diff --git a/projects/assets/animus/1.21/animusnv/lang/en_us.json b/projects/assets/animus/1.21/animusnv/lang/en_us.json new file mode 100644 index 000000000000..32d169a7fc34 --- /dev/null +++ b/projects/assets/animus/1.21/animusnv/lang/en_us.json @@ -0,0 +1,1324 @@ +{ + "advancement.animusnv.arcane_blood.description": "Merge magic and blood by creating a Blood-Infused Spellbook", + "advancement.animusnv.arcane_blood.title": "Arcane Blood", + "advancement.animusnv.blood_born_flora.description": "Obtain a Blood Sapling to grow your own Blood Wood trees", + "advancement.animusnv.blood_born_flora.title": "Blood-Born Flora", + "advancement.animusnv.crystallized_power.description": "Create a Crystallized Spiritus Block, an alternate capstone for the Transcendent Ara Vitae", + "advancement.animusnv.crystallized_power.title": "Crystallized Power", + "advancement.animusnv.death_incarnate.description": "Wield the Hand of Death, a soul-reaping weapon with lifesteal and execute", + "advancement.animusnv.death_incarnate.title": "Death Incarnate", + "advancement.animusnv.equivalence.description": "Craft the Sigil of Equivalency to effortlessly transmute blocks", + "advancement.animusnv.equivalence.title": "Equivalence", + "advancement.animusnv.fragment_of_life.description": "Acquire a Fragment of Healing, a permanent passive health buff", + "advancement.animusnv.fragment_of_life.title": "Fragment of Life", + "advancement.animusnv.heavenly_wrath.description": "Forge the Sigil of Heavenly Wrath to smite your enemies from above", + "advancement.animusnv.heavenly_wrath.title": "Heavenly Wrath", + "advancement.animusnv.living_weapon.description": "Craft a weapon empowered by Spiritus - Sentient Javelin, Shield, or Runic Scythe", + "advancement.animusnv.living_weapon.title": "Living Weapon", + "advancement.animusnv.root.description": "Craft a Sanguine Diviner to begin your journey into the deeper arts of Vitaemancy", + "advancement.animusnv.root.title": "Animus Awakens", + "advancement.animusnv.sanguine_scroll.description": "Craft a Sanguine Scroll to cast spells powered by Essentia Vitae", + "advancement.animusnv.sanguine_scroll.title": "Sanguine Scroll", + "advancement.animusnv.temporal_mastery.description": "Create the Sigil of Temporal Dominance to bend time to your will", + "advancement.animusnv.temporal_mastery.title": "Temporal Mastery", + "advancement.animusnv.tier6_ascension.description": "Build a Transcendent Ara Vitae capped with Crystallized Spiritus Blocks", + "advancement.animusnv.tier6_ascension.title": "Transcendent Ascension", + "advancement.animusnv.transcendence.description": "Craft the Transcendent Orb of Vitae, the highest-capacity Orb of Vitae in the mod", + "advancement.animusnv.transcendence.title": "Transcendence", + "advancement.animusnv.willful_ascension.description": "Craft Willful Stone using Spiritus and compressed cobblestone", + "advancement.animusnv.willful_ascension.title": "Willful Ascension", + "animusnv.subtitle.awaken_core": "Blood Core awakens", + "animusnv.subtitle.execute": "Execution", + "animusnv.subtitle.fungal_slurp": "Fungi slurps Spiritus", + "animusnv.subtitle.ghostly": "Ghostly sound", + "animusnv.subtitle.naturesleach": "Nature's Leach drains", + "animusnv.subtitle.ninja_time": "Monk empowered", + "animusnv.subtitle.vengefulspiritambient": "Vindicta spirit whispers", + "animusnv.upgrade.arcane_channeling": "Arcane Channeling", + "animusnv.upgrade.arcane_channeling.level.1": "Mana Cost -5%", + "animusnv.upgrade.arcane_channeling.level.2": "Mana Cost -10%", + "animusnv.upgrade.arcane_channeling.level.3": "Cooldown -5%", + "animusnv.upgrade.arcane_channeling.level.4": "Spells Trigger Armor", + "animusnv.upgrade.arcane_channeling.level.5": "Casting Grants Resistance", + "animusnv.upgrade.source_attunement": "Source Attunement", + "animusnv.upgrade.source_attunement.level.1": "Spell Damage +5%", + "animusnv.upgrade.source_attunement.level.2": "Spell Damage +10%", + "animusnv.upgrade.source_attunement.level.3": "Spell Damage +15%", + "animusnv.upgrade.source_attunement.level.4": "Spell Damage +20% & Mana Regen", + "animusnv.upgrade.source_attunement.level.5": "Spell Damage +25% & Mana Cost -20%", + "attribute.animusnv.unarmed_damage": "Unarmed Damage", + "block.animusnv.antilife": "AntiLife", + "block.animusnv.arcane_rune": "Arcane Rune", + "block.animusnv.blood_core": "Blood Core", + "block.animusnv.blood_leaves": "Blood Leaves", + "block.animusnv.blood_sapling": "Blood Sapling", + "block.animusnv.blood_wood": "Blood Wood Log", + "block.animusnv.blood_wood_fence": "Blood Wood Fence", + "block.animusnv.blood_wood_fence_gate": "Blood Wood Fence Gate", + "block.animusnv.blood_wood_planks": "Blood Wood Planks", + "block.animusnv.blood_wood_slab": "Blood Wood Slab", + "block.animusnv.blood_wood_stairs": "Blood Wood Stairs", + "block.animusnv.blood_wood_stripped": "Stripped Blood Wood Log", + "block.animusnv.crystallized_spiritus_block": "Crystallized Spiritus Block", + "block.animusnv.diabolical_fungi": "Diabolical Fungi", + "block.animusnv.imperfect_ritual_stone": "Imperfect Ritual Stone", + "block.animusnv.rune_unleashed_nature": "Rune of Unleashed Nature", + "block.animusnv.sanguine_rectifier": "Sanguine Rectifier", + "block.animusnv.willful_stone": "Willful Stone", + "block.animusnv.willful_stone_black": "Black Willful Stone", + "block.animusnv.willful_stone_blue": "Blue Willful Stone", + "block.animusnv.willful_stone_brown": "Brown Willful Stone", + "block.animusnv.willful_stone_cyan": "Cyan Willful Stone", + "block.animusnv.willful_stone_green": "Green Willful Stone", + "block.animusnv.willful_stone_light_blue": "Light Blue Willful Stone", + "block.animusnv.willful_stone_light_gray": "Light Gray Willful Stone", + "block.animusnv.willful_stone_lime": "Lime Willful Stone", + "block.animusnv.willful_stone_magenta": "Magenta Willful Stone", + "block.animusnv.willful_stone_orange": "Orange Willful Stone", + "block.animusnv.willful_stone_pink": "Pink Willful Stone", + "block.animusnv.willful_stone_purple": "Purple Willful Stone", + "block.animusnv.willful_stone_red": "Red Willful Stone", + "block.animusnv.willful_stone_white": "White Willful Stone", + "block.animusnv.willful_stone_yellow": "Yellow Willful Stone", + "book.animusnv.guide.blocks.antilife.decay.text": "When any AntiLife block is broken, it triggers a decay chain reaction:\n\n- All adjacent AntiLife blocks begin decaying\n\n- Decay spreads outward to connected AntiLife\n\n- Decayed blocks are removed entirely\\\n\\\nThis prevents infinite expansion and allows cleanup of corrupted areas.\\\n\\\n[#](2E8B57)Blocks tagged animusnv:disallow_antilife are protected from conversion.[#]()", + "book.animusnv.guide.blocks.antilife.decay.title": "Decay System", + "book.animusnv.guide.blocks.antilife.description": "A corrupting substance that consumes blocks and spreads like plague.", + "book.animusnv.guide.blocks.antilife.intro.text": "A corrupting substance that spreads like a plague, consuming all blocks of a specific type. You create it using the [#](8B0000)Sigil of Consumption[#]().\\\n\\\n[#](4A0080)AntiLife is the antithesis of creation, matter unmade, given form and purpose by your will alone.[#]()", + "book.animusnv.guide.blocks.antilife.intro.title": "AntiLife", + "book.animusnv.guide.blocks.antilife.name": "AntiLife", + "book.animusnv.guide.blocks.antilife.spreading.text": "AntiLife spreads to adjacent blocks of the same type as the original converted block.\\\n\\\nEach spread consumes [#](4A0080)Essentia Vitae[#]() from the caster who created it (configurable).\\\n\\\nThe corruption reaches up to 8 blocks from its origin, though this range can be configured through the [#](8B0000)Sigil of Consumption[#]().", + "book.animusnv.guide.blocks.antilife.spreading.title": "Spreading Mechanics", + "book.animusnv.guide.blocks.antilife_fluid.behavior.text": "When AntiLife fluid touches blocks, it converts them to [#](8B0000)AntiLife blocks[#](), which continue to spread the corruption.\\\n\\\nWhen AntiLife fluid contacts [#](8B0000)Essentia Vitae[#]() fluid, it spreads as fluid instead of converting to blocks, rapidly corrupting large volumes.\\\n\\\n[#](2E8B57)Handle with extreme care. This fluid is not easily contained once released.[#]()", + "book.animusnv.guide.blocks.antilife_fluid.behavior.title": "Behavior", + "book.animusnv.guide.blocks.antilife_fluid.creation.text": "Place [#](8B0000)Essentia Vitae[#]() fluid and strike it with lightning. Use a [#](8B0000)Lightning Rod[#]() or the [#](8B0000)Sigil of the Storm[#]() to call down the bolt.\\\n\\\nThe Essentia Vitae instantly transforms into AntiLife fluid, which:\n\n- Spreads like water\n\n- Consumes blocks it touches\n\n- Cannot be reversed\n\n- Can be collected in buckets", + "book.animusnv.guide.blocks.antilife_fluid.creation.title": "Creation", + "book.animusnv.guide.blocks.antilife_fluid.description": "A corrupting liquid born when lightning strikes Essentia Vitae.", + "book.animusnv.guide.blocks.antilife_fluid.intro.text": "A corrupting liquid that spreads destruction. [#](8B0000)AntiLife fluid[#]() is created when lightning strikes [#](8B0000)Essentia Vitae[#](), transforming it into a dark, consuming force.\\\n\\\n[#](4A0080)Where Essentia Vitae carries the spark of life, this fluid carries its negation, a tide of unmaking.[#]()", + "book.animusnv.guide.blocks.antilife_fluid.intro.title": "AntiLife Fluid", + "book.animusnv.guide.blocks.antilife_fluid.name": "AntiLife Fluid", + "book.animusnv.guide.blocks.blood_trees.core.text": "The heart of every blood tree. When active (right-click to toggle), the core automatically spreads blood trees in the surrounding area.\\\n\\\nAn active core:\n\n- Searches for grass or dirt nearby\n\n- Places Blood Saplings\n\n- Instantly grows them into trees\n\n- Creates a blood forest over time", + "book.animusnv.guide.blocks.blood_trees.core.title": "Blood Core", + "book.animusnv.guide.blocks.blood_trees.description": "Trees born of sacrifice, crowned with spreading Blood Cores.", + "book.animusnv.guide.blocks.blood_trees.growing.text": "Plant a [#](8B0000)Blood Sapling[#]() and wait for it to grow, or hasten the process with bonemeal. The tree grows 4-6 blocks tall.\\\n\\\nThe resulting structure consists of:\n\n- [#](8B0000)Blood Wood[#]() trunk\n\n- [#](8B0000)Blood Leaves[#]() canopy\n\n- [#](8B0000)Blood Core[#]() at the apex\\\n\\\nHarvest the wood for building materials. See the Decorative Blocks entry for crafting options.", + "book.animusnv.guide.blocks.blood_trees.growing.title": "Growing Blood Trees", + "book.animusnv.guide.blocks.blood_trees.intro.text": "Trees infused with Vitaemancy. [#](8B0000)Blood Saplings[#]() grow into unique trees topped with a [#](8B0000)Blood Core[#]() that can spread to create entire blood forests.\\\n\\\n[#](4A0080)Life forced into unnatural growth. The wood remembers the sacrifice that birthed it, and seeks to propagate that memory.[#]()", + "book.animusnv.guide.blocks.blood_trees.intro.title": "Blood Trees", + "book.animusnv.guide.blocks.blood_trees.name": "Blood Trees", + "book.animusnv.guide.blocks.blood_trees.tips.text": "[#](2E8B57)You can apply bonemeal to active cores to trigger immediate spreading.[#]()\\\n\\\n[#](8B0000)Blood Leaves[#]() drop Blood Saplings when broken, just like normal trees.\\\n\\\n[#](2E8B57)Combine with tree farms for automated blood wood production.[#]()\\\n\\\n[#](4A0080)Let the blood forest grow.[#]()", + "book.animusnv.guide.blocks.blood_trees.tips.title": "Tips", + "book.animusnv.guide.blocks.crystallized_spiritus_block.description": "Solidified Spiritus, an alternate CRYSTAL capstone for the Transcendent Ara Vitae.", + "book.animusnv.guide.blocks.crystallized_spiritus_block.intro.text": "Solidified [#](4A0080)Spiritus[#]() in crystalline form. This decorative pillar serves as a valid [#](B8860B)CRYSTAL[#]() capstone for the [#](B8860B)Transcendent[#]() Ara Vitae.\\\n\\\nCut it from a [#](4A0080)Crystal Cluster[#]() on a stonecutter, or cut it back again if you prefer the other shape.\\\n\\\n[#](4A0080)Will made manifest. Spiritus compressed beyond the threshold of dissolution, locked into permanent physical form.[#]()", + "book.animusnv.guide.blocks.crystallized_spiritus_block.intro.title": "Crystallized Spiritus Block", + "book.animusnv.guide.blocks.crystallized_spiritus_block.name": "Crystallized Spiritus Block", + "book.animusnv.guide.blocks.crystallized_spiritus_block.usage.text": "The Crystallized Spiritus Block functions as a [#](B8860B)CRYSTAL[#]() block for altar construction. It can stand in for the crystal cluster capstones on the highest tier [#](8B0000)Ara Vitae[#]().\\\n\\\nSee the Scriptura Vitae for full altar construction details.\\\n\\\n[#](2E8B57)Beyond its functional role, the block radiates a faint demonic light, making it a striking addition to any ritual chamber.[#]()", + "book.animusnv.guide.blocks.crystallized_spiritus_block.usage.title": "Usage", + "book.animusnv.guide.blocks.decorative_blocks.crafting.text": "Standard wood recipes apply:\n\n- Log -> 4 Planks\n\n- 6 Planks -> 4 Stairs\n\n- 3 Planks -> 6 Slabs\n\n- 4 Planks + 2 Sticks -> 3 Fences\n\n- 2 Planks + 4 Sticks -> 1 Gate\\\n\\\nAll Blood Wood blocks work with standard wood recipes and can be used as fuel.\\\n\\\n[#](4A0080)Build your dark empire in crimson.[#]()", + "book.animusnv.guide.blocks.decorative_blocks.crafting.title": "Crafting Summary", + "book.animusnv.guide.blocks.decorative_blocks.description": "Crimson building materials crafted from Blood Wood.", + "book.animusnv.guide.blocks.decorative_blocks.intro.text": "[#](8B0000)Blood Wood[#]() harvested from Blood Trees can be processed into a variety of decorative building blocks. The crimson wood makes for striking architectural accents.\\\n\\\n[#](4A0080)Every plank remembers the tree it came from, and the sacrifice that grew it.[#]()", + "book.animusnv.guide.blocks.decorative_blocks.intro.title": "Decorative Blood Wood", + "book.animusnv.guide.blocks.decorative_blocks.name": "Decorative Blocks", + "book.animusnv.guide.blocks.decorative_blocks.variants.text": "Use an axe on [#](8B0000)Blood Wood[#]() logs to strip the bark, revealing a smoother texture.\\\n\\\nCraft Blood Wood logs into [#](8B0000)Planks[#]() (4 planks per log). These planks serve as the base for all other decorative variants:\n\n- [#](8B0000)Blood Wood Stairs[#](): 6 planks in a stair pattern\n\n- [#](8B0000)Blood Wood Slabs[#](): 3 planks in a row\n\n- [#](8B0000)Blood Wood Fence[#](): planks and sticks\n\n- [#](8B0000)Blood Wood Fence Gate[#](): sticks and planks", + "book.animusnv.guide.blocks.decorative_blocks.variants.title": "Wood Variants", + "book.animusnv.guide.blocks.living_terra.applications.text": "Living Terra can be employed for:\n\n- Decorative purposes\n\n- Advanced rituals\n\n- Crafting components\n\n- Environmental effects\\\n\\\n[#](4A0080)The essence of life itself, contained. Handle it with the reverence such power demands.[#]()", + "book.animusnv.guide.blocks.living_terra.applications.title": "Applications", + "book.animusnv.guide.blocks.living_terra.description": "A mystical fluid infused with vital energy, the antithesis of AntiLife.", + "book.animusnv.guide.blocks.living_terra.intro.text": "A mystical fluid infused with Essentia Vitae. [#](8B0000)Living Terra[#]() is a rare liquid created through specialized processes, radiating with vital energy.\\\n\\\n[#](4A0080)Where AntiLife carries the negation of existence, Living Terra pulses with its affirmation, raw potential given liquid form.[#]()", + "book.animusnv.guide.blocks.living_terra.intro.title": "Living Terra", + "book.animusnv.guide.blocks.living_terra.name": "Living Terra", + "book.animusnv.guide.blocks.living_terra.properties.text": "Living Terra exhibits unique properties:\n\n- Flows like water\n\n- Glows with inner light\n\n- Can be collected in buckets\n\n- Used in advanced Vitaemancy\\\n\\\nThis fluid represents the positive aspect of life force, contrasting sharply with the corruption of [#](8B0000)AntiLife[#]().", + "book.animusnv.guide.blocks.living_terra.properties.title": "Properties", + "book.animusnv.guide.blocks.name": "Blocks", + "book.animusnv.guide.blocks.willful_stone.crafting.text": "The base [#](8B0000)Willful Stone[#]() is forged in the [#](8B0000)Tabula Vitae[#]() from stone, a [#](8B0000)Tabula Robur[#](), and redstone dust. The Forge yields [#](B8860B)4 blocks[#]() per craft.\\\n\\\n[#](2E8B57)Search for Willful Stone in JEI to see the exact recipe.[#]()", + "book.animusnv.guide.blocks.willful_stone.crafting.title": "Forging", + "book.animusnv.guide.blocks.willful_stone.description": "Spiritus-infused decorative stone in sixteen colours.", + "book.animusnv.guide.blocks.willful_stone.dyeing.text": "Once you have the base grey [#](8B0000)Willful Stone[#](), surround any dye with eight Willful Stones in a crafting table to produce [#](B8860B)8 coloured variants[#](). All sixteen dye colours are supported.\\\n\\\n[#](2E8B57)You can re-dye Willful Stone of any colour. Simply use a different dye in the same 8-around-1 pattern.[#]()", + "book.animusnv.guide.blocks.willful_stone.dyeing.title": "Colour Variants", + "book.animusnv.guide.blocks.willful_stone.intro.text": "Stone saturated with [#](4A0080)Spiritus[#]() takes on a strange, almost luminous quality, as though the demonic energy has fused with the mineral itself. [#](8B0000)Willful Stone[#]() is a decorative building material prized by Vitaemancers who wish their sanctums to reflect the power within.\\\n\\\n[#](4A0080)Once placed, Willful Stone can only be broken by the Vitaemancer who laid it. Others who attempt to mine it will find it unyielding. To grant an ally access, craft a [#](8B0000)Key of Binding[#]() and bind it to yourself, then share the key with your trusted companion.[#]()", + "book.animusnv.guide.blocks.willful_stone.intro.title": "Willful Stone", + "book.animusnv.guide.blocks.willful_stone.name": "Willful Stone", + "book.animusnv.guide.compatibility.arcane_rune.description": "A hybrid altar rune powered by Ars Nouveau Source magic.", + "book.animusnv.guide.compatibility.arcane_rune.intro.text": "The [#](8B0000)Arcane Rune[#]() bridges Ars Nouveau's Source magic with the altar system. Unlike traditional runes that provide static bonuses, this rune's power fluctuates based on its internal Source supply.\\\n\\\n[#](4A0080)Two disciplines of magic, woven into a single stone. The rune hums with dual resonance, blood and arcana intertwined.[#]()", + "book.animusnv.guide.compatibility.arcane_rune.intro.title": "Arcane Rune", + "book.animusnv.guide.compatibility.arcane_rune.linking.text": "To supply the Arcane Rune with Source:\n\n- Use an Ars Nouveau [#](8B0000)Dominion Wand[#]() to link a Source Jar to the rune\n\n- Source will automatically flow from the jar to the rune\n\n- The rune can hold up to 1000 Source at a time\\\n\\\nThis gives you precise control over which Source Jars supply your altar runes.", + "book.animusnv.guide.compatibility.arcane_rune.linking.title": "Linking Source", + "book.animusnv.guide.compatibility.arcane_rune.name": "Arcane Rune", + "book.animusnv.guide.compatibility.arcane_rune.placement.text": "Place this rune in your [#](8B0000)Ara Vitae[#]() structure just like any other rune. It stores up to 1000 Source internally and can receive Source via Ars Nouveau's dominion wand linking system.\\\n\\\nCrafted using a [#](8B0000)Blank Rune[#]() at the center, any Stone in corners, [#](8B0000)Tabula Rasa[#]() top and bottom, and [#](8B0000)Source Gems[#]() on the sides.", + "book.animusnv.guide.compatibility.arcane_rune.placement.title": "Source-Powered Rune", + "book.animusnv.guide.compatibility.arcane_rune.states.text": "The rune has two distinct states based on Source availability:\\\n\\\n[#](8B0000)Powered State[#]() (20 Source consumed every 10 seconds):\n\n- Acts as a Speed Rune but 20%% faster\n\n- Provides Dislocation Rune bonus\\\n\\\n[#](4A0080)Unpowered State[#]() (No Source available):\n\n- Acts as a Speed Rune at 67.5%% effectiveness\n\n- No Dislocation bonus", + "book.animusnv.guide.compatibility.arcane_rune.states.title": "Power States", + "book.animusnv.guide.compatibility.arcane_rune.strategy.text": "The Arcane Rune excels in hybrid builds:\n\n- Provides superior altar speed when Source is plentiful\n\n- Acts as a backup speed rune when Source runs out\n\n- The dislocation bonus increases EV transfer rate\\\n\\\n[#](2E8B57)Consider the Source consumption rate (2 Source/second per rune) when planning your Source generation and storage. This rate is configurable.[#]()\\\n\\\nThe rune emits a subtle glow (light level 7) when placed.", + "book.animusnv.guide.compatibility.arcane_rune.strategy.title": "Strategic Use", + "book.animusnv.guide.compatibility.ars_vitae.behavior.text": "A full jar makes the ritual skip its turn entirely, drawing nothing, and EV is only taken for Source the jar actually accepts. The ritual also idles when your network cannot pay for a single point of Source.\\\n\\\nEvery other Master Ritual Stone within 10 blocks [#](8B0000)doubles[#]() the price, so keep converters apart.\\\n\\\n[#](2E8B57)The exchange rate is shared with the Ritual of Source Vitaeum, and both directions pay it, so trading back and forth loses value.[#]()", + "book.animusnv.guide.compatibility.ars_vitae.behavior.title": "Behavior", + "book.animusnv.guide.compatibility.ars_vitae.description": "Converts EV from your network into Source. Requires Ars Nouveau.", + "book.animusnv.guide.compatibility.ars_vitae.intro.text": "The [#](4A0080)Ritual of Ars Vitae[#]() pours life essence back into the arcane, drawing EV from the owner's network and filling a Source Jar with Ars Nouveau Source.\\\n\\\nIt is the mirror of the [#](8B0000)Ritual of Source Vitaeum[#](), which runs the trade the other way.", + "book.animusnv.guide.compatibility.ars_vitae.intro.title": "Ritual of Ars Vitae", + "book.animusnv.guide.compatibility.ars_vitae.multiblock.text": "[#](2E8B57)Built from standard runes; any Ritual Diviner will serve.[#]()", + "book.animusnv.guide.compatibility.ars_vitae.name": "Ritual of Ars Vitae", + "book.animusnv.guide.compatibility.ars_vitae.setup.text": "Place a [#](8B0000)Source Jar[#]() directly above the Master Ritual Stone. The EV comes from your network, so no altar is needed.\\\n\\\n[#](B8860B)Activation:[#]() 10,000 EV\\\n[#](B8860B)Exchange:[#]() 10 EV per Source (configurable)\\\n[#](B8860B)Throughput:[#]() up to 100 Source every 2 seconds (configurable)", + "book.animusnv.guide.compatibility.ars_vitae.setup.title": "Setup", + "book.animusnv.guide.compatibility.blood_infused_spellbook.creation.text": "To create a Blood-Infused Spellbook:\n\n- Obtain any [#](8B0000)Spellbook[#]() from Iron's Spells\n\n- Place the spellbook in the [#](8B0000)Ara Vitae[#]()\n\n- Ensure the altar has [#](8B0000)5,000 EV[#]() stored\n\n- Wait for the altar to complete the infusion\\\n\\\nThe spellbook transforms into a [#](B8860B)Tier 1[#]() Blood-Infused Spellbook. [#](2E8B57)All your equipped spells are preserved during the transformation.[#]()", + "book.animusnv.guide.compatibility.blood_infused_spellbook.creation.title": "Initial Infusion", + "book.animusnv.guide.compatibility.blood_infused_spellbook.description": "A spellbook enhanced through six tiers of blood infusion. Requires Iron's Spells.", + "book.animusnv.guide.compatibility.blood_infused_spellbook.intro.text": "The [#](8B0000)Blood-Infused Spellbook[#]() combines the power of Iron's Spells with the sacrificial arts. This hybrid tome can be progressively enhanced through [#](B8860B)six tiers[#]() of blood infusion, each granting new abilities at each step.\\\n\\\n[#](4A0080)Unlike common spellbooks, this tome grows stronger as you feed it Essentia Vitae at the Ara Vitae. It hungers, and it remembers.[#]()", + "book.animusnv.guide.compatibility.blood_infused_spellbook.intro.title": "Blood-Infused Spellbook", + "book.animusnv.guide.compatibility.blood_infused_spellbook.name": "Blood-Infused Spellbook", + "book.animusnv.guide.compatibility.blood_infused_spellbook.tiers_high.text": "Advanced tiers add EV cost reduction and lifesteal:\\\n\\\n[#](B8860B)Tier 4:[#]() Magus Orb, 50k EV. 10 slots, +200 mana, -10%% EV cost\\\n\\\n[#](B8860B)Tier 5:[#]() Dominus Orb, 100k EV. 11 slots, +250 mana, -20%% EV cost\\\n\\\n[#](B8860B)Tier 6:[#]() Divinus Orb, 175k EV. 12 slots, +300 mana, +5%% lifesteal", + "book.animusnv.guide.compatibility.blood_infused_spellbook.tiers_high.title": "Tiers 4-6", + "book.animusnv.guide.compatibility.blood_infused_spellbook.tiers_low.text": "Each tier grants [#](8B0000)+50 Max Mana[#]() and additional spell slots:\\\n\\\n[#](B8860B)Tier 1:[#]() Created in the altar, 5k EV. 6 slots, +50 mana\\\n\\\n[#](B8860B)Tier 2:[#]() Discipulus Orb, 10k EV. 7 slots, +100 mana\\\n\\\n[#](B8860B)Tier 3:[#]() Veneficus Orb, 25k EV. 8 slots, +150 mana", + "book.animusnv.guide.compatibility.blood_infused_spellbook.tiers_low.title": "Tiers 1-3", + "book.animusnv.guide.compatibility.blood_infused_spellbook.upgrading.text": "To upgrade your spellbook to the next tier:\n\n- Carry the required Orb of Vitae (or higher) in your inventory\n\n- Ensure the altar has enough EV\n\n- Right-click the altar while holding your Blood-Infused Spellbook\\\n\\\nThe spellbook's tooltip shows your current tier, bonuses, and the requirements for the next upgrade.\\\n\\\n[#](2E8B57)Requires Iron's Spellbooks to be installed. The spellbook's rarity and enchantment glint change with each tier.[#]()", + "book.animusnv.guide.compatibility.blood_infused_spellbook.upgrading.title": "Upgrading", + "book.animusnv.guide.compatibility.iron_heart.description": "Grants echoing melee strikes through blood-forged arcane power. Requires Iron's Spells.", + "book.animusnv.guide.compatibility.iron_heart.effects.text": "Right-click the Imperfect Ritual Stone to receive:\n\n- [#](8B0000)Echoing Strikes III[#]() for 15 minutes\n\n- No visible particles\\\n\\\nIron's Spellbooks' Echoing Strikes effect causes your melee attacks to echo, dealing additional damage to targets.\\\n\\\n[#](2E8B57)Ideal for extended combat encounters, boss fights, and melee-focused builds.[#]()\\\n\\\n[#](4A0080)Blood and steel become one.[#]()", + "book.animusnv.guide.compatibility.iron_heart.effects.title": "Effects", + "book.animusnv.guide.compatibility.iron_heart.intro.text": "An imperfect ritual that channels the arcane power of Iron's Spellbooks through Vitaemancy, granting devastating echoing strikes in combat.\\\n\\\n[#](8B0000)Setup:[#]() Place an Arcane Anvil atop an Imperfect Ritual Stone.\\\n\\\n[#](4A0080)Cost:[#]() 3,500 EV per use\\\n\\\n[#](B8860B)Duration:[#]() 15 minutes", + "book.animusnv.guide.compatibility.iron_heart.intro.title": "Imperfect Ritual: Iron Heart", + "book.animusnv.guide.compatibility.iron_heart.name": "Imperfect Ritual: Iron Heart", + "book.animusnv.guide.compatibility.magi.description": "Enhances mana regeneration through blood-infused source gems. Requires Ars Nouveau.", + "book.animusnv.guide.compatibility.magi.effects.text": "Right-click the Imperfect Ritual Stone to receive:\n\n- [#](8B0000)Mana Regen[#]() for 15 minutes\n\n- No visible particles\\\n\\\nArs Nouveau's Mana Regen effect significantly increases your mana regeneration rate, allowing for more frequent spellcasting.\\\n\\\n[#](2E8B57)Ideal for extended spellcasting sessions, mana-intensive rituals, and combat preparation.[#]()\\\n\\\n[#](4A0080)Blood fuels the arcane flow.[#]()", + "book.animusnv.guide.compatibility.magi.effects.title": "Effects", + "book.animusnv.guide.compatibility.magi.intro.text": "An imperfect ritual that taps into the arcane energies of Ars Nouveau's source gems, greatly enhancing your mana regeneration capabilities.\\\n\\\n[#](8B0000)Setup:[#]() Place a Source Gem Block atop an Imperfect Ritual Stone.\\\n\\\n[#](4A0080)Cost:[#]() 2,500 EV per use\\\n\\\n[#](B8860B)Duration:[#]() 15 minutes", + "book.animusnv.guide.compatibility.magi.intro.title": "Imperfect Ritual: Magi", + "book.animusnv.guide.compatibility.magi.name": "Imperfect Ritual: Magi", + "book.animusnv.guide.compatibility.manasteel_soul.description": "Grants phasing and speed through mana-infused Vitaemancy. Requires Botania.", + "book.animusnv.guide.compatibility.manasteel_soul.effects.text": "Right-click the Imperfect Ritual Stone to receive:\n\n- [#](8B0000)Emptiness[#]() for 15 minutes\n\n- [#](8B0000)Speed[#]() for 15 minutes\n\n- Both effects have no visible particles\\\n\\\nBotania's Emptiness effect allows you to phase through certain blocks and reduces aggro from mobs.\\\n\\\n[#](2E8B57)Ideal for exploration, traversal, escaping dangerous situations, and stealth gameplay.[#]()\\\n\\\n[#](4A0080)One with the flow of mana.[#]()", + "book.animusnv.guide.compatibility.manasteel_soul.effects.title": "Effects", + "book.animusnv.guide.compatibility.manasteel_soul.intro.text": "An imperfect ritual that infuses your soul with the essence of Botania's mana, granting supernatural swiftness and the ability to phase through matter.\\\n\\\n[#](8B0000)Setup:[#]() Place a Manasteel Block atop an Imperfect Ritual Stone.\\\n\\\n[#](4A0080)Cost:[#]() 2,500 EV per use\\\n\\\n[#](B8860B)Duration:[#]() 15 minutes", + "book.animusnv.guide.compatibility.manasteel_soul.intro.title": "Imperfect Ritual: Manasteel Soul", + "book.animusnv.guide.compatibility.manasteel_soul.name": "Imperfect Ritual: Manasteel Soul", + "book.animusnv.guide.compatibility.name": "Compatibility", + "book.animusnv.guide.compatibility.rune_unleashed_nature.charged.text": "When the rune has mana in its internal buffer:\\\n\\\n[#](4A0080)Mana-Powered:[#]() Acceleration bonus speeds up altar crafting and EV generation. Consumes 10 mana per second while active.\\\n\\\nThe acceleration effect stacks with other speed-enhancing runes, making high-tier crafting faster.", + "book.animusnv.guide.compatibility.rune_unleashed_nature.charged.title": "Charged Bonus", + "book.animusnv.guide.compatibility.rune_unleashed_nature.charging.text": "Supply mana to the rune using any Botania mechanism:\n\n- Point a [#](8B0000)Mana Spreader[#]() at the rune\n\n- Place it adjacent to a [#](8B0000)Mana Pool[#]()\n\n- Use a [#](8B0000)Mana Tablet[#]() or other mana items\\\n\\\n[#](2E8B57)Consider the consumption rate (10 mana/second per rune) when planning your mana infrastructure for multiple runes. Requires Botania to be installed.[#]()", + "book.animusnv.guide.compatibility.rune_unleashed_nature.charging.title": "Charging Methods", + "book.animusnv.guide.compatibility.rune_unleashed_nature.crafting.text": "Crafted using a [#](8B0000)Blank Rune[#]() surrounded by Botania's [#](8B0000)Livingwood[#]() and [#](8B0000)Manasteel[#](). This creates a living altar rune that responds to mana flow.\\\n\\\nPlace this rune in your [#](8B0000)Ara Vitae[#]() structure like any other rune. It stores mana internally and can be charged by pointing a Mana Spreader at it or placing it near a Mana Pool.", + "book.animusnv.guide.compatibility.rune_unleashed_nature.crafting.title": "Crafting & Placement", + "book.animusnv.guide.compatibility.rune_unleashed_nature.description": "A hybrid altar rune powered by Botania mana. Requires Botania.", + "book.animusnv.guide.compatibility.rune_unleashed_nature.intro.text": "The [#](8B0000)Rune of Unleashed Nature[#]() is a hybrid altar component that channels Botania's mana into the altar system. Unlike the Arcane Rune which requires Source, this rune draws from an internal mana buffer refilled by any Botania mana-transferring mechanism.\\\n\\\n[#](4A0080)A living rune that responds to the flow of mana, nature's power harnessed for the blood mage's altar.