber.|Codex Lignum", + "allele.forestry.tree_species.padauk.desc": "Tall, evergreen desert tree with a broad canopy and a durable, orange-red timber. It has a variety of medicinal uses.|Codex Lignum", + "allele.forestry.tree_species.cocobolo.desc": "Tall tree with rich red wood that is highly valuable and has many applications. Its value has led to a decline in this species' population.|Codex Lignum", + "allele.forestry.tree_species.wenge.desc": "Short and wide rainforest tree with a heavy and hard timber that is useful for a variety of applications.|Codex Lignum", + "allele.forestry.tree_species.baobab.desc": "Tall tree with a broad canopy. Their thick trunks can store thousands of litres of water, and produce a spongy wood. Will only thrive in arid climates.|Codex Lignum", + "allele.forestry.tree_species.mahoe.desc": "Short, fast-growing tree with striking and durable timber. Will only thrive in arid climates.|Codex Lignum", + "allele.forestry.tree_species.date.desc": "Slow-glowing palm tree. Naturally occurring specimens produce bunches of small, sweet fruits. Will only thrive in arid climates.|Codex Lignum", + "allele.forestry.tree_species.olive.desc": "Short evergreen tree. Naturally occurring specimens produce an abundance of fruit with high oil content. Will only thrive in arid climates.|Codex Lignum", + "for.family.jungle": "Jungle", + "for.family.nuts": "Nuts", + "for.family.pomes": "Pomes", + "for.family.prunes": "Prunes", + "allele.forestry.fruits.fruit_apple": "Apple", + "allele.forestry.fruits.fruit_cherry": "Cherry", + "allele.forestry.fruits.fruit_chestnut": "Chestnut", + "allele.forestry.fruits.fruit_cocoa": "Cocoa", + "allele.forestry.fruits.fruit_dates": "Dates", + "allele.forestry.fruits.fruit_lemon": "Lemon", + "allele.forestry.fruits.fruit_none": "None", + "allele.forestry.fruits.fruit_papaya": "Papaya", + "allele.forestry.fruits.fruit_plum": "Plum", + "allele.forestry.fruits.fruit_walnut": "Walnut", + "allele.forestry.fruits.fruit_coconut": "Coconut", + "allele.forestry.fruits.fruit_orange": "Orange", + "allele.forestry.fruits.fruit_feijoa": "Feijoa", + "allele.forestry.fruits.fruit_pear": "Pear", + "allele.forestry.fruits.fruit_olive": "Olive", + "for.gui.family": "Family", + "chromosome.forestry.fireproof": "Fireproof", + "chromosome.forestry.fruits": "Fruits", + "chromosome.forestry.girth": "Girth", + "chromosome.forestry.height": "Height", + "for.gui.maturity": "Matures", + "for.gui.native": "Soil", + "chromosome.forestry.saplings": "Saplings", + "chromosome.forestry.sappiness": "Sappiness", + "for.gui.supports": "Supports", + "chromosome.forestry.yield": "Yield", + "for.gui.combustibility": "Combustibility", + "for.gui.carbonization": "Carbonization", + "for.trees.grammar.blossom.type": "Blossom", + "for.trees.grammar.blossom": "%1$s %2$s", + "for.trees.grammar.germling.type": "Germling", + "for.trees.grammar.germling": "%1$s %2$s", + "for.trees.grammar.pollen.type": "Pollen", + "for.trees.grammar.pollen": "%1$s %2$s", + "for.trees.grammar.sapling.type": "Sapling", + "for.trees.grammar.sapling": "%1$s %2$s", + "for.trees.grammar.leaves.type": "Leaves", + "for.trees.grammar.leaves": "%1$s %2$s", + "for.trees.grammar.pile.type": "Wood Pile", + "for.trees.grammar.pile": "%1$s %2$s", + "block.forestry.log_pile": "Log Pile", + "block.forestry.decorative_log_pile": "Decorative Log Pile", + "block.forestry.ash_block": "Ash Block", + "block.forestry.charcoal_block": "Block of Charcoal", + "for.trees.hybrid": "%1$s-%2$s Hybrid", + "allele.forestry.tree_species.acacia": "Acacia", + "allele.forestry.tree_species.oak": "Apple Oak", + "allele.forestry.tree_species.balsa": "Balsa", + "allele.forestry.tree_species.mahoe": "Blue Mahoe", + "allele.forestry.tree_species.pine": "Ponderosa Pine", + "allele.forestry.tree_species.sequoia": "Coast Sequoia", + "allele.forestry.tree_species.walnut": "Common Walnut", + "allele.forestry.tree_species.dark_oak": "Dark Oak", + "allele.forestry.tree_species.date": "Date Palm", + "allele.forestry.tree_species.camelthorn": "Camelthorn", + "allele.forestry.tree_species.giant_sequoia": "Giant Sequoia", + "allele.forestry.tree_species.baobab": "Grandidier's Baobab", + "allele.forestry.tree_species.elm": "Golden Elm", + "allele.forestry.tree_species.cherry": "Cherry Blossom", + "allele.forestry.tree_species.sour_cherry": "Sour Cherry", + "allele.forestry.tree_species.jungle": "Jungle", + "allele.forestry.tree_species.kapok": "Kapok", + "allele.forestry.tree_species.lemon": "Lemon", + "allele.forestry.tree_species.larch": "Mundane Larch", + "allele.forestry.tree_species.ebony": "Myrtle Ebony", + "allele.forestry.tree_species.papaya": "Papaya", + "allele.forestry.tree_species.plum": "Plum", + "allele.forestry.tree_species.spruce": "Black Spruce", + "allele.forestry.tree_species.birch": "Silver Birch", + "allele.forestry.tree_species.lime": "Silver Lime", + "allele.forestry.tree_species.greenheart": "Greenheart", + "allele.forestry.tree_species.maple": "Sugar Maple", + "allele.forestry.tree_species.chestnut": "Sweet Chestnut", + "allele.forestry.tree_species.teak": "Teak", + "allele.forestry.tree_species.wenge": "Wenge", + "allele.forestry.tree_species.poplar": "White Poplar", + "allele.forestry.tree_species.willow": "White Willow", + "allele.forestry.tree_species.mahogany": "Mahogany", + "allele.forestry.tree_species.ipe": "Yellow Ipe", + "allele.forestry.tree_species.padauk": "Padauk", + "allele.forestry.tree_species.cocobolo": "Cocobolo", + "allele.forestry.tree_species.zebrano": "Zebrano", + "allele.forestry.tree_species.fir": "Balsam Fir", + "allele.forestry.tree_species.coconut": "Coconut", + "allele.forestry.tree_species.beech": "Copper Beech", + "allele.forestry.tree_species.feijoa": "Feijoa", + "allele.forestry.tree_species.dogwood": "Flowering Dogwood", + "allele.forestry.tree_species.ginkgo": "Ginkgo", + "allele.forestry.tree_species.jacaranda": "Jacaranda", + "allele.forestry.tree_species.pewen": "Pewen", + "allele.forestry.tree_species.macrocarpa": "Macrocarpa", + "allele.forestry.tree_species.olive": "Olive", + "allele.forestry.tree_species.orange": "Sweet Orange", + "allele.forestry.tree_species.pear": "D'Anjou Pear", + "allele.forestry.tree_species.kauri": "Kauri", + "for.trees.woodType.larch": "Larch", + "for.trees.woodType.teak": "Teak", + "for.trees.woodType.acacia_desert": "Camelthorn", + "for.trees.woodType.lime": "Lime", + "for.trees.woodType.chestnut": "Chestnut", + "for.trees.woodType.wenge": "Wenge", + "for.trees.woodType.baobab": "Baobab", + "for.trees.woodType.sequoia": "Sequoia", + "for.trees.woodType.kapok": "Kapok", + "for.trees.woodType.ebony": "Ebony", + "for.trees.woodType.elm": "Elm", + "for.trees.woodType.mahogany": "Mahogany", + "for.trees.woodType.balsa": "Balsa", + "for.trees.woodType.willow": "Willow", + "for.trees.woodType.walnut": "Walnut", + "for.trees.woodType.greenheart": "Greenheart", + "for.trees.woodType.cherry": "Cherry", + "for.trees.woodType.hill_cherry": "Sour Cherry", + "for.trees.woodType.mahoe": "Mahoe", + "for.trees.woodType.poplar": "Poplar", + "for.trees.woodType.palm": "Date", + "for.trees.woodType.papaya": "Papaya", + "for.trees.woodType.pine": "Pine", + "for.trees.woodType.plum": "Plum", + "for.trees.woodType.maple": "Maple", + "for.trees.woodType.citrus": "Lemon", + "for.trees.woodType.giganteum": "Giant Sequoia", + "for.trees.woodType.ipe": "Ipe", + "for.trees.woodType.padauk": "Padauk", + "for.trees.woodType.cocobolo": "Cocobolo", + "for.trees.woodType.zebrawood": "Zebrano", + "for.trees.woodType.fir": "Fir", + "for.trees.woodType.coconut": "Coconut", + "for.trees.woodType.beech": "Beech", + "for.trees.woodType.feijoa": "Feijoa", + "for.trees.woodType.dogwood": "Dogwood", + "for.trees.woodType.ginkgo": "Ginkgo", + "for.trees.woodType.jacaranda": "Jacaranda", + "for.trees.woodType.pewen": "Pewen", + "for.trees.woodType.macrocarpa": "Macrocarpa", + "for.trees.woodType.olive": "Olive", + "for.trees.woodType.orange": "Orange", + "for.trees.woodType.pear": "Pear", + "for.trees.woodType.kauri": "Kauri", + "block.forestry.fireproof": "%1$s (Fireproof)", + "item.forestry.grafter": "Grafter", + "item.forestry.proven_grafter": "Proven Grafter", + "block.forestry.arborists_chest": "Arborist's Chest", + "item.forestry.arborists_backpack": "Arborist's Backpack", + "block.forestry.saplingGE": "Sapling", + "block.forestry.leaves": "Leaves", + "block.forestry.pods": "Pod", + "_comment": "###################", + "_comment": "FARMING", + "_comment": "###################", + "farm.forestry.grammar.manual": "Manual %1$s", + "farm.forestry.grammar.managed": "Managed %1$s", + "farm.forestry.arboretum": "Arboretum", + "farm.forestry.arboreal": "Arboretum", + "farm.forestry.crops": "Crop Farm", + "farm.forestry.shroom": "Shroom Farm", + "farm.forestry.succulentes": "Succulent Farm", + "farm.forestry.peat": "Peat Bog", + "farm.forestry.infernal": "Infernal Farm", + "farm.forestry.poales": "Reed Farm", + "farm.forestry.orchard": "Orchard", + "farm.forestry.gourd": "Gourd Farm", + "farm.forestry.cocoa": "Cocoa Plantation", + "farm.forestry.ender": "Ender Farm", + "farm.forestry.orchid": "Orchid Farm", + "farm.forestry.rubber": "Rubber Plantation", + "for.gui.farm.title": "Farm", + "for.gui.hydr.heat": "By Heat", + "for.gui.hydr.humid": "By Humidity", + "for.gui.hydr.overall": "Overall", + "for.gui.hydr.rainfall": "By Rainfall", + "for.gui.hydration": "Hydration Required", + "for.hints.circuitboard.desc": "Use a soldering iron to turn your tree farm into any kind of farm you like.", + "for.hints.circuitboard.tag": "Program your farms!", + "for.hints.farmgui.desc": "Soil goes into the left slots, seeds or saplings into the right slots of the reservoir on the top right part.", + "for.hints.farmgui.tag": "Soil goes left, seeds go right!", + "for.hints.farmland.desc": "Smooth sandstone, bricks or stone bricks create a platform the farm will build on.", + "for.hints.farmland.tag": "Lay out your farmland!", + "for.hints.fertilizer.desc": "All farms need fertilizer to work. Compost or mulch will not suffice.", + "for.hints.fertilizer.tag": "Fertilizer needed!", + "for.hints.gearbox.desc": "Use gearboxes to attach engines or power lines to your farm.", + "for.hints.gearbox.tag": "Supply power!", + "for.hints.hatch.desc": "Hatches are a pipe or tube's best friend. Use them to automate transport.", + "for.hints.hatch.tag": "Batten down the hatches!", + "for.hints.manualfarms.desc": "Apart from the automatic farms there are manual farms which will only maintain the farm, but not build it.", + "for.hints.manualfarms.tag": "Manual farms!", + "for.hints.valve.desc": "Almost all farms require water. Use valve block for automation.", + "for.hints.valve.tag": "Supply water!", + "for.trigger.lowFertilizer": "Fertilizer", + "for.trigger.lowLiquid": "Water Tank", + "for.trigger.lowSoil": "Soil", + "block.forestry.farm.tooltip": "Multi-Block: 3x4x3 - 5x4x5", + "block.forestry.farm.material.tooltip": "Material:", + "block.forestry.farm_plain": "Farm Block", + "block.forestry.farm_band": "Farm Block", + "block.forestry.farm_gearbox": "Farm Gearbox", + "block.forestry.farm_hatch": "Farm Hatch", + "block.forestry.farm_valve": "Farm Valve", + "block.forestry.farm_control": "Farm Control", + "block.forestry.mushroom.0": "Mushroom", + "block.forestry.mushroom.1": "Mushroom", + "_comment": "###################", + "_comment": "CULTIVATION", + "_comment": "###################", + "block.forestry.arboretum": "Arboretum", + "block.forestry.arboretum.tooltip": "Tree Farm", + "block.forestry.farm_crops": "Farm", + "block.forestry.farm_crops.tooltip": "Crop Farm", + "block.forestry.farm_mushroom": "Mushroom Farm", + "block.forestry.farm_nether": "Infernal Farm", + "block.forestry.farm_nether.tooltip": "Netherwart Farm", + "block.forestry.farm_gourd": "Gourd Farm", + "block.forestry.farm_gourd.tooltip": "Melon and Pumpkin Farm", + "block.forestry.farm_ender": "Ender Farm", + "block.forestry.farm_ender.tooltip": "Chorus Flower and Ender Lily Farm", + "block.forestry.peat_bog": "Peat Bog", + "block.forestry.peat_bog.tooltip": "Peat Farm", + "block.forestry.plantation": "Rubber Farm", + "item.forestry.flexible_casing": "Flexible Casing", + "block.forestry.planter.manual": "%s (Manual)", + "block.forestry.planter.managed": "%s (Managed)", + "for.gui.planter.north": "N", + "for.gui.planter.south": "S", + "for.gui.planter.east": "E", + "for.gui.planter.west": "W", + "_comment": "###################", + "_comment": "CLIMATOLAGY", + "_comment": "###################", + "block.forestry.habitat_former": "Habitat Former", + "item.forestry.habitat_screen": "Habitat Screen", + "for.gui.habitat_former.climate.target": "Targeted: %s", + "for.gui.habitat_former.climate.value": "Value: %s", + "for.gui.habitat_former.climate.default": "Default: %s", + "for.gui.habitat_former.climate.temperature": "Temperature", + "for.gui.habitat_former.climate.humidity": "Humidity", + "for.gui.habitat_former.climate.habitats": "Habitats", + "for.gui.habitat_former.climate.selection": "Selection", + "for.gui.habitat_former.climate.range": "Range", + "for.gui.habitat_former.climate.range.block": "%s block", + "for.gui.habitat_former.climate.circle.enabled": "Circular Mode Enabled", + "for.gui.habitat_former.climate.circle.disabled": "Circular Mode Disabled", + "for.gui.habitat_former.climate.preview.enabled": "Preview Mode Enabled", + "for.gui.habitat_former.climate.preview.disabled": "Preview Mode Disabled", + "for.gui.habitat_former": "Habitat Former", + "for.gui.habitat_former.range": "Range", + "for.gui.habitat_former.resources": "Resources", + "for.gui.habitat_former.speed": "Speed", + "for.habitat_screen.mode.active": "Preview Mode: Active", + "for.habitat_screen.mode.inactive": "Preview Mode: Inactive", + "for.habitat_screen.state.linked": "Position '%s, %s, %s', Dimension '%s'", + "for.habitat_screen.state.fail": "Not Linked", + "for.habitat_screen.temperature": "Temperature: %s", + "for.habitat_screen.humidity": "Humidity: %s", + "for.habitat_screen.status.state": "Temperature: %s, Humidity: %s", + "for.habitat_screen.status.nostate": "No State Found", + "for.hints.formergui.tag": "Click and done!", + "for.hints.formergui.desc": "You can use the habitat buttons, the two climate bars in the upper center or the two text fields to change the targeted climate.", + "for.hints.formerresources.tag": "What do you need?", + "for.hints.formerresources.desc": "The habitat former uses energy to alter its temperature. And fluids like lava, water or crushed ice to alter its humidity and a small amount of its temperature.", + "for.hints.formersettings.tag": "Everything you want", + "for.hints.formersettings.desc": "Additional to the other options you can use the slot next to the habitat buttons to change the targeted climate to the preferred climate of a bee. Simply click with a bee on it.", + "errors.forestry.wrong_resource.desc": "Wrong Resource", + "errors.forestry.wrong_resource.help": "The habitat former cannot reach the targeted humidity with the inserted fluid.", + "_comment": "###################", + "_comment": "LEPIDOPTEROLOGY", + "_comment": "###################", + "for.chat.command.forestry.butterfly.desc": "- %s : Butterfly Commands", + "for.chat.command.forestry.butterfly.help": "Various commands related to butterflies", + "for.chat.command.forestry.butterfly.format": "Format: /%s ", + "for.chat.command.forestry.butterfly.kill.desc": "- %s : Kills all Butterflies", + "for.chat.command.forestry.butterfly.kill.help": "Kills all Butterflies in loaded chunks", + "for.chat.command.forestry.butterfly.kill.format": "Format: /%s []", + "for.chat.command.forestry.butterfly.kill.response": "Killed %d butterflies", + "for.butterflies.hybrid": "Hybrid: %PRIMARY-%SECONDARY", + "for.butterflies.grammar.butterfly.type": "Butterfly", + "for.butterflies.grammar.butterfly": "%1$s %2$s", + "for.butterflies.grammar.serum.type": "Serum", + "for.butterflies.grammar.serum": "%1$s %2$s", + "for.butterflies.grammar.caterpillar.type": "Caterpillar", + "for.butterflies.grammar.caterpillar": "%1$s %2$s", + "for.butterflies.grammar.cocoon.type": "Cocoon", + "for.butterflies.grammar.cocoon": "%1$s %2$s", + "allele.forestry.butterfly_species.brimstone_moth": "Brimstone Moth", + "allele.forestry.butterfly_species.latticed_heath": "Latticed Heath", + "allele.forestry.butterfly_species.blue_duke": "Blue Duke", + "allele.forestry.butterfly_species.mbluemorpho": "Menelaus Blue Morpho", + "allele.forestry.butterfly_species.pbluemorpho": "Peleides Blue Morpho", + "allele.forestry.butterfly_species.rbluemorpho": "Rhetenor Blue Morpho", + "allele.forestry.butterfly_species.blue_wing": "Blue Wing", + "allele.forestry.butterfly_species.comma": "Comma", + "allele.forestry.butterfly_species.diana_fritillary": "Diana Fritillary", + "allele.forestry.butterfly_species.glasswing": "Glasswing", + "allele.forestry.butterfly_species.glassy_tiger": "Glassy Tiger", + "allele.forestry.butterfly_species.leopard_lacewing": "Leopard Lacewing", + "allele.forestry.butterfly_species.malachite": "Malachite", + "allele.forestry.butterfly_species.monarch": "Monarch", + "allele.forestry.butterfly_species.batesia": "Painted Beauty", + "allele.forestry.butterfly_species.postman": "Postman", + "allele.forestry.butterfly_species.speckled_wood": "Speckled Wood", + "allele.forestry.butterfly_species.cspeckled_wood": "Canary Speckled Wood", + "allele.forestry.butterfly_species.mspeckled_wood": "Madeiran Speckled Wood", + "allele.forestry.butterfly_species.emerald_peacock": "Emerald Peacock", + "allele.forestry.butterfly_species.black_swallow": "Black Swallowtail", + "allele.forestry.butterfly_species.citrus_swallow": "Citrus Swallowtail", + "allele.forestry.butterfly_species.spicebush_swallow": "Spicebush Swallowtail", + "allele.forestry.butterfly_species.thoas_swallow": "Thoas Swallowtail", + "allele.forestry.butterfly_species.zebra_swallow": "Zebra Swallowtail", + "allele.forestry.butterfly_species.brimstone": "Brimstone", + "allele.forestry.butterfly_species.cabbage_white": "Cabbage White", + "allele.forestry.butterfly_species.gozora_azure": "Gozora Azure", + "allele.forestry.butterfly_species.aurora": "Orange Tip", + "allele.forestry.butterfly_species.palaeno_sulphur": "Palaeno Sulphur", + "allele.forestry.butterfly_species.clouded_yellow": "Clouded Yellow", + "allele.forestry.butterfly_species.reseda": "Eastern Bath White", + "allele.forestry.butterfly_species.spring_azure": "Holly Blue", + "allele.forestry.butterfly_species.atlas": "Atlas Moth", + "allele.forestry.butterfly_species.bombyx_mori": "Bombyx Mori Moth", + "for.gui.loot.butterfly": "Possible Butterfly Loot", + "for.gui.loot.caterpillar": "Possible Caterpillar Loot", + "for.gui.loot.cocoon": "Possible Cocoon Loot", + "for.lepidopterology.effect.none": "None", + "item.forestry.lepidopterists_backpack": "Lepidopterist's Backpack", + "item.forestry.moth": "Moth", + "block.forestry.lepidopterists_chest": "Lepidopterist's Chest", + "_comment": "###################", + "_comment": "MAIL", + "_comment": "###################", + "for.chat.mail.already.mailed": "Cannot resend letter.", + "for.chat.command.forestry.mail.desc": "- %1$s : Mail System Commands", + "for.chat.command.forestry.mail.help": "Various commands related to the mail system", + "for.chat.command.forestry.mail.format": "Format: /%1$s ", + "for.chat.command.forestry.mail.trades.desc": "- %1$s : A list of all trade stations.", + "for.chat.command.forestry.mail.trades.help": "Lists all trade stations and their available trades.", + "for.chat.command.forestry.mail.trades.format": "Format: /%1$s", + "for.chat.command.forestry.mail.virtualize.desc": "- %1$s : Toggle virtual mode on a specified trade station.", + "for.chat.command.forestry.mail.virtualize.help": "Toggles virtual mode on a specified trade station. This mode does not consume item.", + "for.chat.command.forestry.mail.virtualize.format": "Format: /%1$s ", + "for.chat.command.forestry.mail.virtualize.no_tradestation": "No trade station by the name of '%1$s' was found.", + "for.chat.command.forestry.mail.virtualize.set": "Set virtualization for '%1$s' to %2$s.", + "for.chat.mail.insufficient.buffer": "Trade station is full.", + "for.chat.mail.insufficient.offer": "Trade station demands more.", + "for.chat.mail.insufficient.paper": "Trade station ran out of paper.", + "for.chat.mail.insufficient.stamps": "Trade station ran out of stamps.", + "for.chat.mail.insufficient.trade.good": "Trade station has run out of supplies.", + "for.chat.mail.mailbox.full": "Recipient's mailbox is full.", + "for.chat.mail.not.mailable": "Letter is not sendable.", + "for.chat.mail.not.postpaid": "Letter is not sufficiently stamped.", + "for.chat.mail.no.mailbox": "Recipient has no mailbox.", + "for.chat.mail.ok": "Trade is available.", + "for.chat.mail.response.not.mailable.format": "Trade station cannot send the response letter. %1$s", + "for.chat.mail.wrongstacksize": "Can only write one letter at a time.", + "for.gui.mail.address.copy": "Use", + "for.gui.mail.catalogue.close": "Close", + "for.gui.mail.catalogue.trade": "Trade", + "for.gui.mail.catalogue.save_info": "Saved address. Send a letter to trade with it!", + "for.gui.mail.filter.all": "All", + "for.gui.mail.filter.offline": "Offline", + "for.gui.mail.filter.online": "Online", + "for.gui.mail.notrades": "No trades available.", + "for.gui.mail.tradefor": "for", + "for.gui.mail.willtrade": "%1$s will trade", + "item.forestry.catalog.tooltip": "Lists all available Trade Station trades.", + "_comment": "###################", + "_comment": "PIPES", + "_comment": "###################", + "item.PipeitemPropolis": "Apiarist's Pipe", + "block.forestry.genetic_filter": "Genetic Filter", + "block.forestry.genetic_filter.0": "Genetic Filter", + "for.gui.filter.seletion": "Filter Selection", + "for.gui.filter.forestry.default.anything": "Anything", + "for.gui.filter.forestry.default.closed": "Closed", + "for.gui.filter.forestry.default.item": "item", + "for.gui.filter.forestry.default.cave": "Cave-Dwellers", + "for.gui.filter.forestry.default.flyer": "Strong Flyers", + "for.gui.filter.forestry.default.nocturnal": "Nocturnal", + "for.gui.filter.forestry.default.pure_breed": "Pure-Bred", + "for.gui.filter.forestry.default.pure_cave": "Pure Cave-Dwellers", + "for.gui.filter.forestry.default.pure_flyer": "Pure Flyers", + "for.gui.filter.forestry.default.pure_nocturnal": "Pure Nocturnal", + "for.gui.filter.forestry.apiculture.bee": "Any Bees", + "for.gui.filter.forestry.apiculture.queen": "Queen", + "for.gui.filter.forestry.apiculture.drone": "Drones", + "for.gui.filter.forestry.apiculture.princess": "Princesses", + "for.gui.filter.forestry.arboriculture.tree": "Any Tree", + "for.gui.filter.forestry.arboriculture.sapling": "Sapling", + "for.gui.filter.forestry.arboriculture.pollen": "Pollen", + "for.gui.filter.forestry.lepidopterology.flutter": "Any Butterfly", + "for.gui.filter.forestry.lepidopterology.butterfly": "Butterfly", + "for.gui.filter.forestry.lepidopterology.caterpillar": "Caterpillar", + "for.gui.filter.forestry.lepidopterology.serum": "Serum", + "for.gui.filter.forestry.lepidopterology.cocoon": "Cocoon", + "species_type.forestry.bee_species": "Bee", + "species_type.forestry.tree_species": "Tree", + "species_type.forestry.butterfly_species": "Butterfly", + "_comment": "###################", + "_comment": "MODULES", + "_comment": "###################", + "for.module.apiculture.description": "Adds bees, beekeeping and bee products. Affects world generation.", + "for.module.arboriculture.description": "Adds additional tree species and products.", + "for.module.backpacks.description": "Adds backpacks.", + "for.module.book.description": "Adds a guide book that contains information about all other modules.", + "for.module.charcoal.description": "Adds wood piles, loam and a charcoal production.", + "for.module.core.description": "Core mechanics for Forestry. Required by all other modules.", + "for.module.crates.description": "Adds crates.", + "for.module.cultivation.description": "Adds automatic farms for a wide variety of products.", + "for.module.database.description": "Adds a new storage block for bees / trees and butterflies.", + "for.module.energy.description": "Adds several FE engines.", + "for.module.factory.description": "Adds a wide variety of machines to craft, produce and process products.", + "for.module.farming.description": "Adds automatic multiblock farm for a wide variety of products.", + "for.module.fluids.description": "Adds fluids, fluid block, and fluid containers.", + "for.module.food.description": "Adds food.", + "for.module.lepidopterology.description": "Butterflies. Shiny.", + "for.module.mail.description": "Adds Forestry's mail and trade system.", + "for.module.sorting.description": "Adds a filter for sorting item with genetic material", + "for.module.worktable.description": "Adds a crafting table that can save 8 recipes.", + "for.module.actuallyadditions.description": "Compatibility module for Actually Additions.", + "for.module.betterwithmods.description": "Compatibility module for Better With Mods. Enables farming hemp.", + "for.module.buildcraft6.description": "Compatibility module for BuildCraft. Currently version 7.99.", + "for.module.biomesoplenty.description": "Compatibility module for Biomes O Plenty. Enables farming BoP saplings.", + "for.module.enderIO.description": "Compatibility module for EnderIO.", + "for.module.extrautilities.description": "Compatibility module for Extra Utilities. Enables farming ender lilies and red orchid.", + "for.module.harvestcraft.description": "Compatibility module for HarvestCraft. Enables farming HarvestCraft plants and trees.", + "for.module.ic2.description": "Compatibility module for IC2. Adds electrical engine and generator for power conversion.", + "for.module.immersiveengineering.description": "Compatibility module for Immersive Engineering.", + "for.module.mysticalagriculture.description": "Compatibility module for Mystical Agriculture. Enables farming Mystical Agriculture crops.", + "for.module.natura.description": "Compatibility module for Natura. Enables farming Natura saplings.", + "for.module.roots.description": "Compatibility module for Roots.", + "for.module.rustic.description": "Compatibility module for Rustic.", + "for.module.techreborn.description": "Compatibility module for Tech reborn. Enables harvesting rubber from rubber trees.", + "_comment": "###################", + "_comment": "CONFIG FILES", + "_comment": "###################", + "for.config.performance": "Performance", + "for.config.performance.particleFX": "Particle Effects", + "for.config.performance.particleFX.comment": "Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings.", + "for.config.performance.backpacks.resupply": "Backpack Resupply", + "for.config.performance.backpacks.resupply.comment": "Enable backpack resupply. You may want to set this to false on busy servers.", + "for.config.world.generate": "World Generation", + "for.config.world.generate.ore.apatite": "Generate Apatite", + "for.config.world.generate.ore.apatite.comment": "Generates apatite ore block in the world.", + "for.config.world.generate.ore.copper": "Generate Copper", + "for.config.world.generate.ore.copper.comment": "Generates copper ore block in the world.", + "for.config.world.generate.ore.tin": "Generate Tin", + "for.config.world.generate.ore.tin.comment": "Generates tin ore block in the world.", + "for.config.world.generate.ore.dimBlacklist": "Ore generation Dimension Blacklist", + "for.config.world.generate.ore.dimBlacklist.comment": "Disables the generation of all ore in the specified dimensions. Enter one dimension id per line.", + "for.config.world.generate.beehives.amount": "Beehives Generation Amount", + "for.config.world.generate.beehives.amount.comment": "Sets how many beehives spawn in the world.", + "for.config.world.generate.beehives.debug": "Debug Beehive Generation", + "for.config.world.generate.beehives.debug.comment": "Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers)", + "for.config.world.generate.beehives.dimBlacklist": "Beehive Generation Dimension Blacklist", + "for.config.world.generate.beehives.dimBlacklist.comment": "Disables the generation of all hives in the specified dimensions. Enter one dimension id per line.", + "for.config.world.generate.beehives.blacklist.category_comment": "Disables the generation of a specific hive in a specific biome or in a biome with a specific biome type. Just add the registry name of the biome or the name of the biome type to the property of the hive. Every biome type / registry name has to be in a seperate line. The global type can be used to blacklist a biome from all hive generation.", + "for.config.world.generate.villagers": "Generate Villagers", + "for.config.world.generate.villagers.comment": "Generates Forestry villagers and their houses.", + "for.config.crafting": "Crafting", + "for.config.crafting.bronze": "Craft Bronze", + "for.config.crafting.bronze.comment": "Enables the crafting recipe for bronze.", + "for.config.crafting.stamps.enabled": "Craft Stamps", + "for.config.crafting.stamps.enabled.comment": "Enables the crafting recipe for stamps. Disable to use stamps as a currency.", + "for.config.crafting.stamps.disabled": "Disabled Stamps", + "for.config.crafting.stamps.disabled.comment": "Disables the crafting recipe for certain stamps.", + "for.config.tweaks": "Tweaks", + "for.config.tweaks.gui.mail.alert.enabled": "Mail Alert", + "for.config.tweaks.gui.mail.alert.enabled.comment": "Enables the new mail alert box.", + "for.config.tweaks.gui.mail.alert.xPosition": "Horizontal Position", + "for.config.tweaks.gui.mail.alert.xPosition.comment": "Horizontal Position of the mail alert box on the screen.", + "for.config.tweaks.gui.mail.alert.yPosition": "Vertical Position", + "for.config.tweaks.gui.mail.alert.yPosition.comment": "Vertical Position of the mail alert box on the screen.", + "for.config.tweaks.gui.tabs.hints": "Hints", + "for.config.tweaks.gui.tabs.hints.comment": "Enables the hints tab on machine and engine guis.", + "for.config.tweaks.gui.tabs.speed": "Tab Speed", + "for.config.tweaks.gui.tabs.speed.comment": "Set the speed at which the gui side tabs open and close.", + "for.config.tweaks.gui.tabs.energy": "Energy Tab", + "for.config.tweaks.gui.tabs.energy.comment": "Display the energy statistics tab on energy consumers.", + "for.config.tweaks.gui.tooltip.liquidamount": "Liquid Tooltip", + "for.config.tweaks.gui.tooltip.liquidamount.comment": "Display liquid amounts in tank tooltips.", + "for.config.tweaks.permissions": "Permissions", + "for.config.tweaks.permissions.comment": "Enables access restrictions on Forestry machines.", + "for.config.tweaks.version.check": "Version Check", + "for.config.tweaks.version.check.comment": "Enables update and version check notice.", + "for.config.tweaks.humus.degradeDelimiter": "Humus Degrade Delimiter", + "for.config.tweaks.humus.degradeDelimiter.comment": "Set how many stages humus has before it turns into sand.", + "for.config.tweaks.farms.size": "Farm Size", + "for.config.tweaks.farms.size.comment": "Sets the size multiplier of the farmland.", + "for.config.tweaks.farms.fertilizer": "Farm Fertilizer", + "for.config.tweaks.farms.fertilizer.comment": "Sets the multiplier of the multifarm and the cultivation farms. All cultivation farms alway use the double amount of fertilizer.", + "for.config.tweaks.farms.square": "Square Farms", + "for.config.tweaks.farms.square.comment": "Makes farms use a square layout instead of a diamond one.", + "for.config.tweaks.farms.enderlily": "EnderLily Farm Support", + "for.config.tweaks.farms.enderlily.comment": "Enables farm support for Extra Utilities Ender-lily seeds.", + "for.config.tweaks.farms.redorchid": "Red Orchid Farm Support", + "for.config.tweaks.farms.redorchid.comment": "Enables farm support for Extra Utilities Red Orchid.", + "for.config.tweaks.farms.magicalcrops": "Magical Crops Farm Support", + "for.config.tweaks.farms.magicalcrops.comment": "Enables farm support for Magical Crops.", + "for.config.tweaks.cultivation.extend": "Cultivation Farm Size", + "for.config.tweaks.cultivation.extend.comment": "Sets the size of the farmland that is used by all cultivation farms.", + "for.config.tweaks.cultivation.ring": "Ring Cultivation Farms", + "for.config.tweaks.cultivation.ring.comment": "Makes cultivation farms use a ring layout like the layout of the old farms. The farmland size of the ring layout is always one block smaller.", + "for.config.tweaks.cultivation.ring_size": "Inner Ring Size", + "for.config.tweaks.cultivation.ring_size.comment": "Sets the size of the inner ring of the ring layout.", + "for.config.tweaks.capsule.capsulePickup": "Capsule Pickup", + "for.config.tweaks.capsule.capsulePickup.comment": "Enables the function that cans and capsules can pick up fluids from the world.", + "for.config.tweaks.capsule.capsuleReuseable": "Reuseable Capsules", + "for.config.tweaks.capsule.capsuleReuseable.comment": "Capsules are no longer consumed after being emptied.", + "for.config.tweaks.charcoal.amount.base": "Amount Base", + "for.config.tweaks.charcoal.amount.base.comment": "The base amount that the wood pile will drop if the wall block are no registered pile waal block.", + "for.config.tweaks.charcoal.check.range": "Wall Check Range", + "for.config.tweaks.charcoal.check.range.comment": "Sets the amount of block that the wood pile will check if it is a valid charcoal pile wall block.", + "for.config.tweaks.book.spawn": "Forester's Manual", + "for.config.tweaks.book.spawn.comment": "Players who enter the world for the first time get a Forester's Manual.", + "for.config.genetics": "Genetics", + "for.config.genetics.pollinate.vanilla.trees": "Pollinate Vanilla Trees", + "for.config.genetics.pollinate.vanilla.trees.comment": "Allow bees to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated.", + "for.config.genetics.analyzerblock.energy.use": "Analyzer Block Energy Usage", + "for.config.genetics.analyzerblock.energy.use.comment": "Energy use of Analyzer Block per work cycle.", + "for.config.genetics.research.boost.multiplier": "Research Mutation Multiplier", + "for.config.genetics.research.boost.multiplier.comment": "Multiplies the chance of a mutation when it has been discovered in the Escritoire.", + "for.config.genetics.research.boost.max.percent": "Research Mutation Max", + "for.config.genetics.research.boost.max.percent.comment": "The maximum percentage boost that can be applied by researching a mutation in the Escritoire.", + "for.config.difficulty": "Difficulty", + "for.config.difficulty.game.mode": "Game Mode", + "for.config.difficulty.game.mode.comment": "Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes.", + "for.config.difficulty.recreate.definitions": "Recreate Definitions", + "for.config.difficulty.recreate.definitions.comment": "Forces recreation of the game mode definitions in config/forestry/gamemodes.", + "for.config.structures": "Structures", + "for.config.structures.disabled": "Disabled Structures", + "for.config.structures.disabled.comment": "List specific structures to disable them.", + "for.config.farm.fertilizers.item": "Add fertilizers to Forestry. An entry has to look like this: modID:itemName:MetaData;fertilizerValue. You need to separate every entry in a separate line. You can't remove auto generated entries you only can deactivate them if you set their value to 0.", + "for.config.fluids": "Fluids", + "for.config.fluids.enable.format": "Enables %1$s fluid.", + "for.config.fluid.block": "Fluid block", + "for.config.fluid.block.enable.format": "Enables %1$s in-world fluid block.", + "for.config.debug.enabled": "Debug Mode", + "for.config.debug.enabled.comment": "Enable Debug mode (only useful to developers).", + "for.config.beekeeping.mode": "Beekeeping Mode", + "for.config.beekeeping.mode.comment": "Change the beekeeping mode.", + "for.config.beekeeping.second.princess": "Second Princess Chance", + "for.config.beekeeping.second.princess.comment": "Percent chance of a second princess drop, for limited/skyblock maps.", + "for.config.beekeeping.flowers.accepted": "Accepted Flowers", + "for.config.beekeeping.flowers.accepted.comment": "Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.", + "for.config.beekeeping.flowers.plantable": "Plantable Flowers", + "for.config.beekeeping.flowers.plantable.comment": "Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.", + "for.config.beekeeping.flowers.spawn": "Max Flowers Spawned", + "for.config.beekeeping.flowers.spawn.comment": "The maximum number of flowers for hives to spawn nearby over time.", + "for.config.beekeeping.ticks.work": "Ticks per Cycle", + "for.config.beekeeping.ticks.work.comment": "The number of ticks per bee work cycle.", + "for.config.beekeeping.hivedamage.peaceful": "Peaceful Hive Damage", + "for.config.beekeeping.hivedamage.peaceful.comment": "Whether bees can damage a player playing on peaceful mode.", + "for.config.beekeeping.hivedamage.underwater": "Underwater Hive Damage", + "for.config.beekeeping.hivedamage.underwater.comment": "Whether bees can damage a player while they are underwater.", + "for.config.beekeeping.hivedamage.onlyAfterAttack": "Defend Hive Damage", + "for.config.beekeeping.hivedamage.onlyAfterAttack.comment": "The bees only attack the player if he starts to destroy the hive.", + "for.config.beekeeping.hivedamage.onlyPlayers": "Player Hive Damage", + "for.config.beekeeping.hivedamage.onlyPlayers.comment": "Whether bees can damage other entities than the player.", + "for.config.beekeeping.self.pollination": "Leaf Self Pollination", + "for.config.beekeeping.self.pollination.comment": "If true bees will pollinate leaves with themselves to speed up getting a homozgous genome.", + "for.config.beekeeping.ignoble.decay": "Ignoble Decay", + "for.config.beekeeping.ignoble.decay.comment": "Whether ignoble bees will eventually die out.", + "for.config.species.blacklist": "Species