[#]()", + "book.animusnv.guide.compatibility.rune_unleashed_nature.intro.title": "Rune of Unleashed Nature", + "book.animusnv.guide.compatibility.rune_unleashed_nature.name": "Rune of Unleashed Nature", + "book.animusnv.guide.compatibility.rune_unleashed_nature.passive.text": "The Rune of Unleashed Nature provides bonuses even when empty:\\\n\\\n[#](8B0000)Always Active:[#]()\n\n- Capacity Bonus: 135%% of a Capacity Rune's effect\n\n- Orb Bonus: 67.5%% of a Rune of the Orb's effect, increasing Anima storage\\\n\\\nThese passive bonuses make it valuable even without mana.", + "book.animusnv.guide.compatibility.rune_unleashed_nature.passive.title": "Passive Bonuses", + "book.animusnv.guide.compatibility.sanguine_rectifier.description": "Converts between Essentia Vitae and EvilCraft Blood.", + "book.animusnv.guide.compatibility.sanguine_rectifier.intro.text": "The [#](8B0000)Sanguine Rectifier[#]() bridges the worlds of Vitaemancy and EvilCraft, converting between [#](8B0000)Essentia Vitae[#]() and EvilCraft's [#](8B0000)Blood[#]() fluid.\\\n\\\nIt operates in two modes simultaneously:\\\n\\\n[#](B8860B)EV → Blood:[#]() Insert a bound [#](8B0000)Orb of Vitae[#]() to drain EV from the bound network and produce Blood into adjacent fluid tanks.\\\n\\\n[#](B8860B)Blood → Altar:[#]() Pipe EvilCraft Blood into the rectifier and it transfers directly into the linked [#](8B0000)Ara Vitae[#]().", + "book.animusnv.guide.compatibility.sanguine_rectifier.intro.title": "Sanguine Rectifier", + "book.animusnv.guide.compatibility.sanguine_rectifier.name": "Sanguine Rectifier", + "book.animusnv.guide.compatibility.sanguine_rectifier.scaling.text": "Transfer rates scale with your altar's [#](8B0000)Speed Runes[#]().\\\n\\\n[#](B8860B)EV → Blood:[#]() Base rate of 100 mB/tick, scaled by altar speed bonus.\\\n\\\n[#](B8860B)Blood → Altar:[#]() Transfers at [#](B8860B)4x[#]() the altar's normal rate (also scaled by speed runes).\\\n\\\nThe conversion ratio between EV and Blood is 1:1 by default. All rates are configurable.\\\n\\\n[#](2E8B57)Crafted in the Tabula Vitae from a Cauldron, Dark Gem, Tabula Animata, and Bloodstained Glass.[#]()", + "book.animusnv.guide.compatibility.sanguine_rectifier.scaling.title": "Speed & Scaling", + "book.animusnv.guide.compatibility.sanguine_rectifier.setup.text": "1. Place the rectifier within 10 blocks of an [#](8B0000)Ara Vitae[#](). It will automatically link on placement.\\\n\\\n2. Right-click a [#](B8860B)bound[#]() Orb of Vitae onto the rectifier. The orb will float above the block.\\\n\\\n3. Place fluid tanks (from any mod) adjacent to the rectifier to collect the produced Blood.\\\n\\\n[#](2E8B57)Sneak + right-click with an empty hand to re-scan for a nearby altar. Right-click with an empty hand to retrieve the orb.[#]()", + "book.animusnv.guide.compatibility.sanguine_rectifier.setup.title": "Setup", + "book.animusnv.guide.compatibility.sanguine_scrolls.costs.text": "Sanguine Scrolls consume more EV than normal spell casting:\\\n\\\nBase Cost: Mana cost x EV rate x 1.5 (default: 150 EV per mana point)\\\n\\\nCreation cost scales with spell rarity and level:\n\n- Common: 5,000 EV x level\n\n- Uncommon: 10,000 EV x level\n\n- Rare: 25,000 EV x level\n\n- Epic: 50,000 EV x level\n\n- Legendary: 100,000 EV x level", + "book.animusnv.guide.compatibility.sanguine_scrolls.costs.title": "EV Costs", + "book.animusnv.guide.compatibility.sanguine_scrolls.creation.text": "To create a Sanguine Scroll:\n\n- Obtain an [#](8B0000)Iron's Spells Scroll[#]() with the spell you want\n\n- Place a [#](8B0000)NeoVitae Slate[#]() in your offhand\n\n- Right-click an [#](8B0000)Ara Vitae[#]() with the scroll\n\n- The altar consumes EV and both items\n\n- Receive a Sanguine Scroll with the spell bound\\\n\\\n[#](2E8B57)The slate tier determines scroll durability.[#]()", + "book.animusnv.guide.compatibility.sanguine_scrolls.creation.title": "Creating Scrolls", + "book.animusnv.guide.compatibility.sanguine_scrolls.description": "Reusable spell scrolls powered by Essentia Vitae. Requires Iron's Spells.", + "book.animusnv.guide.compatibility.sanguine_scrolls.intro.text": "[#](8B0000)Sanguine Scrolls[#]() are reusable spell scrolls that consume Essentia Vitae instead of being destroyed. Unlike regular scrolls, these blood-infused parchments can cast spells dozens or hundreds of times, limited only by their durability.\\\n\\\n[#](4A0080)A single spell, bound in blood. The scroll remembers the incantation and repeats it at the cost of your life force.[#]()", + "book.animusnv.guide.compatibility.sanguine_scrolls.intro.title": "Sanguine Scrolls", + "book.animusnv.guide.compatibility.sanguine_scrolls.name": "Sanguine Scrolls", + "book.animusnv.guide.compatibility.sanguine_scrolls.strategy.text": "Sanguine Scrolls excel for:\n\n- [#](8B0000)Emergency spells[#](): quick access without spellbooks\n\n- [#](8B0000)Powerful spells[#](): cast legendary spells anytime\n\n- [#](8B0000)EV-heavy builds[#](): convert excess EV to magic\n\n- [#](8B0000)Backup casting[#](): when out of mana\\\n\\\nThe 50%% EV premium is worth it for convenience and reliability. Scrolls work from any inventory slot.\\\n\\\n[#](2E8B57)Requires Iron's Spellbooks to be installed. Scrolls respect spell cooldowns.[#]()", + "book.animusnv.guide.compatibility.sanguine_scrolls.strategy.title": "Strategic Uses", + "book.animusnv.guide.compatibility.sanguine_scrolls.tiers.text": "Different slate types produce scrolls with varying durability:\n\n- [#](B8860B)Tabula Rasa:[#]() 50 uses\n\n- [#](B8860B)Tabula Robur:[#]() 100 uses\n\n- [#](B8860B)Tabula Animata:[#]() 200 uses\n\n- [#](B8860B)Tabula Spiritus:[#]() 400 uses\n\n- [#](B8860B)Tabula Aetherea:[#]() 600 uses\\\n\\\nChoose based on how frequently you intend to use the spell.", + "book.animusnv.guide.compatibility.sanguine_scrolls.tiers.title": "Slate Tiers", + "book.animusnv.guide.compatibility.soul_stained_blood.description": "Grants Stone Ward protection through hallowed gold Vitaemancy. Requires Malum.", + "book.animusnv.guide.compatibility.soul_stained_blood.effects.text": "Right-click the Imperfect Ritual Stone to receive:\n\n- [#](8B0000)Stone Ward[#]() for 15 minutes\\\n\\\nMalum's Stone Ward effect surrounds you in an oaken carapace, increasing your defenses and providing significant protection against damage.\\\n\\\n[#](2E8B57)Ideal for defensive combat preparation, dangerous exploration, and boss encounters.[#]()\\\n\\\n[#](4A0080)Blood and spirit unite as one.[#]()", + "book.animusnv.guide.compatibility.soul_stained_blood.effects.title": "Effects", + "book.animusnv.guide.compatibility.soul_stained_blood.intro.text": "An imperfect ritual that channels the protective essence of Malum's hallowed gold, surrounding the bearer in an oaken carapace.\\\n\\\n[#](8B0000)Setup:[#]() Place a Block of Hallowed Gold atop an Imperfect Ritual Stone.\\\n\\\n[#](4A0080)Cost:[#]() 3,000 EV per use\\\n\\\n[#](B8860B)Duration:[#]() 15 minutes", + "book.animusnv.guide.compatibility.soul_stained_blood.intro.title": "Imperfect Ritual: Soul-Stained Blood", + "book.animusnv.guide.compatibility.soul_stained_blood.name": "Imperfect Ritual: Soul-Stained Blood", + "book.animusnv.guide.imperfect_rituals.boundless_skies.description": "An imperfect ritual granting temporary creative flight.", + "book.animusnv.guide.imperfect_rituals.boundless_skies.effects.text": "Right-click the [#](8B0000)Imperfect Ritual Stone[#]() to receive:\n\n- The [#](4A0080)Flight[#]() effect for 15 minutes (900 seconds)\n\n- A lightning strike upon the stone as the rite completes\\\n\\\nYou gain creative-style flight that can be reapplied before it expires.\\\n\\\n[#](2E8B57)The high EV cost makes this a premium rite. Ensure your reserves are deep before calling upon the boundless skies.[#]()", + "book.animusnv.guide.imperfect_rituals.boundless_skies.effects.title": "Effects", + "book.animusnv.guide.imperfect_rituals.boundless_skies.intro.text": "An [#](4A0080)imperfect ritual[#]() that tears open a path to the heavens, granting you temporary creative flight. This costly rite buys fifteen minutes of unrestricted passage through the sky.\\\n\\\nPlace an [#](8B0000)Ancient Debris[#]() block atop an [#](8B0000)Imperfect Ritual Stone[#]().\\\n\\\n[#](B8860B)Cost:[#]() 10,000 EV per activation\\\n\\\nThe stone remains intact for reuse.", + "book.animusnv.guide.imperfect_rituals.boundless_skies.intro.title": "Boundless Skies", + "book.animusnv.guide.imperfect_rituals.boundless_skies.name": "Boundless Skies", + "book.animusnv.guide.imperfect_rituals.clear_skies.description": "An imperfect ritual that clears the weather.", + "book.animusnv.guide.imperfect_rituals.clear_skies.intro.text": "An [#](4A0080)imperfect ritual[#]() that commands the weather to cease its fury. Rain and thunderstorms are banished, bringing roughly five minutes of clear skies.\\\n\\\nPlace a [#](8B0000)Glowstone Block[#]() atop an [#](8B0000)Imperfect Ritual Stone[#]().\\\n\\\n[#](B8860B)Cost:[#]() 1,000 EV per activation\\\n\\\nThe stone remains intact for reuse.", + "book.animusnv.guide.imperfect_rituals.clear_skies.intro.title": "Clear Skies", + "book.animusnv.guide.imperfect_rituals.clear_skies.name": "Clear Skies", + "book.animusnv.guide.imperfect_rituals.clear_skies.usage.text": "Right-click the [#](8B0000)Imperfect Ritual Stone[#]() to:\n\n- Clear the weather instantly\n\n- Stop all rain and thunder\n\n- Maintain clear skies for approximately 5 minutes\\\n\\\n[#](2E8B57)Useful for stopping rain during important outdoor tasks, clearing thunderstorms for safety, and ensuring ideal conditions for surface work.[#]()", + "book.animusnv.guide.imperfect_rituals.clear_skies.usage.title": "Usage", + "book.animusnv.guide.imperfect_rituals.enhancement.description": "An imperfect ritual that raises all enchantment levels by one.", + "book.animusnv.guide.imperfect_rituals.enhancement.intro.text": "An [#](4A0080)imperfect ritual[#]() that pushes enchantments beyond their natural limits. Every enchantment on the held item gains one additional level, and the item is permanently marked to prevent further enhancement.\\\n\\\nPlace an [#](8B0000)Amethyst Block[#]() atop an [#](8B0000)Imperfect Ritual Stone[#]().\\\n\\\n[#](B8860B)Cost:[#]() 5,000 EV per activation\\\n\\\nThe stone remains intact for reuse.", + "book.animusnv.guide.imperfect_rituals.enhancement.intro.title": "Enhancement", + "book.animusnv.guide.imperfect_rituals.enhancement.name": "Enhancement", + "book.animusnv.guide.imperfect_rituals.enhancement.usage.text": "Hold the item you wish to enhance in your main hand, then right-click the [#](8B0000)Imperfect Ritual Stone[#]().\n\n- All enchantments gain +1 level\n\n- The item is marked as enhanced\n\n- Items can only be enhanced once\n\n- The enhancement mark cannot be removed through normal means\\\n\\\n[#](2E8B57)Enhanced items are ignored by the Ritual of Unmaking by default (configurable). Use the Imperfect Ritual of Reduction to reverse this process.[#]()", + "book.animusnv.guide.imperfect_rituals.enhancement.usage.title": "Usage", + "book.animusnv.guide.imperfect_rituals.hunger.description": "An imperfect ritual that drains your food to near-starvation.", + "book.animusnv.guide.imperfect_rituals.hunger.effects.text": "Right-click the [#](8B0000)Imperfect Ritual Stone[#]() to:\n\n- Set your food level to 1\n\n- Set your saturation to 10\n\n- Hear an ominous sound as the rite completes\\\n\\\nUseful for preparing food-based buffs, testing hunger mechanics, or strategic hunger management.\\\n\\\n[#](2E8B57)Have food ready before activating. You will be on the verge of starvation.[#]()", + "book.animusnv.guide.imperfect_rituals.hunger.effects.title": "Effects", + "book.animusnv.guide.imperfect_rituals.hunger.intro.text": "An [#](4A0080)imperfect ritual[#]() that induces extreme hunger in the caster. Your food level plummets to near-starvation, leaving you ravenous.\\\n\\\nPlace a [#](8B0000)Bone Block[#]() atop an [#](8B0000)Imperfect Ritual Stone[#]().\\\n\\\n[#](B8860B)Cost:[#]() 500 EV per activation\\\n\\\nThe stone remains intact for reuse.", + "book.animusnv.guide.imperfect_rituals.hunger.intro.title": "Hunger", + "book.animusnv.guide.imperfect_rituals.hunger.name": "Hunger", + "book.animusnv.guide.imperfect_rituals.name": "Imperfect Rituals", + "book.animusnv.guide.imperfect_rituals.neptune_blessing.description": "An imperfect ritual granting water breathing and Dolphin's Grace.", + "book.animusnv.guide.imperfect_rituals.neptune_blessing.effects.text": "Right-click the [#](8B0000)Imperfect Ritual Stone[#]() to receive:\n\n- [#](4A0080)Water Breathing[#]() for 15 minutes\n\n- [#](4A0080)Dolphin's Grace[#]() for 15 minutes\n\n- Both effects have no visible particles\\\n\\\n[#](2E8B57)Ideal for extended underwater exploration, ocean monument raids, underwater construction, and searching for shipwrecks.[#]()", + "book.animusnv.guide.imperfect_rituals.neptune_blessing.effects.title": "Effects", + "book.animusnv.guide.imperfect_rituals.neptune_blessing.intro.text": "An [#](4A0080)imperfect ritual[#]() that grants the blessing of the deep, allowing you to breathe underwater and swim with the grace of dolphins.\\\n\\\nPlace a [#](8B0000)Prismarine Block[#]() atop an [#](8B0000)Imperfect Ritual Stone[#]().\\\n\\\n[#](B8860B)Cost:[#]() 2,000 EV per activation\\\n[#](B8860B)Duration:[#]() 15 minutes\\\n\\\nThe stone remains intact for reuse.", + "book.animusnv.guide.imperfect_rituals.neptune_blessing.intro.title": "Neptune's Blessing", + "book.animusnv.guide.imperfect_rituals.neptune_blessing.name": "Neptune's Blessing", + "book.animusnv.guide.imperfect_rituals.reduction.description": "An imperfect ritual that lowers enchantment levels by one.", + "book.animusnv.guide.imperfect_rituals.reduction.intro.text": "An [#](4A0080)imperfect ritual[#]() that reverses enchantment growth and strips the enhancement mark from items. All enchantments on the held item are reduced by one level.\\\n\\\nPlace a [#](8B0000)Block of Quartz[#]() atop an [#](8B0000)Imperfect Ritual Stone[#]().\\\n\\\n[#](B8860B)Cost:[#]() 1,000 EV per activation\\\n\\\nThe stone remains intact for reuse.", + "book.animusnv.guide.imperfect_rituals.reduction.intro.title": "Reduction", + "book.animusnv.guide.imperfect_rituals.reduction.name": "Reduction", + "book.animusnv.guide.imperfect_rituals.reduction.usage.text": "Hold the item you wish to reduce in your main hand, then right-click the [#](8B0000)Imperfect Ritual Stone[#]().\n\n- All enchantments lose 1 level\n\n- The enhancement mark is removed\n\n- Enchantments will not drop below level 1\\\n\\\n[#](2E8B57)This is the counterpart to the Imperfect Ritual of Enhancement. Use it to reverse an enhancement or carefully downgrade enchantments.[#]()", + "book.animusnv.guide.imperfect_rituals.reduction.usage.title": "Usage", + "book.animusnv.guide.imperfect_rituals.regression.description": "An imperfect ritual that removes anvil repair costs from items.", + "book.animusnv.guide.imperfect_rituals.regression.intro.text": "An [#](4A0080)imperfect ritual[#]() that strips away the accumulated repair cost from tools and weapons. The anvil penalty that makes items \"Too Expensive\" is wiped clean, rendering them repairable once more.\\\n\\\nPlace a [#](8B0000)Bookshelf[#]() atop an [#](8B0000)Imperfect Ritual Stone[#]().\\\n\\\n[#](B8860B)Cost:[#]() 3,000 EV per activation\\\n\\\nThe stone remains intact for reuse.", + "book.animusnv.guide.imperfect_rituals.regression.intro.title": "Regression", + "book.animusnv.guide.imperfect_rituals.regression.name": "Regression", + "book.animusnv.guide.imperfect_rituals.regression.usage.text": "Hold the item you wish to reset in your main hand, then right-click the [#](8B0000)Imperfect Ritual Stone[#]().\n\n- The item's repair cost tag is removed\n\n- The item becomes fully repairable again\n\n- Works on any item with accumulated anvil penalty\\\n\\\n[#](2E8B57)Invaluable for maintaining heavily-enchanted tools that have hit the \"Too Expensive\" ceiling. Keep your best gear in service indefinitely.[#]()", + "book.animusnv.guide.imperfect_rituals.regression.usage.title": "Usage", + "book.animusnv.guide.imperfect_rituals.warden.description": "An imperfect ritual granting the Obsidian Cloak damage reduction effect.", + "book.animusnv.guide.imperfect_rituals.warden.effects.text": "Right-click the [#](8B0000)Imperfect Ritual Stone[#]() to receive the [#](4A0080)Obsidian Cloak[#]() effect for 15 minutes.\\\n\\\nThis effect dramatically reduces incoming damage, making you nearly invulnerable to most attacks.\\\n\\\n[#](2E8B57)Ideal for boss fights, dangerous exploration, PvP combat, and mining in hazardous areas. The darkness itself becomes your shield.[#]()", + "book.animusnv.guide.imperfect_rituals.warden.effects.title": "Effects", + "book.animusnv.guide.imperfect_rituals.warden.intro.text": "An [#](4A0080)imperfect ritual[#]() that channels the defensive power of the Warden itself, wrapping you in an impenetrable cloak of obsidian force.\\\n\\\nPlace a [#](8B0000)Sculk Block[#]() atop an [#](8B0000)Imperfect Ritual Stone[#]().\\\n\\\n[#](B8860B)Cost:[#]() 3,000 EV per activation\\\n[#](B8860B)Duration:[#]() 15 minutes\\\n\\\nThe stone remains intact for reuse.", + "book.animusnv.guide.imperfect_rituals.warden.intro.title": "Warden's Cloak", + "book.animusnv.guide.imperfect_rituals.warden.name": "Warden's Cloak", + "book.animusnv.guide.intro.name": "Welcome", + "book.animusnv.guide.intro.welcome.description": "The opening pages of the Codex Animus, a companion to the Scriptura Vitae.", + "book.animusnv.guide.intro.welcome.intro.text": "Welcome, practitioner of the sanguine arts.\\\n\\\nYou hold the [#](4A0080)Codex Animus[#](), a companion volume to the [#](8B0000)Scriptura Vitae[#](). Where the Scriptura teaches the foundations of Vitaemancy, this codex delves into advanced techniques, experimental workings, and the integration of foreign magical disciplines into the blood mage's repertoire.\\\n\\\nWithin these pages you will find darker applications of [#](4A0080)Anima[#](), rituals to summon and destroy, sigils to command the elements, and secrets of creating life from blood.", + "book.animusnv.guide.intro.welcome.intro.title": "Codex Animus", + "book.animusnv.guide.intro.welcome.name": "Welcome", + "book.animusnv.guide.intro.welcome.organization.text": "The Codex Animus is organized into chapters:\n\n- [#](8B0000)Blocks[#](): Unique materials, fluids, and flora\n\n- [#](8B0000)Items[#](): Weapons, tools, and implements\n\n- [#](8B0000)Sigils[#](): Portable instruments of Vitaemancy\n\n- [#](8B0000)Rituals[#](): Ceremonial workings of power\n\n- [#](8B0000)Imperfect Rituals[#](): Simpler rites for a single stone\n\n- [#](8B0000)Compatibility[#](): Bridges to foreign magics", + "book.animusnv.guide.intro.welcome.organization.title": "Organization", + "book.animusnv.guide.intro.welcome.prerequisites.text": "This tome assumes you have mastered the basics of Vitaemancy. You should be familiar with:\n\n- The [#](8B0000)Ara Vitae[#]() and Essentia Vitae\n\n- [#](8B0000)Orbs of Vitae[#]() and Anima binding\n\n- Basic [#](8B0000)Rituals[#]() and Ritual Stones\n\n- [#](4A0080)Spiritus[#]() and the Spiritus system\\\n\\\nIf you are new to Vitaemancy, consult the [#](8B0000)Scriptura Vitae[#]() first. The knowledge within this codex builds upon that foundation.", + "book.animusnv.guide.intro.welcome.prerequisites.title": "Prerequisites", + "book.animusnv.guide.items.activation_crystal_fragile.description": "A single-use activation crystal that shatters after one ritual activation.", + "book.animusnv.guide.items.activation_crystal_fragile.intro.text": "A delicate activation crystal that shatters after a single use. Where a standard crystal endures, this fragile variant is consumed upon successful ritual activation , disposable power for those who need it only once.", + "book.animusnv.guide.items.activation_crystal_fragile.intro.title": "Fragile Activation Crystal", + "book.animusnv.guide.items.activation_crystal_fragile.name": "Fragile Activation Crystal", + "book.animusnv.guide.items.activation_crystal_fragile.usage.text": "The crystal must be bound to your [#](4A0080)Anima[#]() before use. Right-click a Master Ritual Stone with a valid ritual pattern arranged around it.\\\n\\\n[#](8B0000)The crystal shatters upon successful activation.[#]()\\\n\\\n[#](2E8B57)Use this when you need a one-time ritual activation without investing in a permanent crystal.[#]()", + "book.animusnv.guide.items.activation_crystal_fragile.usage.title": "Usage", + "book.animusnv.guide.items.blood_apple.description": "A crimson fruit that generates Essentia Vitae when consumed.", + "book.animusnv.guide.items.blood_apple.intro.text": "A crimson fruit infused with [#](4A0080)Vitaemancy[#](). Consuming this apple provides [#](4A0080)Essentia Vitae[#]() to your [#](8B0000)Anima[#](), or to a nearby [#](8B0000)Ara Vitae[#]() if one stands within range.", + "book.animusnv.guide.items.blood_apple.intro.title": "Blood Apple", + "book.animusnv.guide.items.blood_apple.key_binding.text": "If you carry a bound [#](8B0000)Key of Binding[#]() in your inventory or Curios slot while eating a Blood Apple (with no altar nearby), the EV is deposited into the key owner's [#](8B0000)Anima[#]() instead of your own.\\\n\\\n[#](2E8B57)This allows you to farm EV for other players. Simply carry their bound key and eat apples to fill their network remotely.[#]()", + "book.animusnv.guide.items.blood_apple.key_binding.title": "Key of Binding Synergy", + "book.animusnv.guide.items.blood_apple.name": "Blood Apple", + "book.animusnv.guide.items.blood_apple.usage.text": "The apple restores 3 hunger with low saturation, and has a 75%% chance to inflict brief confusion.\\\n\\\nIf an [#](8B0000)Ara Vitae[#]() stands within an 11x21x11 area centered on you, the EV is deposited at 2x value into the altar. Otherwise, it flows directly into your [#](8B0000)Anima[#]().\\\n\\\n[#](4A0080)A bittersweet taste of power.[#]()", + "book.animusnv.guide.items.blood_apple.usage.title": "Usage", + "book.animusnv.guide.items.fragment_healing.description": "A permanently bound shard that passively regenerates your health.", + "book.animusnv.guide.items.fragment_healing.intro.text": "A crystallized shard of restorative energy. Once acquired, this fragment binds permanently to your inventory and provides passive regeneration. It cannot be dropped, moved, or discarded. Only death will release its grip.", + "book.animusnv.guide.items.fragment_healing.intro.title": "Fragment of Healing", + "book.animusnv.guide.items.fragment_healing.mechanics.text": "The fragment restores [#](2E8B57)1 HP every 10 seconds[#]() as a base rate. Each additional fragment reduces the healing interval by 0.25 seconds, down to a minimum of 1 second with many fragments.\\\n\\\n[#](8B0000)Fragments are permanently bound to your inventory. They can only be removed on death.[#]()\\\n\\\n[#](4A0080)A blessing... or a curse?[#]()", + "book.animusnv.guide.items.fragment_healing.mechanics.title": "Mechanics", + "book.animusnv.guide.items.fragment_healing.name": "Fragment of Healing", + "book.animusnv.guide.items.hand_of_death.crafting.text": "The Hand of Death requires advanced materials:\n\n- [#](8B0000)Runic Sentient Scythe[#]()\n\n- [#](8B0000)Demon Forged Steel[#]()\n\n- Significant [#](4A0080)Essentia Vitae[#]()\\\n\\\nThis is an end-game weapon requiring mastery of both Vitaemancy and Malum systems. Consult the recipe for exact requirements.", + "book.animusnv.guide.items.hand_of_death.crafting.title": "Crafting", + "book.animusnv.guide.items.hand_of_death.description": "Demonic weapon with lifesteal and an execute mechanic. Requires Malum.", + "book.animusnv.guide.items.hand_of_death.execute.text": "When an enemy falls below [#](8B0000)15%%[#]() health, the Hand of Death can instantly execute them:\n\n- Triggers on your next hit\n\n- Bypasses remaining health\n\n- Full soul and spirit drops\\\n\\\nThis makes the weapon devastating against high-health targets and bosses.", + "book.animusnv.guide.items.hand_of_death.execute.title": "Execute", + "book.animusnv.guide.items.hand_of_death.inherited.text": "The Hand of Death retains all features from the [#](8B0000)Runic Sentient Scythe[#]():\n\n- [#](4A0080)+30%% attack speed[#]()\n\n- Full Spiritus scaling\n\n- Malum spirit harvesting\n\n- All sentient weapon effects\\\n\\\n[#](8B0000)+14 bonus base damage[#]() over the Runic Sentient Scythe, on top of lifesteal and execute, makes this the highest-damage melee weapon Animus ships.\\\n\\\n[#](2E8B57)Requires Malum to be installed.[#]()", + "book.animusnv.guide.items.hand_of_death.inherited.title": "Inherited Powers", + "book.animusnv.guide.items.hand_of_death.intro.text": "The [#](8B0000)Hand of Death[#]() is the final evolution of the Runic Sentient Scythe. Forged with demon steel and infused with deathly power, this weapon executes weakened foes and heals its wielder through the lifeforce of the slain.\\\n\\\n[#](4A0080)It combines every feature of the Runic Sentient Scythe with lifesteal and an execute mechanic.[#]()", + "book.animusnv.guide.items.hand_of_death.intro.title": "Hand of Death", + "book.animusnv.guide.items.hand_of_death.lifesteal.text": "Every strike with the Hand of Death heals you for [#](8B0000)20%%[#]() of the damage dealt:\n\n- Minimum heal of 1 health\n\n- Works on all damage types\n\n- Stacks with other healing\n\n- No cooldown\\\n\\\n[#](2E8B57)Combined with the weapon's high damage, this provides substantial sustain in prolonged fights.[#]()", + "book.animusnv.guide.items.hand_of_death.lifesteal.title": "Lifesteal", + "book.animusnv.guide.items.hand_of_death.name": "Hand of Death", + "book.animusnv.guide.items.key_binding.description": "A mystical key that lets allies draw from your Anima reserves.", + "book.animusnv.guide.items.key_binding.intro.text": "A mystical key bound to a blood mage's [#](8B0000)Anima[#](). Its primary purpose is to share your [#](4A0080)Essentia Vitae[#]() with allies. Place a [#](8B0000)Simple Key[#]() in a [#](B8860B)Tier 1[#]() Ara Vitae with 1,500 EV to create one.", + "book.animusnv.guide.items.key_binding.intro.title": "Key of Binding", + "book.animusnv.guide.items.key_binding.name": "Key of Binding", + "book.animusnv.guide.items.key_binding.sharing.text": "To share your [#](4A0080)Essentia Vitae[#]() with another player:\n\n- Bind the key to yourself (right-click)\n\n- Give the bound key to a friend\n\n- Your friend holds it in their offhand\n\n- Any items they bind will draw from your Anima\\\n\\\nThis powers your allies' sigils and bound tools without them needing their own EV infrastructure.", + "book.animusnv.guide.items.key_binding.sharing.title": "Sharing EV", + "book.animusnv.guide.items.key_binding.strategy.text": "Consider these cooperative approaches:\n\n- Designate one player as the EV generator\n\n- Share keys with combat-focused teammates\n\n- Power expensive rituals from a friend's network\n\n- Let new players use advanced sigils immediately\\\n\\\n[#](4A0080)The key to unlocking cooperation in the sanguine arts.[#]()", + "book.animusnv.guide.items.key_binding.strategy.title": "Team Strategies", + "book.animusnv.guide.items.key_binding.usage.text": "Right-click while holding the key to bind it to your [#](8B0000)Anima[#](). Hold it in your offhand while binding items to use the key owner's network. It can also be equipped in the Curios \"key\" slot for the same effect.", + "book.animusnv.guide.items.key_binding.usage.title": "Usage", + "book.animusnv.guide.items.living_armor_ars_nouveau.description": "Sentient Armor evolves through Ars Nouveau spellcasting. Requires Ars Nouveau.", + "book.animusnv.guide.items.living_armor_ars_nouveau.details.text": "Levels 1-3 each add +5%% spell damage. By level 3, you deal 15%% more damage with all Ars Nouveau spells.\\\n\\\nLevel 4 grants [#](8B0000)Mana Regeneration[#]() for 4 seconds on every spell cast, helping you recover mana faster.\\\n\\\nLevel 5 is peak performance: +25%% spell damage, [#](8B0000)Spell Damage III[#]() for 5 seconds on cast, and 20%% mana cost refund.\\\n\\\n[#](B8860B)Total:[#]() 75 points for all levels.", + "book.animusnv.guide.items.living_armor_ars_nouveau.details.title": "Level Details", + "book.animusnv.guide.items.living_armor_ars_nouveau.intro.text": "Sentient Armor adapts to your magical practices. When you cast Ars Nouveau glyph-based magic, your armor learns and evolves, unlocking the [#](8B0000)Source Attunement[#]() upgrade path designed for source-wielding mages.\\\n\\\n[#](4A0080)Cast Ars Nouveau spells while wearing Sentient Armor to gain experience. The armor attunes to the flow of Source energy, growing stronger with each glyph you cast.[#]()", + "book.animusnv.guide.items.living_armor_ars_nouveau.intro.title": "Sentient Armor: Source Attunement", + "book.animusnv.guide.items.living_armor_ars_nouveau.levels_low.text": "The Source Attunement upgrade tree provides five levels:\\\n\\\n[#](B8860B)Level 1:[#]() +5%% Spell Damage (5 points)\\\n\\\n[#](B8860B)Level 2:[#]() +10%% Spell Damage (10 points)\\\n\\\n[#](B8860B)Level 3:[#]() +15%% Spell Damage (15 points)\\\n\\\n[#](B8860B)Level 4:[#]() +20%% Spell Damage, Mana Regen buff for 4s (20 points)\\\n\\\n[#](B8860B)Level 5:[#]() +25%% Spell Damage, -20%% Mana Cost, Spell Damage III buff for 5s (25 points)", + "book.animusnv.guide.items.living_armor_ars_nouveau.levels_low.title": "Source Attunement Levels", + "book.animusnv.guide.items.living_armor_ars_nouveau.name": "Sentient Armor: Source Attunement", + "book.animusnv.guide.items.living_armor_ars_nouveau.synergies.text": "Stack Spell Damage III with Ars Nouveau's native damage buffs. Level 4 Mana Regen helps with sustained casting, and Level 5's 20%% mana refund makes expensive spells more viable.\\\n\\\nTo maximize XP gain:\n\n- Create longer, more complex spells\n\n- Cast frequently while exploring\n\n- Each glyph counts toward XP\\\n\\\n[#](2E8B57)XP is only granted while wearing Sentient Armor. Requires Ars Nouveau to be installed.[#]()", + "book.animusnv.guide.items.living_armor_ars_nouveau.synergies.title": "Synergies & Tips", + "book.animusnv.guide.items.living_armor_ars_nouveau.xp.text": "Every Ars Nouveau spell you cast grants XP to your Sentient Armor based on its complexity:\\\n\\\nBase XP (5) x Number of Glyphs\\\n\\\n[#](2E8B57)Example: A spell with 6 glyphs grants 5 x 6 = 30 XP[#]()\\\n\\\nMore complex spells with many glyphs level your armor faster. Experiment with elaborate spell combinations to maximize progression.", + "book.animusnv.guide.items.living_armor_ars_nouveau.xp.title": "XP from Glyphs", + "book.animusnv.guide.items.living_armor_spells.description": "Sentient Armor evolves through Iron's Spells casting. Requires Iron's Spells.", + "book.animusnv.guide.items.living_armor_spells.details.text": "Levels 1-2 reduce mana cost of spells when cast. At level 2, you save 10%% mana on every spell, stacking with other mana reduction effects.\\\n\\\nLevels 3-4 apply cooldown reduction. At level 4, spells recharge 10%% faster, letting you cast more often.\\\n\\\nLevel 5 grants [#](8B0000)Resistance I[#]() for 2 seconds every time you begin casting, providing a defensive boost while channeling.", + "book.animusnv.guide.items.living_armor_spells.details.title": "Level Details", + "book.animusnv.guide.items.living_armor_spells.intro.text": "Sentient Armor evolves with you, and now it can grow stronger through spellcasting. Every spell you cast grants experience to your Sentient Armor, unlocking the [#](8B0000)Arcane Channeling[#]() upgrade path for Iron's Spellbooks practitioners.\\\n\\\n[#](4A0080)Wear Sentient Armor while casting spells. The armor learns from your magical prowess and adapts accordingly.[#]()", + "book.animusnv.guide.items.living_armor_spells.intro.title": "Sentient Armor: Arcane Channeling", + "book.animusnv.guide.items.living_armor_spells.levels.text": "The Arcane Channeling upgrade tree provides five levels:\\\n\\\n[#](B8860B)Level 1:[#]() -5%% Mana Cost (5 points)\\\n\\\n[#](B8860B)Level 2:[#]() -10%% Mana Cost (10 points)\\\n\\\n[#](B8860B)Level 3:[#]() -5%% Cooldown (15 points)\\\n\\\n[#](B8860B)Level 4:[#]() -10%% Cooldown (20 points)\\\n\\\n[#](B8860B)Level 5:[#]() Resistance on Cast (25 points)\\\n\\\n[#](B8860B)Total:[#]() 75 points for all levels.", + "book.animusnv.guide.items.living_armor_spells.levels.title": "Arcane Channeling Levels", + "book.animusnv.guide.items.living_armor_spells.name": "Sentient Armor: Arcane Channeling", + "book.animusnv.guide.items.living_armor_spells.synergies.text": "Arcane Channeling works well with:\n\n- [#](8B0000)Blood-Infused Spellbook[#](): stack mana cost reductions\n\n- [#](8B0000)Sigil of Crimson Will[#](): damage boost plus mana efficiency\n\n- [#](8B0000)Sanguine Scrolls[#](): cast from scrolls while gaining XP\\\n\\\nTo maximize XP: cast higher-level spells, seek rare and legendary spells, and cast frequently while exploring.\\\n\\\n[#](2E8B57)The armor gains XP from any spell, including those cast with EV. Requires Iron's Spellbooks to be installed.[#]()", + "book.animusnv.guide.items.living_armor_spells.synergies.title": "Synergies & Tips", + "book.animusnv.guide.items.living_armor_spells.xp.text": "Every spell you cast grants XP to your Sentient Armor:\\\n\\\nBase XP (10) x Spell Level x Rarity Multiplier\\\n\\\nRarity Multipliers:\n\n- Common: x1.0\n\n- Uncommon: x1.5\n\n- Rare: x2.0\n\n- Epic: x3.0\n\n- Legendary: x5.0\\\n\\\n[#](2E8B57)Example: A level 3 Rare spell grants 10 x 3 x 2.0 = 60 XP[#]()", + "book.animusnv.guide.items.living_armor_spells.xp.title": "XP from Spellcasting", + "book.animusnv.guide.items.mob_soul.description": "A portable container preserving a captured entity's complete state.", + "book.animusnv.guide.items.mob_soul.intro.text": "A container holding the essence of a captured creature. Created by the [#](8B0000)Sigil of the Phantom Chain[#](), this item preserves an entity's complete state: health, equipment, custom names, and AI.", + "book.animusnv.guide.items.mob_soul.intro.title": "Mob Soul", + "book.animusnv.guide.items.mob_soul.name": "Mob Soul", + "book.animusnv.guide.items.mob_soul.usage.text": "Right-click on a block to release the captured entity at that location. The [#](8B0000)Mob Soul[#]() is consumed when the entity is released.\\\n\\\nAll preserved data is restored:\n\n- Entity type and health\n\n- Equipment and inventory\n\n- Custom names\n\n- AI state and attributes\\\n\\\n[#](4A0080)Souls bound to your will.[#]()", + "book.animusnv.guide.items.mob_soul.usage.title": "Usage", + "book.animusnv.guide.items.name": "Items", + "book.animusnv.guide.items.runic_sentient_scythe.crafting.text": "The Runic Sentient Scythe is crafted at the [#](8B0000)Alchemy Array[#]() using:\n\n- [#](8B0000)Sentient Scythe[#]()\n\n- [#](8B0000)Malum Spirit Components[#]()\n\n- [#](4A0080)Essentia Vitae[#]()\\\n\\\nThe crafting process infuses Malum's spirit magic into the Vitaemancy weapon. Consult the recipe for exact requirements.\\\n\\\n[#](2E8B57)Requires Malum to be installed.[#]()", + "book.animusnv.guide.items.runic_sentient_scythe.crafting.title": "Crafting", + "book.animusnv.guide.items.runic_sentient_scythe.description": "A faster Sentient Scythe with Malum spirit harvesting. Requires Malum.", + "book.animusnv.guide.items.runic_sentient_scythe.harvesting.text": "When [#](8B0000)Malum[#]() is installed, killing mobs with this scythe harvests their spirits directly:\n\n- Spirits drop with native Malum-scythe behaviour\n\n- Works with all spirit types\n\n- No additional soul data required\n\n- Compatible with spirit pouches\\\n\\\nThis makes it an excellent tool for both Spiritus farming and Malum spirit collection.", + "book.animusnv.guide.items.runic_sentient_scythe.harvesting.title": "Soul Harvesting", + "book.animusnv.guide.items.runic_sentient_scythe.intro.text": "The [#](8B0000)Runic Sentient Scythe[#]() combines the demonic power of the Sentient Scythe with runic enhancements and Malum soul harvesting. This deadly weapon attacks [#](8B0000)30%% faster[#]() than its predecessor while reaping souls for the spirit altar.\\\n\\\n[#](4A0080)Like the Sentient Scythe, this weapon scales with Spiritus in the chunk. It inherits all Spiritus effects while adding Malum's spirit harvesting capabilities.[#]()", + "book.animusnv.guide.items.runic_sentient_scythe.intro.title": "Runic Sentient Scythe", + "book.animusnv.guide.items.runic_sentient_scythe.name": "Runic Sentient Scythe", + "book.animusnv.guide.items.runic_sentient_scythe.speed.text": "The runic modifications grant a [#](8B0000)30%% faster attack speed[#]() compared to the base Sentient Scythe. This allows for more rapid strikes and better Spiritus generation through combat.\\\n\\\n[#](2E8B57)The faster attack speed synergizes well with Malum's soul harvesting, allowing you to reap more spirits per encounter.[#]()", + "book.animusnv.guide.items.runic_sentient_scythe.speed.title": "Enhanced Speed", + "book.animusnv.guide.items.sentient_shield.description": "A demonic shield with 4x durability and Spiritus-aspected blocking effects.", + "book.animusnv.guide.items.sentient_shield.intro.text": "A demonic shield infused with [#](4A0080)Spiritus[#](), forged in the [#](8B0000)Tabula Vitae[#](). It boasts 4x the durability of a normal shield (1,344 vs 336) and grants special effects when blocking based on the type of Spiritus available to you.", + "book.animusnv.guide.items.sentient_shield.intro.title": "Sentient Shield", + "book.animusnv.guide.items.sentient_shield.name": "Sentient Shield", + "book.animusnv.guide.items.sentient_shield.spiritus_bonus.text": "While equipped in your main or offhand, the Sentient Shield increases the amount of [#](4A0080)Spiritus[#]() you gain from all sources by [#](2E8B57)+30%%[#]().\\\n\\\n[#](4A0080)A shield that hungers for more.[#]()", + "book.animusnv.guide.items.sentient_shield.spiritus_bonus.title": "Spiritus Gain Bonus", + "book.animusnv.guide.items.sentient_shield.will_effects.text": "The shield automatically detects your highest [#](4A0080)Spiritus[#]() type and adapts:\n\n- [#](8B0000)Raw Spiritus:[#]() Standard blocking\n\n- [#](4A0080)Invictus:[#]() Increased knockback resistance\n\n- [#](2E8B57)Ruina:[#]() Attackers take damage\n\n- [#](B8860B)Vindicta:[#]() Reflect damage back at attackers", + "book.animusnv.guide.items.sentient_shield.will_effects.title": "Spiritus Effects", + "book.animusnv.guide.items.spears.bound.text": "The [#](8B0000)Bound Javelin[#]() is a soul-bound weapon with two modes. While deactivated, it behaves like a diamond javelin. Sneak + right-click to toggle its activated state.", + "book.animusnv.guide.items.spears.bound.title": "Bound Javelin", + "book.animusnv.guide.items.spears.bound_active.text": "When activated, the Bound Javelin costs [#](4A0080)50 EV[#]() per attack or throw, and gains:\n\n- AOE melee damage (5 block radius)\n\n- Enemies near an Ara Vitae are sacrificed (instant kill + EV to altar)\n\n- Unbreakable and fireproof\\\n\\\n[#](4A0080)A capstone weapon for Vitaemancy.[#]()", + "book.animusnv.guide.items.spears.bound_active.title": "Activated Features", + "book.animusnv.guide.items.spears.description": "Throwable javelins in iron, diamond, and soul-bound variants.", + "book.animusnv.guide.items.spears.diamond.text": "The [#](8B0000)Diamond Javelin[#]() offers higher damage and durability than iron, but functions identically. A worthy upgrade for those who can afford it.", + "book.animusnv.guide.items.spears.diamond.title": "Diamond Javelin", + "book.animusnv.guide.items.spears.intro.text": "Roman-style throwable javelins. Hold right-click to charge, then release to throw. Javelins deal area-of-effect damage where they land, making them effective against clustered enemies.", + "book.animusnv.guide.items.spears.intro.title": "Javelins", + "book.animusnv.guide.items.spears.iron.text": "The [#](8B0000)Iron Javelin[#]() is the basic variant, with serviceable damage and durability for its cost. Supports enchantments such as Sharpness and Looting.", + "book.animusnv.guide.items.spears.iron.title": "Iron Javelin", + "book.animusnv.guide.items.spears.name": "Javelins", + "book.animusnv.guide.name": "Codex Animus", + "book.animusnv.guide.rituals.animal_luring.costs.text": "[#](B8860B)Activation:[#]() 5,000 EV\\\n[#](B8860B)Refresh:[#]() 1,000 EV (configurable)\\\n[#](B8860B)Refresh Time:[#]() 400 ticks (20 seconds)\\\n\\\nSpawns peaceful mobs randomly within a 4-8 block radius of the ritual stone.\\\n\\\n[#](B8860B)Mob Types:[#]() All peaceful creatures: Creature, Ambient, Water Creature, and Water Ambient categories.\\\n\\\n[#](2E8B57)Useful for repopulating areas after a catastrophe or seeding a new animal farm without hunting.[#]()", + "book.animusnv.guide.rituals.animal_luring.costs.title": "Costs and Details", + "book.animusnv.guide.rituals.animal_luring.description": "Spawns passive mobs around the ritual stone.", + "book.animusnv.guide.rituals.animal_luring.intro.text": "You call forth peaceful creatures from the ether. The [#](4A0080)Ritual of Animal Luring[#]() spawns passive mobs in the area around the [#](8B0000)Master Ritual Stone[#](), useful for populating farms or seeding the world with life.\\\n\\\nConstruct this circle using a [#](8B0000)Ritual Diviner[#]().", + "book.animusnv.guide.rituals.animal_luring.intro.title": "Ritual of Animal Luring", + "book.animusnv.guide.rituals.animal_luring.multiblock.text": "[#](2E8B57)Built from standard runes; any Ritual Diviner will serve.[#]()", + "book.animusnv.guide.rituals.animal_luring.name": "Ritual of Animal Luring", + "book.animusnv.guide.rituals.culling.boss.text": "With sufficient [#](4A0080)Spiritus Nihilum[#](), even boss entities bow to the culling.\n\n- Requires 99+ [#](4A0080)Spiritus Nihilum[#]() in the area\n\n- Incurs additional EV cost (configurable)\n\n- Makes otherwise-invulnerable bosses vulnerable\\\n\\\nEntities tagged [#](8B0000)animusnv:disallow_culling[#]() are protected from this ritual regardless of [#](4A0080)Spiritus[#]() levels.", + "book.animusnv.guide.rituals.culling.boss.title": "Boss Killing", + "book.animusnv.guide.rituals.culling.costs.text": "[#](B8860B)Activation:[#]() 50,000 EV\\\n[#](B8860B)Refresh:[#]() 75 EV per entity\\\n[#](B8860B)Refresh Time:[#]() 25 ticks\\\n\\\n[#](B8860B)Effect Range:[#]() 21x21x10 blocks (configurable)\\\n[#](B8860B)Horizontal:[#]() 10 blocks radius\\\n[#](B8860B)Vertical:[#]() 10 blocks upward from one block above the ritual stone\\\n[#](B8860B)Altar Range:[#]() Searches 11x21x11 for an [#](8B0000)Ara Vitae[#]().\\\n\\\nEV per kill varies by entity type and is datapack-customizable. Works on all non-boss entities by default.", + "book.animusnv.guide.rituals.culling.costs.title": "Costs and Range", + "book.animusnv.guide.rituals.culling.description": "Destroys all living things within range, harvesting their life force.", + "book.animusnv.guide.rituals.culling.intro.text": "A ritual of absolute dominion over life and death. The [#](4A0080)Ritual of Culling[#]() silently destroys all living things within its domain, channeling their life force into your [#](8B0000)Ara Vitae[#]().\\\n\\\nConstruct this circle using a [#](8B0000)Ritual Diviner [Dusk][#]().", + "book.animusnv.guide.rituals.culling.intro.title": "Ritual of Culling", + "book.animusnv.guide.rituals.culling.multiblock.text": "[#](2E8B57)Use a Ritual Diviner [Dusk] for easier construction.[#]()", + "book.animusnv.guide.rituals.culling.name": "Ritual of Culling", + "book.animusnv.guide.rituals.culling.will.text": "The ritual generates [#](4A0080)Spiritus Nihilum[#]() from kills at a 3%% chance per cycle, up to 100 [#](4A0080)Spiritus[#]() in the area.\\\n\\\nIf configured, the ritual can also destroy [#](8B0000)Primed TNT[#]() entities, making it a potent defensive measure against explosive threats.", + "book.animusnv.guide.rituals.culling.will.title": "Spiritus and TNT", + "book.animusnv.guide.rituals.entropy.applications.text": "This ritual excels at:\n\n- Trash disposal for unwanted items\n\n- Converting excess mob drops into building material\n\n- Generating cobblestone from renewable farm output\n\n- Clearing accumulated junk from storage\\\n\\\n[#](2E8B57)Pair with a mob farm for a steady cobblestone supply at minimal EV cost.[#]()", + "book.animusnv.guide.rituals.entropy.applications.title": "Applications", + "book.animusnv.guide.rituals.entropy.costs.text": "[#](B8860B)Activation:[#]() 1,000 EV\\\n[#](B8860B)Refresh:[#]() 1 EV per item\\\n[#](B8860B)Refresh Time:[#]() 1 tick\\\n\\\nPlace a chest one block above the [#](8B0000)Master Ritual Stone[#](). The ritual converts items in the chest to cobblestone at a rate of one item per tick.\\\n\\\nCobblestone itself is not converted.", + "book.animusnv.guide.rituals.entropy.costs.title": "Costs and Details", + "book.animusnv.guide.rituals.entropy.description": "Reduces all items in a chest to cobblestone.", + "book.animusnv.guide.rituals.entropy.intro.text": "All matter yearns to return to its most basic form. The [#](4A0080)Ritual of Entropy[#]() obliges, converting any items in a chest directly above it into cobblestone.\\\n\\\nConstruct this circle using a [#](8B0000)Ritual Diviner[#]().", + "book.animusnv.guide.rituals.entropy.intro.title": "Ritual of Entropy", + "book.animusnv.guide.rituals.entropy.multiblock.text": "[#](2E8B57)Built from standard runes; any Ritual Diviner will serve.[#]()", + "book.animusnv.guide.rituals.entropy.name": "Ritual of Entropy", + "book.animusnv.guide.rituals.luna.costs.text": "[#](B8860B)Activation:[#]() 1,000 EV\\\n[#](B8860B)Refresh:[#]() 1 EV per block harvested\\\n[#](B8860B)Refresh Time:[#]() 5 ticks\\\n\\\n[#](B8860B)Horizontal Range:[#]() 32 blocks (configurable)\\\n[#](B8860B)Vertical Range:[#]() 64 blocks (configurable, -1 for world bottom)\\\n\\\nHarvests any light-emitting block. If no chest is present, items drop at the stone.\\\n\\\n[#](2E8B57)Pair with the Ritual of Sol for an automated cycle of light placement and reclamation.[#]()", + "book.animusnv.guide.rituals.luna.costs.title": "Costs and Range", + "book.animusnv.guide.rituals.luna.description": "Harvests all light-emitting blocks within range.", + "book.animusnv.guide.rituals.luna.intro.text": "The counterpart to the [#](4A0080)Ritual of Sol[#](). Where Sol banishes darkness, Luna harvests the light. This ritual collects all light-emitting blocks within its range and stores them in a chest above the ritual stone.\\\n\\\nConstruct this circle using a [#](8B0000)Ritual Diviner[#]().", + "book.animusnv.guide.rituals.luna.intro.title": "Ritual of Luna", + "book.animusnv.guide.rituals.luna.mechanics.text": "Place a chest (or any block with item storage) directly above the [#](8B0000)Master Ritual Stone[#](). Every 5 ticks, the ritual attempts to:\n\n- Find a light-emitting block (light level > 0)\n\n- Harvest the block\n\n- Store it in the chest (or drop at the stone if no chest)\n\n- Consume EV for the operation", + "book.animusnv.guide.rituals.luna.mechanics.title": "How It Works", + "book.animusnv.guide.rituals.luna.multiblock.text": "[#](2E8B57)Built from standard runes; any Ritual Diviner will serve.[#]()", + "book.animusnv.guide.rituals.luna.name": "Ritual of Luna", + "book.animusnv.guide.rituals.luna.search.text": "The ritual uses a center-outward search to find light sources. It starts at the [#](8B0000)Master Ritual Stone[#](), searches downward only, and expands in square rings. Each column is scanned from top to bottom, prioritizing nearby lights before distant ones.\\\n\\\nUp to 1,024 positions are processed per tick, and the search resumes where it left off between ticks.", + "book.animusnv.guide.rituals.luna.search.title": "Search Algorithm", + "book.animusnv.guide.rituals.name": "Rituals", + "book.animusnv.guide.rituals.natures_leach.costs.text": "[#](B8860B)Activation:[#]() 3,000 EV\\\n[#](B8860B)Refresh:[#]() 10 EV\\\n[#](B8860B)Refresh Time:[#]() 80 ticks (configurable), dropping to 16 as [#](4A0080)Spiritus Ruina[#]() builds up\\\n\\\n[#](B8860B)Effect Range:[#]() 8 blocks radius, expandable to 32 with the Ritual Tinkerer\\\n[#](B8860B)Altar Range:[#]() 32 blocks horizontal, 10 blocks vertical\\\n\\\nConsumes 1-3 plants per cycle, generating 50 EV (configurable) per plant consumed. The altar location is cached for performance.", + "book.animusnv.guide.rituals.natures_leach.costs.title": "Costs and Details", + "book.animusnv.guide.rituals.natures_leach.description": "Drains the life from plants to fill your Ara Vitae.", + "book.animusnv.guide.rituals.natures_leach.intro.text": "You drain the life force from the green world itself. The [#](4A0080)Ritual of Nature's Leach[#]() scans for plant matter within its range and consumes it, converting organic energy into [#](4A0080)Essentia Vitae[#]() for your [#](8B0000)Ara Vitae[#]().\\\n\\\nConstruct this circle using a [#](8B0000)Ritual Diviner[#]().", + "book.animusnv.guide.rituals.natures_leach.intro.title": "Ritual of Nature's Leach", + "book.animusnv.guide.rituals.natures_leach.multiblock.text": "[#](2E8B57)Built from standard runes; any Ritual Diviner will serve.[#]()", + "book.animusnv.guide.rituals.natures_leach.name": "Ritual of Nature's Leach", + "book.animusnv.guide.rituals.natures_leach.will.text": "This ritual generates [#](4A0080)Spiritus Ruina[#]() as it consumes plants.\n\n- 0.5 to 1.5 [#](4A0080)Spiritus[#]() per plant consumed\n\n- Maximum of 100 [#](4A0080)Spiritus[#]() in the area\\\n\\\nNote that more [#](4A0080)Spiritus Ruina[#]() in the area speeds the ritual up. It feeds its own supply as it eats, so it winds itself up the longer it runs.\\\n\\\n[#](2E8B57)Pair with an automated tree farm for a reliable, passive source of EV.[#]()", + "book.animusnv.guide.rituals.natures_leach.will.title": "Spiritus Generation", + "book.animusnv.guide.rituals.nolite_ignem.costs.text": "[#](B8860B)Activation:[#]() 5,000 EV\\\n[#](B8860B)Per Fire:[#]() 10 EV per fire extinguished\\\n[#](B8860B)Range:[#]() 64 blocks (configurable)\\\n[#](B8860B)Interval:[#]() Every second", + "book.animusnv.guide.rituals.nolite_ignem.costs.title": "Costs", + "book.animusnv.guide.rituals.nolite_ignem.coverage.text": "The ritual extinguishes both regular fire and [#](8B0000)soul fire[#]() within a spherical range, not a cube.\\\n\\\nIf your [#](4A0080)Essentia Vitae[#]() runs low, the ritual will extinguish as many fires as it can afford before pausing.\\\n\\\n[#](2E8B57)An excellent safeguard for wooden builds, libraries, or any structure vulnerable to flame.[#]()", + "book.animusnv.guide.rituals.nolite_ignem.coverage.title": "Coverage", + "book.animusnv.guide.rituals.nolite_ignem.description": "Continuously extinguishes all fires within range.", + "book.animusnv.guide.rituals.nolite_ignem.intro.text": "[#](4A0080)Nolite Ignem[#](), Do Not Burn. This ritual continuously extinguishes all fires within its range, protecting your constructions from accidental or intentional destruction by flame.\\\n\\\nConstruct this circle using a [#](8B0000)Ritual Diviner[#]().", + "book.animusnv.guide.rituals.nolite_ignem.intro.title": "Ritual of Nolite Ignem", + "book.animusnv.guide.rituals.nolite_ignem.multiblock.text": "[#](2E8B57)Built from standard runes; any Ritual Diviner will serve.[#]()", + "book.animusnv.guide.rituals.nolite_ignem.name": "Ritual of Nolite Ignem", + "book.animusnv.guide.rituals.persistence.costs.text": "[#](B8860B)Activation:[#]() 50,000 EV\\\n[#](B8860B)Upkeep:[#]() 100 EV per tick (configurable)\\\n[#](B8860B)Range:[#]() 3 chunk radius (configurable)\\\n\\\nThe ritual maintains chunk loading in a square area around itself. Chunks unload immediately if EV runs out.", + "book.animusnv.guide.rituals.persistence.costs.title": "Costs", + "book.animusnv.guide.rituals.persistence.description": "Keeps chunks loaded even without players nearby.", + "book.animusnv.guide.rituals.persistence.intro.text": "The [#](4A0080)Ritual of Persistence[#]() forces the world to remain aware of its surroundings, keeping chunks loaded even when no players are nearby. Essential for automation and remote bases.\\\n\\\nConstruct this circle using a [#](8B0000)Ritual Diviner [Dusk][#]().", + "book.animusnv.guide.rituals.persistence.intro.title": "Ritual of Persistence", + "book.animusnv.guide.rituals.persistence.multiblock.text": "[#](2E8B57)Use a Ritual Diviner [Dusk] for easier construction.[#]()", + "book.animusnv.guide.rituals.persistence.name": "Ritual of Persistence", + "book.animusnv.guide.rituals.persistence.notes.text": "A radius of 3 means a 7x7 chunk area, 49 chunks total.\\\n\\\nChunks remain loaded even across server restarts, so long as the ritual is active and [#](4A0080)Essentia Vitae[#]() continues to flow.\\\n\\\n[#](2E8B57)Pair with a reliable EV generation system such as the Ritual of Nature's Leach to ensure your automation never goes dark.[#]()", + "book.animusnv.guide.rituals.persistence.notes.title": "Usage Notes", + "book.animusnv.guide.rituals.relentless_tides.behavior.text": "The ritual places fluid source blocks, letting Minecraft physics handle the natural flow.\\\n\\\nFluid is only placed in air, replaceable blocks, or flowing fluid of the same type. The search pattern starts directly below the ritual and expands outward, skipping positions already filled.\\\n\\\n[#](2E8B57)Pair with the Ritual of Siphon to move entire bodies of fluid from one location to another.[#]()", + "book.animusnv.guide.rituals.relentless_tides.behavior.title": "Behavior", + "book.animusnv.guide.rituals.relentless_tides.description": "Extracts fluid from a tank above and places it into the world.", + "book.animusnv.guide.rituals.relentless_tides.intro.text": "The inverse of the [#](4A0080)Ritual of Siphon[#](). Where Siphon drains the world below, Relentless Tides extracts fluid from a tank above and places it into the world. Create lakes, flood caves, or fill moats with any fluid you desire.\\\n\\\nConstruct this circle using a [#](8B0000)Ritual Diviner [Dusk][#]().", + "book.animusnv.guide.rituals.relentless_tides.intro.title": "Ritual of Relentless Tides", + "book.animusnv.guide.rituals.relentless_tides.multiblock.text": "[#](2E8B57)Built from standard runes; any Ritual Diviner will serve.[#]()", + "book.animusnv.guide.rituals.relentless_tides.name": "Ritual of Relentless Tides", + "book.animusnv.guide.rituals.relentless_tides.setup.text": "Place any fluid container directly above the [#](8B0000)Master Ritual Stone[#]().\\\n\\\n[#](B8860B)Activation:[#]() 5,000 EV\\\n[#](B8860B)Per Bucket:[#]() 50 EV (configurable)\\\n[#](B8860B)Range:[#]() 32 blocks horizontal, 128 blocks deep (configurable)", + "book.animusnv.guide.rituals.relentless_tides.setup.title": "Setup", + "book.animusnv.guide.rituals.reparare.description": "Repairs damaged items stored in a chest above the ritual.", + "book.animusnv.guide.rituals.reparare.intro.text": "The [#](4A0080)Ritual of Reparare[#]() mends damaged items stored in an inventory above the ritual stone. Place a chest directly above the [#](8B0000)Master Ritual Stone[#]() and items within will slowly be restored to full durability.\\\n\\\nConstruct this circle using a [#](8B0000)Ritual Diviner[#]().", + "book.animusnv.guide.rituals.reparare.intro.title": "Ritual of Reparare", + "book.animusnv.guide.rituals.reparare.mechanics.text": "[#](B8860B)Activation:[#]() 5,000 EV\\\n[#](B8860B)Cost:[#]() Per durability point repaired (configurable)\\\n[#](B8860B)Repair Rate:[#]() 20%% of max durability per cycle\\\n[#](B8860B)Interval:[#]() Every 5 seconds (configurable)", + "book.animusnv.guide.rituals.reparare.mechanics.title": "Mechanics", + "book.animusnv.guide.rituals.reparare.multiblock.text": "[#](2E8B57)Built from standard runes; any Ritual Diviner will serve.[#]()", + "book.animusnv.guide.rituals.reparare.name": "Ritual of Reparare", + "book.animusnv.guide.rituals.reparare.setup.text": "Place any container with item capability directly above the [#](8B0000)Master Ritual Stone[#]().\\\n\\\nItems tagged with [#](8B0000)animusnv:disallow_repair[#]() will be skipped by the ritual.\\\n\\\n[#](2E8B57)A passive, hands-free way to keep your best tools in fighting shape. Simply toss them in a chest and let blood mend what blood has broken.[#]()", + "book.animusnv.guide.rituals.reparare.setup.title": "Setup", + "book.animusnv.guide.rituals.ritual_arcane_mastery.costs.text": "EV costs scale with spell rarity:\n\n- [#](8B0000)Common:[#]() 5,000 EV\n\n- [#](8B0000)Uncommon:[#]() 10,000 EV\n\n- [#](8B0000)Rare:[#]() 25,000 EV\n\n- [#](8B0000)Epic:[#]() 50,000 EV\n\n- [#](8B0000)Legendary:[#]() 100,000 EV\\\n\\\nUpgrade cost formula: Base cost x current spell level.\\\n\\\n[#](2E8B57)Example: Upgrading a Rare spell from level 2 to 3 costs 25,000 x 2 = 50,000 EV.[#]()", + "book.animusnv.guide.rituals.ritual_arcane_mastery.costs.title": "EV Costs", + "book.animusnv.guide.rituals.ritual_arcane_mastery.description": "Learn and upgrade spells by consuming scrolls through ritual power. Requires Iron's Spells.", + "book.animusnv.guide.rituals.ritual_arcane_mastery.intro.text": "The [#](8B0000)Ritual of Arcane Mastery[#]() bridges the ritual system with Iron's Spells learning mechanics. This ritual can teach you new spells or upgrade existing ones by consuming scrolls placed in nearby chests.\\\n\\\n[#](4A0080)Place spell scrolls in chests within 5 blocks of the Master Ritual Stone. The ritual automatically processes scrolls, teaching you new spells or upgrading ones you already know.[#]()", + "book.animusnv.guide.rituals.ritual_arcane_mastery.intro.title": "Ritual of Arcane Mastery", + "book.animusnv.guide.rituals.ritual_arcane_mastery.mechanics.text": "The ritual searches for [#](8B0000)Iron's Spells Scrolls[#]() in chests within a 5-block radius (horizontal and vertical).\\\n\\\nIf you do not know the spell: consumes the scroll, teaches you the spell at level 1, costs EV based on spell rarity.\\\n\\\nIf you already know the spell: consumes the scroll, upgrades spell level by +1, EV cost = base cost x current level.", + "book.animusnv.guide.rituals.ritual_arcane_mastery.mechanics.title": "How It Works", + "book.animusnv.guide.rituals.ritual_arcane_mastery.name": "Ritual of Arcane Mastery", + "book.animusnv.guide.rituals.ritual_arcane_mastery.setup.text": "Build the ritual pattern, activate with [#](8B0000)10,000 EV[#](), then place chests within 5 blocks and fill them with spell scrolls.\\\n\\\nThe ritual checks every 2 seconds, processes one scroll at a time, emits smoke if no scrolls found, and enchantment particles on success.\\\n\\\nRune pattern: 8 Dusk Runes and 8 Air Runes arranged in inner, middle, and outer rings around the Master Ritual Stone.", + "book.animusnv.guide.rituals.ritual_arcane_mastery.setup.title": "Setup & Pattern", + "book.animusnv.guide.rituals.ritual_arcane_mastery.tips.text": "Group common spells together and keep high-value scrolls separate. Monitor your EV levels and use activation crystals to start and stop.\\\n\\\nFor bulk processing, fill multiple chests with scrolls. The ritual processes continuously. Check back periodically.\\\n\\\n[#](2E8B57)The ritual respects spell max levels. You cannot upgrade beyond a spell's natural maximum. Requires Iron's Spellbooks to be installed.[#]()", + "book.animusnv.guide.rituals.ritual_arcane_mastery.tips.title": "Tips", + "book.animusnv.guide.rituals.ritual_floral_supremacy.costs.text": "[#](8B0000)Activation:[#]() 10,000 EV\\\n\\\n[#](4A0080)Upkeep:[#]() 50 EV per flower (configurable)\\\n\\\n[#](B8860B)Range:[#]() 8 blocks (configurable)\\\n\\\n[#](8B0000)Interval:[#]() Every second", + "book.animusnv.guide.rituals.ritual_floral_supremacy.costs.title": "Costs & Range", + "book.animusnv.guide.rituals.ritual_floral_supremacy.description": "Doubles Botania flower mana generation through blood sacrifice. Requires Botania.", + "book.animusnv.guide.rituals.ritual_floral_supremacy.effects.text": "All mana-generating flowers in range tick twice per second, effectively doubling their output.\\\n\\\nMana Spreaders in range are also accelerated to 2x speed using temporal dominance.\\\n\\\n[#](2E8B57)Plan your flower garden layout within the ritual's range for maximum efficiency. Requires Botania to be installed.[#]()", + "book.animusnv.guide.rituals.ritual_floral_supremacy.effects.title": "Effects", + "book.animusnv.guide.rituals.ritual_floral_supremacy.intro.text": "The [#](8B0000)Ritual of Floral Supremacy[#]() supercharges nearby Botania mana-generating flowers, doubling their production rate; the same effect they would get from enchanted soil.\\\n\\\n[#](4A0080)Nature's bloom feeds on sacrifice. The flowers respond to the pulse of Essentia Vitae flowing through the ritual stones, accelerating their natural mana generation.[#]()", + "book.animusnv.guide.rituals.ritual_floral_supremacy.intro.title": "Ritual of Floral Supremacy", + "book.animusnv.guide.rituals.ritual_floral_supremacy.name": "Ritual of Floral Supremacy", + "book.animusnv.guide.rituals.serenity.costs.text": "[#](B8860B)Activation:[#]() 10,000 EV\\\n[#](B8860B)Upkeep:[#]() 50 EV per tick (configurable)\\\n[#](B8860B)Range:[#]() 48 blocks (configurable)\\\n\\\nHostile mob spawning is completely prevented within the ritual's spherical range.", + "book.animusnv.guide.rituals.serenity.costs.title": "Costs", + "book.animusnv.guide.rituals.serenity.description": "Creates a zone that prevents hostile mob spawning.", + "book.animusnv.guide.rituals.serenity.intro.text": "The [#](4A0080)Ritual of Serenity[#]() creates a zone of peace where hostile creatures cannot spawn. Perfect for protecting your base without relying on torches or other lighting.\\\n\\\nConstruct this circle using a [#](8B0000)Ritual Diviner [Dusk][#]().", + "book.animusnv.guide.rituals.serenity.intro.title": "Ritual of Serenity", + "book.animusnv.guide.rituals.serenity.multiblock.text": "[#](2E8B57)Built from standard runes; any Ritual Diviner will serve.[#]()", + "book.animusnv.guide.rituals.serenity.name": "Ritual of Serenity", + "book.animusnv.guide.rituals.serenity.notes.text": "The ritual does not remove mobs that are already present. It only prevents new spawns from occurring.\\\n\\\nMultiple rituals can overlap to cover larger areas.\\\n\\\n[#](2E8B57)An elegant alternative to flooding your base with light sources. Let the ambient darkness remain for atmosphere while blood keeps you safe.[#]()", + "book.animusnv.guide.rituals.serenity.notes.title": "Notes", + "book.animusnv.guide.rituals.siphon.behavior.text": "The search pattern starts directly below the ritual and expands outward in rings.\\\n\\\nExtracted fluid blocks are replaced with [#](8B0000)Antilife Block[#]() by default (configurable). Smoke particles appear when the tank is full or no fluid is found.\\\n\\\n[#](2E8B57)Pair with the Ritual of Relentless Tides to relocate entire bodies of fluid from one location to another.[#]()", + "book.animusnv.guide.rituals.siphon.behavior.title": "Behavior", + "book.animusnv.guide.rituals.siphon.description": "Extracts fluids from the world below into a tank above.", + "book.animusnv.guide.rituals.siphon.intro.text": "The [#](4A0080)Ritual of Siphon[#]() extracts fluids from the world below and deposits them into a tank above. It searches from center outward, draining oceans, lava lakes, or any fluid source it encounters.