Blacklist", + "for.config.species.blacklist.comment": "Add species to blacklist identified by their uid, one per line.", + "for.config.butterfly.alleles.rarity": "Get the butterfly spawn rarity by their uid, one per line.", + "for.config.butterfly.entities.spawn.limit": "Butterfly Spawn Limit", + "for.config.butterfly.entities.spawn.limit.comment": "Butterflies will stop natural spawning once this limit is reached.", + "for.config.butterfly.entities.spawn.leaves": "Spawn Butterflies From Leaves", + "for.config.butterfly.entities.spawn.leaves.comment": "Whether butterflies should spawn from the leaves of trees.", + "for.config.butterfly.entities.maximum": "Butterfly Maximum", + "for.config.butterfly.entities.maximum.comment": "New butterflies will stay in item form and will not take flight once this limit is reached.", + "for.config.butterfly.entities.maxDistance": "Maximum Distance To Home", + "for.config.butterfly.entities.maxDistance.comment": "Butterflies will fly home if they are too far away from it.", + "for.config.butterfly.entities.pollination": "Butterfly Pollination", + "for.config.butterfly.entities.pollination.comment": "Allow butterflies to pollinate leaves.", + "for.config.butterfly.cocoons.generate": "Generate Butterfly Cocoons", + "for.config.butterfly.cocoons.generate.comment": "Whether cocoons containing butterfiles should generate in the world", + "for.config.butterfly.cocoons.amount": "Butterfly Cocoon Frequency", + "for.config.butterfly.cocoons.amount.comment": "How often butterfly cocoons should generate", + "for.config.butterfly.cocoons.serum": "Serum Drop Chance", + "for.config.butterfly.cocoons.serum.comment": "How often cocoons should drop a serum", + "for.config.butterfly.cocoons.second.serum": "Second Serum Drop Chance", + "for.config.butterfly.cocoons.second.serum.comment": "How often cocoons should drop a second serum", + "for.config.butterfly.alleles.loot": "Loot drops from cocoons. Format is modid:name:meta;chance", + "for.config.backpacks.item.stacks.format": "Add itemtacks for the %1$s's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.", + "for.config.backpacks.ore.dict.format": "Add ore dictionary names for the %1$s's backpack here in the format 'oreDictName'. Regular expressions may also be used.", + "for.config.crates.item.accepted.comment": "Added item. The format is 'modid:meta:name'. For wildcard metadata the format is 'modid:name'.", + "for.config.crates.item.rejected.comment": "Blacklisted item. The format is 'modid:meta:name'. For wildcard metadata the format is 'modid:name'.", + "for.config.crates.oredict.accepted.comment": "Added oredict. Format is 'oreDictName'. Regular expressions may also be used. See backpack config for more information.", + "for.config.crates.oredict.rejected.comment": "Blacklisted oredict. Format is 'oreDictName'. Regular expressions may also be used. See backpack config for more information.", + "for.config.gamemode": "Game Mode", + "for.config.gamemode.energy.demand.modifier.comment": "Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted.", + "for.config.gamemode.farms.fertilizer.modifier.value.comment": "Modifies the time a piece of fertilizer lasts in a farm.", + "for.config.gamemode.fuel.ethanol.generator.comment": "modifies the energy provided by ethanol in a Bio Generator.", + "for.config.gamemode.fuel.ethanol.combustion.comment": "modifies the energy provided by ethanol in Buildcraft Combustion Engines.", + "for.config.gamemode.fuel.biomass.generator.comment": "modifies the energy provided by Biomass in a Bio Generator.", + "for.config.gamemode.fuel.biomass.biogas.comment": "modifies the energy provided by Biomass in Biogas Engines.", + "for.config.gamemode.recipe.output.fertilizer.apatite.comment": "amount of fertilizer yielded by the recipe using apatite.", + "for.config.gamemode.recipe.output.fertilizer.ash.comment": "amount of fertilizer yielded by the recipe using ash.", + "for.config.gamemode.recipe.output.compost.wheat.comment": "amount of compost yielded by the recipe using wheat.", + "for.config.gamemode.recipe.output.compost.ash.comment": "amount of compost yielded by the recipe using ash.", + "for.config.gamemode.recipe.output.humus.fertilizer.comment": "amount of humus yielded by the recipe using fertilizer.", + "for.config.gamemode.recipe.output.humus.compost.comment": "amount of humus yielded by the recipe using compost.", + "for.config.gamemode.recipe.output.bogearth.bucket.comment": "amount of bog earth yielded by the recipe using buckets.", + "for.config.gamemode.recipe.output.bogearth.can.comment": "amount of bog earth yielded by the recipes using cans, cells or capsules.", + "for.config.gamemode.recipe.output.can.comment": "amount yielded by the recipe for tin cans.", + "for.config.gamemode.recipe.output.capsule.comment": "amount yielded by the recipe for wax capsules.", + "for.config.gamemode.recipe.output.refractory.comment": "amount yielded by the recipe for refractory capsules.", + "for.config.gamemode.fermenter.cycles.fertilizer.comment": "modifies the amount of cycles fertilizer can keep a fermenter going.", + "for.config.gamemode.fermenter.cycles.compost.comment": "modifies the amount of cycles compost can keep a fermenter going.", + "for.config.gamemode.fermenter.value.fertilizer.comment": "modifies the amount of biomass per cycle a fermenter will produce using fertilizer.", + "for.config.gamemode.fermenter.value.compost.comment": "modifies the amount of biomass per cycle a fermenter will produce using compost.", + "for.config.gamemode.fermenter.yield.sapling.comment": "modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait.", + "for.config.gamemode.fermenter.yield.cactus.comment": "modifies the amount of biomass a piece of cactus will yield in a fermenter.", + "for.config.gamemode.fermenter.yield.wheat.comment": "modifies the amount of biomass a piece of wheat will yield in a fermenter.", + "for.config.gamemode.fermenter.yield.cane.comment": "modifies the amount of biomass a piece of sugar cane will yield in a fermenter.", + "for.config.gamemode.fermenter.yield.mushroom.comment": "modifies the amount of biomass a mushroom will yield in a fermenter.", + "for.config.gamemode.squeezer.liquid.seed.comment": "modifies the amount of seed oil squeezed from a single seed. other sources are based off this.", + "for.config.gamemode.squeezer.liquid.apple.comment": "modifies the amount of juice squeezed from a single apple. other sources are based off this.", + "for.config.gamemode.squeezer.mulch.apple.comment": "modifies the chance of mulch per squeezed apple.", + "for.config.gamemode.energy.engine.clockwork.comment": "Enable the clockwork engine.", + "for.config.power.display.mode": "Power Display Mode", + "for.config.power.display.mode.comment": "The format power will be displayed in in engine/machine interfaces.", + "for.config.machines.enabled": "Enabled machines.", + "for.config.machines.enabled.comment": "List of enabled machines. Note that some things may be impossible to do if you change this!", + "_comment": "##################################", + "_comment": "CUSTOM BEE AND TREE SPECIES NAMES", + "_comment": "##################################", + "_comment": "Syntax:", + "_comment": "for.bees.custom..=New custom bee name", + "_comment": "for.trees.custom..=New custom tree name", + "_comment": "Examples:", + "_comment": "for.bees.custom.drone.forest=Forest Drone", + "_comment": "for.trees.custom.pollen.darkOak=New Dark Oak Pollen Name", + "_comment": "Beealyzer/Treealyzer syntax:", + "_comment": "for.bees.custom.beealyzer..=New custom bee species name", + "_comment": "for.trees.custom.treealyzer..=New custom tree species name", + "_comment": "Examples:", + "_comment": "for.bees.custom.beealyzer.drone.forest=New Forest drone species name when used in a beealyzer", + "_comment": "for.trees.custom.treealyzer.pollen.darkOak=New Dark Oak pollen species name when used in a treealyzer", + "_comment": "##################################", + "_comment": "CUSTOM ALLELE ADJECTIVES", + "_comment": "##################################", + "_comment": "Replaces forestry.allele.", + "_comment": "", + "_comment": "Syntax:", + "_comment": "forestry.allele..=New custom adjective", + "_comment": "", + "_comment": "Available categories and [adjectives]:", + "_comment": "speed: [slowest, slower, slow, normal, fast, faster, fastest]", + "_comment": "maturation: [slowest, slower, slow, normal, fast, faster, fastest]", + "_comment": "flowering: [slowest, slower, slow, normal, fast, faster, fastest, maximum]", + "_comment": "", + "_comment": "size: [smallest, smaller, average, large, larger, largest]", + "_comment": "height: [smallest, smaller, average, large, larger, largest, gigantic]", + "_comment": "territory: [average, large, larger, largest]", + "_comment": "", + "_comment": "saplings: [lowest, lower, low, average, high, higher, highest]", + "_comment": "yield: [lowest, lower, low, average, high, higher, highest]", + "_comment": "sappiness: [lowest, lower, low, average, high, higher, highest]", + "_comment": "", + "_comment": "Examples:", + "_comment": "forestry.allele.speed.slowest=New custom adjective for slowest worker speed, replacing forestry.allele.slowest", + "_comment": "forestry.allele.flowering.slowest=New custom adjective for slowest flower pollination, replacing forestry.allele.slowest", + "_comment": "forestry.allele.yield.low=New custom adjective for low yield, replacing forestry.allele.low", + "_comment": "##################################", + "_comment": "CUSTOM TOOLTIPS", + "_comment": "##################################", + "_comment": "Available custom tooltips:", + "_comment": "for.tooltip.worker. for bee worker speed.", + "_comment": "", + "_comment": "Example:", + "_comment": "for.tooltip.worker.slowest=Slowest Worker", + "_comment": "##################################", + "_comment": "CUSTOM WOOD NAMES", + "_comment": "##################################", + "_comment": "", + "_comment": "Examples:", + "_comment": "block.forestry.stairs.4.name=Chestnut Stairs", + "_comment": "block.forestry.planks.8.name=Kapok Wood Planks", + "_comment": "block.forestry.slab.5.name=Wenge Wood Slab", + "_comment": "block.forestry.log.10.name=Mahogany Wood", + "_comment": "block.forestry.fences.0.name=Larch Fence", + "_comment": "###################", + "_comment": "JEI Descriptions", + "_comment": "###################", + "for.jei.description.frames": "Place Forestry Frames in an Apiary to improve the bees' production rate and reduce the genetic decay of Ignoble bees.", + "for.jei.description.experience_drop": "Can be put in the Squeezer and turned into Liquid Experience. You can then put a Glass Bottle in the Squeezer's fluid container slot to receive a Bottle o' Enchanting.", + "for.jei.description.phosphor_torch": "Can be placed underwater.", + "for.jei.description.apiarist.suit": "Pieces of the Apiarist's Suit protect the wearer from negative bee effects. A full suit offers complete protection.", + "for.jei.description.habitat_locator": "The Habitat Locator searches for the closest ideal habitat for a bee. When it has located a spot, it will point the way there. When the current location is ideal, it will spin steadily.", + "for.jei.description.scoop": "The Scoop is used to break bee hives found in the world, it will collect the bees inside. It can also be used to catch butterflies by right-clicking them.", + "for.jei.description.proven_scoop": "The Scoop is used to break bee hives found in the world, it will collect the bees inside. It can also be used to catch butterflies by right-clicking them. Is much stronger and more reliable than a normal scoop. They can only be purchased from villagers.", + "for.jei.description.imprinter": "Creative-only. Creates hybrid bees of any type.", + "for.jei.description.infuser": "Used to infuse Mead with Pollen Clusters and create Curative Mead.", + "for.jei.description.chipsets": "Circuit Boards can be fitted with Electron Tubes by using a Soldering Iron. Once complete, they can be placed in the sockets on machine guis. Use a Soldering Iron to remove them from a socket.", + "for.jei.description.soldering_iron": "Right click with the Soldering Iron in hand to open the soldering gui. There, you can select the type of circuit to make and attach Electron Tubes to Circuit Boards. Can be used to remove a circuit board from a socket.", + "for.jei.description.thermionic_tubes": "Electron Tubes can be attached to Circuit Boards using a Soldering Iron. They have many purposes displayed on the tooltip, which depend on the circuit type selected in the Soldering Iron. Once soldered, they cannot be removed from a Circuit Board.", + "for.jei.description.humus": "Rich soil that can grow plants and doesn't require water. Degrades into sand over time.", + "for.jei.description.bog_earth": "Slowly turns into peat if left to soak near water for a while.", + "for.jei.description.analyzer": "Block version of the Portable Genetic Analyzer. Requires power and liquid honey.", + "for.jei.description.escritoire": "Play a matching mini-game to research bee, tree, and butterfly mutations. Gives research notes that boost mutation rates, and other rewards.", + "for.jei.description.pipette": "Can pick up small amounts of liquid. In Forestry GUIs, you can hold a pipette and click the tanks to fill or drain them directly.", + "for.jei.description.kit_shovel": "A stackable package that contains a bronze shovel. Use it in your hand to open.", + "for.jei.description.kit_pickaxe": "A stackable package that contains a bronze pickaxe. Use it in your hand to open.", + "for.jei.description.fertilizer_compound": "Rich fertilizer. Can be used as bonemeal on crops and saplings. Required in order to run a Forestry farm.", + "for.jei.description.worktable": "Advanced crafting table with an inventory. Remembers up to 9 recipes. Has the ability to choose the crafting result when there is a recipe conflict.", + "for.jei.description.grafter": "Guarantees a sapling drop when breaking Forestry leaves. Has a very limited number of uses.", + "for.jei.description.grafter_proven": "Guarantees a sapling drop when breaking Forestry leaves. They can only be purchased from villagers.", + "for.jei.description.mailbox": "Allows players to send letters to trade stations and other players. Opening any mailbox will show the player their own mail.", + "for.jei.description.trade_station": "An automatic mailbox that lets players set up a trading deal.", + "for.jei.description.stamp_collector": "Creative-only. Collects all the stamps used by mailing letters. Useful for servers with a stamp economy.", + "for.jei.description.adventurer_bag": "Extra inventory that can hold whatever is set in the configs in /config/forestry/backpacks.cfg", + "for.jei.description.builder_bag": "Extra inventory that automatically picks up building-related item.", + "for.jei.description.digger_bag": "Extra inventory that automatically picks up dirt, cobble, and other low-value mining-related item.", + "for.jei.description.forester_bag": "Extra inventory that automatically picks up plants and related item.", + "for.jei.description.hunter_bag": "Extra inventory that automatically picks up mob drops and related item.", + "for.jei.description.miner_bag": "Extra inventory that automatically picks up ores and valuable mining-related item.", + "for.jei.description.apiarist_bag": "Extra inventory that automatically picks up bees.", + "for.jei.description.lepidopterist_bag": "Extra inventory that automatically picks up butterflies.", + "for.jei.description.brewer_bag": "Extra inventory that automatically picks up potion-related items.", + "for.jei.description.bottler": "Used to empty and fill containers with fluids.", + "for.jei.description.mulch": "Can be used as an alternative to bone meal.", + "for.jei.description.compost": "Can be used as an alternative to bone meal.", + "_comment": "###################", + "_comment": "JEI Recipes", + "_comment": "###################", + "for.jei.rainmaker.causes.rain": "Causes Rain", + "for.jei.rainmaker.stops.rain": "Stops Rain", + "for.jei.rainmaker.speed": "Speed: %s", + "for.jei.rainmaker.duration": "Duration: %s ticks", + "for.jei.farming": "Farming", + "for.jei.farming.soil": "Soil", + "for.jei.farming.germlings": "Germlings", + "for.jei.farming.products": "Products", + "for.jei.charcoal.pile": "Charcoal Pile", + "for.jei.chance": "Chance: %s%%", + "for.jei.fortune": "The amount of this item is affected by the fortune enchantment.", + "for.jei.mutations.forestry.bee_species": "Bee Mutations", + "for.jei.products.forestry.bee_species": "Bee Products", + "for.jei.mutations.forestry.butterfly_species": "Butterfly Mutations", + "for.jei.products.forestry.butterfly_species": "Butterfly Products", + "for.jei.mutations.forestry.tree_species": "Tree Mutations", + "for.jei.products.forestry.tree_species": "Tree Products", + "advancements.forestry.root.title": "Forestry", + "advancements.forestry.root.description": "Trees, bees and more.", + "advancements.forestry.break_ash_block.title": "Flame Grilled", + "advancements.forestry.break_ash_block.description": "Harvest some Charcoal and Ash from a burnt Log Pile", + "advancements.forestry.get_burn_barrel.title": "Ashes to Ashes", + "advancements.forestry.get_burn_barrel.description": "Craft a Burn Barrel to turn excess wood products into Ash", + "advancements.forestry.get_cans.title": "I Can, Can You?", + "advancements.forestry.get_cans.description": "Craft some Tin Cans", + "advancements.forestry.get_scoop.title": "Here's the Scoop!", + "advancements.forestry.get_scoop.description": "Craft a Scoop, allowing you to collect wild bees", + "advancements.forestry.get_proven_scoop.title": "Ol' Reliable", + "advancements.forestry.get_proven_scoop.description": "Trade with an Apiarist Villager to acquire a Proven Scoop", + "advancements.forestry.get_smoker.title": "Zonked Out", + "advancements.forestry.get_smoker.description": "Craft a Bee Smoker to stop wild bees from stinging you", + "advancements.forestry.get_apiarists_armor.title": "The Beekeeper", + "advancements.forestry.get_apiarists_armor.description": "Craft a full set of Apiarists Armor to protect yourself against even the angriest of bees", + "advancements.forestry.get_a_bee.title": "This Is Where The Series Ends...", + "advancements.forestry.get_a_bee.description": "Obtain your first Drone, Princess or Queen", + "advancements.forestry.get_analyser.title": "iPad Kid", + "advancements.forestry.get_analyser.description": "Craft a Portable Analyzer to help with identifying different specimens", + "advancements.forestry.get_valiant_drone.title": "I'm Different!", + "advancements.forestry.get_valiant_drone.description": "Research a Valiant Drone, found hiding out in wild hives", + "advancements.forestry.get_steadfast_drone.title": "Dungeon Flyer", + "advancements.forestry.get_steadfast_drone.description": "Research a Steadfast Drone, found hidden deep underground", + "advancements.forestry.get_monastic_drone.title": "What a Deal!", + "advancements.forestry.get_monastic_drone.description": "Research a Monastic Drone, acquired by trading with an Apiarist villager", + "advancements.forestry.get_pirate_drone.title": "Yellow-and-Blackbeard", + "advancements.forestry.get_pirate_drone.description": "Research a Pirate Drone, found washed up in a shipwreck", + "advancements.forestry.get_relic_drone.title": "The Land Beefore Time", + "advancements.forestry.get_relic_drone.description": "Research a Relic Drone, found preserved inside a sniffed-up Amber Fossil", + "advancements.forestry.get_zombie_drone.title": "Zombeefication", + "advancements.forestry.get_zombie_drone.description": "Bring a bee from the Nether into the Overworld and research it after it transforms...", + "advancements.forestry.get_bee_drone.title": "Buzzy Bees!", + "advancements.forestry.get_bee_drone.description": "Research a Bumble Bee, obtained by using a scoop on a wild bee", + "advancements.forestry.get_bee_house.title": "Bee House, Sweet Bee House", + "advancements.forestry.get_bee_house.description": "Craft a Bee House for your bees to happily live and work in", + "advancements.forestry.get_apiary.title": "Beevolutionary!", + "advancements.forestry.get_apiary.description": "Craft an Apiary, which allows your bees to mutate into new species", + "advancements.forestry.get_frames.title": "I've Been Framed!", + "advancements.forestry.get_frames.description": "Get some Frames for use in your Apiaries", + "advancements.forestry.get_alveary.title": "Al-very Nice!", + "advancements.forestry.get_alveary.description": "Assemble an Alveary, a versatile beekeeping structure", + "advancements.forestry.get_alveary_upgrade.title": "Make a House a Home", + "advancements.forestry.get_alveary_upgrade.description": "Acquire an upgrade for your Alveary", + "advancements.forestry.get_grafter.title": "Minegraft", + "advancements.forestry.get_grafter.description": "Craft a Grafter to guarantee sapling drops from your trees", + "advancements.forestry.get_proven_grafter.title": "The Gift of the Graft", + "advancements.forestry.get_proven_grafter.description": "Trade with an Arborist Villager to acquire a Proven Grafter", + "advancements.forestry.get_forestry_sapling.title": "Branching Off", + "advancements.forestry.get_forestry_sapling.description": "Successfully crossbreed your first new species of tree", + "advancements.forestry.get_chestnut_sapling.title": "Roasting on an Open Fire", + "advancements.forestry.get_chestnut_sapling.description": "Obtain and research a Chestnut Sapling", + "advancements.forestry.get_giganteum_sapling.title": "Fee-Fi-Fo-Fum!", + "advancements.forestry.get_giganteum_sapling.description": "Obtain and research a Giant Sequoia Sapling", + "advancements.forestry.get_baobab_sapling.title": "The Tree of Life", + "advancements.forestry.get_baobab_sapling.description": "Obtain and research a Grandidier's Baobab Sapling", + "advancements.forestry.get_mahogany_sapling.title": "That is Mahogany!", + "advancements.forestry.get_mahogany_sapling.description": "Obtain and research a Large-Leaved Mahogany Sapling", + "advancements.forestry.get_willow_sapling.title": "The Wind in the Willows", + "advancements.forestry.get_willow_sapling.description": "Obtain and research a White Willow Sapling", + "advancements.forestry.get_ginkgo_sapling.title": "The Living Fossil", + "advancements.forestry.get_ginkgo_sapling.description": "Obtain and research a Ginkgo Sapling from a sniffed-up Amber Fossil", + "advancements.forestry.get_kauri_sapling.title": "Tane Mahuta", + "advancements.forestry.get_kauri_sapling.description": "Obtain and research a Kauri Sapling", + "advancements.forestry.get_jacaranda_sapling.title": "What Else Can I Do?", + "advancements.forestry.get_jacaranda_sapling.description": "Obtain and research a Jacaranda Sapling", + "advancements.forestry.get_all_fruits.title": "The Fruits of my Labour", + "advancements.forestry.get_all_fruits.description": "Collect all the different types of Fruit", + "advancements.forestry.get_all_combs.title": "Honey, I'm Comb!", + "advancements.forestry.get_all_combs.description": "Collect all the different types of Honeycomb", + "advancements.forestry.get_spectacles.title": "I See What's Going On Here...", + "advancements.forestry.get_spectacles.description": "Make some Spectacles to help with finding hives and pollinated leaves", + "advancements.forestry.get_bronze.title": "Lightly Bronzed", + "advancements.forestry.get_bronze.description": "Acquire some bronze ingots by alloying Copper and Tin in a Smelter", + "advancements.forestry.get_fertiliser.title": "No Thanks, I Already Ate", + "advancements.forestry.get_fertiliser.description": "Turn some Apatite into Fertilizer", + "advancements.forestry.get_biomass.title": "Green Means Clean!", + "advancements.forestry.get_biomass.description": "Obtain a Bucket of Biomass", + "advancements.forestry.get_carpenter.title": "Next Level Crafting", + "advancements.forestry.get_carpenter.description": "Craft a Carpenter", + "advancements.forestry.get_escritoire.title": "When Is a Raven Like a Writing Desk?", + "advancements.forestry.get_escritoire.description": "Acquire an Escritoire, to help you discover more about the bee and tree species of this world", + "advancements.forestry.use_research_note.title": "Eureka!", + "advancements.forestry.use_research_note.description": "Obtain your first research note", + "advancements.forestry.complete_tree_research.title": "Master Arborist", + "advancements.forestry.complete_tree_research.description": "Research all Tree Species", + "advancements.forestry.complete_bee_research.title": "Master Apiarist", + "advancements.forestry.complete_bee_research.description": "Research all Bee Species", + "advancements.forestry.get_engine.title": "Powering Up", + "advancements.forestry.get_engine.description": "Craft an Engine to power your machines", + "advancements.forestry.take_damage_from_clockwork_engine.title": "Wound Up", + "advancements.forestry.take_damage_from_clockwork_engine.description": "Wind your clockwork engine just a little too much...", + "advancements.forestry.get_centrifuge.title": "You Spin Me Right Round", + "advancements.forestry.get_centrifuge.description": "Craft a Centrifuge", + "advancements.forestry.get_honey.title": "Honey (Sugar, Sugar)", + "advancements.forestry.get_honey.description": "Process some Honeycomb into Honey Drops and Beeswax", + "advancements.forestry.get_squeezer.title": "Freshly Squeezed", + "advancements.forestry.get_squeezer.description": "Craft a Squeezer", + "advancements.forestry.get_liquid_honey.title": "Bee Juice", + "advancements.forestry.get_liquid_honey.description": "Acquire a Bucket of Liquid Honey", + "advancements.forestry.get_fabricator.title": "Glass Crafting", + "advancements.forestry.get_fabricator.description": "Craft a Thermionic Fabricator", + "advancements.forestry.do_fireproofing.title": "Non-Inflammable", + "advancements.forestry.do_fireproofing.description": "Apply some Refractory Wax to wood to make it fireproof!", + "advancements.forestry.farming_simulator.title": "Farming Simulator", + "advancements.forestry.farming_simulator.description": "Craft a Manual or Managed Farm", + "advancements.forestry.feed_the_world.title": "Feed the World!", + "advancements.forestry.feed_the_world.description": "Assemble a Multiblock Farm", + "advancements.forestry.use_rainmaker.title": "Make It Rain!", + "advancements.forestry.use_rainmaker.description": "Use an Iodine Capsule or Dissipation Charge on a Rainmaker to start or stop the rain!", + "advancements.forestry.break_bronze_tool.title": "I Didn't Hear No Bell!", + "advancements.forestry.break_bronze_tool.description": "Wear down a Survivalist's Tool to breaking point", + "advancements.forestry.get_solar_panel.title": "Walkin' on the Sun", + "advancements.forestry.get_solar_panel.description": "Craft a Solar Panel", + "entity.minecraft.villager.forestry.beekeeper": "Beekeeper", + "entity.minecraft.villager.forestry.arborist": "Arborist", + "entity.forestry.chest_boat": "Boat with Chest", + "entity.forestry.boat": "Boat", + "forestry.date.month.1": "Jan. %s", + "forestry.date.month.2": "Feb. %s", + "forestry.date.month.3": "Mar. %s", + "forestry.date.month.4": "Apr. %s", + "forestry.date.month.5": "May %s", + "forestry.date.month.6": "Jun. %s", + "forestry.date.month.7": "Jul. %s", + "forestry.date.month.8": "Aug. %s", + "forestry.date.month.9": "Sep. %s", + "forestry.date.month.10": "Oct. %s", + "forestry.date.month.11": "Nov. %s", + "forestry.date.month.12": "Dec. %s", + "allele.forestry.false": "No", + "allele.forestry.true": "Yes", + "painting.forestry.wasphol.title": "Wasphol", + "painting.forestry.wasphol.author": "Spearkiller", + "painting.forestry.mousetree.title": "Mousetree", + "painting.forestry.mousetree.author": "Spearkiller", + "painting.forestry.site_bee.title": "Site Bee", + "painting.forestry.site_bee.author": "Spearkiller", + "painting.forestry.cage.title": "Cage", + "painting.forestry.cage.author": "Spearkiller", + "painting.forestry.lewis.title": "Lewis", + "painting.forestry.lewis.author": "Spearkiller", + "painting.forestry.alex_bloome.title": "Bloome", + "painting.forestry.alex_bloome.author": "Spearkiller", + "painting.forestry.suspicious_looking_tree.title": "Suspicious Looking Tree", + "painting.forestry.suspicious_looking_tree.author": "Spearkiller", + "painting.forestry.wisdom.title": "Sequoia of Wisdom", + "painting.forestry.wisdom.author": "Spearkiller", + "painting.forestry.deku.title": "Deku", + "painting.forestry.deku.author": "Spearkiller", + "painting.forestry.mystical_tree.title": "Mystical Tree", + "painting.forestry.mystical_tree.author": "Spearkiller", + "painting.forestry.jazz.title": "Jazz", + "painting.forestry.jazz.author": "Spearkiller", + "painting.forestry.tools.title": "Cow Tools", + "painting.forestry.tools.author": "Spearkiller", + "painting.forestry.there_is_not_a_man_here.title": "There Is Not A Man Here", + "painting.forestry.there_is_not_a_man_here.author": "Spearkiller", + "painting.forestry.the_hunny_tree.title": "The Hunny Tree", + "painting.forestry.the_hunny_tree.author": "Spearkiller", + "for.gui.mail.toast.title": "You've got Mail!", + "for.gui.mail.toast.message": "%1$d unopened letters", + + "for.gui.fabricator.heat": "Current temperature: %1$s/%2$s ", + "for.gui.fabricator.requiredHeat": "Required melting temperature: %s" +} \ No newline at end of file diff --git a/projects/assets/forestry-community-edition/1.21/forestry/lang/zh_cn.generated.json b/projects/assets/forestry-community-edition/1.21/forestry/lang/zh_cn.generated.json new file mode 100644 index 000000000000..066bf165d416 --- /dev/null +++ b/projects/assets/forestry-community-edition/1.21/forestry/lang/zh_cn.generated.json @@ -0,0 +1,1843 @@ +{ + "allele.forestry.fertility.0": "不育", + "allele.forestry.fertility.1": "1", + "allele.forestry.fertility.10": "10", + "allele.forestry.fertility.2": "2", + "allele.forestry.fertility.3": "3", + "allele.forestry.fertility.4": "4", + "allele.forestry.fertility.5": "5", + "allele.forestry.fertility.6": "6", + "allele.forestry.fertility.7": "7", + "allele.forestry.fertility.8": "8", + "allele.forestry.fertility.9": "9", + "block.forestry.acacia_decorative_leaves": "装饰性金合欢树叶", + "block.forestry.acacia_fireproof_fence": "抗燃金合欢木栅栏", + "block.forestry.acacia_fireproof_fence_gate": "抗燃金合欢木栅栏门", + "block.forestry.acacia_fireproof_log": "抗燃金合欢原木", + "block.forestry.acacia_fireproof_planks": "抗燃金合欢木板", + "block.forestry.acacia_fireproof_slab": "抗燃金合欢木台阶", + "block.forestry.acacia_fireproof_stairs": "抗燃金合欢木楼梯", + "block.forestry.acacia_fireproof_stripped_log": "抗燃去皮金合欢原木", + "block.forestry.acacia_fireproof_stripped_wood": "抗燃去皮金合欢木", + "block.forestry.acacia_fireproof_wood": "抗燃金合欢木", + "block.forestry.alveary_block": "蜂房组方块", + "block.forestry.alveary_fan": "蜂房组风扇", + "block.forestry.alveary_heater": "蜂房组加热器", + "block.forestry.alveary_hygroregulator": "蜂房组保湿器", + "block.forestry.alveary_sieve": "蜂房组滤网", + "block.forestry.alveary_stabilizer": "蜂房组稳定器", + "block.forestry.alveary_swarmer": "蜂房组迁居盒", + "block.forestry.amber_block": "琥珀块", + "block.forestry.analyzer": "分析仪", + "block.forestry.apatite_block": "磷灰石块", + "block.forestry.apatite_ore": "磷灰石矿石", + "block.forestry.apiarists_chest": "养蜂员箱子", + "block.forestry.apiary": "蜂房", + "block.forestry.aquatic_hive": "水生蜂巢", + "block.forestry.arboretum_managed": "自动林场", + "block.forestry.arboretum_manual": "手动林场", + "block.forestry.arborists_chest": "树木研究员箱子", + "block.forestry.ash_block": "灰烬块", + "block.forestry.ash_brick_slab": "灰烬砖台阶", + "block.forestry.ash_brick_stairs": "灰烬砖楼梯", + "block.forestry.ash_brick_wall": "灰烬砖墙", + "block.forestry.ash_bricks": "灰烬砖块", + "block.forestry.ashen_wax_block": "灰烬蜂蜡块", + "block.forestry.balsa_button": "轻木按钮", + "block.forestry.balsa_decorative_leaves": "装饰性轻木树叶", + "block.forestry.balsa_door": "轻木门", + "block.forestry.balsa_fence": "轻木栅栏", + "block.forestry.balsa_fence_gate": "轻木栅栏门", + "block.forestry.balsa_fireproof_fence": "抗燃轻木栅栏", + "block.forestry.balsa_fireproof_fence_gate": "抗燃轻木栅栏门", + "block.forestry.balsa_fireproof_log": "抗燃轻木原木", + "block.forestry.balsa_fireproof_planks": "抗燃轻木木板", + "block.forestry.balsa_fireproof_slab": "抗燃轻木台阶", + "block.forestry.balsa_fireproof_stairs": "抗燃轻木楼梯", + "block.forestry.balsa_fireproof_stripped_log": "抗燃去皮轻木原木", + "block.forestry.balsa_fireproof_stripped_wood": "抗燃去皮轻木", + "block.forestry.balsa_fireproof_wood": "抗燃轻木", + "block.forestry.balsa_hanging_sign": "悬挂式轻木告示牌", + "block.forestry.balsa_log": "轻木原木", + "block.forestry.balsa_planks": "轻木木板", + "block.forestry.balsa_pressure_plate": "轻木压力板", + "block.forestry.balsa_sign": "轻木告示牌", + "block.forestry.balsa_slab": "轻木台阶", + "block.forestry.balsa_stairs": "轻木楼梯", + "block.forestry.balsa_stripped_log": "去皮轻木原木", + "block.forestry.balsa_stripped_wood": "去皮轻木", + "block.forestry.balsa_trapdoor": "轻木活板门", + "block.forestry.balsa_wood": "轻木", + "block.forestry.baobab_button": "猴面包木按钮", + "block.forestry.baobab_decorative_leaves": "装饰性猴面包树叶", + "block.forestry.baobab_door": "猴面包木门", + "block.forestry.baobab_fence": "猴面包木栅栏", + "block.forestry.baobab_fence_gate": "猴面包木栅栏门", + "block.forestry.baobab_fireproof_fence": "抗燃猴面包木栅栏", + "block.forestry.baobab_fireproof_fence_gate": "抗燃猴面包木栅栏门", + "block.forestry.baobab_fireproof_log": "抗燃猴面包原木", + "block.forestry.baobab_fireproof_planks": "抗燃猴面包木板", + "block.forestry.baobab_fireproof_slab": "抗燃猴面包木台阶", + "block.forestry.baobab_fireproof_stairs": "抗燃猴面包木楼梯", + "block.forestry.baobab_fireproof_stripped_log": "抗燃去皮猴面包原木", + "block.forestry.baobab_fireproof_stripped_wood": "抗燃去皮猴面包木", + "block.forestry.baobab_fireproof_wood": "抗燃猴面包木", + "block.forestry.baobab_hanging_sign": "悬挂式猴面包木告示牌", + "block.forestry.baobab_log": "猴面包原木", + "block.forestry.baobab_planks": "猴面包木板", + "block.forestry.baobab_pressure_plate": "猴面包木压力板", + "block.forestry.baobab_sign": "猴面包木告示牌", + "block.forestry.baobab_slab": "猴面包木台阶", + "block.forestry.baobab_stairs": "猴面包木楼梯", + "block.forestry.baobab_stripped_log": "去皮猴面包原木", + "block.forestry.baobab_stripped_wood": "去皮猴面包木", + "block.forestry.baobab_trapdoor": "猴面包木活板门", + "block.forestry.baobab_wood": "猴面包木", + "block.forestry.bee_house": "简易蜂房", + "block.forestry.beech_button": "山毛榉木按钮", + "block.forestry.beech_decorative_leaves": "装饰性紫山毛榉树叶", + "block.forestry.beech_door": "山毛榉木门", + "block.forestry.beech_fence": "山毛榉木栅栏", + "block.forestry.beech_fence_gate": "山毛榉木栅栏门", + "block.forestry.beech_fireproof_fence": "抗燃山毛榉木栅栏", + "block.forestry.beech_fireproof_fence_gate": "抗燃山毛榉木栅栏门", + "block.forestry.beech_fireproof_log": "抗燃山毛榉原木", + "block.forestry.beech_fireproof_planks": "抗燃山毛榉木板", + "block.forestry.beech_fireproof_slab": "抗燃山毛榉木台阶", + "block.forestry.beech_fireproof_stairs": "抗燃山毛榉木楼梯", + "block.forestry.beech_fireproof_stripped_log": "抗燃去皮山毛榉原木", + "block.forestry.beech_fireproof_stripped_wood": "抗燃去皮山毛榉木", + "block.forestry.beech_fireproof_wood": "抗燃山毛榉木", + "block.forestry.beech_hanging_sign": "悬挂式山毛榉木告示牌", + "block.forestry.beech_log": "山毛榉原木", + "block.forestry.beech_planks": "山毛榉木板", + "block.forestry.beech_pressure_plate": "山毛榉木压力板", + "block.forestry.beech_sign": "山毛榉木告示牌", + "block.forestry.beech_slab": "山毛榉木台阶", + "block.forestry.beech_stairs": "山毛榉木楼梯", + "block.forestry.beech_stripped_log": "去皮山毛榉原木", + "block.forestry.beech_stripped_wood": "去皮山毛榉木", + "block.forestry.beech_trapdoor": "山毛榉木活板门", + "block.forestry.beech_wood": "山毛榉木", + "block.forestry.big_candle_black": "大号黑色蜡烛", + "block.forestry.big_candle_blue": "大号蓝色蜡烛", + "block.forestry.big_candle_brown": "大号棕色蜡烛", + "block.forestry.big_candle_cyan": "大号青色蜡烛", + "block.forestry.big_candle_gray": "大号灰色蜡烛", + "block.forestry.big_candle_green": "大号绿色蜡烛", + "block.forestry.big_candle_light_blue": "大号淡蓝色蜡烛", + "block.forestry.big_candle_light_gray": "大号淡灰色蜡烛", + "block.forestry.big_candle_lime": "大号黄绿色蜡烛", + "block.forestry.big_candle_magenta": "大号品红色蜡烛", + "block.forestry.big_candle_normal": "大号蜡烛", + "block.forestry.big_candle_orange": "大号橙色蜡烛", + "block.forestry.big_candle_pink": "大号粉红色蜡烛", + "block.forestry.big_candle_purple": "大号紫色蜡烛", + "block.forestry.big_candle_rainbow": "大号彩色蜡烛", + "block.forestry.big_candle_red": "大号红色蜡烛", + "block.forestry.big_candle_refractory": "大号耐火蜡烛", + "block.forestry.big_candle_white": "大号白色蜡烛", + "block.forestry.big_candle_yellow": "大号黄色蜡烛", + "block.forestry.biogas_engine": "生物燃气引擎", + "block.forestry.birch_decorative_leaves": "装饰性银桦树叶", + "block.forestry.birch_fireproof_fence": "抗燃白桦木栅栏", + "block.forestry.birch_fireproof_fence_gate": "抗燃白桦木栅栏门", + "block.forestry.birch_fireproof_log": "抗燃白桦原木", + "block.forestry.birch_fireproof_planks": "抗燃白桦木板", + "block.forestry.birch_fireproof_slab": "抗燃白桦木台阶", + "block.forestry.birch_fireproof_stairs": "抗燃白桦木楼梯", + "block.forestry.birch_fireproof_stripped_log": "抗燃去皮白桦原木", + "block.forestry.birch_fireproof_stripped_wood": "抗燃去皮白桦木", + "block.forestry.birch_fireproof_wood": "抗燃白桦木", + "block.forestry.bog_earth": "泥沼土", + "block.forestry.bottler": "装瓶机", + "block.forestry.brick_farm_control": "红砖农场控制器", + "block.forestry.brick_farm_gearbox": "红砖农场齿轮箱", + "block.forestry.brick_farm_hatch": "红砖农场出货箱", + "block.forestry.brick_farm_plain": "红砖农场方块", + "block.forestry.brick_farm_valve": "红砖农场水阀", + "block.forestry.bronze_block": "青铜块", + "block.forestry.burn_barrel": "焚烧桶", + "block.forestry.camelthorn_button": "麟刺金合欢木按钮", + "block.forestry.camelthorn_decorative_leaves": "装饰性麟刺金合欢树叶", + "block.forestry.camelthorn_door": "麟刺金合欢木门", + "block.forestry.camelthorn_fence": "麟刺金合欢木栅栏", + "block.forestry.camelthorn_fence_gate": "麟刺金合欢木栅栏门", + "block.forestry.camelthorn_fireproof_fence": "抗燃麟刺金合欢木栅栏", + "block.forestry.camelthorn_fireproof_fence_gate": "抗燃麟刺金合欢木栅栏门", + "block.forestry.camelthorn_fireproof_log": "抗燃麟刺金合欢原木", + "block.forestry.camelthorn_fireproof_planks": "抗燃麟刺金合欢木板", + "block.forestry.camelthorn_fireproof_slab": "抗燃麟刺金合欢木台阶", + "block.forestry.camelthorn_fireproof_stairs": "抗燃麟刺金合欢木楼梯", + "block.forestry.camelthorn_fireproof_stripped_log": "抗燃去皮麟刺金合欢原木", + "block.forestry.camelthorn_fireproof_stripped_wood": "抗燃去皮麟刺金合欢木", + "block.forestry.camelthorn_fireproof_wood": "抗燃麟刺金合欢木", + "block.forestry.camelthorn_hanging_sign": "悬挂式麟刺金合欢木告示牌", + "block.forestry.camelthorn_log": "麟刺金合欢原木", + "block.forestry.camelthorn_planks": "麟刺金合欢木板", + "block.forestry.camelthorn_pressure_plate": "麟刺金合欢木压力板", + "block.forestry.camelthorn_sign": "麟刺金合欢木告示牌", + "block.forestry.camelthorn_slab": "麟刺金合欢木台阶", + "block.forestry.camelthorn_stairs": "麟刺金合欢木楼梯", + "block.forestry.camelthorn_stripped_log": "去皮麟刺金合欢原木", + "block.forestry.camelthorn_stripped_wood": "去皮麟刺金合欢木", + "block.forestry.camelthorn_trapdoor": "麟刺金合欢木活板门", + "block.forestry.camelthorn_wood": "麟刺金合欢木", + "block.forestry.carpenter": "木工机", + "block.forestry.centrifuge": "离心机", + "block.forestry.charcoal_block": "木炭块", + "block.forestry.cherry_decorative_leaves": "装饰性樱花树叶", + "block.forestry.cherry_fireproof_fence": "抗燃樱花木栅栏", + "block.forestry.cherry_fireproof_fence_gate": "抗燃樱花木栅栏门", + "block.forestry.cherry_fireproof_log": "抗燃樱花原木", + "block.forestry.cherry_fireproof_planks": "抗燃樱花木板", + "block.forestry.cherry_fireproof_slab": "抗燃樱花木台阶", + "block.forestry.cherry_fireproof_stairs": "抗燃樱花木楼梯", + "block.forestry.cherry_fireproof_stripped_log": "抗燃去皮樱花原木", + "block.forestry.cherry_fireproof_stripped_wood": "抗燃去皮樱花木", + "block.forestry.cherry_fireproof_wood": "抗燃樱花木", + "block.forestry.chestnut_button": "栗木按钮", + "block.forestry.chestnut_decorative_leaves": "装饰性甜栗树叶", + "block.forestry.chestnut_door": "栗木门", + "block.forestry.chestnut_fence": "栗木栅栏", + "block.forestry.chestnut_fence_gate": "栗木栅栏门", + "block.forestry.chestnut_fireproof_fence": "抗燃栗木栅栏", + "block.forestry.chestnut_fireproof_fence_gate": "抗燃栗木栅栏门", + "block.forestry.chestnut_fireproof_log": "抗燃栗木原木", + "block.forestry.chestnut_fireproof_planks": "抗燃栗木木板", + "block.forestry.chestnut_fireproof_slab": "抗燃栗木台阶", + "block.forestry.chestnut_fireproof_stairs": "抗燃栗木楼梯", + "block.forestry.chestnut_fireproof_stripped_log": "抗燃去皮栗木原木", + "block.forestry.chestnut_fireproof_stripped_wood": "抗燃去皮栗木", + "block.forestry.chestnut_fireproof_wood": "抗燃栗木", + "block.forestry.chestnut_hanging_sign": "悬挂式栗木告示牌", + "block.forestry.chestnut_log": "栗木原木", + "block.forestry.chestnut_planks": "栗木木板", + "block.forestry.chestnut_pressure_plate": "栗木压力板", + "block.forestry.chestnut_sign": "栗木告示牌", + "block.forestry.chestnut_slab": "栗木台阶", + "block.forestry.chestnut_stairs": "栗木楼梯", + "block.forestry.chestnut_stripped_log": "去皮栗木原木", + "block.forestry.chestnut_stripped_wood": "去皮栗木", + "block.forestry.chestnut_trapdoor": "栗木活板门", + "block.forestry.chestnut_wood": "栗木", + "block.forestry.chiseled_ash_bricks": "雕纹灰烬砖块", + "block.forestry.chiseled_honeystone": "雕纹蜂蜜石", + "block.forestry.chiseled_quartz_farm_control": "雕纹石英农场控制器", + "block.forestry.chiseled_quartz_farm_gearbox": "雕纹石英农场齿轮箱", + "block.forestry.chiseled_quartz_farm_hatch": "雕纹石英农场出货箱", + "block.forestry.chiseled_quartz_farm_plain": "雕纹石英农场方块", + "block.forestry.chiseled_quartz_farm_valve": "雕纹石英农场水阀", + "block.forestry.chiseled_refractory_wax_bricks": "雕纹耐火蜂蜡砖块", + "block.forestry.chiseled_refractory_waxstone": "雕纹耐火蜂蜡石", + "block.forestry.chiseled_sandstone_farm_control": "雕纹砂岩农场控制器", + "block.forestry.chiseled_sandstone_farm_gearbox": "雕纹砂岩农场齿轮箱", + "block.forestry.chiseled_sandstone_farm_hatch": "雕纹砂岩农场出货箱", + "block.forestry.chiseled_sandstone_farm_plain": "雕纹砂岩农场方块", + "block.forestry.chiseled_sandstone_farm_valve": "雕纹砂岩农场水阀", + "block.forestry.chiseled_stone_brick_farm_control": "雕纹石砖农场控制器", + "block.forestry.chiseled_stone_brick_farm_gearbox": "雕纹石砖农场齿轮箱", + "block.forestry.chiseled_stone_brick_farm_hatch": "雕纹石砖农场出货箱", + "block.forestry.chiseled_stone_brick_farm_plain": "雕纹石砖农场方块", + "block.forestry.chiseled_stone_brick_farm_valve": "雕纹石砖农场水阀", + "block.forestry.chiseled_wax_bricks": "雕纹蜂蜡砖块", + "block.forestry.chiseled_waxstone": "雕纹蜂蜡石", + "block.forestry.clockwork_engine": "发条引擎", + "block.forestry.cobbled_honeystone": "蜂蜜圆石", + "block.forestry.cobbled_honeystone_slab": "蜂蜜圆石台阶", + "block.forestry.cobbled_honeystone_stairs": "蜂蜜圆石楼梯", + "block.forestry.cobbled_honeystone_wall": "蜂蜜圆石墙", + "block.forestry.cobbled_refractory_waxstone": "耐火蜂蜜圆石", + "block.forestry.cobbled_refractory_waxstone_slab": "耐火蜂蜜圆石台阶", + "block.forestry.cobbled_refractory_waxstone_stairs": "耐火蜂蜜圆石楼梯", + "block.forestry.cobbled_refractory_waxstone_wall": "耐火蜂蜜圆石墙", + "block.forestry.cobbled_waxstone": "蜂蜡圆石", + "block.forestry.cobbled_waxstone_slab": "蜂蜡圆石台阶", + "block.forestry.cobbled_waxstone_stairs": "蜂蜡圆石楼梯", + "block.forestry.cobbled_waxstone_wall": "蜂蜡圆石墙", + "block.forestry.cocoa_comb_block": "可可蜜脾块", + "block.forestry.cocobolo_button": "黄檀木按钮", + "block.forestry.cocobolo_decorative_leaves": "装饰性黄檀树叶", + "block.forestry.cocobolo_door": "黄檀木门", + "block.forestry.cocobolo_fence": "黄檀木栅栏", + "block.forestry.cocobolo_fence_gate": "黄檀木栅栏门", + "block.forestry.cocobolo_fireproof_fence": "抗燃黄檀木栅栏", + "block.forestry.cocobolo_fireproof_fence_gate": "抗燃黄檀木栅栏门", + "block.forestry.cocobolo_fireproof_log": "抗燃黄檀原木", + "block.forestry.cocobolo_fireproof_planks": "抗燃黄檀木板", + "block.forestry.cocobolo_fireproof_slab": "抗燃黄檀木台阶", + "block.forestry.cocobolo_fireproof_stairs": "抗燃黄檀木楼梯", + "block.forestry.cocobolo_fireproof_stripped_log": "抗燃去皮黄檀原木", + "block.forestry.cocobolo_fireproof_stripped_wood": "抗燃去皮黄檀木", + "block.forestry.cocobolo_fireproof_wood": "抗燃黄檀木", + "block.forestry.cocobolo_hanging_sign": "悬挂式黄檀木告示牌", + "block.forestry.cocobolo_log": "黄檀原木", + "block.forestry.cocobolo_planks": "黄檀木板", + "block.forestry.cocobolo_pressure_plate": "黄檀木压力板", + "block.forestry.cocobolo_sign": "黄檀木告示牌", + "block.forestry.cocobolo_slab": "黄檀木台阶", + "block.forestry.cocobolo_stairs": "黄檀木楼梯", + "block.forestry.cocobolo_stripped_log": "去皮黄檀原木", + "block.forestry.cocobolo_stripped_wood": "去皮黄檀木", + "block.forestry.cocobolo_trapdoor": "黄檀木活板门", + "block.forestry.cocobolo_wood": "黄檀木", + "block.forestry.coconut_button": "椰木按钮", + "block.forestry.coconut_decorative_leaves": "装饰性椰树树叶", + "block.forestry.coconut_door": "椰木门", + "block.forestry.coconut_fence": "椰木栅栏", + "block.forestry.coconut_fence_gate": "椰木栅栏门", + "block.forestry.coconut_fireproof_fence": "抗燃椰木栅栏", + "block.forestry.coconut_fireproof_fence_gate": "抗燃椰木栅栏门", + "block.forestry.coconut_fireproof_log": "抗燃椰木原木", + "block.forestry.coconut_fireproof_planks": "抗燃椰木木板", + "block.forestry.coconut_fireproof_slab": "抗燃椰木台阶", + "block.forestry.coconut_fireproof_stairs": "抗燃椰木楼梯", + "block.forestry.coconut_fireproof_stripped_log": "抗燃去皮椰木原木", + "block.forestry.coconut_fireproof_stripped_wood": "抗燃去皮椰木", + "block.forestry.coconut_fireproof_wood": "抗燃椰木", + "block.forestry.coconut_hanging_sign": "悬挂式椰木告示牌", + "block.forestry.coconut_log": "椰木原木", + "block.forestry.coconut_planks": "椰木木板", + "block.forestry.coconut_pressure_plate": "椰木压力板", + "block.forestry.coconut_sign": "椰木告示牌", + "block.forestry.coconut_slab": "椰木台阶", + "block.forestry.coconut_stairs": "椰木楼梯", + "block.forestry.coconut_stripped_log": "去皮椰木原木", + "block.forestry.coconut_stripped_wood": "去皮椰木", + "block.forestry.coconut_trapdoor": "椰木活板门", + "block.forestry.coconut_wood": "椰木", + "block.forestry.cocoon": "茧", + "block.forestry.cocoon_solid": "茧", + "block.forestry.combustion_engine": "燃机引擎", + "block.forestry.cork": "软木", + "block.forestry.cracked_stone_brick_farm_control": "裂纹石砖农场控制器", + "block.forestry.cracked_stone_brick_farm_gearbox": "裂纹石砖农场齿轮箱", + "block.forestry.cracked_stone_brick_farm_hatch": "裂纹石砖农场出货箱", + "block.forestry.cracked_stone_brick_farm_plain": "裂纹石砖农场方块", + "block.forestry.cracked_stone_brick_farm_valve": "裂纹石砖农场水阀", + "block.forestry.crispy_honey_block": "酥脆蜂蜜块", + "block.forestry.cut_sandstone_farm_control": "切制砂岩农场控制器", + "block.forestry.cut_sandstone_farm_gearbox": "切制砂岩农场齿轮箱", + "block.forestry.cut_sandstone_farm_hatch": "切制砂岩农场出货箱", + "block.forestry.cut_sandstone_farm_plain": "切制砂岩农场方块", + "block.forestry.cut_sandstone_farm_valve": "切制砂岩农场水阀", + "block.forestry.dark_oak_decorative_leaves": "装饰性黑橡树叶", + "block.forestry.dark_oak_fireproof_fence": "抗燃深色橡木栅栏", + "block.forestry.dark_oak_fireproof_fence_gate": "抗燃深色橡木栅栏门", + "block.forestry.dark_oak_fireproof_log": "抗燃深色橡木原木", + "block.forestry.dark_oak_fireproof_planks": "抗燃深色橡木木板", + "block.forestry.dark_oak_fireproof_slab": "抗燃深色橡木台阶", + "block.forestry.dark_oak_fireproof_stairs": "抗燃深色橡木楼梯", + "block.forestry.dark_oak_fireproof_stripped_log": "抗燃去皮深色橡木原木", + "block.forestry.dark_oak_fireproof_stripped_wood": "抗燃去皮深色橡木", + "block.forestry.dark_oak_fireproof_wood": "抗燃深色橡木", + "block.forestry.date_decorative_leaves": "装饰性枣椰树叶", + "block.forestry.decorative_log_pile": "装饰性原木堆", + "block.forestry.deepslate_apatite_ore": "深层磷灰石矿石", + "block.forestry.deepslate_tin_ore": "深层锡矿石", + "block.forestry.dogwood_button": "山茱萸木按钮", + "block.forestry.dogwood_decorative_leaves": "装饰性大花山茱萸树叶", + "block.forestry.dogwood_door": "山茱萸木门", + "block.forestry.dogwood_fence": "山茱萸木栅栏", + "block.forestry.dogwood_fence_gate": "山茱萸木栅栏门", + "block.forestry.dogwood_fireproof_fence": "抗燃山茱萸木栅栏", + "block.forestry.dogwood_fireproof_fence_gate": "抗燃山茱萸木栅栏门", + "block.forestry.dogwood_fireproof_log": "抗燃山茱萸原木", + "block.forestry.dogwood_fireproof_planks": "抗燃山茱萸木板", + "block.forestry.dogwood_fireproof_slab": "抗燃山茱萸木台阶", + "block.forestry.dogwood_fireproof_stairs": "抗燃山茱萸木楼梯", + "block.forestry.dogwood_fireproof_stripped_log": "抗燃去皮山茱萸原木", + "block.forestry.dogwood_fireproof_stripped_wood": "抗燃去皮山茱萸木", + "block.forestry.dogwood_fireproof_wood": "抗燃山茱萸木", + "block.forestry.dogwood_hanging_sign": "悬挂式山茱萸木告示牌", + "block.forestry.dogwood_log": "山茱萸原木", + "block.forestry.dogwood_planks": "山茱萸木板", + "block.forestry.dogwood_pressure_plate": "山茱萸木压力板", + "block.forestry.dogwood_sign": "山茱萸木告示牌", + "block.forestry.dogwood_slab": "山茱萸木台阶", + "block.forestry.dogwood_stairs": "山茱萸木楼梯", + "block.forestry.dogwood_stripped_log": "去皮山茱萸原木", + "block.forestry.dogwood_stripped_wood": "去皮山茱萸木", + "block.forestry.dogwood_trapdoor": "山茱萸木活板门", + "block.forestry.dogwood_wood": "山茱萸木", + "block.forestry.dripping_comb_block": "滴露蜜脾块", + "block.forestry.ebony_button": "乌檀木按钮", + "block.forestry.ebony_decorative_leaves": "装饰性乌檀树叶", + "block.forestry.ebony_door": "乌檀木门", + "block.forestry.ebony_fence": "乌檀木栅栏", + "block.forestry.ebony_fence_gate": "乌檀木栅栏门", + "block.forestry.ebony_fireproof_fence": "抗燃乌檀木栅栏", + "block.forestry.ebony_fireproof_fence_gate": "抗燃乌檀木栅栏门", + "block.forestry.ebony_fireproof_log": "抗燃乌檀原木", + "block.forestry.ebony_fireproof_planks": "抗燃乌檀木板", + "block.forestry.ebony_fireproof_slab": "抗燃乌檀木台阶", + "block.forestry.ebony_fireproof_stairs": "抗燃乌檀木楼梯", + "block.forestry.ebony_fireproof_stripped_log": "抗燃去皮乌檀原木", + "block.forestry.ebony_fireproof_stripped_wood": "抗燃去皮乌檀木", + "block.forestry.ebony_fireproof_wood": "抗燃乌檀木", + "block.forestry.ebony_hanging_sign": "悬挂式乌檀木告示牌", + "block.forestry.ebony_log": "乌檀原木", + "block.forestry.ebony_planks": "乌檀木板", + "block.forestry.ebony_pressure_plate": "乌檀木压力板", + "block.forestry.ebony_sign": "乌檀木告示牌", + "block.forestry.ebony_slab": "乌檀木台阶", + "block.forestry.ebony_stairs": "乌檀木楼梯", + "block.forestry.ebony_stripped_log": "去皮乌檀原木", + "block.forestry.ebony_stripped_wood": "去皮乌檀木", + "block.forestry.ebony_trapdoor": "乌檀木活板门", + "block.forestry.ebony_wood": "乌檀木", + "block.forestry.elm_button": "榆木按钮", + "block.forestry.elm_decorative_leaves": "装饰性光皮榆树叶", + "block.forestry.elm_door": "榆木门", + "block.forestry.elm_fence": "榆木栅栏", + "block.forestry.elm_fence_gate": "榆木栅栏门", + "block.forestry.elm_fireproof_fence": "抗燃榆木栅栏", + "block.forestry.elm_fireproof_fence_gate": "抗燃榆木栅栏门", + "block.forestry.elm_fireproof_log": "抗燃榆木原木", + "block.forestry.elm_fireproof_planks": "抗燃榆木木板", + "block.forestry.elm_fireproof_slab": "抗燃榆木台阶", + "block.forestry.elm_fireproof_stairs": "抗燃榆木楼梯", + "block.forestry.elm_fireproof_stripped_log": "抗燃去皮榆木原木", + "block.forestry.elm_fireproof_stripped_wood": "抗燃去皮榆木", + "block.forestry.elm_fireproof_wood": "抗燃榆木", + "block.forestry.elm_hanging_sign": "悬挂式榆木告示牌", + "block.forestry.elm_log": "榆木原木", + "block.forestry.elm_planks": "榆木木板", + "block.forestry.elm_pressure_plate": "榆木压力板", + "block.forestry.elm_sign": "榆木告示牌", + "block.forestry.elm_slab": "榆木台阶", + "block.forestry.elm_stairs": "榆木楼梯", + "block.forestry.elm_stripped_log": "去皮榆木原木", + "block.forestry.elm_stripped_wood": "去皮榆木", + "block.forestry.elm_trapdoor": "榆木活板门", + "block.forestry.elm_wood": "榆木", + "block.forestry.ender_hive": "末影蜂巢", + "block.forestry.escritoire": "写字台", + "block.forestry.farm_control": "农场控制器", + "block.forestry.farm_crops_managed": "自动谷物农场", + "block.forestry.farm_crops_manual": "手动谷物农场", + "block.forestry.farm_ender_managed": "自动末影农场", + "block.forestry.farm_ender_manual": "手动末影农场", + "block.forestry.farm_gearbox": "农场齿轮箱", + "block.forestry.farm_gourd_managed": "自动瓜田", + "block.forestry.farm_gourd_manual": "手动瓜田", + "block.forestry.farm_hatch": "农场出货箱", + "block.forestry.farm_mushroom_managed": "自动蘑菇农场", + "block.forestry.farm_mushroom_manual": "手动蘑菇农场", + "block.forestry.farm_nether_managed": "自动地狱农场", + "block.forestry.farm_nether_manual": "手动地狱农场", + "block.forestry.farm_plain": "农场方块", + "block.forestry.farm_valve": "农场水阀", + "block.forestry.feijoa_button": "菲油果木按钮", + "block.forestry.feijoa_decorative_leaves": "装饰性菲油果树叶", + "block.forestry.feijoa_door": "菲油果木门", + "block.forestry.feijoa_fence": "菲油果木栅栏", + "block.forestry.feijoa_fence_gate": "菲油果木栅栏门", + "block.forestry.feijoa_fireproof_fence": "抗燃菲油果木栅栏", + "block.forestry.feijoa_fireproof_fence_gate": "抗燃菲油果木栅栏门", + "block.forestry.feijoa_fireproof_log": "抗燃菲油果原木", + "block.forestry.feijoa_fireproof_planks": "抗燃菲油果木板", + "block.forestry.feijoa_fireproof_slab": "抗燃菲油果木台阶", + "block.forestry.feijoa_fireproof_stairs": "抗燃菲油果木楼梯", + "block.forestry.feijoa_fireproof_stripped_log": "抗燃去皮菲油果原木", + "block.forestry.feijoa_fireproof_stripped_wood": "抗燃去皮菲油果木", + "block.forestry.feijoa_fireproof_wood": "抗燃菲油果木", + "block.forestry.feijoa_hanging_sign": "悬挂式菲油果木告示牌", + "block.forestry.feijoa_log": "菲油果原木", + "block.forestry.feijoa_planks": "菲油果木板", + "block.forestry.feijoa_pressure_plate": "菲油果木压力板", + "block.forestry.feijoa_sign": "菲油果木告示牌", + "block.forestry.feijoa_slab": "菲油果木台阶", + "block.forestry.feijoa_stairs": "菲油果木楼梯", + "block.forestry.feijoa_stripped_log": "去皮菲油果原木", + "block.forestry.feijoa_stripped_wood": "去皮菲油果木", + "block.forestry.feijoa_trapdoor": "菲油果木活板门", + "block.forestry.feijoa_wood": "菲油果木", + "block.forestry.fermenter": "发酵机", + "block.forestry.fir_button": "冷杉木按钮", + "block.forestry.fir_decorative_leaves": "装饰性香脂冷杉树叶", + "block.forestry.fir_door": "冷杉木门", + "block.forestry.fir_fence": "冷杉木栅栏", + "block.forestry.fir_fence_gate": "冷杉木栅栏门", + "block.forestry.fir_fireproof_fence": "抗燃冷杉木栅栏", + "block.forestry.fir_fireproof_fence_gate": "抗燃冷杉木栅栏门", + "block.forestry.fir_fireproof_log": "抗燃冷杉原木", + "block.forestry.fir_fireproof_planks": "抗燃冷杉木板", + "block.forestry.fir_fireproof_slab": "抗燃冷杉木台阶", + "block.forestry.fir_fireproof_stairs": "抗燃冷杉木楼梯", + "block.forestry.fir_fireproof_stripped_log": "抗燃去皮冷杉原木", + "block.forestry.fir_fireproof_stripped_wood": "抗燃去皮冷杉木", + "block.forestry.fir_fireproof_wood": "抗燃冷杉木", + "block.forestry.fir_hanging_sign": "悬挂式冷杉木告示牌", + "block.forestry.fir_log": "冷杉原木", + "block.forestry.fir_planks": "冷杉木板", + "block.forestry.fir_pressure_plate": "冷杉木压力板", + "block.forestry.fir_sign": "冷杉木告示牌", + "block.forestry.fir_slab": "冷杉木台阶", + "block.forestry.fir_stairs": "冷杉木楼梯", + "block.forestry.fir_stripped_log": "去皮冷杉原木", + "block.forestry.fir_stripped_wood": "去皮冷杉木", + "block.forestry.fir_trapdoor": "冷杉木活板门", + "block.forestry.fir_wood": "冷杉木", + "block.forestry.fluid_biomass": "生物质", + "block.forestry.fluid_crushed_ice": "碎冰", + "block.forestry.fluid_ethanol": "乙醇", + "block.forestry.fluid_experience": "液态经验", + "block.forestry.fluid_fruit_juice": "果汁", + "block.forestry.fluid_honey": "蜂蜜", + "block.forestry.fluid_liquid_glass": "液态玻璃", + "block.forestry.fluid_seed_oil": "种子油", + "block.forestry.fluid_short_mead": "短饮蜂蜜酒", + "block.forestry.fluid_wax": "熔融蜂蜡", + "block.forestry.forest_hive": "森林蜂巢", + "block.forestry.frozen_comb_block": "冻结蜜脾块", + "block.forestry.genetic_filter": "基因过滤器", + "block.forestry.giant_sequoia_button": "巨杉木按钮", + "block.forestry.giant_sequoia_decorative_leaves": "装饰性巨杉树叶", + "block.forestry.giant_sequoia_door": "巨杉木门", + "block.forestry.giant_sequoia_fence": "巨杉木栅栏", + "block.forestry.giant_sequoia_fence_gate": "巨杉木栅栏门", + "block.forestry.giant_sequoia_fireproof_fence": "抗燃巨杉木栅栏", + "block.forestry.giant_sequoia_fireproof_fence_gate": "抗燃巨杉木栅栏门", + "block.forestry.giant_sequoia_fireproof_log": "抗燃巨杉原木", + "block.forestry.giant_sequoia_fireproof_planks": "抗燃巨杉木板", + "block.forestry.giant_sequoia_fireproof_slab": "抗燃巨杉木台阶", + "block.forestry.giant_sequoia_fireproof_stairs": "抗燃巨杉木楼梯", + "block.forestry.giant_sequoia_fireproof_stripped_log": "抗燃去皮巨杉原木", + "block.forestry.giant_sequoia_fireproof_stripped_wood": "抗燃去皮巨杉木", + "block.forestry.giant_sequoia_fireproof_wood": "抗燃巨杉木", + "block.forestry.giant_sequoia_hanging_sign": "悬挂式巨杉木告示牌", + "block.forestry.giant_sequoia_log": "巨杉原木", + "block.forestry.giant_sequoia_planks": "巨杉木板", + "block.forestry.giant_sequoia_pressure_plate": "巨杉木压力板", + "block.forestry.giant_sequoia_sign": "巨杉木告示牌", + "block.forestry.giant_sequoia_slab": "巨杉木台阶", + "block.forestry.giant_sequoia_stairs": "巨杉木楼梯", + "block.forestry.giant_sequoia_stripped_log": "去皮巨杉原木", + "block.forestry.giant_sequoia_stripped_wood": "去皮巨杉木", + "block.forestry.giant_sequoia_trapdoor": "巨杉木活板门", + "block.forestry.giant_sequoia_wood": "巨杉木", + "block.forestry.ginkgo_button": "银杏木按钮", + "block.forestry.ginkgo_decorative_leaves": "装饰性银杏树叶", + "block.forestry.ginkgo_door": "银杏木门", + "block.forestry.ginkgo_fence": "银杏木栅栏", + "block.forestry.ginkgo_fence_gate": "银杏木栅栏门", + "block.forestry.ginkgo_fireproof_fence": "抗燃银杏木栅栏", + "block.forestry.ginkgo_fireproof_fence_gate": "抗燃银杏木栅栏门", + "block.forestry.ginkgo_fireproof_log": "抗燃银杏原木", + "block.forestry.ginkgo_fireproof_planks": "抗燃银杏木板", + "block.forestry.ginkgo_fireproof_slab": "抗燃银杏木台阶", + "block.forestry.ginkgo_fireproof_stairs": "抗燃银杏木楼梯", + "block.forestry.ginkgo_fireproof_stripped_log": "抗燃去皮银杏原木", + "block.forestry.ginkgo_fireproof_stripped_wood": "抗燃去皮银杏木", + "block.forestry.ginkgo_fireproof_wood": "抗燃银杏木", + "block.forestry.ginkgo_hanging_sign": "悬挂式银杏木告示牌", + "block.forestry.ginkgo_log": "银杏原木", + "block.forestry.ginkgo_planks": "银杏木板", + "block.forestry.ginkgo_pressure_plate": "银杏木压力板", + "block.forestry.ginkgo_sign": "银杏木告示牌", + "block.forestry.ginkgo_slab": "银杏木台阶", + "block.forestry.ginkgo_stairs": "银杏木楼梯", + "block.forestry.ginkgo_stripped_log": "去皮银杏原木", + "block.forestry.ginkgo_stripped_wood": "去皮银杏木", + "block.forestry.ginkgo_trapdoor": "银杏木活板门", + "block.forestry.ginkgo_wood": "银杏木", + "block.forestry.greenheart_button": "绿心樟木按钮", + "block.forestry.greenheart_decorative_leaves": "装饰性绿心樟树叶", + "block.forestry.greenheart_door": "绿心樟木门", + "block.forestry.greenheart_fence": "绿心樟木栅栏", + "block.forestry.greenheart_fence_gate": "绿心樟木栅栏门", + "block.forestry.greenheart_fireproof_fence": "抗燃绿心樟木栅栏", + "block.forestry.greenheart_fireproof_fence_gate": "抗燃绿心樟木栅栏门", + "block.forestry.greenheart_fireproof_log": "抗燃绿心樟原木", + "block.forestry.greenheart_fireproof_planks": "抗燃绿心樟木板", + "block.forestry.greenheart_fireproof_slab": "抗燃绿心樟木台阶", + "block.forestry.greenheart_fireproof_stairs": "抗燃绿心樟木楼梯", + "block.forestry.greenheart_fireproof_stripped_log": "抗燃去皮绿心樟原木", + "block.forestry.greenheart_fireproof_stripped_wood": "抗燃去皮绿心樟木", + "block.forestry.greenheart_fireproof_wood": "抗燃绿心樟木", + "block.forestry.greenheart_hanging_sign": "悬挂式绿心樟木告示牌", + "block.forestry.greenheart_log": "绿心樟原木", + "block.forestry.greenheart_planks": "绿心樟木板", + "block.forestry.greenheart_pressure_plate": "绿心樟木压力板", + "block.forestry.greenheart_sign": "绿心樟木告示牌", + "block.forestry.greenheart_slab": "绿心樟木台阶", + "block.forestry.greenheart_stairs": "绿心樟木楼梯", + "block.forestry.greenheart_stripped_log": "去皮绿心樟原木", + "block.forestry.greenheart_stripped_wood": "去皮绿心樟木", + "block.forestry.greenheart_trapdoor": "绿心樟木活板门", + "block.forestry.greenheart_wood": "绿心樟木", + "block.forestry.honey_comb_block": "蜂蜜蜜脾块", + "block.forestry.honeystone": "蜂蜜石", + "block.forestry.honeystone_brick_slab": "蜂蜜石砖台阶", + "block.forestry.honeystone_brick_stairs": "蜂蜜石砖楼梯", + "block.forestry.honeystone_brick_wall": "蜂蜜石砖墙", + "block.forestry.honeystone_bricks": "蜂蜜石砖s", + "block.forestry.honeystone_slab": "蜂蜜石台阶", + "block.forestry.honeystone_stairs": "蜂蜜石楼梯", + "block.forestry.honeystone_wall": "蜂蜜石墙", + "block.forestry.humus": "腐殖土", + "block.forestry.ipe_button": "风铃木按钮", + "block.forestry.ipe_decorative_leaves": "装饰性风铃木树叶", + "block.forestry.ipe_door": "风铃木门", + "block.forestry.ipe_fence": "风铃木栅栏", + "block.forestry.ipe_fence_gate": "风铃木栅栏门", + "block.forestry.ipe_fireproof_fence": "抗燃风铃木栅栏", + "block.forestry.ipe_fireproof_fence_gate": "抗燃风铃木栅栏门", + "block.forestry.ipe_fireproof_log": "抗燃风铃木原木", + "block.forestry.ipe_fireproof_planks": "抗燃风铃木木板", + "block.forestry.ipe_fireproof_slab": "抗燃风铃木台阶", + "block.forestry.ipe_fireproof_stairs": "抗燃风铃木楼梯", + "block.forestry.ipe_fireproof_stripped_log": "抗燃去皮风铃木原木", + "block.forestry.ipe_fireproof_stripped_wood": "抗燃去皮风铃木", + "block.forestry.ipe_fireproof_wood": "抗燃风铃木", + "block.forestry.ipe_hanging_sign": "悬挂式风铃木告示牌", + "block.forestry.ipe_log": "风铃木原木", + "block.forestry.ipe_planks": "风铃木木板", + "block.forestry.ipe_pressure_plate": "风铃木压力板", + "block.forestry.ipe_sign": "风铃木告示牌", + "block.forestry.ipe_slab": "风铃木台阶", + "block.forestry.ipe_stairs": "风铃木楼梯", + "block.forestry.ipe_stripped_log": "去皮风铃木原木", + "block.forestry.ipe_stripped_wood": "去皮风铃木", + "block.forestry.ipe_trapdoor": "风铃木活板门", + "block.forestry.ipe_wood": "风铃木", + "block.forestry.jacaranda_button": "蓝花楹木按钮", + "block.forestry.jacaranda_decorative_leaves": "装饰性蓝花楹树叶", + "block.forestry.jacaranda_door": "蓝花楹木门", + "block.forestry.jacaranda_fence": "蓝花楹木栅栏", + "block.forestry.jacaranda_fence_gate": "蓝花楹木栅栏门", + "block.forestry.jacaranda_fireproof_fence": "抗燃蓝花楹木栅栏", + "block.forestry.jacaranda_fireproof_fence_gate": "抗燃蓝花楹木栅栏门", + "block.forestry.jacaranda_fireproof_log": "抗燃蓝花楹原木", + "block.forestry.jacaranda_fireproof_planks": "抗燃蓝花楹木板", + "block.forestry.jacaranda_fireproof_slab": "抗燃蓝花楹木台阶", + "block.forestry.jacaranda_fireproof_stairs": "抗燃蓝花楹木楼梯", + "block.forestry.jacaranda_fireproof_stripped_log": "抗燃去皮蓝花楹原木", + "block.forestry.jacaranda_fireproof_stripped_wood": "抗燃去皮蓝花楹木", + "block.forestry.jacaranda_fireproof_wood": "抗燃蓝花楹木", + "block.forestry.jacaranda_hanging_sign": "悬挂式蓝花楹木告示牌", + "block.forestry.jacaranda_log": "蓝花楹原木", + "block.forestry.jacaranda_planks": "蓝花楹木板", + "block.forestry.jacaranda_pressure_plate": "蓝花楹木压力板", + "block.forestry.jacaranda_sign": "蓝花楹木告示牌", + "block.forestry.jacaranda_slab": "蓝花楹木台阶", + "block.forestry.jacaranda_stairs": "蓝花楹木楼梯", + "block.forestry.jacaranda_stripped_log": "去皮蓝花楹原木", + "block.forestry.jacaranda_stripped_wood": "去皮蓝花楹木", + "block.forestry.jacaranda_trapdoor": "蓝花楹木活板门", + "block.forestry.jacaranda_wood": "蓝花楹木", + "block.forestry.jumbo_candle_black": "特大号黑色蜡烛", + "block.forestry.jumbo_candle_blue": "特大号蓝色蜡烛", + "block.forestry.jumbo_candle_brown": "特大号棕色蜡烛", + "block.forestry.jumbo_candle_cyan": "特大号青色蜡烛", + "block.forestry.jumbo_candle_gray": "特大号灰色蜡烛", + "block.forestry.jumbo_candle_green": "特大号绿色蜡烛", + "block.forestry.jumbo_candle_light_blue": "特大号淡蓝色蜡烛", + "block.forestry.jumbo_candle_light_gray": "特大号淡灰色蜡烛", + "block.forestry.jumbo_candle_lime": "特大号黄绿色蜡烛", + "block.forestry.jumbo_candle_magenta": "特大号品红色蜡烛", + "block.forestry.jumbo_candle_normal": "特大号蜡烛", + "block.forestry.jumbo_candle_orange": "特大号橙色蜡烛", + "block.forestry.jumbo_candle_pink": "特大号粉红色蜡烛", + "block.forestry.jumbo_candle_purple": "特大号紫色蜡烛", + "block.forestry.jumbo_candle_rainbow": "特大号彩色蜡烛", + "block.forestry.jumbo_candle_red": "特大号红色蜡烛", + "block.forestry.jumbo_candle_refractory": "特大号耐火蜡烛", + "block.forestry.jumbo_candle_white": "特大号白色蜡烛", + "block.forestry.jumbo_candle_yellow": "特大号黄色蜡烛", + "block.forestry.jungle_decorative_leaves": "装饰性丛林树叶", + "block.forestry.jungle_fireproof_fence": "抗燃丛林木栅栏", + "block.forestry.jungle_fireproof_fence_gate": "抗燃丛林木栅栏门", + "block.forestry.jungle_fireproof_log": "抗燃丛林原木", + "block.forestry.jungle_fireproof_planks": "抗燃丛林木板", + "block.forestry.jungle_fireproof_slab": "抗燃丛林木台阶", + "block.forestry.jungle_fireproof_stairs": "抗燃丛林木楼梯", + "block.forestry.jungle_fireproof_stripped_log": "抗燃去皮丛林原木", + "block.forestry.jungle_fireproof_stripped_wood": "抗燃去皮丛林木", + "block.forestry.jungle_fireproof_wood": "抗燃丛林木", + "block.forestry.kaolin_comb_block": "瓷土蜜脾块", + "block.forestry.kapok_button": "木棉木按钮", + "block.forestry.kapok_decorative_leaves": "装饰性木棉树叶", + "block.forestry.kapok_door": "木棉木门", + "block.forestry.kapok_fence": "木棉木栅栏", + "block.forestry.kapok_fence_gate": "木棉木栅栏门", + "block.forestry.kapok_fireproof_fence": "抗燃木棉木栅栏", + "block.forestry.kapok_fireproof_fence_gate": "抗燃木棉木栅栏门", + "block.forestry.kapok_fireproof_log": "抗燃木棉原木", + "block.forestry.kapok_fireproof_planks": "抗燃木棉木板", + "block.forestry.kapok_fireproof_slab": "抗燃木棉木台阶", + "block.forestry.kapok_fireproof_stairs": "抗燃木棉木楼梯", + "block.forestry.kapok_fireproof_stripped_log": "抗燃去皮木棉原木", + "block.forestry.kapok_fireproof_stripped_wood": "抗燃去皮木棉木", + "block.forestry.kapok_fireproof_wood": "抗燃木棉木", + "block.forestry.kapok_hanging_sign": "悬挂式木棉木告示牌", + "block.forestry.kapok_log": "木棉原木", + "block.forestry.kapok_planks": "木棉木板", + "block.forestry.kapok_pressure_plate": "木棉木压力板", + "block.forestry.kapok_sign": "木棉木告示牌", + "block.forestry.kapok_slab": "木棉木台阶", + "block.forestry.kapok_stairs": "木棉木楼梯", + "block.forestry.kapok_stripped_log": "去皮木棉原木", + "block.forestry.kapok_stripped_wood": "去皮木棉木", + "block.forestry.kapok_trapdoor": "木棉木活板门", + "block.forestry.kapok_wood": "木棉木", + "block.forestry.kauri_button": "贝壳杉木按钮", + "block.forestry.kauri_decorative_leaves": "装饰性贝壳杉树叶", + "block.forestry.kauri_door": "贝壳杉木门", + "block.forestry.kauri_fence": "贝壳杉木栅栏", + "block.forestry.kauri_fence_gate": "贝壳杉木栅栏门", + "block.forestry.kauri_fireproof_fence": "抗燃贝壳杉木栅栏", + "block.forestry.kauri_fireproof_fence_gate": "抗燃贝壳杉木栅栏门", + "block.forestry.kauri_fireproof_log": "抗燃贝壳杉原木", + "block.forestry.kauri_fireproof_planks": "抗燃贝壳杉木板", + "block.forestry.kauri_fireproof_slab": "抗燃贝壳杉木台阶", + "block.forestry.kauri_fireproof_stairs": "抗燃贝壳杉木楼梯", + "block.forestry.kauri_fireproof_stripped_log": "抗燃去皮贝壳杉原木", + "block.forestry.kauri_fireproof_stripped_wood": "抗燃去皮贝壳杉木", + "block.forestry.kauri_fireproof_wood": "抗燃贝壳杉木", + "block.forestry.kauri_hanging_sign": "悬挂式贝壳杉木告示牌", + "block.forestry.kauri_log": "贝壳杉原木", + "block.forestry.kauri_planks": "贝壳杉木板", + "block.forestry.kauri_pressure_plate": "贝壳杉木压力板", + "block.forestry.kauri_sign": "贝壳杉木告示牌", + "block.forestry.kauri_slab": "贝壳杉木台阶", + "block.forestry.kauri_stairs": "贝壳杉木楼梯", + "block.forestry.kauri_stripped_log": "去皮贝壳杉原木", + "block.forestry.kauri_stripped_wood": "去皮贝壳杉木", + "block.forestry.kauri_trapdoor": "贝壳杉木活板门", + "block.forestry.kauri_wood": "贝壳杉木", + "block.forestry.larch_button": "落叶松木按钮", + "block.forestry.larch_decorative_leaves": "装饰性落叶松树叶", + "block.forestry.larch_door": "落叶松木门", + "block.forestry.larch_fence": "落叶松木栅栏", + "block.forestry.larch_fence_gate": "落叶松木栅栏门", + "block.forestry.larch_fireproof_fence": "抗燃落叶松木栅栏", + "block.forestry.larch_fireproof_fence_gate": "抗燃落叶松木栅栏门", + "block.forestry.larch_fireproof_log": "抗燃落叶松原木", + "block.forestry.larch_fireproof_planks": "抗燃落叶松木板", + "block.forestry.larch_fireproof_slab": "抗燃落叶松木台阶", + "block.forestry.larch_fireproof_stairs": "抗燃落叶松木楼梯", + "block.forestry.larch_fireproof_stripped_log": "抗燃去皮落叶松原木", + "block.forestry.larch_fireproof_stripped_wood": "抗燃去皮落叶松木", + "block.forestry.larch_fireproof_wood": "抗燃落叶松木", + "block.forestry.larch_hanging_sign": "悬挂式落叶松木告示牌", + "block.forestry.larch_log": "落叶松原木", + "block.forestry.larch_planks": "落叶松木板", + "block.forestry.larch_pressure_plate": "落叶松木压力板", + "block.forestry.larch_sign": "落叶松木告示牌", + "block.forestry.larch_slab": "落叶松木台阶", + "block.forestry.larch_stairs": "落叶松木楼梯", + "block.forestry.larch_stripped_log": "去皮落叶松原木", + "block.forestry.larch_stripped_wood": "去皮落叶松木", + "block.forestry.larch_trapdoor": "落叶松木活板门", + "block.forestry.larch_wood": "落叶松木", + "block.forestry.leaves": "树叶", + "block.forestry.lemon_button": "柠檬木按钮", + "block.forestry.lemon_decorative_leaves": "装饰性柠檬树叶", + "block.forestry.lemon_door": "柠檬木门", + "block.forestry.lemon_fence": "柠檬木栅栏", + "block.forestry.lemon_fence_gate": "柠檬木栅栏门", + "block.forestry.lemon_fireproof_fence": "抗燃柠檬木栅栏", + "block.forestry.lemon_fireproof_fence_gate": "抗燃柠檬木栅栏门", + "block.forestry.lemon_fireproof_log": "抗燃柠檬原木", + "block.forestry.lemon_fireproof_planks": "抗燃柠檬木板", + "block.forestry.lemon_fireproof_slab": "抗燃柠檬木台阶", + "block.forestry.lemon_fireproof_stairs": "抗燃柠檬木楼梯", + "block.forestry.lemon_fireproof_stripped_log": "抗燃去皮柠檬原木", + "block.forestry.lemon_fireproof_stripped_wood": "抗燃去皮柠檬木", + "block.forestry.lemon_fireproof_wood": "抗燃柠檬木", + "block.forestry.lemon_hanging_sign": "悬挂式柠檬木告示牌", + "block.forestry.lemon_log": "柠檬原木", + "block.forestry.lemon_planks": "柠檬木板", + "block.forestry.lemon_pressure_plate": "柠檬木压力板", + "block.forestry.lemon_sign": "柠檬木告示牌", + "block.forestry.lemon_slab": "柠檬木台阶", + "block.forestry.lemon_stairs": "柠檬木楼梯", + "block.forestry.lemon_stripped_log": "去皮柠檬原木", + "block.forestry.lemon_stripped_wood": "去皮柠檬木", + "block.forestry.lemon_trapdoor": "柠檬木活板门", + "block.forestry.lemon_wood": "柠檬木", + "block.forestry.lepidopterists_chest": "鳞翅学家箱子", + "block.forestry.lime_button": "椴木按钮", + "block.forestry.lime_decorative_leaves": "装饰性银椴树叶", + "block.forestry.lime_door": "椴木门", + "block.forestry.lime_fence": "椴木栅栏", + "block.forestry.lime_fence_gate": "椴木栅栏门", + "block.forestry.lime_fireproof_fence": "抗燃椴木栅栏", + "block.forestry.lime_fireproof_fence_gate": "抗燃椴木栅栏门", + "block.forestry.lime_fireproof_log": "抗燃椴木原木", + "block.forestry.lime_fireproof_planks": "抗燃椴木木板", + "block.forestry.lime_fireproof_slab": "抗燃椴木台阶", + "block.forestry.lime_fireproof_stairs": "抗燃椴木楼梯", + "block.forestry.lime_fireproof_stripped_log": "抗燃去皮椴木原木", + "block.forestry.lime_fireproof_stripped_wood": "抗燃去皮椴木", + "block.forestry.lime_fireproof_wood": "抗燃椴木", + "block.forestry.lime_hanging_sign": "悬挂式椴木告示牌", + "block.forestry.lime_log": "椴木原木", + "block.forestry.lime_planks": "椴木木板", + "block.forestry.lime_pressure_plate": "椴木压力板", + "block.forestry.lime_sign": "椴木告示牌", + "block.forestry.lime_slab": "椴木台阶", + "block.forestry.lime_stairs": "椴木楼梯", + "block.forestry.lime_stripped_log": "去皮椴木原木", + "block.forestry.lime_stripped_wood": "去皮椴木", + "block.forestry.lime_trapdoor": "椴木活板门", + "block.forestry.lime_wood": "椴木", + "block.forestry.log_pile": "原木堆", + "block.forestry.lush_hive": "繁茂蜂巢", + "block.forestry.macrocarpa_button": "大果柏木按钮", + "block.forestry.macrocarpa_decorative_leaves": "装饰性大果柏树叶", + "block.forestry.macrocarpa_door": "大果柏木门", + "block.forestry.macrocarpa_fence": "大果柏木栅栏", + "block.forestry.macrocarpa_fence_gate": "大果柏木栅栏门", + "block.forestry.macrocarpa_fireproof_fence": "抗燃大果柏木栅栏", + "block.forestry.macrocarpa_fireproof_fence_gate": "抗燃大果柏木栅栏门", + "block.forestry.macrocarpa_fireproof_log": "抗燃大果柏原木", + "block.forestry.macrocarpa_fireproof_planks": "抗燃大果柏木板", + "block.forestry.macrocarpa_fireproof_slab": "抗燃大果柏木台阶", + "block.forestry.macrocarpa_fireproof_stairs": "抗燃大果柏木楼梯", + "block.forestry.macrocarpa_fireproof_stripped_log": "抗燃去皮大果柏原木", + "block.forestry.macrocarpa_fireproof_stripped_wood": "抗燃去皮大果柏木", + "block.forestry.macrocarpa_fireproof_wood": "抗燃大果柏木", + "block.forestry.macrocarpa_hanging_sign": "悬挂式大果柏木告示牌", + "block.forestry.macrocarpa_log": "大果柏原木", + "block.forestry.macrocarpa_planks": "大果柏木板", + "block.forestry.macrocarpa_pressure_plate": "大果柏木压力板", + "block.forestry.macrocarpa_sign": "大果柏木告示牌", + "block.forestry.macrocarpa_slab": "大果柏木台阶", + "block.forestry.macrocarpa_stairs": "大果柏木楼梯", + "block.forestry.macrocarpa_stripped_log": "去皮大果柏原木", + "block.forestry.macrocarpa_stripped_wood": "去皮大果柏木", + "block.forestry.macrocarpa_trapdoor": "大果柏木活板门", + "block.forestry.macrocarpa_wood": "大果柏木", + "block.forestry.mahoe_button": "槿木按钮", + "block.forestry.mahoe_decorative_leaves": "装饰性高槿树叶", + "block.forestry.mahoe_door": "槿木门", + "block.forestry.mahoe_fence": "槿木栅栏", + "block.forestry.mahoe_fence_gate": "槿木栅栏门", + "block.forestry.mahoe_fireproof_fence": "抗燃槿木栅栏", + "block.forestry.mahoe_fireproof_fence_gate": "抗燃槿木栅栏门", + "block.forestry.mahoe_fireproof_log": "抗燃槿木原木", + "block.forestry.mahoe_fireproof_planks": "抗燃槿木木板", + "block.forestry.mahoe_fireproof_slab": "抗燃槿木台阶", + "block.forestry.mahoe_fireproof_stairs": "抗燃槿木楼梯", + "block.forestry.mahoe_fireproof_stripped_log": "抗燃去皮槿木原木", + "block.forestry.mahoe_fireproof_stripped_wood": "抗燃去皮槿木", + "block.forestry.mahoe_fireproof_wood": "抗燃槿木", + "block.forestry.mahoe_hanging_sign": "悬挂式槿木告示牌", + "block.forestry.mahoe_log": "槿木原木", + "block.forestry.mahoe_planks": "槿木木板", + "block.forestry.mahoe_pressure_plate": "槿木压力板", + "block.forestry.mahoe_sign": "槿木告示牌", + "block.forestry.mahoe_slab": "槿木台阶", + "block.forestry.mahoe_stairs": "槿木楼梯", + "block.forestry.mahoe_stripped_log": "去皮槿木原木", + "block.forestry.mahoe_stripped_wood": "去皮槿木", + "block.forestry.mahoe_trapdoor": "槿木活板门", + "block.forestry.mahoe_wood": "槿木", + "block.forestry.mahogany_button": "桃花心木按钮", + "block.forestry.mahogany_decorative_leaves": "装饰性桃花心木树叶", + "block.forestry.mahogany_door": "桃花心木门", + "block.forestry.mahogany_fence": "桃花心木栅栏", + "block.forestry.mahogany_fence_gate": "桃花心木栅栏门", + "block.forestry.mahogany_fireproof_fence": "抗燃桃花心木栅栏", + "block.forestry.mahogany_fireproof_fence_gate": "抗燃桃花心木栅栏门", + "block.forestry.mahogany_fireproof_log": "抗燃桃花心木原木", + "block.forestry.mahogany_fireproof_planks": "抗燃桃花心木木板", + "block.forestry.mahogany_fireproof_slab": "抗燃桃花心木台阶", + "block.forestry.mahogany_fireproof_stairs": "抗燃桃花心木楼梯", + "block.forestry.mahogany_fireproof_stripped_log": "抗燃去皮桃花心木原木", + "block.forestry.mahogany_fireproof_stripped_wood": "抗燃去皮桃花心木", + "block.forestry.mahogany_fireproof_wood": "抗燃桃花心木", + "block.forestry.mahogany_hanging_sign": "悬挂式桃花心木告示牌", + "block.forestry.mahogany_log": "桃花心木原木", + "block.forestry.mahogany_planks": "桃花心木木板", + "block.forestry.mahogany_pressure_plate": "桃花心木压力板", + "block.forestry.mahogany_sign": "桃花心木告示牌", + "block.forestry.mahogany_slab": "桃花心木台阶", + "block.forestry.mahogany_stairs": "桃花心木楼梯", + "block.forestry.mahogany_stripped_log": "去皮桃花心木原木", + "block.forestry.mahogany_stripped_wood": "去皮桃花心木", + "block.forestry.mahogany_trapdoor": "桃花心木活板门", + "block.forestry.mahogany_wood": "桃花心木", + "block.forestry.mailbox": "信箱", + "block.forestry.maple_button": "枫木按钮", + "block.forestry.maple_decorative_leaves": "装饰性糖枫树叶", + "block.forestry.maple_door": "枫木门", + "block.forestry.maple_fence": "枫木栅栏", + "block.forestry.maple_fence_gate": "枫木栅栏门", + "block.forestry.maple_fireproof_fence": "抗燃枫木栅栏", + "block.forestry.maple_fireproof_fence_gate": "抗燃枫木栅栏门", + "block.forestry.maple_fireproof_log": "抗燃枫木原木", + "block.forestry.maple_fireproof_planks": "抗燃枫木木板", + "block.forestry.maple_fireproof_slab": "抗燃枫木台阶", + "block.forestry.maple_fireproof_stairs": "抗燃枫木楼梯", + "block.forestry.maple_fireproof_stripped_log": "抗燃去皮枫木原木", + "block.forestry.maple_fireproof_stripped_wood": "抗燃去皮枫木", + "block.forestry.maple_fireproof_wood": "抗燃枫木", + "block.forestry.maple_hanging_sign": "悬挂式枫木告示牌", + "block.forestry.maple_log": "枫木原木", + "block.forestry.maple_planks": "枫木木板", + "block.forestry.maple_pressure_plate": "枫木压力板", + "block.forestry.maple_sign": "枫木告示牌", + "block.forestry.maple_slab": "枫木台阶", + "block.forestry.maple_stairs": "枫木楼梯", + "block.forestry.maple_stripped_log": "去皮枫木原木", + "block.forestry.maple_stripped_wood": "去皮枫木", + "block.forestry.maple_trapdoor": "枫木活板门", + "block.forestry.maple_wood": "枫木", + "block.forestry.marshy_hive": "沼泽蜂巢", + "block.forestry.meadows_hive": "草地蜂巢", + "block.forestry.mellow_comb_block": "醇厚蜜脾块", + "block.forestry.metal_plating_black": "黑色涂漆金属板块", + "block.forestry.metal_plating_blue": "蓝色涂漆金属板块", + "block.forestry.metal_plating_bronze": "青铜金属板块", + "block.forestry.metal_plating_brown": "棕色涂漆金属板块", + "block.forestry.metal_plating_copper": "铜金属板块", + "block.forestry.metal_plating_cyan": "青色涂漆金属板块", + "block.forestry.metal_plating_gold": "金金属板块", + "block.forestry.metal_plating_gray": "灰色涂漆金属板块", + "block.forestry.metal_plating_green": "绿色涂漆金属板块", + "block.forestry.metal_plating_iron": "铁金属板块", + "block.forestry.metal_plating_light_blue": "淡蓝色涂漆金属板块", + "block.forestry.metal_plating_light_gray": "淡灰色涂漆金属板块", + "block.forestry.metal_plating_lime": "黄绿色涂漆金属板块", + "block.forestry.metal_plating_magenta": "品红色涂漆金属板块", + "block.forestry.metal_plating_netherite": "下界合金金属板块", + "block.forestry.metal_plating_orange": "橙色涂漆金属板块", + "block.forestry.metal_plating_pink": "粉红色涂漆金属板块", + "block.forestry.metal_plating_purple": "紫色涂漆金属板块", + "block.forestry.metal_plating_red": "红色涂漆金属板块", + "block.forestry.metal_plating_tin": "锡金属板块", + "block.forestry.metal_plating_white": "白色涂漆金属板块", + "block.forestry.metal_plating_yellow": "黄色涂漆金属板块", + "block.forestry.modest_hive": "温和蜂巢", + "block.forestry.moistener": "加湿机", + "block.forestry.mossy_comb_block": "苔藓蜜脾块", + "block.forestry.mossy_stone_brick_farm_control": "苔石砖农场控制器", + "block.forestry.mossy_stone_brick_farm_gearbox": "苔石砖农场齿轮箱", + "block.forestry.mossy_stone_brick_farm_hatch": "苔石砖农场出货箱", + "block.forestry.mossy_stone_brick_farm_plain": "苔石砖农场方块", + "block.forestry.mossy_stone_brick_farm_valve": "苔石砖农场水阀", + "block.forestry.mysterious_comb_block": "神秘蜜脾块", + "block.forestry.nether_brick_farm_control": "下界砖农场控制器", + "block.forestry.nether_brick_farm_gearbox": "下界砖农场齿轮箱", + "block.forestry.nether_brick_farm_hatch": "下界砖农场出货箱", + "block.forestry.nether_brick_farm_plain": "下界砖农场方块", + "block.forestry.nether_brick_farm_valve": "下