\\\n\\\nConstruct this circle using a [#](8B0000)Ritual Diviner [Dusk][#]().", + "book.animusnv.guide.rituals.siphon.intro.title": "Ritual of Siphon", + "book.animusnv.guide.rituals.siphon.multiblock.text": "[#](2E8B57)Built from standard runes; any Ritual Diviner will serve.[#]()", + "book.animusnv.guide.rituals.siphon.name": "Ritual of Siphon", + "book.animusnv.guide.rituals.siphon.setup.text": "Place any fluid container directly above the [#](8B0000)Master Ritual Stone[#]().\\\n\\\n[#](B8860B)Activation:[#]() 5,000 EV\\\n[#](B8860B)Per Bucket:[#]() 50 EV (configurable)\\\n[#](B8860B)Range:[#]() 32 blocks horizontal, 128 blocks deep (configurable)", + "book.animusnv.guide.rituals.siphon.setup.title": "Setup", + "book.animusnv.guide.rituals.sol.blood_light.text": "If you place a [#](8B0000)Sigil of Blood Light[#]() in the chest, the ritual will place [#](8B0000)Blood Lights[#]() without consuming the sigil. This allows for infinite blood light placement using only EV.\\\n\\\n[#](2E8B57)An incredibly efficient way to light vast areas with a single sigil and a steady supply of Essentia Vitae.[#]()", + "book.animusnv.guide.rituals.sol.blood_light.title": "Blood Light Synergy", + "book.animusnv.guide.rituals.sol.costs.text": "[#](B8860B)Activation:[#]() 1,000 EV\\\n[#](B8860B)Refresh:[#]() 1 EV per block placed\\\n[#](B8860B)Refresh Time:[#]() 5 ticks\\\n\\\n[#](B8860B)Horizontal Range:[#]() 32 blocks (configurable)\\\n[#](B8860B)Vertical Range:[#]() 64 blocks (configurable, -1 for world bottom)\\\n\\\nRequires dark spots (light level < 8) with solid ground below to place blocks.", + "book.animusnv.guide.rituals.sol.costs.title": "Costs and Range", + "book.animusnv.guide.rituals.sol.description": "Automatically places light sources in dark areas.", + "book.animusnv.guide.rituals.sol.intro.text": "Banish the darkness. The [#](4A0080)Ritual of Sol[#]() automatically places light sources in dark areas, preventing mob spawns and illuminating your surroundings. Place light-emitting blocks in a chest above the ritual.\\\n\\\nConstruct this circle using a [#](8B0000)Ritual Diviner[#]().", + "book.animusnv.guide.rituals.sol.intro.title": "Ritual of Sol", + "book.animusnv.guide.rituals.sol.mechanics.text": "The ritual requires a chest (or any block with item storage) placed directly above the [#](8B0000)Master Ritual Stone[#](). Every 5 ticks, it attempts to:\n\n- Find a valid block item from the chest\n\n- Search for a dark spot (light level < 8) with solid ground below\n\n- Place the block\n\n- Consume EV for the operation", + "book.animusnv.guide.rituals.sol.mechanics.title": "How It Works", + "book.animusnv.guide.rituals.sol.multiblock.text": "[#](2E8B57)Built from standard runes; any Ritual Diviner will serve.[#]()", + "book.animusnv.guide.rituals.sol.name": "Ritual of Sol", + "book.animusnv.guide.rituals.sol.search.text": "The ritual searches from center outward, starting at the [#](8B0000)Master Ritual Stone[#]() and expanding in square rings. It scans downward only, processing each column from top to bottom. Up to 64 positions are checked per tick.\\\n\\\nThe search resumes where it left off between ticks, ensuring efficient coverage.", + "book.animusnv.guide.rituals.sol.search.title": "Search Algorithm", + "book.animusnv.guide.rituals.steadfast_heart.costs.text": "[#](B8860B)Activation:[#]() 20,000 EV\\\n[#](B8860B)Refresh:[#]() 100 EV per player\\\n[#](B8860B)Refresh Time:[#]() 60 ticks (3 seconds, configurable)\\\n\\\n[#](B8860B)Effect Range:[#]() 128 blocks radius (configurable)\\\n\\\nEach cycle extends and strengthens the [#](4A0080)Absorption[#]() effect on all nearby players.", + "book.animusnv.guide.rituals.steadfast_heart.costs.title": "Costs and Details", + "book.animusnv.guide.rituals.steadfast_heart.description": "Grants scaling Absorption to nearby players, with remote buffing via orbs of vitae.", + "book.animusnv.guide.rituals.steadfast_heart.intro.text": "Fortify your allies. The [#](4A0080)Ritual of the Steadfast Heart[#]() grants escalating [#](4A0080)Absorption[#]() effects to all nearby players, providing extra health that regenerates over time. It can also buff players remotely through bound orbs of vitae.\\\n\\\nConstruct this circle using a [#](8B0000)Ritual Diviner[#]().", + "book.animusnv.guide.rituals.steadfast_heart.intro.title": "Ritual of the Steadfast Heart", + "book.animusnv.guide.rituals.steadfast_heart.multiblock.text": "[#](2E8B57)Built from standard runes; any Ritual Diviner will serve.[#]()", + "book.animusnv.guide.rituals.steadfast_heart.name": "Ritual of the Steadfast Heart", + "book.animusnv.guide.rituals.steadfast_heart.remote.text": "Place a chest directly above the [#](8B0000)Master Ritual Stone[#]() and fill it with bound orbs of vitae of any tier.\\\n\\\nThe ritual will buff the bound player regardless of their location, even across dimensions, as long as they are online.\n\n- Each player is only buffed once per cycle\n\n- Works with any tier orb of vitae\n\n- EV cost applies per player buffed", + "book.animusnv.guide.rituals.steadfast_heart.remote.title": "Remote Buffing", + "book.animusnv.guide.rituals.steadfast_heart.scaling.text": "The [#](4A0080)Absorption[#]() effect stacks duration and amplifier over time.\n\n- Duration increases each cycle\n\n- Max duration: 30,000 ticks\n\n- Max amplifier: 4 (10 absorption hearts, configurable)\\\n\\\nThe ritual also generates [#](4A0080)Spiritus Invictus[#]() up to a maximum of 100 in the area.", + "book.animusnv.guide.rituals.steadfast_heart.scaling.title": "Effect Scaling", + "book.animusnv.guide.rituals.unmaking.costs.text": "[#](B8860B)Activation:[#]() 3,000 EV\\\n[#](B8860B)Refresh:[#]() 0 EV (one-time use)\\\n[#](B8860B)Refresh Time:[#]() 20 ticks\\\n\\\n[#](B8860B)Effect Range:[#]() 5x5x5 blocks around the ritual\\\n\\\nThrow books and enchanted items near the ritual. It deactivates automatically after extracting enchantments.", + "book.animusnv.guide.rituals.unmaking.costs.title": "Costs and Details", + "book.animusnv.guide.rituals.unmaking.description": "Extracts and duplicates enchantments from items onto books.", + "book.animusnv.guide.rituals.unmaking.intro.text": "Break the bonds of magic. The [#](4A0080)Ritual of Unmaking[#]() extracts enchantments from items and places them onto books, allowing you to repurpose or duplicate enchantments at will.\\\n\\\nConstruct this circle using a [#](8B0000)Ritual Diviner[#]().", + "book.animusnv.guide.rituals.unmaking.intro.title": "Ritual of Unmaking", + "book.animusnv.guide.rituals.unmaking.mechanics.text": "For regular enchanted items, the ritual extracts all enchantments to separate enchanted books. The item is left unenchanted.\\\n\\\nFor enchanted books with multiple enchantments, each enchantment is split and duplicated. You receive two copies of each at a reduced level (level -1, minimum 1).\\\n\\\nItems enhanced by the [#](4A0080)Imperfect Ritual of Enhancement[#]() are ignored by default (configurable).\\\n\\\n[#](2E8B57)An invaluable tool for recycling enchantments from unwanted loot or duplicating rare enchantments from books.[#]()", + "book.animusnv.guide.rituals.unmaking.mechanics.title": "Mechanics", + "book.animusnv.guide.rituals.unmaking.multiblock.text": "[#](2E8B57)Use a Ritual Diviner [Dusk] for easier construction.[#]()", + "book.animusnv.guide.rituals.unmaking.name": "Ritual of Unmaking", + "book.animusnv.guide.sigils.name": "Sigils", + "book.animusnv.guide.sigils.sigil_builder.cost.text": "The sigil draws a minimal amount of [#](4A0080)Essentia Vitae[#]() per block placed. Even modest reserves will sustain extended building sessions.\\\n\\\nPerfect for large construction projects, terraforming, and creative building endeavors where mortal hands simply cannot keep pace with ambition.", + "book.animusnv.guide.sigils.sigil_builder.cost.title": "EV Cost", + "book.animusnv.guide.sigils.sigil_builder.description": "Accelerates block placement to supernatural speeds.", + "book.animusnv.guide.sigils.sigil_builder.effect.text": "The sigil dramatically accelerates your block placement speed, allowing you to construct at a pace far beyond mortal hands.\\\n\\\n[#](2E8B57)Simply carry it in your inventory or hotbar while placing blocks. The sigil works passively. No activation required.[#]()", + "book.animusnv.guide.sigils.sigil_builder.effect.title": "Effect", + "book.animusnv.guide.sigils.sigil_builder.intro.text": "You craft this sigil within an [#](8B0000)Alchemy Array[#]() by combining a [#](8B0000)Reagent: Builder[#]() with a [#](B8860B)Tabula Robur[#](). The reagent must first be forged in the [#](8B0000)Tabula Vitae[#]().\\\n\\\nWhen the array completes its working, the [#](8B0000)Sigil of the Fast Builder[#]() emerges, a tool for those who would reshape the world at unnatural speed.", + "book.animusnv.guide.sigils.sigil_builder.intro.title": "Sigil of the Fast Builder", + "book.animusnv.guide.sigils.sigil_builder.name": "Sigil of the Fast Builder", + "book.animusnv.guide.sigils.sigil_chains.applications.text": "The sigil excels at relocating villagers, preserving rare mobs, creating living displays, setting up mob farms, and ensuring safe transport of dangerous creatures.\\\n\\\nRelease a captured entity by right-clicking the [#](8B0000)Mob Soul[#]() on any block.\\\n\\\n[#](2E8B57)Bosses and other high-HP entities resist capture entirely.[#]()", + "book.animusnv.guide.sigils.sigil_chains.applications.title": "Applications", + "book.animusnv.guide.sigils.sigil_chains.description": "Captures living creatures into portable Mob Soul containers.", + "book.animusnv.guide.sigils.sigil_chains.intro.text": "Forged in an [#](8B0000)Alchemy Array[#]() from a [#](8B0000)Reagent: Chains[#]() and a [#](B8860B)Tabula Animata[#](), this sigil captures the essence of living creatures. It binds entities into [#](8B0000)Mob Soul[#]() items, preserving their form and state for later release.", + "book.animusnv.guide.sigils.sigil_chains.intro.title": "Sigil of the Phantom Chain", + "book.animusnv.guide.sigils.sigil_chains.name": "Sigil of the Phantom Chain", + "book.animusnv.guide.sigils.sigil_chains.usage.text": "Right-click on an entity to attempt capture. The creature is drawn into a [#](8B0000)Mob Soul[#](), preserving:\n\n- Health and active effects\n\n- Equipment and inventory\n\n- Custom names\n\n- AI state\\\n\\\nThe [#](4A0080)Essentia Vitae[#]() cost varies by entity.", + "book.animusnv.guide.sigils.sigil_chains.usage.title": "Capture", + "book.animusnv.guide.sigils.sigil_consumption.description": "Corrupts the world with spreading AntiLife. Use with extreme caution.", + "book.animusnv.guide.sigils.sigil_consumption.intro.text": "Forged in an [#](8B0000)Alchemy Array[#]() from a [#](8B0000)Reagent: Consumption[#]() and a [#](B8860B)Tabula Animata[#](), this dire sigil corrupts the world itself. Right-click to convert nearby blocks into [#](8B0000)AntiLife[#](), a spreading, devouring substance that consumes all it touches.", + "book.animusnv.guide.sigils.sigil_consumption.intro.title": "Sigil of Consumption", + "book.animusnv.guide.sigils.sigil_consumption.mechanics.text": "Each activation costs [#](4A0080)25 EV[#]() per block converted (configurable) and affects blocks within an 8-block range (configurable).\\\n\\\n[#](8B0000)AntiLife cannot be reversed.[#]() Once the corruption takes hold, there is no undoing what you have wrought. Plan your targets with care.", + "book.animusnv.guide.sigils.sigil_consumption.mechanics.title": "Mechanics", + "book.animusnv.guide.sigils.sigil_consumption.name": "Sigil of Consumption", + "book.animusnv.guide.sigils.sigil_consumption.protection.text": "Certain blocks resist the corruption entirely. Anything tagged [#](4A0080)animusnv:disallow_antilife[#]() cannot be converted:\n\n- Barrier and Bedrock\n\n- Command blocks\n\n- Structure blocks\n\n- End portal frames\n\n- AntiLife itself", + "book.animusnv.guide.sigils.sigil_consumption.protection.title": "Protected Blocks", + "book.animusnv.guide.sigils.sigil_crimson_will.cost.text": "Each spell cast with the sigil active consumes:\\\n\\\n[#](8B0000)Essentia Vitae:[#]()\n\n- Configurable per mana point (default: 50 EV)\n\n- Scales with spell level\n\n- Example: 10-level spell = 500 EV\\\n\\\n[#](4A0080)Spiritus:[#]()\n\n- 5 Spiritus per cast (if available)\n\n- Consumes from Anima\n\n- Optional. Sigil works without Spiritus", + "book.animusnv.guide.sigils.sigil_crimson_will.cost.title": "Cost Breakdown", + "book.animusnv.guide.sigils.sigil_crimson_will.description": "Empowers spellcasting with Essentia Vitae and Spiritus. Requires Iron's Spells.", + "book.animusnv.guide.sigils.sigil_crimson_will.intro.text": "Crafted in an [#](8B0000)Alchemy Array[#]() by combining a [#](8B0000)Reagent: Fist[#]() with a [#](B8860B)Tabula Animata[#](), this sigil empowers your spellcasting with both Essentia Vitae and Spiritus. While active it raises spell power and summon damage, scaling with the raw Spiritus stored in your Anima.\\\n\\\n[#](4A0080)Right-click to activate. Every spell you cast while it is active consumes EV and briefly empowers you.[#]()", + "book.animusnv.guide.sigils.sigil_crimson_will.intro.title": "Sigil of Crimson Will", + "book.animusnv.guide.sigils.sigil_crimson_will.name": "Sigil of Crimson Will", + "book.animusnv.guide.sigils.sigil_crimson_will.scaling.text": "[#](8B0000)Base Bonus:[#]() +30%% spell power and summon damage\\\n\\\n[#](4A0080)Spiritus Scaling:[#]()\n\n- Scales up to +50%% total at 4096 Spiritus\n\n- Uses Spiritus from your Anima\n\n- Works with 0 Spiritus (base 30%% only)\\\n\\\nThe bonus is applied only during spell casting and removed immediately after.", + "book.animusnv.guide.sigils.sigil_crimson_will.scaling.title": "Power Scaling", + "book.animusnv.guide.sigils.sigil_crimson_will.states.text": "[#](8B0000)Active[#]() (glowing red icon):\n\n- Consumes resources per spell\n\n- Boosts spell power and summon damage\n\n- Shows dynamic power bonus in tooltip\\\n\\\n[#](4A0080)Inactive[#]() (gray icon):\n\n- No resource consumption\n\n- No power boost\n\n- Right-click to toggle\\\n\\\nThe sigil must be bound to your [#](8B0000)Anima[#]() to activate. Keep it in any inventory slot. Deactivate between fights to conserve EV.\\\n\\\n[#](2E8B57)Requires Iron's Spells 'n Spellbooks to be installed.[#]()", + "book.animusnv.guide.sigils.sigil_crimson_will.states.title": "Activation States", + "book.animusnv.guide.sigils.sigil_equivalency.description": "An equal-exchange sigil for rapid block replacement across surfaces.", + "book.animusnv.guide.sigils.sigil_equivalency.features.text": "Replaced blocks drop with [#](8B0000)Silk Touch[#]() behaviour.\\\n\\\nReplacements are [#](4A0080)plane-locked[#](). Only blocks on the same plane as the clicked face (floor, wall, or ceiling) are affected.\\\n\\\n[#](2E8B57)Replacements happen gradually over time to reduce server strain.[#]()", + "book.animusnv.guide.sigils.sigil_equivalency.features.title": "Features", + "book.animusnv.guide.sigils.sigil_equivalency.intro.text": "An equal-exchange sigil for rapid block replacement. You select a palette of blocks, then swap connected blocks of the same type within a configurable radius. The foundation of all alchemical transformation begins here.", + "book.animusnv.guide.sigils.sigil_equivalency.intro.title": "Sigil of Equivalency", + "book.animusnv.guide.sigils.sigil_equivalency.name": "Sigil of Equivalency", + "book.animusnv.guide.sigils.sigil_equivalency.replacement.text": "Right-click a block to begin replacement. The sigil flood-fills connected blocks of the same type along the clicked face's plane, replacing them with random blocks from your selection.\\\n\\\nScroll while sneaking to adjust the radius (1-32 blocks). Each replacement costs [#](4A0080)EV[#]() per block (configurable).", + "book.animusnv.guide.sigils.sigil_equivalency.replacement.title": "Replacement Mode", + "book.animusnv.guide.sigils.sigil_equivalency.selection.text": "Build your replacement palette:\n\n- Sneak + Right-click a block to add it to your selection\n\n- Sneak + Right-click air to clear the entire selection\n\n- You may select up to 20 different block types\\\n\\\nOnly blocks present in your inventory (survival) or currently selected (creative) will be used as replacements.", + "book.animusnv.guide.sigils.sigil_equivalency.selection.title": "Selection Mode", + "book.animusnv.guide.sigils.sigil_free_soul.death_prevention.text": "When you would die with this sigil in your inventory, it automatically activates if you have sufficient [#](4A0080)EV[#](). Upon returning from spectator mode, you receive 5 hearts of healing.\\\n\\\nA [#](4A0080)60-second cooldown[#]() (configurable) separates death prevention triggers.", + "book.animusnv.guide.sigils.sigil_free_soul.death_prevention.title": "Death Prevention", + "book.animusnv.guide.sigils.sigil_free_soul.description": "A reusable Totem of Undying that grants spectator mode and prevents death.", + "book.animusnv.guide.sigils.sigil_free_soul.intro.text": "A protective sigil that grants temporary [#](4A0080)spectator mode[#]() and can prevent death outright. It functions as a reusable Totem of Undying, powered by your reserves of [#](4A0080)Essentia Vitae[#]().", + "book.animusnv.guide.sigils.sigil_free_soul.intro.title": "Sigil of the Free Soul", + "book.animusnv.guide.sigils.sigil_free_soul.manual.text": "Right-click to enter spectator mode for [#](4A0080)10 seconds[#]() (configurable), at a cost of [#](4A0080)5,000 EV[#]() (configurable). You may scout areas, pass through walls, and escape danger freely.\\\n\\\nYou are teleported back to your original position before the effect ends.", + "book.animusnv.guide.sigils.sigil_free_soul.manual.title": "Manual Activation", + "book.animusnv.guide.sigils.sigil_free_soul.name": "Sigil of the Free Soul", + "book.animusnv.guide.sigils.sigil_free_soul.safety.text": "[#](2E8B57)You are teleported back to your original position 0.5 seconds before spectator mode ends, preventing wall-clipping exploits.[#]()\\\n\\\n[#](4A0080)The soul slips free of death's grasp... for a price.[#]()", + "book.animusnv.guide.sigils.sigil_free_soul.safety.title": "Position Lock", + "book.animusnv.guide.sigils.sigil_heavenly_wrath.description": "Lifts enemies skyward then slams them earthward with lethal force.", + "book.animusnv.guide.sigils.sigil_heavenly_wrath.intro.text": "A devastating sigil that calls down heaven's judgment upon your enemies. Those caught within its reach are lifted skyward before being slammed back to earth with deadly force. The cost is [#](4A0080)1,000 EV[#]() per activation, with a range of 16 blocks.", + "book.animusnv.guide.sigils.sigil_heavenly_wrath.intro.title": "Sigil of Heavenly Wrath", + "book.animusnv.guide.sigils.sigil_heavenly_wrath.mechanics.text": "Right-click to activate. All enemies within range receive [#](4A0080)Levitation II[#]() for 3 seconds with an additional upward velocity boost. Once the effect ends, they plummet.\\\n\\\nTargets also receive the [#](8B0000)Heavy Heart[#]() effect for 2 seconds, preventing flight of any kind.", + "book.animusnv.guide.sigils.sigil_heavenly_wrath.mechanics.title": "Mechanics", + "book.animusnv.guide.sigils.sigil_heavenly_wrath.name": "Sigil of Heavenly Wrath", + "book.animusnv.guide.sigils.sigil_heavenly_wrath.scaling.text": "Flying creatures or those already at great height receive stronger downward velocity based on their distance from the ground. The higher they are, the harder they fall.\\\n\\\n[#](4A0080)What goes up must come down... violently.[#]()", + "book.animusnv.guide.sigils.sigil_heavenly_wrath.scaling.title": "Velocity Scaling", + "book.animusnv.guide.sigils.sigil_leach.description": "Drains nearby plant life to automatically restore your hunger.", + "book.animusnv.guide.sigils.sigil_leach.details.text": "The sigil devours logs, leaves, saplings, flowers, crops, grass, kelp, seagrass, vines, and most bonemealable plants.\\\n\\\nEach block consumed generates [#](4A0080)Spiritus Ruina[#]() (0.3-0.8 per block) in the local chunk.\\\n\\\n[#](2E8B57)The hungry mage need never farm again.[#]()", + "book.animusnv.guide.sigils.sigil_leach.details.title": "Consumable Blocks", + "book.animusnv.guide.sigils.sigil_leach.intro.text": "Forged in an [#](8B0000)Alchemy Array[#]() from a [#](8B0000)Reagent: Leach[#]() and a [#](B8860B)Tabula Robur[#](), this toggleable sigil drains the life from nature itself to sustain your hunger. The green world withers so that you might thrive.", + "book.animusnv.guide.sigils.sigil_leach.intro.title": "Sigil of Nature's Leach", + "book.animusnv.guide.sigils.sigil_leach.name": "Sigil of Nature's Leach", + "book.animusnv.guide.sigils.sigil_leach.usage.text": "Sneak + right-click to toggle the sigil on or off. While active and you can eat, the sigil consumes plant matter at a cost of [#](4A0080)5 EV[#]() per consumption:\n\n- First searches your inventory for plant items\n\n- Then scans nearby blocks within 8 blocks\n\n- Destroys consumable blocks and restores 1-3 hunger + saturation", + "book.animusnv.guide.sigils.sigil_leach.usage.title": "Usage", + "book.animusnv.guide.sigils.sigil_monk.abilities.text": "Right-click to toggle. While active, you gain:\n\n- +10 unarmed damage with knockback\n\n- Netherite + Efficiency V mining with bare hands\n\n- On kill: Resistance II (5s) + Regeneration (2s)\n\n- Applies Spiritus Snare II (2s) on hit\n\n- Fall damage immunity (25 EV per fall)", + "book.animusnv.guide.sigils.sigil_monk.abilities.title": "Basic Abilities", + "book.animusnv.guide.sigils.sigil_monk.costs.text": "The sigil draws from your [#](4A0080)Anima[#]() for various actions:\n\n- [#](8B0000)5 EV[#]() per unarmed attack\n\n- [#](8B0000)5 EV[#]() per block mined\n\n- [#](8B0000)25 EV[#]() per fall damage negated\n\n- [#](8B0000)50 EV[#]() per projectile caught\\\n\\\nEnsure your Anima has sufficient reserves before extended combat or mining.", + "book.animusnv.guide.sigils.sigil_monk.costs.title": "EV Costs", + "book.animusnv.guide.sigils.sigil_monk.description": "Channels demonic power into devastating unarmed combat and bare-hand mining.", + "book.animusnv.guide.sigils.sigil_monk.execute.text": "If your attack would leave an enemy below the execute threshold (equal to your bonus damage percentage), you perform an [#](8B0000)Execute[#]():\n\n- Instant kill\n\n- +200 EV added to your Anima\n\n- -5 Spiritus consumed from inventory\\\n\\\nRequires at least 5 Spiritus to trigger. A burst of soul particles marks the kill.", + "book.animusnv.guide.sigils.sigil_monk.execute.title": "Execute", + "book.animusnv.guide.sigils.sigil_monk.intro.text": "A curio sigil that channels demonic power into devastating unarmed combat. You master the way of the fist, empowered by [#](4A0080)Spiritus[#](). Craft the [#](8B0000)Reagent of the Fist[#]() in a Tabula Vitae, then combine it with a [#](B8860B)Tabula Robur[#]() in an Alchemy Array.", + "book.animusnv.guide.sigils.sigil_monk.intro.title": "Sigil of the Monk", + "book.animusnv.guide.sigils.sigil_monk.name": "Sigil of the Monk", + "book.animusnv.guide.sigils.sigil_monk.projectile.text": "Incoming projectiles can be caught when your main hand is empty or holding a catchable projectile:\n\n- Arrows (regular and spectral)\n\n- Tridents\n\n- Firework rockets\\\n\\\nCaught projectiles go to your main hand, or stack if holding the same type.", + "book.animusnv.guide.sigils.sigil_monk.projectile.title": "Projectile Catch", + "book.animusnv.guide.sigils.sigil_monk.spiritus_bonus.text": "Your unarmed attacks deal [#](4A0080)bonus damage[#]() equal to a percentage of the target's maximum health, scaling with [#](4A0080)Spiritus[#]():\n\n- [#](B8860B)1 Spiritus:[#]() +1%% max HP damage\n\n- [#](B8860B)4,096 Spiritus:[#]() +15%% max HP damage\\\n\\\nAll Spiritus types (Raw, Ruina, etc.) are combined for this calculation.", + "book.animusnv.guide.sigils.sigil_monk.spiritus_bonus.title": "Spiritus Scaling", + "book.animusnv.guide.sigils.sigil_remedium.description": "Continuously purges harmful status effects while active.", + "book.animusnv.guide.sigils.sigil_remedium.intro.text": "A toggleable sigil that continuously cleanses your body of harmful afflictions. While active, negative status effects are purged at a steady cost of [#](4A0080)Essentia Vitae[#]().", + "book.animusnv.guide.sigils.sigil_remedium.intro.title": "Sigil of Remedium", + "book.animusnv.guide.sigils.sigil_remedium.name": "Sigil of Remedium", + "book.animusnv.guide.sigils.sigil_remedium.notes.text": "Only harmful effects are removed. Beneficial effects such as Regeneration or Strength remain untouched.\\\n\\\nThe cost scales with the number of afflictions. Cleansing 3 effects simultaneously costs 150 EV.\\\n\\\n[#](4A0080)Purity through sacrifice.[#]()", + "book.animusnv.guide.sigils.sigil_remedium.notes.title": "Notes", + "book.animusnv.guide.sigils.sigil_remedium.usage.text": "Right-click to toggle the sigil on or off. While active, all harmful effects are automatically removed once per second, at a cost of [#](4A0080)50 EV[#]() per effect removed.\\\n\\\nThe sigil deactivates if your reserves are exhausted.", + "book.animusnv.guide.sigils.sigil_remedium.usage.title": "Usage", + "book.animusnv.guide.sigils.sigil_reparare.description": "Passively repairs all damaged equipment in your inventory over time.", + "book.animusnv.guide.sigils.sigil_reparare.intro.text": "A toggleable sigil that mends your equipment over time. While active, damaged items throughout your inventory slowly repair themselves at the cost of [#](4A0080)Essentia Vitae[#]().", + "book.animusnv.guide.sigils.sigil_reparare.intro.title": "Sigil of Reparare", + "book.animusnv.guide.sigils.sigil_reparare.limitations.text": "Items tagged with [#](4A0080)animusnv:disallow_repair[#]() cannot be restored by this sigil. The repair rate per interval is also configurable.\\\n\\\n[#](4A0080)Blood mends what time breaks.[#]()", + "book.animusnv.guide.sigils.sigil_reparare.limitations.title": "Limitations", + "book.animusnv.guide.sigils.sigil_reparare.name": "Sigil of Reparare", + "book.animusnv.guide.sigils.sigil_reparare.usage.text": "Right-click to toggle on or off. The sigil periodically scans all inventory slots, armor, and offhand for damaged items and repairs them.\\\n\\\nThe [#](4A0080)EV[#]() cost per durability point is configurable. The sigil deactivates if your reserves are exhausted.", + "book.animusnv.guide.sigils.sigil_reparare.usage.title": "Usage", + "book.animusnv.guide.sigils.sigil_storm.config.text": "The fish loot spawning can be configured:\n\n- Minimum rolls: 2 (default)\n\n- Maximum rolls: 5 (default)\n\n- Set both to 0 to disable\\\n\\\n[#](2E8B57)This sigil excels at fishing, combat, and demonstrating your mastery of the elements.[#]()", + "book.animusnv.guide.sigils.sigil_storm.config.title": "Configuration", + "book.animusnv.guide.sigils.sigil_storm.description": "Calls down targeted lightning strikes. Also useful for fishing.", + "book.animusnv.guide.sigils.sigil_storm.effects.text": "When you target water, the lightning yields fishing loot (2-5 rolls by default). Loot spawns 1 second after the strike to prevent items from burning.\\\n\\\nDuring rain, the strike deals area damage to entities within 5 blocks of the impact point.", + "book.animusnv.guide.sigils.sigil_storm.effects.title": "Effects", + "book.animusnv.guide.sigils.sigil_storm.intro.text": "Forged in an [#](8B0000)Alchemy Array[#]() from a [#](8B0000)Reagent: Storm[#]() and a [#](B8860B)Tabula Robur[#](), this sigil harnesses the fury of the heavens. Right-click to call down lightning at a targeted location up to 64 blocks away, at a cost of [#](4A0080)500 EV[#]() per strike.", + "book.animusnv.guide.sigils.sigil_storm.intro.title": "Sigil of the Storm", + "book.animusnv.guide.sigils.sigil_storm.name": "Sigil of the Storm", + "book.animusnv.guide.sigils.sigil_temporal_dominance.compat.text": "Blocks tagged with [#](4A0080)animusnv:disallow_acceleration[#]() cannot be accelerated.\\\n\\\nThe sigil does not stack with GAG's Temporal Pouch, Time in a Bottle, or JustDireThings' Time Wand.\\\n\\\n[#](4A0080)Time bends to the will of blood.[#]()", + "book.animusnv.guide.sigils.sigil_temporal_dominance.compat.title": "Compatibility", + "book.animusnv.guide.sigils.sigil_temporal_dominance.description": "Accelerates block entities up to 32x speed through stacking time dilation.", + "book.animusnv.guide.sigils.sigil_temporal_dominance.intro.text": "A sigil that accelerates time for block entities. Furnaces smelt faster, crops grow more quickly, and machines process at up to 32x normal speed, all bent to your will through the expenditure of [#](4A0080)Essentia Vitae[#]().", + "book.animusnv.guide.sigils.sigil_temporal_dominance.intro.title": "Sigil of Temporal Dominance", + "book.animusnv.guide.sigils.sigil_temporal_dominance.name": "Sigil of Temporal Dominance", + "book.animusnv.guide.sigils.sigil_temporal_dominance.progression.text": "Each tier costs more [#](4A0080)EV[#]():\n\n- [#](B8860B)Level 1:[#]() 2x speed, 1,000 EV\n\n- [#](B8860B)Level 2:[#]() 4x speed, 2,000 EV\n\n- [#](B8860B)Level 3:[#]() 8x speed, 4,000 EV\n\n- [#](B8860B)Level 4:[#]() 16x speed, 8,000 EV\n\n- [#](B8860B)Level 5:[#]() 32x speed, 16,000 EV\\\n\\\nRefreshing the timer at max level costs 15,000 EV.", + "book.animusnv.guide.sigils.sigil_temporal_dominance.progression.title": "Progression", + "book.animusnv.guide.sigils.sigil_temporal_dominance.usage.text": "Sneak + right-click on a block entity to activate. Each activation lasts 30 seconds and increases the speed level. Repeated clicks on the same block stack the acceleration up to [#](B8860B)32x speed[#]().", + "book.animusnv.guide.sigils.sigil_temporal_dominance.usage.title": "Usage", + "book.animusnv.guide.sigils.sigil_transposition.block_mode.text": "At a cost of [#](4A0080)5,000 EV[#]() per transposition:\n\n- Right-click a block to select it as the source (the sigil activates)\n\n- Right-click another block's face to move the source block adjacent to it\n\n- Right-click air to clear your selection\\\n\\\nThe sigil chunk-loads the source area during transposition for safety.", + "book.animusnv.guide.sigils.sigil_transposition.block_mode.title": "Block Transposition", + "book.animusnv.guide.sigils.sigil_transposition.description": "Relocates blocks without breaking them and teleports entities to Teleposers.", + "book.animusnv.guide.sigils.sigil_transposition.entity_mode.text": "At a cost of [#](4A0080)2,000 EV[#]() per teleportation:\n\n- Sneak + right-click a [#](8B0000)Teleposer[#]() to bind its location\n\n- Attack an entity to teleport it 1 block above the bound Teleposer\\\n\\\n[#](2E8B57)Players can only be teleported if they are sneaking. The Teleposer must still exist at the bound location.[#]()", + "book.animusnv.guide.sigils.sigil_transposition.entity_mode.title": "Entity Teleportation", + "book.animusnv.guide.sigils.sigil_transposition.intro.text": "Forged in an [#](8B0000)Alchemy Array[#]() from a [#](8B0000)Reagent: Transposition[#]() and a [#](B8860B)Tabula Spiritus[#](), this sigil moves blocks through space without breaking them, and transports entities to bound Teleposers.", + "book.animusnv.guide.sigils.sigil_transposition.intro.title": "Sigil of Transposition", + "book.animusnv.guide.sigils.sigil_transposition.name": "Sigil of Transposition", + "book.animusnv.guide.sigils.sigil_transposition.restrictions.text": "The sigil respects chunk protection (FTB Chunks, etc.) and cannot move blocks tagged [#](4A0080)forge:relocation_not_supported[#](). The destination must be air.