界砖农场水阀", + "block.forestry.nether_hive": "下界蜂巢", + "block.forestry.oak_decorative_leaves": "装饰性苹果橡树叶", + "block.forestry.oak_fireproof_fence": "抗燃橡木栅栏", + "block.forestry.oak_fireproof_fence_gate": "抗燃橡木栅栏门", + "block.forestry.oak_fireproof_log": "抗燃橡木原木", + "block.forestry.oak_fireproof_planks": "抗燃橡木木板", + "block.forestry.oak_fireproof_slab": "抗燃橡木台阶", + "block.forestry.oak_fireproof_stairs": "抗燃橡木楼梯", + "block.forestry.oak_fireproof_stripped_log": "抗燃去皮橡木原木", + "block.forestry.oak_fireproof_stripped_wood": "抗燃去皮橡木", + "block.forestry.oak_fireproof_wood": "抗燃橡木", + "block.forestry.olive_button": "橄榄木按钮", + "block.forestry.olive_decorative_leaves": "装饰性橄榄树叶", + "block.forestry.olive_door": "橄榄木门", + "block.forestry.olive_fence": "橄榄木栅栏", + "block.forestry.olive_fence_gate": "橄榄木栅栏门", + "block.forestry.olive_fireproof_fence": "抗燃橄榄木栅栏", + "block.forestry.olive_fireproof_fence_gate": "抗燃橄榄木栅栏门", + "block.forestry.olive_fireproof_log": "抗燃橄榄原木", + "block.forestry.olive_fireproof_planks": "抗燃橄榄木板", + "block.forestry.olive_fireproof_slab": "抗燃橄榄木台阶", + "block.forestry.olive_fireproof_stairs": "抗燃橄榄木楼梯", + "block.forestry.olive_fireproof_stripped_log": "抗燃去皮橄榄原木", + "block.forestry.olive_fireproof_stripped_wood": "抗燃去皮橄榄木", + "block.forestry.olive_fireproof_wood": "抗燃橄榄木", + "block.forestry.olive_hanging_sign": "悬挂式橄榄木告示牌", + "block.forestry.olive_log": "橄榄原木", + "block.forestry.olive_planks": "橄榄木板", + "block.forestry.olive_pressure_plate": "橄榄木压力板", + "block.forestry.olive_sign": "橄榄木告示牌", + "block.forestry.olive_slab": "橄榄木台阶", + "block.forestry.olive_stairs": "橄榄木楼梯", + "block.forestry.olive_stripped_log": "去皮橄榄原木", + "block.forestry.olive_stripped_wood": "去皮橄榄木", + "block.forestry.olive_trapdoor": "橄榄木活板门", + "block.forestry.olive_wood": "橄榄木", + "block.forestry.orange_button": "橙木按钮", + "block.forestry.orange_decorative_leaves": "装饰性甜橙树叶", + "block.forestry.orange_door": "橙木门", + "block.forestry.orange_fence": "橙木栅栏", + "block.forestry.orange_fence_gate": "橙木栅栏门", + "block.forestry.orange_fireproof_fence": "抗燃橙木栅栏", + "block.forestry.orange_fireproof_fence_gate": "抗燃橙木栅栏门", + "block.forestry.orange_fireproof_log": "抗燃橙木原木", + "block.forestry.orange_fireproof_planks": "抗燃橙木木板", + "block.forestry.orange_fireproof_slab": "抗燃橙木台阶", + "block.forestry.orange_fireproof_stairs": "抗燃橙木楼梯", + "block.forestry.orange_fireproof_stripped_log": "抗燃去皮橙木原木", + "block.forestry.orange_fireproof_stripped_wood": "抗燃去皮橙木", + "block.forestry.orange_fireproof_wood": "抗燃橙木", + "block.forestry.orange_hanging_sign": "悬挂式橙木告示牌", + "block.forestry.orange_log": "橙木原木", + "block.forestry.orange_planks": "橙木木板", + "block.forestry.orange_pressure_plate": "橙木压力板", + "block.forestry.orange_sign": "橙木告示牌", + "block.forestry.orange_slab": "橙木台阶", + "block.forestry.orange_stairs": "橙木楼梯", + "block.forestry.orange_stripped_log": "去皮橙木原木", + "block.forestry.orange_stripped_wood": "去皮橙木", + "block.forestry.orange_trapdoor": "橙木活板门", + "block.forestry.orange_wood": "橙木", + "block.forestry.padauk_button": "紫檀木按钮", + "block.forestry.padauk_decorative_leaves": "装饰性紫檀树叶", + "block.forestry.padauk_door": "紫檀木门", + "block.forestry.padauk_fence": "紫檀木栅栏", + "block.forestry.padauk_fence_gate": "紫檀木栅栏门", + "block.forestry.padauk_fireproof_fence": "抗燃紫檀木栅栏", + "block.forestry.padauk_fireproof_fence_gate": "抗燃紫檀木栅栏门", + "block.forestry.padauk_fireproof_log": "抗燃紫檀原木", + "block.forestry.padauk_fireproof_planks": "抗燃紫檀木板", + "block.forestry.padauk_fireproof_slab": "抗燃紫檀木台阶", + "block.forestry.padauk_fireproof_stairs": "抗燃紫檀木楼梯", + "block.forestry.padauk_fireproof_stripped_log": "抗燃去皮紫檀原木", + "block.forestry.padauk_fireproof_stripped_wood": "抗燃去皮紫檀木", + "block.forestry.padauk_fireproof_wood": "抗燃紫檀木", + "block.forestry.padauk_hanging_sign": "悬挂式紫檀木告示牌", + "block.forestry.padauk_log": "紫檀原木", + "block.forestry.padauk_planks": "紫檀木板", + "block.forestry.padauk_pressure_plate": "紫檀木压力板", + "block.forestry.padauk_sign": "紫檀木告示牌", + "block.forestry.padauk_slab": "紫檀木台阶", + "block.forestry.padauk_stairs": "紫檀木楼梯", + "block.forestry.padauk_stripped_log": "去皮紫檀原木", + "block.forestry.padauk_stripped_wood": "去皮紫檀木", + "block.forestry.padauk_trapdoor": "紫檀木活板门", + "block.forestry.padauk_wood": "紫檀木", + "block.forestry.palm_button": "枣椰木按钮", + "block.forestry.palm_door": "枣椰木门", + "block.forestry.palm_fence": "枣椰木栅栏", + "block.forestry.palm_fence_gate": "枣椰木栅栏门", + "block.forestry.palm_fireproof_fence": "抗燃枣椰木栅栏", + "block.forestry.palm_fireproof_fence_gate": "抗燃枣椰木栅栏门", + "block.forestry.palm_fireproof_log": "抗燃枣椰原木", + "block.forestry.palm_fireproof_planks": "抗燃枣椰木板", + "block.forestry.palm_fireproof_slab": "抗燃枣椰木台阶", + "block.forestry.palm_fireproof_stairs": "抗燃枣椰木楼梯", + "block.forestry.palm_fireproof_stripped_log": "抗燃去皮枣椰原木", + "block.forestry.palm_fireproof_stripped_wood": "抗燃去皮枣椰木", + "block.forestry.palm_fireproof_wood": "抗燃枣椰木", + "block.forestry.palm_hanging_sign": "悬挂式枣椰木告示牌", + "block.forestry.palm_log": "枣椰原木", + "block.forestry.palm_planks": "枣椰木板", + "block.forestry.palm_pressure_plate": "枣椰木压力板", + "block.forestry.palm_sign": "枣椰木告示牌", + "block.forestry.palm_slab": "枣椰木台阶", + "block.forestry.palm_stairs": "枣椰木楼梯", + "block.forestry.palm_stripped_log": "去皮枣椰原木", + "block.forestry.palm_stripped_wood": "去皮枣椰木", + "block.forestry.palm_trapdoor": "枣椰木活板门", + "block.forestry.palm_wood": "枣椰木", + "block.forestry.papaya_button": "木瓜木按钮", + "block.forestry.papaya_decorative_leaves": "装饰性木瓜树叶", + "block.forestry.papaya_door": "木瓜木门", + "block.forestry.papaya_fence": "木瓜木栅栏", + "block.forestry.papaya_fence_gate": "木瓜木栅栏门", + "block.forestry.papaya_fireproof_fence": "抗燃木瓜木栅栏", + "block.forestry.papaya_fireproof_fence_gate": "抗燃木瓜木栅栏门", + "block.forestry.papaya_fireproof_log": "抗燃木瓜原木", + "block.forestry.papaya_fireproof_planks": "抗燃木瓜木板", + "block.forestry.papaya_fireproof_slab": "抗燃木瓜木台阶", + "block.forestry.papaya_fireproof_stairs": "抗燃木瓜木楼梯", + "block.forestry.papaya_fireproof_stripped_log": "抗燃去皮木瓜原木", + "block.forestry.papaya_fireproof_stripped_wood": "抗燃去皮木瓜木", + "block.forestry.papaya_fireproof_wood": "抗燃木瓜木", + "block.forestry.papaya_hanging_sign": "悬挂式木瓜木告示牌", + "block.forestry.papaya_log": "木瓜原木", + "block.forestry.papaya_planks": "木瓜木板", + "block.forestry.papaya_pressure_plate": "木瓜木压力板", + "block.forestry.papaya_sign": "木瓜木告示牌", + "block.forestry.papaya_slab": "木瓜木台阶", + "block.forestry.papaya_stairs": "木瓜木楼梯", + "block.forestry.papaya_stripped_log": "去皮木瓜原木", + "block.forestry.papaya_stripped_wood": "去皮木瓜木", + "block.forestry.papaya_trapdoor": "木瓜木活板门", + "block.forestry.papaya_wood": "木瓜木", + "block.forestry.parched_comb_block": "干燥蜜脾块", + "block.forestry.pear_button": "梨木按钮", + "block.forestry.pear_decorative_leaves": "装饰性安茹梨树叶", + "block.forestry.pear_door": "梨木门", + "block.forestry.pear_fence": "梨木栅栏", + "block.forestry.pear_fence_gate": "梨木栅栏门", + "block.forestry.pear_fireproof_fence": "抗燃梨木栅栏", + "block.forestry.pear_fireproof_fence_gate": "抗燃梨木栅栏门", + "block.forestry.pear_fireproof_log": "抗燃梨木原木", + "block.forestry.pear_fireproof_planks": "抗燃梨木木板", + "block.forestry.pear_fireproof_slab": "抗燃梨木台阶", + "block.forestry.pear_fireproof_stairs": "抗燃梨木楼梯", + "block.forestry.pear_fireproof_stripped_log": "抗燃去皮梨木原木", + "block.forestry.pear_fireproof_stripped_wood": "抗燃去皮梨木", + "block.forestry.pear_fireproof_wood": "抗燃梨木", + "block.forestry.pear_hanging_sign": "悬挂式梨木告示牌", + "block.forestry.pear_log": "梨木原木", + "block.forestry.pear_planks": "梨木木板", + "block.forestry.pear_pressure_plate": "梨木压力板", + "block.forestry.pear_sign": "梨木告示牌", + "block.forestry.pear_slab": "梨木台阶", + "block.forestry.pear_stairs": "梨木楼梯", + "block.forestry.pear_stripped_log": "去皮梨木原木", + "block.forestry.pear_stripped_wood": "去皮梨木", + "block.forestry.pear_trapdoor": "梨木活板门", + "block.forestry.pear_wood": "梨木", + "block.forestry.peat": "泥炭土", + "block.forestry.peat_bog_managed": "自动泥炭田", + "block.forestry.peat_bog_manual": "手动泥炭田", + "block.forestry.peat_engine": "泥炭引擎", + "block.forestry.pewen_button": "南洋杉木按钮", + "block.forestry.pewen_decorative_leaves": "装饰性南洋杉树叶", + "block.forestry.pewen_door": "南洋杉木门", + "block.forestry.pewen_fence": "南洋杉木栅栏", + "block.forestry.pewen_fence_gate": "南洋杉木栅栏门", + "block.forestry.pewen_fireproof_fence": "抗燃南洋杉木栅栏", + "block.forestry.pewen_fireproof_fence_gate": "抗燃南洋杉木栅栏门", + "block.forestry.pewen_fireproof_log": "抗燃南洋杉原木", + "block.forestry.pewen_fireproof_planks": "抗燃南洋杉木板", + "block.forestry.pewen_fireproof_slab": "抗燃南洋杉木台阶", + "block.forestry.pewen_fireproof_stairs": "抗燃南洋杉木楼梯", + "block.forestry.pewen_fireproof_stripped_log": "抗燃去皮南洋杉原木", + "block.forestry.pewen_fireproof_stripped_wood": "抗燃去皮南洋杉木", + "block.forestry.pewen_fireproof_wood": "抗燃南洋杉木", + "block.forestry.pewen_hanging_sign": "悬挂式南洋杉木告示牌", + "block.forestry.pewen_log": "南洋杉原木", + "block.forestry.pewen_planks": "南洋杉木板", + "block.forestry.pewen_pressure_plate": "南洋杉木压力板", + "block.forestry.pewen_sign": "南洋杉木告示牌", + "block.forestry.pewen_slab": "南洋杉木台阶", + "block.forestry.pewen_stairs": "南洋杉木楼梯", + "block.forestry.pewen_stripped_log": "去皮南洋杉原木", + "block.forestry.pewen_stripped_wood": "去皮南洋杉木", + "block.forestry.pewen_trapdoor": "南洋杉木活板门", + "block.forestry.pewen_wood": "南洋杉木", + "block.forestry.phosphor_lantern": "荧光灯笼", + "block.forestry.phosphor_torch": "荧光火把", + "block.forestry.pine_button": "松木按钮", + "block.forestry.pine_decorative_leaves": "装饰性西黄松树叶", + "block.forestry.pine_door": "松木门", + "block.forestry.pine_fence": "松木栅栏", + "block.forestry.pine_fence_gate": "松木栅栏门", + "block.forestry.pine_fireproof_fence": "抗燃松木栅栏", + "block.forestry.pine_fireproof_fence_gate": "抗燃松木栅栏门", + "block.forestry.pine_fireproof_log": "抗燃松木原木", + "block.forestry.pine_fireproof_planks": "抗燃松木木板", + "block.forestry.pine_fireproof_slab": "抗燃松木台阶", + "block.forestry.pine_fireproof_stairs": "抗燃松木楼梯", + "block.forestry.pine_fireproof_stripped_log": "抗燃去皮松木原木", + "block.forestry.pine_fireproof_stripped_wood": "抗燃去皮松木", + "block.forestry.pine_fireproof_wood": "抗燃松木", + "block.forestry.pine_hanging_sign": "悬挂式松木告示牌", + "block.forestry.pine_log": "松木原木", + "block.forestry.pine_planks": "松木木板", + "block.forestry.pine_pressure_plate": "松木压力板", + "block.forestry.pine_sign": "松木告示牌", + "block.forestry.pine_slab": "松木台阶", + "block.forestry.pine_stairs": "松木楼梯", + "block.forestry.pine_stripped_log": "去皮松木原木", + "block.forestry.pine_stripped_wood": "去皮松木", + "block.forestry.pine_trapdoor": "松木活板门", + "block.forestry.pine_wood": "松木", + "block.forestry.plum_button": "李木按钮", + "block.forestry.plum_decorative_leaves": "装饰性洋李树叶", + "block.forestry.plum_door": "李木门", + "block.forestry.plum_fence": "李木栅栏", + "block.forestry.plum_fence_gate": "李木栅栏门", + "block.forestry.plum_fireproof_fence": "抗燃李木栅栏", + "block.forestry.plum_fireproof_fence_gate": "抗燃李木栅栏门", + "block.forestry.plum_fireproof_log": "抗燃李木原木", + "block.forestry.plum_fireproof_planks": "抗燃李木木板", + "block.forestry.plum_fireproof_slab": "抗燃李木台阶", + "block.forestry.plum_fireproof_stairs": "抗燃李木楼梯", + "block.forestry.plum_fireproof_stripped_log": "抗燃去皮李木原木", + "block.forestry.plum_fireproof_stripped_wood": "抗燃去皮李木", + "block.forestry.plum_fireproof_wood": "抗燃李木", + "block.forestry.plum_hanging_sign": "悬挂式李木告示牌", + "block.forestry.plum_log": "李木原木", + "block.forestry.plum_planks": "李木木板", + "block.forestry.plum_pressure_plate": "李木压力板", + "block.forestry.plum_sign": "李木告示牌", + "block.forestry.plum_slab": "李木台阶", + "block.forestry.plum_stairs": "李木楼梯", + "block.forestry.plum_stripped_log": "去皮李木原木", + "block.forestry.plum_stripped_wood": "去皮李木", + "block.forestry.plum_trapdoor": "李木活板门", + "block.forestry.plum_wood": "李木", + "block.forestry.plywood": "胶合板", + "block.forestry.plywood_block": "胶合板块", + "block.forestry.pods_cocoa": "可可果荚果", + "block.forestry.pods_coconut": "椰子荚果", + "block.forestry.pods_dates": "椰枣荚果", + "block.forestry.pods_papaya": "木瓜荚果", + "block.forestry.polished_honeystone": "磨制蜂蜜石", + "block.forestry.polished_honeystone_slab": "磨制蜂蜜石台阶", + "block.forestry.polished_honeystone_stairs": "磨制蜂蜜石楼梯", + "block.forestry.polished_honeystone_wall": "磨制蜂蜜石墙", + "block.forestry.polished_refractory_waxstone": "磨制耐火蜂蜡石", + "block.forestry.polished_refractory_waxstone_slab": "磨制耐火蜂蜡石台阶", + "block.forestry.polished_refractory_waxstone_stairs": "磨制耐火蜂蜡石楼梯", + "block.forestry.polished_refractory_waxstone_wall": "磨制耐火蜂蜡石墙", + "block.forestry.polished_waxstone": "磨制蜂蜡石", + "block.forestry.polished_waxstone_slab": "磨制蜂蜡石台阶", + "block.forestry.polished_waxstone_stairs": "磨制蜂蜡石楼梯", + "block.forestry.polished_waxstone_wall": "磨制蜂蜡石墙", + "block.forestry.poplar_button": "杨木按钮", + "block.forestry.poplar_decorative_leaves": "装饰性银白杨树叶", + "block.forestry.poplar_door": "杨木门", + "block.forestry.poplar_fence": "杨木栅栏", + "block.forestry.poplar_fence_gate": "杨木栅栏门", + "block.forestry.poplar_fireproof_fence": "抗燃杨木栅栏", + "block.forestry.poplar_fireproof_fence_gate": "抗燃杨木栅栏门", + "block.forestry.poplar_fireproof_log": "抗燃杨木原木", + "block.forestry.poplar_fireproof_planks": "抗燃杨木木板", + "block.forestry.poplar_fireproof_slab": "抗燃杨木台阶", + "block.forestry.poplar_fireproof_stairs": "抗燃杨木楼梯", + "block.forestry.poplar_fireproof_stripped_log": "抗燃去皮杨木原木", + "block.forestry.poplar_fireproof_stripped_wood": "抗燃去皮杨木", + "block.forestry.poplar_fireproof_wood": "抗燃杨木", + "block.forestry.poplar_hanging_sign": "悬挂式杨木告示牌", + "block.forestry.poplar_log": "杨木原木", + "block.forestry.poplar_planks": "杨木木板", + "block.forestry.poplar_pressure_plate": "杨木压力板", + "block.forestry.poplar_sign": "杨木告示牌", + "block.forestry.poplar_slab": "杨木台阶", + "block.forestry.poplar_stairs": "杨木楼梯", + "block.forestry.poplar_stripped_log": "去皮杨木原木", + "block.forestry.poplar_stripped_wood": "去皮杨木", + "block.forestry.poplar_trapdoor": "杨木活板门", + "block.forestry.poplar_wood": "杨木", + "block.forestry.powdery_comb_block": "粉末蜜脾块", + "block.forestry.quartz_farm_control": "石英农场控制器", + "block.forestry.quartz_farm_gearbox": "石英农场齿轮箱", + "block.forestry.quartz_farm_hatch": "石英农场出货箱", + "block.forestry.quartz_farm_plain": "石英农场方块", + "block.forestry.quartz_farm_valve": "石英农场水阀", + "block.forestry.quartz_pillar_farm_control": "石英柱农场控制器", + "block.forestry.quartz_pillar_farm_gearbox": "石英柱农场齿轮箱", + "block.forestry.quartz_pillar_farm_hatch": "石英柱农场出货箱", + "block.forestry.quartz_pillar_farm_plain": "石英柱农场方块", + "block.forestry.quartz_pillar_farm_valve": "石英柱农场水阀", + "block.forestry.rainbow_candle": "彩色蜡烛", + "block.forestry.rainmaker": "造雨机", + "block.forestry.raw_tin_block": "粗锡块", + "block.forestry.refractory_candle": "耐火蜡烛", + "block.forestry.refractory_wax_block": "耐火蜂蜡块", + "block.forestry.refractory_wax_brick_slab": "耐火蜂蜡砖台阶", + "block.forestry.refractory_wax_brick_stairs": "耐火蜂蜡砖楼梯", + "block.forestry.refractory_wax_brick_wall": "耐火蜂蜡砖墙", + "block.forestry.refractory_wax_bricks": "耐火蜂蜡砖块", + "block.forestry.refractory_waxstone": "耐火蜂蜡石", + "block.forestry.refractory_waxstone_brick_slab": "耐火蜂蜡石砖台阶", + "block.forestry.refractory_waxstone_brick_stairs": "耐火蜂蜡石砖楼梯", + "block.forestry.refractory_waxstone_brick_wall": "耐火蜂蜡石砖墙", + "block.forestry.refractory_waxstone_bricks": "耐火蜂蜡石砖s", + "block.forestry.refractory_waxstone_slab": "耐火蜂蜡石台阶", + "block.forestry.refractory_waxstone_stairs": "耐火蜂蜡石楼梯", + "block.forestry.refractory_waxstone_wall": "耐火蜂蜡石墙", + "block.forestry.sapling_ge": "树苗", + "block.forestry.savanna_hive": "莽原蜂巢", + "block.forestry.sculken_comb_block": "幽匿蜜脾块", + "block.forestry.sequoia_button": "红杉木按钮", + "block.forestry.sequoia_decorative_leaves": "装饰性海岸红杉树叶", + "block.forestry.sequoia_door": "红杉木门", + "block.forestry.sequoia_fence": "红杉木栅栏", + "block.forestry.sequoia_fence_gate": "红杉木栅栏门", + "block.forestry.sequoia_fireproof_fence": "抗燃红杉木栅栏", + "block.forestry.sequoia_fireproof_fence_gate": "抗燃红杉木栅栏门", + "block.forestry.sequoia_fireproof_log": "抗燃红杉原木", + "block.forestry.sequoia_fireproof_planks": "抗燃红杉木板", + "block.forestry.sequoia_fireproof_slab": "抗燃红杉木台阶", + "block.forestry.sequoia_fireproof_stairs": "抗燃红杉木楼梯", + "block.forestry.sequoia_fireproof_stripped_log": "抗燃去皮红杉原木", + "block.forestry.sequoia_fireproof_stripped_wood": "抗燃去皮红杉木", + "block.forestry.sequoia_fireproof_wood": "抗燃红杉木", + "block.forestry.sequoia_hanging_sign": "悬挂式红杉木告示牌", + "block.forestry.sequoia_log": "红杉原木", + "block.forestry.sequoia_planks": "红杉木板", + "block.forestry.sequoia_pressure_plate": "红杉木压力板", + "block.forestry.sequoia_sign": "红杉木告示牌", + "block.forestry.sequoia_slab": "红杉木台阶", + "block.forestry.sequoia_stairs": "红杉木楼梯", + "block.forestry.sequoia_stripped_log": "去皮红杉原木", + "block.forestry.sequoia_stripped_wood": "去皮红杉木", + "block.forestry.sequoia_trapdoor": "红杉木活板门", + "block.forestry.sequoia_wood": "红杉木", + "block.forestry.silicon_block": "硅块", + "block.forestry.silky_comb_block": "丝滑蜜脾块", + "block.forestry.simmering_comb_block": "激化蜜脾块", + "block.forestry.smelter": "熔炼机", + "block.forestry.solar_engine": "太阳能引擎", + "block.forestry.solar_panel": "太阳能板", + "block.forestry.sour_cherry_button": "酸樱桃木按钮", + "block.forestry.sour_cherry_decorative_leaves": "装饰性酸樱桃树叶", + "block.forestry.sour_cherry_door": "酸樱桃木门", + "block.forestry.sour_cherry_fence": "酸樱桃木栅栏", + "block.forestry.sour_cherry_fence_gate": "酸樱桃木栅栏门", + "block.forestry.sour_cherry_fireproof_fence": "抗燃酸樱桃木栅栏", + "block.forestry.sour_cherry_fireproof_fence_gate": "抗燃酸樱桃木栅栏门", + "block.forestry.sour_cherry_fireproof_log": "抗燃酸樱桃原木", + "block.forestry.sour_cherry_fireproof_planks": "抗燃酸樱桃木板", + "block.forestry.sour_cherry_fireproof_slab": "抗燃酸樱桃木台阶", + "block.forestry.sour_cherry_fireproof_stairs": "抗燃酸樱桃木楼梯", + "block.forestry.sour_cherry_fireproof_stripped_log": "抗燃去皮酸樱桃原木", + "block.forestry.sour_cherry_fireproof_stripped_wood": "抗燃去皮酸樱桃木", + "block.forestry.sour_cherry_fireproof_wood": "抗燃酸樱桃木", + "block.forestry.sour_cherry_hanging_sign": "悬挂式酸樱桃木告示牌", + "block.forestry.sour_cherry_log": "酸樱桃原木", + "block.forestry.sour_cherry_planks": "酸樱桃木板", + "block.forestry.sour_cherry_pressure_plate": "酸樱桃木压力板", + "block.forestry.sour_cherry_sign": "酸樱桃木告示牌", + "block.forestry.sour_cherry_slab": "酸樱桃木台阶", + "block.forestry.sour_cherry_stairs": "酸樱桃木楼梯", + "block.forestry.sour_cherry_stripped_log": "去皮酸樱桃原木", + "block.forestry.sour_cherry_stripped_wood": "去皮酸樱桃木", + "block.forestry.sour_cherry_trapdoor": "酸樱桃木活板门", + "block.forestry.sour_cherry_wood": "酸樱桃木", + "block.forestry.spongy_comb_block": "海绵蜜脾块", + "block.forestry.spruce_decorative_leaves": "装饰性黑云杉树叶", + "block.forestry.spruce_fireproof_fence": "抗燃云杉木栅栏", + "block.forestry.spruce_fireproof_fence_gate": "抗燃云杉木栅栏门", + "block.forestry.spruce_fireproof_log": "抗燃云杉原木", + "block.forestry.spruce_fireproof_planks": "抗燃云杉木板", + "block.forestry.spruce_fireproof_slab": "抗燃云杉木台阶", + "block.forestry.spruce_fireproof_stairs": "抗燃云杉木楼梯", + "block.forestry.spruce_fireproof_stripped_log": "抗燃去皮云杉原木", + "block.forestry.spruce_fireproof_stripped_wood": "抗燃去皮云杉木", + "block.forestry.spruce_fireproof_wood": "抗燃云杉木", + "block.forestry.squeezer": "榨汁机", + "block.forestry.stamp_collector": "集邮箱", + "block.forestry.still": "蒸馏机", + "block.forestry.stone_brick_farm_block": "石砖农场方块", + "block.forestry.stone_brick_farm_control": "石砖农场控制器", + "block.forestry.stone_brick_farm_gearbox": "石砖农场齿轮箱", + "block.forestry.stone_brick_farm_hatch": "石砖农场出货箱", + "block.forestry.stone_brick_farm_valve": "石砖农场水阀", + "block.forestry.stringy_comb_block": "纤维蜜脾块", + "block.forestry.swarm_hive": "迁居蜂巢", + "block.forestry.teak_button": "柚木按钮", + "block.forestry.teak_decorative_leaves": "装饰性柚木树叶", + "block.forestry.teak_door": "柚木门", + "block.forestry.teak_fence": "柚木栅栏", + "block.forestry.teak_fence_gate": "柚木栅栏门", + "block.forestry.teak_fireproof_fence": "抗燃柚木栅栏", + "block.forestry.teak_fireproof_fence_gate": "抗燃柚木栅栏门", + "block.forestry.teak_fireproof_log": "抗燃柚木原木", + "block.forestry.teak_fireproof_planks": "抗燃柚木木板", + "block.forestry.teak_fireproof_slab": "抗燃柚木台阶", + "block.forestry.teak_fireproof_stairs": "抗燃柚木楼梯", + "block.forestry.teak_fireproof_stripped_log": "抗燃去皮柚木原木", + "block.forestry.teak_fireproof_stripped_wood": "抗燃去皮柚木", + "block.forestry.teak_fireproof_wood": "抗燃柚木", + "block.forestry.teak_hanging_sign": "悬挂式柚木告示牌", + "block.forestry.teak_log": "柚木原木", + "block.forestry.teak_planks": "柚木木板", + "block.forestry.teak_pressure_plate": "柚木压力板", + "block.forestry.teak_sign": "柚木告示牌", + "block.forestry.teak_slab": "柚木台阶", + "block.forestry.teak_stairs": "柚木楼梯", + "block.forestry.teak_stripped_log": "去皮柚木原木", + "block.forestry.teak_stripped_wood": "去皮柚木", + "block.forestry.teak_trapdoor": "柚木活板门", + "block.forestry.teak_wood": "柚木", + "block.forestry.thermionic_fabricator": "热电子加工台", + "block.forestry.tin_block": "锡块", + "block.forestry.tin_chain": "锡锁链", + "block.forestry.tin_ore": "锡矿石", + "block.forestry.trade_station": "贸易站", + "block.forestry.tropical_hive": "热带蜂巢", + "block.forestry.turf": "草皮", + "block.forestry.turf_block": "草皮方块", + "block.forestry.vintage_comb_block": "复古蜜脾块", + "block.forestry.walnut_button": "胡桃木按钮", + "block.forestry.walnut_decorative_leaves": "装饰性胡桃树叶", + "block.forestry.walnut_door": "胡桃木门", + "block.forestry.walnut_fence": "胡桃木栅栏", + "block.forestry.walnut_fence_gate": "胡桃木栅栏门", + "block.forestry.walnut_fireproof_fence": "抗燃胡桃木栅栏", + "block.forestry.walnut_fireproof_fence_gate": "抗燃胡桃木栅栏门", + "block.forestry.walnut_fireproof_log": "抗燃胡桃原木", + "block.forestry.walnut_fireproof_planks": "抗燃胡桃木板", + "block.forestry.walnut_fireproof_slab": "抗燃胡桃木台阶", + "block.forestry.walnut_fireproof_stairs": "抗燃胡桃木楼梯", + "block.forestry.walnut_fireproof_stripped_log": "抗燃去皮胡桃原木", + "block.forestry.walnut_fireproof_stripped_wood": "抗燃去皮胡桃木", + "block.forestry.walnut_fireproof_wood": "抗燃胡桃木", + "block.forestry.walnut_hanging_sign": "悬挂式胡桃木告示牌", + "block.forestry.walnut_log": "胡桃原木", + "block.forestry.walnut_planks": "胡桃木板", + "block.forestry.walnut_pressure_plate": "胡桃木压力板", + "block.forestry.walnut_sign": "胡桃木告示牌", + "block.forestry.walnut_slab": "胡桃木台阶", + "block.forestry.walnut_stairs": "胡桃木楼梯", + "block.forestry.walnut_stripped_log": "去皮胡桃原木", + "block.forestry.walnut_stripped_wood": "去皮胡桃木", + "block.forestry.walnut_trapdoor": "胡桃木活板门", + "block.forestry.walnut_wood": "胡桃木", + "block.forestry.wax_block": "蜂蜡块", + "block.forestry.wax_brick_slab": "蜂蜡砖台阶", + "block.forestry.wax_brick_stairs": "蜂蜡砖楼梯", + "block.forestry.wax_brick_wall": "蜂蜡砖墙", + "block.forestry.wax_bricks": "蜂蜡砖块", + "block.forestry.waxstone": "蜂蜡石", + "block.forestry.waxstone_brick_slab": "蜂蜡石砖台阶", + "block.forestry.waxstone_brick_stairs": "蜂蜡石砖楼梯", + "block.forestry.waxstone_brick_wall": "蜂蜡石砖墙", + "block.forestry.waxstone_bricks": "蜂蜡石砖", + "block.forestry.waxstone_slab": "蜂蜡石台阶", + "block.forestry.waxstone_stairs": "蜂蜡石楼梯", + "block.forestry.waxstone_wall": "蜂蜡石墙", + "block.forestry.wenge_button": "崖豆木按钮", + "block.forestry.wenge_decorative_leaves": "装饰性崖豆木树叶", + "block.forestry.wenge_door": "崖豆木门", + "block.forestry.wenge_fence": "崖豆木栅栏", + "block.forestry.wenge_fence_gate": "崖豆木栅栏门", + "block.forestry.wenge_fireproof_fence": "抗燃崖豆木栅栏", + "block.forestry.wenge_fireproof_fence_gate": "抗燃崖豆木栅栏门", + "block.forestry.wenge_fireproof_log": "抗燃崖豆木原木", + "block.forestry.wenge_fireproof_planks": "抗燃崖豆木木板", + "block.forestry.wenge_fireproof_slab": "抗燃崖豆木台阶", + "block.forestry.wenge_fireproof_stairs": "抗燃崖豆木楼梯", + "block.forestry.wenge_fireproof_stripped_log": "抗燃去皮崖豆木原木", + "block.forestry.wenge_fireproof_stripped_wood": "抗燃去皮崖豆木", + "block.forestry.wenge_fireproof_wood": "抗燃崖豆木", + "block.forestry.wenge_hanging_sign": "悬挂式崖豆木告示牌", + "block.forestry.wenge_log": "崖豆木原木", + "block.forestry.wenge_planks": "崖豆木木板", + "block.forestry.wenge_pressure_plate": "崖豆木压力板", + "block.forestry.wenge_sign": "崖豆木告示牌", + "block.forestry.wenge_slab": "崖豆木台阶", + "block.forestry.wenge_stairs": "崖豆木楼梯", + "block.forestry.wenge_stripped_log": "去皮崖豆木原木", + "block.forestry.wenge_stripped_wood": "去皮崖豆木", + "block.forestry.wenge_trapdoor": "崖豆木活板门", + "block.forestry.wenge_wood": "崖豆木", + "block.forestry.wheaten_comb_block": "麦香蜜脾块", + "block.forestry.willow_button": "柳木按钮", + "block.forestry.willow_decorative_leaves": "装饰性白柳树叶", + "block.forestry.willow_door": "柳木门", + "block.forestry.willow_fence": "柳木栅栏", + "block.forestry.willow_fence_gate": "柳木栅栏门", + "block.forestry.willow_fireproof_fence": "抗燃柳木栅栏", + "block.forestry.willow_fireproof_fence_gate": "抗燃柳木栅栏门", + "block.forestry.willow_fireproof_log": "抗燃柳木原木", + "block.forestry.willow_fireproof_planks": "抗燃柳木木板", + "block.forestry.willow_fireproof_slab": "抗燃柳木台阶", + "block.forestry.willow_fireproof_stairs": "抗燃柳木楼梯", + "block.forestry.willow_fireproof_stripped_log": "抗燃去皮柳木原木", + "block.forestry.willow_fireproof_stripped_wood": "抗燃去皮柳木", + "block.forestry.willow_fireproof_wood": "抗燃柳木", + "block.forestry.willow_hanging_sign": "悬挂式柳木告示牌", + "block.forestry.willow_log": "柳木原木", + "block.forestry.willow_planks": "柳木木板", + "block.forestry.willow_pressure_plate": "柳木压力板", + "block.forestry.willow_sign": "柳木告示牌", + "block.forestry.willow_slab": "柳木台阶", + "block.forestry.willow_stairs": "柳木楼梯", + "block.forestry.willow_stripped_log": "去皮柳木原木", + "block.forestry.willow_stripped_wood": "去皮柳木", + "block.forestry.willow_trapdoor": "柳木活板门", + "block.forestry.willow_wood": "柳木", + "block.forestry.wintry_hive": "凛冬蜂巢", + "block.forestry.worktable": "工作站", + "block.forestry.zebrano_button": "斑纹漆木按钮", + "block.forestry.zebrano_decorative_leaves": "装饰性斑纹漆树叶", + "block.forestry.zebrano_door": "斑纹漆木门", + "block.forestry.zebrano_fence": "斑纹漆木栅栏", + "block.forestry.zebrano_fence_gate": "斑纹漆木栅栏门", + "block.forestry.zebrano_fireproof_fence": "抗燃斑纹漆木栅栏", + "block.forestry.zebrano_fireproof_fence_gate": "抗燃斑纹漆木栅栏门", + "block.forestry.zebrano_fireproof_log": "抗燃斑纹漆原木", + "block.forestry.zebrano_fireproof_planks": "抗燃斑纹漆木板", + "block.forestry.zebrano_fireproof_slab": "抗燃斑纹漆木台阶", + "block.forestry.zebrano_fireproof_stairs": "抗燃斑纹漆木楼梯", + "block.forestry.zebrano_fireproof_stripped_log": "抗燃去皮斑纹漆原木", + "block.forestry.zebrano_fireproof_stripped_wood": "抗燃去皮斑纹漆木", + "block.forestry.zebrano_fireproof_wood": "抗燃斑纹漆木", + "block.forestry.zebrano_hanging_sign": "悬挂式斑纹漆木告示牌", + "block.forestry.zebrano_log": "斑纹漆原木", + "block.forestry.zebrano_planks": "斑纹漆木板", + "block.forestry.zebrano_pressure_plate": "斑纹漆木压力板", + "block.forestry.zebrano_sign": "斑纹漆木告示牌", + "block.forestry.zebrano_slab": "斑纹漆木台阶", + "block.forestry.zebrano_stairs": "斑纹漆木楼梯", + "block.forestry.zebrano_stripped_log": "去皮斑纹漆原木", + "block.forestry.zebrano_stripped_wood": "去皮斑纹漆木", + "block.forestry.zebrano_trapdoor": "斑纹漆木活板门", + "block.forestry.zebrano_wood": "斑纹漆木", + "entity.forestry.boat": "船", + "entity.forestry.butterfly": "蝴蝶", + "entity.forestry.chest_boat": "运输船", + "fluid_type.forestry.biomass": "生物质", + "fluid_type.forestry.crushed_ice": "碎冰", + "fluid_type.forestry.ethanol": "乙醇", + "fluid_type.forestry.experience": "液态经验", + "fluid_type.forestry.fruit_juice": "果汁", + "fluid_type.forestry.honey": "蜂蜜", + "fluid_type.forestry.liquid_glass": "液态玻璃", + "fluid_type.forestry.seed_oil": "种子油", + "fluid_type.forestry.short_mead": "短饮蜂蜜酒", + "fluid_type.forestry.wax": "熔融蜂蜡", + "item.forestry.adventurer_backpack": "冒险家背包", + "item.forestry.amber": "琥珀", + "item.forestry.amber_drone_fossil": "琥珀雄蜂化石", + "item.forestry.amber_electron_tube": "琥珀电子管", + "item.forestry.amber_sapling_fossil": "琥珀树苗化石", + "item.forestry.ambrosia": "仙馔密酒", + "item.forestry.apatine_electron_tube": "磷灰石电子管", + "item.forestry.apatite": "磷灰石", + "item.forestry.apiarists_backpack": "养蜂员背包", + "item.forestry.apiarists_hat": "养蜂员帽子", + "item.forestry.apiarists_pants": "养蜂员裤子", + "item.forestry.apiarists_shirt": "养蜂员衬衣", + "item.forestry.apiarists_shoes": "养蜂员鞋子", + "item.forestry.arborists_backpack": "树木研究员背包", + "item.forestry.ash": "灰烬", + "item.forestry.ash_brick": "灰烬砖", + "item.forestry.axe_kit": "斧应急袋", + "item.forestry.balsa_boat": "轻木船", + "item.forestry.balsa_chest_boat": "轻木运输船", + "item.forestry.baobab_boat": "猴面包木船", + "item.forestry.baobab_chest_boat": "猴面包木运输船", + "item.forestry.basic_circuit_board": "基础电路板", + "item.forestry.bee_smoker": "驱蜂烟雾", + "item.forestry.beech_boat": "山毛榉木船", + "item.forestry.beech_chest_boat": "山毛榉木运输船", + "item.forestry.beeswax": "蜂蜡", + "item.forestry.bituminous_peat": "沥青质泥炭", + "item.forestry.blazing_electron_tube": "烈焰电子管", + "item.forestry.brewer_backpack": "酿造师背包", + "item.forestry.broken_survivalists_axe": "破损的生存家之斧", + "item.forestry.broken_survivalists_hoe": "破损的生存家之锄", + "item.forestry.broken_survivalists_pickaxe": "破损的生存家之镐", + "item.forestry.broken_survivalists_shovel": "破损的生存家之锹", + "item.forestry.broken_survivalists_sword": "破损的生存家之剑", + "item.forestry.bronze_electron_tube": "青铜电子管", + "item.forestry.bronze_gear": "青铜齿轮", + "item.forestry.bronze_ingot": "青铜锭", + "item.forestry.bucket_biomass": "生物质桶", + "item.forestry.bucket_crushed_ice": "碎冰桶", + "item.forestry.bucket_ethanol": "乙醇桶", + "item.forestry.bucket_experience": "液态经验桶", + "item.forestry.bucket_fruit_juice": "果汁桶", + "item.forestry.bucket_honey": "蜂蜜桶", + "item.forestry.bucket_liquid_glass": "液态玻璃桶", + "item.forestry.bucket_seed_oil": "种子油桶", + "item.forestry.bucket_short_mead": "短饮蜂蜜酒桶", + "item.forestry.bucket_wax": "熔融蜂蜡桶", + "item.forestry.builder_backpack": "建筑师背包", + "item.forestry.butterfly": "蝴蝶", + "item.forestry.butterfly_serum": "血清", + "item.forestry.camelthorn_boat": "麟刺金合欢木船", + "item.forestry.camelthorn_chest_boat": "麟刺金合欢木运输船", + "item.forestry.can": "罐", + "item.forestry.carton": "纸箱", + "item.forestry.catalog": "胶囊", + "item.forestry.caterpillar": "毛毛虫", + "item.forestry.cherry": "樱桃", + "item.forestry.chestnut": "栗子", + "item.forestry.chestnut_boat": "栗木船", + "item.forestry.chestnut_chest_boat": "栗木运输船", + "item.forestry.cocoa_comb": "可可蜜脾", + "item.forestry.cocobolo_boat": "黄檀木船", + "item.forestry.cocobolo_chest_boat": "黄檀木运输船", + "item.forestry.coconut": "椰子", + "item.forestry.coconut_boat": "椰木船", + "item.forestry.coconut_chest_boat": "椰木运输船", + "item.forestry.cocoon": "茧", + "item.forestry.compost": "堆肥", + "item.forestry.copper_electron_tube": "铜电子管", + "item.forestry.copper_gear": "铜齿轮", + "item.forestry.crate": "板条箱", + "item.forestry.crated_acacia_log": "箱装金合欢原木", + "item.forestry.crated_acacia_sapling": "箱装金合欢树苗", + "item.forestry.crated_andesite": "箱装安山岩", + "item.forestry.crated_apatite": "箱装磷灰石", + "item.forestry.crated_apple": "箱装苹果", + "item.forestry.crated_ash": "箱装灰烬", + "item.forestry.crated_beeswax": "箱装蜂蜡", + "item.forestry.crated_beetroot": "箱装甜菜根", + "item.forestry.crated_birch_log": "箱装白桦原木", + "item.forestry.crated_birch_sapling": "箱装白桦树苗", + "item.forestry.crated_bog_earth": "箱装泥沼土", + "item.forestry.crated_bricks": "箱装红砖块", + "item.forestry.crated_bronze": "箱装青铜锭", + "item.forestry.crated_cactus": "箱装仙人掌", + "item.forestry.crated_carrot": "箱装胡萝卜", + "item.forestry.crated_charcoal": "箱装木炭", + "item.forestry.crated_clay_ball": "箱装黏土球", + "item.forestry.crated_coal": "箱装煤炭", + "item.forestry.crated_cobblestone": "箱装圆石", + "item.forestry.crated_cocoa_comb": "箱装可可蜜脾", + "item.forestry.crated_cookie": "箱装曲奇", + "item.forestry.crated_copper": "箱装铜锭", + "item.forestry.crated_dark_oak_log": "箱装深色橡木原木", + "item.forestry.crated_dark_oak_sapling": "箱装深色橡树树苗", + "item.forestry.crated_dark_prismarine": "箱装暗海晶石", + "item.forestry.crated_diorite": "箱装闪长岩", + "item.forestry.crated_dirt": "箱装泥土", + "item.forestry.crated_dripping_comb": "箱装滴露蜜脾", + "item.forestry.crated_fertilizer_compound": "箱装肥料", + "item.forestry.crated_frozen_comb": "箱装冻结蜜脾", + "item.forestry.crated_glowstone": "箱装荧石粉", + "item.forestry.crated_granite": "箱装花岗岩", + "item.forestry.crated_grass_block": "箱装草方块", + "item.forestry.crated_gravel": "箱装沙砾", + "item.forestry.crated_honey_comb": "箱装蜂蜜蜜脾", + "item.forestry.crated_honeydew": "箱装蜜露", + "item.forestry.crated_humus": "箱装腐殖土", + "item.forestry.crated_jungle_log": "箱装丛林原木", + "item.forestry.crated_jungle_sapling": "箱装丛林树苗", + "item.forestry.crated_kaolin_comb": "箱装瓷土蜜脾", + "item.forestry.crated_lapis": "箱装青金石", + "item.forestry.crated_mellow_comb": "箱装醇厚蜜脾", + "item.forestry.crated_mossy_comb": "箱装苔藓蜜脾", + "item.forestry.crated_mulch": "箱装护盖物", + "item.forestry.crated_mycelium": "箱装菌丝体", + "item.forestry.crated_mysterious_comb": "箱装神秘蜜脾", + "item.forestry.crated_nether_bricks": "箱装下界砖块", + "item.forestry.crated_nether_wart": "箱装下界疣", + "item.forestry.crated_netherrack": "箱装下界岩", + "item.forestry.crated_oak_log": "箱装橡木原木", + "item.forestry.crated_oak_sapling": "箱装橡树树苗", + "item.forestry.crated_obsidian": "箱装黑曜石", + "item.forestry.crated_parched_comb": "箱装干燥蜜脾", + "item.forestry.crated_peat": "箱装泥炭", + "item.forestry.crated_phosphor": "箱装荧光粉", + "item.forestry.crated_pollen_cluster_crystalline": "箱装水晶花粉团", + "item.forestry.crated_pollen_cluster_normal": "箱装花粉团", + "item.forestry.crated_potato": "箱装马铃薯", + "item.forestry.crated_powdery_comb": "箱装粉末蜜脾", + "item.forestry.crated_prismarine": "箱装海晶石", + "item.forestry.crated_prismarine_bricks": "箱装海晶石砖", + "item.forestry.crated_propolis": "箱装蜂胶", + "item.forestry.crated_red_sand": "箱装红沙", + "item.forestry.crated_redstone": "箱装红石粉", + "item.forestry.crated_refractory_wax": "箱装耐火蜂蜡", + "item.forestry.crated_royal_jelly": "箱装蜂王浆", + "item.forestry.crated_sand": "箱装沙子", + "item.forestry.crated_sandstone": "箱装砂岩", + "item.forestry.crated_sculken_comb": "箱装幽匿蜜脾", + "item.forestry.crated_seeds": "箱装小麦种子", + "item.forestry.crated_silky_comb": "箱装丝滑蜜脾", + "item.forestry.crated_simmering_comb": "箱装激化蜜脾", + "item.forestry.crated_soul_sand": "箱装灵魂沙", + "item.forestry.crated_spongy_comb": "箱装海绵蜜脾", + "item.forestry.crated_spruce_log": "箱装云杉原木", + "item.forestry.crated_spruce_sapling": "箱装云杉树苗", + "item.forestry.crated_stone": "箱装石头", + "item.forestry.crated_stringy_comb": "箱装纤维蜜脾", + "item.forestry.crated_sugar_cane": "箱装甘蔗", + "item.forestry.crated_tin": "箱装锡锭", + "item.forestry.crated_vintage_comb": "箱装复古蜜脾", + "item.forestry.crated_wheat": "箱装小麦", + "item.forestry.crated_wheaten_comb": "箱装麦香蜜脾", + "item.forestry.creative_frame": "创造框架", + "item.forestry.crystalline_pollen_cluster": "水晶花粉团", + "item.forestry.date": "椰枣", + "item.forestry.decaying_wheat": "腐烂小麦", + "item.forestry.diamantine_electron_tube": "钻石电子管", + "item.forestry.digger_backpack": "挖掘者背包", + "item.forestry.dissipation_charge": "驱云药弹", + "item.forestry.dogwood_boat": "山茱萸木船", + "item.forestry.dogwood_chest_boat": "山茱萸木运输船", + "item.forestry.dripping_comb": "滴露蜜脾", + "item.forestry.drone_bee": "雄蜂", + "item.forestry.ebony_boat": "乌檀木船", + "item.forestry.ebony_chest_boat": "乌檀木运输船", + "item.forestry.elm_boat": "榆木船", + "item.forestry.elm_chest_boat": "榆木运输船", + "item.forestry.emerald_electron_tube": "绿宝石电子管", + "item.forestry.ender_electron_tube": "末影电子管", + "item.forestry.enhanced_circuit_board": "增强电路板", + "item.forestry.experience_drop": "经验滴", + "item.forestry.feijoa": "菲油果", + "item.forestry.feijoa_boat": "菲油果木船", + "item.forestry.feijoa_chest_boat": "菲油果木运输船", + "item.forestry.fertilizer": "肥料", + "item.forestry.fir_boat": "冷杉木船", + "item.forestry.fir_chest_boat": "冷杉木运输船", + "item.forestry.flexible_casing": "灵活外壳", + "item.forestry.forester_backpack": "林业员背包", + "item.forestry.foresters_manual": "林业员手册", + "item.forestry.frozen_comb": "冻结蜜脾", + "item.forestry.giant_sequoia_boat": "巨杉木船", + "item.forestry.giant_sequoia_chest_boat": "巨杉木运输船", + "item.forestry.ginkgo_boat": "银杏木船", + "item.forestry.ginkgo_chest_boat": "银杏木运输船", + "item.forestry.golden_electron_tube": "金电子管", + "item.forestry.grafter": "剪枝器", + "item.forestry.greenheart_boat": "绿心樟木船", + "item.forestry.greenheart_chest_boat": "绿心樟木运输船", + "item.forestry.hardened_casing": "硬化外壳", + "item.forestry.hoe_kit": "锄应急袋", + "item.forestry.honey_comb": "蜂蜜蜜脾", + "item.forestry.honey_drop": "蜂蜜滴", + "item.forestry.honey_pot": "蜜罐", + "item.forestry.honeydew": "蜜露", + "item.forestry.honeyed_slice": "蜂蜜面包", + "item.forestry.hunter_backpack": "狩猎者背包", + "item.forestry.ice_shard": "碎冰", + "item.forestry.impregnated_casing": "浸渍外壳", + "item.forestry.impregnated_frame": "浸渍框架", + "item.forestry.impregnated_stick": "浸渍木棍", + "item.forestry.intricate_circuit_board": "精细电路板", + "item.forestry.iodine_capsule": "碘酒胶囊", + "item.forestry.ipe_boat": "风铃木船", + "item.forestry.ipe_chest_boat": "风铃木运输船", + "item.forestry.iron_electron_tube": "铁电子管", + "item.forestry.iron_gear": "铁齿轮", + "item.forestry.jacaranda_boat": "蓝花楹木船", + "item.forestry.jacaranda_chest_boat": "蓝花楹木运输船", + "item.forestry.kaolin_comb": "瓷土蜜脾", + "item.forestry.kapok_boat": "木棉木船", + "item.forestry.kapok_chest_boat": "木棉木运输船", + "item.forestry.kauri_boat": "贝壳杉木船", + "item.forestry.kauri_chest_boat": "贝壳杉木运输船", + "item.forestry.lapis_electron_tube": "青金石电子管", + "item.forestry.larch_boat": "落叶松木船", + "item.forestry.larch_chest_boat": "落叶松木运输船", + "item.forestry.larvae_bee": "幼虫", + "item.forestry.lemon": "柠檬", + "item.forestry.lemon_boat": "柠檬木船", + "item.forestry.lemon_chest_boat": "柠檬木运输船", + "item.forestry.lepidopterists_backpack": "鳞翅学家背包", + "item.forestry.letter": "信件", + "item.forestry.lime_boat": "椴木船", + "item.forestry.lime_chest_boat": "椴木运输船", + "item.forestry.macrocarpa_boat": "大果柏木船", + "item.forestry.macrocarpa_chest_boat": "大果柏木运输船", + "item.forestry.magmatic_drop": "岩浆滴", + "item.forestry.mahoe_boat": "槿木船", + "item.forestry.mahoe_chest_boat": "槿木运输船", + "item.forestry.mahogany_boat": "桃花心木船", + "item.forestry.mahogany_chest_boat": "桃花心木运输船", + "item.forestry.maple_boat": "枫木船", + "item.forestry.maple_chest_boat": "枫木运输船", + "item.forestry.mellow_comb": "醇厚蜜脾", + "item.forestry.miner_backpack": "采矿者背包", + "item.forestry.mossy_comb": "苔藓蜜脾", + "item.forestry.mouldy_wheat": "发霉小麦", + "item.forestry.mulch": "护盖物", + "item.forestry.mysterious_comb": "神秘蜜脾", + "item.forestry.obsidian_electron_tube": "黑曜石电子管", + "item.forestry.olive": "橄榄", + "item.forestry.olive_boat": "橄榄木船", + "item.forestry.olive_chest_boat": "橄榄木运输船", + "item.forestry.orange": "橙子", + "item.forestry.orange_boat": "橙木船", + "item.forestry.orange_chest_boat": "橙木运输船", + "item.forestry.padauk_boat": "紫檀木船", + "item.forestry.padauk_chest_boat": "紫檀木运输船", + "item.forestry.palm_boat": "枣椰木船", + "item.forestry.palm_chest_boat": "枣椰木运输船", + "item.forestry.papaya": "木瓜", + "item.forestry.papaya_boat": "木瓜木船", + "item.forestry.papaya_chest_boat": "木瓜木运输船", + "item.forestry.parched_comb": "干燥蜜脾", + "item.forestry.pear": "梨", + "item.forestry.pear_boat": "梨木船", + "item.forestry.pear_chest_boat": "梨木运输船", + "item.forestry.peat": "泥炭", + "item.forestry.pewen_boat": "南洋杉木船", + "item.forestry.pewen_chest_boat": "南洋杉木运输船", + "item.forestry.phosphor": "荧光粉", + "item.forestry.phosphorescent_jelly": "磷光胶", + "item.forestry.pickaxe_kit": "镐应急袋", + "item.forestry.pine_boat": "松木船", + "item.forestry.pine_chest_boat": "松木运输船", + "item.forestry.pipette": "移液管", + "item.forestry.plum": "李子", + "item.forestry.plum_boat": "李木船", + "item.forestry.plum_chest_boat": "李木运输船", + "item.forestry.pollen_cluster": "花粉团", + "item.forestry.poplar_boat": "杨木船", + "item.forestry.poplar_chest_boat": "杨木运输船", + "item.forestry.portable_analyzer": "便携式分析仪", + "item.forestry.powdery_comb": "粉末蜜脾", + "item.forestry.princess_bee": "公主蜂", + "item.forestry.propolis": "蜂胶", + "item.forestry.proven_frame": "标定框架", + "item.forestry.proven_grafter": "标定剪枝器", + "item.forestry.proven_scoop": "标定捕虫网", + "item.forestry.pulsating_dust": "脉动之尘", + "item.forestry.pulsating_mesh": "脉动线网", + "item.forestry.pulsating_propolis": "脉动蜂胶", + "item.forestry.queen_bee": "蜂后", + "item.forestry.raw_tin": "粗锡", + "item.forestry.refined_circuit_board": "先进电路板", + "item.forestry.refractory_capsule": "耐火胶囊", + "item.forestry.refractory_wax": "耐火蜂蜡", + "item.forestry.refractory_wax_brick": "耐火蜂蜡砖", + "item.forestry.research_note": "研究笔记", + "item.forestry.royal_jelly": "蜂王浆", + "item.forestry.scented_paneling": "飘香镶板", + "item.forestry.scoop": "捕虫网", + "item.forestry.sculken_comb": "幽匿蜜脾", + "item.forestry.sequoia_boat": "红杉木船", + "item.forestry.sequoia_chest_boat": "红杉木运输船", + "item.forestry.shovel_kit": "锹应急袋", + "item.forestry.silicon": "硅", + "item.forestry.silicon_electron_tube": "硅电子管", + "item.forestry.silk_wisp": "丝缕", + "item.forestry.silky_comb": "丝滑蜜脾", + "item.forestry.silky_propolis": "丝滑蜂胶", + "item.forestry.simmering_comb": "激化蜜脾", + "item.forestry.solar_cell": "太阳能电池", + "item.forestry.soldering_iron": "烙铁", + "item.forestry.sour_cherry_boat": "酸樱桃木船", + "item.forestry.sour_cherry_chest_boat": "酸樱桃木运输船", + "item.forestry.spectacles": "眼镜", + "item.forestry.spongy_comb": "海绵蜜脾", + "item.forestry.stamp_100n": "邮票(100n)", + "item.forestry.stamp_10n": "邮票(10n)", + "item.forestry.stamp_1n": "邮票(1n)", + "item.forestry.stamp_20n": "邮票(20n)", + "item.forestry.stamp_2n": "邮票(2n)", + "item.forestry.stamp_50n": "邮票(50n)", + "item.forestry.stamp_5n": "邮票(5n)", + "item.forestry.stringy_comb": "纤维蜜脾", + "item.forestry.sturdy_casing": "坚固外壳", + "item.forestry.survivalists_axe": "生存家之斧", + "item.forestry.survivalists_hoe": "生存家之锄", + "item.forestry.survivalists_pickaxe": "生存家之镐", + "item.forestry.survivalists_shovel": "生存家之锹", + "item.forestry.survivalists_sword": "生存家之剑", + "item.forestry.sword_kit": "剑应急袋", + "item.forestry.teak_boat": "柚木船", + "item.forestry.teak_chest_boat": "柚木运输船", + "item.forestry.tin_electron_tube": "锡电子管", + "item.forestry.tin_gear": "锡齿轮", + "item.forestry.tin_ingot": "锡锭", + "item.forestry.tin_nugget": "锡粒", + "item.forestry.tree_pollen": "花粉", + "item.forestry.tree_sapling": "树苗", + "item.forestry.untreated_frame": "未处理框架", + "item.forestry.vintage_comb": "复古蜜脾", + "item.forestry.walnut": "核桃", + "item.forestry.walnut_boat": "胡桃木船", + "item.forestry.walnut_chest_boat": "胡桃木运输船", + "item.forestry.wax_brick": "蜂蜡砖", + "item.forestry.wax_capsule": "蜂蜡胶囊", + "item.forestry.wenge_boat": "崖豆木船", + "item.forestry.wenge_chest_boat": "崖豆木运输船", + "item.forestry.wheaten_comb": "麦香蜜脾", + "item.forestry.willow_boat": "柳木船", + "item.forestry.willow_chest_boat": "柳木运输船", + "item.forestry.wood_pulp": "木浆", + "item.forestry.woven_adventurer_backpack": "冒险家编织背包", + "item.forestry.woven_brewer_backpack": "酿造师编织背包", + "item.forestry.woven_builder_backpack": "建筑师编织背包", + "item.forestry.woven_digger_backpack": "挖掘者编织背包", + "item.forestry.woven_forester_backpack": "林业员编织背包", + "item.forestry.woven_hunter_backpack": "狩猎者编织背包", + "item.forestry.woven_miner_backpack": "采矿者编织背包", + "item.forestry.woven_silk": "丝绸", + "item.forestry.wrench": "扳手", + "item.forestry.zebrano_boat": "斑纹漆木船", + "item.forestry.zebrano_chest_boat": "斑纹漆木运输船" +} \ No newline at end of file diff --git a/projects/assets/forestry-community-edition/1.21/forestry/lang/zh_cn.json b/projects/assets/forestry-community-edition/1.21/forestry/lang/zh_cn.json new file mode 100644 index 000000000000..c6d107cea2fa --- /dev/null +++ b/projects/assets/forestry-community-edition/1.21/forestry/lang/zh_cn.json @@ -0,0 +1,2594 @@ +{ + "_comment": "###################", + "_comment": "CORE", + "_comment": "###################", + "death.attack.forestry.aggressive": "%1$s被敌视万物的蜜蜂蛰死了", + "death.attack.forestry.aggressive.player": "%1$s在试图逃离%2$s时被敌视万物的蜜蜂蛰死了", + "death.attack.forestry.clockwork": "%1$s被散落的弹簧片刺死了", + "death.attack.forestry.clockwork.player": "%1$s在%2$s的看护下仍被散落的弹簧片刺死了", + "death.attack.forestry.heroic": "%1$s被英雄般的蜜蜂蛰死了", + "death.attack.forestry.heroic.player": "%1$s在试图逃离%2$s时被英雄般的蜜蜂蛰死了", + "death.attack.forestry.hive": "%1$s被蛰死了", + "death.attack.forestry.hive.player": "%1$s在试图逃离%2$s时被蛰死了", + "death.attack.forestry.misanthrope": "%1$s被厌世的蜜蜂蛰死了", + "death.attack.forestry.misanthrope.player": "%1$s在试图逃离%2$s时被厌世的蜜蜂蛰死了", + "death.attack.forestry.radioactive": "%1$s受到了足以致死的辐射", + "death.attack.forestry.radioactive.player": "%1$s在试图逃离%2$s时受到了足以致死的辐射", + "for.chat.cannotmemorizeagain": "你已经记住了相关内容。", + "for.chat.memorizednote": "你记录了笔记并扔掉了皱巴巴的小纸片。", + "for.chat.memorizednote2": "你对用%1$s和%2$s杂交出%3$s更有信心了!", + "for.chat.command.aliases": "命令代称:%s", + "for.chat.command.list": "可用子命令:", + "for.chat.command.permlevel": "权限等级:%s", + "for.chat.command.noperms": "你没有权限使用该命令。", + "for.chat.command.forestry.help": "林业模组可用的许多命令", + "for.chat.command.forestry.format": "格式:/%s <子命令>", + "for.chat.command.forestry.version.desc": "- %s:版本信息", + "for.chat.command.forestry.version.help": "显示当前版本", + "for.chat.command.forestry.version.format": "格式:/%s", + "for.chat.command.forestry.modules.desc": "- %s:林业组件列表", + "for.chat.command.forestry.modules.help": "列出当前的林业组件。绿色为启用的,红色为禁用的。", + "for.chat.command.forestry.modules.format": "格式:/%s", + "for.chat.command.forestry.modules.info.desc": "- %s:林业组件信息", + "for.chat.command.forestry.modules.info.help": "显示所给林业组件的信息", + "for.chat.command.forestry.modules.info.format": "格式:/%s <组件名>", + "for.chat.help": "输入“%s”查看帮助。", + "for.chat.modules.error": "组件%s无可查看信息。", + "for.chat.version": "适用于Minecraft %2$s的林业%1$s(最新版本:%3$s)。", + "for.circuit.dampener.1": "火焰阻尼", + "for.circuit.dampener.1.description.1": "最大输出功率减少到10FE/t", + "for.circuit.dampener.1.description.2": "保留燃料输出", + "for.circuit.electric.boost.1": "升压 I", + "for.circuit.electric.boost.1.description.1": "输出功率增加10FE/t", + "for.circuit.electric.boost.1.description.2": "输入功率增加4EU/t", + "for.circuit.electric.boost.2": "升压 II", + "for.circuit.electric.boost.2.description.1": "输出功率增加20FE/t", + "for.circuit.electric.boost.2.description.2": "输入功率增加7EU/t", + "for.circuit.electric.choke.1": "扼流", + "for.circuit.electric.choke.1.description.1": "输出功率减少5FE/t", + "for.circuit.electric.choke.1.description.2": "输入功率减少1EU/t", + "for.circuit.electric.efficiency.1": "电效率", + "for.circuit.electric.efficiency.1.description.1": "输入功率减少1EU/t", + "for.circuit.machine.speed.boost.1": "加速 I", + "for.circuit.machine.speed.boost.1.description.1": "速度增加12.5%", + "for.circuit.machine.speed.boost.1.description.2": "能量消耗增加5%", + "for.circuit.machine.speed.boost.2": "加速 II", + "for.circuit.machine.speed.boost.2.description.1": "速度增加25%", + "for.circuit.machine.speed.boost.2.description.2": "能量消耗增加10%", + "for.circuit.machine.efficiency.1": "机器效率", + "for.circuit.machine.efficiency.1.description.1": "能量消耗减少10%", + "for.circuit.machine.fortune.1": "时运", + "for.circuit.machine.fortune.1.description.1": "产出概率变为1.25倍", + "for.circuit.engine.speed.boost": "增压", + "for.circuit.engine.speed.boost.description.1": "输出增加100%", + "for.circuit.engine.speed.boost.description.2": "效率降低15%", + "for.circuit.engine.speed.choke": "扼流", + "for.circuit.engine.speed.choke.description.1": "输出减少到50%", + "for.circuit.engine.speed.choke.description.2": "效率增加30%", + "for.circuit.engine.efficiency.1": "效率 I", + "for.circuit.engine.efficiency.1.description.1": "效率增加10%", + "for.circuit.engine.efficiency.2": "效率 II", + "for.circuit.engine.efficiency.2.description.1": "效率增加20%(最大160%)", + "for.circuit.engine.biogas.overclock": "生物燃气超频", + "for.circuit.engine.biogas.overclock.description.1": "输出增加到200%", + "for.circuit.engine.biogas.overclock.description.2": "常态消耗熔岩", + "for.circuit.engine.biogas.overclock.description.3": "效率降低20%", + "for.circuit.layout.dummy": "不可用", + "for.circuit.layout.dummy.usage": "无", + "for.circuit.layout.engine.tin": "电动引擎", + "for.circuit.layout.engine.tin.usage": "插入电动引擎", + "circuit.layout.forestry.farms.managed": "自动农场", + "circuit.layout.forestry.farms.managed.usage": "自动农场", + "circuit.layout.forestry.farms.manual": "手动农场", + "circuit.layout.forestry.farms.manual.usage": "手动农场", + "circuit.layout.forestry.machine.upgrade": "机器升级", + "circuit.layout.forestry.machine.upgrade.usage": "插入机器", + "circuit.layout.forestry.engine.upgrade": "引擎升级", + "circuit.layout.forestry.engine.upgrade.usage": "插入引擎", + "circuit.layout.forestry.solar_engine.upgrade": "太阳能引擎", + "circuit.layout.forestry.solar_engine.upgrade.usage": "插入太阳能引擎", + "allele.forestry.flower_type.flower_type_cacti": "仙人掌", + "allele.forestry.flower_type.flower_type_cave": "洞穴", + "allele.forestry.flower_type.flower_type_photosynthesis": "光合", + "allele.forestry.flower_type.flower_type_ancient": "远古", + "allele.forestry.flower_type.flower_type_sea": "海洋", + "allele.forestry.flower_type.flower_type_coral": "珊瑚", + "allele.forestry.flower_type.flower_type_end": "末地", + "allele.forestry.flower_type.flower_type_gourd": "瓜类", + "allele.forestry.flower_type.flower_type_jungle": "丛林", + "allele.forestry.flower_type.flower_type_mushrooms": "蘑菇", + "allele.forestry.flower_type.flower_type_nether": "下界", + "allele.forestry.flower_type.flower_type_vanilla": "鲜花", + "allele.forestry.flower_type.flower_type_wheat": "小麦", + "allele.forestry.flower_type.flower_type_snow": "雪地", + "allele.forestry.flower_type.flower_type_sculk": "幽匿", + "fluid_type.forestry.ethanol": "乙醇", + "fluid_type.forestry.biomass": "生物质", + "fluid_type.forestry.liquid_glass": "液态玻璃", + "fluid_type.forestry.honey": "蜂蜜", + "fluid_type.forestry.experience": "液态经验", + "fluid_type.forestry.crushed_ice": "碎冰", + "fluid_type.forestry.fruit_juice": "果汁", + "fluid_type.forestry.short_mead": "短饮蜂蜜酒", + "fluid_type.forestry.milk": "奶", + "fluid_type.forestry.seed_oil": "种子油", + "fluid_type.forestry.wax": "熔融蜂蜡", + "block.forestry.fluid.bio_ethanol": "乙醇", + "block.forestry.fluid.biomass": "生物质", + "block.forestry.fluid.glass": "液态玻璃", + "block.forestry.fluid.honey": "蜂蜜", + "block.forestry.fluid_experience": "液态经验", + "block.forestry.fluid_wax": "熔融蜂蜡", + "block.forestry.tin_chain": "锡锁链", + "block.forestry.phosphor_torch": "荧光火把", + "block.forestry.phosphor_lantern": "荧光灯笼", + "block.forestry.fluid.ice": "碎冰", + "block.forestry.fluid.juice": "果汁", + "block.forestry.fluid.short_mead": "短饮蜂蜜酒", + "block.forestry.fluid.milk": "奶", + "block.forestry.fluid.seed_oil": "种子油", + "item.forestry.bucket_bio_ethanol": "乙醇桶", + "item.forestry.bucket_biomass": "生物质桶", + "item.forestry.bucket_glass": "液态玻璃桶", + "item.forestry.bucket_honey": "蜂蜜桶", + "item.forestry.bucket_experience": "液态经验桶", + "item.forestry.bucket_ice": "碎冰桶", + "item.forestry.bucket_juice": "果汁桶", + "item.forestry.bucket_short_mead": "短饮蜂蜜酒桶", + "item.forestry.bucket_seed_oil": "种子油桶", + "item.forestry.bucket_wax": "熔融蜂蜡桶", + "for.gui.access": "权限", + "for.gui.active": "活跃", + "for.gui.addressee.player": "玩家", + "for.gui.addressee.trader": "贸易站", + "for.gui.alyzer.authority": "创造该物种的神明", + "for.gui.alyzer.classification": "分类", + "for.gui.alyzer.extinct": "灭绝", + "for.gui.alyzer.nodescription": "《矿艺全典》中找不到与该样本相关的条目。", + "for.gui.alyzer.overview": "可分析", + "chromosome.forestry.territory": "活动范围", + "for.gui.arid": "干旱", + "for.gui.beach": "沙滩", + "for.gui.portablealyzer": "便携式基因分析仪", + "for.gui.portablealyzer.help": "需提供蜂蜜或蜜露来鉴定蜜蜂、树苗、蝴蝶或其他样本。", + "for.gui.beealyzer.artificial": "人工培育", + "for.gui.beealyzer.behaviour": "行为", + "for.gui.beealyzer.generations": "第%s代", + "for.gui.beealyzer.mutations": "可能的突变", + "for.gui.beealyzer.natural": "自然捕捉", + "for.gui.beealyzer.produce": "可能的产物", + "for.gui.beealyzer.specialty": "可能的专长", + "for.gui.database.tab.active_species": "活跃性状", + "for.gui.database.tab.inactive_species": "不活跃性状", + "for.gui.database.tab.products": "产物", + "for.gui.database.tab.mutations": "突变", + "for.gui.naturalist.statistics": "%s统计信息", + "for.gui.database.mutations.further": "次代突变", + "for.gui.database.mutations.resultant": "导向突变", + "for.gui.database.support": "数据库目前暂不支持此样本。", + "for.gui.blank": "空白", + "chromosome.forestry.cave_dwelling": "穴居性", + "for.gui.climate": "气候", + "for.gui.cold": "寒冷", + "for.gui.crop": "农作物", + "for.gui.currentBiome": "当前生物群系", + "for.gui.currentOutput": "当前输出", + "for.gui.damp": "潮湿", + "for.gui.engine.tin.array_size": "阵列尺寸:%s", + "for.gui.engine.tin.insolation": "日射量:%s", + "for.gui.engine.tin.efficiency": "阵列尺寸增益:x%s", + "for.gui.derelict": "遗弃", + "for.gui.desert": "沙漠", + "for.gui.didyouknow": "你知道吗", + "for.gui.diurnal": "昼行性", + "for.gui.drones": "雄蜂", + "chromosome.forestry.bee_effect": "特殊效果", + "chromosome.forestry.tree_effect": "特殊效果", + "chromosome.forestry.butterfly_effect": "特殊效果", + "chromosome.forestry.activity": "活动时间", + "for.gui.empty": "空", + "for.gui.emptysocket": "空插槽", + "for.gui.farm.fertilizer": "肥料:%s", + "for.gui.farm.water": "水分:%s", + "for.gui.socket.remove": "可用烙铁拆卸", + "for.gui.energy": "能量", + "for.gui.environment": "环境", + "for.gui.evolution": "进化", + "for.gui.fecundated": "已交配", + "chromosome.forestry.fertility": "生育能力", + "chromosome.forestry.fireresist": "耐火性", + "chromosome.forestry.temperature_tolerance": "温度", + "chromosome.forestry.humidity_tolerance": "湿度", + "chromosome.forestry.flower_type": "采蜜对象", + "chromosome.forestry.tolerates_rain": "耐雨飞行性", + "chromosome.forestry.tolerates_rain.tooltip": "能耐雨飞行", + "chromosome.forestry.never_sleeps": "永不睡眠", + "chromosome.forestry.cocoon": "茧", + "chromosome.forestry.maturation": "成熟速度", + "for.gui.general": "常规", + "for.gui.heat": "热量", + "for.gui.hellish": "地狱", + "for.gui.hot": "炎热", + "for.gui.humidity": "湿度", + "for.gui.humidtol": "湿度适应性", + "for.gui.hybrid": "混血", + "for.gui.icy": "严寒", + "for.gui.imprinter.cheater": "(你作弊!)", + "for.gui.imprinter": "基因组变换仪", + "for.gui.inactive": "非活跃", + "for.gui.life": "", + "chromosome.forestry.lifespan": "寿命", + "chromosome.forestry.butterfly_lifespan": "寿命", + "for.gui.normal": "普通", + "for.gui.escritoire.probe": "检测样本", + "for.gui.escritoire.instructions": "在中央放置一份基因样本以开始。在左侧的槽位中放入更多样本,检测它们以协助检测。", + "for.gui.escritoire.attempt.number": "第%s次尝试", + "for.gui.escritoire.notes.level1.1": "旅途之中我发现了一个奇异的样本。", + "for.gui.escritoire.notes.level1.2": "这个奇怪的东西需要更深入的研究。", + "for.gui.escritoire.notes.level1.3": "我立刻欣然地投入到了研究之中。", + "for.gui.escritoire.notes.level2.1": "它奇妙的本质屡次令我惊讶。", + "for.gui.escritoire.notes.level2.2": "当我想要更仔细地观察样本时,它微微抽动了一下。", + "for.gui.escritoire.notes.level2.3": "它下腹的奇特纹饰让我倍感好奇。", + "for.gui.escritoire.notes.level2.4": "当我完成研究后,这一定会成为社交的热门话题。", + "for.gui.escritoire.notes.level3.1": "经过一些扎针刺激,我发现了一个有趣的新思路。", + "for.gui.escritoire.notes.level3.2": "我挠挠脑袋,开始质疑一切。", + "for.gui.escritoire.notes.level3.3": "我原以为是我的眼睛欺骗了我,但这次它没有。", + "for.gui.escritoire.notes.level3.4": "之前忽视掉的一个斑点让我开始重新思考样本的分类问题。", + "for.gui.escritoire.notes.level4.1": "我懊恼的咆哮引得管家焦急地跑来查看我的研究。", + "for.gui.escritoire.notes.level4.2": "我陷入疯狂和绝望的边缘,撕碎了所有的笔记!", + "for.gui.escritoire.notes.level4.3": "这些……完全……没有任何意义!", + "for.gui.escritoire.notes.level4.4": "行不通。之前也从没行得通过!", + "for.gui.escritoire.notes.level4.5": "大锤既无望有功,长锯遂粉墨登场。", + "for.gui.escritoire.notes.level4.6": "我发誓它在盯着我看,用它那片透着残忍的亮晶晶的小眼睛。", + "for.gui.escritoire.notes.level4.7": "那些可是笑声?我可曾听闻笑声?又是谁在那大笑不止?", + "for.gui.escritoire.notes.success.1": "我发现了!", + "for.gui.escritoire.notes.success.2": "棒极了!我将名垂青史!", + "for.gui.escritoire.notes.success.3": "我的同事们肯定会深受震撼!", + "for.gui.escritoire.notes.success.4": "我会招来所有社会人士的羡慕嫉妒恨!", + "for.gui.escritoire.notes.success.5": "好啊!", + "for.gui.escritoire.notes.failure.1": "什么都没了。", + "for.gui.escritoire.notes.failure.2": "我将笔记投入火中。", + "for.gui.escritoire.notes.failure.3": "为什么呢?我起先曾取得过那么多突破性的进展……", + "for.gui.escritoire.notes.failure.4": "又一次失败。", + "for.gui.escritoire.notes.failure.5": "天哪……", + "for.gui.mail.foreveryattached": "每批次以下列货物交换", + "for.gui.mail.from": "寄件人", + "for.gui.mail.nametrader": "为你的贸易站命名", + "for.gui.mail.nametrader.finish": "按下Enter以确认", + "for.gui.mail.nothing.to.trade": "贸易站没有可以用来交易的物品。", + "for.gui.mail.no.trader": "没有以此命名的贸易站。", + "for.gui.mail.pleasesend": "请寄送以下货物", + "for.gui.mail.order.attached": "您的订单已到,请注意查收。", + "for.gui.mail.order.filled.one": "1份来自%SENDER的订单交易已完成。", + "for.gui.mail.order.filled.multiple": "%COUNT份来自%SENDER的订单交易已完成。", + "for.gui.mail.to": "寄往", + "for.gui.mail.receive": "接收", + "for.gui.mail.send": "发送", + "for.gui.maxenergy": "能量上限", + "for.gui.maxenergyreceive": "输入上限", + "for.gui.maxspeed": "速度上限", + "chromosome.forestry.metabolism": "代谢", + "for.gui.nether": "下界", + "for.gui.nocturnal": "夜行性", + "for.gui.noeffect": "无效果", + "for.gui.owner": "所有者", + "for.gui.page": "分页", + "for.gui.plains": "平原", + "for.gui.princesses": "公主蜂", + "for.gui.produce": "产物", + "for.gui.queens": "蜂后", + "for.gui.solder.north": "北", + "for.gui.solder.south": "南", + "for.gui.solder.east": "东", + "for.gui.solder.west": "西", + "forestry.allele.true": "是", + "forestry.allele.false": "否", + "forestry.allele.average": "平均", + "forestry.allele.gigantic": "巨大", + "forestry.allele.normal": "普通", + "forestry.allele.slowest": "最慢速", + "forestry.allele.slower": "甚慢速", + "forestry.allele.slow": "慢速", + "forestry.allele.fast": "快速", + "forestry.allele.faster": "甚快速", + "forestry.allele.fastest": "最快速", + "forestry.allele.maximum": "极限", + "forestry.allele.smallest": "最小", + "forestry.allele.smaller": "甚小", + "forestry.allele.small": "小", + "forestry.allele.large": "大", + "forestry.allele.larger": "甚大", + "forestry.allele.largest": "最大", + "forestry.allele.lowest": "最低", + "forestry.allele.lower": "甚低", + "forestry.allele.low": "低", + "forestry.allele.high": "高", + "forestry.allele.higher": "甚高", + "forestry.allele.highest": "最高", + "allele.forestry.temperature_tolerance.none": "无", + "allele.forestry.temperature_tolerance.both_1": "全1", + "allele.forestry.temperature_tolerance.both_2": "全2", + "allele.forestry.temperature_tolerance.both_3": "全3", + "allele.forestry.temperature_tolerance.both_4": "全4", + "allele.forestry.temperature_tolerance.both_5": "全5", + "allele.forestry.temperature_tolerance.up_1": "升1", + "allele.forestry.temperature_tolerance.up_2": "升2", + "allele.forestry.temperature_tolerance.up_3": "升3", + "allele.forestry.temperature_tolerance.up_4": "升4", + "allele.forestry.temperature_tolerance.up_5": "升5", + "allele.forestry.temperature_tolerance.down_1": "降1", + "allele.forestry.temperature_tolerance.down_2": "降2", + "allele.forestry.temperature_tolerance.down_3": "降3", + "allele.forestry.temperature_tolerance.down_4": "降4", + "allele.forestry.temperature_tolerance.down_5": "降5", + "allele.forestry.lifespan.10": "早夭", + "allele.forestry.lifespan.20": "甚短寿", + "allele.forestry.lifespan.30": "短寿", + "allele.forestry.lifespan.35": "偏短寿", + "allele.forestry.lifespan.40": "普寿", + "allele.forestry.lifespan.45": "偏长寿", + "allele.forestry.lifespan.50": "长寿", + "allele.forestry.lifespan.60": "甚长寿", + "allele.forestry.lifespan.70": "最长寿", + "allele.forestry.lifespan.2147483647": "不死", + "allele.forestry.butterfly_lifespan.10": "早夭", + "allele.forestry.butterfly_lifespan.20": "甚短寿", + "allele.forestry.butterfly_lifespan.30": "短寿", + "allele.forestry.butterfly_lifespan.35": "偏短寿", + "allele.forestry.butterfly_lifespan.40": "普寿", + "allele.forestry.butterfly_lifespan.45": "偏长寿", + "allele.forestry.butterfly_lifespan.50": "长寿", + "allele.forestry.butterfly_lifespan.60": "甚长寿", + "allele.forestry.butterfly_lifespan.70": "最长寿", + "chromosome.forestry.size": "大小", + "for.gui.slots": "%1$s/%2$s格", + "chromosome.forestry.bee_species": "品种", + "chromosome.forestry.tree_species": "品种", + "chromosome.forestry.butterfly_species": "品种", + "for.gui.speciescount": "已分析品种", + "chromosome.forestry.speed": "工作速度", + "chromosome.forestry.pollination": "授粉速度", + "for.gui.stored": "已存储", + "for.gui.temperature": "温度", + "for.gui.tolerance": "适应性", + "for.gui.temptol": "温度适应性", + "for.gui.tooltip.tmi": "按住Shift查看详细信息", + "for.gui.tooltip.liquid.amount": "%1$s / %2$s mB", + "for.gui.triple": "三倍", + "for.gui.unknown": "未知基因组", + "for.gui.warm": "温暖", + "for.gui.water": "水域", + "for.gui.worker": "工作速度", + "for.gui.breeding": "已繁殖", + "for.hints.apiaristsuit.desc": "全套养蜂员套装可保护你免受所有蜜蜂带来的负面效果。", + "for.hints.apiaristsuit.tag": "养蜂套装!", + "for.hints.beebiomes.desc": "蜜蜂只能生存在它适应的生物群系中。便携式分析仪和栖息地定位仪可助你找到具体位置。", + "for.hints.beebiomes.tag": "选择合适的生物群系!", + "for.hints.beebreeding.desc": "不同品种的雄蜂和公主蜂交配可能会产生新品种。", + "for.hints.beebreeding.tag": "繁育你的蜜蜂!", + "for.hints.beeflowers.desc": "蜜蜂所在,需鲜花飘香;有蜂喜奇华,亦有蜂爱常花。", + "for.hints.beeflowers.tag": "蜜蜂需要鲜花", + "for.hints.beejubilance.desc": "蜜蜂只有在愉快的情况下才会发挥其专长。务必要找对气候。", + "for.hints.beejubilance.tag": "取悦蜜蜂!", + "for.hints.cooldownloss.desc": "强制进入冷却的引擎也会失去相当一部分其中存储的能量。", + "for.hints.cooldownloss.tag": "强制冷却会损耗能量!", + "for.hints.crating.desc": "木工机的主要用途便是压缩存储盈余的资源。方块和物品均可装箱后批量存储。", + "for.hints.crating.tag": "盈余尽装箱!", + "for.hints.energybuffer.desc": "引擎可用缓存少量未送出的能量。", + "for.hints.energybuffer.tag": "缓存能量!", + "for.hints.energyunit.desc": "引擎的能量输出可用FE/t衡量,也即“Forge能量每刻”。每秒都分为20刻。", + "for.hints.energyunit.tag": "所谓Forge能量!", + "for.hints.enginebronzefuels.desc": "生物燃气引擎接受许多种燃料:生物质、种子油、蜂蜜、奶,甚至连水都行!", + "for.hints.enginebronzefuels.tag": "可使用多种燃料!", + "for.hints.enginebronzeheatloss.desc": "虽然生物燃气引擎接受水作为燃料,但水的产能效率低得吓人,且会持续消耗熔岩。", + "for.hints.enginebronzeheatloss.tag": "小心用水!", + "for.hints.enginebronzeoutput.desc": "不同燃料在生物燃气引擎中的净产能不同。输出范围在10FE/t到50FE/t间不等。", + "for.hints.enginebronzeoutput.tag": "选择合适的燃料!", + "for.hints.enginebronzewaste.desc": "和泥炭引擎不同,生物燃气引擎停机时不会浪费引擎中的生物质。", + "for.hints.enginebronzewaste.tag": "燃料保留", + "for.hints.enginecopperfuels.desc": "泥炭引擎接受未经处理的泥炭,但它们在燃烧沥青质泥炭时能量产出会翻倍。", + "for.hints.enginecopperfuels.tag": "可使用多种燃料!", + "for.hints.enginecopperwaste.desc": "停机的泥炭引擎仍会继续燃烧已放入其中的泥炭,但不会产生能量。", + "for.hints.enginecopperwaste.tag": "防止能量流失!", + "for.hints.enginetinbatteries.desc": "电池同样能驱动电动引擎,而不需要为其铺设导线。", + "for.hints.enginetinbatteries.tag": "给电池充电!", + "for.hints.enginetinchoke.desc": "电路板可以为电动引擎扼流,将能量输出约束为10FE/t,同时降低其能量消耗。", + "for.hints.enginetinchoke.tag": "调节输出", + "for.hints.flowerjungle.desc": "丛林花指的是蕨类和藤蔓。", + "for.hints.flowerjungle.tag": "什么是丛林花?", + "for.hints.flowernether.desc": "下界花指的是下界疣。", + "for.hints.flowernether.tag": "什么是下界花?", + "for.hints.forcedcooldown.desc": "引擎中产生的能量若不及时消耗可能导致过热。达到熔点的引擎会强制进入冷却状态。", + "for.hints.forcedcooldown.tag": "当心机器过热!", + "for.hints.generatorfuels.desc": "生物能发电机接受生物质和生物燃料,后者最高效。", + "for.hints.generatorfuels.tag": "可使用多种燃料!", + "for.hints.habitatlocatoruse.desc": "等待一段时间后,栖息地定位仪会指向最近的合适生物群系。找到后仪表的指针会旋转。", + "for.hints.habitatlocatoruse.tag": "栖息地定位仪指南!", + "for.hints.honeyfood.desc": "蜂蜜和许多其他蜜蜂产物可以制成多种食物。", + "for.hints.honeyfood.tag": "来点好吃的!", + "for.hints.manualpeat.desc": "泥炭可由自动泥炭田收获。但万事开头难,刚起步时最好还是亲手挖掘一些。", + "for.hints.manualpeat.tag": "无需泥沼!", + "for.hints.moistenerproducts.desc": "往加湿机中放入合适的原料,就可以产出苔石和苔石砖。", + "for.hints.moistenerproducts.tag": "想要点生苔圆石吗?", + "for.hints.nopowerrequired.desc": "此类机器无需供能。", + "for.hints.nopowerrequired.tag": "无需能量", + "for.hints.peatharvest.desc": "与水相邻的泥沼土会变成泥炭。用锹来挖掘吧。", + "for.hints.peatharvest.tag": "收获泥炭!", + "for.hints.pipette.desc": "如果你曾为机器的储罐中残余液体而苦恼,那就试试看用移液管点击储罐清空吧。", + "for.hints.pipette.tag": "用移液管抽干储罐", + "for.hints.postage.desc": "发送信件需消耗邮票。邮件的基础费用为1n,每个附件额外增加1n。", + "for.hints.postage.tag": "支付邮资", + "for.hints.shortmead.desc": "发酵机不只能制造生物质,还可将蜜露和液体蜂蜜发酵为短饮蜂蜜酒。", + "for.hints.shortmead.tag": "拿上能量饮料!", + "for.hints.smelter.desc": "熔炼机可用于制造合金。但在熔炼之前,机器必须加热到足够高的温度!", + "for.hints.smelter.tag": "工匠之魂!", + "for.hints.usesofash.desc": "灰烬可以用于制造肥料,也是精制沥青质泥炭的必备物品。", + "for.hints.usesofash.tag": "善用灰烬!", + "for.item.crated.grammar": "箱装%s", + "for.item.crated.unknown": "箱装未知物品", + "for.no": "否", + "for.researchNote.chance.highest": "最高", + "for.researchNote.chance.higher": "甚高", + "for.researchNote.chance.high": "高", + "for.researchNote.chance.normal": "普通", + "for.researchNote.chance.low": "低", + "for.researchNote.chance.lowest": "最低", + "for.researchNote.error.0": "不可能破解出那信手的胡乱涂鸦。", + "for.researchNote.error.1": "笔记已经难以阅读,一文不值。", + "for.researchNote.discovered.0": "§a发现品种!", + "for.researchNote.discovered.1": "§e“%1$s”§7(%2$s)", + "for.researchNote.discovery.0": "§a发现突变!", + "for.researchNote.discovery.1": "%s以及%s。", + "for.researchNote.discovery.2": "成功概率为%s。", + "for.researchNote.discovery.3": "新品种为“%s”。", + "for.mutation.condition.biome.single": "该突变仅在%s生物群系中发生。", + "for.mutation.condition.biome.multiple": "该突变仅在%s类的生物群系中发生。", + "for.mutation.condition.daytime.day": "该突变仅在白天发生。", + "for.mutation.condition.daytime.night": "该突变仅在夜晚发生。", + "for.mutation.condition.humidity.range": "该突变需要湿度介于%s和%s之间。", + "for.mutation.condition.humidity.single": "该突变需要湿度为%s。", + "for.mutation.condition.temperature.range": "该突变需要温度介于%s和%s之间。", + "for.mutation.condition.temperature.single": "该突变需要温度为%s。", + "for.mutation.condition.resource": "该突变需要%s作为蜂房的基石。", + "for.mutation.condition.date": "该突变仅在%s到%s之间发生。", + "for.mutation.condition.underground": "该突变仅在洞穴中发生。", + "for.storage.backpack.mode.locked": "(锁定模式)", + "for.storage.backpack.mode.receiving": "(接收模式)", + "for.storage.backpack.mode.resupply": "(补给模式)", + "for.trigger.hasMail": "收到邮件", + "for.trigger.hasWork": "正在工作", + "for.trigger.lowFuel": "需要燃料", + "for.trigger.lowGermlings": "需要幼苗", + "for.trigger.lowInput": "需要输入", + "for.trigger.lowPaper": "需要纸", + "for.trigger.lowResources": "需要资源", + "for.trigger.lowStamps": "需要邮票", + "for.trigger.mailBuffer": "缓存", + "for.trigger.missingDrone": "缺少雄蜂", + "for.trigger.missingQueen": "缺少蜂后或公主蜂", + "for.trigger.noFrames": "缺少框架", + "for.yes": "是", + "item.forestry.ambrosia": "仙馔密酒", + "item.forestry.apatite": "磷灰石", + "item.forestry.apiarists_backpack": "养蜂员背包", + "item.forestry.apiarists_shoes": "养蜂员鞋子", + "item.forestry.apiarists_shirt": "养蜂员衬衣", + "item.forestry.apiarists_hat": "养蜂员帽子", + "item.forestry.apiarists_pants": "养蜂员裤子", + "item.forestry.ash": "灰烬", + "item.forestry.ash_brick": "灰烬砖", + "item.forestry.habitat_locator": "栖息地定位仪", + "item.forestry.cart_bee_house": "简易蜂房矿车", + "item.forestry.cart_apiary": "蜂房矿车", + "item.forestry.cocoa_comb": "可可蜜脾", + "item.forestry.bee_comb_darkened": "暗黑蜜脾", + "item.forestry.dripping_comb": "滴露蜜脾", + "item.forestry.frozen_comb": "冻结蜜脾", + "item.forestry.honey_comb": "蜂蜜蜜脾", + "item.forestry.bee_comb_irradiated": "辐射蜜脾", + "item.forestry.mellow_comb": "醇厚蜜脾", + "item.forestry.mossy_comb": "苔藓蜜脾", + "item.forestry.mysterious_comb": "神秘蜜脾", + "item.forestry.bee_comb_omega": "终结蜜脾", + "item.forestry.parched_comb": "干燥蜜脾", + "item.forestry.powdery_comb": "粉末蜜脾", + "item.forestry.bee_comb_reddened": "泛红蜜脾", + "item.forestry.silky_comb": "丝滑蜜脾", + "item.forestry.simmering_comb": "激化蜜脾", + "item.forestry.stringy_comb": "纤维蜜脾", + "item.forestry.wheaten_comb": "麦香蜜脾", + "item.forestry.kaolin_comb": "瓷土蜜脾", + "item.forestry.vintage_comb": "复古蜜脾", + "item.forestry.spongy_comb": "海绵蜜脾", + "item.forestry.sculken_comb": "幽匿蜜脾", + "item.forestry.beeswax": "蜂蜡", + "item.forestry.wax_brick": "蜂蜡砖", + "item.forestry.biome_finder": "栖息地定位仪", + "item.forestry.bituminous_peat": "沥青质泥炭", + "item.forestry.survivalists_pickaxe": "生存家之镐", + "item.forestry.survivalists_shovel": "生存家之锹", + "item.forestry.can.empty": "罐", + "item.forestry.can.grammar": "%s罐", + "item.forestry.carton": "纸箱", + "item.forestry.basic_circuit_board": "基础电路板", + "item.forestry.enhanced_circuit_board": "增强电路板", + "item.forestry.intricate_circuit_board": "精细电路板", + "item.forestry.refined_circuit_board": "先进电路板", + "item.forestry.circuit_board.tooltip.singular": "可安装%s个电子管。", + "item.forestry.circuit_board.tooltip.plural": "可安装%s个电子管。", + "item.forestry.dissipation_charge": "驱云药弹", + "item.forestry.dissipation_charge.tooltip": "在造雨机中用于停雨。", + "item.forestry.ice_shard": "碎冰", + "item.forestry.pulsating_dust": "脉动之尘", + "item.forestry.pulsating_mesh": "脉动线网", + "item.forestry.scented_paneling": "飘香镶板", + "item.forestry.silk_wisp": "丝缕", + "item.forestry.woven_silk": "丝绸", + "item.forestry.crate": "板条箱", + "item.forestry.decaying_wheat": "腐烂小麦", + "item.forestry.compost": "堆肥", + "item.forestry.fertilizer": "肥料", + "item.forestry.impregnated_frame": "浸渍框架", + "item.forestry.proven_frame": "标定框架", + "item.forestry.untreated_frame": "未处理框架", + "item.forestry.creative_frame": "创造框架", + "item.forestry.durability": "耐久度:%1$s", + "item.forestry.uses": "可使用次数:%1$s", + "item.forestry.bee.modifier.production": "工作速度:%.2fx", + "item.forestry.bee.modifier.genetic.decay": "遗传衰退:%.2fx", + "item.forestry.cherry": "樱桃", + "item.forestry.chestnut": "栗子", + "item.forestry.date": "椰枣", + "item.forestry.lemon": "柠檬", + "item.forestry.papaya": "木瓜", + "item.forestry.plum": "李子", + "item.forestry.walnut": "核桃", + "item.forestry.pear": "梨", + "item.forestry.coconut": "椰子", + "item.forestry.orange": "橙子", + "item.forestry.feijoa": "菲油果", + "item.forestry.olive": "橄榄", + "item.forestry.bronze_gear": "青铜齿轮", + "item.forestry.copper_gear": "铜齿轮", + "item.forestry.tin_gear": "锡齿轮", + "item.forestry.iron_gear": "铁齿轮", + "item.forestry.hardened_casing": "硬化外壳", + "item.forestry.honeydew": "蜜露", + "item.forestry.experience_drop": "经验滴", + "item.forestry.magmatic_drop": "岩浆滴", + "item.forestry.portable_analyzer": "便携式分析仪", + "item.forestry.portable_analyzer.tooltip": "手持式基因分析仪,可供蜜蜂、树苗、蝴蝶使用。", + "item.forestry.portable_analyzer.charges": "使用次数:%s", + "item.forestry.honey_drop": "蜂蜜滴", + "item.forestry.tin_nugget": "锡粒", + "item.forestry.honeyed_slice": "蜂蜜面包", + "item.forestry.honey_pot": "蜜罐", + "item.forestry.impregnated_casing": "浸渍外壳", + "item.forestry.imprinter": "基因组变换仪", + "item.forestry.infuser": "灌注器", + "item.forestry.bronze_ingot": "青铜锭", + "item.forestry.raw_tin": "粗锡", + "item.forestry.tin_ingot": "锡锭", + "item.forestry.iodine_capsule": "碘酒胶囊", + "item.forestry.iodine_capsule.tooltip": "在造雨机中用于造雨。", + "item.forestry.pickaxe_kit": "镐应急袋", + "item.forestry.shovel_kit": "锹应急袋", + "item.forestry.mouldy_wheat": "发霉小麦", + "item.forestry.mulch": "护盖物", + "item.forestry.spectacles": "眼镜", + "item.forestry.spectacles.tooltip": "佩戴即可看出哪些叶子经过授粉,还能看出多方块结构的错误。", + "item.forestry.impregnated_stick": "浸渍木棍", + "item.forestry.peat": "泥炭", + "item.forestry.phosphorescent_jelly": "磷光胶", + "item.forestry.phosphor": "荧光粉", + "item.forestry.silicon": "硅", + "item.forestry.solar_cell": "太阳能电池", + "item.forestry.amber": "琥珀", + "item.forestry.amber_sapling_fossil": "琥珀树苗化石", + "item.forestry.amber_drone_fossil": "琥珀雄蜂化石", + "item.forestry.pipette": "移液管", + "item.forestry.crystalline_pollen_cluster": "水晶花粉团", + "item.forestry.pollen_cluster": "花粉团", + "item.forestry.propolis": "蜂胶", + "item.forestry.pulsating_propolis": "脉动蜂胶", + "item.forestry.silky_propolis": "丝滑蜂胶", + "item.forestry.propolis_sticky": "黏性蜂胶", + "item.forestry.propolis_volcanic": "火山蜂胶", + "item.forestry.refractory_capsule.empty": "耐火胶囊", + "item.forestry.refractory_capsule.grammar": "耐火%s胶囊", + "item.forestry.refractory_wax": "耐火蜂蜡", + "item.forestry.refractory_wax.tooltip": "高熔点蜂蜡。", + "item.forestry.refractory_wax_brick": "耐火蜂蜡砖", + "item.forestry.research_note": "%s的笔记", + "item.forestry.research_note.tooltip": "手持后使用即可获取其上知识。", + "item.forestry.royal_jelly": "蜂王浆", + "item.forestry.scoop": "捕虫网", + "item.forestry.scoop.tooltip": "破坏蜂巢以获得蜜蜂。", + "item.forestry.proven_scoop": "标定捕虫网", + "item.forestry.proven_scoop.tooltip": "破坏蜂巢以获得蜜蜂。", + "item.forestry.soldering_iron": "烙铁", + "item.forestry.soldering_iron.tooltip": "用于将电子管焊接到电路板上。", + "item.forestry.bee_smoker": "驱蜂烟雾", + "item.forestry.bee_smoker.tooltip": "能让野生蜜蜂冷静下来", + "item.forestry.stamp": "邮票", + "item.forestry.sturdy_casing": "坚固外壳", + "item.forestry.copper_electron_tube": "铜电子管", + "item.forestry.tin_electron_tube": "锡电子管", + "item.forestry.bronze_electron_tube": "青铜电子管", + "item.forestry.iron_electron_tube": "铁电子管", + "item.forestry.golden_electron_tube": "金电子管", + "item.forestry.diamantine_electron_tube": "钻石电子管", + "item.forestry.obsidian_electron_tube": "黑曜石电子管", + "item.forestry.blazing_electron_tube": "烈焰电子管", + "item.forestry.electron_tube_rubber": "橡胶电子管", + "item.forestry.emerald_electron_tube": "绿宝石电子管", + "item.forestry.apatine_electron_tube": "磷灰石电子管", + "item.forestry.lapis_electron_tube": "青金石电子管", + "item.forestry.ender_electron_tube": "末影电子管", + "item.forestry.electron_tube_orchid": "红兰花电子管", + "item.forestry.amber_electron_tube": "琥珀电子管", + "item.forestry.silicon_electron_tube": "硅电子管", + "item.forestry.electron_tube_tooltip": "用于对电路板进行编程。", + "item.forestry.wax_capsule.empty": "蜂蜡胶囊", + "item.forestry.wax_capsule.tooltip": "不能存储高温液体。", + "item.forestry.wax_capsule.grammar": "%s胶囊", + "item.forestry.wax_cast": "打蜡工具", + "item.forestry.wood_pulp": "木浆", + "item.forestry.wrench": "扳手", + "item.forestry.wrench.tooltip": "Shift+“使用”键可旋转方块。", + "itemGroup.apiculture": "林业丨养蜂", + "itemGroup.building_blocks": "林业丨建筑方块", + "itemGroup.arboriculture": "林业丨植树", + "itemGroup.forestry": "林业", + "itemGroup.lepidopterology": "林业丨蝴蝶", + "itemGroup.storage": "林业丨存储", + "itemGroup.agriculture": "林业丨农业", + "itemGroup.mail": "林业丨邮政", + "block.forestry.analyzer": "分析仪", + "block.forestry.escritoire": "写字台", + "block.forestry.database": "数据库", + "block.forestry.engine_electrical": "电动引擎", + "block.forestry.engine_electrical.tooltip": "能将EU转换为FE。", + "block.forestry.peat_engine.tooltip": "使用泥炭产生FE。", + "block.forestry.biogas_engine": "生物燃气引擎", + "block.forestry.biogas_engine.tooltip": "使用有机流体和熔岩产生FE。", + "block.forestry.engine_generator": "生物能发电机", + "block.forestry.engine_generator.tooltip": "使用生物质和乙醇产生EU。", + "block.forestry.clockwork_engine": "发条引擎", + "block.forestry.clockwork_engine.tooltip": "产生少量FE。右击可上发条。", + "block.forestry.combustion_engine": "燃机引擎", + "block.forestry.combustion_engine.tooltip": "使用液体燃料产生FE。", + "block.forestry.solar_engine": "太阳能引擎", + "block.forestry.solar_engine.tooltip": "从相接的太阳能板中收集FE。", + "block.forestry.solar_panel": "太阳能板", + "block.forestry.solar_panel.tooltip": "自阳光产生FE。", + "block.forestry.bottler": "装瓶机", + "block.forestry.carpenter": "木工机", + "block.forestry.centrifuge": "离心机", + "block.forestry.fermenter": "发酵机", + "block.forestry.smelter": "熔炼机", + "block.forestry.moistener": "加湿机", + "block.forestry.squeezer": "榨汁机", + "block.forestry.still": "蒸馏机", + "block.forestry.rainmaker": "造雨机", + "block.forestry.thermionic_fabricator": "热电子加工台", + "block.forestry.worktable": "工作站", + "block.forestry.apatite_ore": "磷灰石矿石", + "block.forestry.deepslate_apatite_ore": "深层磷灰石矿石", + "block.forestry.tin_ore": "锡矿石", + "block.forestry.deepslate_tin_ore": "深层锡矿石", + "block.forestry.raw_tin_block": "粗锡块", + "block.forestry.apatite_block": "磷灰石块", + "block.forestry.resource_storage_copper": "铜块", + "block.forestry.tin_block": "锡块", + "block.forestry.bronze_block": "青铜块", + "block.forestry.amber_block": "琥珀块", + "block.forestry.silicon_block": "硅块", + "block.forestry.wax_block": "蜂蜡块", + "block.forestry.refractory_wax_block": "耐火蜂蜡块", + "block.forestry.humus": "腐殖土", + "block.forestry.bog_earth": "泥沼土", + "block.forestry.peat": "泥炭土", + "block.forestry.cocoa_comb_block": "可可蜜脾块", + "block.forestry.block_bee_comb_darkened": "暗黑蜜脾块", + "block.forestry.dripping_comb_block": "滴露蜜脾块", + "block.forestry.frozen_comb_block": "冻结蜜脾块", + "block.forestry.honey_comb_block": "蜂蜜蜜脾块", + "block.forestry.block_bee_comb_irradiated": "辐射蜜脾块", + "block.forestry.mellow_comb_block": "醇厚蜜脾块", + "block.forestry.mossy_comb_block": "苔藓蜜脾块", + "block.forestry.mysterious_comb_block": "神秘蜜脾块", + "block.forestry.block_bee_comb_omega": "终结蜜脾块", + "block.forestry.parched_comb_block": "干燥蜜脾块", + "block.forestry.powdery_comb_block": "粉末蜜脾块", + "block.forestry.block_bee_comb_reddened": "泛红蜜脾块", + "block.forestry.silky_comb_block": "丝滑蜜脾块", + "block.forestry.simmering_comb_block": "激化蜜脾块", + "block.forestry.stringy_comb_block": "纤维蜜脾块", + "block.forestry.wheaten_comb_block": "麦香蜜脾块", + "block.forestry.kaolin_comb_block": "瓷土蜜脾块", + "block.forestry.vintage_comb_block": "复古蜜脾块", + "block.forestry.spongy_comb_block": "海绵蜜脾块", + "block.forestry.sculken_comb_block": "幽匿蜜脾块", + "item.forestry.brewer_backpack": "酿造师背包", + "item.forestry.woven_brewer_backpack": "酿造师编织背包", + "item.forestry.adventurer_backpack": "冒险家背包", + "item.forestry.woven_adventurer_backpack": "冒险家编织背包", + "item.forestry.builder_backpack": "建筑师背包", + "item.forestry.woven_builder_backpack": "建筑师编织背包", + "item.forestry.digger_backpack": "挖掘者背包", + "item.forestry.woven_digger_backpack": "挖掘者编织背包", + "item.forestry.forester_backpack": "林业员背包", + "item.forestry.woven_forester_backpack": "林业员编织背包", + "item.forestry.hunter_backpack": "狩猎者背包", + "item.forestry.woven_hunter_backpack": "狩猎者编织背包", + "item.forestry.miner_backpack": "采矿者背包", + "item.forestry.woven_miner_backpack": "采矿者编织背包", + "_comment": "###############", + "_comment": "ERRORS", + "_comment": "###############", + "errors.forestry.invalid.desc": "无效错误", + "errors.forestry.invalid.help": "此错误是漏洞。请向添加此方块的模组的GitHub仓库报告。", + "_comment": "BEES", + "errors.forestry.is_raining.desc": "正在降雨", + "errors.forestry.is_raining.help": "只有具有耐雨飞行性的蜜蜂能在雨中工作。", + "errors.forestry.no_drone.desc": "缺少雄蜂", + "errors.forestry.no_drone.help": "交配需要雄蜂。", + "errors.forestry.no_flower.desc": "缺少鲜花", + "errors.forestry.no_flower.help": "蜂群找不到合适的花。