\\\n\\\nPerfect for moving complex machinery, filled chests, spawners, and tile entities , or for teleporting mobs to farms and creating trap systems.", + "book.animusnv.guide.sigils.sigil_transposition.restrictions.title": "Restrictions", + "book.animusnv.guide.tooltip": "Supplementary Grimoire of Vitaemancy", + "commands.animusnv.fillgem.not_gem": "You must be holding a Spiritus Gem", + "commands.animusnv.fillgem.success": "Filled Spiritus Gem to maximum capacity", + "commands.animusnv.fillwill.success": "Filled %s Spiritus in chunk to maximum", + "commands.animusnv.getev.success": "Current EV: %s", + "commands.animusnv.setev.success": "Set EV to %s", + "curios.identifier.bindingkey": "Binding Key Slot", + "curios.identifier.key": "Key Slot", + "entity.animusnv.thrown_spear": "Thrown Javelin", + "fluid.animusnv.antilife": "AntiLife", + "fluid.animusnv.living_terra": "Living Terra", + "guide.animusnv.category.altar": "Ara Vitae", + "guide.animusnv.category.blocks": "Corruption & Fluids", + "guide.animusnv.category.bloodtrees": "Blood Trees", + "guide.animusnv.category.compatibility": "Modded Compatibility", + "guide.animusnv.category.intro": "Introduction", + "guide.animusnv.category.items": "Items & Tools", + "guide.animusnv.category.rituals": "Rituals", + "guide.animusnv.category.sigils": "Sigils", + "guide.animusnv.entry.activation_crystal_fragile": "Fragile Activation Crystal", + "guide.animusnv.entry.antilife": "AntiLife", + "guide.animusnv.entry.antilife_fluid": "AntiLife Fluid", + "guide.animusnv.entry.arcane_rune": "Arcane Rune", + "guide.animusnv.entry.blood_apple": "Blood Apple", + "guide.animusnv.entry.blood_infused_spellbook": "Blood-Infused Spellbook", + "guide.animusnv.entry.blood_trees": "Blood Trees", + "guide.animusnv.entry.crystallized_spiritus": "Crystallized Spiritus", + "guide.animusnv.entry.crystallized_spiritus_block": "Crystallized Spiritus", + "guide.animusnv.entry.decorative_blocks": "Decorative Blocks", + "guide.animusnv.entry.diabolical_fungi": "Diabolical Fungi", + "guide.animusnv.entry.fragment_healing": "Fragment of Healing", + "guide.animusnv.entry.hand_of_death": "Hand of Death", + "guide.animusnv.entry.imperfect_ritual_boundless_skies": "Imperfect Ritual of Boundless Skies", + "guide.animusnv.entry.imperfect_ritual_clear_skies": "Imperfect Ritual of Clear Skies", + "guide.animusnv.entry.imperfect_ritual_enhancement": "Imperfect Ritual of Enhancement", + "guide.animusnv.entry.imperfect_ritual_hunger": "Imperfect Ritual of Hunger", + "guide.animusnv.entry.imperfect_ritual_iron_heart": "Imperfect Ritual of the Iron Heart", + "guide.animusnv.entry.imperfect_ritual_magi": "Imperfect Ritual of the Magi", + "guide.animusnv.entry.imperfect_ritual_manasteel_soul": "Imperfect Ritual of the Manasteel Soul", + "guide.animusnv.entry.imperfect_ritual_neptune_blessing": "Imperfect Ritual of Neptune's Blessing", + "guide.animusnv.entry.imperfect_ritual_reduction": "Imperfect Ritual of Reduction", + "guide.animusnv.entry.imperfect_ritual_regression": "Imperfect Ritual of Regression", + "guide.animusnv.entry.imperfect_ritual_soul_stained_blood": "Imperfect Ritual of Soul Stained Blood", + "guide.animusnv.entry.imperfect_ritual_stone": "Imperfect Ritual Stone", + "guide.animusnv.entry.imperfect_ritual_warden": "Imperfect Ritual of the Warden", + "guide.animusnv.entry.key_binding": "Key of Binding", + "guide.animusnv.entry.living_armor_ars_nouveau": "Sentient Armor & Ars Nouveau", + "guide.animusnv.entry.living_armor_spells": "Sentient Armor Spellcasting", + "guide.animusnv.entry.living_terra": "Living Terra", + "guide.animusnv.entry.mob_soul": "Mob Soul", + "guide.animusnv.entry.reagent_boundless_nature": "Reagent: Boundless Nature", + "guide.animusnv.entry.reagent_builder": "Reagent: Builder", + "guide.animusnv.entry.reagent_chains": "Reagent: Chains", + "guide.animusnv.entry.reagent_consumption": "Reagent: Consumption", + "guide.animusnv.entry.reagent_equivalency": "Reagent: Equivalency", + "guide.animusnv.entry.reagent_free_soul": "Reagent: Free Soul", + "guide.animusnv.entry.reagent_heavenly_wrath": "Reagent: Heavenly Wrath", + "guide.animusnv.entry.reagent_leach": "Reagent: Leach", + "guide.animusnv.entry.reagent_remedium": "Reagent: Remedium", + "guide.animusnv.entry.reagent_reparare": "Reagent: Reparare", + "guide.animusnv.entry.reagent_storm": "Reagent: Storm", + "guide.animusnv.entry.reagent_temporal_dominance": "Reagent: Temporal Dominance", + "guide.animusnv.entry.reagent_transposition": "Reagent: Transposition", + "guide.animusnv.entry.ritual_animal_luring": "Ritual of Animal Luring", + "guide.animusnv.entry.ritual_arcane_mastery": "Ritual of Arcane Mastery", + "guide.animusnv.entry.ritual_ars_vitae": "Ritual of Ars Vitae", + "guide.animusnv.entry.ritual_culling": "Ritual of Culling", + "guide.animusnv.entry.ritual_entropy": "Ritual of Entropy", + "guide.animusnv.entry.ritual_floral_supremacy": "Ritual of Floral Supremacy", + "guide.animusnv.entry.ritual_luna": "Ritual of Luna", + "guide.animusnv.entry.ritual_natures_leach": "Ritual of Nature's Leach", + "guide.animusnv.entry.ritual_nolite_ignem": "Ritual of Nolite Ignem", + "guide.animusnv.entry.ritual_persistence": "Ritual of Persistence", + "guide.animusnv.entry.ritual_relentless_tides": "Ritual of Relentless Tides", + "guide.animusnv.entry.ritual_reparare": "Ritual of Reparare", + "guide.animusnv.entry.ritual_serenity": "Ritual of Serenity", + "guide.animusnv.entry.ritual_siphon": "Ritual of Siphon", + "guide.animusnv.entry.ritual_sol": "Ritual of Sol", + "guide.animusnv.entry.ritual_source_vitaeum": "Ritual of Source Vitaeum", + "guide.animusnv.entry.ritual_steadfast_heart": "Ritual of Steadfast Heart", + "guide.animusnv.entry.ritual_unmaking": "Ritual of Unmaking", + "guide.animusnv.entry.rune_unleashed_nature": "Rune of Unleashed Nature", + "guide.animusnv.entry.runic_sentient_scythe": "Runic Sentient Scythe", + "guide.animusnv.entry.sanguine_diviner": "Sanguine Diviner", + "guide.animusnv.entry.sanguine_rectifier": "Sanguine Rectifier", + "guide.animusnv.entry.sanguine_scrolls": "Sanguine Scrolls", + "guide.animusnv.entry.sentient_shield": "Sentient Shield", + "guide.animusnv.entry.sigil_boundless_nature": "Sigil of Boundless Nature", + "guide.animusnv.entry.sigil_builder": "Sigil of the Fast Builder", + "guide.animusnv.entry.sigil_chains": "Sigil of the Phantom Chain", + "guide.animusnv.entry.sigil_consumption": "Sigil of Consumption", + "guide.animusnv.entry.sigil_crimson_will": "Sigil of Crimson Will", + "guide.animusnv.entry.sigil_equivalency": "Sigil of Equivalency", + "guide.animusnv.entry.sigil_free_soul": "Sigil of the Free Soul", + "guide.animusnv.entry.sigil_heavenly_wrath": "Sigil of Heavenly Wrath", + "guide.animusnv.entry.sigil_leach": "Sigil of Nature's Leach", + "guide.animusnv.entry.sigil_monk": "Sigil of the Demon Monk", + "guide.animusnv.entry.sigil_remedium": "Sigil of Remedium", + "guide.animusnv.entry.sigil_reparare": "Sigil of Reparare", + "guide.animusnv.entry.sigil_storm": "Sigil of the Storm", + "guide.animusnv.entry.sigil_temporal_dominance": "Sigil of Temporal Dominance", + "guide.animusnv.entry.sigil_transposition": "Sigil of Transposition", + "guide.animusnv.entry.spears": "Javelins", + "guide.animusnv.entry.welcome": "Welcome to Animus", + "guide.animusnv.entry.willful_stone": "Willful Stone", + "guide.animusnv.landing_text": "A comprehensive guide detailing the Animus of the Sanguine Arts", + "guide.animusnv.name": "Codex Animus", + "item.animusnv.activation_crystal_fragile": "Fragile Activation Crystal", + "item.animusnv.antilife_bucket": "AntiLife Bucket", + "item.animusnv.blood_apple": "Blood Apple", + "item.animusnv.blood_infused_spellbook": "Blood-Infused Spellbook", + "item.animusnv.blood_orb_transcendent": "Transcendent Orb of Vitae", + "item.animusnv.fragment_healing": "Fragment of Healing", + "item.animusnv.guide_book": "Codex Animus", + "item.animusnv.hand_of_death": "Hand of Death", + "item.animusnv.hellforged_bow": "Hellforged Bow", + "item.animusnv.key_binding": "Key of Binding", + "item.animusnv.living_terra_bucket": "Living Terra Bucket", + "item.animusnv.mob_soul": "Mob Soul", + "item.animusnv.reagentboundlessnature": "Reagent: Boundless Nature", + "item.animusnv.reagentbuilder": "Reagent: Builder", + "item.animusnv.reagentchains": "Reagent: Chains", + "item.animusnv.reagentconsumption": "Reagent: Consumption", + "item.animusnv.reagentequivalency": "Reagent: Equivalency", + "item.animusnv.reagentfist": "Reagent: Fist", + "item.animusnv.reagentfreesoul": "Reagent: Free Soul", + "item.animusnv.reagentheavelywrath": "Reagent: Heavenly Wrath", + "item.animusnv.reagentleach": "Reagent: Leach", + "item.animusnv.reagentremendium": "Reagent: Remedium", + "item.animusnv.reagentreparare": "Reagent: Reparare", + "item.animusnv.reagentstorm": "Reagent: Storm", + "item.animusnv.reagenttemporaldominance": "Reagent: Temporal Dominance", + "item.animusnv.reagenttransposition": "Reagent: Transposition", + "item.animusnv.runic_sentient_scythe": "Runic Sentient Scythe", + "item.animusnv.sanguine_diviner": "Sanguine Diviner", + "item.animusnv.sanguine_scroll_aetherea": "Sanguine Scroll (Aetherea)", + "item.animusnv.sanguine_scroll_animata": "Sanguine Scroll (Animata)", + "item.animusnv.sanguine_scroll_rasa": "Sanguine Scroll (Rasa)", + "item.animusnv.sanguine_scroll_robur": "Sanguine Scroll (Robur)", + "item.animusnv.sanguine_scroll_spiritus": "Sanguine Scroll (Spiritus)", + "item.animusnv.sentient_bow": "Sentient Bow", + "item.animusnv.sentient_shield": "Sentient Shield", + "item.animusnv.sigil_boundless_nature": "Sigil of Boundless Nature", + "item.animusnv.sigil_builder": "Sigil of the Fast Builder", + "item.animusnv.sigil_chains": "Sigil of the Phantom Chain", + "item.animusnv.sigil_consumption": "Sigil of Consumption", + "item.animusnv.sigil_crimson_will": "Sigil of Crimson Will", + "item.animusnv.sigil_equivalency": "Sigil of Equivalency", + "item.animusnv.sigil_free_soul": "Sigil of the Free Soul", + "item.animusnv.sigil_heavenly_wrath": "Sigil of Heavenly Wrath", + "item.animusnv.sigil_leach": "Sigil of Nature's Leach", + "item.animusnv.sigil_monk": "Sigil of the Demon Monk", + "item.animusnv.sigil_remedium": "Sigil of Remedium", + "item.animusnv.sigil_reparare": "Sigil of Reparare", + "item.animusnv.sigil_storm": "Sigil of the Storm", + "item.animusnv.sigil_temporal_dominance": "Sigil of Temporal Dominance", + "item.animusnv.sigil_transposition": "Sigil of Transposition", + "item.animusnv.spear_bound": "Bound Javelin", + "item.animusnv.spear_diamond": "Diamond Javelin", + "item.animusnv.spear_iron": "Iron Javelin", + "item.animusnv.spear_sentient": "Sentient Javelin", + "itemGroup.animusnv": "Animus: NeoVitae", + "jei.animusnv.alias.book": "Book", + "jei.animusnv.alias.guide": "Guide", + "jei.animusnv.alias.manual": "Manual", + "jei.animusnv.antilife.info": "Created when lightning strikes Essentia Vitae fluid from NeoVitae. Spreads to adjacent blocks, converting them into AntiLife. When touching Essentia Vitae, spreads as fluid instead.", + "jei.animusnv.antilife_block.info": "Created by the Sigil of Consumption or when AntiLife fluid touches solid blocks. Spreads to matching adjacent blocks up to the configured range.", + "jei.animusnv.blood_apple.info": "Blood Apples are obtained by harvesting Blood Tree Leaves. They restore 4 hunger and 9.6 saturation when eaten, and grant 200 EV to your Anima. Blood Trees grow from Blood Saplings, which can be created at the Ara Vitae.", + "jei.animusnv.blood_infused_spellbook.desc": "Right-click Ara Vitae while holding any Iron's Spellbook.", + "jei.animusnv.blood_infused_spellbook.title": "Create Blood-Infused Spellbook", + "jei.animusnv.blood_infused_spellbook.upgrade_desc": "Right-click Ara Vitae while holding the spellbook.", + "jei.animusnv.blood_infused_spellbook.upgrade_title": "Upgrade Blood-Infused Spellbook", + "jei.animusnv.category.altar_infusion": "Ara Vitae Infusion", + "jei.animusnv.category.imperfect_ritual": "Imperfect Rituals", + "jei.animusnv.crystallized_spiritus_block.info": "Cut from a Crystal Cluster on a stonecutter, and back again. An alternate capstone for the Transcendent Ara Vitae, valid as a CRYSTAL component in altar structures.", + "jei.animusnv.imperfect_ritual.instruction": "Right-click Ritual Stone to activate", + "jei.animusnv.imperfect_ritual_stone.boundless_skies": "§6Ritual of Boundless Skies§r: Place Ancient Debris on top. Costs 10000 EV. Grants 15 minutes of creative flight.", + "jei.animusnv.imperfect_ritual_stone.enhancement": "§6Ritual of Enhancement§r: Place an Amethyst Block on top. Costs 5000 EV. Enhances all enchantments on mainhand item by 1 level. Cannot enhance already enhanced items.", + "jei.animusnv.imperfect_ritual_stone.hunger": "§6Ritual of Hunger§r: Place a Bone Block on top. Costs 500 EV. Makes you very hungry.", + "jei.animusnv.imperfect_ritual_stone.info": "Reusable ritual stone. Place a block on top and right-click to activate the ritual effect. Each use costs EV but the stone is not consumed.", + "jei.animusnv.imperfect_ritual_stone.iron_heart": "§6Ritual of the Iron Heart§r: Place an Arcane Anvil on top. Costs 3500 EV. Grants Echoing Strikes III for 15 minutes. Requires Iron's Spellbooks.", + "jei.animusnv.imperfect_ritual_stone.magi": "§6Ritual of the Magi§r: Place a Source Gem Block on top. Costs 2500 EV. Grants Mana Regen for 15 minutes. Requires Ars Nouveau.", + "jei.animusnv.imperfect_ritual_stone.manasteel_soul": "§6Ritual of the Manasteel Soul§r: Place a Manasteel Block on top. Costs 2500 EV. Grants Emptiness and Speed for 15 minutes. Requires Botania.", + "jei.animusnv.imperfect_ritual_stone.neptune_blessing": "§6Ritual of Neptune's Blessing§r: Place a Prismarine Block on top. Costs 2000 EV. Grants Water Breathing and Dolphin's Grace for 15 minutes.", + "jei.animusnv.imperfect_ritual_stone.reduction": "§6Ritual of Reduction§r: Place a Bookshelf on top. Costs 1000 EV. Removes enhanced mark and downgrades all enchantments by 1 level (minimum level 1).", + "jei.animusnv.imperfect_ritual_stone.regression": "§6Ritual of Regression§r: Place a Bookshelf on top. Costs 3000 EV. Removes repair cost from held item.", + "jei.animusnv.imperfect_ritual_stone.soul_stained_blood": "§6Ritual of the Soul Stained Blood§r: Place a Block of Hallowed Gold on top. Costs 2000 EV. Grants Gaia's Bulwark for 15 minutes. Requires Malum.", + "jei.animusnv.imperfect_ritual_stone.warden": "§6Ritual of the Warden§r: Place a Sculk Block on top. Costs 3000 EV. Grants Obsidian Cloak for 15 minutes.", + "jei.animusnv.living_terra.info": "Crafted in the Tabula Vitae using water, dirt, bone meal, and a sapling. When placed in the world, Living Terra slowly solidifies into dirt over time, useful for creating terrain or filling gaps.", + "jei.animusnv.ritual.boundless_skies.desc": "Grants 15 minutes of creative flight.", + "jei.animusnv.ritual.boundless_skies.name": "Ritual of Boundless Skies", + "jei.animusnv.ritual.clear_skies.desc": "Clears the weather, stopping rain and thunder.", + "jei.animusnv.ritual.clear_skies.name": "Ritual of Clear Skies", + "jei.animusnv.ritual.enhancement.desc": "Enhances all enchantments on mainhand item by 1 level.", + "jei.animusnv.ritual.enhancement.name": "Ritual of Enhancement", + "jei.animusnv.ritual.hunger.desc": "Makes you extremely hungry.", + "jei.animusnv.ritual.hunger.name": "Ritual of Hunger", + "jei.animusnv.ritual.iron_heart.desc": "Echoing Strikes III for 15 minutes.", + "jei.animusnv.ritual.iron_heart.name": "Ritual of the Iron Heart", + "jei.animusnv.ritual.magi.desc": "Mana Regen for 15 minutes.", + "jei.animusnv.ritual.magi.name": "Ritual of the Magi", + "jei.animusnv.ritual.manasteel_soul.desc": "Emptiness and Speed for 15 minutes.", + "jei.animusnv.ritual.manasteel_soul.name": "Ritual of the Manasteel Soul", + "jei.animusnv.ritual.neptune_blessing.desc": "Water Breathing and Dolphin's Grace for 15 minutes.", + "jei.animusnv.ritual.neptune_blessing.name": "Ritual of Neptune's Blessing", + "jei.animusnv.ritual.reduction.desc": "Removes enhanced mark, downgrades enchantments by 1 level.", + "jei.animusnv.ritual.reduction.name": "Ritual of Reduction", + "jei.animusnv.ritual.regression.desc": "Removes repair cost from held item (anvil penalty reset).", + "jei.animusnv.ritual.regression.name": "Ritual of Regression", + "jei.animusnv.ritual.soul_stained_blood.desc": "Gaia's Bulwark for 15 minutes.", + "jei.animusnv.ritual.soul_stained_blood.name": "Ritual of Soul Stained Blood", + "jei.animusnv.ritual.warden.desc": "Obsidian Cloak for 15 minutes.", + "jei.animusnv.ritual.warden.name": "Ritual of the Warden", + "jei.animusnv.sanguine_rectifier.info": "The Sanguine Rectifier bridges NeoVitae and EvilCraft. Place near an Ara Vitae and insert a bound Orb of Vitae. It converts EV from the bound network into EvilCraft blood, filling adjacent fluid tanks. It can also accept piped EvilCraft blood and transfer it into the linked altar. Transfer rates scale with the altar's speed runes.", + "jei.animusnv.sanguine_scroll.aetherea": "§6Aetherea Sanguine Scroll§r\nUses Tabula Aetherea\n600 uses\n\n§cEV Cost:§r Base x Spell Level\nCommon: 2,000 | Uncommon: 4,000\nRare: 8,000 | Epic: 12,000\nLegendary: 16,000\n\n§dMax EV (Level 5 Legendary): 80,000§r", + "jei.animusnv.sanguine_scroll.animata": "§6Animata Sanguine Scroll§r\nUses Tabula Animata\n200 uses\n\n§cEV Cost:§r Base x Spell Level\nCommon: 2,000 | Uncommon: 4,000\nRare: 8,000 | Epic: 12,000\nLegendary: 16,000", + "jei.animusnv.sanguine_scroll.desc": "Hold scroll + slate, right-click altar. EV based on spell.", + "jei.animusnv.sanguine_scroll.info": "Sanguine Scrolls are reusable spell scrolls powered by Essentia Vitae instead of mana.\n\n§6Crafting:§r Right-click an Ara Vitae while holding an Iron's Spellbooks scroll in your main hand and a NeoVitae slate in your offhand. The altar consumes EV based on spell rarity and level.\n\n§6Usage:§r Right-click to cast the stored spell, consuming EV from your Anima. Each use damages the scroll's durability.", + "jei.animusnv.sanguine_scroll.rasa": "§6Rasa Sanguine Scroll§r\nUses Tabula Rasa\n50 uses\n\n§cEV Cost:§r Base x Spell Level\nCommon: 2,000 | Uncommon: 4,000\nRare: 8,000 | Epic: 12,000\nLegendary: 16,000", + "jei.animusnv.sanguine_scroll.robur": "§6Robur Sanguine Scroll§r\nUses Tabula Robur\n100 uses\n\n§cEV Cost:§r Base x Spell Level\nCommon: 2,000 | Uncommon: 4,000\nRare: 8,000 | Epic: 12,000\nLegendary: 16,000", + "jei.animusnv.sanguine_scroll.spiritus": "§6Spiritus Sanguine Scroll§r\nUses Tabula Spiritus\n400 uses\n\n§cEV Cost:§r Base x Spell Level\nCommon: 2,000 | Uncommon: 4,000\nRare: 8,000 | Epic: 12,000\nLegendary: 16,000", + "jei.animusnv.sanguine_scroll.title.blank": "Sanguine Scroll (Rasa)", + "jei.animusnv.sanguine_scroll.title.demon": "Sanguine Scroll (Spiritus)", + "jei.animusnv.sanguine_scroll.title.ethereal": "Sanguine Scroll (Aetherea)", + "jei.animusnv.sanguine_scroll.title.imbued": "Sanguine Scroll (Animata)", + "jei.animusnv.sanguine_scroll.title.reinforced": "Sanguine Scroll (Robur)", + "living_upgrade.animusnv.arcane_channeling": "Arcane Channeling", + "living_upgrade.animusnv.source_attunement": "Source Attunement", + "ritual.animusnv.boundless_skies.success": "The boundless skies embrace you - creative flight granted!", + "ritual.animusnv.clear_skies.success": "The skies clear at your command!", + "ritual.animusnv.enhancement.already_enhanced": "This item has already been enhanced!", + "ritual.animusnv.enhancement.no_enchantments": "This item has no enchantments to enhance!", + "ritual.animusnv.enhancement.no_item": "You must be holding an item in your mainhand to perform this ritual!", + "ritual.animusnv.enhancement.success": "Item enchantments enhanced!", + "ritual.animusnv.hunger.success": "You feel extremely hungry...", + "ritual.animusnv.imperfect_stone.activated": "Ritual activated!", + "ritual.animusnv.imperfect_stone.no_ritual": "No ritual found for block: %s", + "ritual.animusnv.imperfect_stone.not_enough_ev": "Not enough EV! Need: %s", + "ritual.animusnv.imperfect_stone.ticket": "Imperfect Ritual: %s", + "ritual.animusnv.iron_heart.effect_not_found": "Could not find the Echoing Strikes effect from Iron's Spellbooks!", + "ritual.animusnv.iron_heart.requires_irons": "This ritual requires Iron's Spellbooks to be installed!", + "ritual.animusnv.iron_heart.success": "The power of echoing strikes flows through you...", + "ritual.animusnv.magi.effect_not_found": "Could not find the Mana Regen effect from Ars Nouveau!", + "ritual.animusnv.magi.requires_ars": "This ritual requires Ars Nouveau to be installed!", + "ritual.animusnv.magi.success": "Arcane energy surges through your veins...", + "ritual.animusnv.manasteel_soul.effect_not_found": "Could not find the Emptiness effect from Botania!", + "ritual.animusnv.manasteel_soul.requires_botania": "This ritual requires Botania to be installed!", + "ritual.animusnv.manasteel_soul.success": "Your soul merges with the essence of mana...", + "ritual.animusnv.neptune_blessing.success": "Neptune's blessing washes over you...", + "ritual.animusnv.reduction.no_enchantments": "This item has no enchantments to reduce!", + "ritual.animusnv.reduction.no_item": "You must be holding an item in your mainhand to perform this ritual!", + "ritual.animusnv.reduction.not_enhanced": "This item has no enhancements to reduce!", + "ritual.animusnv.reduction.success": "Item enhancements reduced!", + "ritual.animusnv.regression.no_cost": "This item has no repair cost to remove!", + "ritual.animusnv.regression.no_item": "You must be holding an item to perform this ritual!", + "ritual.animusnv.regression.success": "Repair cost removed!", + "ritual.animusnv.ritual_animal_luring": "Ritual of Animal Luring", + "ritual.animusnv.ritual_animal_luring.spawn.info": "Area where peaceful mobs will spawn", + "ritual.animusnv.ritual_arcane_mastery": "Ritual of Arcane Mastery", + "ritual.animusnv.ritual_ars_vitae": "Ritual of Ars Vitae", + "ritual.animusnv.ritual_boundless_skies": "Ritual of Boundless Skies", + "ritual.animusnv.ritual_boundless_skies.desc": "Grants 15 minutes of flight", + "ritual.animusnv.ritual_clear_skies": "Ritual of Clear Skies", + "ritual.animusnv.ritual_clear_skies.desc": "Clears rain and thunder", + "ritual.animusnv.ritual_culling": "Ritual of Culling", + "ritual.animusnv.ritual_culling.effect.info": "Area to damage hostile mobs", + "ritual.animusnv.ritual_eldritch_will": "Ritual of Eldritch Will", + "ritual.animusnv.ritual_enhancement": "Ritual of Enhancement", + "ritual.animusnv.ritual_enhancement.desc": "Enhances all enchantments by 1 level", + "ritual.animusnv.ritual_entropy": "Ritual of Entropy", + "ritual.animusnv.ritual_floral_supremacy": "Ritual of Floral Supremacy", + "ritual.animusnv.ritual_hunger": "Ritual of Hunger", + "ritual.animusnv.ritual_hunger.desc": "Makes you extremely hungry", + "ritual.animusnv.ritual_iron_heart": "Ritual of the Iron Heart", + "ritual.animusnv.ritual_iron_heart.desc": "Echoing Strikes III for 15 minutes", + "ritual.animusnv.ritual_iron_heart.success": "Your strikes echo with power!", + "ritual.animusnv.ritual_luna": "Ritual of Luna", + "ritual.animusnv.ritual_magi": "Ritual of the Magi", + "ritual.animusnv.ritual_magi.desc": "Mana Regen III for 15 minutes", + "ritual.animusnv.ritual_magi.success": "Mana flows through you!", + "ritual.animusnv.ritual_manasteel_soul.desc": "Emptiness + Speed for 15 minutes", + "ritual.animusnv.ritual_natures_leach": "Ritual of Nature's Leach", + "ritual.animusnv.ritual_natures_leach.effect.info": "Area to drain life from plants", + "ritual.animusnv.ritual_neptune_blessing": "Ritual of Neptune's Blessing", + "ritual.animusnv.ritual_neptune_blessing.desc": "Water Breathing + Dolphin's Grace", + "ritual.animusnv.ritual_nolite_ignem": "Ritual of Nolite Ignem", + "ritual.animusnv.ritual_nolite_ignem.effect.info": "Area to extinguish fires", + "ritual.animusnv.ritual_persistence": "Ritual of Persistence", + "ritual.animusnv.ritual_persistence.chunks.info": "Area of chunks to keep loaded", + "ritual.animusnv.ritual_reduction": "Ritual of Reduction", + "ritual.animusnv.ritual_reduction.desc": "Downgrades enchantments by 1 level", + "ritual.animusnv.ritual_regression": "Ritual of Regression", + "ritual.animusnv.ritual_regression.desc": "Removes repair cost from held item", + "ritual.animusnv.ritual_relentless_tides": "Ritual of Relentless Tides", + "ritual.animusnv.ritual_relentless_tides.effect.info": "Area to place fluids into", + "ritual.animusnv.ritual_relentless_tides.tank.info": "Location of fluid tank to drain from", + "ritual.animusnv.ritual_reparare": "Ritual of Reparare", + "ritual.animusnv.ritual_serenity": "Ritual of Serenity", + "ritual.animusnv.ritual_serenity.effect.info": "Area where hostile mob spawning is prevented", + "ritual.animusnv.ritual_siphon": "Ritual of Siphon", + "ritual.animusnv.ritual_siphon.effect.info": "Area to extract fluids from", + "ritual.animusnv.ritual_siphon.tank.info": "Location of fluid tank to fill", + "ritual.animusnv.ritual_sol": "Ritual of Sol", + "ritual.animusnv.ritual_soul_stained_blood": "Ritual of the Soul-Stained Blood", + "ritual.animusnv.ritual_soul_stained_blood.desc": "Sacrificial Empowerment III for 15 minutes", + "ritual.animusnv.ritual_soul_stained_blood.success": "The spirits empower your sacrifice!", + "ritual.animusnv.ritual_source_vitaeum": "Ritual of Source Vitaeum", + "ritual.animusnv.ritual_steadfast_heart": "Ritual of the Steadfast Heart", + "ritual.animusnv.ritual_unmaking": "Ritual of Unmaking", + "ritual.animusnv.ritual_warden": "Ritual of the Warden", + "ritual.animusnv.ritual_warden.desc": "Obsidian Cloak for 15 minutes", + "ritual.animusnv.soul_stained_blood.effect_not_found": "Could not find the Gaia's Bulwark effect from Malum!", + "ritual.animusnv.soul_stained_blood.no_effect": "The spirits cannot be reached...", + "ritual.animusnv.soul_stained_blood.requires_malum": "This ritual requires Malum to be installed!", + "ritual.animusnv.soul_stained_blood.success": "Gaia's protection flows through your blood...", + "ritual.animusnv.warden.success": "The Warden's protection envelops you...", + "ritual.neovitae.imperfect.ritual_boundless_skies": "Ritual of Boundless Skies", + "ritual.neovitae.imperfect.ritual_clear_skies": "Ritual of Clear Skies", + "ritual.neovitae.imperfect.ritual_enhancement": "Ritual of Enhancement", + "ritual.neovitae.imperfect.ritual_hunger": "Ritual of Hunger", + "ritual.neovitae.imperfect.ritual_iron_heart": "Ritual of the Iron Heart", + "ritual.neovitae.imperfect.ritual_magi": "Ritual of the Magi", + "ritual.neovitae.imperfect.ritual_manasteel_soul": "Ritual of the Manasteel Soul", + "ritual.neovitae.imperfect.ritual_neptune_blessing": "Ritual of Neptune's Blessing", + "ritual.neovitae.imperfect.ritual_reduction": "Ritual of Reduction", + "ritual.neovitae.imperfect.ritual_regression": "Ritual of Regression", + "ritual.neovitae.imperfect.ritual_soul_stained_blood": "Ritual of Soul-Stained Blood", + "ritual.neovitae.imperfect.ritual_warden": "Ritual of the Warden", + "text.component.animusnv.activation_crystal.shattered": "The crystal shatters after successfully activating the ritual!", + "text.component.animusnv.activation_crystal.unbound": "Crystal must be bound to activate rituals!", + "text.component.animusnv.blood_core.spreading_disabled": "Blood Core: Spreading disabled", + "text.component.animusnv.blood_core.spreading_enabled": "Blood Core: Spreading enabled", + "text.component.animusnv.chains.capture_failed": "This entity is too powerful to capture!", + "text.component.animusnv.diviner.altar_info": "§6=== Ara Vitae Info ===", + "text.component.animusnv.diviner.arcane_rune_dislocation": " + Dislocation Bonus Active", + "text.component.animusnv.diviner.arcane_rune_header": "=== Arcane Rune Status ===", + "text.component.animusnv.diviner.arcane_rune_powered": "Powered: ", + "text.component.animusnv.diviner.arcane_rune_powered_no": "No", + "text.component.animusnv.diviner.arcane_rune_powered_yes": "Yes", + "text.component.animusnv.diviner.arcane_rune_source": "Source: %d / %d", + "text.component.animusnv.diviner.arcane_rune_speed": "Speed Multiplier: %s", + "text.component.animusnv.diviner.essence_info": "§cEssentia Vitae: §f%d / %d", + "text.component.animusnv.diviner.max_tier": "Altar is already at maximum tier!", + "text.component.animusnv.diviner.missing": "Missing component:", + "text.component.animusnv.diviner.missing_blocks": "Missing %s block%s in inventory", + "text.component.animusnv.diviner.multiplier_capacity": "Capacity: ", + "text.component.animusnv.diviner.multiplier_dislocation": "Dislocation: ", + "text.component.animusnv.diviner.multiplier_efficiency": "Efficiency: ", + "text.component.animusnv.diviner.multiplier_orb": "Orb Capacity: ", + "text.component.animusnv.diviner.multiplier_sacrifice": "Sacrifice: ", + "text.component.animusnv.diviner.multiplier_self_sacrifice": "Self-Sacrifice: ", + "text.component.animusnv.diviner.multiplier_speed": "Speed: ", + "text.component.animusnv.diviner.multiplier_tick_rate": "Tick Rate: ", + "text.component.animusnv.diviner.multipliers_header": "=== Altar Bonuses ===", + "text.component.animusnv.diviner.no_blocks_found": "No required blocks found in inventory!", + "text.component.animusnv.diviner.no_blocks_to_place": "No blocks needed or missing materials in inventory", + "text.component.animusnv.diviner.no_ritual_set": "No ritual set", + "text.component.animusnv.diviner.no_ritual_to_dismantle": "No ritual to dismantle", + "text.component.animusnv.diviner.no_upgrade_needed": "No upgrade blocks needed!", + "text.component.animusnv.diviner.obstructed": "Altar component obstructed", + "text.component.animusnv.diviner.owner_label": "Owner: ", + "text.component.animusnv.diviner.placed_blocks": "Placed %s block%s for Tier %s", + "text.component.animusnv.diviner.ritual_dismantled": "Ritual dismantled!", + "text.component.animusnv.diviner.ritual_label": "Ritual: ", + "text.component.animusnv.diviner.rune_breakdown_header": "=== Runes ===", + "text.component.animusnv.diviner.showing_upgrade": "Showing upgrade requirements for Tier %s", + "text.component.animusnv.diviner.sneak_to_autoplace": "Sneak + Right-click to auto-place", + "text.component.animusnv.diviner.sneak_to_build": "Sneak + Right-click to build Tier %s", + "text.component.animusnv.diviner.sneak_to_dismantle": "Sneak + Right-click to dismantle", + "text.component.animusnv.diviner.status_active": "Active", + "text.component.animusnv.diviner.status_inactive": "Inactive", + "text.component.animusnv.diviner.status_label": "Status: ", + "text.component.animusnv.diviner.tier_info": "§cTier: §f%d", + "text.component.animusnv.equivalency.added": "Added %s to selection (%s/%s)", + "text.component.animusnv.equivalency.already_selected": "This block is already selected", + "text.component.animusnv.equivalency.cleared": "Cleared selected blocks", + "text.component.animusnv.equivalency.max_selected": "Maximum %s blocks can be selected", + "text.component.animusnv.equivalency.no_blocks": "You do not have this block in your inventory", + "text.component.animusnv.equivalency.no_ev": "Not enough EV. Need %s EV", + "text.component.animusnv.equivalency.no_matches": "No matching blocks found in radius", + "text.component.animusnv.equivalency.no_selection": "No blocks selected. Sneak + right-click a block to select it", + "text.component.animusnv.equivalency.radius": "Radius: %s", + "text.component.animusnv.equivalency.radius_changed": "Radius: %s (%s×%s area)", + "text.component.animusnv.equivalency.same_block_warning": "All matching blocks would be replaced with the same type!", + "text.component.animusnv.equivalency.started": "Replacing %s blocks...", + "text.component.animusnv.free_soul.activated": "Free Soul activated - ghost mode for %s seconds", + "text.component.animusnv.free_soul.already_spectator": "Already in ghost mode!", + "text.component.animusnv.free_soul.expired": "Ghost mode expired - returned to previous game mode (+10 health)", + "text.component.animusnv.free_soul.no_ev": "Not enough EV to activate Free Soul", + "text.component.animusnv.free_soul.on_cooldown": "Free Soul on cooldown: %s seconds remaining", + "text.component.animusnv.free_soul.returning": "Returning to original position...", + "text.component.animusnv.free_soul.saved": "The Free Soul saves you from death!", + "text.component.animusnv.hand_of_death.execute": "⚰ EXECUTED: %s", + "text.component.animusnv.healing.cannot_drop": "The Fragment of Healing is bound to your inventory!", + "text.component.animusnv.healing.warning": "Warning: This item cannot be moved or dropped once obtained!", + "text.component.animusnv.hellforged_bow.bound": "Hellforged Bow bound to you", + "text.component.animusnv.hellforged_bow.execute": "§4⚰ EXECUTED: %s", + "text.component.animusnv.hellforged_bow.no_ev": "Not enough EV to fire!", + "text.component.animusnv.hellforged_bow.not_bound": "Hellforged Bow is not bound!", + "text.component.animusnv.key.cannot_bind_key": "A Key of Binding cannot bind another Key of Binding!", + "text.component.animusnv.key.item_bound": "Item bound to %s via Key of Binding", + "text.component.animusnv.monk.no_ev": "Not enough EV - Sigil of the Demon Monk deactivated", + "text.component.animusnv.rectifier.linked": "Linked to Ara Vitae at: %s, %s, %s", + "text.component.animusnv.rectifier.no_altar": "No Ara Vitae found nearby", + "text.component.animusnv.rectifier.orb_not_bound": "Orb of Vitae must be bound first", + "text.component.animusnv.rectifier.orb_placed": "Orb of Vitae placed", + "text.component.animusnv.rectifier.orb_removed": "Orb of Vitae removed", + "text.component.animusnv.remedium.activated": "Remedium Sigil activated - cleansing negative effects", + "text.component.animusnv.remedium.deactivated": "Remedium Sigil deactivated", + "text.component.animusnv.remedium.no_ev": "Not enough EV - Remedium Sigil deactivated", + "text.component.animusnv.reparare.activated": "Reparare Sigil activated - repairing items", + "text.component.animusnv.reparare.deactivated": "Reparare Sigil deactivated", + "text.component.animusnv.reparare.no_ev": "Not enough EV - Reparare Sigil deactivated", + "text.component.animusnv.sacrifice.too_powerful": "This enemy is too powerful to be sacrificed!", + "text.component.animusnv.sentient_bow.no_spiritus": "Not enough Spiritus to fire!", + "text.component.animusnv.spear.activated": "Bound Javelin activated - 50EV per attack", + "text.component.animusnv.spear.bound_success": "Bound Javelin bound to you", + "text.component.animusnv.spear.deactivated": "Bound Javelin deactivated", + "text.component.animusnv.spear.no_ev_attack": "Not enough EV to attack!", + "text.component.animusnv.spear.no_ev_throw": "Not enough EV to throw!", + "text.component.animusnv.temporal.activated": "Temporal acceleration set to %sx speed for %s seconds", + "text.component.animusnv.temporal.disallowed": "This block cannot be accelerated", + "text.component.animusnv.temporal.gag_active": "This block is already being accelerated", + "text.component.animusnv.temporal.no_ev": "Not enough EV! Requires %s EV", + "text.component.animusnv.temporal.no_tile": "No block entity at target location", + "text.component.animusnv.ticket.animal_luring": "Animal Luring", + "text.component.animusnv.ticket.antilife": "AntiLife", + "text.component.animusnv.ticket.apple": "Blood Apple", + "text.component.animusnv.ticket.boundless_nature": "Boundless Nature", + "text.component.animusnv.ticket.builder": "Builder", + "text.component.animusnv.ticket.chains": "Chains", + "text.component.animusnv.ticket.consumption": "Consumption", + "text.component.animusnv.ticket.culling": "Culling", + "text.component.animusnv.ticket.eldritch": "Eldritch Will", + "text.component.animusnv.ticket.entropy": "Entropy", + "text.component.animusnv.ticket.equivalency": "Sigil of Equivalency", + "text.component.animusnv.ticket.floral_supremacy": "Floral Supremacy", + "text.component.animusnv.ticket.free_soul": "Free Soul", + "text.component.animusnv.ticket.heavenly_wrath": "Heavenly Wrath", + "text.component.animusnv.ticket.leach": "Leach", + "text.component.animusnv.ticket.luna": "Luna", + "text.component.animusnv.ticket.monk": "Sigil of the Demon Monk", + "text.component.animusnv.ticket.monk_execute": "Monk Execute", + "text.component.animusnv.ticket.nolite_ignem": "Nolite Ignem", + "text.component.animusnv.ticket.persistence": "Persistence", + "text.component.animusnv.ticket.relentless_tides": "Relentless Tides", + "text.component.animusnv.ticket.remedium": "Remedium", + "text.component.animusnv.ticket.reparare": "Reparare", + "text.component.animusnv.ticket.serenity": "Serenity", + "text.component.animusnv.ticket.siphon": "Siphon", + "text.component.animusnv.ticket.sol": "Sol Ritual", + "text.component.animusnv.ticket.source_vitaeum": "Source Vitaeum", + "text.component.animusnv.ticket.steadfast": "Steadfast Heart", + "text.component.animusnv.ticket.storm": "Storm", + "text.component.animusnv.ticket.temporal_dominance": "Temporal Dominance", + "text.component.animusnv.ticket.transposition": "Transposition", + "text.component.animusnv.ticket.unmaking": "Unmaking", + "text.component.animusnv.transposition.cleared": "Transposition cleared", + "text.component.animusnv.transposition.no_teleposer": "No Teleposer bound! Sneak + Right-click a Teleposer to bind it.", + "text.component.animusnv.transposition.not_enough_ev": "Not enough EV to teleport! Need %s EV", + "text.component.animusnv.transposition.player_must_sneak": "Cannot teleport players unless they are sneaking!", + "text.component.animusnv.transposition.set": "Position set", + "text.component.animusnv.transposition.teleported": "Teleported %s to Teleposer!", + "text.component.animusnv.transposition.teleposer_bound": "Teleposer bound! Attack entities to teleport them here.", + "text.component.animusnv.transposition.teleposer_missing": "Bound Teleposer no longer exists!", + "text.component.animusnv.transposition.unmovable": "Block cannot be moved", + "text.component.holdingitem": "You must be holding an item!", + "tooltip.animusnv.activation_crystal.flavour": "A fragile crystal of power", + "tooltip.animusnv.activation_crystal.info": "Used to activate NeoVitae rituals", + "tooltip.animusnv.activation_crystal.warning": "Shatters after one use!", + "tooltip.animusnv.arcane_rune.flavour": "An altar rune powered by Ars Nouveau Source", + "tooltip.animusnv.arcane_rune.info": "Drains 1000 Source from nearby jars every 10 seconds", + "tooltip.animusnv.arcane_rune.powered": "Powered: Speed +15%, Dislocation bonus", + "tooltip.animusnv.arcane_rune.unpowered": "Unpowered: Speed -50%", + "tooltip.animusnv.blood_apple.ev": "Grants 200 EV when consumed", + "tooltip.animusnv.blood_apple.flavour": "An apple infused with Vitaemancy", + "tooltip.animusnv.blood_apple.info": "Restores 4 hunger and 9.6 saturation", + "tooltip.animusnv.blood_core.flavour": "The heart of Vitaemancy", + "tooltip.animusnv.blood_core.info": "Used in NeoVitae altar construction", + "tooltip.animusnv.blood_core.multiblock": "Place as part of altar structure", + "tooltip.animusnv.blood_enhanced": "Blood Enhanced", + "tooltip.animusnv.blood_orb_transcendent.flavour": "Beyond mortal comprehension", + "tooltip.animusnv.blood_orb_transcendent.info": "Holds %s EV", + "tooltip.animusnv.blood_sapling.flavour": "A sapling born from blood", + "tooltip.animusnv.blood_sapling.info": "Grows into a Blood Wood tree", + "tooltip.animusnv.bound_to": "Bound to: ", + "tooltip.animusnv.conversion_rate": "Conversion: %s EV → %s mana per second", + "tooltip.animusnv.crystallized_spiritus.altar": "Acts as a valid CRYSTAL component", + "tooltip.animusnv.crystallized_spiritus.flavour": "Spiritus crystallized into solid form", + "tooltip.animusnv.crystallized_spiritus.info": "Alternate capstone for the Transcendent Ara Vitae", + "tooltip.animusnv.currentOwner": "Owner: %s", + "tooltip.animusnv.diabolical_fungi.conversion": "1 Spiritus = 50 mana (configurable), bonus for variety", + "tooltip.animusnv.diabolical_fungi.flavour": "Devil's Tooth Mushroom - Feeds on Spiritus", + "tooltip.animusnv.diabolical_fungi.info": "Consumes Spiritus from the chunk to generate mana", + "tooltip.animusnv.diviner.altar_autoplace": "Sneak + Right-click altar to auto-place upgrade", + "tooltip.animusnv.diviner.altar_ghost": "Right-click altar to show upgrade ghost blocks", + "tooltip.animusnv.diviner.auto_build": "Sneak + Right-click altar to auto-place upgrade blocks", + "tooltip.animusnv.diviner.first": "Right-click altar to divine structure", + "tooltip.animusnv.diviner.ghost_blocks": "Hold while looking at altar to show tier upgrade preview", + "tooltip.animusnv.diviner.ritual_dismantle": "Sneak + Right-click ritual to dismantle", + "tooltip.animusnv.diviner.ritual_info": "Right-click ritual to show info", + "tooltip.animusnv.diviner.second": "Sneak right-click to place phantom blocks", + "tooltip.animusnv.diviner.third": "Right-click with components to build", + "tooltip.animusnv.equivalency.hold_sneak": " [Hold Sneak for details]", + "tooltip.animusnv.equivalency.radius_info": "Radius: %s (%sx%s area)", + "tooltip.animusnv.equivalency.scroll_adjust": "Sneak + Scroll to adjust (1-%s)", + "tooltip.animusnv.hand_of_death.execute": "Execute: Instantly kill targets below 15% health", + "tooltip.animusnv.hand_of_death.lifesteal": "Lifesteal: Heal 20% of damage dealt", + "tooltip.animusnv.hand_of_death.ultimate": "Soul Reaper of Vitaemancy", + "tooltip.animusnv.healing.flavour": "Passively heals the user", + "tooltip.animusnv.healing.info": "Heals 1 health every 10 seconds", + "tooltip.animusnv.healing.permanent": "WARNING: Cannot be moved or dropped!", + "tooltip.animusnv.healing.rate": "Each additional fragment reduces time by 0.25s", + "tooltip.animusnv.hellforged_bow.charge": "Charge bonus: up to %sx damage at full charge", + "tooltip.animusnv.hellforged_bow.ev_cost": "Base EV cost: %s per shot", + "tooltip.animusnv.hellforged_bow.execute": "Execute: Instant kill below %s%% health", + "tooltip.animusnv.hellforged_bow.flavour": "Forged in the depths of the demon realm", + "tooltip.animusnv.hellforged_bow.info": "Draws power from your Essentia Vitae network", + "tooltip.animusnv.hellforged_bow.piercing": "Arrows pierce through enemies", + "tooltip.animusnv.hellforged_bow.spiritus_type": "Attuned Spiritus: %s", + "tooltip.animusnv.imperfect_ritual_stone.info": "Place a block on top and right-click to activate a ritual", + "tooltip.animusnv.key": "Key Binding", + "tooltip.animusnv.key.curio": "Equip in curio slot or hold in offhand to bind items", + "tooltip.animusnv.key.hold_offhand": "Hold in offhand to bind items to %s", + "tooltip.animusnv.key.unbound": "Unbound - Right-click to bind", + "tooltip.animusnv.mana_stored": "Mana: %s / %s", + "tooltip.animusnv.mob_soul.info": "Right-click on a block to release", + "tooltip.animusnv.mob_soul.type": "Entity", + "tooltip.animusnv.not_bound": "Not bound", + "tooltip.animusnv.requires_botania": "Requires Botania", + "tooltip.animusnv.rune_unleashed_nature.acceleration": "When charged: Acceleration bonus (faster altar processing)", + "tooltip.animusnv.rune_unleashed_nature.capacity": "Always active: Capacity bonus (increases EV storage)", + "tooltip.animusnv.rune_unleashed_nature.flavour": "A hybrid NeoVitae altar rune powered by Botania mana", + "tooltip.animusnv.rune_unleashed_nature.info": "Drains 10 mana/second from internal buffer", + "tooltip.animusnv.rune_unleashed_nature.orb": "Always active: Half Rune of the Orb bonus (Anima Storage)", + "tooltip.animusnv.runic_sentient_scythe.attack_speed": "30% faster attack speed", + "tooltip.animusnv.runic_sentient_scythe.enhanced": "Enhanced Sentient Scythe with runic modifications", + "tooltip.animusnv.runic_sentient_scythe.malum": "Harvests souls for Malum's spirit system", + "tooltip.animusnv.sanguine_rectifier.blood_to_altar": "Blood → Altar: Pipe blood in, transfers to linked Ara Vitae", + "tooltip.animusnv.sanguine_rectifier.desc": "Converts Essentia Vitae to EvilCraft Blood and vice versa", + "tooltip.animusnv.sanguine_rectifier.ev_disabled": "EV to Blood conversion is disabled by server config", + "tooltip.animusnv.sanguine_rectifier.ev_to_blood": "EV → Blood: Drains from bound Orb, fills adjacent tanks", + "tooltip.animusnv.sanguine_rectifier.rate": "Transfer rate scales with altar speed runes", + "tooltip.animusnv.sentient_bow.damage_bonus": "+%s Arrow Damage", + "tooltip.animusnv.sentient_bow.flavour": "A bow infused with demonic essence", + "tooltip.animusnv.sentient_bow.info": "Arrows gain power from Spiritus", + "tooltip.animusnv.sentient_bow.spiritus_drops": "Drops Spiritus matching your attuned type on kill", + "tooltip.animusnv.sentient_shield.flavour": "A shield powered by the will of demons", + "tooltip.animusnv.sentient_shield.spiritus_bonus": "+30% Spiritus gained while equipped", + "tooltip.animusnv.sigil.active": "Status: Active", + "tooltip.animusnv.sigil.boundless_nature.flavour": "Channels Essentia Vitae into mana", + "tooltip.animusnv.sigil.boundless_nature.info": "EV-powered mana tablet for Botania tools, tiny buffer", + "tooltip.animusnv.sigil.boundless_nature.toggle": "Shift-right-click to toggle active/inactive", + "tooltip.animusnv.sigil.builder.flavour": "Im fast as **** Boys", + "tooltip.animusnv.sigil.builder.info": "Accelerates block placement speed", + "tooltip.animusnv.sigil.chains.flavour": "Binds the soul of an enemy", + "tooltip.animusnv.sigil.chains.info": "Right-click entity to capture into Mob Soul", + "tooltip.animusnv.sigil.consumption.flavour": "All Consuming...", + "tooltip.animusnv.sigil.consumption.info": "Converts everything it touches to antilife", + "tooltip.animusnv.sigil.equivalency.1": "Sneak + right-click blocks to select up to 20 types", + "tooltip.animusnv.sigil.equivalency.2": "Right-click to replace all matching blocks in radius", + "tooltip.animusnv.sigil.equivalency.selected": "Selected: %s/%s blocks", + "tooltip.animusnv.sigil.free_soul.cooldown": "Death prevention cooldown: %s seconds", + "tooltip.animusnv.sigil.free_soul.cooldown_remaining": "Cooldown: %s seconds remaining", + "tooltip.animusnv.sigil.free_soul.cost": "Costs %sEV per use", + "tooltip.animusnv.sigil.free_soul.death": "Prevents death like a Totem of Undying, heals +10 health", + "tooltip.animusnv.sigil.free_soul.duration": "Lasts %s seconds, returns you to start position", + "tooltip.animusnv.sigil.free_soul.flavour": "Liberates the soul from the body", + "tooltip.animusnv.sigil.free_soul.info": "Right-click to enter ghost mode for scouting", + "tooltip.animusnv.sigil.heavenly_wrath.flavour": "Smites enemies from above", + "tooltip.animusnv.sigil.heavenly_wrath.info": "Levitates enemies then drops them for fall damage", + "tooltip.animusnv.sigil.inactive": "Status: Inactive", + "tooltip.animusnv.sigil.leach.flavour": "Drains life from nature", + "tooltip.animusnv.sigil.leach.info": "Activate to replenish hunger using nearby plants or inventory crops", + "tooltip.animusnv.sigil.monk.active": "Status: Active", + "tooltip.animusnv.sigil.monk.cost": "Costs 5 EV per hit or block mined", + "tooltip.animusnv.sigil.monk.damage": "+%s Unarmed Damage with knockback", + "tooltip.animusnv.sigil.monk.execute": "Execute: Instant kill below threshold, +200 EV, -5 Spiritus", + "tooltip.animusnv.sigil.monk.flavour": "The path of inner strength", + "tooltip.animusnv.sigil.monk.inactive": "Status: Inactive", + "tooltip.animusnv.sigil.monk.info": "Equip as curio. Enhances unarmed combat, mining, and defense.", + "tooltip.animusnv.sigil.monk.kill_bonus": "On kill: Resistance II (5s) + Regeneration (2s)", + "tooltip.animusnv.sigil.monk.mining": "Mine with the power of your fist", + "tooltip.animusnv.sigil.monk.soul_snare": "Applies Spiritus Snare II (2s) - guaranteed Spiritus drops", + "tooltip.animusnv.sigil.monk.spiritus_bonus": "Spiritus: +1-15%% max HP damage (scales 1-4096 Spiritus)", + "tooltip.animusnv.sigil.remedium.active": "Status: Active", + "tooltip.animusnv.sigil.remedium.cost": "Removes negative effects once per second at the cost of EV", + "tooltip.animusnv.sigil.remedium.flavour": "Cleanses harmful effects", + "tooltip.animusnv.sigil.remedium.inactive": "Status: Inactive", + "tooltip.animusnv.sigil.remedium.info": "Right-click to toggle active/inactive", + "tooltip.animusnv.sigil.reparare.active": "Status: Active", + "tooltip.animusnv.sigil.reparare.cost": "Repairs items periodically (%sEV per damage)", + "tooltip.animusnv.sigil.reparare.flavour": "Repairs damaged items", + "tooltip.animusnv.sigil.reparare.inactive": "Status: Inactive", + "tooltip.animusnv.sigil.reparare.info": "Right-click to toggle active/inactive", + "tooltip.animusnv.sigil.storm.flavour": "Calls down lightning and disturbs fish", + "tooltip.animusnv.sigil.storm.info": "Right-click to summon lightning bolt", + "tooltip.animusnv.sigil.temporal_dominance.1": "Sneak + right-click on a block entity to accelerate it", + "tooltip.animusnv.sigil.temporal_dominance.2": "First use: 2x speed for 30s (1000 EV)", + "tooltip.animusnv.sigil.temporal_dominance.3": "Each use doubles speed and cost, max 32x", + "tooltip.animusnv.sigil.temporal_dominance.4": "At max level, costs 1000 EV to refresh timer", + "tooltip.animusnv.sigil.transposition.flavour": "Moves blocks", + "tooltip.animusnv.sigil.transposition.info": "Right-click to store/place blocks", + "tooltip.animusnv.sigil.transposition.stored": "Stored: %s", + "tooltip.animusnv.spear_bound.behaves_diamond": "Behaves like Diamond Javelin", + "tooltip.animusnv.spear_bound.bind": "Sneak + Right-Click to bind", + "tooltip.animusnv.spear_bound.bound_to": "Bound to: %s", + "tooltip.animusnv.spear_bound.cost": "Costs 50EV per attack/throw", + "tooltip.animusnv.spear_bound.first": "A Roman javelin bound to your soul", + "tooltip.animusnv.spear_bound.second": "Strikes enemies in an area", + "tooltip.animusnv.spear_bound.status_activated": "Status: Activated", + "tooltip.animusnv.spear_bound.status_deactivated": "Status: Deactivated", + "tooltip.animusnv.spear_bound.toggle": "Sneak + Right-Click to toggle", + "tooltip.animusnv.spear_bound.unbound": "Unbound", + "tooltip.animusnv.spear_diamond.flavour": "A superior Roman javelin", + "tooltip.animusnv.spear_diamond.info": "Thrown weapon with increased damage", + "tooltip.animusnv.spear_iron.flavour": "A Roman javelin", + "tooltip.animusnv.spear_iron.info": "Thrown weapon that deals damage", + "tooltip.animusnv.spear_sentient.aoe": "Applies effects in an area when thrown", + "tooltip.animusnv.spear_sentient.damage_bonus": "+%s Attack Damage", + "tooltip.animusnv.spear_sentient.flavour": "A javelin empowered by Spiritus", + "tooltip.animusnv.spear_sentient.info": "Scales with Spiritus like the Sentient Sword", + "tooltip.animusnv.spear_sentient.level": "Level: %s (%s Spiritus)", + "tooltip.animusnv.transposition.teleposer_location": "Teleposer: %s, %s, %s", + "tooltip.animusnv.unbound_bind": "Unbound - Right-click to bind", + "tooltip.neovitae.sentientBow.rider.nihilum": "Heaviest damage scaling per shot", + "tooltip.neovitae.sentientBow.rider.raw": "Standard damage scaling per shot", + "tooltip.neovitae.sentientBow.rider.vindicta": "Lighter damage per shot", + "tooltip.neovitae.sentientShield.rider.nihilum": "No special block effect", + "tooltip.neovitae.sentientShield.rider.raw": "Block grants Strength II for 5 seconds", + "tooltip.neovitae.sentientShield.rider.vindicta": "Block reflects 30% damage and applies Weakness for 5 seconds", + "tooltip.neovitae.sentientSpear.rider.nihilum": "Heavy damage; slower attack speed", + "tooltip.neovitae.sentientSpear.rider.raw": "Standard damage scaling", + "tooltip.neovitae.sentientSpear.rider.vindicta": "Lighter damage; faster swings and bonus movement speed", + "tooltip.neovitae.sigil.builder.desc": "Accelerates block placement speed", + "tooltip.neovitae.sigil.chains.desc": "Binds the soul of an enemy - right-click to capture into a Mob Soul", + "tooltip.neovitae.sigil.consumption.desc": "Converts everything it touches to antilife", + "tooltip.neovitae.sigil.crimson_will.desc": "Channels crimson will to empower spellcasting", + "tooltip.neovitae.sigil.equivalency.desc": "Sneak + right-click to select blocks, right-click to replace all matching blocks in radius", + "tooltip.neovitae.sigil.free_soul.desc": "Liberates the soul from the body for scouting", + "tooltip.neovitae.sigil.heavenly_wrath.desc": "Levitates enemies then drops them for fall damage", + "tooltip.neovitae.sigil.leach.desc": "Replenishes hunger using nearby plants or inventory crops", + "tooltip.neovitae.sigil.monk.desc": "Enhances unarmed combat, mining, and defense", + "tooltip.neovitae.sigil.remedium.desc": "Cleanses harmful effects", + "tooltip.neovitae.sigil.reparare.desc": "Periodically repairs damaged items", + "tooltip.neovitae.sigil.storm.desc": "Calls down lightning and disturbs fish", + "tooltip.neovitae.sigil.temporal_dominance.desc": "Accelerates block entities, doubling speed with each use", + "tooltip.neovitae.sigil.transposition.desc": "Right-click to store and place blocks" +} \ No newline at end of file diff --git a/projects/assets/animus/1.21/animusnv/lang/zh_cn.json b/projects/assets/animus/1.21/animusnv/lang/zh_cn.json new file mode 100644 index 000000000000..d90df14fb31a --- /dev/null +++ b/projects/assets/animus/1.21/animusnv/lang/zh_cn.json @@ -0,0 +1,1324 @@ +{ + "advancement.animusnv.arcane_blood.description": "融合魔法与血液,制造一本注血法术书", + "advancement.animusnv.arcane_blood.title": "奥术之血", + "advancement.animusnv.blood_born_flora.description": "获得一株气血树苗,以此培育你自己的气血树", + "advancement.animusnv.blood_born_flora.title": "血染之树", + "advancement.animusnv.crystallized_power.description": "制造一块晶化灵质块——超凡命血祭坛的柱端", + "advancement.animusnv.crystallized_power.title": "结晶之力", + "advancement.animusnv.death_incarnate.description": "拿起死神之手——具有生命汲取和斩杀能力的灵魂收割武器", + "advancement.animusnv.death_incarnate.title": "死亡化身", + "advancement.animusnv.equivalence.description": "制造等价印记,用它随意嬗变方块", + "advancement.animusnv.equivalence.title": "等价交换", + "advancement.animusnv.fragment_of_life.description": "获得治愈碎片——永久性的常态恢复手段", + "advancement.animusnv.fragment_of_life.title": "生命残片", + "advancement.animusnv.heavenly_wrath.description": "锻造天罚印记,从天空向你的敌人降下刑罚", + "advancement.animusnv.heavenly_wrath.title": "天罚行者", + "advancement.animusnv.living_weapon.description": "制造由灵质增强的武器——感知标枪、感知之盾、符文感知之镰", + "advancement.animusnv.living_weapon.title": "束灵武器", + "advancement.animusnv.root.description": "制造一柄血染占卜杖,开启你探索命血术技艺深处的旅途", + "advancement.animusnv.root.title": "仇念觉醒", + "advancement.animusnv.sanguine_scroll.description": "制造一份血染卷轴,以用生命源质施放法术", + "advancement.animusnv.sanguine_scroll.title": "血染卷轴", + "advancement.animusnv.temporal_mastery.description": "制造速时印记,让时间听从你意志的号令", + "advancement.animusnv.temporal_mastery.title": "掌控时间", + "advancement.animusnv.tier6_ascension.description": "使用晶化灵质块作为柱端搭建超凡命血祭坛", + "advancement.animusnv.tier6_ascension.title": "超凡晋升", + "advancement.animusnv.transcendence.description": "制造超凡生命宝珠——模组中容量最高的生命宝珠", + "advancement.animusnv.transcendence.title": "超凡脱俗", + "advancement.animusnv.willful_ascension.description": "使用灵质和压缩圆石制造意志石", + "advancement.animusnv.willful_ascension.title": "意志晋升", + "animusnv.subtitle.awaken_core": "气血核心:觉醒", + "animusnv.subtitle.execute": "斩杀", + "animusnv.subtitle.fungal_slurp": "真菌:吸取灵质", + "animusnv.subtitle.ghostly": "幽灵般的声音", + "animusnv.subtitle.naturesleach": "自然汲取:抽取", + "animusnv.subtitle.ninja_time": "侍僧:强化", + "animusnv.subtitle.vengefulspiritambient": "复仇灵质:低语", + "animusnv.upgrade.arcane_channeling": "奥术传导", + "animusnv.upgrade.arcane_channeling.level.1": "法力消耗 -5%", + "animusnv.upgrade.arcane_channeling.level.2": "法力消耗 -10%", + "animusnv.upgrade.arcane_channeling.level.3": "冷却 -5%", + "animusnv.upgrade.arcane_channeling.level.4": "法术触发盔甲", + "animusnv.upgrade.arcane_channeling.level.5": "施法给予抗性提升", + "animusnv.upgrade.source_attunement": "魔源调谐", + "animusnv.upgrade.source_attunement.level.1": "法术伤害 +5%", + "animusnv.upgrade.source_attunement.level.2": "法术伤害 +10%", + "animusnv.upgrade.source_attunement.level.3": "法术伤害 +15%", + "animusnv.upgrade.source_attunement.level.4": "法术伤害 +20% & 魔力再生", + "animusnv.upgrade.source_attunement.level.5": "法术伤害 +25% & 魔力消耗 -20%", + "attribute.animusnv.unarmed_damage": "空手伤害", + "block.animusnv.antilife": "反生命", + "block.animusnv.arcane_rune": "奥术符文", + "block.animusnv.blood_core": "气血核心", + "block.animusnv.blood_leaves": "气血树叶", + "block.animusnv.blood_sapling": "气血树苗", + "block.animusnv.blood_wood": "气血原木", + "block.animusnv.blood_wood_fence": "气血木栅栏", + "block.animusnv.blood_wood_fence_gate": "气血木栅栏门", + "block.animusnv.blood_wood_planks": "气血木板", + "block.animusnv.blood_wood_slab": "气血木台阶", + "block.animusnv.blood_wood_stairs": "气血木楼梯", + "block.animusnv.blood_wood_stripped": "去皮气血原木", + "block.animusnv.crystallized_spiritus_block": "晶化灵质块", + "block.animusnv.diabolical_fungi": "恶魔真菌", + "block.animusnv.imperfect_ritual_stone": "不完善的仪式石", + "block.animusnv.rune_unleashed_nature": "狂野符文", + "block.animusnv.sanguine_rectifier": "血染矫流器", + "block.animusnv.willful_stone": "意志石", + "block.animusnv.willful_stone_black": "黑色意志石", + "block.animusnv.willful_stone_blue": "蓝色意志石", + "block.animusnv.willful_stone_brown": "棕色意志石", + "block.animusnv.willful_stone_cyan": "青色意志石", + "block.animusnv.willful_stone_green": "绿色意志石", + "block.animusnv.willful_stone_light_blue": "淡蓝色意志石", + "block.animusnv.willful_stone_light_gray": "淡灰色意志石", + "block.animusnv.willful_stone_lime": "黄绿色意志石", + "block.animusnv.willful_stone_magenta": "品红色意志石", + "block.animusnv.willful_stone_orange": "橙色意志石", + "block.animusnv.willful_stone_pink": "粉红色意志石", + "block.animusnv.willful_stone_purple": "紫色意志石", + "block.animusnv.willful_stone_red": "红色意志石", + "block.animusnv.willful_stone_white": "白色意志石", + "block.animusnv.willful_stone_yellow": "黄色意志石", + "book.animusnv.guide.blocks.antilife.decay.text": "反生命方块被破坏时,即会触发一次衰败链式反应:\n\n- 所有相邻的反生命方块\n开始衰败\n\n- 衰败会向外传播到相连的\n反生命\n\n- 衰败的方块会完全消失\\\n\\\n此系统会阻止反生命无限传播,也可借此清理腐化的区域。\\\n\\\n[#](2E8B57)带有animusnv:disallow_antilife标签的方块不会被腐化。[#]()", + "book.animusnv.guide.blocks.antilife.decay.title": "衰败系统", + "book.animusnv.guide.blocks.antilife.description": "会摧残方块,会如同瘟疫般传播的腐化性物质。", + "book.animusnv.guide.blocks.antilife.intro.text": "如同瘟疫般传播的腐化性物质,会摧残特定类型的所有方块。可用[#](8B0000)消耗印记[#]()制造这种物质。\\\n\\\n[#](4A0080)反生命是创造的反面,是拆解之后的物质、仅由你的意志赋予了形态和意图。[#]()", + "book.animusnv.guide.blocks.antilife.intro.title": "反生命", + "book.animusnv.guide.blocks.antilife.name": "反生命", + "book.animusnv.guide.blocks.antilife.spreading.text": "反生命会传播到类型与原始方块相同的相邻方块。\\\n\\\n每次传播都需消耗制造者的[#](4A0080)生命源质[#]()(可配置)。\\\n\\\n腐化最远可达起始点8格外,该范围可用[#](8B0000)消耗印记[#]()配置。", + "book.animusnv.guide.blocks.antilife.spreading.title": "传播机制", + "book.animusnv.guide.blocks.antilife_fluid.behavior.text": "反生命流体触碰到方块时,该方块即会变成[#](8B0000)反生命方块[#](),随后继续传播腐化。\\\n\\\n当反生命流体接触到[#](8B0000)生命源质[#]()流体时,它便会以流体形式传播腐化,而不会形成方块,从而迅速腐化大量流体。\\\n\\\n[#](2E8B57)处理时必须极为谨慎。这种流体倒出后无法轻易收容。[#]()", + "book.animusnv.guide.blocks.antilife_fluid.behavior.title": "行为", + "book.animusnv.guide.blocks.antilife_fluid.creation.text": "放置[#](8B0000)生命源质[#]()流体,向其落雷。可用[#](8B0000)避雷针[#]()或者[#](8B0000)风暴印记[#]()引雷。\\\n\\\n生命源质会立刻变化为反生命流体,它:\n\n- 会和水一样扩散\n\n- 能摧残接触的方块\n\n- 无法被逆转\n\n- 可用铁桶盛起", + "book.animusnv.guide.blocks.antilife_fluid.creation.title": "制造", + "book.animusnv.guide.blocks.antilife_fluid.description": "闪电击中生命源质时诞生的腐化液体。", + "book.animusnv.guide.blocks.antilife_fluid.intro.text": "能传播毁灭的腐化液体。[#](8B0000)反生命流体[#]()形成自被闪电击中的[#](8B0000)生命源质[#](),原本的流体变成了会摧残外物的黑暗力量。\\\n\\\n[#](4A0080)生命源质迸发出生命的火花,而这种流体传递的则是否定,是拆解的浪潮。[#]()", + "book.animusnv.guide.blocks.antilife_fluid.intro.title": "反生命流体", + "book.animusnv.guide.blocks.antilife_fluid.name": "反生命流体", + "book.animusnv.guide.blocks.blood_trees.core.text": "每一棵气血树的心脏。激活时(右击切换),核心会自行在周围区域内散播气血树。\\\n\\\n激活的核心会:\n\n- 搜索附近的草方块和泥土\n\n- 放置气血树苗\n\n- 立即将树木催熟为树\n\n- 假以时日将形成气血森林", + "book.animusnv.guide.blocks.blood_trees.core.title": "气血核心", + "book.animusnv.guide.blocks.blood_trees.description": "诞生自献祭的树,顶部长着会扩散的气血核心。", + "book.animusnv.guide.blocks.blood_trees.growing.text": "种下[#](8B0000)气血树苗[#](),等待它成长,或用骨粉加速。树木会长至4-6格高。\\\n\\\n所得结构的组成为:\n\n- [#](8B0000)气血木[#]()树干\n\n- [#](8B0000)气血树叶[#]()树冠\n\n- 顶部的[#](8B0000)气血核心[#]()\\\n\\\n砍下的木材可用作建材。合成配方见装饰性方块条目。", + "book.animusnv.guide.blocks.blood_trees.growing.title": "培育气血树", + "book.animusnv.guide.blocks.blood_trees.intro.text": "灌注着命血术之力量的树。[#](8B0000)气血树苗[#]()会生长成顶有[#](8B0000)气血核心[#]()的独特树种,核心能向外传播,形成整片气血森林。\\\n\\\n[#](4A0080)被强令以不断生长的生命。树木会记住诞生所需的献祭,并会主动试图传播繁衍这段记忆。[#]()", + "book.animusnv.guide.blocks.blood_trees.intro.title": "气血树", + "book.animusnv.guide.blocks.blood_trees.name": "气血树", + "book.animusnv.guide.blocks.blood_trees.tips.text": "[#](2E8B57)可向激活的核心施加骨粉以立即触发传播。[#]()\\\n\\\n[#](8B0000)气血树叶[#]()被破坏时会掉落气血树苗,和普通的树一样。\\\n\\\n[#](2E8B57)和树场配合,即可自动化生产气血木。[#]()\\\n\\\n[#](4A0080)让血液的森林生长。[#]()", + "book.animusnv.guide.blocks.blood_trees.tips.title": "提示", + "book.animusnv.guide.blocks.crystallized_spiritus_block.description": "固化的灵质,可在替代祭坛柱顶的晶体簇,形成超凡命血祭坛。", + "book.animusnv.guide.blocks.crystallized_spiritus_block.intro.text": "形成晶体的固化[#](4A0080)灵质[#]()。这种装饰性柱材可用作[#](B8860B)晶体簇[#]()柱端,以此形成[#](B8860B)超凡[#]()命血祭坛。\\\n\\\n可在切石机中由[#](4A0080)晶体簇[#]()加工而来,若更喜欢其他形制也可加工回去。\\\n\\\n[#](4A0080)显化的意志。压缩到超越溶解阈值的灵质,永久锁固在了物理形体之中。[#]()", + "book.animusnv.guide.blocks.crystallized_spiritus_block.intro.title": "晶化灵质块", + "book.animusnv.guide.blocks.crystallized_spiritus_block.name": "晶化灵质块", + "book.animusnv.guide.blocks.crystallized_spiritus_block.usage.text": "晶化灵质块是有效的祭坛[#](B8860B)晶体簇[#]()方块。它可替代最高层级[#](8B0000)命血祭坛[#]()中的晶体簇。\\\n\\\n祭坛搭建的完整细节参见《命血手札》。\\\n\\\n[#](2E8B57)在实际功能之外,这种方块还散发着暗淡的恶魔光芒,从而也可在仪式场所中用作华丽的装饰。[#]()", + "book.animusnv.guide.blocks.crystallized_spiritus_block.usage.title": "使用方法", + "book.animusnv.guide.blocks.decorative_blocks.crafting.text": "所有基础木制品配方均可用:\n\n- 原木 -> 4块木板\n\n- 6块木板 -> 4个楼梯\n\n- 3块木板 -> 6个台阶\n\n- 4块木板 + 2根木棍\n -> 3个栅栏\n\n- 2块木板 + 4根木棍\n -> 1个栅栏门\\\n\\\n所有气血木方块都可用于标准木材配方,且都可用作燃料。\\\n\\\n[#](4A0080)用猩红建设你的黑暗帝国。[#]()", + "book.animusnv.guide.blocks.decorative_blocks.crafting.title": "合成汇总", + "book.animusnv.guide.blocks.decorative_blocks.description": "由气血木制成的猩红色建材。", + "book.animusnv.guide.blocks.decorative_blocks.intro.text": "自气血树收获的[#](8B0000)气血木[#]()可加工成多种装饰性建筑方块。木材的猩红色色泽能给建筑带上极富冲击力的装饰。\\\n\\\n[#](4A0080)每一块木板都带着树木的记忆,也由此带着献祭的记忆。[#]()", + "book.animusnv.guide.blocks.decorative_blocks.intro.title": "装饰性气血木", + "book.animusnv.guide.blocks.decorative_blocks.name": "装饰性方块", + "book.animusnv.guide.blocks.decorative_blocks.variants.text": "对[#](8B0000)气血原木[#]()使用斧可剥下树皮,露出更平滑的纹理。\\\n\\\n将气血原木合成为[#](8B0000)木板[#]()(每根原木4块)。这些木板是所有其他装饰性变种的基础材料:\n\n- [#](8B0000)气血木楼梯[#]():\n按楼梯形状排布6块木板\n\n- [#](8B0000)气血木台阶[#]():\n一排3块木板\n\n- [#](8B0000)气血木栅栏[#]():木板和木棍\n\n- [#](8B0000)气血木栅栏门[#]():\n木棍和木板", + "book.animusnv.guide.blocks.decorative_blocks.variants.title": "木材变种", + "book.animusnv.guide.blocks.living_terra.applications.text": "蕴生土壤可用于:\n\n- 装饰\n\n- 高等仪式\n\n- 合成材料\n\n- 环境效果\\\n\\\n[#](4A0080)生命的源质本身获得了形体。使用此等强大的物质时务必怀着相称的尊敬。[#]()", + "book.animusnv.guide.blocks.living_terra.applications.title": "应用", + "book.animusnv.guide.blocks.living_terra.description": "灌注有生命能量的神秘流体,是反生命的反面。", + "book.animusnv.guide.blocks.living_terra.intro.text": "灌注有生命源质的神秘流体。[#](8B0000)蕴生土壤[#]()是经由特殊流程制造的稀有液体,散发着生命的能量。