使用便携式分析仪以分析它们的喜好。", + "errors.forestry.no_queen.desc": "缺少蜂后", + "errors.forestry.no_queen.help": "蜂房中需有一只雄蜂和一只蜂后或一只公主蜂。", + "errors.forestry.no_sky.desc": "被遮蔽", + "errors.forestry.no_sky.help": "此蜂房在阳光直晒处才可工作。", + "errors.forestry.not_day.desc": "不是白天", + "errors.forestry.not_day.help": "这些蜜蜂只能在白天工作。", + "errors.forestry.not_gloomy.desc": "不够黑暗", + "errors.forestry.not_gloomy.help": "这些蜜蜂只能在暗处工作。", + "errors.forestry.not_lucid.desc": "不够明亮", + "errors.forestry.not_lucid.help": "这些蜜蜂在暗处无法找到方向。", + "errors.forestry.not_night.desc": "不是夜晚", + "errors.forestry.not_night.help": "这些蜜蜂只能在夜晚工作。", + "errors.forestry.not_twilight.desc": "不是日出或日落", + "errors.forestry.not_twilight.help": "这些蜜蜂只能在日落或日出时工作。", + "errors.forestry.sleepy.desc": "蜜蜂累了", + "errors.forestry.sleepy.help": "这些蜜蜂太过劳累,无法工作。给它们些时间休息吧。", + "errors.forestry.too_hot.desc": "过于炎热", + "errors.forestry.too_hot.help": "这些蜜蜂快被高温烤化了,它们无法工作。使用栖息地定位仪以寻找更凉爽的地方。", + "errors.forestry.too_cold.desc": "过于寒冷", + "errors.forestry.too_cold.help": "这里的农作物不得不聚拢以抵御严寒。使用栖息地定位仪以寻找更温暖的地方。", + "errors.forestry.too_humid.desc": "过于潮湿", + "errors.forestry.too_humid.help": "这里的气候让蜜蜂的翅膀变得太过潮湿,无法飞行。使用栖息地定位仪以寻找更干燥的地方。", + "errors.forestry.too_arid.desc": "过于干旱", + "errors.forestry.too_arid.help": "这里的气候让蜜蜂干渴而无法工作。使用栖息地定位仪以寻找更湿润的地方。", + "_comment": "MACHINES", + "errors.forestry.no_power.desc": "无能量", + "errors.forestry.no_power.help": "这台机器需要引擎提供FE能量驱动。", + "errors.forestry.no_redstone.desc": "无红石信号", + "errors.forestry.no_redstone.help": "这台机器需要红石信号才可启动。", + "errors.forestry.disabled_redstone.desc": "红石停机", + "errors.forestry.disabled_redstone.help": "这台机器已被红石信号停机。", + "errors.forestry.no_recipe.desc": "无配方", + "errors.forestry.no_recipe.help": "无法找到所给资源对应的配方。", + "errors.forestry.no_resource.desc": "缺少资源", + "errors.forestry.no_resource.help": "需要更多资源才可进行加工。", + "errors.forestry.no_resource_inventory.desc": "物品栏中需要资源", + "errors.forestry.no_resource_inventory.help": "需向机器的物品栏中放入资源才可按此配方合成。", + "errors.forestry.no_resource_liquid.desc": "缺少液体资源", + "errors.forestry.no_resource_liquid.help": "需要更多液体资源才可进行加工。", + "errors.forestry.no_space.desc": "无内部空间", + "errors.forestry.no_space.help": "请清空此机器的物品栏。", + "errors.forestry.no_space_tank.desc": "储罐已满", + "errors.forestry.no_space_tank.help": "请清空此机器的储罐。", + "errors.forestry.not_dark.desc": "不够黑暗", + "errors.forestry.not_dark.help": "需要降低光照等级才可进行加工。", + "errors.forestry.not_warm_enough.desc": "不够温暖", + "errors.forestry.not_warm_enough.help": "这台机器的温度不够高,无法运作。确保供能稳定。", + "errors.forestry.not_lit.desc": "需要点火!", + "errors.forestry.not_lit.help": "确保桶里放有可燃物品,再用打火石或火焰弹点火!", + "_comment": "RAIN TANK", + "errors.forestry.not_raining.desc": "未降雨", + "errors.forestry.not_raining.help": "加工操作只在降雨时可用。", + "errors.forestry.no_rain_biome.desc": "从不降雨", + "errors.forestry.no_rain_biome.help": "此位置不会降雨。", + "errors.forestry.no_sky_rain_tank.desc": "被遮蔽", + "errors.forestry.no_sky_rain_tank.help": "清除机器上方的障碍物以便收集雨水。", + "_comment": "ALYZERS", + "errors.forestry.no_honey.desc": "需要蜂蜜", + "errors.forestry.no_honey.help": "这个分析仪需要蜂蜜滴或蜜露才可分析。", + "errors.forestry.no_specimen.desc": "没有可分析对象", + "errors.forestry.no_specimen.help": "请提供用来分析的样本。", + "_comment": "ENGINES", + "errors.forestry.forced_cooldown.desc": "强制冷却中", + "errors.forestry.forced_cooldown.help": "此引擎已过热,在再次开机前必须先冷却。", + "errors.forestry.no_energy_net.desc": "无电力", + "errors.forestry.no_energy_net.help": "你的世界中缺少电力。请安装工业时代2。", + "errors.forestry.no_solar_panels.desc": "无太阳能板", + "errors.forestry.no_solar_panels.help": "给这台引擎接上太阳能板,让它产出电能!", + "errors.forestry.no_sunlight.desc": "无阳光", + "errors.forestry.no_sunlight.help": "太阳能板在夜间无法产出能量", + "errors.forestry.no_fuel.desc": "无燃料", + "errors.forestry.no_fuel.help": "这台机器的运作需要燃料。请补充燃料。", + "errors.forestry.no_heat.desc": "未预热", + "errors.forestry.no_heat.help": "此引擎的运作需要热源。请填充预热储罐。", + "errors.forestry.no_coolant.desc": "无冷却剂", + "errors.forestry.no_coolant.help": "这台机器的运作需要冷却剂。请填充冷却剂储罐。", + "_comment": "TRADE STATION", + "errors.forestry.no_stamps.desc": "需要邮票", + "errors.forestry.no_stamps.help": "贸易站需要更多邮票以支付邮资。", + "errors.forestry.no_paper.desc": "需要纸", + "errors.forestry.no_paper.help": "贸易站需要纸来发送信件。", + "errors.forestry.no_supplies.desc": "需要补货", + "errors.forestry.no_supplies.help": "贸易站需要更多货物以供发送。", + "errors.forestry.no_trade.desc": "未设置贸易项", + "errors.forestry.no_trade.help": "贸易站需设置发送与接收的物品。", + "_comment": "TRADE STATION NAMING", + "errors.forestry.not_alpha_numeric.desc": "无效名称", + "errors.forestry.not_alpha_numeric.help": "贸易站的名字只能由字母和数字组成。", + "errors.forestry.not_unique.desc": "不唯一", + "errors.forestry.not_unique.help": "贸易站的名称必须唯一,此名称已被占用。", + "_comment": "LETTERS", + "errors.forestry.no_recipient.desc": "无收件方", + "errors.forestry.no_recipient.help": "需要填写信件的收件方才可发送。", + "errors.forestry.not_postpaid.desc": "需要邮票", + "errors.forestry.not_postpaid.help": "贴上更多邮票以支付邮资。", + "_comment": "CIRCUIT BOARDS", + "errors.forestry.circuit_mismatch.desc": "电路不匹配", + "errors.forestry.circuit_mismatch.help": "电子管的数量与电路板的尺寸不匹配。", + "errors.forestry.no_circuit_board.desc": "缺少电路板", + "errors.forestry.no_circuit_board.help": "放入电路板以焊接电子管。", + "errors.forestry.no_circuit_layout.desc": "无可用布局", + "errors.forestry.no_circuit_layout.help": "无可用电路板布局,由当前游戏设置所致。", + "_comment": "FARMS", + "errors.forestry.no_farmland.desc": "缺少耕地", + "errors.forestry.no_farmland.help": "使用平滑砂岩、红砖、石砖搭建可建造农场的平台。", + "errors.forestry.no_fertilizer.desc": "缺少肥料", + "errors.forestry.no_fertilizer.help": "农场的运作需要肥料。堆肥量不足。", + "errors.forestry.no_liquid.desc": "缺少水", + "errors.forestry.no_liquid.help": "根据降雨、温度、湿度的不同,农场所需的水量也不相同。", + "_comment": "###################", + "_comment": "APICULTURE", + "_comment": "###################", + "entity.Villager.apiarist": "养蜂员", + "death.bee.aggressive.player": "%1$s遭遇了蜂群。%2$s趁机偷走了他的养蜂员套装。", + "death.bee.aggressive": "%1$s遭遇了蜂群。他肯定被蜇得很疼。", + "death.bee.hive.player": "%1$s被野生蜜蜂蜇死了。%2$s趁机偷走了他的养蜂员套装。", + "death.bee.hive": "%1$s被野生蜜蜂蜇死了。他本来该用驱蜂烟雾的。", + "death.bee.end.player": "%1$s在与%2$s战斗时死于一根不怀好意的毒刺。", + "death.bee.end": "%1$s死于一根不怀好意的毒刺。", + "death.bee.radioactive.player": "%1$s没戴头盔就闯进了切尔诺贝利。%2$s则在旁边咯咯笑着围观。", + "death.bee.radioactive": "%1$s没戴头盔就闯进了切尔诺贝利。", + "death.bee.heroic.player": "%1$s被英雄蜂击杀了!%2$s再也还不清他的债了。", + "death.bee.heroic": "%1$s被英雄蜂击杀了!", + "effect.forestry.hakuna_matata": "无忧无虑", + "effect.forestry.matata": "忧虑袭扰", + "allele.forestry.bee_effect.bee_effect_aggressive": "举世皆敌", + "allele.forestry.bee_effect.bee_effect_beatific": "皆大欢喜", + "allele.forestry.bee_effect.bee_effect_creeper": "苦力怕", + "allele.forestry.bee_effect.bee_effect_drunkard": "沉醉", + "allele.forestry.bee_effect.bee_effect_exploration": "探索", + "allele.forestry.bee_effect.bee_effect_glacial": "冻结", + "allele.forestry.bee_effect.bee_effect_fertile": "丰饶", + "allele.forestry.bee_effect.bee_effect_heroic": "英雄", + "allele.forestry.bee_effect.bee_effect_ignition": "燃烧", + "allele.forestry.bee_effect.bee_effect_misanthrope": "末地", + "allele.forestry.bee_effect.bee_effect_miasmic": "剧毒", + "allele.forestry.bee_effect.bee_effect_mycophilic": "嗜菇", + "allele.forestry.bee_effect.bee_effect_none": "无", + "allele.forestry.bee_effect.bee_effect_radioactive": "辐射", + "allele.forestry.bee_effect.bee_effect_reanimation": "重生", + "allele.forestry.bee_effect.bee_effect_repulsion": "排斥", + "allele.forestry.bee_effect.bee_effect_resurrection": "复苏", + "allele.forestry.bee_effect.bee_effect_snowing": "落雪", + "allele.forestry.bee_effect.bee_effect_easter": "复活节", + "allele.forestry.bee_effect.bee_effect_sifter": "筛土", + "allele.forestry.bee_effect.bee_effect_hakuna_matata": "哈库那马塔塔", + "allele.forestry.bee_effect.bee_effect_glow_berry_grow": "辉光", + "allele.forestry.bee_effect.bee_effect_phasing": "隧穿", + "allele.forestry.bee_effect.bee_effect_ascension": "飞腾", + "allele.forestry.bee_effect.bee_effect_rejuvenation": "回春", + "allele.forestry.bee_effect.bee_effect_chronophage": "噬时", + "allele.forestry.activity.activity_diurnal": "昼行", + "allele.forestry.activity.activity_nocturnal": "夜行", + "allele.forestry.activity.activity_metaturnal": "不睡眠", + "allele.forestry.activity.activity_crepuscular": "曙暮", + "allele.forestry.activity.activity_cathemeral": "不规律", + "allele.forestry.bee_effect.bee_effect_guardian": "守卫者", + "allele.forestry.bee_effect.bee_effect_sculk": "幽匿蔓延", + "allele.forestry.bee_effect.bee_effect_darkness": "黑暗", + "for.beemode.easy.desc": "简化养蜂流程,大幅提升突变概率,完全阻止遗传疲劳。", + "for.beemode.hard.desc": "略微降低突变概率,令蜂后的寿命延长50%%。", + "for.beemode.hardcore.desc": "突变概率减半,令蜂后的寿命延长500%%,并令其生育能力降低20%%。", + "for.beemode.insane.desc": "突变概率变为20%%,令蜜蜂的寿命变为10倍,并令其生育能力降低40%%。", + "for.beemode.normal.desc": "推荐一般玩家游玩的模式。", + "for.bees.grammar.drone.type": "雄蜂", + "for.bees.grammar.drone": "%1$s%2$s", + "for.bees.grammar.larvae.type": "幼虫", + "for.bees.grammar.larvae": "%1$s%2$s", + "for.bees.grammar.princess.type": "公主蜂", + "for.bees.grammar.princess": "%1$s%2$s", + "for.bees.grammar.queen.type": "蜂后", + "for.bees.grammar.queen": "%1$s%2$s", + "for.bees.hybrid": "%1$s-%2$s混血", + "allele.forestry.bee_species.austere": "苦行", + "allele.forestry.bee_species.avenging": "复仇", + "allele.forestry.bee_species.boggy": "泥沼", + "allele.forestry.bee_species.common": "寻常", + "allele.forestry.bee_species.cultivated": "田野", + "allele.forestry.bee_species.darkened": "暗黑", + "allele.forestry.bee_species.demonic": "魔鬼", + "allele.forestry.bee_species.diligent": "勤奋", + "allele.forestry.bee_species.edenic": "伊甸", + "allele.forestry.bee_species.ended": "末影", + "allele.forestry.bee_species.exotic": "异国", + "allele.forestry.bee_species.fiendish": "残忍", + "allele.forestry.bee_species.forest": "森林", + "allele.forestry.bee_species.frugal": "节俭", + "allele.forestry.bee_species.glacial": "冰河", + "allele.forestry.bee_species.hermitic": "遁世", + "allele.forestry.bee_species.heroic": "英雄", + "allele.forestry.bee_species.icy": "严寒", + "allele.forestry.bee_species.imperial": "帝皇", + "allele.forestry.bee_species.industrious": "敬业", + "allele.forestry.bee_species.leporine": "野兔", + "allele.forestry.bee_species.majestic": "庄严", + "allele.forestry.bee_species.marshy": "沼泽", + "allele.forestry.bee_species.meadows": "草原", + "allele.forestry.bee_species.merry": "欢乐", + "allele.forestry.bee_species.miry": "泥泞", + "allele.forestry.bee_species.modest": "温和", + "allele.forestry.bee_species.monastic": "僧侣", + "allele.forestry.bee_species.noble": "高贵", + "allele.forestry.bee_species.omega": "终结", + "allele.forestry.bee_species.phantasmal": "幻影", + "allele.forestry.bee_species.reddened": "泛红", + "allele.forestry.bee_species.rural": "田园", + "allele.forestry.bee_species.farmerly": "稼穑", + "allele.forestry.bee_species.agrarian": "农耕", + "allele.forestry.bee_species.secluded": "归隐", + "allele.forestry.bee_species.sinister": "邪恶", + "allele.forestry.bee_species.spectral": "幽灵", + "allele.forestry.bee_species.steadfast": "坚定", + "allele.forestry.bee_species.tipsy": "微醺", + "allele.forestry.bee_species.tricky": "捣蛋", + "allele.forestry.bee_species.tropical": "热带", + "allele.forestry.bee_species.unweary": "不倦", + "allele.forestry.bee_species.valiant": "勇者", + "allele.forestry.bee_species.vengeful": "报仇", + "allele.forestry.bee_species.vindictive": "记恨", + "allele.forestry.bee_species.wintry": "凛冬", + "allele.forestry.bee_species.patriotic": "爱国", + "allele.forestry.bee_species.savanna": "莽原", + "allele.forestry.bee_species.argil": "黏土", + "allele.forestry.bee_species.pride": "自豪", + "allele.forestry.bee_species.lush": "繁茂", + "allele.forestry.bee_species.verdant": "青翠", + "allele.forestry.bee_species.luxuriant": "葱郁", + "allele.forestry.bee_species.kleptoplastic": "盗绿", + "allele.forestry.bee_species.photosynthetic": "光合", + "allele.forestry.bee_species.autotrophic": "自养", + "allele.forestry.bee_species.primeval": "原始", + "allele.forestry.bee_species.anachrone": "错时", + "allele.forestry.bee_species.chronofuge": "孑遗", + "allele.forestry.bee_species.aquatic": "水生", + "allele.forestry.bee_species.pirate": "海盗", + "allele.forestry.bee_species.prismatic": "海晶", + "allele.forestry.bee_species.abyssal": "海渊", + "allele.forestry.bee_species.embittered": "怨愤", + "allele.forestry.bee_species.spiteful": "恶毒", + "allele.forestry.bee_species.seething": "狂怒", + "allele.forestry.bee_species.warped": "诡异", + "allele.forestry.bee_species.shulking": "潜影", + "allele.forestry.bee_species.zombified": "僵尸", + "allele.forestry.bee_species.sculk": "幽匿", + "allele.forestry.bee_species.vanilla": "嗡嗡", + "allele.forestry.speed.0_3": "最慢速", + "allele.forestry.speed.0_6": "甚慢速", + "allele.forestry.speed.0_8": "慢速", + "allele.forestry.speed.1_0": "普通", + "allele.forestry.speed.1_2": "快速", + "allele.forestry.speed.1_4": "甚快速", + "allele.forestry.speed.1_7": "最快速", + "allele.forestry.territory.9_6_9": "平均", + "allele.forestry.territory.11_8_11": "大", + "allele.forestry.territory.13_12_13": "甚大", + "allele.forestry.territory.15_13_15": "最大", + "allele.forestry.humidity_tolerance.none": "无", + "allele.forestry.humidity_tolerance.both_1": "全1", + "allele.forestry.humidity_tolerance.both_2": "全2", + "allele.forestry.humidity_tolerance.up_1": "升1", + "allele.forestry.humidity_tolerance.up_2": "升2", + "allele.forestry.humidity_tolerance.down_1": "降1", + "allele.forestry.humidity_tolerance.down_2": "降2", + "allele.forestry.pollination.5": "最慢速", + "allele.forestry.pollination.10": "甚慢速", + "allele.forestry.pollination.15": "慢速", + "allele.forestry.pollination.20": "平均", + "allele.forestry.pollination.25": "快速", + "allele.forestry.pollination.30": "甚快速", + "allele.forestry.pollination.35": "最快速", + "allele.forestry.pollination.99": "极限", + "allele.forestry.height.0_25": "最小", + "allele.forestry.height.0_5": "甚小", + "allele.forestry.height.0_75": "小", + "allele.forestry.height.1_0": "平均", + "allele.forestry.height.1_25": "大", + "allele.forestry.height.1_5": "甚大", + "allele.forestry.height.1_75": "最大", + "allele.forestry.height.2_0": "巨型", + "allele.forestry.saplings.0_01": "最低", + "allele.forestry.saplings.0_025": "甚低", + "allele.forestry.saplings.0_035": "低", + "allele.forestry.saplings.0_05": "平均", + "allele.forestry.saplings.0_1": "高", + "allele.forestry.saplings.0_2": "甚高", + "allele.forestry.saplings.0_3": "最高", + "allele.forestry.yield.0_025": "最低", + "allele.forestry.yield.0_05": "甚低", + "allele.forestry.yield.0_1": "低", + "allele.forestry.yield.0_2": "平均", + "allele.forestry.yield.0_3": "高", + "allele.forestry.yield.0_35": "甚高", + "allele.forestry.yield.0_4": "最高", + "allele.forestry.sappiness.0_1": "最低", + "allele.forestry.sappiness.0_2": "甚低", + "allele.forestry.sappiness.0_3": "低", + "allele.forestry.sappiness.0_4": "平均", + "allele.forestry.sappiness.0_6": "高", + "allele.forestry.sappiness.0_8": "甚高", + "allele.forestry.sappiness.1_0": "最高", + "allele.forestry.maturation.10": "最慢速", + "allele.forestry.maturation.7": "甚慢速", + "allele.forestry.maturation.5": "慢速", + "allele.forestry.maturation.4": "平均", + "allele.forestry.maturation.3": "快速", + "allele.forestry.maturation.2": "甚快速", + "allele.forestry.maturation.1": "最快速", + "allele.forestry.girth.1": "1x1", + "allele.forestry.girth.2": "2x2", + "allele.forestry.girth.3": "3x3", + "allele.forestry.girth.4": "4x4", + "allele.forestry.girth.5": "5x5", + "allele.forestry.girth.6": "6x6", + "allele.forestry.girth.7": "7x7", + "allele.forestry.girth.8": "8x8", + "allele.forestry.girth.9": "9x9", + "allele.forestry.girth.10": "10x10", + "allele.forestry.size.0_3": "最小", + "allele.forestry.size.0_4": "甚小", + "allele.forestry.size.0_5": "小", + "allele.forestry.size.0_6": "平均", + "allele.forestry.size.0_75": "大", + "allele.forestry.size.0_9": "甚大", + "allele.forestry.size.1_0": "最大", + "allele.forestry.metabolism.1": "最慢速", + "allele.forestry.metabolism.2": "甚慢速", + "allele.forestry.metabolism.3": "慢速", + "allele.forestry.metabolism.5": "普通", + "allele.forestry.metabolism.7": "快速", + "allele.forestry.metabolism.8": "甚快速", + "allele.forestry.metabolism.10": "最快速", + "allele.forestry.tree_effect.tree_effect_none": "无", + "allele.forestry.tree_effect.tree_effect_blossoming": "盛放", + "allele.forestry.butterfly_effect.butterfly_effect_none": "无", + "allele.forestry.cocoon.cocoon_default": "普通", + "allele.forestry.cocoon.cocoon_silk": "丝缕", + "for.bees.stock.ignoble": "卑贱种", + "for.bees.stock.pristine": "始祖种", + "for.chat.command.forestry.bee.desc": "- %s:养蜂命令", + "for.chat.command.forestry.bee.help": "与养蜂有关的命令。", + "for.chat.command.forestry.bee.format": "格式:/%s <子命令>", + "for.chat.command.forestry.bee.give.desc": "- %s:给予蜜蜂", + "for.chat.command.forestry.bee.give.help": "给予玩家雄蜂、公主蜂、蜂后、或幼虫。", + "for.chat.command.forestry.bee.give.format": "格式:/%s <品种名> <蜜蜂类型> [<玩家名>]", + "for.chat.command.forestry.bee.give.available": "可用蜜蜂种类:%s", + "for.chat.command.forestry.bee.give.given": "给予%1$s一只%2$s。", + "for.chat.command.forestry.bee.mode.desc": "- %s:养蜂模式命令", + "for.chat.command.forestry.bee.mode.help": "与养蜂模式有关的命令。", + "for.chat.command.forestry.bee.mode.format": "格式:/%s <子命令>", + "for.chat.command.forestry.bee.mode.info.desc": "- %s:养蜂模式信息", + "for.chat.command.forestry.bee.mode.info.help": "有关当前和可用养蜂模式的信息。", + "for.chat.command.forestry.bee.mode.info.format": "格式:/%s <模式名>", + "for.chat.command.forestry.bee.mode.set.desc": "- %s:设置养蜂模式", + "for.chat.command.forestry.bee.mode.set.help": "设置世界的养蜂模式。", + "for.chat.command.forestry.bee.mode.set.format": "格式:/%s [<世界编号>] <模式名>", + "for.chat.command.forestry.bee.save.desc": "- %s:保存养蜂统计数据", + "for.chat.command.forestry.bee.save.help": "将养蜂统计数据保存至文件。", + "for.chat.command.forestry.bee.save.format": "格式:/%s [<玩家名>]", + "for.chat.command.forestry.bee.save.stats": "%s于%s的养蜂统计信息保存为:", + "for.chat.command.forestry.mode.info.error": "模式名为“%s”的模式不可用。", + "for.chat.command.forestry.mode.info.current": "当前:%1$s(#%2$s)", + "for.chat.command.forestry.mode.info.available": "可用模式:%s", + "for.chat.command.forestry.mode.set.success": "模式已设置为%s。", + "for.chat.command.forestry.mode.set.error": "模式名为“%s”的模式不可用。", + "for.chat.command.forestry.stats.save.error1": "日志文件创建失败。统计数据保存失败。", + "for.chat.command.forestry.stats.save.error2": "无法写入日志文件。统计数据保存失败。", + "for.chat.command.forestry.stats.save.error3": "写入操作抛出异常。统计数据保存失败。", + "for.chat.command.forestry.stats.save.error4": "未找到统计数据。", + "for.chat.command.forestry.stats.save.saved": "已保存玩家%s的统计数据", + "for.chat.command.forestry.stats.save.key.discovered": "已发现", + "for.chat.command.forestry.stats.save.key.discovered.symbol": "X", + "for.chat.command.forestry.stats.save.key.blacklisted": "已屏蔽", + "for.chat.command.forestry.stats.save.key.blacklisted.symbol": "BL", + "for.chat.command.forestry.stats.save.key.notCounted": "不计入品种总数", + "for.chat.command.forestry.stats.save.key.notCounted.symbol": "NC", + "for.chat.command.forestry.stats.save.mode": "模式:%s", + "allele.forestry.bee_species.agrarian.desc": "“不像别的蜜蜂那样浑身臭烘烘,可照样还是能干好活儿,对吧?”|Myrathi,精明养蜂人", + "allele.forestry.bee_species.austere.desc": "脾气火爆又危险;养蜂人靠近的时候要注意穿好全套专业护具。|《养蜂入门指南》", + "allele.forestry.bee_species.avenging.desc": "“墙壁摇摇欲坠,屋顶咯吱作响,可是我不在乎。数以千计的小蜜蜂在我手套外刺蛰,因我抓住了蜂后!”|佚名", + "allele.forestry.bee_species.boggy.desc": "“有一回我看见一头牛被这种蜜蜂蛰了一下,数秒工夫它浑身便爬满了蘑菇!……你说要看照片,额,我没拍到!”|Sengir爵士,狂人", + "allele.forestry.bee_species.common.desc": "新手养蜂员入门的标志。|《养蜂入门指南》", + "allele.forestry.bee_species.cultivated.desc": "以工作速度快著称;它还认为除了歌剧什么都配不上自己。|《养蜂入门指南》", + "allele.forestry.bee_species.darkened.desc": "这些小东西会被炼金物质吸引,拥有巨大的能量。|《养蜂辞典》", + "allele.forestry.bee_species.demonic.desc": "这种蜜蜂诞生于下界的烈火中,一代一代的变异让它们成为了真正的魔鬼。|《养蜂入门指南》", + "allele.forestry.bee_species.diligent.desc": "培育敬业蜂产生的中间品种。|《养蜂入门指南》", + "allele.forestry.bee_species.edenic.desc": "“我看着这些蜜蜂跳起它们那奇异的舞蹈时,脑海中凭空出现了许多图案;于是我狂乱地在笔记本上涂画,以期记录那些图案的样子。”|《养蜂入门指南》", + "allele.forestry.bee_species.ended.desc": "“这种隐居的蜜蜂常出现于末地的荒原。近期的分子研究表明,这种蜜蜂远比先前理论估计的要古老。真是奇怪……”|Seri,生物学家", + "allele.forestry.bee_species.exotic.desc": "“紧张让冷汗浸透了我的养蜂员套装,但无论我的手怎么发抖,我最终还是成功从蜂房里取了一只出来。”|《养蜂入门指南》", + "allele.forestry.bee_species.farmerly.desc": "常出没于大片的原野——那些可以作为国家粮仓的地方。|《养蜂入门指南》", + "allele.forestry.bee_species.fiendish.desc": "据闻下界的养蜂人有时会被他们的蜜蜂袭击。小心为妙!|《养蜂入门指南》", + "allele.forestry.bee_species.forest.desc": "林中寻常可见的昆虫之一;通常很温顺。|《养蜂入门指南》", + "allele.forestry.bee_species.frugal.desc": "若干代蜜蜂在太阳下的暴晒导致了该蜂种的诞生。|《养蜂入门指南》", + "allele.forestry.bee_species.glacial.desc": "“凛冬将至!”|E. Stark,养蜂人", + "allele.forestry.bee_species.hermitic.desc": "“亲爱的同事啊,你发给我的这种蜜蜂从不洗澡,还留着茂密的大胡子,请给我仔细解释一下情况!”|Binnie,养蜂员", + "allele.forestry.bee_species.heroic.desc": "这种蜜蜂的传说脍炙人口:它们将会为保卫自己的蜂巢与敌人死磕到底。|《养蜂员的魔法书》", + "allele.forestry.bee_species.icy.desc": "饲育该蜂种将会使得蜂巢内部温度下降到冰凌凝结。|《养蜂入门指南》", + "allele.forestry.bee_species.imperial.desc": "许多人养蜂的追求——帝皇蜂,它们专长于生产宝贵的蜂王浆。|《养蜂入门指南》", + "allele.forestry.bee_species.industrious.desc": "许多人养蜂的追求——敬业蜂,它们专长于生产宝贵的花粉团。|《养蜂入门指南》", + "allele.forestry.bee_species.leporine.desc": "“我发誓,它很小,有翅膀,而且我确定我看见它长着毛茸茸的兔子耳朵……我真没喝醉!”|Sengir爵士,狂人", + "allele.forestry.bee_species.majestic.desc": "“砍掉他们的脑袋!”|红心皇后", + "allele.forestry.bee_species.marshy.desc": "“说真的,蘑菇?快给我拿走!”|《养蜂入门指南》", + "allele.forestry.bee_species.meadows.desc": "主要分布于温带平原地带;通常很温顺。|《养蜂入门指南》", + "allele.forestry.bee_species.merry.desc": "“Hohoho!”|欢乐蜂", + "allele.forestry.bee_species.miry.desc": "“蜜蜂怎可能会为蘑菇授粉呢?”|Mezz,初级养蜂员", + "allele.forestry.bee_species.modest.desc": "干旱和炎热的环境令该蜂种适应了高温环境,但它们却因此无法在一些环境明显更好的地带中生存。|《养蜂入门指南》", + "allele.forestry.bee_species.monastic.desc": "“我保持着严肃,并告诫他:‘那些低贱的雄蜂不仅希望得到漂亮的公主蜂,还贪得无厌地要求提供大堆的绿宝石,这简直就是敲诈勒索!’”|《养蜂入门指南》", + "allele.forestry.bee_species.noble.desc": "“世界上再没有比饲养蜜蜂更加高贵的职业了!”|Binnie,养蜂员", + "allele.forestry.bee_species.omega.desc": "“我是阿尔法,我是欧米伽;我是元始,我是终结;我是最初,我是最后。”|Pahimar,养蜂员", + "allele.forestry.bee_species.phantasmal.desc": "“不管你要做什么,不要、千万不要乱丢那颗龙……”|Sengir爵士,遗言", + "allele.forestry.bee_species.reddened.desc": "只要大量的炼金物质,这些小东西就能用能量淹没世界。|《养蜂辞典》", + "allele.forestry.bee_species.rural.desc": "“五月落雨,谷草丰裕。”|M. Ages,农家养蜂员", + "allele.forestry.bee_species.secluded.desc": "“和沙漠种的蜜蜂杂交就是个错误。我的小蜜蜂们愈发不愿意出去了!”|《养蜂入门指南》", + "allele.forestry.bee_species.sinister.desc": "能在下界中生存的蜂种并不多,即使是能存活的也会受到地狱般环境的严重影响。|《养蜂入门指南》", + "allele.forestry.bee_species.spectral.desc": "“我并不确定它是否还活着,它静静躺在我掌心,微微闪光,向我的手掌渗出一种我从未感受过的凉意。之后,我突然听到身后一堆骨头开始咯咯作响……”|《养蜂入门指南》", + "allele.forestry.bee_species.steadfast.desc": "一度被认为已灭绝,直到冒险家在幽深的地牢里再次发现了它们。|《养蜂员的魔法书》", + "allele.forestry.bee_species.tipsy.desc": "“善舞,美人善舞兮!”|东方微醺巫女", + "allele.forestry.bee_species.tricky.desc": "“不给糖果就捣蛋,给了糖果也捣蛋!”|捣蛋蜂", + "allele.forestry.bee_species.tropical.desc": "“我在丛林中沿河流探索时捕捉了许多有剧毒的样本。但可惜我唯一的那批苦行蜂在不久前落到了鳄鱼嘴里。”|《养蜂入门指南》", + "allele.forestry.bee_species.unweary.desc": "鞠躬尽瘁,死而后已。|《养蜂入门指南》", + "allele.forestry.bee_species.valiant.desc": "稀少的亚种,偶尔会与其他蜜蜂共存于普通的蜂巢。|《养蜂员的魔法书》", + "allele.forestry.bee_species.vengeful.desc": "“我来,我见,我征服!”|“养蜂人”尤利乌斯·凯撒", + "allele.forestry.bee_species.vindictive.desc": "“它吃了我的脸!它吃了我的脸!”|K.M.", + "allele.forestry.bee_species.wintry.desc": "很常见,但属于寒带蜂种;在温暖气候中培育它们是个挑战。|《养蜂入门指南》", + "allele.forestry.bee_species.patriotic.desc": "“我曾见蜂群飞越了特拉华河……然后便炸成了一片热闹的烟花。”|TheDarkColour,蜜蜂史学家", + "allele.forestry.bee_species.savanna.desc": "“在地上筑巢的亚种,通常出现在温暖的地区。”|《养蜂入门指南》", + "allele.forestry.bee_species.argil.desc": "“这种蜜蜂在筑巢时使用了大量防水的黏土,以此撑过了长时间的干旱。”|《养蜂入门指南》", + "allele.forestry.bee_species.pride.desc": "“看,辛巴。有蜜蜂的地方都是我们的王国。”|木法沙,当地国王", + "allele.forestry.bee_species.lush.desc": "“勇者蜂的旁支后裔,地下成了它们居住的港湾。”|《养蜂入门指南》", + "allele.forestry.bee_species.verdant.desc": "“这种蜜蜂的蜂巢内有着独特的微气候,某些在人工培养环境下无法繁衍增殖的植物可借此生长。”|Basil,植物学家", + "allele.forestry.bee_species.luxuriant.desc": "“它们实在是太钟情于为发光浆果的藤蔓传粉,连它们自己都开始发光了!”|《养蜂员的魔法书》", + "allele.forestry.bee_species.kleptoplastic.desc": "“这些蜜蜂已不需靠花蜜养活自己了,它们会从其他地方偷来叶绿体,再整合到自己的细胞里!”|Livingstone博士,遗传学家", + "allele.forestry.bee_species.photosynthetic.desc": "“光合通路已完全整合到这些蜜蜂的基因组中去了。它们变成了植物!”|Livingstone博士,遗传学家", + "allele.forestry.bee_species.autotrophic.desc": "“它们的翅膀构造精细而复杂,能将阳光汇聚到它们的皮肤上,增加了有效表面积。”|Livingstone博士,遗传学家", + "allele.forestry.bee_species.primeval.desc": "“与更加普通的古代蜂种进行回溯育种后,它们表现出了意料之外的返祖现象。真是有趣!”|Griansworth教授,考古学家", + "allele.forestry.bee_species.anachrone.desc": "“尽管经过了多次育种,它依然顽强地保有自身的远古能力。它甚至会窃取其他生物的生命力,来延长自己的生命!”|Griansworth教授,考古学家", + "allele.forestry.bee_species.chronofuge.desc": "“我找到了一只包在琥珀里的蜜蜂,它看上去栩栩如生。也许是太栩栩如生了,就好像……真的还活着一样?”|Griansworth教授,考古学家", + "allele.forestry.bee_species.aquatic.desc": "“迷人(有时也很磨人)的蜂种,已经适应了水下的生活。生物学上很难分类。”|Seri,生物学家", + "allele.forestry.bee_species.pirate.desc": "“它们会在船体中挖出供居住的巢穴。曾经很常见,但如今只是来自过往时代的濒危遗存。”|Seri,生物学家", + "allele.forestry.bee_species.prismatic.desc": "“这种蜜蜂分泌出的复杂化合物与海晶石在性状上极为相近。”|Seri,生物学家", + "allele.forestry.bee_species.abyssal.desc": "“一系列表观遗传机制大幅改变了此样本的性状——它能在最深邃最黑暗的海渊中存活。”|Seri,生物学家", + "allele.forestry.bee_species.embittered.desc": "“蜜蜂与甜蜂蜜的传说,存在已久。自奴役时代,那时便有。蜜蜂相较于猪灵,实古老耶?”|Toxicognax,猪灵长老", + "allele.forestry.bee_species.spiteful.desc": "“奇怪的是,原生的蜂种不会授粉,与其他蜂种杂交后也只会囤积采到的花粉。”|Livingstone博士,遗传学家", + "allele.forestry.bee_species.seething.desc": "“这种蜜蜂的暴怒本能不可消解,它们会试图焚尽飞行途中所有不幸被撞见的生物。”|Livingstone博士,遗传学家", + "allele.forestry.bee_species.warped.desc": "“下界的本土植物正遭受大灭绝。请不要再火上浇油了!”|Seri,生物学家", + "allele.forestry.bee_species.shulking.desc": "“比蓝天还要耀眼的刺眼光点跃动在你惊恐焦虑的眼中……”|Anya Beletskaya,路人", + "allele.forestry.bee_species.zombified.desc": "“恐怖诅咒,我们身上降临。下界变异,家园不复存在。猪灵疣猪蜜蜂,皆受诅咒。蘑菇不遭厄运,何等不公!”|Toxicognax,猪灵长老", + "allele.forestry.bee_species.sculk.desc": "“或许是为了证实我不曾关注的可能性……后面忘了,大概也不重要。”|Griansworth教授,考古学家", + "allele.forestry.bee_species.vanilla.desc": "“甚至可以和亲缘关系极远的蜂种杂交,但后代很容易无法生育。”|Livingstone博士,遗传学家", + "for.genus.bees.agrarian": "农耕", + "for.genus.bees.austere": "苦行", + "for.genus.bees.boggy": "泥沼", + "for.genus.bees.common": "寻常", + "for.genus.bees.end": "末影", + "for.genus.bees.festive": "节日", + "for.genus.bees.frozen": "冻结", + "for.genus.bees.heroic": "英雄", + "for.genus.bees.industrious": "敬业", + "for.genus.bees.infernal": "地狱", + "for.genus.bees.monastic": "僧侣", + "for.genus.bees.noble": "高贵", + "for.genus.bees.reddened": "泛红", + "for.genus.bees.tropical": "热带", + "for.genus.bees.vengeful": "报仇", + "item.forestry.princess_bee": "公主蜂", + "item.forestry.drone_bee": "雄蜂", + "item.forestry.queen_bee": "蜂后", + "block.forestry.alveary_tooltip": "多方块结构:3x3x3,顶部覆盖3x1x3的木台阶", + "block.forestry.alveary_swarmer": "蜂房组迁居盒", + "block.forestry.alveary_fan": "蜂房组风扇", + "block.forestry.alveary_heater": "蜂房组加热器", + "block.forestry.alveary_hygroregulator": "蜂房组保湿器", + "block.forestry.alveary_sieve": "蜂房组滤网", + "block.forestry.apiary": "蜂房", + "block.forestry.apiarists_chest": "养蜂员箱子", + "block.forestry.bee_house": "简易蜂房", + "block.forestry.forest_hive": "森林蜂巢", + "block.forestry.meadows_hive": "草地蜂巢", + "block.forestry.modest_hive": "温和蜂巢", + "block.forestry.tropical_hive": "热带蜂巢", + "block.forestry.ender_hive": "末影蜂巢", + "block.forestry.wintry_hive": "凛冬蜂巢", + "block.forestry.marshy_hive": "沼泽蜂巢", + "block.forestry.savanna_hive": "莽原蜂巢", + "block.forestry.beehive_swarm": "迁居蜂巢", + "block.forestry.lush_hive": "繁茂蜂巢", + "block.forestry.aquatic_hive": "水生蜂巢", + "block.forestry.nether_hive": "下界蜂巢", + "_comment": "###################", + "_comment": "BOOK -- ORIGINAL", + "_comment": "###################", + "item.forestry.foresters_manual": "林业员手册", + "for.gui.book.element.crafting": "合成", + "for.gui.book.about.title": "关于本书", + "for.gui.book.about": "§o本书为Binnie收集并整理的《养蜂入门指南》和《林业员图鉴》残卷辑录,两书原作者均为人称“Sengir爵士”的疯狂养蜂人。§r", + "for.gui.book.about.author": "| Binnie,编辑者", + "for.gui.book.categories": "类别", + "for.gui.book.category.core.title": "核心", + "for.gui.book.category.lepidopterology.title": "鳞翅学", + "for.gui.book.category.mail.title": "邮政", + "for.gui.book.category.habitat_former.title": "栖息地塑造仪", + "for.gui.book.category.beekeeping.title": "养蜂", + "for.gui.book.category.arboriculture.title": "植树", + "for.gui.book.category.farming.title": "农业", + "for.gui.book.category.genetics.title": "遗传学", + "_comment": "###################", + "_comment": "BOOK -- PATCHOULI", + "_comment": "###################", + "for.gui.book.patchouli.landing_text": "$(italic)本书为 Binnie 收集并整理的《养蜂入门指南》和《林业员图鉴》残卷辑录,两书原作者均为人称“Sengir 爵士”的疯狂养蜂人。$()$(br) | Binnie,编辑者", + + "_comment": "### Categories", + "for.gui.book.patchouli.category.arboriculture.title": "植树", + "for.gui.book.patchouli.category.arboriculture.desc": "本篇图鉴会尽可能列出新手林业员的必备基础知识。", + "for.gui.book.patchouli.category.beekeeping.title": "养蜂", + "for.gui.book.patchouli.category.beekeeping.desc": "蜜蜂是居住在蜂巢中的小型黄色昆虫,而蜂巢则散布在我们壮丽的多边形世界中。", + "for.gui.book.patchouli.category.beekeeping.alveary.title": "蜂房组", + "for.gui.book.patchouli.category.beekeeping.alveary.desc": "在经过一段时间的研究后,你会发现普通的蜂房已经无法让蜜蜂发挥出它们的潜能了。此时需要的就是升级。蜂房组的内部是蜂房的三倍大,我也曾见过居住于此的蜜蜂产出了多达十倍的蜂蜜。", + "for.gui.book.patchouli.category.core.title": "核心", + "for.gui.book.patchouli.category.core.desc": "现代林业员所必须的各类资源与装置。", + "for.gui.book.patchouli.category.core.engines.title": "引擎", + "for.gui.book.patchouli.category.core.engines.desc": "", + "for.gui.book.patchouli.category.core.machines.title": "机器", + "for.gui.book.patchouli.category.core.machines.desc": "", + "for.gui.book.patchouli.category.farming.title": "农业", + "for.gui.book.patchouli.category.farming.desc": "农场是一个可自行配置的多方块结构。", + "for.gui.book.patchouli.category.farming.structure.title": "农场结构", + "for.gui.book.patchouli.category.farming.structure.desc": "农场是一个可自行配置的多方块结构。", + "for.gui.book.patchouli.category.genetics.title": "遗传学", + "for.gui.book.patchouli.category.genetics.desc": "根据遗传性状过滤与存储各类样本。", + "for.gui.book.patchouli.category.habitat_former.title": "栖息地塑造仪", + "for.gui.book.patchouli.category.habitat_former.desc": "栖息地塑造仪可用于控制特定区域的气候。", + "for.gui.book.patchouli.category.mail.title": "邮政", + "for.gui.book.patchouli.category.mail.desc": "使用邮政系统与你的朋友收发信件与包裹。", + + "_comment": "### Templates", + "for.gui.book.patchouli.template.farm_gui.header": "农场界面", + + "_comment": "### Entries", + "_comment": "Arboriculture", + "for.gui.book.patchouli.entry.arboriculture.grafters": "剪枝器", + "for.gui.book.patchouli.entry.arboriculture.grafters1": "你是否在为破坏所有树叶但仍空手而归而烦闷?你的树木育种是否因树苗的稀缺而停滞不前?别灰心!接下来有请林业有限公司为你介绍——$(l)剪枝器$()!", + "for.gui.book.patchouli.entry.arboriculture.grafters2": "这款已申请专利的剪枝器能大幅提高树叶掉落树苗的概率!在经历数小时的煎熬后等到授粉,但破坏后又什么都没有掉落,这种苦恼再也不会来了!只需使用剪枝器,基本保证掉落树苗!这种坚固的器具足够为你省下数小时的时间。", + "for.gui.book.patchouli.entry.arboriculture.grafters3": "标定剪枝器比青铜剪枝器耐用许多,但只能向村民购买获取。", + + "for.gui.book.patchouli.entry.arboriculture.intro": "简介", + "for.gui.book.patchouli.entry.arboriculture.intro1": "数代林业员都对 Minecraft 世界中树种稀少的现象产生了疑问。科学家们普遍相信,很久之前一系列寄生虫的繁衍扩散灭绝了大部分不够强大的树种。然而,由于各地建筑师们的要求,亦因受到养蜂人们育种成功的鼓舞,林业员们也投身到了树木的杂交育种工作中。", + "for.gui.book.patchouli.entry.arboriculture.intro2": "林业员前辈们的努力取得了成功,这本图鉴也应运而生。愿它能助新手林业员们了解基础知识,从而走得更远。", + + "for.gui.book.patchouli.entry.arboriculture.pollination": "授粉", + "for.gui.book.patchouli.entry.arboriculture.pollination1": "一般人对树木杂交育种有诸多误解。平常人们说的“鸟类和蜜蜂”误导了许多人,这句话有一半是错的。鸟类没法用来杂交树木!不过,好消息是几乎所有的蜜蜂都能用来杂交。虽然经验老到的林业员通常会推荐田园、敬业等更高级的蜂种,或是他们自己就培育了专用于树木杂交的蜂种。", + "for.gui.book.patchouli.entry.arboriculture.pollination2": "新手们也不必慌张,就算是最为平庸的蜜蜂也能为周围的树木授粉。$(br2)蜜蜂授粉的操作比较简单:在不同品种的树木旁放置蜂房,再在蜂房里放上足量蜂后。", + "for.gui.book.patchouli.entry.arboriculture.pollination3": "经过一段时间后,你会发现某些树叶变了颜色;具体的等待时间受蜜蜂品质和周围森林的密度影响。这些树叶已被蜜蜂授予另一棵基因不同的树的花粉。现在只需破坏树叶,然后祈祷它会掉落新树苗吧。", + + "for.gui.book.patchouli.entry.arboriculture.mutations": "树木突变", + "for.gui.book.patchouli.entry.arboriculture.mutations1": "树木附近有乐于助树的昆虫时,各树种之间会自然交叉授粉。人们早已知道蜜蜂能在树木间传播花粉,蝴蝶在树上休息后也会带走花粉。在蜜蜂的活动范围中将两种不同类的树种在一起,两者之间就可能发生杂交,产生的后代也可能发生突变。", + "for.gui.book.patchouli.entry.arboriculture.mutations2": "", + + "_comment": "Beekeeping", + "for.gui.book.patchouli.entry.beekeeping.alveary": "蜂房组", + "for.gui.book.patchouli.entry.beekeeping.alveary1": "在经过一段时间的研究后,你会发现普通的蜂房已经无法让蜜蜂发挥出它们的潜能了。此时需要的就是升级。蜂房组的内部是蜂房的三倍大,我也曾见过居住于此的蜜蜂产出了多达十倍的蜂蜜。", + "for.gui.book.patchouli.entry.beekeeping.alveary2": "你需要 27 块蜂房组才能造出这样一个大家伙。", + "for.gui.book.patchouli.entry.beekeeping.alveary3": "材料准备妥当后,需用蜂房组方块搭成正方体,这就是蜂房组的主体。你还需要挡住顶部,我推荐在顶部铺上一层木台阶。如果搭建无误,蜂房组顶部应该会出现若干小洞供蜜蜂进入。蜂房组的用途与蜂房完全一致,不过我目前还没能将木框架塞进蜂房组。", + + "for.gui.book.patchouli.entry.beekeeping.alveary.fan": "蜂房组风扇", + "for.gui.book.patchouli.entry.beekeeping.alveary.fan1": "蜂房组风扇是蜂房组加热器的对立面,会降低蜂房组内的温度。", + "for.gui.book.patchouli.entry.beekeeping.alveary.fan2": "使用时,需用其替换蜂房组多方块结构下两层的普通蜂房组方块。", + + "for.gui.book.patchouli.entry.beekeeping.alveary.heater": "蜂房组加热器", + "for.gui.book.patchouli.entry.beekeeping.alveary.heater1": "蜂房组加热器物如其名,会升高蜂房组内的温度。", + "for.gui.book.patchouli.entry.beekeeping.alveary.heater2": "使用时,需用其替换蜂房组多方块结构下两层的普通蜂房组方块。加热器持续加温一级需消耗约 5FE/t。", + + "for.gui.book.patchouli.entry.beekeeping.alveary.sieve": "蜂房组滤网", + "for.gui.book.patchouli.entry.beekeeping.alveary.sieve1": "蜂房组滤网会收集花粉——这些花粉本来用于为其他树木授粉——并存储于其存储空间中。", + "for.gui.book.patchouli.entry.beekeeping.alveary.sieve2": "使用时,需用其替换蜂房组多方块结构下两层的普通蜂房组方块,并在左侧槽位放入一份丝绸。", + + "for.gui.book.patchouli.entry.beekeeping.alveary.stabiliser": "蜂房组稳定器", + "for.gui.book.patchouli.entry.beekeeping.alveary.stabiliser1": "蜂房组稳定器会阻止蜂后的子代突变为新品种。", + "for.gui.book.patchouli.entry.beekeeping.alveary.stabiliser2": "使用时,需用其替换蜂房组多方块结构下两层的普通蜂房组方块。", + + "for.gui.book.patchouli.entry.beekeeping.alveary.swarmer": "蜂房组迁居盒", + "for.gui.book.patchouli.entry.beekeeping.alveary.swarmer1": "迁居盒是一种特殊的蜂房组方块,其中每有一份蜂王浆,就有 1%% 的概率在蜂房组周围生成迁居蜂巢。", + "for.gui.book.patchouli.entry.beekeeping.alveary.swarmer2": "迁居蜂巢中的蜜蜂与蜂房组内的完全一致,但其公主蜂必然为卑贱种。", + + "for.gui.book.patchouli.entry.beekeeping.alveary.paneling": "飘香镶板", + "for.gui.book.patchouli.entry.beekeeping.alveary.paneling1": "每一块蜂房组都极其昂贵。制造它们需要飘香镶板,而这些镶板又需要蜂房中蜜蜂辛勤产出的蜂蜜,以及制造坚固外壳所需的种子油。", + "for.gui.book.patchouli.entry.beekeeping.alveary.paneling2": "建成一个蜂房组可能要耗费数日收集材料,但它绝对物有所值。将镶板固定在坚固外壳上,就足够为蜜蜂撑起一个坚固的家,镶板的香味还能刺激蜜蜂全力以赴地工作,这是区区蜂房所做不到的。", + + "for.gui.book.patchouli.entry.beekeeping.suit": "养蜂员套装", + "for.gui.book.patchouli.entry.beekeeping.suit1": "受够了烦人热带蜂的剧毒?$(br2)怕丝缕没地方用?$(br2)无需担心,因为丝缕制成的丝绸可以制成套装!蜜蜂套装!养蜂员套装能够削弱,甚至完全抵消蜜蜂的负面效果(比如热带蜂的剧毒)。", + "for.gui.book.patchouli.entry.beekeeping.suit2": "穿的件数越多,蜜蜂就越不会来打扰你。", + + "for.gui.book.patchouli.entry.beekeeping.apiary": "蜂房", + "for.gui.book.patchouli.entry.beekeeping.apiary1": "和简易蜂房一样,蜂房也足够撑起小家伙们的一个家,顺便收集蜜脾以解燃眉之急。", + "for.gui.book.patchouli.entry.beekeeping.apiary2": "为了造出蜂房,我经历了无数次艰苦的试错,甚至扯上了苦力怕、青金石和几头绵羊。但好在我记下了制造方法供后来人使用。首先需将种子榨成油。在木工机里摆上八块任意种类的原木,再注入种子油,就造出了足够蜜蜂建家的浸渍外壳。而为了固定这些外壳,需要在工作台中与木板和木台阶合成真的可供蜜蜂居住的家。", + "for.gui.book.patchouli.entry.beekeeping.apiary3": "所得的蜂房就可以随意放置了。$(br2)其实,我是骗你们的。我从村庄里的一位友善的养蜂人那里买了一份。我觉得有必要让新人感受实操的辛苦。我要是能看见你们,肯定会笑得很开心的。", + + "for.gui.book.patchouli.entry.beekeeping.chest": "养蜂员箱子", + "for.gui.book.patchouli.entry.beekeeping.chest1": "养蜂生涯中养出的蜜蜂会很快多到你束手无策。只有完全一模一样的雄蜂才能互相堆叠,但这种情况真可谓罕有;传统的箱子因此很快就会被爆炸式增加的蜜蜂填满。", + "for.gui.book.patchouli.entry.beekeeping.chest2": "好在,前人已经研制出了一项能完美解决问题的发明。$(br)$(bold)养蜂员箱子$()能够存储最多 125 只蜜蜂,分为 5 页,每页 25 槽;以及一块面板用于显示你已经发现过的品种、已经收集到的公主蜂、已经繁育出的蜂后,以及已经生产出的雄蜂。", + + "for.gui.book.patchouli.entry.beekeeping.genes": "蜜蜂基因", + "for.gui.book.patchouli.entry.beekeeping.genes1": "$(l:beekeeping/bee_genes#2)> 品种$(/l)$(br)$(l:beekeeping/bee_genes#2)> 工作速度$(/l)$(br)$(l:beekeeping/bee_genes#2)> 寿命$(/l)$(br)$(l:beekeeping/bee_genes#3)> 生育能力$(/l)$(br)$(l:beekeeping/bee_genes#3)> 温湿度适应性$(/l)$(br)$(l:beekeeping/bee_genes#4)> 永不睡眠$(/l)$(br)$(l:beekeeping/bee_genes#4)> 耐雨飞行性$(/l)$(br)$(l:beekeeping/bee_genes#4)> 穴居性$(/l)$(br)$(l:beekeeping/bee_genes#5)> 采蜜对象$(/l)$(br)$(l:beekeeping/bee_genes#5)> 授粉速度$(/l)$(br)$(l:beekeeping/bee_genes#5)> 活动范围$(/l)$(br)$(l:beekeeping/bee_genes#6)> 特殊效果$(/l)$(br)", + "for.gui.book.patchouli.entry.beekeeping.genes2": "$(n)品种$()$(br)品种决定了蜂后的产物,蜜蜂是否为夜行性,以及蜜蜂喜好的气候。$(br2)$(n)工作速度$()$(br)工作速度决定了蜂后产出产物所需的时间。$(br2)$(n)寿命$()$(br)长寿适合生产资源,短寿适合蜂种培育。$(br2)", + "for.gui.book.patchouli.entry.beekeeping.genes3": "$(n)生育能力$()$(br)蜜蜂死亡后产生的雄蜂的数量。$(br2)$(n)温湿度适应性$()$(br)蜜蜂可忍受偏离其喜好的气候和湿度,并继续工作的能力。适应性分为 0 到 3,可以单向适应也可双向适应。", + "for.gui.book.patchouli.entry.beekeeping.genes4": "$(n)永不睡眠$()$(br)此性状决定昼行蜜蜂能否在夜间工作,以及夜行蜜蜂能否在日间工作。$(br2)$(n)耐雨飞行性$()$(br)此性状决定蜜蜂能否在雨天飞行。$(br2)$(n)穴居性$()$(br)此性状决定蜜蜂能否在非露天环境工作。", + "for.gui.book.patchouli.entry.beekeeping.genes5": "$(n)采蜜对象$()$(br)此性状决定蜜蜂需从何种鲜花采蜜。$(br2)$(n)授粉速度$()$(br)蜜蜂授粉速度越高,其在蜂巢周围生成鲜花的速度也更高,为树木授粉的频率的也更高。$(br2)$(n)活动范围$()$(br)此性状决定蜜蜂可以为多远的树木和鲜花授粉,以及决定蜜蜂特殊效果的范围。", + "for.gui.book.patchouli.entry.beekeeping.genes6": "$(n)特殊效果$()$(br)某些蜜蜂拥有特殊效果,诸如令其他实体中毒,或是加速农作物的生长。", + + "for.gui.book.patchouli.entry.beekeeping.house": "简易蜂房", + "for.gui.book.patchouli.entry.beekeeping.house1": "你需要为你的蜜蜂准备一个简易蜂房或蜂房,这样它们才会繁衍开来,并带来大量的蜂蜜。每一件这样的小木盒都足够撑起小家伙们的一个家,顺便收集蜜脾以解燃眉之急。", + "for.gui.book.patchouli.entry.beekeeping.house2": "简易蜂房是我最早的几个发现之一。不过发现这种小型蜂房更像是一个巧合。有一天,我用木板和木台阶造了一个小木盒,还不小心在里面落了一块蜜脾。一段时间后,木盒里就已经挤满蜜蜂了;它们在里面建造它们的家。于是我造了个差不多的木盒子,在里面放了块蜜脾,并为此取名“简易蜂房”。", + + "for.gui.book.patchouli.entry.beekeeping.bees": "蜜蜂", + "for.gui.book.patchouli.entry.beekeeping.bees1": "蜜蜂会蜇人;蜜蜂身穿黄衣,上面还有条纹;蜜蜂会发出嗡嗡声。你大概早就知道这些了,但养蜂的第一原则就是“知己知彼”(实际上是“说话必须三句不离养蜂俱乐部”)。蜜蜂是居住在蜂巢中的小型黄色昆虫,而蜂巢则散布在我们壮丽的多边形世界中。这世上我一共发现了五种蜂巢,还有一种我不敢提起。", + "for.gui.book.patchouli.entry.beekeeping.bees2": "最简单的找蜂巢的办法是在晚上找,因为工蜂们在蜂巢周围产生的光会为我指明方向(作为代价,也会为怪物指明我的位置)。$(br2)在蜂房和蜂房组(详细见后)之外的蜜蜂似乎会完全保持温顺,且不会死亡。我首先注意到的是蜜蜂分为三个界限明晰的阶层。蜂巢中有雄蜂和公主蜂,其中公主蜂的外形更具皇家气质。", + "for.gui.book.patchouli.entry.beekeeping.bees3": "在特殊的环境中,公主蜂和雄蜂待在一起会使得公主蜂变为蜂后。蜂后的一生都会用来生产蜜脾等物品,直至死亡,同时产生一只新公主蜂和若干雄蜂。也就是说,蜜蜂的数量会指数级增长,你可能需要很多存储容器。", + + "for.gui.book.patchouli.entry.beekeeping.mundane": "平凡蜜蜂", + "for.gui.book.patchouli.entry.beekeeping.mundane1": "在我的探险路上,我一共找到了六种自然存在的蜜蜂:森林、草原、温和、热带、寒冷和沼泽。我将这六种蜜蜂称之为“平凡蜜蜂”,一个原因是这些蜜蜂并不怎么有趣,还有一个原因大概是“平凡”这词和“超凡”还有“非凡”押韵所以很酷。", + "for.gui.book.patchouli.entry.beekeeping.mundane2": "草原蜂居住在平原等开阔的草原上,喜好温和的气候。$(br2)草原蜂和森林蜂之间联系紧密,后者是森林中最常见的昆虫之一。这两种蜜蜂通常都很温顺,甚至完全没有蜇我。$(br2)所有其他蜂种均需通过突变获得。", + + "for.gui.book.patchouli.entry.beekeeping.mutations": "初代突变", + "for.gui.book.patchouli.entry.beekeeping.mutations1": "两只不同种蜜蜂的后代会混合双亲的基因,甚至有可能产生你未曾发现过的新品种。通过这些称作“突变”的过程,我发现自然出现的少数几种蜜蜂背后是一扇充满了可能性的门,而门的背后有着许多稀奇古怪的蜜蜂。", + "for.gui.book.patchouli.entry.beekeeping.mutations2": "我会在指南后面介绍我发现的诸多品种,以及我获得它们的方法提示。毕竟真正的养蜂员从不会分享他的秘密。我首先通过这些蜜蜂和其他平凡蜜蜂发现了寻常蜂和田野蜂。这两种蜜蜂是养蜂员收藏的常客,其中寻常蜂更是新手养蜂员正式入门的标志。", + "for.gui.book.patchouli.entry.beekeeping.mutations3": "虽然寻常蜂并没有什么特殊之处,它的后代——田野蜂,能够在更短的时间内产出更多蜂蜜,以工作速度快著称。它还认为除了歌剧什么都配不上自己,再发展下去大概真能配得上“势利蜂”这个称号。", + + "for.gui.book.patchouli.entry.beekeeping.frames": "框架", + "for.gui.book.patchouli.entry.beekeeping.frames1": "框架可以让蜂房里的蜂后加快生产速度。框架的质量越好,蜂后的生产速度就越快。$(br2)我至今仍未成功将框架塞进简易蜂房或蜂房组中。我目前一共发现了三种框架:未处理框架、浸渍框架、标定框架。", + + "for.gui.book.patchouli.entry.beekeeping.intro": "介绍", + "for.gui.book.patchouli.entry.beekeeping.intro1": "有些人问我为什么要搞养蜂。我也曾无数次引火上身、中毒、被炸飞过,甚至还被蜜蜂们吃掉过整个家。别看我现在浑身是伤,我的确实现了我最宏伟的几个梦想。那些蜂蜜让我熬过了无数被苦力怕封锁的严冬肃杀的夜晚;而丝绸则为我的背包提供了结实的材料。", + "for.gui.book.patchouli.entry.beekeeping.intro2": "如果你不怕这养蜂路上的艰难险阻,那请继续读下去;否则,我建议你现在合上这本书并放回原处,回到那你所熟知的祥和中去吧……", + + "for.gui.book.patchouli.entry.beekeeping.minecarts": "铁轨上的蜜蜂", + "for.gui.book.patchouli.entry.beekeeping.minecarts1": "蜂房矿车是我的简易发明之一。把简易蜂房或蜂房放到矿车里就行了。", + + "for.gui.book.patchouli.entry.beekeeping.scoop": "捕虫网", + "for.gui.book.patchouli.entry.beekeeping.scoop1": "捕虫网,我最引以为傲的发明之一,是抓蜜蜂的必备工具。可惜我取的“蜜蜂捕捉用具”和“网兜钓竿”这两个名称没能流行起来。", + "for.gui.book.patchouli.entry.beekeeping.scoop2": "不知为何,反复用它敲击蜂巢会掉出一些蜜蜂,这些蜜蜂体型偏大,而且五颜六色。捕虫网需要木棍和线制作,但具体怎么用线编出网兜,就留给你自己去探索了。", + + "for.gui.book.patchouli.entry.beekeeping.smoker": "驱蜂烟雾", + "for.gui.book.patchouli.entry.beekeeping.smoker1": "你若是离蜂巢太近,里面的蜜蜂会叮你一下,这点伤害靠自然恢复就能应付。但它们会被你拆除蜂巢的行为激怒,若是不先用烟雾镇静,造成的就不只是小伤了。", + + "_comment": "Core", + + "for.gui.book.patchouli.entry.core.engine.biogas": "生物燃气引擎", + "for.gui.book.patchouli.entry.core.engine.biogas1": "树苗太多不知如何是好?$(br2)奶桶压箱子?$(br2)快来使用生物燃气引擎驱动你的树场吧!", + "for.gui.book.patchouli.entry.core.engine.biogas2": "和其他建筑(BuildCraft)引擎一样,生物燃气引擎需要红石信号方可工作。然而,生物燃气引擎有一个怪处:它不会过热爆炸,而是它的运作需要保持在某个最低温度之上。有时候,即便给它上好了燃料它还是不工作——原因很简单,引擎需要预热到一定温度才会开始产能。", + "for.gui.book.patchouli.entry.core.engine.biogas3": "而若是要启动新制成的,或是要启动闲置过久导致冷却的引擎,都需要在右侧的副储罐中注入熔岩。如此引擎便会开始预热,直至达到最低工作温度开始产能。产能的过程也放热,所以在暖机完成后引擎仅靠燃烧就能维持温度,无需再消耗熔岩了。", + "for.gui.book.patchouli.entry.core.engine.biogas4": "此外,若激活用的红石信号被撤走,则燃料的燃烧会完全停止;燃料本身不会遗失,但引擎要是停机过久,再次收到红石信号时就需要消耗熔岩预热。$(br2)不过有一个例外:如果使用水或奶产能,则引擎产生的热量不足以抵消热量的散失。", + "for.gui.book.patchouli.entry.core.engine.biogas5": "使用这些燃料的生物燃气引擎会大量消耗熔岩,直至耗尽无法产能;而那些使用果汁、液态生物质、种子油、液态蜂蜜的引擎就无需担心这一点。如果真要这么做,可以使用建筑(BuildCraft)的管道泵入熔岩。", + + "for.gui.book.patchouli.entry.core.engine.clockwork": "发条引擎", + "for.gui.book.patchouli.entry.core.engine.clockwork1": "发条引擎是游戏早期不错的能量来源。根据其发条的松紧,它会输出 5 到 15FE/t 的能量。右击引擎即可拧紧发条。$(br)引擎工作时发条会逐渐旋开。", + "for.gui.book.patchouli.entry.core.engine.clockwork2": "发条引擎没有 GUI。右击引擎即可为其拧紧发条。引擎的活塞在上发条时不会工作,以便观察引擎当前的状态。$(br)", + + "for.gui.book.patchouli.entry.core.engine.peat": "泥炭引擎", + "for.gui.book.patchouli.entry.core.engine.peat1": "泥炭引擎使用泥炭或其进阶版沥青质泥炭作为燃料,同时产出灰烬副产物。", + "for.gui.book.patchouli.entry.core.engine.peat2": "泥炭可供燃烧 5000 刻,每刻产出 10FE,1 份泥炭产出 0.66 份灰烬,也即 3 份泥炭产出 2 份灰烬。$(br2)沥青质泥炭可供燃烧 6000 刻,每刻产出 20FE。", + + "for.gui.book.patchouli.entry.core.machine.bottler": "装瓶机", + "for.gui.book.patchouli.entry.core.machine.bottler1": "装瓶机可以装填或排空胶囊、锡罐、桶等流体容器。此机器需要能量才能工作,但它向相邻方块输出流体时不会消耗能量。", + + "for.gui.book.patchouli.entry.core.machine.carpenter": "木工机", + "for.gui.book.patchouli.entry.core.machine.carpenter1": "木工机类似于建筑(BuildCraft)模组中的自动工作台,但其可自动加工的配方是有限制的。例如,木工机无法自动使用石头合成石砖。", + "for.gui.book.patchouli.entry.core.machine.carpenter2": "木工机的主要用途是制造泥沼土和腐殖土(虽然也有其他方式制造它们,但效率都比不上木工机)和物品装箱以便存储。$(br2)同时,它还可以制造便携式分析仪、各类编织背包等林业和其他模组需要的机器、工具和物品。", + + "for.gui.book.patchouli.entry.core.machine.centrifuge": "离心机", + "for.gui.book.patchouli.entry.core.machine.centrifuge1": "离心机能够从蜜脾中提分离出各类蜜蜂产物。", + + "for.gui.book.patchouli.entry.core.machine.fabricator": "热电子加工台", + "for.gui.book.patchouli.entry.core.machine.fabricator1": "热电子加工台能够制造电子管和染色玻璃。它需要Forge能量(FE)才可运行。预热完成后,加工台需要维持一定热量等级方能运作。", + "for.gui.book.patchouli.entry.core.machine.fabricator2": "能量的供应量决定了热量的产生量。若供应的能量不足以维持温度不变,加工台便会慢慢冷却。", + + "for.gui.book.patchouli.entry.core.machine.fermenter": "发酵机", + "for.gui.book.patchouli.entry.core.machine.fermenter1": "发酵机能将树苗、甘蔗等有机物质加工为生物质,从而用到生物燃气引擎和生物能发电机中作为燃料。", + "for.gui.book.patchouli.entry.core.machine.fermenter2": "它还可将蜜露和液体蜂蜜发酵为短饮蜂蜜酒。$(br2)诸如肥料、护盖物、堆肥等发酵物品也是发酵过程的必需品。每种物品的性质各不相同。$(br2)此机器产出的所有流体均可装罐、装瓶,或由建筑(BuildCraft)的流体管道抽出。", + + "for.gui.book.patchouli.entry.core.machine.moistener": "加湿机", + "for.gui.book.patchouli.entry.core.machine.moistener1": "加湿机能使用小麦、种子、水生产菌丝,以供蘑菇农场使用。它还可用来生产苔石和苔石砖。$(br)加湿机在暗处效率最佳。", + + "for.gui.book.patchouli.entry.core.machine.rainmaker": "造雨机", + "for.gui.book.patchouli.entry.core.machine.rainmaker1": "造雨机会等待玩家放入碘酒胶囊或驱云药弹。", + "for.gui.book.patchouli.entry.core.machine.rainmaker2": "碘酒胶囊可令造雨机立即造雨,驱云药弹则能让造雨机立即驱雨。$(br2)这两种药弹均需玩家手持右击放入,或使用管道送入。碘酒胶囊和驱云药弹都可在木工机中制造。", + + "for.gui.book.patchouli.entry.core.machine.squeezer": "榨汁机", + "for.gui.book.patchouli.entry.core.machine.squeezer1": "榨汁机能够从物品中挤出液体,比如可以将蜂蜜滴挤压为液态蜂蜜。", + "for.gui.book.patchouli.entry.core.machine.squeezer2": "它还可从罐、玻璃瓶、胶囊等物品中取出流体,同时有小概率返还制造容器时使用的资源,如锡锭。", + + "for.gui.book.patchouli.entry.core.machine.still": "蒸馏机", + "for.gui.book.patchouli.entry.core.machine.still1": "蒸馏机能将生物质精炼为乙醇,比例为 10:3(每 10 桶生物质产出 3 桶乙醇)。$(br2)若安装有建筑(BuildCraft),还可在精炼厂中以 4:1 的比例加工。", + "for.gui.book.patchouli.entry.core.machine.still2": "乙醇可在生物能发电机中生产 EU 供工业时代 2(IndustrialCraft²)的机器使用。也能用到建筑(BuildCraft)的燃油引擎中去。它不能作为生物燃气引擎的燃料!$(br2)也就是说,如果没有安装建筑(BuildCraft)或工业时代 2(IndustrialCraft²),这台机器大概派不上大用。", + + "for.gui.book.patchouli.entry.core.analyzer": "分析仪", + "for.gui.book.patchouli.entry.core.analyzer1": "便携式分析仪的方块形态。放入左侧槽位的蜜蜂、树木、蝴蝶会被分析,分析后即进入右下角的槽位。", + + "for.gui.book.patchouli.entry.core.bog_earth": "泥沼土", + "for.gui.book.patchouli.entry.core.bog_earth1": "在水体旁边浸水一段时间后会变为泥炭土。", + + "for.gui.book.patchouli.entry.core.casings": "外壳", + "for.gui.book.patchouli.entry.core.casings1": "外壳是制造几乎所有机器都需使用的合成材料。", + + "for.gui.book.patchouli.entry.core.circuit_board": "电路板", + "for.gui.book.patchouli.entry.core.circuit_board1": "可用烙铁向电路板上焊接电子管。焊接完成后,即可将电路板安装入机器界面的对应插槽。取下电路板需使用烙铁。", + + "for.gui.book.patchouli.entry.core.compost": "堆肥", + + "for.gui.book.patchouli.entry.core.escritoire": "写字台", + "for.gui.book.patchouli.entry.core.escritoire1": "用于进行蜜蜂、树木、蝴蝶突变研究的连连看小游戏。得到的研究笔记会提升突变的概率,完成游戏后还会给予其他奖励。", + + "for.gui.book.patchouli.entry.core.fertilizer_compound": "肥料", + "for.gui.book.patchouli.entry.core.fertilizer_compound1": "营养物质丰富的肥料。可替代骨粉催熟农作物和树苗。是林业农场运作的必需品。", + + "for.gui.book.patchouli.entry.core.gears": "齿轮", + "for.gui.book.patchouli.entry.core.gears1": "齿轮是基础的合成材料。", + + "for.gui.book.patchouli.entry.core.humus": "腐殖土", + "for.gui.book.patchouli.entry.core.humus1": "肥沃的土壤,无需水便可支持植物生长。一段时间后会退化为沙子。", + + "for.gui.book.patchouli.entry.core.ores": "矿石", + "for.gui.book.patchouli.entry.core.ores1": "林业会在世界中生成三种矿石:铜、锡、磷灰石。每一种的用途都各不相同,从肥料到机器都能见到它们的身影。", + "for.gui.book.patchouli.entry.core.ores2": "它出现于高度 56 格以上的、庞大但少见的矿脉。以镐挖掘时掉落 1 到 4 个磷灰石。磷灰石可用于制作肥料。$(br2)时运可以增加掉落率,精准采集可直接获得矿石本体。", + "for.gui.book.patchouli.entry.core.ores3": "铜是常用于制造青铜的矿物。青铜可用于制造工具和机器。$(br2)它出现于高度 32 格以上,挖掘时掉落铜矿石。", + "for.gui.book.patchouli.entry.core.ores4": "锡是常用于制造青铜、工具、罐的矿物。$(br2)它出现于高度 32 格以上,挖掘时掉落锡矿石。", + + "for.gui.book.patchouli.entry.core.pipette": "移液管", + "for.gui.book.patchouli.entry.core.pipette1": "用于吸取少量流体。在林业的界面内可以使用移液管点击储罐以直接清空它们。", + + "for.gui.book.patchouli.entry.core.portable_alyzer": "便携式分析仪", + "for.gui.book.patchouli.entry.core.portable_alyzer1": "基因和遗传学很容易让人找不着北。每一个子代的基因组又是由亲代的随机选取而来,更是雪上加霜。所以,如果不一直使用很久之前从树上捉来的森林蜂后,你很快就会有很多基因组甚是奇妙的子代。", + "for.gui.book.patchouli.entry.core.portable_alyzer2": "但基因组信息又何从获取呢?有请便携式分析仪。它能以非侵入方式搜刮出蜜蜂、蝴蝶、树木的所有信息。只需一滴蜂蜜或蜜露,所有你想知道但不敢问的信息都会跃然呈现。", + + "for.gui.book.patchouli.entry.core.resources": "资源方块", + "for.gui.book.patchouli.entry.core.resources1": "林业的磷灰石和金属铸锭均可合成为方块,也可由方块拆为物品。", + "for.gui.book.patchouli.entry.core.resources2": "磷灰石", + "for.gui.book.patchouli.entry.core.resources3": "铜", + "for.gui.book.patchouli.entry.core.resources4": "锡", + "for.gui.book.patchouli.entry.core.resources5": "青铜", + + "for.gui.book.patchouli.entry.core.soldering_iron": "烙铁", + "for.gui.book.patchouli.entry.core.soldering_iron1": "烙铁是用于向电路板焊接电子管的工具,以此控制电动引擎的运转和多功能农场的功能,也可用于升级榨汁机和离心机。", + "for.gui.book.patchouli.entry.core.soldering_iron2": "电子管焊接到电路板后无法取下,只能替换。电路板会在合成条件达成后立即自动焊接完成;因此推荐先放入电子管,后放入电路板。", + + "for.gui.book.patchouli.entry.core.tubes": "电子管", + "for.gui.book.patchouli.entry.core.tubes1": "可以使用烙铁将电子管焊接到电路板上。各个电子管的用途可见其提示框;烙铁中电路类型不同,电子管的功能也会不同。焊接后无法从电路板上取下。", + + "for.gui.book.patchouli.entry.core.worktable": "加工台", + "block.forestry.worktable_tooltip": "上面还留着些涂写痕迹", + "for.gui.book.patchouli.entry.core.worktable1": "手动工作台,能够记忆最近使用的九个配方。左击右侧的配方可自动填充合成方格。右击可锁定记忆的配方,配方新增不会使得该配方被清除。", + "for.gui.book.patchouli.entry.core.worktable2": "各合成材料需放入其内部存储空间。合成方格仅作视觉显示。", + + "for.gui.book.patchouli.entry.core.wrench": "扳手", + "for.gui.book.patchouli.entry.core.wrench1": "扳手可用于旋转林业的机器和引擎。", + + "_comment": "Farming", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.control": "农场控制器", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.control1": "向控制器提供红石信号可控制农场各区块运作与否。向顶部和底部提供信号可停止整个农场,向各面提供则可停止对应区块。", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.control2": "", + + "for.gui.book.patchouli.entry.farming.structure.farm_structure.gearbox": "农场齿轮箱(能量)", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.gearbox1": "为供应能量和自动收获农作物,农场需配备至少一个农场齿轮箱。$(br2)多个齿轮箱可以加快农场的工作速度。$(br2)$(#FC5454)Forge能量$(br)每个农场齿轮箱都需要Forge能量(FE)方可工作。与 FE 能量源相连即可供应能量。", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.gearbox2": "$(#A800A8)加速农场$(br)每个农场齿轮箱可让农场运转 1 轮,多个相当于运运转得更频繁。", + + "for.gui.book.patchouli.entry.farming.structure.farm_structure.hatch": "农场出货箱(管道)", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.hatch1": "农场出货箱可供连接管道系统,进而以此向农场送入或从中取出物品。", + + "for.gui.book.patchouli.entry.farming.structure.farm_structure": "农场结构", + "for.gui.book.patchouli.entry.farming.structure.farm_structure1": "农场方块是农场的结构主体。由于农场是多方块结构,推荐根据尺寸制造多个农场方块。农场的第三层必须全由农场方块组成。不过所有其他位置的方块均可替换成不同的组件。", + "for.gui.book.patchouli.entry.farming.structure.farm_structure2": "配方中的红砖可更换为任意种类的石砖、平滑砂岩、錾制砂岩、平滑石英、錾制石英。所选方块决定了农场的外观。也可使用多种材料作为装饰。", + + "for.gui.book.patchouli.entry.farming.structure.farm_structure.valve": "农场水阀(水分)", + "for.gui.book.patchouli.entry.farming.structure.farm_structure.valve1": "部分农场需要供水灌溉保湿。可以手动放入罐等流体容器,也可使用农场水阀自动化。$(br2)向农场水阀连接建筑(BuildCraft)的流体管道即可供应水,以此自动填充农场的蓄水储罐。", + + "for.gui.book.patchouli.entry.farming.farm_configuration": "农场配置", + "for.gui.book.patchouli.entry.farming.farm_configuration1": "$(l:farming/farm_configuration#2)> 林场$(/l)$(br)$(l:farming/farm_configuration#2)> 泥炭田$(/l)$(br)$(l:farming/farm_configuration#3)> 谷物农场$(/l)$(br)$(l:farming/farm_configuration#3)> 地狱农场$(/l)$(br)$(l:farming/farm_configuration#4)> 蘑菇农场$(/l)$(br)$(l:farming/farm_configuration#4)> 果园$(/l)$(br)$(l:farming/farm_configuration#5)> 仙人掌农场$(/l)$(br)$(l:farming/farm_configuration#5)> 甘蔗农场$(/l)$(br)$(l:farming/farm_configuration#6)> 瓜田$(/l)$(br)$(l:farming/farm_configuration#6)> 可可种植园$(/l)$(br)$(l:farming/farm_configuration#7)> 橡胶种植园$(/l)$(br)$(l:farming/farm_configuration#7)> 红兰花农场$(/l)$(br)$(l:farming/farm_configuration#8)> 末影农场$(/l)", + "for.gui.book.patchouli.entry.farming.farm_configuration2": "$(n)林场$()$(br)电子管:金电子管$(br)土壤:泥土、腐殖土$(br)水分:10mB$(br)肥料:30mU$(br)幼苗:树苗$(br)收获物:原木、树苗、苹果$(br2)$(n)泥炭田$()$(br)电子管:黑曜石电子管$(br)土壤:泥沼土$(br)水分:20mB$(br)肥料:10mU$(br)幼苗:无$(br)收获物:泥炭、泥土", + "for.gui.book.patchouli.entry.farming.farm_configuration3": "$(n)谷物农场$()$(br)电子管:青铜电子管$(br)土壤:泥土$(br)水分:20mB$(br)肥料:10mU$(br)幼苗:农作物种子$(br)收获物:农作物$(br2)$(n)地狱农场$()$(br)电子管:烈焰电子管$(br)土壤:灵魂沙$(br)水分:无$(br)肥料:20mU$(br)幼苗:下界疣$(br)收获物:长成的下界疣", + "for.gui.book.patchouli.entry.farming.farm_configuration4": "$(n)蘑菇农场$()$(br)电子管:磷灰石电子管$(br)土壤:菌丝$(br)水分:80mB$(br)肥料:20mU$(br)幼苗:蘑菇$(br)收获物:大型蘑菇$(br2)$(n)果园$()$(br)电子管:绿宝石电子管$(br)土壤:泥土$(br)水分:40$(br)肥料:10mU$(br)幼苗:长成的树$(br)收获物:水果", + "for.gui.book.patchouli.entry.farming.farm_configuration5": "$(n)仙人掌农场$()$(br)电子管:铜电子管$(br)土壤:沙子$(br)水分:1mB$(br)肥料:10mU$(br)幼苗:仙人掌$(br)收获物:仙人掌(3 格高)$(br2)$(n)甘蔗农场$()$(br)电子管:锡电子管$(br)土壤:沙子/泥土$(br)水分:20$(br)肥料:10mU$(br)幼苗:甘蔗$(br)收获物:甘蔗(3 格高)", + "for.gui.book.patchouli.entry.farming.farm_configuration6": "$(n)瓜田$()$(br)电子管:青金石电子管$(br)土壤:泥土$(br)水分:40mB$(br)肥料:10mU$(br)幼苗:南瓜种子、西瓜种子$(br)收获物:南瓜、西瓜$(br2)$(n)可可种植园$()$(br)电子管:钻石电子管$(br)土壤:丛林木$(br)水分:20mB$(br)肥料:120mU$(br)幼苗:可可豆$(br)收获物:可可果", + "for.gui.book.patchouli.entry.farming.farm_configuration7": "$(n)橡胶种植园$()$(br)电子管:橡胶电子管$(br)土壤:泥土$(br)水分:5mB$(br)肥料:10mU$(br)幼苗:橡胶树苗$(br)收获物:黏性树脂$(br2)$(n)红兰花农场$()$(br)电子管:红兰花电子管$(br)土壤:红石矿石$(br)水分:无$(br)肥料:20mU$(br)幼苗:红兰花$(br)收获物:红石", + "for.gui.book.patchouli.entry.farming.farm_configuration8": "$(n)末影农场$()$(br)电子管:末影电子管$(br)土壤:末地石$(br)水分:无$(br)肥料:20mU$(br)幼苗:紫颂花、末影百合种子$(br)收获物:紫颂果、紫颂花、末影珍珠", + + "for.gui.book.patchouli.entry.farming.farm_gui": "农场界面", + "for.gui.book.patchouli.entry.farming.farm_gui1": "$(l:farming/farm_gui#2)> I - 输水口$(/l)$(br)$(l:farming/farm_gui#2)> II - 蓄水储罐$(/l)$(br)$(l:farming/farm_gui#3)> III - 电路板插槽$(/l)$(br)$(l:farming/farm_gui#4)> IV - 肥料槽$(/l)$(br)$(l:farming/farm_gui#4)> V - 土壤仓$(/l)$(br)$(l:farming/farm_gui#5)> VI - 幼苗仓$(/l)$(br)$(l:farming/farm_gui#5)> VII - 输出仓$(/l)", + "for.gui.book.patchouli.entry.farming.farm_gui2": "界面分为七个区域:$(br2)$(bold)I - 输水口$()$(br)放入水桶、水罐、水胶囊以填充蓄水储罐(II)。$(br2)$(bold)II - 蓄水储罐$()$(br)显示多功能农场当前水量。可通过输水口(I)或农场水阀填充。", + "for.gui.book.patchouli.entry.farming.farm_gui3": "$(bold)III - 电路板插槽$()$(br)显示多功能农场当前的配置。中央插槽用于放置电路板(需用烙铁取下),以便电子管更改多功能农场的行为。更多信息参见农场配置条目。", + "for.gui.book.patchouli.entry.farming.farm_gui4": "$(bold)IV - 肥料槽$()$(br)大多数配置的农场需要肥料才可运转。在此放置肥料,或使用管道输入。$(br2)$(bold)V - 土壤仓$()$(br)用于存放农场所必须的土壤。农场可以此更换退化的土壤,若为自动农场则还可自动放置耕地。", + "for.gui.book.patchouli.entry.farming.farm_gui5": "$(bold)VI - 幼苗仓$()$(br)用于存放农场需使用的树苗、种子、仙人掌等幼苗。$(br2)$(bold)VII - 输出仓$()$(br)用于存放回收的废弃物和收获的资源。", + + "for.gui.book.patchouli.entry.farming.farm_layout": "农场布局", + "for.gui.book.patchouli.entry.farming.farm_layout1": "$(l:farming/farm_layout#2)> 小型$(/l)$(br)$(l:farming/farm_layout#3)> 中型$(/l)$(br)$(l:farming/farm_layout#4)> 较大型$(/l)$(br)$(l:farming/farm_layout#5)> 大型$(/l)$(br)$(l:farming/farm_layout#6)> 特大型$(/l)$(br)", + "for.gui.book.patchouli.entry.farming.farm_layout2": "$(n)小型$()$()$(br)宽x长x高:3×3×4$(br)半径:7 格$(br)占地(宽x长):17×17$(br)农场方块数量:36$(br)耕地数量:126", + "for.gui.book.patchouli.entry.farming.farm_layout3": "$(n)中型$()$(br)宽x长x高:3×4×4$(br)半径:9 格$(br)占地(宽x长):21×22$(br)农场方块数量:48$(br)耕地数量:270", + "for.gui.book.patchouli.entry.farming.farm_layout4": "$(n)较大型$()$(br)宽x长x高:4×4×4$(br)半径:9 格$(br)占地(宽x长):22×22$(br)农场方块数量:64$(br)耕地数量:288", + "for.gui.book.patchouli.entry.farming.farm_layout5": "$(n)大型$()$(br)宽x长x高:3×5×4$(br)半径:11 格$(br)占地(宽x长):25×27$(br)农场方块数量:60$(br)耕地数量:396", + "for.gui.book.patchouli.entry.farming.farm_layout6": "$(n)特大型$()$(br)宽x长x高:5×5×4$(br)半径:11 格$(br)占地(宽x长):27×27$(br)农场方块数量:100$(br)耕地数量:440", + + "for.gui.book.patchouli.entry.farming.multi_farms": "多功能农场", + "for.gui.book.patchouli.entry.farming.multi_farms1": "多功能农场是使用特殊农场方块和石砖、红砖等建筑方块搭建的多方块结构。农场的尺寸可在 common.cfg 中更改 I:size 项修改,默认为 2。$(br2)(2 x (中心结构宽度 x ) + 中心结构宽度)", + "for.gui.book.patchouli.entry.farming.multi_farms2": "默认情况下,农场尺寸最小为 15×15,最大为 25×25。$(br2)多功能农场同时支持使用特种农场方块以增加功能;农场齿轮箱是唯一的必选项,它是向多功能农场供能的唯一手段。除此之外还有农场水阀、农场出货箱、农场控制器。更多信息参见农场结构。", + + "_comment": "Genetics", + "for.gui.book.patchouli.entry.genetics.database": "数据库", + "for.gui.book.patchouli.entry.genetics.database1": "数据库是能存储蜜蜂、树木、蝴蝶及其他遗传相关物品的存储用方块。它最多能存储 136 种物品,同时配有搜索栏。$(br2)可以使用任意两种林业箱子合成。", + + "for.gui.book.patchouli.entry.genetics.filter": "基因过滤器", + "for.gui.book.patchouli.entry.genetics.filter1": "基因过滤器是用于分类物品的管道。它能根据多种分类选项决定何种物品通往何处。过滤器的界面分为六行,每行分别对应过滤器的各面,且均有七个物品槽和一个过滤槽。", + "for.gui.book.patchouli.entry.genetics.filter2": "左侧的第一个槽位是缓冲槽,物品在向某一方向传输前会在对应行中此处暂存。第二个槽位是过滤槽,点击槽位可选择过滤规则。其余六个槽位可根据遗传个体的品种分类物品。每个底部有 0 和 1 的色带中均有两个槽位,分别代表遗传个体的特定基因。", + "for.gui.book.patchouli.entry.genetics.filter3": "这两个槽位可过滤蜜蜂的活跃和非活跃性状。左侧的品种下方有 0,为活跃性状;右侧的下方有 1,为非活跃性状。未设定槽位之一则任意带有对应性状的蜜蜂均可通过。物品有多个方向可以通过时会随机选择一条。", + + "_comment": "Habitat Former", + "for.gui.book.patchouli.entry.habitat_former.climate_particles": "气候粒子", + "for.gui.book.patchouli.entry.habitat_former.climate_particles1": "玩家身处栖息地塑造仪的影响范围时周围会出现粒子,以此显示气候的变化。粒子的颜色即为区域内当前气候的颜色。", + + "for.gui.book.patchouli.entry.habitat_former.habitat_former": "栖息地塑造仪", + "for.gui.book.patchouli.entry.habitat_former.habitat_former1": "栖息地塑造仪可以修改给定区域的气候。区域的尺寸(1-16)和形状(方形或圆形)可在界面左上角的滑动条和按钮处修改。", + "for.gui.book.patchouli.entry.habitat_former.habitat_former2": "塑造仪会一直尝试将气候修整至目标气候。修改气候需要两种资源。$(br2)其一是流体(水、熔岩、碎冰),用于更改区域内的湿度。$(br2)其二是能量(FE),用于更改区域内的温度。$(br2)需修改的区域越大,所需的流体、能量等资源就越多。", + "for.gui.book.patchouli.entry.habitat_former.habitat_former3": "目前,选择目标气候共有 4 种方式。$(br2)1. 点击界面上方中部的气候条更改。$(br2)2. 在文本框中输入更改。(接受 0 到 200 的数值。)$(br2)3. 选择文本框旁边的默认气候。", + "for.gui.book.patchouli.entry.habitat_former.habitat_former4": "4. 取出蜜蜂点击栖息地旁的六边形槽位。会将目标气候设为该蜜蜂最适应的气候。", + + "for.gui.book.patchouli.entry.habitat_former.habitat_screen": "栖息地显示仪", + "for.gui.book.patchouli.entry.habitat_former.habitat_screen1": "栖息地显示仪用于获取某位置的气候,右击方块即可。", + "for.gui.book.patchouli.entry.habitat_former.habitat_screen2": "此外,潜行右击栖息地塑造仪还可与其绑定。此时可以预览塑造仪影响区域的大小。", + + "_comment": "Mail", + "for.gui.book.patchouli.entry.mail.catalogue": "贸易目录", + "for.gui.book.patchouli.entry.mail.catalogue1": "贸易目录用于浏览服务器中所有可用的贸易站。点击“使用”按钮可保存贸易站的地址,下一次写信时会自动填入收件栏。", + + "for.gui.book.patchouli.entry.mail.letters": "信件", + "for.gui.book.patchouli.entry.mail.letters1": "信件可通过信箱派送到其他信箱和贸易站中。手持信件右击信箱以发信。", + "for.gui.book.patchouli.entry.mail.letters2": "发送信件前需贴$(l:mail/stamps)邮票$(/l)。", + + "for.gui.book.patchouli.entry.mail.mailbox": "信箱", + "for.gui.book.patchouli.entry.mail.mailbox1": "信箱是在服务器的不同玩家间发送邮件的便捷方式。放入信箱的信件会迅速发往收件方的信箱,等待收取。", + "for.gui.book.patchouli.entry.mail.mailbox2": "放置信箱即可加入邮政网络。通常情况下,推荐放在家附近便于前往的地点。信件可以是玩家间发送文本的手段,也通常能随包裹附带若干物品。在信件发送后,收件方打开邮箱拆开包裹前,这些物品都会得到安全保管。", + "for.gui.book.patchouli.entry.mail.mailbox3": "信箱可设为私有,如此其他玩家就无法打开邮箱,进而避免其中邮件遭到损毁。", + + "for.gui.book.patchouli.entry.mail.stamp_collector": "集邮箱", + "for.gui.book.patchouli.entry.mail.stamp_collector1": "集邮箱是无法合成的管理员机器。$(br2)“集邮箱”箱如其名,它会收集服务器中玩家送信使用的邮票。有访问权限的人可以打开取出用掉的邮票。", + + "for.gui.book.patchouli.entry.mail.stamps": "邮票", + "for.gui.book.patchouli.entry.mail.stamps1": "邮票面值越高,信件中能附上的物品也越多。单张 1n 的邮票足够支付文本信件,而每放入一个物品就需要额外附加 1n 的邮资。", + + "for.gui.book.patchouli.entry.mail.trade_station": "贸易站", + "for.gui.book.patchouli.entry.mail.trade_station1": "贸易站允许玩家使用邮政系统进行贸易。", + + "_comment": "###################", + "_comment": "MULTIBLOCK", + "_comment": "###################", + "for.multiblock.error.notConnected": "多方块结构未与控制器连接,这可能是由延迟或者错误引起的。若问题一直存在,试着破坏方块并重新放置。", + "for.multiblock.error.invalid.interior": "(%s) - 方块不能用于该机械的内部。", + "for.multiblock.error.invalid.part": "多方块结构的组件不能用于此类型中(%s)。", + "for.multiblock.error.small": "多方块结构不完整或过小,它的尺寸应至少为%dx%dx%d。", + "for.multiblock.error.large.x": "多方块结构过大,它至多能有%d格宽。", + "for.multiblock.error.large.y": "多方块结构过大,它至多能有%d格高。", + "for.multiblock.error.large.z": "多方块结构过大,它至多能有%d格深。", + "for.multiblock.error.small.x": "多方块结构过小,它至少应有%d格宽。", + "for.multiblock.error.small.y": "多方块结构过小,它至少应有%d格高。", + "for.multiblock.error.small.z": "多方块结构过小,它至少应有%d格深。", + "for.multiblock.alveary.error.needSlabs": "蜂房组的顶部须覆盖有木台阶。", + "for.multiblock.alveary.error.needSpace": "蜂房组顶部周围须留有空间供蜜蜂进出。", + "for.multiblock.alveary.error.needPlainOnTop": "蜂房组顶层须使用普通蜂房组方块。", + "for.multiblock.alveary.error.needPlainInterior": "蜂房组内部须使用普通蜂房组方块。", + "for.multiblock.farm.error.needPlainBand": "农场第三层须使用普通农场方块。", + "for.multiblock.farm.error.needPlainInterior": "农场内部须使用普通农场方块。", + "for.multiblock.farm.error.needGearbox": "农场须至少有一个齿轮箱。", + "for.multiblock.alveary.type": "蜂房组", + "for.multiblock.farm.type": "农场", + "_comment": "###################", + "_comment": "ARBORICULTURE", + "_comment": "###################", + "entity.Villager.arborist": "树木研究员", + "for.arboriculture.effect.none": "无", + "for.chat.command.forestry.tree.desc": "- %s:植树命令", + "for.chat.command.forestry.tree.help": "与树木有关的命令。", + "for.chat.command.forestry.tree.format": "格式:/%s <子命令>", + "for.chat.command.forestry.tree.spawnTree.desc": "- %s:生成树木", + "for.chat.command.forestry.tree.spawnTree.help": "在玩家身旁生成一棵树。", + "for.chat.command.forestry.tree.spawnTree.format": "格式:/%s <品种名> [<玩家名>]", + "for.chat.command.forestry.tree.spawnForest.desc": "- %s:生成森林", + "for.chat.command.forestry.tree.spawnForest.help": "在玩家身旁生成一片森林。", + "for.chat.command.forestry.tree.spawnForest.format": "格式:/%s <品种名> [<玩家名>]", + "for.chat.command.forestry.tree.mode.desc": "- %s:植树模式命令", + "for.chat.command.forestry.tree.mode.help": "与植树模式有关的命令。", + "for.chat.command.forestry.tree.mode.format": "格式:/%s <子命令>", + "for.chat.command.forestry.tree.mode.info.desc": "- %s:植树模式信息", + "for.chat.command.forestry.tree.mode.info.help": "有关当前和可用植树模式的信息。", + "for.chat.command.forestry.tree.mode.info.format": "格式:/%s <模式名>", + "for.chat.command.forestry.tree.mode.set.desc": "- %s:设置植树模式", + "for.chat.command.forestry.tree.mode.set.help": "设置世界的植树模式。", + "for.chat.command.forestry.tree.mode.set.format": "格式:/%s [<世界编号>] <模式名>", + "for.chat.command.forestry.tree.save.desc": "- %s:保存植树统计数据", + "for.chat.command.forestry.tree.save.help": "将植树统计数据保存至文件。", + "for.chat.command.forestry.tree.save.format": "格式:/%s [<玩家名>]", + "for.chat.command.forestry.tree.save.stats": "%s于%s的养蜂统计信息保存为:", + "allele.forestry.tree_species.oak.desc": "常见的树种,它们结出的苹果是许多歌曲舞蹈的主题。|《林木圣书》", + "allele.forestry.tree_species.birch.desc": "常见的桦树,高度上下限差距极大。|《林木圣书》", + "allele.forestry.tree_species.lime.desc": "高大的落叶树,能适应多种环境。有着强烈的香气。|《林木圣书》", + "allele.forestry.tree_species.sour_cherry.desc": "小型树种。野外种会结出樱桃,这些果实需要经历一段时间才能成熟。|《林木圣书》", + "allele.forestry.tree_species.walnut.desc": "高大的落叶树,树干粗壮。野外种会结出一种味道浓郁的可食用坚果。|《林木圣书》", + "allele.forestry.tree_species.chestnut.desc": "高大的落叶树,树干粗壮。野外种会结出一种营养价值较高的可食用见过。只会在温带气候中茁壮生长。|《林木圣书》", + "allele.forestry.tree_species.pear.desc": "小型落叶树。野外种会结出一种和苹果较为类似的果实。|《林木圣书》", + "allele.forestry.tree_species.plum.desc": "小型落叶果树。野外种会结出一种偏硬但多汁的果实。只会在温带气候中茁壮生长。|《林木圣书》", + "allele.forestry.tree_species.feijoa.desc": "小型落叶果树。野外种会结出带有香气的小型果实,味道偏酸。只会在温带气候中茁壮生长。|《林木圣书》", + "allele.forestry.tree_species.elm.desc": "大型落叶树,树冠宽大且基本呈圆形。树叶呈极具代表性的醒目金黄色。|《林木圣书》", + "allele.forestry.tree_species.maple.desc": "高大的落叶树,树叶宽大。其树液有着浓郁的甜味。|《林木圣书》", + "allele.forestry.tree_species.beech.desc": "大型树种,树冠高大且基本呈圆形。它们的深红色树叶通常不会因季节变换而掉落。|《林木圣书》", + "allele.forestry.tree_species.poplar.desc": "落叶树,树叶较小且基本呈圆形。整体形态高挑细长,非常适合用作装饰。|《林木圣书》", + "allele.forestry.tree_species.dark_oak.desc": "矮小的落叶树,树干粗壮。非常耐寒,能在几乎所有的气候环境下生长。|《林木圣书》", + "allele.forestry.tree_species.willow.desc": "大型落叶树,生长速度快。其树冠由许多长而细的柔软枝条构成。只会在潮湿的气候中茁壮生长。|《林木圣书》", + "allele.forestry.tree_species.cherry.desc": "小型开花树木,长有大量的粉红色花朵。和大多数李属植物不一样,它的野外种并不会结出可食用的果实。|《林木圣书》", + "allele.forestry.tree_species.dogwood.desc": "小型开花树木,树冠平矮而宽大。它长有大量白色花朵,但这些花并不由花瓣组成,而是由四片苞片构成。|《林木圣书》", + "allele.forestry.tree_species.jacaranda.desc": "小型开花树木,长有鲜艳的紫罗兰色花朵。会在温带和热带气候中茁壮生长。|《林木圣书》", + "allele.forestry.tree_species.ginkgo.desc": "古老的树种,生长缓慢,极难培育。但它曾封存于琥珀内部,因而树液含量较高。|《林木圣书》", + "allele.forestry.tree_species.spruce.desc": "大型树种,生长缓慢,树叶排布参差不齐。野外较多见,耐受能力强,对寒冷、干旱的气候尤甚。|《林木圣书》", + "allele.forestry.tree_species.larch.desc": "高大的落叶针叶树,树冠宽大而形状不规则。耐寒、耐受能力强,也是不错的装饰用树。|《林木圣书》", + "allele.forestry.tree_species.pine.desc": "巨大高挑的针叶树,名称来自于其沉重的木材。树皮呈极具特色的铁锈色。|《林木圣书》", + "allele.forestry.tree_species.fir.desc": "中等大小的常绿针叶树,树冠茂密且呈锥状。它们是极佳的装饰用树,在隆冬时节尤其如此。|《林木圣书》", + "allele.forestry.tree_species.macrocarpa.desc": "大型常绿针叶树。野外种生长过程中的强风通常会导致它们长出扁平的树冠和扭曲的枝条。|《林木圣书》", + "allele.forestry.tree_species.sequoia.desc": "庞大的针叶树,树干挺拔直立。人们曾观测到过存活数千年的野外种。|《林木圣书》", + "allele.forestry.tree_species.giant_sequoia.desc": "硕大的针叶树,是世界上最为庞大的树种之一。只会在寒冷的气候中茁壮生长。|《林木圣书》", + "allele.forestry.tree_species.pewen.desc": "高大的常绿树,树冠外形独特。又名“猴谜树”。只会在寒冷的气候中茁壮生长。|《林木圣书》", + "allele.forestry.tree_species.kauri.desc": "庞大的针叶树,树皮平滑,树冠外形不规则但相当宽大。只会在寒冷的气候中茁壮生长。|《林木圣书》", + "allele.forestry.tree_species.jungle.desc": "小型常绿树,是热带气候区的本地种。野外种的枝条上长有大量可可果。|《林木圣书》", + "allele.forestry.tree_species.teak.desc": "大型落叶热带树种,木材坚硬且性质优良。新砍下的木材具有类似皮革的气味。|《林木圣书》", + "allele.forestry.tree_species.kapok.desc": "非常高大的热带树种。野外种的树干和枝条都长有大型的尖刺。它是世界上最为高大的树种之一。|《林木圣书》", + "allele.forestry.tree_species.balsa.desc": "高大的树种,生长速度极快,但寿命较短。木材质地极软极轻。|《林木圣书》", + "allele.forestry.tree_species.orange.desc": "小型热带树种。野外种会结出甘甜多汁的果实,这些果实是维生素的好来源。|《林木圣书》", + "allele.forestry.tree_species.ebony.desc": "大型亚热带雨林树种,木材呈深黑色。野外种的树干较粗,其树冠则较为高挑细长。|《林木圣书》", + "allele.forestry.tree_species.greenheart.desc": "高大的常绿树,木材价值颇高。它的木材和树皮有着宜人的香气。|《林木圣书》", + "allele.forestry.tree_species.ipe.desc": "小型热带落叶树,长有艳丽的金色花朵。它的生长速度较慢,但它的耐受能力强,能存活很长时间。只会在热带气候中茁壮生长。|《林木圣书》", + "allele.forestry.tree_species.lemon.desc": "小型热带树种。这些树并非自然形成的品种,所以就实际而言,生活并不会给我们柠檬。|《林木圣书》", + "allele.forestry.tree_species.zebrano.desc": "高大的热带树种,木材呈浅色,其上带有独特的深色条纹。只会在热带气候中茁壮生长。|《林木圣书》", + "allele.forestry.tree_species.mahogany.desc": "高大的热带树种,木材坚韧且色泽浓郁。只会在热带气候中茁壮生长。|《林木圣书》", + "allele.forestry.tree_species.coconut.desc": "高大的热带棕榈树。野外种结出的果实其实不是坚果,而是核果。只会在热带气候中茁壮生长。|《林木圣书》", + "allele.forestry.tree_species.papaya.desc": "小型热带树种,树干较少分叉。野外种会结出营养极其丰富的果实。只会在热带气候中茁壮生长。|《林木圣书》", + "allele.forestry.tree_species.acacia.desc": "小型沙漠树种,大量生长于类似热带草原的地域。耐旱,但仍会因野火受损。|《林木圣书》", + "allele.forestry.tree_species.camelthorn.desc": "小型沙漠树种,生长缓慢,几乎能耐受所有的气候环境。木材极其致密坚固。|《林木圣书》", + "allele.forestry.tree_species.padauk.desc": "高大的常绿沙漠树种,树冠宽大,具有耐用的橙红色木材。有多种医药用途。|《林木圣书》", + "allele.forestry.tree_species.cocobolo.desc": "高大的树种,木材呈沉红色。这种木材非常昂贵,具有多种用途。而正是其昂贵导致了其野外种群的缩减。|《林木圣书》", + "allele.forestry.tree_species.wenge.desc": "矮小的雨林树种,树冠宽大。其木材沉重坚硬,具有多种用途。|《林木圣书》", + "allele.forestry.tree_species.baobab.desc": "高大的树种,树冠宽大。它们粗大的树干能储存数千升水,木材的质地类似海绵。只会在干旱的气候中茁壮生长。|《林木圣书》", + "allele.forestry.tree_species.mahoe.desc": "矮小的树种,生长速度快。其木材色泽独特且耐用。只会在干旱的气候中茁壮生长。|《林木圣书》", + "allele.forestry.tree_species.date.desc": "生长速度缓慢的棕榈树。野外种会结出一束束的小型甘甜果实。只会在干旱的气候中茁壮生长。|《林木圣书》", + "allele.forestry.tree_species.olive.desc": "矮小的常绿树。野外种会结出大量高油分的果实。只会在干旱的气候中茁壮生长。|《林木圣书》", + "for.family.jungle": "丛林族", + "for.family.nuts": "坚果族", + "for.family.pomes": "梨果族", + "for.family.prunes": "梅果族", + "allele.forestry.fruits.fruit_apple": "苹果", + "allele.forestry.fruits.fruit_cherry": "樱桃", + "allele.forestry.fruits.fruit_chestnut": "栗子", + "allele.forestry.fruits.fruit_cocoa": "可可", + "allele.forestry.fruits.fruit_dates": "椰枣", + "allele.forestry.fruits.fruit_lemon": "柠檬", + "allele.forestry.fruits.fruit_none": "无", + "allele.forestry.fruits.fruit_papaya": "木瓜", + "allele.forestry.fruits.fruit_plum": "李子", + "allele.forestry.fruits.fruit_walnut": "核桃", + "allele.forestry.fruits.fruit_coconut": "椰子", + "allele.forestry.fruits.fruit_orange": "橙子", + "allele.forestry.fruits.fruit_feijoa": "菲油果", + "allele.forestry.fruits.fruit_pear": "梨", + "allele.forestry.fruits.fruit_olive": "橄榄", + "for.gui.family": "族群", + "chromosome.forestry.fireproof": "抗燃性", + "chromosome.forestry.fruits": "果实", + "chromosome.forestry.girth": "干围", + "chromosome.forestry.height": "高度", + "for.gui.maturity": "成熟速度", + "for.gui.native": "土壤", + "chromosome.forestry.saplings": "树苗产量", + "chromosome.forestry.sappiness": "树液含量", + "for.gui.supports": "可承载", + "chromosome.forestry.yield": "产量", + "for.gui.combustibility": "可燃性", + "for.gui.carbonization": "碳化度", + "for.trees.grammar.blossom.type": "花朵", + "for.trees.grammar.blossom": "%1$s%2$s", + "for.trees.grammar.germling.type": "幼苗", + "for.trees.grammar.germling": "%1$s%2$s", + "for.trees.grammar.pollen.type": "花粉", + "for.trees.grammar.pollen": "%1$s%2$s", + "for.trees.grammar.sapling.type": "树苗", + "for.trees.grammar.sapling": "%1$s%2$s", + "for.trees.grammar.leaves.type": "树叶", + "for.trees.grammar.leaves": "%1$s%2$s", + "for.trees.grammar.pile.type": "原木堆", + "for.trees.grammar.pile": "%1$s%2$s", + "block.forestry.log_pile": "原木堆", + "block.forestry.decorative_log_pile": "装饰性原木堆", + "block.forestry.ash_block": "灰烬块", + "block.forestry.charcoal_block": "木炭块", + "for.trees.hybrid": "%1$s-%2$s杂交种", + "allele.forestry.tree_species.acacia": "金合欢", + "allele.forestry.tree_species.oak": "苹果橡", + "allele.forestry.tree_species.balsa": "轻木", + "allele.forestry.tree_species.mahoe": "高槿", + "allele.forestry.tree_species.pine": "西黄松", + "allele.forestry.tree_species.sequoia": "海岸红杉", + "allele.forestry.tree_species.walnut": "胡桃", + "allele.forestry.tree_species.dark_oak": "黑橡", + "allele.forestry.tree_species.date": "枣椰", + "allele.forestry.tree_species.camelthorn": "麟刺金合欢", + "allele.forestry.tree_species.giant_sequoia": "巨杉", + "allele.forestry.tree_species.baobab": "猴面包", + "allele.forestry.tree_species.elm": "光皮榆", + "allele.forestry.tree_species.cherry": "樱花", + "allele.forestry.tree_species.sour_cherry": "酸樱桃", + "allele.forestry.tree_species.jungle": "丛林", + "allele.forestry.tree_species.kapok": "木棉", + "allele.forestry.tree_species.lemon": "柠檬", + "allele.forestry.tree_species.larch": "落叶松", + "allele.forestry.tree_species.ebony": "乌檀", + "allele.forestry.tree_species.papaya": "木瓜", + "allele.forestry.tree_species.plum": "洋李", + "allele.forestry.tree_species.spruce": "黑云杉", + "allele.forestry.tree_species.birch": "银桦", + "allele.forestry.tree_species.lime": "银椴", + "allele.forestry.tree_species.greenheart": "绿心樟", + "allele.forestry.tree_species.maple": "糖枫", + "allele.forestry.tree_species.chestnut": "甜栗", + "allele.forestry.tree_species.teak": "柚木", + "allele.forestry.tree_species.wenge": "崖豆木", + "allele.forestry.tree_species.poplar": "银白杨", + "allele.forestry.tree_species.willow": "白柳", + "allele.forestry.tree_species.mahogany": "桃花心木", + "allele.forestry.tree_species.ipe": "风铃木", + "allele.forestry.tree_species.padauk": "紫檀", + "allele.forestry.tree_species.cocobolo": "黄檀", + "allele.forestry.tree_species.zebrano": "斑纹漆", + "allele.forestry.tree_species.fir": "香脂冷杉", + "allele.forestry.tree_species.coconut": "椰", + "allele.forestry.tree_species.beech": "紫山毛榉", + "allele.forestry.tree_species.feijoa": "菲油果", + "allele.forestry.tree_species.dogwood": "大花山茱萸", + "allele.forestry.tree_species.ginkgo": "银杏", + "allele.forestry.tree_species.jacaranda": "蓝花楹", + "allele.forestry.tree_species.pewen": "南洋杉", + "allele.forestry.tree_species.macrocarpa": "大果柏", + "allele.forestry.tree_species.olive": "橄榄", + "allele.forestry.tree_species.orange": "甜橙", + "allele.forestry.tree_species.pear": "安茹梨", + "allele.forestry.tree_species.kauri": "贝壳杉", + "for.trees.woodType.larch": "落叶松", + "for.trees.woodType.teak": "柚", + "for.trees.woodType.acacia_desert": "麟刺金合欢", + "for.trees.woodType.lime": "椴", + "for.trees.woodType.chestnut": "栗", + "for.trees.woodType.wenge": "崖豆", + "for.trees.woodType.baobab": "猴面包", + "for.trees.woodType.sequoia": "红杉", + "for.trees.woodType.kapok": "木棉", + "for.trees.woodType.ebony": "乌檀", + "for.trees.woodType.elm": "榆", + "for.trees.woodType.mahogany": "桃花心", + "for.trees.woodType.balsa": "轻", + "for.trees.woodType.willow": "柳", + "for.trees.woodType.walnut": "胡桃", + "for.trees.woodType.greenheart": "绿心樟", + "for.trees.woodType.cherry": "樱花", + "for.trees.woodType.hill_cherry": "酸樱桃", + "for.trees.woodType.mahoe": "槿", + "for.trees.woodType.poplar": "杨", + "for.trees.woodType.palm": "枣椰", + "for.trees.woodType.papaya": "木瓜", + "for.trees.woodType.pine": "松", + "for.trees.woodType.plum": "李", + "for.trees.woodType.maple": "枫", + "for.trees.woodType.citrus": "柠檬", + "for.trees.woodType.giganteum": "巨杉", + "for.trees.woodType.ipe": "风铃", + "for.trees.woodType.padauk": "紫檀", + "for.trees.woodType.cocobolo": "黄檀", + "for.trees.woodType.zebrawood": "斑纹漆", + "for.trees.woodType.fir": "冷杉", + "for.trees.woodType.coconut": "椰", + "for.trees.woodType.beech": "山毛榉", + "for.trees.woodType.feijoa": "菲油果", + "for.trees.woodType.dogwood": "山茱萸", + "for.trees.woodType.ginkgo": "银杏", + "for.trees.woodType.jacaranda": "蓝花楹", + "for.trees.woodType.pewen": "南洋杉", + "for.trees.woodType.macrocarpa": "大果柏", + "for.trees.woodType.olive": "橄榄", + "for.trees.woodType.orange": "橙", + "for.trees.woodType.pear": "梨", + "for.trees.woodType.kauri": "贝壳杉", + "block.forestry.fireproof": "抗燃%1$s", + "item.forestry.grafter": "剪枝器", + "item.forestry.proven_grafter": "标定剪枝器", + "block.forestry.arborists_chest": "树木研究员箱子", + "item.forestry.arborists_backpack": "树木研究员背包", + "block.forestry.saplingGE": "树苗", + "block.forestry.leaves": "树叶", + "block.forestry.pods": "荚果", + "_comment": "###################", + "_comment": "FARMING", + "_comment": "###################", + "farm.forestry.grammar.manual": "手动%1$s", + "farm.forestry.grammar.managed": "自动%1$s", + "farm.forestry.arboretum": "林场", + "farm.forestry.arboreal": "林场", + "farm.forestry.crops": "谷物农场", + "farm.forestry.shroom": "蘑菇农场", + "farm.forestry.succulentes": "仙人掌农场", + "farm.forestry.peat": "泥炭田", + "farm.forestry.infernal": "地狱农场", + "farm.forestry.poales": "甘蔗农场", + "farm.forestry.orchard": "果园", + "farm.forestry.gourd": "瓜田", + "farm.forestry.cocoa": "可可种植园", + "farm.forestry.ender": "末影农场", + "farm.forestry.orchid": "红兰花农场", + "farm.forestry.rubber": "橡胶种植园", + "for.gui.farm.title": "农场", + "for.gui.hydr.heat": "基于温度", + "for.gui.hydr.humid": "基于湿度", + "for.gui.hydr.overall": "概况", + "for.gui.hydr.rainfall": "基于降水", + "for.gui.hydration": "需要更多的水", + "for.hints.circuitboard.desc": "使用烙铁将林场变成任意种类的农场。", + "for.hints.circuitboard.tag": "多功能农场!", + "for.hints.farmgui.desc": "土壤放入左侧的槽位,种子和树苗放入右上角的存储用槽位。", + "for.hints.farmgui.tag": "土壤向左,种子靠右!", + "for.hints.farmland.desc": "使用平滑砂岩、红砖、石砖搭建可建造农场的平台。", + "for.hints.farmland.tag": "搭建属于你的农场!", + "for.hints.fertilizer.desc": "所有的农场都需要肥料才能运作。堆肥和护盖物都不行。", + "for.hints.fertilizer.tag": "需要肥料!", + "for.hints.gearbox.desc": "使用齿轮箱将农场连接到引擎和供能线缆上。", + "for.hints.gearbox.tag": "供应能量!", + "for.hints.hatch.desc": "出货箱是管道的好朋友。用它们来自动化运输吧。", + "for.hints.hatch.tag": "未雨绸缪!", + "for.hints.manualfarms.desc": "除自动农场外,还可使用手动农场;手动农场只会维持农场运转,而不会主动搭建。", + "for.hints.manualfarms.tag": "手动农场!", + "for.hints.valve.desc": "几乎所有农场都需要供水。使用水阀来自动化吧。", + "for.hints.valve.tag": "供应水分!", + "for.trigger.lowFertilizer": "需要肥料", + "for.trigger.lowLiquid": "需要供水", + "for.trigger.lowSoil": "需要土壤", + "block.forestry.farm.tooltip": "多方块结构:3x4x3 - 5x4x5", + "block.forestry.farm.material.tooltip": "材料:", + "block.forestry.farm_plain": "农场方块", + "block.forestry.farm_band": "农场方块", + "block.forestry.farm_gearbox": "农场齿轮箱", + "block.forestry.farm_hatch": "农场出货箱", + "block.forestry.farm_valve": "农场水阀", + "block.forestry.farm_control": "农场控制器", + "block.forestry.mushroom.0": "蘑菇", + "block.forestry.mushroom.1": "蘑菇", + "_comment": "###################", + "_comment": "CULTIVATION", + "_comment": "###################", + "block.forestry.arboretum": "林场", + "block.forestry.arboretum.tooltip": "林木农场", + "block.forestry.farm_crops": "农场", + "block.forestry.farm_crops.tooltip": "谷物农场", + "block.forestry.farm_mushroom": "蘑菇农场", + "block.forestry.farm_nether": "地狱农场", + "block.forestry.farm_nether.tooltip": "下界疣农场", + "block.forestry.farm_gourd": "瓜田", + "block.forestry.farm_gourd.tooltip": "西瓜和南瓜农场", + "block.forestry.farm_ender": "末影农场", + "block.forestry.farm_ender.tooltip": "紫颂花和末影百合农场", + "block.forestry.peat_bog": "泥炭田", + "block.forestry.peat_bog.tooltip": "泥炭农场", + "block.forestry.plantation": "橡胶农场", + "item.forestry.flexible_casing": "灵活外壳", + "block.forestry.planter.manual": "手动%s", + "block.forestry.planter.managed": "自动%s", + "for.gui.planter.north": "北", + "for.gui.planter.south": "南", + "for.gui.planter.east": "东", + "for.gui.planter.west": "西", + "_comment": "###################", + "_comment": "CLIMATOLAGY", + "_comment": "###################", + "block.forestry.habitat_former": "栖息地塑造仪", + "item.forestry.habitat_screen": "栖息地显示仪", + "for.gui.habitat_former.climate.target": "目标:%s", + "for.gui.habitat_former.climate.value": "当前:%s", + "for.gui.habitat_former.climate.default": "默认:%s", + "for.gui.habitat_former.climate.temperature": "温度", + "for.gui.habitat_former.climate.humidity": "湿度", + "for.gui.habitat_former.climate.habitats": "栖息地", + "for.gui.habitat_former.climate.selection": "选择", + "for.gui.habitat_former.climate.range": "范围", + "for.gui.habitat_former.climate.range.block": "%s格", + "for.gui.habitat_former.climate.circle.enabled": "循环模式已启用", + "for.gui.habitat_former.climate.circle.disabled": "循环模式已禁用", + "for.gui.habitat_former.climate.preview.enabled": "预览模式已启用", + "for.gui.habitat_former.climate.preview.disabled": "预览模式已禁用", + "for.gui.habitat_former": "栖息地塑造仪", + "for.gui.habitat_former.range": "范围", + "for.gui.habitat_former.resources": "资源", + "for.gui.habitat_former.speed": "速度", + "for.habitat_screen.mode.active": "预览模式:启用", + "for.habitat_screen.mode.inactive": "预览模式:禁用", + "for.habitat_screen.state.linked": "维度“%4$s”中“%1$s, %2$s, %3$s”处", + "for.habitat_screen.state.fail": "未连接", + "for.habitat_screen.temperature": "温度:%s", + "for.habitat_screen.humidity": "湿度:%s", + "for.habitat_screen.status.state": "温度:%s,湿度:%s", + "for.habitat_screen.status.nostate": "未找到状态", + "for.hints.formergui.tag": "仅需一点!", + "for.hints.formergui.desc": "可以使用栖息地按钮,以及上方中部的气候条或输入框改变目标位置的气候。", + "for.hints.formerresources.tag": "你需要什么?", + "for.hints.formerresources.desc": "栖息地塑造仪需要能量来更改温度。