\\\n\\\n[#](4A0080)反生命带着的是对存在的否定,蕴生土壤则散发着肯定的气息,是被赋予了液体形态的原始潜力。[#]()", + "book.animusnv.guide.blocks.living_terra.intro.title": "蕴生土壤", + "book.animusnv.guide.blocks.living_terra.name": "蕴生土壤", + "book.animusnv.guide.blocks.living_terra.properties.text": "蕴生土壤展现出了独特的性质:\n\n- 会和水一样流动\n\n- 发着源于内在的光芒\n\n- 可用铁桶盛起\n\n- 可用于高等命血术\\\n\\\n这种流体代表着生命力积极的侧面,和[#](8B0000)反生命[#]()的腐化形成了极为鲜明的对比。", + "book.animusnv.guide.blocks.living_terra.properties.title": "性质", + "book.animusnv.guide.blocks.name": "方块", + "book.animusnv.guide.blocks.willful_stone.crafting.text": "基础的[#](8B0000)意志石[#]()由石头、[#](8B0000)强固石板[#]()、红石粉锻成于[#](8B0000)命血台桌[#]()。台桌每次出产[#](B8860B)4块[#]()意志石。\\\n\\\n[#](2E8B57)具体配方可在JEI中搜索意志石。[#]()", + "book.animusnv.guide.blocks.willful_stone.crafting.title": "锻造方法", + "book.animusnv.guide.blocks.willful_stone.description": "灌注着灵质的装饰性石材,具有十六种颜色。", + "book.animusnv.guide.blocks.willful_stone.dyeing.text": "在获得基础的灰色[#](8B0000)意志石[#]()后,在工作台中用八块意志石包围任意染料,即可合成[#](B8860B)8块染色意志石[#]()。有所有十六色的变种。\\\n\\\n[#](2E8B57)可以重新为意志石染上其他颜色。改换八围一配方中的染料即可。[#]()", + "book.animusnv.guide.blocks.willful_stone.dyeing.title": "染色变种", + "book.animusnv.guide.blocks.willful_stone.intro.text": "充盈[#](4A0080)灵质[#]()的石头会带上近乎于发光的奇异外表,就好像恶魔能量与矿物本身融合了一般。[#](8B0000)意志石[#]()是一种装饰性建材,希望自身领域反映出其内在力量的命血术士相当珍视。\\\n\\\n[#](4A0080)放置后,意志石便仅可被放置者破坏。其他试图破坏它的人只会发觉挖掘徒劳无功。如需给予友方权限,可合成一把[#](8B0000)绑定钥匙[#](4A0080),绑定至自身,再把钥匙交给你信任的同伴。[#]()", + "book.animusnv.guide.blocks.willful_stone.intro.title": "意志石", + "book.animusnv.guide.blocks.willful_stone.name": "意志石", + "book.animusnv.guide.compatibility.arcane_rune.description": "由新生魔艺魔源驱动的混合式祭坛符文。", + "book.animusnv.guide.compatibility.arcane_rune.intro.text": "[#](8B0000)奥术符文[#]()是衔接祭坛体系与新生魔艺魔源的桥梁。和提供稳定增益的常规符文不同,这种符文的力量会随内部魔源供应变化而变。\\\n\\\n[#](4A0080)两种门派的魔法,融入同一块石头。符文随两方共鸣,气血与奥术合一。[#]()", + "book.animusnv.guide.compatibility.arcane_rune.intro.title": "奥术符文", + "book.animusnv.guide.compatibility.arcane_rune.linking.text": "如需向奥术符文供应魔源,应:\n\n- 使用新生魔艺[#](8B0000)支配之杖[#]()\n以将魔源罐链接至符文\n\n- 魔源会自行从罐中流入\n符文\n\n- 符文最多可容纳1000点\n魔源\\\n\\\n可借此精确控制由哪些魔源罐来供应符文。", + "book.animusnv.guide.compatibility.arcane_rune.linking.title": "链接魔源", + "book.animusnv.guide.compatibility.arcane_rune.name": "奥术符文", + "book.animusnv.guide.compatibility.arcane_rune.placement.text": "将这种符文和其他符文一样置入[#](8B0000)命血祭坛[#]()结构。其中最多能储存1000点魔源,且可通过新生魔艺的支配之杖链接系统接收魔源。\\\n\\\n合成时中央放置[#](8B0000)空白符文[#](),四角放置任意石材,上方和下方放置[#](8B0000)空白石板[#](),左右两侧放置[#](8B0000)魔源宝石[#]()。", + "book.animusnv.guide.compatibility.arcane_rune.placement.title": "魔源驱动的符文", + "book.animusnv.guide.compatibility.arcane_rune.states.text": "根据魔源供应程度,这种符文有两种截然不同的状态:\\\n\\\n[#](8B0000)有充能状态[#]()(每10秒消耗20点魔源):\n\n- 相当于效力增加20%%的\n速度符文\n\n- 给予位移符文增益\\\n\\\n[#](4A0080)无充能状态[#]()(没有可用魔源):\n\n- 相当于67.5%%效力的\n速度符文\n\n- 没有位移增益", + "book.animusnv.guide.compatibility.arcane_rune.states.title": "充能状态", + "book.animusnv.guide.compatibility.arcane_rune.strategy.text": "奥术符文在混合式建筑中表现极佳:\n\n- 魔源供应充足时能大幅\n加快祭坛\n\n- 魔源耗尽后仍有加速功能\n\n- 位移增益可增加EV传输\n速率\\\n\\\n[#](2E8B57)规划魔源生产和储存设施时需考虑魔源消耗速率(每符文每秒2魔源)。该速率可配置。[#]()\\\n\\\n符文放置后会发出暗淡的光(光照等级7)。", + "book.animusnv.guide.compatibility.arcane_rune.strategy.title": "策略性用途", + "book.animusnv.guide.compatibility.ars_vitae.behavior.text": "仪式会略过充满的魔源罐,不会为它抽取EV;只有实际形成魔源时才会消耗EV。在本魂存量少到甚至无法转化出1点魔源之时,仪式会自行停歇。\\\n\\\n10格内的每块其他主仪式石都会让耗量[#](8B0000)翻倍[#](),搭建石阵时需保证间距。\\\n\\\n[#](2E8B57)此仪式的转化率和命血魔源仪式相同,且两者都需支付代价,因此来回转化会损失资源。[#]()", + "book.animusnv.guide.compatibility.ars_vitae.behavior.title": "行为", + "book.animusnv.guide.compatibility.ars_vitae.description": "将本魂中的EV转化为魔源。需安装新生魔艺。", + "book.animusnv.guide.compatibility.ars_vitae.intro.text": "[#](4A0080)命血魔艺仪式[#]()能将生命源质注回奥术能量之中。它会从所有者本魂中抽取EV,并以此向魔源罐填充新生魔艺魔源。\\\n\\\n它是[#](8B0000)命血魔源仪式[#]()的镜像,后者恰能反向进行转换。", + "book.animusnv.guide.compatibility.ars_vitae.intro.title": "命血魔艺仪式", + "book.animusnv.guide.compatibility.ars_vitae.multiblock.text": "[#](2E8B57)由基础仪式石搭建而成,可以使用任意种类的仪式占卜杖。[#]()", + "book.animusnv.guide.compatibility.ars_vitae.name": "命血魔艺仪式", + "book.animusnv.guide.compatibility.ars_vitae.setup.text": "在主仪式石正上方放置[#](8B0000)魔源罐[#]()。EV抽取自你的本魂,也因此无需配备祭坛。\\\n\\\n[#](B8860B)触发:[#]()10,000\u00A0EV\\\n[#](B8860B)转换比:[#]()每点魔源10\u00A0EV(可配置)\\\n[#](B8860B)吞吐量:[#]()最多每2秒100点魔源(可配置)", + "book.animusnv.guide.compatibility.ars_vitae.setup.title": "设施搭建", + "book.animusnv.guide.compatibility.blood_infused_spellbook.creation.text": "如需制造注血法术书,应:\n\n- 获得Iron的法术与\n魔法书中的任意[#](8B0000)法术书[#]()\n\n- 将法术书放入[#](8B0000)命血祭坛[#]()\n\n- 确保祭坛中有[#](8B0000)5,000\u00A0EV[#]()\n\n- 静待祭坛完成灌注\\\n\\\n这本法术书就将变成[#](B8860B)1级[#]()的注血法术书。[#](2E8B57)你选中的法术会保留到注血法术书里。[#]()", + "book.animusnv.guide.compatibility.blood_infused_spellbook.creation.title": "灌注之始", + "book.animusnv.guide.compatibility.blood_infused_spellbook.description": "经由六个层级的气血灌注增强的法术书。需安装Iron的法术与魔法书。", + "book.animusnv.guide.compatibility.blood_infused_spellbook.intro.text": "[#](8B0000)注血法术书[#]()结合了献祭技艺与Iron的法术与魔法书的力量。这本混合式魔法书可在[#](B8860B)六个层级[#]()的气血灌注中循序渐进,每一个层级都将为它带来全新的能力。\\\n\\\n[#](4A0080)和常规的法术书不同,这本法术书会因你在命血祭坛处给予它生命源质而变强。它渴求血液,也记忆着血液。[#]()", + "book.animusnv.guide.compatibility.blood_infused_spellbook.intro.title": "注血法术书", + "book.animusnv.guide.compatibility.blood_infused_spellbook.name": "注血法术书", + "book.animusnv.guide.compatibility.blood_infused_spellbook.tiers_high.text": "更高层级的法术书还会减免EV消耗,且具有生命汲取能力:\\\n\\\n[#](B8860B)4级:[#]()法师宝珠,50k\u00A0EV。10槽,+200法力,-10%%EV消耗\\\n\\\n[#](B8860B)5级:[#]()枢机法师宝珠,100k\u00A0EV。11槽,+250法力,-20%%EV消耗\\\n\\\n[#](B8860B)6级:[#]()圣师,175k\u00A0EV。12槽,+300法力,+5%%生命汲取", + "book.animusnv.guide.compatibility.blood_infused_spellbook.tiers_high.title": "4-6级", + "book.animusnv.guide.compatibility.blood_infused_spellbook.tiers_low.text": "每级给予[#](8B0000)+50最大法力值[#]()和额外法术槽:\\\n\\\n[#](B8860B)1级:[#]()在祭坛中制造,5k\u00A0EV。6槽,+50法力\\\n\\\n[#](B8860B)2级:[#]()学徒宝珠,10k\u00A0EV。7槽,+100法力\\\n\\\n[#](B8860B)3级:[#]()巫师宝珠,25k\u00A0EV。8槽,+150法力", + "book.animusnv.guide.compatibility.blood_infused_spellbook.tiers_low.title": "1-3级", + "book.animusnv.guide.compatibility.blood_infused_spellbook.upgrading.text": "如需升级至下一层级,应:\n\n- 在物品栏中持有所需层级\n(或更高层级)的生命宝珠\n\n- 确保祭坛有足量EV\n\n- 手持注血法术书右击祭坛\\\n\\\n法术书会在提示文本中显示当前层级、增益,以及升级所需。\\\n\\\n[#](2E8B57)需安装Iron的法术与魔法书。法术书的稀有度和附魔光效每一级都会变化。[#]()", + "book.animusnv.guide.compatibility.blood_infused_spellbook.upgrading.title": "升级", + "book.animusnv.guide.compatibility.iron_heart.description": "借助血锻奥术能量赋予近战攻击回响之力量。需安装Iron的法术与魔法书。", + "book.animusnv.guide.compatibility.iron_heart.effects.text": "右击不完善的仪式石以获得:\n\n- 15分钟的[#](8B0000)回响打击\u00A0III[#]()\n\n- 不会产生可见粒子\\\n\\\nIron的法术与魔法书的回响打击效果可让你的近战攻击产生回响,对目标造成额外伤害。\\\n\\\n[#](2E8B57)是长时间战斗、Boss战、近战为主流派的理想之选。[#]()\\\n\\\n[#](4A0080)气血与铁合一。[#]()", + "book.animusnv.guide.compatibility.iron_heart.effects.title": "效果", + "book.animusnv.guide.compatibility.iron_heart.intro.text": "能经由命血术传导Iron的法术与魔法书之奥术能量的不完善仪式,可赋予你以残暴的回响打击。\\\n\\\n[#](8B0000)搭建:[#]()需在不完善的仪式石上方放置奥术铁砧。\\\n\\\n[#](4A0080)消耗:[#]()每次使用3,500\u00A0EV\\\n\\\n[#](B8860B)持续时间:[#]()15分钟", + "book.animusnv.guide.compatibility.iron_heart.intro.title": "不完善仪式:铁心", + "book.animusnv.guide.compatibility.iron_heart.name": "不完善仪式:铁心", + "book.animusnv.guide.compatibility.magi.description": "通过注血的魔源宝石增强魔力恢复能力。需安装新生魔艺。", + "book.animusnv.guide.compatibility.magi.effects.text": "右击不完善的仪式石以获得:\n\n- 15分钟的[#](8B0000)魔力再生[#]()\n\n- 不会产生可见粒子\\\n\\\n新生魔艺的魔力再生效果能大幅提升你的魔力恢复速率,以便你更频繁地施法。\\\n\\\n[#](2E8B57)是长时间施法、需大量魔力的仪式、战斗前准备的理想之选。[#]()\\\n\\\n[#](4A0080)气血驱动着奥术的流动。[#]()", + "book.animusnv.guide.compatibility.magi.effects.title": "效果", + "book.animusnv.guide.compatibility.magi.intro.text": "从新生魔艺魔源宝石中汲取奥术能量的不完善仪式,能大幅加快你的魔力恢复。\\\n\\\n[#](8B0000)搭建:[#]()需在不完善的仪式石上方放置魔源宝石块。\\\n\\\n[#](4A0080)消耗:[#]()每次使用2,500\u00A0EV\\\n\\\n[#](B8860B)持续时间:[#]()15分钟", + "book.animusnv.guide.compatibility.magi.intro.title": "不完善仪式:法师", + "book.animusnv.guide.compatibility.magi.name": "不完善仪式:法师", + "book.animusnv.guide.compatibility.manasteel_soul.description": "通过魔力灌注的命血术技艺穿墙和奔袭。需安装植物魔法。", + "book.animusnv.guide.compatibility.manasteel_soul.effects.text": "右击不完善的仪式石以获得:\n\n- 15分钟的[#](8B0000)空虚[#]()\n\n- 15分钟的[#](8B0000)迅捷[#]()\n\n- 两者均不会产生可见粒子\\\n\\\n植物魔法的空虚效果可让你穿过特定方块,并降低生物的攻击性。\\\n\\\n[#](2E8B57)是探索、交通、逃离险境、潜行侦察的理想之选。[#]()\\\n\\\n[#](4A0080)与魔力的流动合一。[#]()", + "book.animusnv.guide.compatibility.manasteel_soul.effects.title": "效果", + "book.animusnv.guide.compatibility.manasteel_soul.intro.text": "能向你的灵魂灌注植物魔法魔力之精华的不完善仪式,给予你超自然的迅捷,以及穿过物质的能力。\\\n\\\n[#](8B0000)搭建:[#]()需在不完善的仪式石上方放置魔力钢块。\\\n\\\n[#](4A0080)消耗:[#]()每次使用2,500\u00A0EV\\\n\\\n[#](B8860B)持续时间:[#]()15分钟", + "book.animusnv.guide.compatibility.manasteel_soul.intro.title": "不完善仪式:魔力钢之魂", + "book.animusnv.guide.compatibility.manasteel_soul.name": "不完善仪式:魔力钢之魂", + "book.animusnv.guide.compatibility.name": "兼容性", + "book.animusnv.guide.compatibility.rune_unleashed_nature.charged.text": "符文内部缓存中有魔力时:\\\n\\\n[#](4A0080)魔力充能:[#]()促速增益,加快祭坛合成和EV生产。激活时每秒消耗10魔力。\\\n\\\n促速效应会与其他加速用符文叠加,让高层级合成变得更快。", + "book.animusnv.guide.compatibility.rune_unleashed_nature.charged.title": "充能增益", + "book.animusnv.guide.compatibility.rune_unleashed_nature.charging.text": "可用任意植物魔法机制输送魔力:\n\n- 让[#](8B0000)魔力发射器[#]()指向符文\n\n- 在旁边放置[#](8B0000)魔力池[#]()\n\n- 使用[#](8B0000)魔力石板[#]()等魔力物品\\\n\\\n[#](2E8B57)在为多块符文规划魔力基础设施时需考虑魔力消耗速率(每符文每秒10魔力)。需安装植物魔法。[#]()", + "book.animusnv.guide.compatibility.rune_unleashed_nature.charging.title": "充能方法", + "book.animusnv.guide.compatibility.rune_unleashed_nature.crafting.text": "可在[#](8B0000)空白符文[#]()周围围绕植物魔法的[#](8B0000)活木[#]()和[#](8B0000)魔力钢[#](),如此即可制造出能回应魔力流动的活化祭坛符文。\\\n\\\n将这种符文和其他符文一样置入[#](8B0000)命血祭坛[#]()结构。它会在内部储存魔力;可用魔力发射器发射,或在附近放置魔力池以充能。", + "book.animusnv.guide.compatibility.rune_unleashed_nature.crafting.title": "制造与放置", + "book.animusnv.guide.compatibility.rune_unleashed_nature.description": "由植物魔法魔力驱动的混合式祭坛符文。需安装植物魔法。", + "book.animusnv.guide.compatibility.rune_unleashed_nature.intro.text": "[#](8B0000)狂野符文[#]()是能将植物魔法的魔力传导到祭坛之中的混合式祭坛组件。和需要魔源的奥术符文不一样,这种符文会从内部的魔力缓存中取用魔力,且可用任意的植物魔法魔力传输机制补充。\\\n\\\n[#](4A0080)会回应魔力流动的活化符文,自然的力量仅在命血术祭坛的掌握。[#]()", + "book.animusnv.guide.compatibility.rune_unleashed_nature.intro.title": "狂野符文", + "book.animusnv.guide.compatibility.rune_unleashed_nature.name": "狂野符文", + "book.animusnv.guide.compatibility.rune_unleashed_nature.passive.text": "狂野符文内部没有魔力时:\\\n\\\n[#](8B0000)永久有效:[#]()\n\n- 增容增益:增容符文的\n135%%效力\n\n- 宝珠增益:宝珠符文的\n67.5%%效力,可增加本魂的容量\\\n\\\n即便没有魔力,这些常态增益也已经相当可观。", + "book.animusnv.guide.compatibility.rune_unleashed_nature.passive.title": "常态增益", + "book.animusnv.guide.compatibility.sanguine_rectifier.description": "来回转换生命源质和邪恶工艺的血液。", + "book.animusnv.guide.compatibility.sanguine_rectifier.intro.text": "[#](8B0000)血染矫流器[#]()是衔接命血术与邪恶工艺的桥梁,可来回转换[#](8B0000)生命源质[#]()与邪恶工艺的[#](8B0000)血液[#]()。\\\n\\\n它能同时发挥两种功能:\\\n\\\n[#](B8860B)EV\u00A0→\u00A0血液:[#]()放入已绑定的[#](8B0000)生命宝珠[#](),可抽取所绑定本魂中的EV,向相邻的流体储罐注入血液。\\\n\\\n[#](B8860B)血液\u00A0→\u00A0祭坛:[#]()向矫流器注入邪恶工艺的血液,即会直接向相链接的[#](8B0000)命血祭坛[#]()传输EV。", + "book.animusnv.guide.compatibility.sanguine_rectifier.intro.title": "血染矫流器", + "book.animusnv.guide.compatibility.sanguine_rectifier.name": "血染矫流器", + "book.animusnv.guide.compatibility.sanguine_rectifier.scaling.text": "传输速率随祭坛[#](8B0000)速度符文[#]()增多而加快。\\\n\\\n[#](B8860B)EV\u00A0→\u00A0血液:[#]()基础速率为100\u00A0mB/刻,按祭坛速度增益倍增。\\\n\\\n[#](B8860B)血液\u00A0→\u00A0祭坛:[#]()传输速率为常规的[#](B8860B)4倍[#]()(也受速度符文倍增)。\\\n\\\nEV和血液的默认转换比为1:1。所有速率和比率均可配置。\\\n\\\n[#](2E8B57)由炼药锅、暗黑宝石、注魂石板、染血玻璃在命血台桌中制成。[#]()", + "book.animusnv.guide.compatibility.sanguine_rectifier.scaling.title": "速度与加速", + "book.animusnv.guide.compatibility.sanguine_rectifier.setup.text": "1. 在距[#](8B0000)命血祭坛[#]()10格内\n放置矫流器。它会在放置时自动链接。\n\n2. 以已[#](B8860B)绑定[#]()的生命宝珠\n右击矫流器。宝珠会飘浮在矫流器上方。\n\n3. 与矫流器相邻放置流体\n储罐(来源模组不限),以此收集产出的血液。\\\n\\\n[#](2E8B57)空手潜行右击可重新扫描附近的祭坛。空手右击可取回宝珠。[#]()", + "book.animusnv.guide.compatibility.sanguine_rectifier.setup.title": "设施搭建", + "book.animusnv.guide.compatibility.sanguine_scrolls.costs.text": "血染卷轴消耗的EV量要多于常规施法:\\\n\\\n基础消耗:法力消耗\u00A0x\u00A0EV转换比\u00A0x\u00A01.5(默认:每点法力150\u00A0EV)\\\n\\\n制造卷轴的消耗则随法术稀有度和等级上升而增加:\n\n- 普通:5,000\u00A0EV\u00A0x\u00A0等级\n\n- 卓越:10,000\u00A0EV\u00A0x\u00A0等级\n\n- 稀有:25,000\u00A0EV\u00A0x\u00A0等级\n\n- 史诗:50,000\u00A0EV\u00A0x\u00A0等级\n\n- 传说:\n100,000\u00A0EV\u00A0x\u00A0等级", + "book.animusnv.guide.compatibility.sanguine_scrolls.costs.title": "EV消耗", + "book.animusnv.guide.compatibility.sanguine_scrolls.creation.text": "如需制造血染卷轴,应:\n\n- 先获取写有所需法术的\n[#](8B0000)Iron的法术与魔法书卷轴[#]()\n\n- 副手持[#](8B0000)NeoVitae石板[#]()\n\n- 以卷轴右击[#](8B0000)命血祭坛[#]()\n\n- 祭坛会消耗EV和两个\n物品\n\n- 即可获得绑定有相应\n法术的血染卷轴\\\n\\\n[#](2E8B57)石板的层级决定了卷轴的耐久度。[#]()", + "book.animusnv.guide.compatibility.sanguine_scrolls.creation.title": "制造卷轴", + "book.animusnv.guide.compatibility.sanguine_scrolls.description": "可重复使用的法术卷轴,由生命源质驱动。需安装Iron的法术与魔法书。", + "book.animusnv.guide.compatibility.sanguine_scrolls.intro.text": "[#](8B0000)血染卷轴[#]()是可重复使用的法术卷轴,会消耗生命源质而不是使用即损毁。和常规的卷轴不一样,灌注血液的卷轴能施法数十次乃至数百次,唯一的限制只是它们的耐久度。\\\n\\\n[#](4A0080)一则法术,绑定于血。卷轴会记住法术的咒文,并以你的生命力为代价反复咏唱。[#]()", + "book.animusnv.guide.compatibility.sanguine_scrolls.intro.title": "血染卷轴", + "book.animusnv.guide.compatibility.sanguine_scrolls.name": "血染卷轴", + "book.animusnv.guide.compatibility.sanguine_scrolls.strategy.text": "血染卷轴专长于:\n\n- [#](8B0000)紧急施法[#]():不使用法术书\n快捷施法\n\n- [#](8B0000)强力法术[#]():随时施放\n传说法术\n\n- [#](8B0000)重EV流派[#]():将多余的EV\n转换成法力\n\n- [#](8B0000)备用施法方法[#]():法力\n耗尽时应急\\\n\\\n就卷轴的方便性和可靠性而言,即便要多付出50%%的EV,也依然值得。卷轴可放置于任意物品栏槽位。\\\n\\\n[#](2E8B57)需安装Iron的法术与魔法书。卷轴会遵守法术冷却。[#]()", + "book.animusnv.guide.compatibility.sanguine_scrolls.strategy.title": "策略性用途", + "book.animusnv.guide.compatibility.sanguine_scrolls.tiers.text": "不同种类的石板能产出不同耐久度的卷轴:\n\n- [#](B8860B)空白石板:[#]()50次使用次数\n\n- [#](B8860B)强固石板:[#]()100次使用次数\n\n- [#](B8860B)注魂石板:[#]()200次使用次数\n\n- [#](B8860B)注灵石板:[#]()400次使用次数\n\n- [#](B8860B)注幽石板:[#]()600次使用次数\\\n\\\n可根据预期中法术的使用频率选择石板。", + "book.animusnv.guide.compatibility.sanguine_scrolls.tiers.title": "石板层级", + "book.animusnv.guide.compatibility.soul_stained_blood.description": "通过神圣金命血术给予巨岩之护。需安装灵灾。", + "book.animusnv.guide.compatibility.soul_stained_blood.effects.text": "右击不完善的仪式石以获得:\n\n- 15分钟的[#](8B0000)巨岩之护[#]()\\\n\\\n灵灾的巨岩之护效果会以橡肤甲壳包裹你,增加你的防御力,让你在面对伤害时无需畏惧。\\\n\\\n[#](2E8B57)是战斗前防御准备、高危探险任务、Boss遭遇战的理想之选。[#]()\\\n\\\n[#](4A0080)气血与精魂合而为一。[#]()", + "book.animusnv.guide.compatibility.soul_stained_blood.effects.title": "效果", + "book.animusnv.guide.compatibility.soul_stained_blood.intro.text": "能从灵灾神圣金中引导处保护之精华的不完善仪式,能为施展者包裹上坚硬的橡肤甲壳。\\\n\\\n[#](8B0000)搭建:[#]()需在不完善的仪式石上方放置神圣金块。\\\n\\\n[#](4A0080)消耗:[#]()每次使用3,000\u00A0EV\\\n\\\n[#](B8860B)持续时间:[#]()15分钟", + "book.animusnv.guide.compatibility.soul_stained_blood.intro.title": "不完善仪式:魂染之血", + "book.animusnv.guide.compatibility.soul_stained_blood.name": "不完善仪式:魂染之血", + "book.animusnv.guide.imperfect_rituals.boundless_skies.description": "能给予暂时性创造飞行能力的不完善仪式。", + "book.animusnv.guide.imperfect_rituals.boundless_skies.effects.text": "右击[#](8B0000)不完善的仪式石[#]()以获得:\n\n- 15分钟(900秒)的[#](4A0080)飞行[#]()\n效果\n\n- 仪式结束时对仪式石落雷\\\n\\\n你会获得如同创造模式一般的飞行能力,效果结束前可重复施加。\\\n\\\n[#](2E8B57)此仪式相当昂贵,EV消耗量很高。在唤来澄空时务必确保储库充足。[#]()", + "book.animusnv.guide.imperfect_rituals.boundless_skies.effects.title": "效果", + "book.animusnv.guide.imperfect_rituals.boundless_skies.intro.text": "能打开通往澄空之道路的[#](4A0080)不完善仪式[#](),会给予你暂时性的创造飞行能力。这条高消耗仪式能换来十五分钟在空中不受限制地行走的能力。\\\n\\\n需在[#](8B0000)不完善的仪式石[#]()上方放置[#](8B0000)远古残骸[#]()。\\\n\\\n[#](B8860B)消耗:[#]()每次触发10,000\u00A0EV\\\n\\\n仪式石不会被消耗,可以重复使用。", + "book.animusnv.guide.imperfect_rituals.boundless_skies.intro.title": "澄空", + "book.animusnv.guide.imperfect_rituals.boundless_skies.name": "澄空", + "book.animusnv.guide.imperfect_rituals.clear_skies.description": "能让天气放晴的不完善仪式。", + "book.animusnv.guide.imperfect_rituals.clear_skies.intro.text": "能让天气平息的[#](4A0080)不完善仪式[#]()。仪式会驱走雨水和雷暴,带来大约五分钟的晴空。\\\n\\\n需在[#](8B0000)不完善的仪式石[#]()上方放置[#](8B0000)荧石块[#]()。\\\n\\\n[#](B8860B)消耗:[#]()每次触发1,000\u00A0EV\\\n\\\n仪式石不会被消耗,可以重复使用。", + "book.animusnv.guide.imperfect_rituals.clear_skies.intro.title": "晴空", + "book.animusnv.guide.imperfect_rituals.clear_skies.name": "晴空", + "book.animusnv.guide.imperfect_rituals.clear_skies.usage.text": "右击[#](8B0000)不完善的仪式石[#]()以:\n\n- 立刻让天气放晴\n\n- 停止降雨和雷暴\n\n- 保持晴天大约5分钟\\\n\\\n[#](2E8B57)适合在执行重要户外任务时停止降雨,也能驱走雷暴以保证安全,也能为地表作业带来理想的环境条件。[#]()", + "book.animusnv.guide.imperfect_rituals.clear_skies.usage.title": "使用方法", + "book.animusnv.guide.imperfect_rituals.enhancement.description": "能将所有魔咒提升一级的不完善仪式。", + "book.animusnv.guide.imperfect_rituals.enhancement.intro.text": "能让魔咒超越其自然极限的[#](4A0080)不完善仪式[#]()。物品上的所有魔咒都会增加一级,同时给物品打下标记,阻止进一步增咒。\\\n\\\n需在[#](8B0000)不完善的仪式石[#]()上方放置[#](8B0000)紫水晶块[#]()。\\\n\\\n[#](B8860B)消耗:[#]()每次触发5,000\u00A0EV\\\n\\\n仪式石不会被消耗,可以重复使用。", + "book.animusnv.guide.imperfect_rituals.enhancement.intro.title": "增咒", + "book.animusnv.guide.imperfect_rituals.enhancement.name": "增咒", + "book.animusnv.guide.imperfect_rituals.enhancement.usage.text": "主手持希望增咒的物品,再右击[#](8B0000)不完善的仪式石[#]()。\n\n- 所有魔咒+1等级\n\n- 向物品打上已增咒标记\n\n- 一个物品只可增咒一次\n\n- 增咒标记无法通过常规\n方式移除\\\n\\\n[#](2E8B57)默认情况下,已增咒的物品会被拆解仪式忽略(可配置)。应使用不完善的减咒仪式移除增咒标记。[#]()", + "book.animusnv.guide.imperfect_rituals.enhancement.usage.title": "使用方法", + "book.animusnv.guide.imperfect_rituals.hunger.description": "能将你的饥饿值降至几乎饿死的不完善仪式。", + "book.animusnv.guide.imperfect_rituals.hunger.effects.text": "右击[#](8B0000)不完善的仪式石[#]()以:\n\n- 将你的饥饿值设为1\n\n- 将你的饱和度设为10\n\n- 在仪式结束时听见不祥的\n声音\\\n\\\n适合用于施加食物附带的效果,测试饥饿机制,或进行饥饿值策略管理。\\\n\\\n[#](2E8B57)在触发前准备好食物。仪式会把你拉到饿死的边缘。[#]()", + "book.animusnv.guide.imperfect_rituals.hunger.effects.title": "效果", + "book.animusnv.guide.imperfect_rituals.hunger.intro.text": "能在施展者体内引发极端饥饿的[#](4A0080)不完善仪式[#]()。你的饥饿值水平将跌落至近乎饿死,让你变得饥馑难耐。\\\n\\\n需在[#](8B0000)不完善的仪式石[#]()上方放置[#](8B0000)骨块[#]()。\\\n\\\n[#](B8860B)消耗:[#]()每次触发500\u00A0EV\\\n\\\n仪式石不会被消耗,可以重复使用。", + "book.animusnv.guide.imperfect_rituals.hunger.intro.title": "饥饿", + "book.animusnv.guide.imperfect_rituals.hunger.name": "饥饿", + "book.animusnv.guide.imperfect_rituals.name": "不完善仪式", + "book.animusnv.guide.imperfect_rituals.neptune_blessing.description": "能给予水下呼吸和海豚的恩惠的不完善仪式。", + "book.animusnv.guide.imperfect_rituals.neptune_blessing.effects.text": "右击[#](8B0000)不完善的仪式石[#]()以获得:\n\n- 15分钟的[#](4A0080)水下呼吸[#]()\n\n- 15分钟的[#](4A0080)海豚的恩惠[#]()\n\n- 两者均不会产生可见粒子\\\n\\\n[#](2E8B57)是进行水下探索、劫掠海底神殿、搭建水下建筑、搜索沉船的理想之选。[#]()", + "book.animusnv.guide.imperfect_rituals.neptune_blessing.effects.title": "效果", + "book.animusnv.guide.imperfect_rituals.neptune_blessing.intro.text": "能给予深海之祝福的[#](4A0080)不完善仪式[#](),可让你在水下呼吸,亦能让你在游泳时接受来自海豚的恩惠。\\\n\\\n需在[#](8B0000)不完善的仪式石[#]()上方放置[#](8B0000)海晶石[#]()。\\\n\\\n[#](B8860B)消耗:[#]()每次触发2,000\u00A0EV\\\n[#](B8860B)持续时间:[#]()15分钟\\\n\\\n仪式石不会被消耗,可以重复使用。", + "book.animusnv.guide.imperfect_rituals.neptune_blessing.intro.title": "海王祝福", + "book.animusnv.guide.imperfect_rituals.neptune_blessing.name": "海王祝福", + "book.animusnv.guide.imperfect_rituals.reduction.description": "能将所有魔咒降低一级的不完善仪式。", + "book.animusnv.guide.imperfect_rituals.reduction.intro.text": "能反转魔咒能力的[#](4A0080)不完善仪式[#](),也能移除物品上的已增咒标记。手持物品上的所有魔咒都会降低一级。\\\n\\\n需在[#](8B0000)不完善的仪式石[#]()上方放置[#](8B0000)石英块[#]()。\\\n\\\n[#](B8860B)消耗:[#]()每次触发1,000\u00A0EV\\\n\\\n仪式石不会被消耗,可以重复使用。", + "book.animusnv.guide.imperfect_rituals.reduction.intro.title": "减咒", + "book.animusnv.guide.imperfect_rituals.reduction.name": "减咒", + "book.animusnv.guide.imperfect_rituals.reduction.usage.text": "主手持希望减咒的物品,再右击[#](8B0000)不完善的仪式石[#]()。\n\n- 所有魔咒-1等级\n\n- 移除已增咒标记\n\n- 魔咒的等级不会降至\nI以下\\\n\\\n[#](2E8B57)它是不完善增咒仪式的反面。可用它反转增咒,也可用它给魔咒降级。[#]()", + "book.animusnv.guide.imperfect_rituals.reduction.usage.title": "使用方法", + "book.animusnv.guide.imperfect_rituals.regression.description": "能移除物品铁砧修复消耗的不完善仪式。", + "book.animusnv.guide.imperfect_rituals.regression.intro.text": "能从工具和武器上去除所积攒修复消耗的[#](4A0080)不完善仪式[#]()。也即清空原本会让物品在铁砧中“太过昂贵”的惩罚,让物品再次可被修复。\\\n\\\n需在[#](8B0000)不完善的仪式石[#]()上方放置[#](8B0000)书架[#]()。\\\n\\\n[#](B8860B)消耗:[#]()每次触发3,000\u00A0EV\\\n\\\n仪式石不会被消耗,可以重复使用。", + "book.animusnv.guide.imperfect_rituals.regression.intro.title": "再造", + "book.animusnv.guide.imperfect_rituals.regression.name": "再造", + "book.animusnv.guide.imperfect_rituals.regression.usage.text": "主手持希望再造的物品,再右击[#](8B0000)不完善的仪式石[#]()。\n\n- 移除物品的修复消耗标签\n\n- 物品可再次被修复\n\n- 适用于所有已积攒有\n铁砧惩罚的物品\\\n\\\n[#](2E8B57)对于已达到“太过昂贵”之上限的附魔物品来说,这则仪式是无价之宝。可让你最拿得出手的盔甲无限期存续下去。[#]()", + "book.animusnv.guide.imperfect_rituals.regression.usage.title": "使用方法", + "book.animusnv.guide.imperfect_rituals.warden.description": "能给予黑曜披风之减伤效果的不完善仪式。", + "book.animusnv.guide.imperfect_rituals.warden.effects.text": "右击[#](8B0000)不完善的仪式石[#]()以获得15分钟的[#](4A0080)黑曜披风[#]()效果。\\\n\\\n该效果能大幅降低所受伤害,让绝大多数攻击几乎无法伤到你。\\\n\\\n[#](2E8B57)是Boss战、探索危险区域、PvP战斗、在危险地区挖掘作业的理想之选。黑暗本身变成了你的护盾。[#]()", + "book.animusnv.guide.imperfect_rituals.warden.effects.title": "效果", + "book.animusnv.guide.imperfect_rituals.warden.intro.text": "能引来监守者本尊的防御力的[#](4A0080)不完善仪式[#](),会以无法穿透的黑曜石披风包裹你。\\\n\\\n需在[#](8B0000)不完善的仪式石[#]()上方放置[#](8B0000)幽匿块[#]()。\\\n\\\n[#](B8860B)消耗:[#]()每次触发3,000\u00A0EV\\\n[#](B8860B)持续时间:[#]()15分钟\\\n\\\n仪式石不会被消耗,可以重复使用。", + "book.animusnv.guide.imperfect_rituals.warden.intro.title": "监守者", + "book.animusnv.guide.imperfect_rituals.warden.name": "监守者", + "book.animusnv.guide.intro.name": "欢迎", + "book.animusnv.guide.intro.welcome.description": "《命血手札》之附属参考书——《仇念术典》的开篇页。", + "book.animusnv.guide.intro.welcome.intro.text": "欢迎,血染技艺的习艺者。\\\n\\\n你手中的便是《[#](4A0080)仇念术典[#]()》——《[#](8B0000)命血手札[#]()》的附属参考书。《手札》中介绍的是命血术的基础,《术典》则更侧重于高等技术、实验性技法,以及如何将其他派别的魔法整合到命血术士的技艺中来。\\\n\\\n这些书页中记载着更黑暗的[#](4A0080)本魂[#]()应用手段,用于召唤和摧毁的仪式,用于号令自然元素的印记,以及自血液中制造生命的秘密。", + "book.animusnv.guide.intro.welcome.intro.title": "仇念术典", + "book.animusnv.guide.intro.welcome.name": "欢迎", + "book.animusnv.guide.intro.welcome.organization.text": "《仇念术典》分为许多章节:\n\n- [#](8B0000)方块[#]():独特的材料、\n流体、植被\n\n- [#](8B0000)物品[#]():武器、工具、仪器\n\n- [#](8B0000)印记[#]():便携式命血术仪器\n\n- [#](8B0000)仪式[#]():力量之仪式石阵\n\n- [#](8B0000)不完善仪式[#]():\n仅需一块仪式石的简单仪式\n\n- [#](8B0000)兼容性[#]():衔接其他魔法体系\n的桥梁", + "book.animusnv.guide.intro.welcome.organization.title": "章目结构", + "book.animusnv.guide.intro.welcome.prerequisites.text": "本书假定读者以掌握命血术的基础内容。你应当已熟悉:\n\n- [#](8B0000)命血祭坛[#]()和生命源质\n\n- [#](8B0000)生命宝珠[#]()和本魂绑定\n\n- 基础[#](8B0000)仪式[#]()和仪式石\n\n- [#](4A0080)灵质[#]()和灵质系统\\\n\\\n如果你只是初入命血术,还请先翻阅《[#](8B0000)命血手札[#]()》。《术典》中的知识均以《手札》为基础。", + "book.animusnv.guide.intro.welcome.prerequisites.title": "预备知识", + "book.animusnv.guide.items.activation_crystal_fragile.description": "一次性使用的激活水晶,触发仪式后即会损毁。", + "book.animusnv.guide.items.activation_crystal_fragile.intro.text": "脆弱精巧的激活水晶,会在触发一次之后损毁。常规的水晶触发仪式后不会碎裂,这枚脆弱的水晶则会;只需激活仪式一次时可以用这种随用随弃的水晶。", + "book.animusnv.guide.items.activation_crystal_fragile.intro.title": "脆弱激活水晶", + "book.animusnv.guide.items.activation_crystal_fragile.name": "脆弱激活水晶", + "book.animusnv.guide.items.activation_crystal_fragile.usage.text": "水晶使用前必须绑定至你的[#](4A0080)本魂[#]()。右击搭建有有效石阵的主仪式石即可使用。\\\n\\\n[#](8B0000)水晶会在成功触发时碎裂。[#]()\\\n\\\n[#](2E8B57)如果还无法制造永久性水晶,又需要触发仪式,可以试试这种一次性水晶。[#]()", + "book.animusnv.guide.items.activation_crystal_fragile.usage.title": "使用方法", + "book.animusnv.guide.items.blood_apple.description": "使用后会给予生命源质的猩红色果实。", + "book.animusnv.guide.items.blood_apple.intro.text": "灌注着[#](4A0080)命血术[#]()力量的猩红色果实。食用这种苹果可向你的[#](8B0000)本魂[#]()注入[#](4A0080)生命源质[#]();若你站在相应范围内,还能注入到附近的[#](8B0000)命血祭坛[#]()。", + "book.animusnv.guide.items.blood_apple.intro.title": "气血苹果", + "book.animusnv.guide.items.blood_apple.key_binding.text": "在物品栏或饰品槽中有已绑定的[#](8B0000)绑定钥匙[#]()时食用气血苹果(且附近没有祭坛),EV即会存入钥匙所有者的[#](8B0000)本魂[#](),而不是你的。\\\n\\\n[#](2E8B57)可借此为其他玩家远程提供EV。只需携带绑定至他们的钥匙,再食用这种苹果即可。[#]()", + "book.animusnv.guide.items.blood_apple.key_binding.title": "绑定钥匙协同", + "book.animusnv.guide.items.blood_apple.name": "气血苹果", + "book.animusnv.guide.items.blood_apple.usage.text": "气血苹果能恢复3点饥饿值和少量饱和度,且有75%%的概率造成短暂的反胃。\\\n\\\n若以你为中心的11x21x11区域内有[#](8B0000)命血祭坛[#](),即会向该祭坛存入2倍量的EV;若没有,EV则会直接流入你的[#](8B0000)本魂[#]()。\\\n\\\n[#](4A0080)喜乐参半的力量。[#]()", + "book.animusnv.guide.items.blood_apple.usage.title": "使用方法", + "book.animusnv.guide.items.fragment_healing.description": "永久绑定式的碎片,能常态恢复你的生命值。", + "book.animusnv.guide.items.fragment_healing.intro.text": "带有恢复能量的晶化碎片。获得之后,它便会永久性绑定至你的物品栏,并提供常态生命恢复。它无法被丢弃、移动、取下。只有死亡才能松开它的依附。", + "book.animusnv.guide.items.fragment_healing.intro.title": "治愈碎片", + "book.animusnv.guide.items.fragment_healing.mechanics.text": "碎片在基础情况下[#](2E8B57)每10秒[#]()恢复[#](2E8B57)1\u00A0HP[#]()。每片碎片额外将治疗间隔缩短0.25秒,足够多时最短可达1秒。\\\n\\\n[#](8B0000)碎片永久绑定至你的物品栏。只有死亡能让碎片脱离。[#]()\\\n\\\n[#](4A0080)是祝福……还是诅咒?[#]()", + "book.animusnv.guide.items.fragment_healing.mechanics.title": "机制", + "book.animusnv.guide.items.fragment_healing.name": "治愈碎片", + "book.animusnv.guide.items.hand_of_death.crafting.text": "死神之手需要许多高等材料:\n\n- [#](8B0000)符文感知之镰[#]()\n\n- [#](8B0000)恶魔锻成的钢[#]()\n\n- 极大量的[#](4A0080)生命源质[#]()\\\n\\\n这把终局武器需要同时掌握命血术和灵灾的魔法体系。具体需求请查阅配方。", + "book.animusnv.guide.items.hand_of_death.crafting.title": "制造", + "book.animusnv.guide.items.hand_of_death.description": "带有生命汲取和斩杀机制的恶魔武器。需安装灵灾。", + "book.animusnv.guide.items.hand_of_death.execute.text": "当敌人的生命值跌至[#](8B0000)15%%[#]()以下时,死神之手便会斩杀它们:\n\n- 在下一次击中时触发\n\n- 无视剩余生命值\n\n- 产出灵魂和精魂掉落\\\n\\\n可见,这把武器对于高生命值目标和Boss来说极其残暴。", + "book.animusnv.guide.items.hand_of_death.execute.title": "斩杀", + "book.animusnv.guide.items.hand_of_death.inherited.text": "死神之手拥有[#](8B0000)符文感知之镰[#]()的所有功能:\n\n- [#](4A0080)+30%%攻击速度[#]()\n\n- 随灵质增多而增强\n\n- 灵灾精魂收割\n\n- 所有感知武器的效果\\\n\\\n相比于符文感知之镰,它拥有[#](8B0000)+14的额外基础伤害[#](),还能汲取敌人的生命力和斩杀敌人,是Animus所提供最高伤害的近战武器。\\\n\\\n[#](2E8B57)需安装灵灾。[#]()", + "book.animusnv.guide.items.hand_of_death.inherited.title": "继承的力量", + "book.animusnv.guide.items.hand_of_death.intro.text": "[#](8B0000)死神之手[#]()由恶魔钢材锻成,灌注着死亡的力量,是符文感知之镰的最终进化形态。它还能够斩杀虚弱的敌人,并从中汲取生命力用以治疗持武器者。\\\n\\\n[#](4A0080)它同时具有生命汲取和斩杀机制,还拥有符文感知之镰的所有功能。[#]()", + "book.animusnv.guide.items.hand_of_death.intro.title": "死神之手", + "book.animusnv.guide.items.hand_of_death.lifesteal.text": "死神之手挥出的每一击都能产生相当于伤害量[#](8B0000)20%%[#]()的治疗:\n\n- 最少也能治疗1点生命值\n\n- 对所有伤害类型均有效\n\n- 会和其他治疗叠加\n\n- 无冷却\\\n\\\n[#](2E8B57)再与武器本身的高伤害叠加,此能力便能在长时间战斗中让你屹立不倒。[#]()", + "book.animusnv.guide.items.hand_of_death.lifesteal.title": "生命汲取", + "book.animusnv.guide.items.hand_of_death.name": "死神之手", + "book.animusnv.guide.items.key_binding.description": "能让友方使用你本魂的神秘钥匙。", + "book.animusnv.guide.items.key_binding.intro.text": "绑定至命血术士[#](8B0000)本魂[#]()的神秘钥匙。这种物品的主要用于和友方分享[#](4A0080)生命源质[#]()。将[#](8B0000)简单地城钥匙[#]()放入装有1,500\u00A0EV的[#](B8860B)1级[#]()命血祭坛即可制造。", + "book.animusnv.guide.items.key_binding.intro.title": "绑定钥匙", + "book.animusnv.guide.items.key_binding.name": "绑定钥匙", + "book.animusnv.guide.items.key_binding.sharing.text": "若需与其他玩家分享你的[#](4A0080)生命源质[#](),应:\n\n- 将钥匙绑定至自身(右击)\n\n- 将绑定的钥匙交给朋友\n\n- 朋友副手持钥匙\n\n- 他们绑定的物品即会使用\n你的本魂\\\n\\\n如此就可以直接驱动友方的印记和工具,而无需让他们也亲自搭建EV基础设施。", + "book.animusnv.guide.items.key_binding.sharing.title": "分享EV", + "book.animusnv.guide.items.key_binding.strategy.text": "这些都是可以做到的团队协作:\n\n- 将一位玩家指定为EV\n生产方\n\n- 将钥匙交给注重战斗的\n队友\n\n- 使用朋友的本魂驱动昂贵\n的仪式\n\n- 让新玩家第一时间获得\n使用高等印记的能力\\\n\\\n[#](4A0080)能打开血染技艺团队协作之门的钥匙。[#]()", + "book.animusnv.guide.items.key_binding.strategy.title": "团队策略", + "book.animusnv.guide.items.key_binding.usage.text": "持有钥匙时右击可将其绑定至自己的[#](8B0000)本魂[#]()。绑定物品时副手持这类钥匙,即可使用钥匙所有者的本魂。将钥匙放入“钥匙”饰品槽也能达成同样的效果。", + "book.animusnv.guide.items.key_binding.usage.title": "使用方法", + "book.animusnv.guide.items.living_armor_ars_nouveau.description": "由新生魔艺施法而进化的感知盔甲。需安装新生魔艺。", + "book.animusnv.guide.items.living_armor_ars_nouveau.details.text": "1-3级中每级追加+5%%的法术伤害。到3级时,所有新生魔艺法术均能额外造成15%%的伤害。\\\n\\\n4级会在每次施法时给予4秒的[#](8B0000)魔力再生[#](),加快魔力恢复。\\\n\\\n5级是最强级别:+25%%法术伤害,施法时给予5秒[#](8B0000)法术伤害提升\u00A0III[#](),并减免20%%的魔力消耗。\\\n\\\n[#](B8860B)总计:[#]()75点。", + "book.animusnv.guide.items.living_armor_ars_nouveau.details.title": "各等级详情", + "book.animusnv.guide.items.living_armor_ars_nouveau.intro.text": "感知盔甲适应了你的施法。每当你施放新生魔艺的魔符魔法时,你的盔甲即会学习进化,解锁适合魔源法师使用的[#](8B0000)魔源调谐[#]()升级路线。\\\n\\\n[#](4A0080)穿戴感知盔甲时施放新生魔艺法术即可获得经验。盔甲会调谐于魔源的流涌,每次施放魔符都能变得愈发强大。[#]()", + "book.animusnv.guide.items.living_armor_ars_nouveau.intro.title": "感知盔甲:魔源调谐", + "book.animusnv.guide.items.living_armor_ars_nouveau.levels_low.text": "魔源调谐升级树共有五级:\\\n\\\n[#](B8860B)1级:[#]()+5%%法术伤害(5点)\\\n\\\n[#](B8860B)2级:[#]()+10%%法术伤害(10点)\\\n\\\n[#](B8860B)3级:[#]()+15%%法术伤害(15点)\\\n\\\n[#](B8860B)4级:[#]()+20%%法术伤害,4秒魔力再生效果(20点)\\\n\\\n[#](B8860B)5级:[#]()+25%%法术伤害,-20%%魔力消耗,5秒法术伤害提升\u00A0III效果(25点)", + "book.animusnv.guide.items.living_armor_ars_nouveau.levels_low.title": "魔源调谐等级", + "book.animusnv.guide.items.living_armor_ars_nouveau.name": "感知盔甲:魔源调谐", + "book.animusnv.guide.items.living_armor_ars_nouveau.synergies.text": "法术伤害提升\u00A0III可与新生魔艺原生的伤害增益叠加。4级给予的魔力再生能让你长时间施法,5级给予的20%%魔力减免则能让昂贵的法术更易用。\\\n\\\n如需最大化经验获取,可:\n\n- 编写更长、更复杂的法术\n\n- 在外探索时多施法\n\n- 每个魔符都能给予经验\\\n\\\n[#](2E8B57)只在穿戴感知盔甲时给予升级经验。需安装新生魔艺。[#]()", + "book.animusnv.guide.items.living_armor_ars_nouveau.synergies.title": "协同与提示", + "book.animusnv.guide.items.living_armor_ars_nouveau.xp.text": "施放的每一条新生魔艺都会根据其复杂度给予感知盔甲以经验:\\\n\\\n基础经验量(5)\u00A0x\u00A0魔符数量\\\n\\\n[#](2E8B57)示例:包含6个魔符的法术可给予5\u00A0x\u00A06\u00A0=\u00A030\u00A0XP[#]()\\\n\\\n法术越复杂,魔符越多,盔甲升级得就越快。去实验繁复的法术,让升级更快吧。", + "book.animusnv.guide.items.living_armor_ars_nouveau.xp.title": "来自魔符的经验", + "book.animusnv.guide.items.living_armor_spells.description": "由Iron的法术与魔法书施法而进化的感知盔甲。需安装Iron的法术与魔法书。", + "book.animusnv.guide.items.living_armor_spells.details.text": "1-2级中每级均会减少施法的法力消耗。2级时,每则法术都减免10%%的法力,且能与其他法力减免效果叠加。\\\n\\\n3-4级给予冷却缩减。4级时,法术的冷却会缩短10%%,由此可让你更快地施法。\\\n\\\n5级会在每次开始施法时给予2秒的[#](8B0000)抗性提升\u00A0I[#](),如此在吟唱时即能保证自身安全。", + "book.animusnv.guide.items.living_armor_spells.details.title": "各等级详情", + "book.animusnv.guide.items.living_armor_spells.intro.text": "感知盔甲会和你一同进化,而如今它则能通过施法变强。你施放的每一则法术都能给予感知盔甲以经验,为Iron的魔法和法术书的习艺者解锁[#](8B0000)奥术传导[#]()升级路线。\\\n\\\n[#](4A0080)在穿戴感知盔甲时施法。盔甲会从你的魔法才能中学习,并进行适应。[#]()", + "book.animusnv.guide.items.living_armor_spells.intro.title": "感知盔甲:奥术传导", + "book.animusnv.guide.items.living_armor_spells.levels.text": "奥术传导升级树共有五级:\\\n\\\n[#](B8860B)1级:[#]()-5%%法力消耗(5点)\\\n\\\n[#](B8860B)2级:[#]()-10%%法力消耗(10点)\\\n\\\n[#](B8860B)3级:[#]()-5%%冷却(15点)\\\n\\\n[#](B8860B)4级:[#]()-10%%冷却(20点)\\\n\\\n[#](B8860B)5级:[#]()施法时给予抗性提升(25点)\\\n\\\n[#](B8860B)总计:[#]()75点。", + "book.animusnv.guide.items.living_armor_spells.levels.title": "奥术传导等级", + "book.animusnv.guide.items.living_armor_spells.name": "感知盔甲:奥术传导", + "book.animusnv.guide.items.living_armor_spells.synergies.text": "奥术传导和以下物品相性极佳:\n\n- [#](8B0000)注血法术书[#]():叠加法力\n消耗减免\n\n- [#](8B0000)猩红意志印记[#]():增加\n伤害,提高法力利用效率\n\n- [#](8B0000)血染卷轴[#]():使用卷轴施法\n的同时获取经验\\\n\\\n如需最大化经验获取,可:施放高等级法术,学习稀有和传奇法术,在外探索时多施法。\\\n\\\n[#](2E8B57)盔甲会从所有法术中获取经验,也包括那些要消耗EV的。需安装Iron的法术与魔法书。[#]()", + "book.animusnv.guide.items.living_armor_spells.synergies.title": "协同与提示", + "book.animusnv.guide.items.living_armor_spells.xp.text": "施放的每一则法术都会给予感知盔甲以经验:\\\n\\\n基础经验量(10)\u00A0x\u00A0法术等级\u00A0x\u00A0稀有度乘数\\\n\\\n稀有度乘数为:\n\n- 普通:x1.0\n\n- 卓越:x1.5\n\n- 稀有:x2.0\n\n- 史诗:x3.0\n\n- 传说:x5.0\\\n\\\n[#](2E8B57)示例:3级稀有法术会给予10\u00A0x\u00A03\u00A0x\u00A02.0\u00A0=\u00A060\u00A0XP[#]()", + "book.animusnv.guide.items.living_armor_spells.xp.title": "来自施法的经验", + "book.animusnv.guide.items.mob_soul.description": "能完整保留被捕获实体状态的便携式容器。", + "book.animusnv.guide.items.mob_soul.intro.text": "容纳着被捕获生物之精华的容器。此物品由[#](8B0000)影链印记[#]()形成,能完整保留实体的状态:生命值、装备、自定义名称、AI等。", + "book.animusnv.guide.items.mob_soul.intro.title": "生物灵魂", + "book.animusnv.guide.items.mob_soul.name": "生物灵魂", + "book.animusnv.guide.items.mob_soul.usage.text": "右击方块可将被捕获实体释放到该处,同时消耗[#](8B0000)生物灵魂[#]()。\\\n\\\n所有保留的数据都会恢复:\n\n- 实体类型和生命值\n\n- 装备和物品栏\n\n- 自定义名称\n\n- AI状态和属性\\\n\\\n[#](4A0080)束缚于你的意志的灵魂。