熔岩、水、碎冰等流体则用来改变湿度,同时也会稍微影响到温度。", + "for.hints.formersettings.tag": "应有尽有", + "for.hints.formersettings.desc": "除去普通的做法外,还可以使用栖息地按钮旁边的槽位将气候直接变为某种蜜蜂最适应的,拿起蜜蜂点击即可。", + "errors.forestry.wrong_resource.desc": "资源错误", + "errors.forestry.wrong_resource.help": "栖息地塑造仪无法使用所给流体将湿度变为指定值。", + "_comment": "###################", + "_comment": "LEPIDOPTEROLOGY", + "_comment": "###################", + "for.chat.command.forestry.butterfly.desc": "- %s:蝴蝶命令", + "for.chat.command.forestry.butterfly.help": "与蝴蝶有关的命令。", + "for.chat.command.forestry.butterfly.format": "格式:/%s <子命令>", + "for.chat.command.forestry.butterfly.kill.desc": "- %s:杀死所有蝴蝶", + "for.chat.command.forestry.butterfly.kill.help": "杀死已加载区块中的所有蝴蝶。", + "for.chat.command.forestry.butterfly.kill.format": "格式:/%s [<维度编号>]", + "for.chat.command.forestry.butterfly.kill.response": "杀死了%d只蝴蝶。", + "for.butterflies.hybrid": "%PRIMARY-%SECONDARY混血", + "for.butterflies.grammar.butterfly.type": "蝴蝶", + "for.butterflies.grammar.butterfly": "%1$s", + "for.butterflies.grammar.serum.type": "血清", + "for.butterflies.grammar.serum": "%1$s%2$s", + "for.butterflies.grammar.caterpillar.type": "毛毛虫", + "for.butterflies.grammar.caterpillar": "%1$s%2$s", + "for.butterflies.grammar.cocoon.type": "茧", + "for.butterflies.grammar.cocoon": "%1$s%2$s", + "allele.forestry.butterfly_species.brimstone_moth": "狭斑黄尺蛾", + "allele.forestry.butterfly_species.latticed_heath": "网目奇尺蛾", + "allele.forestry.butterfly_species.blue_duke": "杜贝蛱蝶", + "allele.forestry.butterfly_species.mbluemorpho": "大蓝闪蝶", + "allele.forestry.butterfly_species.pbluemorpho": "黑框蓝闪蝶", + "allele.forestry.butterfly_species.rbluemorpho": "尖翅蓝闪蝶", + "allele.forestry.butterfly_species.blue_wing": "白条蓝鼠蛱蝶", + "allele.forestry.butterfly_species.comma": "钩蛱蝶", + "allele.forestry.butterfly_species.diana_fritillary": "绿带斑豹蛱蝶", + "allele.forestry.butterfly_species.glasswing": "宽纹黑脉绡蝶", + "allele.forestry.butterfly_species.glassy_tiger": "绢斑蝶", + "allele.forestry.butterfly_species.leopard_lacewing": "白带锯蛱蝶", + "allele.forestry.butterfly_species.malachite": "绿帘蛱蝶", + "allele.forestry.butterfly_species.monarch": "君主斑蝶", + "allele.forestry.butterfly_species.batesia": "贝茨蛱蝶", + "allele.forestry.butterfly_species.postman": "红带袖蝶", + "allele.forestry.butterfly_species.speckled_wood": "帕眼蝶", + "allele.forestry.butterfly_species.cspeckled_wood": "拟星帕眼蝶", + "allele.forestry.butterfly_species.mspeckled_wood": "星帕眼蝶", + "allele.forestry.butterfly_species.emerald_peacock": "小天使翠凤蝶", + "allele.forestry.butterfly_species.black_swallow": "珀凤蝶", + "allele.forestry.butterfly_species.citrus_swallow": "非洲达摩凤蝶", + "allele.forestry.butterfly_species.spicebush_swallow": "银月豹凤蝶", + "allele.forestry.butterfly_species.thoas_swallow": "敏芷凤蝶", + "allele.forestry.butterfly_species.zebra_swallow": "马赛阔凤蝶", + "allele.forestry.butterfly_species.brimstone": "钩粉蝶", + "allele.forestry.butterfly_species.cabbage_white": "菜粉蝶", + "allele.forestry.butterfly_species.gozora_azure": "苟琉璃灰蝶", + "allele.forestry.butterfly_species.aurora": "红襟粉蝶", + "allele.forestry.butterfly_species.palaeno_sulphur": "黑缘豆粉蝶", + "allele.forestry.butterfly_species.clouded_yellow": "红点豆粉蝶", + "allele.forestry.butterfly_species.reseda": "云粉蝶", + "allele.forestry.butterfly_species.spring_azure": "琉璃灰蝶", + "allele.forestry.butterfly_species.atlas": "乌桕大蚕蛾", + "allele.forestry.butterfly_species.bombyx_mori": "家蚕蛾", + "for.gui.loot.butterfly": "蝴蝶可能的产物", + "for.gui.loot.caterpillar": "毛毛虫可能的产物", + "for.gui.loot.cocoon": "茧可能的产物", + "for.lepidopterology.effect.none": "无", + "item.forestry.lepidopterists_backpack": "鳞翅学家背包", + "item.forestry.moth": "蛾", + "block.forestry.lepidopterists_chest": "鳞翅学家箱子", + "_comment": "###################", + "_comment": "MAIL", + "_comment": "###################", + "for.chat.mail.already.mailed": "信件无法重发。", + "for.chat.command.forestry.mail.desc": "- %1$s:邮政命令", + "for.chat.command.forestry.mail.help": "与邮政有关的命令。", + "for.chat.command.forestry.mail.format": "格式:/%1$s <子命令>", + "for.chat.command.forestry.mail.trades.desc": "- %1$s:列出所有贸易站", + "for.chat.command.forestry.mail.trades.help": "列出所有贸易站与其贸易项。", + "for.chat.command.forestry.mail.trades.format": "格式:/%1$s", + "for.chat.command.forestry.mail.virtualize.desc": "- %1$s:切换贸易站是否处于虚拟状态", + "for.chat.command.forestry.mail.virtualize.help": "开启或关闭给定贸易站的虚拟模式,处于虚拟模式的贸易站不会消耗物品。", + "for.chat.command.forestry.mail.virtualize.format": "格式:/%1$s <贸易站名>", + "for.chat.command.forestry.mail.virtualize.no_tradestation": "无法找到名称为“%1$s”的贸易站。", + "for.chat.command.forestry.mail.virtualize.set": "已将“%1$s”的虚拟模式设为%2$s。", + "for.chat.mail.insufficient.buffer": "贸易站已满。", + "for.chat.mail.insufficient.offer": "贸易站需要更多物品。", + "for.chat.mail.insufficient.paper": "贸易站纸张不足。", + "for.chat.mail.insufficient.stamps": "贸易站邮票不足。", + "for.chat.mail.insufficient.trade.good": "贸易站需要补货。", + "for.chat.mail.mailbox.full": "收件方的邮箱已满。", + "for.chat.mail.not.mailable": "信件无法发送。", + "for.chat.mail.not.postpaid": "信件的邮票不足以支付邮资。", + "for.chat.mail.no.mailbox": "收件方没有邮箱。", + "for.chat.mail.ok": "T可贸易。", + "for.chat.mail.response.not.mailable.format": "贸易站无法回信。%1$s", + "for.chat.mail.wrongstacksize": "同一时刻只能写一封信。", + "for.gui.mail.address.copy": "使用", + "for.gui.mail.catalogue.close": "关闭", + "for.gui.mail.catalogue.trade": "贸易", + "for.gui.mail.catalogue.save_info": "已保存地址。向其发送信件即可贸易!", + "for.gui.mail.filter.all": "全部", + "for.gui.mail.filter.offline": "离线", + "for.gui.mail.filter.online": "在线", + "for.gui.mail.notrades": "无可用贸易。", + "for.gui.mail.tradefor": "以此交换:", + "for.gui.mail.willtrade": "%1$s将开始贸易", + "item.forestry.catalog.tooltip": "显示所有可用的贸易站贸易项。", + "_comment": "###################", + "_comment": "PIPES", + "_comment": "###################", + "item.PipeitemPropolis": "养蜂员管道", + "block.forestry.genetic_filter": "基因过滤器", + "block.forestry.genetic_filter.0": "基因过滤器", + "for.gui.filter.seletion": "过滤选项", + "for.gui.filter.forestry.default.anything": "任意", + "for.gui.filter.forestry.default.closed": "关闭", + "for.gui.filter.forestry.default.item": "物品", + "for.gui.filter.forestry.default.cave": "穴居蜜蜂", + "for.gui.filter.forestry.default.flyer": "耐雨蜜蜂", + "for.gui.filter.forestry.default.nocturnal": "夜行蜜蜂", + "for.gui.filter.forestry.default.pure_breed": "纯合子", + "for.gui.filter.forestry.default.pure_cave": "纯合穴居蜜蜂", + "for.gui.filter.forestry.default.pure_flyer": "纯合耐雨蜜蜂", + "for.gui.filter.forestry.default.pure_nocturnal": "纯合夜行蜜蜂", + "for.gui.filter.forestry.apiculture.bee": "任意蜜蜂", + "for.gui.filter.forestry.apiculture.queen": "蜂后", + "for.gui.filter.forestry.apiculture.drone": "雄蜂", + "for.gui.filter.forestry.apiculture.princess": "公主蜂", + "for.gui.filter.forestry.arboriculture.tree": "任意树种", + "for.gui.filter.forestry.arboriculture.sapling": "树苗", + "for.gui.filter.forestry.arboriculture.pollen": "花粉", + "for.gui.filter.forestry.lepidopterology.flutter": "任意蝴蝶", + "for.gui.filter.forestry.lepidopterology.butterfly": "蝴蝶", + "for.gui.filter.forestry.lepidopterology.caterpillar": "毛毛虫", + "for.gui.filter.forestry.lepidopterology.serum": "血清", + "for.gui.filter.forestry.lepidopterology.cocoon": "茧", + "species_type.forestry.bee_species": "蜜蜂", + "species_type.forestry.tree_species": "树木", + "species_type.forestry.butterfly_species": "蝴蝶", + "_comment": "###################", + "_comment": "MODULES", + "_comment": "###################", + "for.module.apiculture.description": "添加蜜蜂、养蜂系统、蜜蜂产品。会影响世界生成。", + "for.module.arboriculture.description": "添加额外树种和树木产品。", + "for.module.backpacks.description": "添加背包。", + "for.module.book.description": "添加记录有所有其他组件信息的指南书。", + "for.module.charcoal.description": "加入原木堆、壤质土,以及新的木炭生产方式。", + "for.module.core.description": "林业的核心机制,是所有其他组件的前置。", + "for.module.crates.description": "添加板条箱。", + "for.module.cultivation.description": "添加产物多样的自动农场。", + "for.module.database.description": "添加专为蜜蜂、树木、蝴蝶设计的新存储用方块。", + "for.module.energy.description": "添加若干FE引擎", + "for.module.factory.description": "添加多种用于合成、生产、加工产品的机器。", + "for.module.farming.description": "添加产物多样的自动多功能农场。", + "for.module.fluids.description": "添加流体、流体方块,以及流体容器。", + "for.module.food.description": "添加食物。", + "for.module.lepidopterology.description": "闪亮亮的蝴蝶。", + "for.module.mail.description": "添加林业的邮政与贸易系统。", + "for.module.sorting.description": "添加根据基因分类物品的过滤器。", + "for.module.worktable.description": "添加一种能存储8个配方的工作台。", + "for.module.actuallyadditions.description": "实用扩展(Actually Additions)的兼容组件。", + "for.module.betterwithmods.description": "Better With Mods的兼容组件。启用后农场会支持模组中的大麻。", + "for.module.buildcraft6.description": "建筑(BuildCraft)7.99的兼容组件。", + "for.module.biomesoplenty.description": "超多生物群系(Biomes O' Plenty)的兼容组件。启用后农场会支持模组中的树苗。", + "for.module.enderIO.description": "末影接口(EnderIO)的兼容组件。", + "for.module.extrautilities.description": "更多实用设备(Extra Utilities)的兼容组件。启用后农场会支持末影百合和红兰花。", + "for.module.harvestcraft.description": "潘马斯农场(HarvestCraft)的兼容组件。启用后农场会支持模组中的植物和树木。", + "for.module.ic2.description": "工业时代2(IC2)的兼容组件。启用后会添加电动引擎和生物能发电机,以便转换能量。", + "for.module.immersiveengineering.description": "沉浸工程(Immersive Engineering)的兼容组件。", + "for.module.mysticalagriculture.description": "神秘农业(Mystical Agriculture)的兼容组件。启用后农场会支持模组中的农作物。", + "for.module.natura.description": "自然(Natura)的兼容组件。启用后农场会支持模组中的树苗。", + "for.module.roots.description": "根源魔法(Roots)的兼容组件。", + "for.module.rustic.description": "乡村(Rustic)的兼容组件。", + "for.module.techreborn.description": "科技复兴(Tech reborn)的兼容组件。启用后农场会支持从橡胶树中采收橡胶。", + "_comment": "###################", + "_comment": "CONFIG FILES", + "_comment": "###################", + "for.config.performance": "性能", + "for.config.performance.particleFX": "粒子效果", + "for.config.performance.particleFX.comment": "启用粒子效果。需注意原版视频设置会影响林业的粒子效果。", + "for.config.performance.backpacks.resupply": "背包补给", + "for.config.performance.backpacks.resupply.comment": "启用背包补给。繁忙的服务器中推荐设置为False。", + "for.config.world.generate": "世界生成", + "for.config.world.generate.ore.apatite": "生成磷灰石", + "for.config.world.generate.ore.apatite.comment": "在世界中生成磷灰石矿石。", + "for.config.world.generate.ore.copper": "生成铜", + "for.config.world.generate.ore.copper.comment": "在世界中生成铜矿石。", + "for.config.world.generate.ore.tin": "生成锡", + "for.config.world.generate.ore.tin.comment": "在世界中生成锡矿石。", + "for.config.world.generate.ore.dimBlacklist": "矿石生成维度黑名单", + "for.config.world.generate.ore.dimBlacklist.comment": "禁用所给维度中所有矿石的生成。每个维度ID占一行。", + "for.config.world.generate.beehives.amount": "蜂巢生成量", + "for.config.world.generate.beehives.amount.comment": "设定在世界中生成蜂巢的数量。", + "for.config.world.generate.beehives.debug": "调试蜂巢生成", + "for.config.world.generate.beehives.debug.comment": "强制在所有可能生成蜂巢的位置生成蜂巢。(会损坏世界,仅作开发辅助。)", + "for.config.world.generate.beehives.dimBlacklist": "蜂巢生成维度黑名单", + "for.config.world.generate.beehives.dimBlacklist.comment": "禁用所给维度中所有蜂巢的生成。每个维度ID占一行。", + "for.config.world.generate.beehives.blacklist.category_comment": "也可禁用某个生物群系或某类生物群系中特定蜂巢的生成。将生物群系注册名或生物群系类名追加到蜂巢属性即可。每个生物群系注册名或类名占一行。全局类型可禁用生物群系中所有蜂巢的生成。", + "for.config.world.generate.villagers": "生成村民", + "for.config.world.generate.villagers.comment": "生成林业村民和相应房屋。", + "for.config.crafting": "合成", + "for.config.crafting.bronze": "合成青铜", + "for.config.crafting.bronze.comment": "启用青铜的合成配方。", + "for.config.crafting.stamps.enabled": "合成邮票", + "for.config.crafting.stamps.enabled.comment": "启用邮票的合成配方。禁用后邮票将等同于货币。", + "for.config.crafting.stamps.disabled": "禁用邮票", + "for.config.crafting.stamps.disabled.comment": "禁用特定种类邮票的合成配方。", + "for.config.tweaks": "调整", + "for.config.tweaks.gui.mail.alert.enabled": "邮件提醒", + "for.config.tweaks.gui.mail.alert.enabled.comment": "启用新邮件提醒框。", + "for.config.tweaks.gui.mail.alert.xPosition": "水平位置", + "for.config.tweaks.gui.mail.alert.xPosition.comment": "新邮件提醒框在屏幕中的水平位置。", + "for.config.tweaks.gui.mail.alert.yPosition": "竖直位置", + "for.config.tweaks.gui.mail.alert.yPosition.comment": "新邮件提醒框在屏幕中的竖直位置。", + "for.config.tweaks.gui.tabs.hints": "提示", + "for.config.tweaks.gui.tabs.hints.comment": "启用机器和引擎界面中的提示栏。", + "for.config.tweaks.gui.tabs.speed": "侧栏速度", + "for.config.tweaks.gui.tabs.speed.comment": "设定界面侧栏打开和关闭的速度。", + "for.config.tweaks.gui.tabs.energy": "能量栏", + "for.config.tweaks.gui.tabs.energy.comment": "显示需消耗能量机器的能量统计数据。", + "for.config.tweaks.gui.tooltip.liquidamount": "流体提示框", + "for.config.tweaks.gui.tooltip.liquidamount.comment": "在储罐提示框中显示流体量。", + "for.config.tweaks.permissions": "权限", + "for.config.tweaks.permissions.comment": "启用林业机器的访问权限功能。", + "for.config.tweaks.version.check": "版本检查", + "for.config.tweaks.version.check.comment": "启用更新版本与版本检查提醒。", + "for.config.tweaks.humus.degradeDelimiter": "腐殖土退化分界", + "for.config.tweaks.humus.degradeDelimiter.comment": "设定腐殖土退化为沙子所需阶段的数量。", + "for.config.tweaks.farms.size": "农场范围", + "for.config.tweaks.farms.size.comment": "设定农场的范围倍数。", + "for.config.tweaks.farms.fertilizer": "农场肥料", + "for.config.tweaks.farms.fertilizer.comment": "设定单方块农场和多方块农场的肥料消耗倍数。单方块农场的消耗翻倍。", + "for.config.tweaks.farms.square": "正方形农场", + "for.config.tweaks.farms.square.comment": "将农场外形从菱形变为正方形。", + "for.config.tweaks.farms.enderlily": "末影百合农场", + "for.config.tweaks.farms.enderlily.comment": "启用对更多实用设备(Extra Utilities)中末影百合种子的支持。", + "for.config.tweaks.farms.redorchid": "红兰花农场", + "for.config.tweaks.farms.redorchid.comment": "启用对更多实用设备(Extra Utilities)中红兰花的支持。", + "for.config.tweaks.farms.magicalcrops": "魔法作物农场", + "for.config.tweaks.farms.magicalcrops.comment": "启用对魔法作物(Magical Crops)的支持。", + "for.config.tweaks.cultivation.extend": "单方块农场范围", + "for.config.tweaks.cultivation.extend.comment": "设定所有单方块农场的工作范围。", + "for.config.tweaks.cultivation.ring": "环形单方块农场", + "for.config.tweaks.cultivation.ring.comment": "使得单方块农场的外形变为环形,和旧版多方块农场一样。环形农场的耕地范围会比新型农场少一格。", + "for.config.tweaks.cultivation.ring_size": "内环尺寸", + "for.config.tweaks.cultivation.ring_size.comment": "设定环形农场内环的尺寸。", + "for.config.tweaks.capsule.capsulePickup": "胶囊盛装", + "for.config.tweaks.capsule.capsulePickup.comment": "启用后,罐和胶囊可以盛装世界中的流体。", + "for.config.tweaks.capsule.capsuleReuseable": "可回收胶囊", + "for.config.tweaks.capsule.capsuleReuseable.comment": "清空胶囊不会再消耗胶囊。", + "for.config.tweaks.charcoal.amount.base": "掉落基数", + "for.config.tweaks.charcoal.amount.base.comment": "木炭堆的外壁方块未经注册时单个原木堆掉落物的基础数量。", + "for.config.tweaks.charcoal.check.range": "外壁检测范围", + "for.config.tweaks.charcoal.check.range.comment": "设定木炭堆所检测是否为有效外壁的方块的数量。", + "for.config.tweaks.book.spawn": "林业员手册", + "for.config.tweaks.book.spawn.comment": "第一次进入世界的玩家会获得一本《林业员手册》。", + "for.config.genetics": "遗传", + "for.config.genetics.pollinate.vanilla.trees": "原版树木授粉", + "for.config.genetics.pollinate.vanilla.trees.comment": "允许蜜蜂为原版树叶授粉。禁用后,原版树木必须经过分析才可授粉。", + "for.config.genetics.analyzerblock.energy.use": "分析仪能量使用量", + "for.config.genetics.analyzerblock.energy.use.comment": "分析仪每次工作时消耗的能量。", + "for.config.genetics.research.boost.multiplier": "研究突变倍数", + "for.config.genetics.research.boost.multiplier.comment": "在写字台中发现突变后其发生概率的倍数。", + "for.config.genetics.research.boost.max.percent": "研究突变上限", + "for.config.genetics.research.boost.max.percent.comment": "在写字台中发现突变后其发生概率的最大百分比增益。", + "for.config.difficulty": "难度", + "for.config.difficulty.game.mode": "游戏模式", + "for.config.difficulty.game.mode.comment": "设定偏好的游戏模式。与服务端设置不匹配可能导致配方显示出错。", + "for.config.difficulty.recreate.definitions": "重置设置", + "for.config.difficulty.recreate.definitions.comment": "强制重置config/forestry/gamemodes中游戏模式相关的设置。", + "for.config.structures": "结构", + "for.config.structures.disabled": "禁用结构", + "for.config.structures.disabled.comment": "添加结构以禁用其生成。", + "for.config.farm.fertilizers.item": "追加肥料。每一条的格式需如下:<模组ID>:<物品名>:<元数据>;<肥料量>。每条占一行。自动生成的条目无法删除,若需禁用可将其肥料量设为0。", + "for.config.fluids": "流体", + "for.config.fluids.enable.format": "启用%1$s流体。", + "for.config.fluid.block": "流体方块", + "for.config.fluid.block.enable.format": "允许在世界中倒出%1$s。", + "for.config.debug.enabled": "调试模式", + "for.config.debug.enabled.comment": "启用调试模式。(仅作开发辅助。)", + "for.config.beekeeping.mode": "养蜂模式", + "for.config.beekeeping.mode.comment": "更改养蜂模式。", + "for.config.beekeeping.second.princess": "第二只公主蜂概率", + "for.config.beekeeping.second.princess.comment": "掉落第二只公主蜂的百分比概率,供有限资源或空岛地图使用。", + "for.config.beekeeping.flowers.accepted": "采蜜对象", + "for.config.beekeeping.flowers.accepted.comment": "可供蜜蜂采蜜的鲜花。格式为“<模组ID>:<名称>:<元数据>”,每条占一行。也可用“<模组ID>:<名称>”通配元数据。", + "for.config.beekeeping.flowers.plantable": "可播种鲜花", + "for.config.beekeeping.flowers.plantable.comment": "可被蜜蜂播种的鲜花。所有可播种鲜花自动成为采蜜对象。格式为“<模组ID>:<名称>:<元数据>”,每条占一行。也可用“<模组ID>:<名称>”通配元数据。", + "for.config.beekeeping.flowers.spawn": "最大鲜花数量", + "for.config.beekeeping.flowers.spawn.comment": "蜂巢附近所生成鲜花的最大数量。", + "for.config.beekeeping.ticks.work": "工作周期刻数", + "for.config.beekeeping.ticks.work.comment": "蜜蜂每轮工作周期的刻(tick)数。", + "for.config.beekeeping.hivedamage.peaceful": "蜂巢攻击和平模式玩家", + "for.config.beekeeping.hivedamage.peaceful.comment": "是否允许蜜蜂攻击和平模式的玩家。", + "for.config.beekeeping.hivedamage.underwater": "蜂巢攻击水下玩家", + "for.config.beekeeping.hivedamage.underwater.comment": "是否允许蜜蜂攻击水下的玩家。", + "for.config.beekeeping.hivedamage.onlyAfterAttack": "卫巢时蜂巢攻击", + "for.config.beekeeping.hivedamage.onlyAfterAttack.comment": "蜜蜂只会在玩家开始破坏蜂巢时攻击玩家。", + "for.config.beekeeping.hivedamage.onlyPlayers": "蜂巢攻击非玩家", + "for.config.beekeeping.hivedamage.onlyPlayers.comment": "是否允许蜜蜂攻击除玩家之外的实体。", + "for.config.beekeeping.self.pollination": "树叶自授粉", + "for.config.beekeeping.self.pollination.comment": "启用时,蜜蜂会为树叶自身授粉,以此加速获取纯合子。", + "for.config.beekeeping.ignoble.decay": "卑贱种衰退", + "for.config.beekeeping.ignoble.decay.comment": "卑贱种蜜蜂是否会死亡殆尽。", + "for.config.species.blacklist": "品种黑名单", + "for.config.species.blacklist.comment": "按照品种UID禁用品种,每个品种占一行。", + "for.config.butterfly.alleles.rarity": "按照品种UID设定蝴蝶生成概率,每个品种占一行。", + "for.config.butterfly.entities.spawn.limit": "蝴蝶生成上限", + "for.config.butterfly.entities.spawn.limit.comment": "达到此上限后,不再自然生成蝴蝶。", + "for.config.butterfly.entities.spawn.leaves": "树叶生成蝴蝶", + "for.config.butterfly.entities.spawn.leaves.comment": "是否在树木的树叶处生成蝴蝶。", + "for.config.butterfly.entities.maximum": "最大蝴蝶数量", + "for.config.butterfly.entities.maximum.comment": "达到此数量后,新蝴蝶会继续以物品形式存在,且不会起飞。", + "for.config.butterfly.entities.maxDistance": "离家最远距离", + "for.config.butterfly.entities.maxDistance.comment": "蝴蝶若离家过远会自动飞回家。", + "for.config.butterfly.entities.pollination": "蝴蝶授粉", + "for.config.butterfly.entities.pollination.comment": "允许蝴蝶为树叶授粉。", + "for.config.butterfly.cocoons.generate": "生成蝴蝶茧", + "for.config.butterfly.cocoons.generate.comment": "是否在世界中生成内有蝴蝶的茧。", + "for.config.butterfly.cocoons.amount": "蝴蝶茧生成频率", + "for.config.butterfly.cocoons.amount.comment": "蝴蝶茧生成的频率。", + "for.config.butterfly.cocoons.serum": "血清掉落概率", + "for.config.butterfly.cocoons.serum.comment": "茧掉落血清的概率", + "for.config.butterfly.cocoons.second.serum": "第二份血清掉落概率", + "for.config.butterfly.cocoons.second.serum.comment": "茧掉落第二份血清的概率", + "for.config.butterfly.alleles.loot": "茧的掉落物。格式为“<模组ID>:<名称>:<元数据>;<概率>”。", + "for.config.backpacks.item.stacks.format": "允许%1$s背包接受给定物品。格式为“<模组ID>:<名称>:<元数据>”,也可用“<模组ID>:<名称>”通配元数据。", + "for.config.backpacks.ore.dict.format": "允许%1$s背包接受特定矿辞。格式为“<矿辞名>”,也可使用正则表达式。", + "for.config.crates.item.accepted.comment": "追加物品。格式为“<模组ID>:<名称>:<元数据>”,也可用“<模组ID>:<名称>”通配元数据。", + "for.config.crates.item.rejected.comment": "黑名单物品。格式为“<模组ID>:<名称>:<元数据>”,也可用“<模组ID>:<名称>”通配元数据。", + "for.config.crates.oredict.accepted.comment": "追加矿辞。格式为“<矿辞名>”,也可使用正则表达式。更多信息参见背包设置。", + "for.config.crates.oredict.rejected.comment": "黑名单矿辞。格式为“<矿辞名>”,也可使用正则表达式。更多信息参见背包设置。", + "for.config.gamemode": "游戏模式", + "for.config.gamemode.energy.demand.modifier.comment": "更改启动机器所需能量,以及机器接受与存储的能量上限。", + "for.config.gamemode.farms.fertilizer.modifier.value.comment": "更改单份肥料在农场中使用的时间。", + "for.config.gamemode.fuel.ethanol.generator.comment": "更改生物能发电机中乙醇产能的量。", + "for.config.gamemode.fuel.ethanol.combustion.comment": "更改建筑(BuildCraft)燃油引擎中乙醇产能的量。", + "for.config.gamemode.fuel.biomass.generator.comment": "更改生物能发电机中生物质产能的量。", + "for.config.gamemode.fuel.biomass.biogas.comment": "更改生物燃气引擎中生物质产能的量。", + "for.config.gamemode.recipe.output.fertilizer.apatite.comment": "使用磷灰石制造肥料时的产量。", + "for.config.gamemode.recipe.output.fertilizer.ash.comment": "使用灰烬制造肥料时的产量。", + "for.config.gamemode.recipe.output.compost.wheat.comment": "使用小麦制造堆肥时的产量。", + "for.config.gamemode.recipe.output.compost.ash.comment": "使用灰烬制造堆肥时的产量。", + "for.config.gamemode.recipe.output.humus.fertilizer.comment": "使用肥料所产生腐殖土的量。", + "for.config.gamemode.recipe.output.humus.compost.comment": "使用堆肥所产生腐殖土的量。", + "for.config.gamemode.recipe.output.bogearth.bucket.comment": "使用桶所产生泥沼土的量。", + "for.config.gamemode.recipe.output.bogearth.can.comment": "使用罐、流体单元、胶囊所产生泥沼土的量。", + "for.config.gamemode.recipe.output.can.comment": "使用锡制造罐时的产量。", + "for.config.gamemode.recipe.output.capsule.comment": "使用蜂蜡制造胶囊时的产量。", + "for.config.gamemode.recipe.output.refractory.comment": "使用耐火蜂蜡制造耐火胶囊时的产量。", + "for.config.gamemode.fermenter.cycles.fertilizer.comment": "更改发酵机中单份肥料可供发酵的轮数。", + "for.config.gamemode.fermenter.cycles.compost.comment": "更改发酵机中单份堆肥可供发酵的轮数。", + "for.config.gamemode.fermenter.value.fertilizer.comment": "更改发酵机中单份肥料单轮所产生生物质的量。", + "for.config.gamemode.fermenter.value.compost.comment": "更改发酵机中单份堆肥单轮所产生生物质的量。", + "for.config.gamemode.fermenter.yield.sapling.comment": "更改发酵机中单份树苗所产生生物质的量,受树液含量性状影响。", + "for.config.gamemode.fermenter.yield.cactus.comment": "更改发酵机中单份仙人掌所产生生物质的量。", + "for.config.gamemode.fermenter.yield.wheat.comment": "更改发酵机中单份小麦所产生生物质的量。", + "for.config.gamemode.fermenter.yield.cane.comment": "更改发酵机中单份甘蔗所产生生物质的量。", + "for.config.gamemode.fermenter.yield.mushroom.comment": "更改发酵机中单份蘑菇所产生生物质的量。", + "for.config.gamemode.squeezer.liquid.seed.comment": "更改单份种子所榨出种子油的量。其他榨油配方会以此为基础计算。", + "for.config.gamemode.squeezer.liquid.apple.comment": "更改单份苹果所榨出果汁的量。其他榨汁配方会以此为基础计算。", + "for.config.gamemode.squeezer.mulch.apple.comment": "更改单次压榨苹果时产生护盖物的概率。", + "for.config.gamemode.energy.engine.clockwork.comment": "启用发条引擎。", + "for.config.power.display.mode": "能量显示模式", + "for.config.power.display.mode.comment": "能量在引擎和机器界面中显示的格式。", + "for.config.machines.enabled": "已启用机器", + "for.config.machines.enabled.comment": "已启用机器的列表。需注意更改此项后某些加工方式会不再可用!", + "_comment": "##################################", + "_comment": "CUSTOM BEE AND TREE SPECIES NAMES", + "_comment": "##################################", + "_comment": "Syntax:", + "_comment": "for.bees.custom..=New custom bee name", + "_comment": "for.trees.custom..=New custom tree name", + "_comment": "Examples:", + "_comment": "for.bees.custom.drone.forest=Forest Drone", + "_comment": "for.trees.custom.pollen.darkOak=New Dark Oak Pollen Name", + "_comment": "Beealyzer/Treealyzer syntax:", + "_comment": "for.bees.custom.beealyzer..=New custom bee species name", + "_comment": "for.trees.custom.treealyzer..=New custom tree species name", + "_comment": "Examples:", + "_comment": "for.bees.custom.beealyzer.drone.forest=New Forest drone species name when used in a beealyzer", + "_comment": "for.trees.custom.treealyzer.pollen.darkOak=New Dark Oak pollen species name when used in a treealyzer", + "_comment": "##################################", + "_comment": "CUSTOM ALLELE ADJECTIVES", + "_comment": "##################################", + "_comment": "Replaces forestry.allele.", + "_comment": "", + "_comment": "Syntax:", + "_comment": "forestry.allele..=New custom adjective", + "_comment": "", + "_comment": "Available categories and [adjectives]:", + "_comment": "speed: [slowest, slower, slow, normal, fast, faster, fastest]", + "_comment": "maturation: [slowest, slower, slow, normal, fast, faster, fastest]", + "_comment": "flowering: [slowest, slower, slow, normal, fast, faster, fastest, maximum]", + "_comment": "", + "_comment": "size: [smallest, smaller, average, large, larger, largest]", + "_comment": "height: [smallest, smaller, average, large, larger, largest, gigantic]", + "_comment": "territory: [average, large, larger, largest]", + "_comment": "", + "_comment": "saplings: [lowest, lower, low, average, high, higher, highest]", + "_comment": "yield: [lowest, lower, low, average, high, higher, highest]", + "_comment": "sappiness: [lowest, lower, low, average, high, higher, highest]", + "_comment": "", + "_comment": "Examples:", + "_comment": "forestry.allele.speed.slowest=New custom adjective for slowest worker speed, replacing forestry.allele.slowest", + "_comment": "forestry.allele.flowering.slowest=New custom adjective for slowest flower pollination, replacing forestry.allele.slowest", + "_comment": "forestry.allele.yield.low=New custom adjective for low yield, replacing forestry.allele.low", + "_comment": "##################################", + "_comment": "CUSTOM TOOLTIPS", + "_comment": "##################################", + "_comment": "Available custom tooltips:", + "_comment": "for.tooltip.worker. for bee worker speed.", + "_comment": "", + "_comment": "Example:", + "_comment": "for.tooltip.worker.slowest=Slowest Worker", + "_comment": "##################################", + "_comment": "CUSTOM WOOD NAMES", + "_comment": "##################################", + "_comment": "", + "_comment": "Examples:", + "_comment": "block.forestry.stairs.4.name=Chestnut Stairs", + "_comment": "block.forestry.planks.8.name=Kapok Wood Planks", + "_comment": "block.forestry.slab.5.name=Wenge Wood Slab", + "_comment": "block.forestry.log.10.name=Mahogany Wood", + "_comment": "block.forestry.fences.0.name=Larch Fence", + "_comment": "###################", + "_comment": "JEI Descriptions", + "_comment": "###################", + "for.jei.description.frames": "向蜂房中放入框架以增加蜜蜂的生产速率,也可减少卑贱种蜜蜂的遗传衰退。", + "for.jei.description.experience_drop": "可在榨汁机中制成液态经验。此时在榨汁机的流体容器槽中放置玻璃瓶即可得到附魔之瓶。", + "for.jei.description.phosphor_torch": "可放置在水下。", + "for.jei.description.apiarist.suit": "每件养蜂员套装都能保护穿戴者免受蜜蜂的负面效果。穿戴全套即可获得最完备的保护。", + "for.jei.description.habitat_locator": "栖息地定位仪会搜索最近一处可供蜜蜂工作的理想栖息地。它定位到栖息地后会指向该处。若所处位置已经足够理想,则表针会稳定旋转。", + "for.jei.description.scoop": "捕虫网可用于破坏世界中的蜂巢,同时收集其中的蜜蜂。也可对蝴蝶右击捕捉它们。", + "for.jei.description.proven_scoop": "捕虫网可用于破坏世界中的蜂巢,同时收集其中的蜜蜂。也可对蝴蝶右击捕捉它们。比普通的捕虫网更强大可靠。只能向村民购买。", + "for.jei.description.imprinter": "仅限创造模式。能制造任意种类的混血蜜蜂。", + "for.jei.description.infuser": "用于向蜂蜜酒中灌注花粉团,以此制造有疗愈效果的蜂蜜酒。", + "for.jei.description.chipsets": "可用烙铁向电路板上焊接电子管。焊接完成后,即可将电路板安装入机器界面的对应插槽。取下电路板需使用烙铁。", + "for.jei.description.soldering_iron": "手持烙铁右击可打开焊接界面。此处可以选择制造何种电路,也能在此向电路板焊接电子管。能够用来卸下机器中的电路板。", + "for.jei.description.thermionic_tubes": "可以使用烙铁将电子管焊接到电路板上。各个电子管的用途可见其提示框;烙铁中电路类型不同,电子管的功能也会不同。焊接后无法从电路板上取下。", + "for.jei.description.humus": "肥沃的土壤,无需水便可支持植物生长。一段时间后会退化为沙子。", + "for.jei.description.bog_earth": "在水体旁边浸水一段时间后会变为泥炭土。", + "for.jei.description.analyzer": "便携式分析仪的方块形态。需要供应能量和液态蜂蜜。", + "for.jei.description.escritoire": "用于进行蜜蜂、树木、蝴蝶突变研究的连连看小游戏。得到的研究笔记会提升突变的概率,完成游戏后还会给予其他奖励。", + "for.jei.description.pipette": "用于吸取少量流体。在林业的界面内可以使用移液管点击储罐以直接清空它们。", + "for.jei.description.kit_shovel": "装有青铜锹的可堆叠纸袋。手持使用可打开。", + "for.jei.description.kit_pickaxe": "装有青铜剑的可堆叠纸袋。手持使用可打开。", + "for.jei.description.fertilizer_compound": "营养物质丰富的肥料。可替代骨粉催熟农作物和树苗。是林业农场运作的必需品。", + "for.jei.description.worktable": "带有物品栏的高级工作台。能记忆最多9个配方。在配方冲突时能够选择合成何种产物。", + "for.jei.description.grafter": "破坏林业树叶时必定掉落树苗。使用次数极为有限。", + "for.jei.description.grafter_proven": "破坏林业树叶时必定掉落树苗。只能向村民购买。", + "for.jei.description.mailbox": "用于向贸易站和其他玩家发送信件。打开任意邮箱都只会显示打开人自己的邮件。", + "for.jei.description.trade_station": "自动邮箱,可供玩家设置贸易。", + "for.jei.description.stamp_collector": "仅限创造模式。收集所发送邮件的邮票。适合将邮票用作货币的服务器使用。", + "for.jei.description.adventurer_bag": "能装下/config/forestry/backpacks.cfg的配置中设定的任意物品。", + "for.jei.description.builder_bag": "能自动捡起与建筑有关的物品。", + "for.jei.description.digger_bag": "能自动捡起泥土、圆石等低价值采矿相关物品。", + "for.jei.description.forester_bag": "能自动捡起植物及相关物品。", + "for.jei.description.hunter_bag": "能自动捡起生物掉落物及有关物品。", + "for.jei.description.miner_bag": "能自动捡起矿石和高价值采矿有关物品。", + "for.jei.description.apiarist_bag": "能自动捡起蜜蜂。", + "for.jei.description.lepidopterist_bag": "能自动捡起蝴蝶。", + "for.jei.description.brewer_bag": "能自动捡起与药水有关的物品。", + "for.jei.description.bottler": "用于向流体容器中装入或从中倒出流体。", + "for.jei.description.mulch": "可用作骨粉的替代品。", + "for.jei.description.compost": "可用作骨粉的替代品。", + "_comment": "###################", + "_comment": "JEI Recipes", + "_comment": "###################", + "for.jei.rainmaker.causes.rain": "造雨", + "for.jei.rainmaker.stops.rain": "停雨", + "for.jei.rainmaker.speed": "速度:%s", + "for.jei.rainmaker.duration": "持续时间:%s刻", + "for.jei.farming": "农场", + "for.jei.farming.soil": "土壤", + "for.jei.farming.germlings": "幼苗", + "for.jei.farming.products": "产物", + "for.jei.charcoal.pile": "木炭堆", + "for.jei.chance": "概率:%s%%", + "for.jei.fortune": "物品数量受时运魔咒影响。", + "for.jei.mutations.forestry.bee_species": "蜜蜂突变", + "for.jei.products.forestry.bee_species": "蜜蜂产物", + "for.jei.mutations.forestry.butterfly_species": "蝴蝶突变", + "for.jei.products.forestry.butterfly_species": "蝴蝶产物", + "for.jei.mutations.forestry.tree_species": "树木突变", + "for.jei.products.forestry.tree_species": "树木产物", + "advancements.forestry.root.title": "林业", + "advancements.forestry.root.description": "树木、蜜蜂,以及更多。", + "advancements.forestry.break_ash_block.title": "火焰炙烤", + "advancements.forestry.break_ash_block.description": "从烧尽的原木堆中获得木炭和灰烬", + "advancements.forestry.get_burn_barrel.title": "尘归尘", + "advancements.forestry.get_burn_barrel.description": "制造焚烧桶,将盈余的木制品烧成灰烬", + "advancements.forestry.get_cans.title": "我能开罐,你能开吗?", + "advancements.forestry.get_cans.description": "制造若干锡罐", + "advancements.forestry.get_scoop.title": "捕虫网来咯!", + "advancements.forestry.get_scoop.description": "制造捕虫网,用于收集野生蜜蜂", + "advancements.forestry.get_proven_scoop.title": "可靠好物", + "advancements.forestry.get_proven_scoop.description": "与养蜂员村民交易得到标定捕虫网", + "advancements.forestry.get_smoker.title": "呼呼大睡", + "advancements.forestry.get_smoker.description": "制造驱蜂烟雾,防止野生蜜蜂蜇你", + "advancements.forestry.get_apiarists_armor.title": "养蜂人", + "advancements.forestry.get_apiarists_armor.description": "制造整套养蜂员套装,用于抵御怒气正盛的蜜蜂", + "advancements.forestry.get_a_bee.title": "总共就这么多吗……", + "advancements.forestry.get_a_bee.description": "获得你的第一只雄蜂、公主蜂、蜂后", + "advancements.forestry.get_analyser.title": "平板小孩", + "advancements.forestry.get_analyser.description": "制造便携式分析仪,协助对不同样本的分辨定种", + "advancements.forestry.get_valiant_drone.title": "我,与众不同!", + "advancements.forestry.get_valiant_drone.description": "研究藏在野外蜂巢里的勇者雄蜂", + "advancements.forestry.get_steadfast_drone.title": "地城飞行员", + "advancements.forestry.get_steadfast_drone.description": "研究藏在地底深处的坚定雄蜂", + "advancements.forestry.get_monastic_drone.title": "稳赚不赔!", + "advancements.forestry.get_monastic_drone.description": "与养蜂员村民交易并研究僧侣雄蜂", + "advancements.forestry.get_pirate_drone.title": "黄黑胡子", + "advancements.forestry.get_pirate_drone.description": "研究沉船里留着的海盗雄蜂", + "advancements.forestry.get_relic_drone.title": "小蜜蜂走天涯", + "advancements.forestry.get_relic_drone.description": "研究嗅探兽所挖琥珀化石里封着的孑遗雄蜂", + "advancements.forestry.get_zombie_drone.title": "僵尸蜜蜂", + "advancements.forestry.get_zombie_drone.description": "将下界蜜蜂带到主世界,在它转变之后进行研究……", + "advancements.forestry.get_bee_drone.title": "嗡嗡蜜蜂!", + "advancements.forestry.get_bee_drone.description": "对野生蜜蜂使用捕虫网,研究所得的嗡嗡蜜蜂", + "advancements.forestry.get_bee_house.title": "甜蜜蜂房", + "advancements.forestry.get_bee_house.description": "制造简易蜂房,让你的蜜蜂安家和工作", + "advancements.forestry.get_apiary.title": "革命性蜂房!", + "advancements.forestry.get_apiary.description": "制造蜂房,让你的蜜蜂能突变成新品种", + "advancements.forestry.get_frames.title": "我被套了框架!", + "advancements.forestry.get_frames.description": "制造若干框架,以用于蜂房", + "advancements.forestry.get_alveary.title": "蜂房组真棒!", + "advancements.forestry.get_alveary.description": "组装蜂房组——用处繁多的养蜂结构", + "advancements.forestry.get_alveary_upgrade.title": "把房子变成家", + "advancements.forestry.get_alveary_upgrade.description": "获得适用于蜂房组的升级", + "advancements.forestry.get_grafter.title": "我的剪枝器", + "advancements.forestry.get_grafter.description": "制造能保证树木掉落树苗的剪枝器", + "advancements.forestry.get_proven_grafter.title": "剪枝之礼", + "advancements.forestry.get_proven_grafter.description": "与树木研究员村民交易得到标定剪枝器", + "advancements.forestry.get_forestry_sapling.title": "分叉开去", + "advancements.forestry.get_forestry_sapling.description": "第一次成功杂交树种", + "advancements.forestry.get_chestnut_sapling.title": "明火烘烤", + "advancements.forestry.get_chestnut_sapling.description": "获得并研究甜栗树苗", + "advancements.forestry.get_giganteum_sapling.title": "Fee-Fi-Fo-Fum!", + "advancements.forestry.get_giganteum_sapling.description": "获得并研究巨杉树苗", + "advancements.forestry.get_baobab_sapling.title": "生命之树", + "advancements.forestry.get_baobab_sapling.description": "获得并研究猴面包树苗", + "advancements.forestry.get_mahogany_sapling.title": "这是桃花心木!", + "advancements.forestry.get_mahogany_sapling.description": "获得并研究大叶桃花心木树苗", + "advancements.forestry.get_willow_sapling.title": "柳林风声", + "advancements.forestry.get_willow_sapling.description": "获得并研究白柳树苗", + "advancements.forestry.get_ginkgo_sapling.title": "活化石", + "advancements.forestry.get_ginkgo_sapling.description": "自嗅探兽所挖琥珀化石中获得并研究银杏树苗", + "advancements.forestry.get_kauri_sapling.title": "森林之王", + "advancements.forestry.get_kauri_sapling.description": "获得并研究贝壳杉树苗", + "advancements.forestry.get_jacaranda_sapling.title": "我还能做什么?", + "advancements.forestry.get_jacaranda_sapling.description": "获得并研究蓝花楹树苗", + "advancements.forestry.get_all_fruits.title": "劳动果实", + "advancements.forestry.get_all_fruits.description": "集齐所有种类的果实", + "advancements.forestry.get_all_combs.title": "蜜脾不是脾!", + "advancements.forestry.get_all_combs.description": "集齐所有种类的蜜脾", + "advancements.forestry.get_spectacles.title": "我知道是什么情况了……", + "advancements.forestry.get_spectacles.description": "制造眼镜,用于搜寻蜂巢和已授粉的树叶", + "advancements.forestry.get_bronze.title": "淡古铜色", + "advancements.forestry.get_bronze.description": "在熔炼机中制造铜锡合金——青铜锭", + "advancements.forestry.get_fertiliser.title": "不必了,我刚吃过饭", + "advancements.forestry.get_fertiliser.description": "把磷灰石制成肥料", + "advancements.forestry.get_biomass.title": "绿色代表干净!", + "advancements.forestry.get_biomass.description": "获得一桶生物质", + "advancements.forestry.get_carpenter.title": "合成更上一层楼", + "advancements.forestry.get_carpenter.description": "制造木工机", + "advancements.forestry.get_escritoire.title": "为什么乌鸦会长得像写字台?", + "advancements.forestry.get_escritoire.description": "获得写字台,协助你了解更多有关世界上蜂种和树种的信息", + "advancements.forestry.use_research_note.title": "尤里卡!", + "advancements.forestry.use_research_note.description": "获得你的第一份研究笔记", + "advancements.forestry.complete_tree_research.title": "树木研究大师", + "advancements.forestry.complete_tree_research.description": "研究所有树种", + "advancements.forestry.complete_bee_research.title": "养蜂大师", + "advancements.forestry.complete_bee_research.description": "研究所有蜂种", + "advancements.forestry.get_engine.title": "来点能量", + "advancements.forestry.get_engine.description": "制造引擎来给机器供能", + "advancements.forestry.take_damage_from_clockwork_engine.title": "上好发条", + "advancements.forestry.take_damage_from_clockwork_engine.description": "给发条引擎上发条上得稍稍过了头……", + "advancements.forestry.get_centrifuge.title": "你抱着我旋转不止", + "advancements.forestry.get_centrifuge.description": "制造离心机", + "advancements.forestry.get_honey.title": "我的小甜心(《Sugar, Sugar》)", + "advancements.forestry.get_honey.description": "将蜜脾加工成蜂蜜滴和蜜蜡", + "advancements.forestry.get_squeezer.title": "鲜榨果汁", + "advancements.forestry.get_squeezer.description": "制造榨汁机", + "advancements.forestry.get_liquid_honey.title": "蜜蜂汁", + "advancements.forestry.get_liquid_honey.description": "获得一桶蜂蜜", + "advancements.forestry.get_fabricator.title": "玻璃制造", + "advancements.forestry.get_fabricator.description": "制造热电子加工台", + "advancements.forestry.do_fireproofing.title": "不可燃物", + "advancements.forestry.do_fireproofing.description": "给木材涂上耐火蜂蜡,让它不怕火烧!", + "advancements.forestry.farming_simulator.title": "农场模拟器", + "advancements.forestry.farming_simulator.description": "制造手动农场或自动农场", + "advancements.forestry.feed_the_world.title": "喂养世界!", + "advancements.forestry.feed_the_world.description": "组装多方块农场", + "advancements.forestry.use_rainmaker.title": "大降雨水!", + "advancements.forestry.use_rainmaker.description": "在造雨机中使用碘酒胶囊或驱云药弹以开始或逼停降雨!", + "advancements.forestry.break_bronze_tool.title": "我绝不会倒下!", + "advancements.forestry.break_bronze_tool.description": "将生存家工具用到几近损毁", + "advancements.forestry.get_solar_panel.title": "走在阳光下", + "advancements.forestry.get_solar_panel.description": "制造太阳能板", + "entity.minecraft.villager.forestry.beekeeper": "养蜂人", + "entity.minecraft.villager.forestry.arborist": "树木研究员", + "entity.forestry.chest_boat": "运输船", + "entity.forestry.boat": "船", + "forestry.date.month.1": "1月%s日", + "forestry.date.month.2": "2月%s日", + "forestry.date.month.3": "3月%s日", + "forestry.date.month.4": "4月%s日", + "forestry.date.month.5": "5月%s日", + "forestry.date.month.6": "6月%s日", + "forestry.date.month.7": "7月%s日", + "forestry.date.month.8": "8月%s日", + "forestry.date.month.9": "9月%s日", + "forestry.date.month.10": "10月%s日", + "forestry.date.month.11": "11月%s日", + "forestry.date.month.12": "12月%s日", + "allele.forestry.false": "否", + "allele.forestry.true": "是", + "painting.forestry.wasphol.title": "Wasphol", + "painting.forestry.wasphol.author": "Spearkiller", + "painting.forestry.mousetree.title": "Mousetree", + "painting.forestry.mousetree.author": "Spearkiller", + "painting.forestry.site_bee.title": "Site Bee", + "painting.forestry.site_bee.author": "Spearkiller", + "painting.forestry.cage.title": "Cage", + "painting.forestry.cage.author": "Spearkiller", + "painting.forestry.lewis.title": "Lewis", + "painting.forestry.lewis.author": "Spearkiller", + "painting.forestry.alex_bloome.title": "Bloome", + "painting.forestry.alex_bloome.author": "Spearkiller", + "painting.forestry.suspicious_looking_tree.title": "Suspicious Looking Tree", + "painting.forestry.suspicious_looking_tree.author": "Spearkiller", + "painting.forestry.wisdom.title": "Sequoia of Wisdom", + "painting.forestry.wisdom.author": "Spearkiller", + "painting.forestry.deku.title": "Deku", + "painting.forestry.deku.author": "Spearkiller", + "painting.forestry.mystical_tree.title": "Mystical Tree", + "painting.forestry.mystical_tree.author": "Spearkiller", + "painting.forestry.jazz.title": "Jazz", + "painting.forestry.jazz.author": "Spearkiller", + "painting.forestry.tools.title": "Cow Tools", + "painting.forestry.tools.author": "Spearkiller", + "painting.forestry.there_is_not_a_man_here.title": "There Is Not A Man Here", + "painting.forestry.there_is_not_a_man_here.author": "Spearkiller", + "painting.forestry.the_hunny_tree.title": "The Hunny Tree", + "painting.forestry.the_hunny_tree.author": "Spearkiller", + "for.gui.mail.toast.title": "新邮件!", + "for.gui.mail.toast.message": "%1$d封信件未拆封", + + "for.gui.fabricator.heat": "当前温度:%1$s/%2$s", + "for.gui.fabricator.requiredHeat": "熔化所需温度:%s" +} \ No newline at end of file diff --git a/projects/assets/forestry-community-edition/1.21/forestry/packer-policy.json b/projects/assets/forestry-community-edition/1.21/forestry/packer-policy.json new file mode 100644 index 000000000000..fe0eb51974f5 --- /dev/null +++ b/projects/assets/forestry-community-edition/1.21/forestry/packer-policy.json @@ -0,0 +1,12 @@ +[ + { + "type": "singleton", + "source": "projects/assets/forestry-community-edition/1.21/forestry/lang/zh_cn.json", + "relativePath": "lang/zh_cn.json" + }, + { + "type": "singleton", + "source": "projects/assets/forestry-community-edition/1.21/forestry/lang/zh_cn.generated.json", + "relativePath": "lang/zh_cn.json" + } +] \ No newline at end of file