[#]()", + "book.animusnv.guide.items.mob_soul.usage.title": "使用方法", + "book.animusnv.guide.items.name": "物品", + "book.animusnv.guide.items.runic_sentient_scythe.crafting.text": "符文感知之镰制造于[#](8B0000)炼金阵列[#](),原料为:\n\n- [#](8B0000)感知之镰[#]()\n\n- [#](8B0000)灵灾的精魂制品[#]()\n\n- [#](4A0080)生命源质[#]()\\\n\\\n制造过程会将灵灾的精魂魔能注入命血术武器。具体需求请查阅配方。\\\n\\\n[#](2E8B57)需安装灵灾。[#]()", + "book.animusnv.guide.items.runic_sentient_scythe.crafting.title": "制造", + "book.animusnv.guide.items.runic_sentient_scythe.description": "更加迅疾,且具有灵灾精魂收割能力的感知之镰。需安装灵灾。", + "book.animusnv.guide.items.runic_sentient_scythe.harvesting.text": "安装有[#](8B0000)灵灾[#]()时,用这把镰刀击杀生物可收获它们的精魂:\n\n- 精魂的掉落与灵灾镰刀\n相同\n\n- 适用于所有种类的精魂\n\n- 无需额外灵魂数据\n\n- 兼容精魂布袋\\\n\\\n它也因此是融合灵质收集和灵灾精魂收集两种功能的强大工具。", + "book.animusnv.guide.items.runic_sentient_scythe.harvesting.title": "灵魂收割", + "book.animusnv.guide.items.runic_sentient_scythe.intro.text": "[#](8B0000)符文感知之镰[#]()结合了感知之镰的恶魔力量和灵灾灵魂收割的符文强化,是一把足以致命的武器。它的攻击速度比感知之镰[#](8B0000)快30%%[#](),且能收割灵魂供精魂祭坛使用。\\\n\\\n[#](4A0080)和感知之镰一样,这把武器也会因区块内灵质含量增加而变强。它继承了原武器的所有灵质效果,并叠加了灵灾的精魂收割能力。[#]()", + "book.animusnv.guide.items.runic_sentient_scythe.intro.title": "符文感知之镰", + "book.animusnv.guide.items.runic_sentient_scythe.name": "符文感知之镰", + "book.animusnv.guide.items.runic_sentient_scythe.speed.text": "符文改进让这把武器的[#](8B0000)攻击速度[#]()比其前身感知之镰[#](8B0000)快了30%%[#](),它也因此能进行更迅疾的斩击,在战斗中更快地产出灵质。\\\n\\\n[#](2E8B57)更快的攻击速度也能协助灵灾的灵魂收割,每次遇敌都能收获到更多的精魂。[#]()", + "book.animusnv.guide.items.runic_sentient_scythe.speed.title": "增加速度", + "book.animusnv.guide.items.sentient_shield.description": "4倍耐久度,格挡效果受灵质要素增强的恶魔盾牌。", + "book.animusnv.guide.items.sentient_shield.intro.text": "灌注有[#](4A0080)灵质[#]()的恶魔盾牌,锻成于[#](8B0000)命血台桌[#]()。它的耐久度是普通盾牌的4倍(1,344\u00A0vs\u00A0336),且会根据你可用的灵质种类在格挡时产生特殊效果。", + "book.animusnv.guide.items.sentient_shield.intro.title": "感知之盾", + "book.animusnv.guide.items.sentient_shield.name": "感知之盾", + "book.animusnv.guide.items.sentient_shield.spiritus_bonus.text": "主手或副手持感知之盾时,你从所有来源获得的[#](4A0080)灵质[#]()均会增加[#](2E8B57)+30%%[#]()。\\\n\\\n[#](4A0080)渴求着新事物的盾牌。[#]()", + "book.animusnv.guide.items.sentient_shield.spiritus_bonus.title": "灵质获取量增益", + "book.animusnv.guide.items.sentient_shield.will_effects.text": "盾牌会自动检测你所持最大量[#](4A0080)灵质[#]()的种类并进行适应:\n\n- [#](8B0000)原生灵质:[#]()基础格挡\n\n- [#](4A0080)刚毅灵质:[#]()增加击退抗性\n\n- [#](2E8B57)残毁灵质:[#]()对攻击者造成\n伤害\n\n- [#](B8860B)复仇灵质:[#]()将伤害反弹给\n攻击者", + "book.animusnv.guide.items.sentient_shield.will_effects.title": "灵质效果", + "book.animusnv.guide.items.spears.bound.text": "[#](8B0000)绑定式标枪[#]()是拥有两种模式的灵魂绑定武器。未激活时,它和钻石标枪一致。潜行右击可切换至激活状态。", + "book.animusnv.guide.items.spears.bound.title": "绑定式标枪", + "book.animusnv.guide.items.spears.bound_active.text": "激活时,绑定式标枪每次攻击和投掷都需消耗[#](4A0080)50\u00A0EV[#](),并能够:\n\n- 造成范围近战伤害\n(5格半径)\n\n- 献祭命血祭坛附近的敌人\n(立即击杀敌人并向祭坛注入EV)\n\n- 变得无法破坏、防火\\\n\\\n[#](4A0080)命血术的顶点武器。[#]()", + "book.animusnv.guide.items.spears.bound_active.title": "激活时特性", + "book.animusnv.guide.items.spears.description": "可投掷的标枪,有铁、钻石、灵魂绑定变种。", + "book.animusnv.guide.items.spears.diamond.text": "[#](8B0000)钻石标枪[#]()的伤害和耐久度均高于铁标枪,但其功能没有变化。对于有承担能力的人来说是划算的升级。", + "book.animusnv.guide.items.spears.diamond.title": "钻石标枪", + "book.animusnv.guide.items.spears.intro.text": "罗马风格的可投掷标枪。按住鼠标右键蓄力,松开即可投出。标枪会对落点造成范围伤害,是对付集群敌人的高效武器。", + "book.animusnv.guide.items.spears.intro.title": "标枪", + "book.animusnv.guide.items.spears.iron.text": "[#](8B0000)铁标枪[#](),基础变种,伤害和耐久度配得上制造消耗。支持锋利、抢夺等魔咒。", + "book.animusnv.guide.items.spears.iron.title": "铁标枪", + "book.animusnv.guide.items.spears.name": "标枪", + "book.animusnv.guide.name": "仇念术典", + "book.animusnv.guide.rituals.animal_luring.costs.text": "[#](B8860B)触发:[#]()5,000\u00A0EV\\\n[#](B8860B)刷新:[#]()1,000\u00A0EV(可配置)\\\n[#](B8860B)刷新时间:[#]()400刻(20秒)\\\n\\\n在仪式石周围4-8格半径内随机生成友好生物。\\\n\\\n[#](B8860B)生物类型:[#]()所有友好生物:普通生物、环境生物、水生生物、水生环境生物。\\\n\\\n[#](2E8B57)适合用于在灾难之后重新赋予生机,或在不进行狩猎的情况下新建畜牧场。[#]()", + "book.animusnv.guide.rituals.animal_luring.costs.title": "消耗与详细信息", + "book.animusnv.guide.rituals.animal_luring.description": "在仪式石周围生成友好生物。", + "book.animusnv.guide.rituals.animal_luring.intro.text": "你从以太之中唤来了友善的生物。[#](4A0080)动物诱引仪式[#]()会在[#](8B0000)主仪式石[#]()周围区域生成友好生物,是增加畜牧量和向世界播撒生命的好方法。\\\n\\\n可使用[#](8B0000)仪式占卜杖[#]()搭建此石阵。", + "book.animusnv.guide.rituals.animal_luring.intro.title": "动物诱引仪式", + "book.animusnv.guide.rituals.animal_luring.multiblock.text": "[#](2E8B57)由基础仪式石搭建而成,可以使用任意种类的仪式占卜杖。[#]()", + "book.animusnv.guide.rituals.animal_luring.name": "动物诱引仪式", + "book.animusnv.guide.rituals.culling.boss.text": "若[#](4A0080)虚无灵质[#]()足够,即便是Boss也不得不屈服于屠戮。\n\n- 需要区域内有至少99份\n[#](4A0080)虚无灵质[#]()\n\n- 需额外消耗EV(可配置)\n\n- 原先无懈可击的Boss也会\n受到伤害\\\n\\\n带有[#](8B0000)animusnv:disallow_culling[#]()标签的实体不受仪式影响,无论[#](4A0080)灵质[#]()水平如何。", + "book.animusnv.guide.rituals.culling.boss.title": "击杀Boss", + "book.animusnv.guide.rituals.culling.costs.text": "[#](B8860B)触发:[#]()50,000\u00A0EV\\\n[#](B8860B)刷新:[#]()每实体75\u00A0EV\\\n[#](B8860B)刷新时间:[#]()25刻\\\n\\\n[#](B8860B)生效范围:[#]()21x21x10格(可配置)\\\n[#](B8860B)水平:[#]()10格半径\\\n[#](B8860B)垂直:[#]()仪式石上方1格起\n向上10格\\\n[#](B8860B)祭坛范围:[#]()搜索11x21x11内的[#](8B0000)命血祭坛[#]()。\\\n\\\n击杀不同实体后产出的EV量不同,可用数据包自行配置。默认对所有非Boss生物有效。", + "book.animusnv.guide.rituals.culling.costs.title": "消耗与范围", + "book.animusnv.guide.rituals.culling.description": "摧毁范围内的所有活物,收割它们的生命力。", + "book.animusnv.guide.rituals.culling.intro.text": "在生与死上具备绝对掌控力的仪式。[#](4A0080)屠戮仪式[#]()会静默地摧毁其领域内的一切活物,将它们的生命力传导到你的[#](8B0000)命血祭坛[#]()之中。\\\n\\\n需使用[#](8B0000)仪式占卜杖[幽暗][#]()搭建此石阵。", + "book.animusnv.guide.rituals.culling.intro.title": "屠戮仪式", + "book.animusnv.guide.rituals.culling.multiblock.text": "[#](2E8B57)可用仪式占卜杖[幽暗]简化搭建操作。[#]()", + "book.animusnv.guide.rituals.culling.name": "屠戮仪式", + "book.animusnv.guide.rituals.culling.will.text": "仪式每循环有3%%概率从击杀中生成[#](4A0080)虚无灵质[#](),最多可在区域内积攒100份[#](4A0080)灵质[#]()。\\\n\\\n若有相应配置,仪式还能摧毁[#](8B0000)被激活的TNT[#]()实体,成为强大的防爆手段。", + "book.animusnv.guide.rituals.culling.will.title": "灵质和TNT", + "book.animusnv.guide.rituals.entropy.applications.text": "此仪式专擅于:\n\n- 销毁大量不想要的物品\n\n- 将多余的生物掉落物变成\n建筑材料\n\n- 使用可再生的农场产物\n制造圆石\n\n- 清除存储设备中积攒的\n垃圾\\\n\\\n[#](2E8B57)和生物农场配合,即可仅消耗极少量EV稳定产出圆石。[#]()", + "book.animusnv.guide.rituals.entropy.applications.title": "应用", + "book.animusnv.guide.rituals.entropy.costs.text": "[#](B8860B)触发:[#]()1,000\u00A0EV\\\n[#](B8860B)刷新:[#]()每物品1\u00A0EV\\\n[#](B8860B)刷新时间:[#]()1刻\\\n\\\n应在[#](8B0000)主仪式石[#]()上方一格处放置箱子。仪式会将箱中物品转化成圆石,每刻转化一个物品。\\\n\\\n圆石不会被转化。", + "book.animusnv.guide.rituals.entropy.costs.title": "消耗与详细信息", + "book.animusnv.guide.rituals.entropy.description": "将箱子中的所有物品变成圆石。", + "book.animusnv.guide.rituals.entropy.intro.text": "一切物质都期盼着回到最基础的状态。[#](4A0080)熵增仪式[#]()能推动这一过程,将其正上方箱子中的所有物品转化成圆石。\\\n\\\n可使用[#](8B0000)仪式占卜杖[#]()搭建此石阵。", + "book.animusnv.guide.rituals.entropy.intro.title": "熵增仪式", + "book.animusnv.guide.rituals.entropy.multiblock.text": "[#](2E8B57)由基础仪式石搭建而成,可以使用任意种类的仪式占卜杖。[#]()", + "book.animusnv.guide.rituals.entropy.name": "熵增仪式", + "book.animusnv.guide.rituals.luna.costs.text": "[#](B8860B)触发:[#]()1,000\u00A0EV\\\n[#](B8860B)刷新:[#]()每收起一个方块1\u00A0EV\\\n[#](B8860B)刷新时间:[#]()5刻\\\n\\\n[#](B8860B)水平范围:[#]()32格(可配置)\\\n[#](B8860B)垂直范围:[#]()64格(可配置,-1代表延伸至世界底层)\\\n\\\n会收起所有发光方块。若未放置箱子,则物品会掉落在仪式石上方。\\\n\\\n[#](2E8B57)和日之仪式配合,即可自动化放置和收起光源。[#]()", + "book.animusnv.guide.rituals.luna.costs.title": "消耗与范围", + "book.animusnv.guide.rituals.luna.description": "收起范围内的所有发光方块。", + "book.animusnv.guide.rituals.luna.intro.text": "[#](4A0080)日之仪式[#]()的同伴。日之仪式驱散黑暗,月之仪式则收起光亮。此仪式可收起范围内所有发光方块,并存入仪式石上方的箱子。\\\n\\\n可使用[#](8B0000)仪式占卜杖[#]()搭建此石阵。", + "book.animusnv.guide.rituals.luna.intro.title": "月之仪式", + "book.animusnv.guide.rituals.luna.mechanics.text": "在[#](8B0000)主仪式石[#]()正上方放置箱子(或其他能储存物品的方块)。每5刻,仪式都会尝试:\n\n- 寻找发光方块\n(光照等级\u00A0>\u00A00)\n\n- 收起方块\n\n- 将方块存入箱子\n(若无箱子则掉落在仪式石上方)\n\n- 在操作完成之后消耗EV", + "book.animusnv.guide.rituals.luna.mechanics.title": "工作原理", + "book.animusnv.guide.rituals.luna.multiblock.text": "[#](2E8B57)由基础仪式石搭建而成,可以使用任意种类的仪式占卜杖。[#]()", + "book.animusnv.guide.rituals.luna.name": "月之仪式", + "book.animusnv.guide.rituals.luna.search.text": "仪式会从中心向外搜索光源。起始点为[#](8B0000)主仪式石[#](),只依次向下搜索,并按正方形环向外扩展。每列方块均从上到下访问,优先选择近处的光源。\\\n\\\n每刻最多能处理1,024个位置,且在多刻间不会走回头路。", + "book.animusnv.guide.rituals.luna.search.title": "搜索算法", + "book.animusnv.guide.rituals.name": "仪式", + "book.animusnv.guide.rituals.natures_leach.costs.text": "[#](B8860B)触发:[#]()3,000\u00A0EV\\\n[#](B8860B)刷新:[#]()10\u00A0EV\\\n[#](B8860B)刷新时间:[#]()80刻(可配置),[#](4A0080)残毁灵质[#]()含量上升后最多可缩短至16刻\\\n\\\n[#](B8860B)生效范围:[#]()8格半径,可用配置杖扩展至32格\\\n[#](B8860B)祭坛范围:[#]()水平32格,垂直10格\\\n\\\n每循环消耗1-3株植物,每消耗一株产出50\u00A0EV(可配置)。为性能起见,仪式会缓存祭坛位置。", + "book.animusnv.guide.rituals.natures_leach.costs.title": "消耗与详细信息", + "book.animusnv.guide.rituals.natures_leach.description": "抽取植物的生命力,以此填充你的命血祭坛。", + "book.animusnv.guide.rituals.natures_leach.intro.text": "你能直接从绿植中抽取生命力。[#](4A0080)自然汲取仪式[#]()会扫描范围内的植物,并进行汲取,将有机能量转化成[#](4A0080)生命源质[#](),以供你的[#](8B0000)命血祭坛[#]()使用。\\\n\\\n可使用[#](8B0000)仪式占卜杖[#]()搭建此石阵。", + "book.animusnv.guide.rituals.natures_leach.intro.title": "自然汲取仪式", + "book.animusnv.guide.rituals.natures_leach.multiblock.text": "[#](2E8B57)由基础仪式石搭建而成,可以使用任意种类的仪式占卜杖。[#]()", + "book.animusnv.guide.rituals.natures_leach.name": "自然汲取仪式", + "book.animusnv.guide.rituals.natures_leach.will.text": "此仪式会在抽取植物时产生[#](4A0080)残毁灵质[#]()。\n\n- 每株植物产出0.5到1.5份\n[#](4A0080)灵质[#]()\n\n- 区域最多可有100份[#](4A0080)灵质[#]()\\\n\\\n注意,区域内的[#](4A0080)残毁灵质[#]()越多,仪式的运作速度就越快。它能利用自身的产物,以此在持续运转中不断加速。\\\n\\\n[#](2E8B57)和自动树场配合,即可形成可靠的常态EV来源。[#]()", + "book.animusnv.guide.rituals.natures_leach.will.title": "灵质生成", + "book.animusnv.guide.rituals.nolite_ignem.costs.text": "[#](B8860B)触发:[#]()5,000\u00A0EV\\\n[#](B8860B)每束火焰:[#]()每熄灭一束火10\u00A0EV\\\n[#](B8860B)范围:[#]()64格(可配置)\\\n[#](B8860B)运作间隔:[#]()每秒", + "book.animusnv.guide.rituals.nolite_ignem.costs.title": "消耗", + "book.animusnv.guide.rituals.nolite_ignem.coverage.text": "仪式能熄灭球形(不是长方体形)区域内的常规火焰和[#](8B0000)灵魂火[#]()。\\\n\\\n若你的[#](4A0080)生命源质[#]()供应不足,仪式则会在暂停前尽可能熄灭。\\\n\\\n[#](2E8B57)是适用于木制建筑、图书馆,以及一切会被火焰摧毁的建筑的安全保障措施。[#]()", + "book.animusnv.guide.rituals.nolite_ignem.coverage.title": "覆盖面", + "book.animusnv.guide.rituals.nolite_ignem.description": "持续性熄灭范围内的所有火焰。", + "book.animusnv.guide.rituals.nolite_ignem.intro.text": "[#](4A0080)阻燃[#](),顾名思义,禁止燃烧。此仪式会持续性熄灭范围内的所有火焰;无论火灾人为与否,都能防止你的建筑遭火焰摧残。\\\n\\\n可使用[#](8B0000)仪式占卜杖[#]()搭建此石阵。", + "book.animusnv.guide.rituals.nolite_ignem.intro.title": "阻燃仪式", + "book.animusnv.guide.rituals.nolite_ignem.multiblock.text": "[#](2E8B57)由基础仪式石搭建而成,可以使用任意种类的仪式占卜杖。[#]()", + "book.animusnv.guide.rituals.nolite_ignem.name": "阻燃仪式", + "book.animusnv.guide.rituals.persistence.costs.text": "[#](B8860B)触发:[#]()50,000\u00A0EV\\\n[#](B8860B)激活时:[#]()每刻100\u00A0EV(可配置)\\\n[#](B8860B)范围:[#]()半径3区块(可配置)\\\n\\\n仪式会保持自身周围方形区域的区块加载。EV耗尽后会立即卸载区块。", + "book.animusnv.guide.rituals.persistence.costs.title": "消耗", + "book.animusnv.guide.rituals.persistence.description": "保持区块加载,无论是否有玩家在周围。", + "book.animusnv.guide.rituals.persistence.intro.text": "[#](4A0080)维持仪式[#]()可让世界维持对周遭的意识,即便附近没有玩家也能保持区块加载。对于自动化设施和遥远的基地而言至关重要。\\\n\\\n需使用[#](8B0000)仪式占卜杖[幽暗][#]()搭建此石阵。", + "book.animusnv.guide.rituals.persistence.intro.title": "维持仪式", + "book.animusnv.guide.rituals.persistence.multiblock.text": "[#](2E8B57)可用仪式占卜杖[幽暗]简化搭建操作。[#]()", + "book.animusnv.guide.rituals.persistence.name": "维持仪式", + "book.animusnv.guide.rituals.persistence.notes.text": "半径为3代表7x7区块范围,总计49个区块。\\\n\\\n只要仪式已激活且[#](4A0080)生命源质[#]()供应充足,即便服务端重启,区块也仍会保持加载。\\\n\\\n[#](2E8B57)和自然汲取仪式等可靠的EV生成系统配合,即可保证你的自动化设施永不停摆。[#]()", + "book.animusnv.guide.rituals.persistence.notes.title": "使用注意事项", + "book.animusnv.guide.rituals.relentless_tides.behavior.text": "仪式会放置流体源,并让Minecraft来处理流体的流动。\\\n\\\n仪式只会在空气、可替换方块、流动的同种流体中放置。搜索从仪式正下方开始,逐层向外扩展,并跳过已被占据的位置。\\\n\\\n[#](2E8B57)和虹吸仪式搭配,即可将大体积流体搬运到其他位置。[#]()", + "book.animusnv.guide.rituals.relentless_tides.behavior.title": "行为", + "book.animusnv.guide.rituals.relentless_tides.description": "从上方储罐中抽出流体,并倾倒到世界中。", + "book.animusnv.guide.rituals.relentless_tides.intro.text": "[#](4A0080)虹吸仪式[#]()的反面。虹吸仪式会抽干下方世界,无情浪潮仪式则能从上方储罐中取出流体,再倾倒到世界中。可用它以任意流体制造湖泊、灌满洞穴、填充护城河。\\\n\\\n需使用[#](8B0000)仪式占卜杖[幽暗][#]()搭建此石阵。", + "book.animusnv.guide.rituals.relentless_tides.intro.title": "无情浪潮仪式", + "book.animusnv.guide.rituals.relentless_tides.multiblock.text": "[#](2E8B57)由基础仪式石搭建而成,可以使用任意种类的仪式占卜杖。[#]()", + "book.animusnv.guide.rituals.relentless_tides.name": "无情浪潮仪式", + "book.animusnv.guide.rituals.relentless_tides.setup.text": "在[#](8B0000)主仪式石[#]()正上方放置任意流体容器。\\\n\\\n[#](B8860B)触发:[#]()5,000\u00A0EV\\\n[#](B8860B)每桶:[#]()50\u00A0EV(可配置)\\\n[#](B8860B)范围:[#]()水平32格,深度128格(可配置)", + "book.animusnv.guide.rituals.relentless_tides.setup.title": "设施搭建", + "book.animusnv.guide.rituals.reparare.description": "修复仪式上方箱子中的受损物品。", + "book.animusnv.guide.rituals.reparare.intro.text": "[#](4A0080)修补仪式[#]()会修补仪式石上方物品容器中的受损物品。在[#](8B0000)主仪式石[#]()正上方放置箱子,其中的物品便会缓慢恢复到满耐久度。\\\n\\\n可使用[#](8B0000)仪式占卜杖[#]()搭建此石阵。", + "book.animusnv.guide.rituals.reparare.intro.title": "修补仪式", + "book.animusnv.guide.rituals.reparare.mechanics.text": "[#](B8860B)触发:[#]()5,000\u00A0EV\\\n[#](B8860B)消耗:[#]()每恢复1点耐久度(可配置)\\\n[#](B8860B)修复速率:[#]()每循环20%%最大耐久度\\\n[#](B8860B)运作间隔:[#]()每5秒(可配置)", + "book.animusnv.guide.rituals.reparare.mechanics.title": "机制", + "book.animusnv.guide.rituals.reparare.multiblock.text": "[#](2E8B57)由基础仪式石搭建而成,可以使用任意种类的仪式占卜杖。[#]()", + "book.animusnv.guide.rituals.reparare.name": "修补仪式", + "book.animusnv.guide.rituals.reparare.setup.text": "在[#](8B0000)主仪式石[#]()正上方放置具备物品储存能力的容器。\\\n\\\n带有[#](8B0000)animusnv:disallow_repair[#]()标签的物品会被略过。\\\n\\\n[#](2E8B57)能让你最优良的工具保持战斗状态的常态仪式,无需人工介入。把物品放到箱子里,让血液修补因血液受损的物品即可。[#]()", + "book.animusnv.guide.rituals.reparare.setup.title": "设施搭建", + "book.animusnv.guide.rituals.ritual_arcane_mastery.costs.text": "EV消耗随法术稀有度增加而增加:\n\n- [#](8B0000)普通:[#]()5,000\u00A0EV\n\n- [#](8B0000)卓越:[#]()10,000\u00A0EV\n\n- [#](8B0000)稀有:[#]()25,000\u00A0EV\n\n- [#](8B0000)史诗:[#]()50,000\u00A0EV\n\n- [#](8B0000)传说:[#]()100,000\u00A0EV\\\n\\\n升级消耗公式:基础消耗\u00A0x\u00A0当前法术等级。\\\n\\\n[#](2E8B57)示例:将稀有法术从2级升至3级,需消耗25,000\u00A0x\u00A02\u00A0=\u00A050,000\u00A0EV。[#]()", + "book.animusnv.guide.rituals.ritual_arcane_mastery.costs.title": "EV消耗", + "book.animusnv.guide.rituals.ritual_arcane_mastery.description": "依靠仪式的力量,通过消耗卷轴学习和升级法术。需安装Iron的法术与魔法书。", + "book.animusnv.guide.rituals.ritual_arcane_mastery.intro.text": "[#](8B0000)奥术精通仪式[#]()衔接了仪式系统和Iron的法术与魔法书的学习机制。此仪式可通过消耗附近箱子中的卷轴来教导你全新法术,或是为已习得的法术升级。\\\n\\\n[#](4A0080)在距主仪式石5格内的箱子中放置法术卷轴。仪式会自动处理各卷轴,以此教导你全新的法术,或是为你已知晓的法术升级。[#]()", + "book.animusnv.guide.rituals.ritual_arcane_mastery.intro.title": "奥术精通仪式", + "book.animusnv.guide.rituals.ritual_arcane_mastery.mechanics.text": "仪式会搜索(水平和垂直)5格半径内箱子中的[#](8B0000)Iron的法术与魔法书卷轴[#]()。\\\n\\\n若你尚未知晓其上法术:消耗卷轴,让你习得1级的该法术,根据法术稀有度消耗EV。\\\n\\\n若你已知晓其上法术:消耗卷轴,为法术升一级,EV消耗\u00A0=\u00A0基础消耗\u00A0x\u00A0当前等级。", + "book.animusnv.guide.rituals.ritual_arcane_mastery.mechanics.title": "工作原理", + "book.animusnv.guide.rituals.ritual_arcane_mastery.name": "奥术精通仪式", + "book.animusnv.guide.rituals.ritual_arcane_mastery.setup.text": "搭建石阵,消耗[#](8B0000)10,000\u00A0EV[#]()触发,再在距仪式5格内放置箱子,并向箱子放入法术卷轴。\\\n\\\n仪式每2秒检查一次,每次处理一份卷轴,未找到卷轴时冒烟,找到时则发出魔咒粒子。\\\n\\\n仪式石需求:8块幽暗仪式石和8块气之仪式石,按内环、中环、外环包围主仪式石。", + "book.animusnv.guide.rituals.ritual_arcane_mastery.setup.title": "设施搭建和石阵形制", + "book.animusnv.guide.rituals.ritual_arcane_mastery.tips.text": "可把普通法术放在一起,把高价值法术分开存放。实时监测你的EV存量,并使用激活水晶启停仪式。\\\n\\\n如需批量处理,可向多个箱子放入卷轴。仪式会持续处理,还请定期回来查看。\\\n\\\n[#](2E8B57)仪式会遵守法术的等级上限,不会让法术超出自然极限。需安装Iron的法术与魔法书。[#]()", + "book.animusnv.guide.rituals.ritual_arcane_mastery.tips.title": "提示", + "book.animusnv.guide.rituals.ritual_floral_supremacy.costs.text": "[#](8B0000)触发:[#]()10,000\u00A0EV\\\n\\\n[#](4A0080)激活时:[#]()每株花朵50\u00A0EV(可配置)\\\n\\\n[#](B8860B)范围:[#]()8格(可配置)\\\n\\\n[#](8B0000)运作间隔:[#]()每秒", + "book.animusnv.guide.rituals.ritual_floral_supremacy.costs.title": "消耗与范围", + "book.animusnv.guide.rituals.ritual_floral_supremacy.description": "以血液的牺牲令植物魔法花朵的魔力产量翻倍。需安装植物魔法。", + "book.animusnv.guide.rituals.ritual_floral_supremacy.effects.text": "范围内所有产魔花刻速率变为两倍,相当于产出翻倍。\\\n\\\n范围内的魔力发射器也会被速时效应加快到2倍速。\\\n\\\n[#](2E8B57)将整座花园都纳入仪式范围,即可最大化效率。需安装植物魔法。[#]()", + "book.animusnv.guide.rituals.ritual_floral_supremacy.effects.title": "效果", + "book.animusnv.guide.rituals.ritual_floral_supremacy.intro.text": "[#](8B0000)植物主宰仪式[#]()会为植物魔法的产魔花朵充能,让它们的生成速率翻倍;也即,和蕴魔土的效果相同。\\\n\\\n[#](4A0080)自然之花食于牺牲。花朵会回应仪式石中生命源质的脉动,加快它们的自然魔力产出速率。[#]()", + "book.animusnv.guide.rituals.ritual_floral_supremacy.intro.title": "植物主宰仪式", + "book.animusnv.guide.rituals.ritual_floral_supremacy.name": "植物主宰仪式", + "book.animusnv.guide.rituals.serenity.costs.text": "[#](B8860B)触发:[#]()10,000\u00A0EV\\\n[#](B8860B)激活时:[#]()每刻50\u00A0EV(可配置)\\\n[#](B8860B)范围:[#]()48格(可配置)\\\n\\\n完全阻止仪式周围球形范围内生成敌对生物。", + "book.animusnv.guide.rituals.serenity.costs.title": "消耗", + "book.animusnv.guide.rituals.serenity.description": "制造出禁止敌对生物生成的区域。", + "book.animusnv.guide.rituals.serenity.intro.text": "[#](4A0080)静谧仪式[#]()可制造出敌对生物无法生成的区域。是不依赖火把等光源保护基地的好方法。\\\n\\\n需使用[#](8B0000)仪式占卜杖[幽暗][#]()搭建此石阵。", + "book.animusnv.guide.rituals.serenity.intro.title": "静谧仪式", + "book.animusnv.guide.rituals.serenity.multiblock.text": "[#](2E8B57)由基础仪式石搭建而成,可以使用任意种类的仪式占卜杖。[#]()", + "book.animusnv.guide.rituals.serenity.name": "静谧仪式", + "book.animusnv.guide.rituals.serenity.notes.text": "仪式不会移除已经存在的生物,而是只阻止新生物生成。\\\n\\\n多个仪式可以相互交叠,以此覆盖更大的区域。\\\n\\\n[#](2E8B57)它是不依赖光源的优雅防御手段。自然的黑暗得以为氛围而保留,有血液来护你安全。[#]()", + "book.animusnv.guide.rituals.serenity.notes.title": "注意事项", + "book.animusnv.guide.rituals.siphon.behavior.text": "搜索自仪式正下方起始,向外逐环扩展。\\\n\\\n默认情况下,抽取的流体方块会被替换为[#](8B0000)反生命[#]()(可配置)。储罐已满或未找到流体时仪式会冒烟。\\\n\\\n[#](2E8B57)和无情浪潮仪式配合,即可将大体积流体搬运到其他位置。[#]()", + "book.animusnv.guide.rituals.siphon.behavior.title": "行为", + "book.animusnv.guide.rituals.siphon.description": "抽取下方的流体,存入上方的储罐。", + "book.animusnv.guide.rituals.siphon.intro.text": "[#](4A0080)虹吸仪式[#]()会抽取其下方的流体,并将它们存入上方的储罐。它会从中心向外搜索,缓缓抽干海洋、熔岩池,或是所遇一切流体源。\\\n\\\n需使用[#](8B0000)仪式占卜杖[幽暗][#]()搭建此石阵。", + "book.animusnv.guide.rituals.siphon.intro.title": "虹吸仪式", + "book.animusnv.guide.rituals.siphon.multiblock.text": "[#](2E8B57)由基础仪式石搭建而成,可以使用任意种类的仪式占卜杖。[#]()", + "book.animusnv.guide.rituals.siphon.name": "虹吸仪式", + "book.animusnv.guide.rituals.siphon.setup.text": "在[#](8B0000)主仪式石[#]()正上方放置任意流体容器。\\\n\\\n[#](B8860B)触发:[#]()5,000\u00A0EV\\\n[#](B8860B)每桶:[#]()50\u00A0EV(可配置)\\\n[#](B8860B)范围:[#]()水平32格,深度128格(可配置)", + "book.animusnv.guide.rituals.siphon.setup.title": "设施搭建", + "book.animusnv.guide.rituals.sol.blood_light.text": "若在箱子中放入[#](8B0000)血光印记[#](),仪式便会在不消耗印记的情况下放置[#](8B0000)血光[#]()。可以此仅消耗EV无限放置血光。\\\n\\\n[#](2E8B57)是在生命源质供应稳定时仅用一枚印记点亮大片区域的好方法,高效到难以想象。[#]()", + "book.animusnv.guide.rituals.sol.blood_light.title": "血光协同", + "book.animusnv.guide.rituals.sol.costs.text": "[#](B8860B)触发:[#]()1,000\u00A0EV\\\n[#](B8860B)刷新:[#]()每放置一个方块1\u00A0EV\\\n[#](B8860B)刷新时间:[#]()5刻\\\n\\\n[#](B8860B)水平范围:[#]()32格(可配置)\\\n[#](B8860B)垂直范围:[#]()64格(可配置,-1代表延伸至世界底层)\\\n\\\n暗处(光照等级\u00A0<\u00A08)须有固体地表才可放置。", + "book.animusnv.guide.rituals.sol.costs.title": "消耗与范围", + "book.animusnv.guide.rituals.sol.description": "自动在暗处放置光源。", + "book.animusnv.guide.rituals.sol.intro.text": "驱散黑暗。[#](4A0080)日之仪式[#]()会自动在暗处放置光源,防止生物生成,同时为周遭提供照明。会取用仪式上方箱子中的发光方块。\\\n\\\n可使用[#](8B0000)仪式占卜杖[#]()搭建此石阵。", + "book.animusnv.guide.rituals.sol.intro.title": "日之仪式", + "book.animusnv.guide.rituals.sol.mechanics.text": "仪式需要在[#](8B0000)主仪式石[#]()正上方放置箱子(或其他能储存物品的方块)。每5刻,仪式都会尝试:\n\n- 寻找箱子中的有效方块\n\n- 搜索带有固体地表的暗处\n(光照等级\u00A0<\u00A08)\n\n- 放置方块\n\n- 在操作完成之后消耗EV", + "book.animusnv.guide.rituals.sol.mechanics.title": "工作原理", + "book.animusnv.guide.rituals.sol.multiblock.text": "[#](2E8B57)由基础仪式石搭建而成,可以使用任意种类的仪式占卜杖。[#]()", + "book.animusnv.guide.rituals.sol.name": "日之仪式", + "book.animusnv.guide.rituals.sol.search.text": "仪式会从中心向外搜索,以[#](8B0000)主仪式石[#]()为起始点,逐正方形环向外扩展。它只会向下搜索,每列从上到下访问。每刻最多可检查64个位置。\\\n\\\n搜索会在新刻到来时恢复到先前离开的地方,保证高效覆盖。", + "book.animusnv.guide.rituals.sol.search.title": "搜索算法", + "book.animusnv.guide.rituals.steadfast_heart.costs.text": "[#](B8860B)触发:[#]()20,000\u00A0EV\\\n[#](B8860B)刷新:[#]()每玩家100\u00A0EV\\\n[#](B8860B)刷新时间:[#]()60刻(3秒,可配置)\\\n\\\n[#](B8860B)生效范围:[#]()半径128格(可配置)\\\n\\\n每循环都会延长并加强周围所有玩家的[#](4A0080)伤害吸收[#]()效果。", + "book.animusnv.guide.rituals.steadfast_heart.costs.title": "消耗与详细信息", + "book.animusnv.guide.rituals.steadfast_heart.description": "给予周围玩家以可增强的伤害吸收效果,可用生命宝珠远程转接增益。", + "book.animusnv.guide.rituals.steadfast_heart.intro.text": "加强你的盟友。[#](4A0080)坚毅之心仪式[#]()可给予周围所有玩家以可增强的[#](4A0080)伤害吸收[#]()效果,即给予能不断恢复的额外生命值。它还能通过生命宝珠远程增强玩家。\\\n\\\n可使用[#](8B0000)仪式占卜杖[#]()搭建此石阵。", + "book.animusnv.guide.rituals.steadfast_heart.intro.title": "坚毅之心仪式", + "book.animusnv.guide.rituals.steadfast_heart.multiblock.text": "[#](2E8B57)由基础仪式石搭建而成,可以使用任意种类的仪式占卜杖。[#]()", + "book.animusnv.guide.rituals.steadfast_heart.name": "坚毅之心仪式", + "book.animusnv.guide.rituals.steadfast_heart.remote.text": "在[#](8B0000)主仪式石[#]()正上方放置箱子,并向其放入任意层级的已绑定生命宝珠。\\\n\\\n仪式即会无视所绑定玩家的位置给予玩家增益,无论是否跨越维度,只要在线即可。\n\n- 每循环每位玩家只会受到\n一次增益\n\n- 可使用任意层级的\n生命宝珠\n\n- 每增益一位玩家均需\n消耗EV", + "book.animusnv.guide.rituals.steadfast_heart.remote.title": "远程增益", + "book.animusnv.guide.rituals.steadfast_heart.scaling.text": "[#](4A0080)伤害吸收[#]()效果会不断累积持续时间和效力。\n\n- 每次循环都会延长时效\n\n- 最长持续时间:\n30,000刻\n\n- 最高等级:4(10颗\n伤害吸收心,可配置)\\\n\\\n仪式还会在区块内生成[#](4A0080)刚毅灵质[#](),最多可积攒100份。", + "book.animusnv.guide.rituals.steadfast_heart.scaling.title": "效果增强", + "book.animusnv.guide.rituals.unmaking.costs.text": "[#](B8860B)触发:[#]()3,000\u00A0EV\\\n[#](B8860B)刷新:[#]()0\u00A0EV(一次性)\\\n[#](B8860B)刷新时间:[#]()20刻\\\n\\\n[#](B8860B)生效范围:[#]()仪式周围5x5x5格\\\n\\\n将书和附魔物品丢在石阵附近。仪式会在魔咒提取完成后自行停止。", + "book.animusnv.guide.rituals.unmaking.costs.title": "消耗与详细信息", + "book.animusnv.guide.rituals.unmaking.description": "从物品中将魔咒提取和复制到书中。", + "book.animusnv.guide.rituals.unmaking.intro.text": "打破魔法的纽带。[#](4A0080)拆解仪式[#]()能从物品中提取魔咒,并将它们置入书中。可以此随意复制魔咒和将魔咒改作他用。\\\n\\\n可使用[#](8B0000)仪式占卜杖[#]()搭建此石阵。", + "book.animusnv.guide.rituals.unmaking.intro.title": "拆解仪式", + "book.animusnv.guide.rituals.unmaking.mechanics.text": "对于常规附魔物品,仪式会抽取所有魔咒,并分条置入附魔书。物品则会失去魔咒。\\\n\\\n对于包含多条魔咒的附魔书,各条魔咒均会被分裂复制。产物是各魔咒均降级(降一级,最低I级)的两本附魔书。\\\n\\\n默认情况下,受[#](4A0080)不完善的增咒仪式[#]()增强的物品会被略过(可配置)。\\\n\\\n[#](2E8B57)无论是从不想要的战利品中回收魔咒,还是复制书中稀有的魔咒,这则仪式都是无价的宝物。[#]()", + "book.animusnv.guide.rituals.unmaking.mechanics.title": "机制", + "book.animusnv.guide.rituals.unmaking.multiblock.text": "[#](2E8B57)可用仪式占卜杖[幽暗]简化搭建操作。[#]()", + "book.animusnv.guide.rituals.unmaking.name": "拆解仪式", + "book.animusnv.guide.sigils.name": "印记", + "book.animusnv.guide.sigils.sigil_builder.cost.text": "印记每放置一个方块需消耗极少量[#](4A0080)生命源质[#]()。就算本魂不够充盈也足以长时间进行搭建。\\\n\\\n对于大型建设项目、地球化改造,乃至极富创造性的建筑等凡人之手跟不上雄心壮志的情景而言,这枚印记即是极好的助手。", + "book.animusnv.guide.sigils.sigil_builder.cost.title": "EV消耗", + "book.animusnv.guide.sigils.sigil_builder.description": "将方块的放置速度加快到超乎自然。", + "book.animusnv.guide.sigils.sigil_builder.effect.text": "印记会极大幅加快你的方块放置速度,可让你以远超凡人的速度建造建筑。\\\n\\\n[#](2E8B57)在放置方块的时候放在物品栏或快捷栏中即可。这枚印记是被动印记,无需触发。[#]()", + "book.animusnv.guide.sigils.sigil_builder.effect.title": "效果", + "book.animusnv.guide.sigils.sigil_builder.intro.text": "由[#](8B0000)修建试剂[#]()和[#](B8860B)强固石板[#]()在[#](8B0000)炼金阵列[#]()中组合而来。试剂必须预先在[#](8B0000)命血台桌[#]()中锻成。\\\n\\\n阵列完成组合之后,[#](8B0000)速建印记[#]()就将出现,成为使用者以非自然速度重塑世界的工具。", + "book.animusnv.guide.sigils.sigil_builder.intro.title": "速建印记", + "book.animusnv.guide.sigils.sigil_builder.name": "速建印记", + "book.animusnv.guide.sigils.sigil_chains.applications.text": "这枚印记极其擅长转运村民、保护稀有生物、进行实物展示、搭建生物农场,以及在搬运危险生物之时保证安全。\\\n\\\n对任意方块右击使用[#](8B0000)生物灵魂[#]()可释放捕获的实体。\\\n\\\n[#](2E8B57)Boss和其他高HP实体无法被捕获。[#]()", + "book.animusnv.guide.sigils.sigil_chains.applications.title": "应用", + "book.animusnv.guide.sigils.sigil_chains.description": "将生物捕获到便携的生物灵魂容器之中。", + "book.animusnv.guide.sigils.sigil_chains.intro.text": "这枚印记由[#](8B0000)链之试剂[#]()和[#](B8860B)注魂石板[#]()在[#](8B0000)炼金阵列[#]()中锻造而来,能捕获生物的精华。它能将实体束缚为[#](8B0000)生物灵魂[#]()物品,保留其形态和状态,后续释放时可完美恢复。", + "book.animusnv.guide.sigils.sigil_chains.intro.title": "影链印记", + "book.animusnv.guide.sigils.sigil_chains.name": "影链印记", + "book.animusnv.guide.sigils.sigil_chains.usage.text": "右击实体可尝试捕获。生物会被束缚为[#](8B0000)生物灵魂[#](),并保留:\n\n- 生命值和状态效果\n\n- 装备和物品栏\n\n- 自定义名称\n\n- AI状态\\\n\\\n[#](4A0080)生命源质[#]()消耗量随实体而定。", + "book.animusnv.guide.sigils.sigil_chains.usage.title": "捕获", + "book.animusnv.guide.sigils.sigil_consumption.description": "用不断扩散的反生命腐化世界。使用务必万分谨慎。", + "book.animusnv.guide.sigils.sigil_consumption.intro.text": "这枚恐怖的印记由[#](8B0000)消耗试剂[#]()和[#](B8860B)注魂石板[#]()在[#](8B0000)炼金阵列[#]()中锻造而来,能腐化世界本身。右击可将附近方块转化为[#](8B0000)反生命[#]()——会蚕食一切所及之物的扩散、吞噬性物质。", + "book.animusnv.guide.sigils.sigil_consumption.intro.title": "消耗印记", + "book.animusnv.guide.sigils.sigil_consumption.mechanics.text": "每次触发时,每转化一个方块消耗[#](4A0080)25\u00A0EV[#]()(可配置),会影响8格范围内的方块(可配置)。\\\n\\\n[#](8B0000)反生命无法恢复为原本的方块。[#]()腐化一旦形成便无法撤销。选择目标时务必小心。", + "book.animusnv.guide.sigils.sigil_consumption.mechanics.title": "机制", + "book.animusnv.guide.sigils.sigil_consumption.name": "消耗印记", + "book.animusnv.guide.sigils.sigil_consumption.protection.text": "特定方块不会被腐化。所有带有[#](4A0080)animusnv:disallow_antilife[#]()标签的都在其列:\n\n- 屏障和基岩\n\n- 命令方块\n\n- 结构方块\n\n- 末地传送门框架\n\n- 反生命自身", + "book.animusnv.guide.sigils.sigil_consumption.protection.title": "受保护的方块", + "book.animusnv.guide.sigils.sigil_crimson_will.cost.text": "印记激活时每次施法消耗:\\\n\\\n[#](8B0000)生命源质:[#]()\n\n- 每点法力消耗一定量\n(可配置,默认:50\u00A0EV)\n\n- 与法术等级成比例增长\n\n- 示例:10级法术 = 500\u00A0EV\\\n\\\n[#](4A0080)灵质:[#]()\n\n- 每次施法5份灵质\n(若可用)\n\n- 消耗自本魂\n\n- 可选,没有灵质时\n印记也能用", + "book.animusnv.guide.sigils.sigil_crimson_will.cost.title": "消耗细则", + "book.animusnv.guide.sigils.sigil_crimson_will.description": "以生命源质和灵质强化施法。需要安装Iron的法术和魔法书。", + "book.animusnv.guide.sigils.sigil_crimson_will.intro.text": "这枚印记由[#](8B0000)铁拳试剂[#]()和[#](B8860B)注魂石板[#]()在[#](8B0000)炼金阵列[#]()中组合而来,能用生命源质和灵质增强你的法术。激活时,它可根据你本魂中的原生灵质等比例提升法术强度和召唤伤害。\\\n\\\n[#](4A0080)右击以触发。激活时施放的每一条法术都会消耗EV,且会短暂地强化你。[#]()", + "book.animusnv.guide.sigils.sigil_crimson_will.intro.title": "猩红意志印记", + "book.animusnv.guide.sigils.sigil_crimson_will.name": "猩红意志印记", + "book.animusnv.guide.sigils.sigil_crimson_will.scaling.text": "[#](8B0000)基础增益:[#]()+30%%法术强度和召唤伤害\\\n\\\n[#](4A0080)灵质增益:[#]()\n\n- 按比例增加,在4096份\n灵质时增加至+50%%\n\n- 读取本魂中的灵质量\n\n- 没有灵质也可\n(此时仅有30%%增益)\\\n\\\n仅会在施法时给予增益,施法结束即移除。", + "book.animusnv.guide.sigils.sigil_crimson_will.scaling.title": "强度增益", + "book.animusnv.guide.sigils.sigil_crimson_will.states.text": "[#](8B0000)激活[#]()(亮红色图标):\n\n- 每次施法都进行消耗\n\n- 增强法术强度和召唤伤害\n\n- 在提示文本中动态显示增益\\\n\\\n[#](4A0080)未激活[#]()(灰色图标):\n\n- 不消耗资源\n\n- 不进行增益\n\n- 右击以切换\\\n\\\n印记必须与你的[#](8B0000)本魂[#]()绑定才可触发。放在任意物品栏槽位中均可。可在战斗中解除激活以节省EV。\\\n\\\n[#](2E8B57)需安装Iron的法术与魔法书。[#]()", + "book.animusnv.guide.sigils.sigil_crimson_will.states.title": "触发状态", + "book.animusnv.guide.sigils.sigil_equivalency.description": "用于替换平面内方块的等价交换印记。", + "book.animusnv.guide.sigils.sigil_equivalency.features.text": "替换方块时使用[#](8B0000)精准采集[#]()行为。\\\n\\\n替换[#](4A0080)仅发生于单个平面[#](),也即仅会在所点击面所在的平面(地板、墙面、天花板)中进行替换。\\\n\\\n[#](2E8B57)替换不会瞬时进行,以减轻服务端的压力。[#]()", + "book.animusnv.guide.sigils.sigil_equivalency.features.title": "特性", + "book.animusnv.guide.sigils.sigil_equivalency.intro.text": "可用于快捷替换方块的等价交换印记。可先选择一系列方块,随后替换一定半径内所有相连的同种方块,半径可配置。一切炼金变形的基础就始于此。", + "book.animusnv.guide.sigils.sigil_equivalency.intro.title": "等价印记", + "book.animusnv.guide.sigils.sigil_equivalency.name": "等价印记", + "book.animusnv.guide.sigils.sigil_equivalency.replacement.text": "右击方块以开始替换。印记会在所点击面所在的平面中泛洪寻找所有相连的方块,将它们替换为随机所选方块。\\\n\\\n潜行滚动滚轮可调整半径(1-32格)。替换时每替换一个方块均会消耗[#](4A0080)EV[#]()(可配置)。", + "book.animusnv.guide.sigils.sigil_equivalency.replacement.title": "替换模式", + "book.animusnv.guide.sigils.sigil_equivalency.selection.text": "设置替换模板:\n\n- 潜行右击方块以将其\n加入选择\n\n- 潜行右击空气以清空\n所有选择\n\n- 最多可选择20种方块类型\\\n\\\n只有你物品栏中的(生存模式)或当前选择的(创造模式)方块会被用作替换材料。", + "book.animusnv.guide.sigils.sigil_equivalency.selection.title": "选择模式", + "book.animusnv.guide.sigils.sigil_free_soul.death_prevention.text": "死亡时若物品栏中有这枚印记,且你拥有足量[#](4A0080)EV[#](),那么印记便会自行触发。退出旁观模式时,你会获得5颗心的治疗。\\\n\\\n死亡保护触发后即会进入[#](4A0080)60秒冷却[#]()(可配置)。", + "book.animusnv.guide.sigils.sigil_free_soul.death_prevention.title": "死亡保护", + "book.animusnv.guide.sigils.sigil_free_soul.description": "可重复使用的不死图腾,能让你逃过死亡,进入旁观模式。", + "book.animusnv.guide.sigils.sigil_free_soul.intro.text": "能让持有者逃过死亡,进入暂时性[#](4A0080)旁观模式[#]()的防御印记。它相当于可重复使用的不死图腾,全由你的[#](4A0080)生命源质[#]()驱动。", + "book.animusnv.guide.sigils.sigil_free_soul.intro.title": "释魂印记", + "book.animusnv.guide.sigils.sigil_free_soul.manual.text": "右击可进入[#](4A0080)10秒[#]()(可配置)的旁观模式,消耗[#](4A0080)5,000\u00A0EV[#]()(可配置)。可借此侦察周遭、穿墙和逃离危险。\\\n\\\n效果结束时你会被传送回原先的位置。", + "book.animusnv.guide.sigils.sigil_free_soul.manual.title": "手动触发", + "book.animusnv.guide.sigils.sigil_free_soul.name": "释魂印记", + "book.animusnv.guide.sigils.sigil_free_soul.safety.text": "[#](2E8B57)在旁观模式结束前0.5秒时,你会被传送回原先的位置,防止滥用穿墙。[#]()\\\n\\\n[#](4A0080)让灵魂逃脱死亡的追杀……但要支付代价。[#]()", + "book.animusnv.guide.sigils.sigil_free_soul.safety.title": "位置锁定", + "book.animusnv.guide.sigils.sigil_heavenly_wrath.description": "让敌人向天空升起,随后迅速将它们砸向地面。", + "book.animusnv.guide.sigils.sigil_heavenly_wrath.intro.text": "能造成极大伤害的印记,会向敌人降下来自上天的审判。被印记影响者会向天空升起,随后迅速砸向地面。每次触发消耗[#](4A0080)1,000\u00A0EV[#](),范围为16格。", + "book.animusnv.guide.sigils.sigil_heavenly_wrath.intro.title": "天罚印记", + "book.animusnv.guide.sigils.sigil_heavenly_wrath.mechanics.text": "右击以触发。范围内的所有敌人都会获得3秒的[#](4A0080)飘浮\u00A0II[#](),同时额外给予向上的速度。效果结束时敌人便会下坠。\\\n\\\n目标还会获得2秒的[#](8B0000)沉重心绪[#]()效果,阻止一切飞行。", + "book.animusnv.guide.sigils.sigil_heavenly_wrath.mechanics.title": "机制", + "book.animusnv.guide.sigils.sigil_heavenly_wrath.name": "天罚印记", + "book.animusnv.guide.sigils.sigil_heavenly_wrath.scaling.text": "对于飞行实体和已经处于高海拔处的实体而言,它们下坠的速度由它们与地面的距离决定。所在位置越高,下坠得越狠。\\\n\\\n[#](4A0080)飞上天的必将坠落……猛烈地坠落。[#]()", + "book.animusnv.guide.sigils.sigil_heavenly_wrath.scaling.title": "速度增强", + "book.animusnv.guide.sigils.sigil_leach.description": "抽取周围植物的生命力,以此恢复你的饥饿值。", + "book.animusnv.guide.sigils.sigil_leach.details.text": "印记能消耗原木、树叶、树苗、花卉、农作物、草丛、海带、海草、藤蔓,以及大多数能被骨粉催生出的植物。\\\n\\\n每消耗一个方块都会在区块内生成[#](4A0080)残毁灵质[#]()(每方块0.3-0.8份)。\\\n\\\n[#](2E8B57)饥饿的法师再也无需耕种。[#]()", + "book.animusnv.guide.sigils.sigil_leach.details.title": "可消耗的方块", + "book.animusnv.guide.sigils.sigil_leach.intro.text": "这枚开关式印记由[#](8B0000)汲取试剂[#]()和[#](B8860B)强固石板[#]()在[#](8B0000)炼金阵列[#]()中锻造而来,会抽取周围植物的生命力,以此恢复你的饥饿值。绿植凋零,如此你才能生长。", + "book.animusnv.guide.sigils.sigil_leach.intro.title": "自然汲取印记", + "book.animusnv.guide.sigils.sigil_leach.name": "自然汲取印记", + "book.animusnv.guide.sigils.sigil_leach.usage.text": "潜行右击以开关印记。印记激活且你能进食时,它即会消耗附近的植物,每次消耗需[#](4A0080)5\u00A0EV[#]():\n\n- 首先在物品栏中搜索\n植物物品\n\n- 随后扫描8格内的方块\n\n- 然后摧毁可消耗的方块,\n并恢复1-3点饥饿值和饱和度", + "book.animusnv.guide.sigils.sigil_leach.usage.title": "使用方法", + "book.animusnv.guide.sigils.sigil_monk.abilities.text": "右击以开关。激活时会给予:\n\n- +10点带击退空手伤害\n\n- 空手挖掘相当于\n效率\u00A0V下界合金工具\n\n- 击杀时:抗性提升\u00A0II\n(5s)和生命恢复(2s)\n\n- 给予目标灵魂受缚\u00A0II\n(2s)\n\n- 免疫摔落伤害\n(每次摔落需25\u00A0EV)", + "book.animusnv.guide.sigils.sigil_monk.abilities.title": "基础能力", + "book.animusnv.guide.sigils.sigil_monk.costs.text": "印记会在许多场合下抽取你的[#](4A0080)本魂[#]():\n\n- 每次空手攻击[#](8B0000)5\u00A0EV[#]()\n\n- 每挖掘一个方块[#](8B0000)5\u00A0EV[#]()\n\n- 抵消摔落伤害[#](8B0000)25\u00A0EV[#]()\n\n- 每接下一个弹射物[#](8B0000)50\u00A0EV[#]()\\\n\\\n在长时间战斗或挖掘前务必确保本魂充足。", + "book.animusnv.guide.sigils.sigil_monk.costs.title": "EV消耗", + "book.animusnv.guide.sigils.sigil_monk.description": "引导恶魔之力,让你在赤手空拳的战斗和挖掘中无人能敌。", + "book.animusnv.guide.sigils.sigil_monk.execute.text": "若你的攻击会让敌人进入斩杀阈值(等价于你的伤害增益百分比),你即会进行一次[#](8B0000)斩杀[#]():\n\n- 立即击杀目标\n\n- 向你的本魂+200\u00A0EV\n\n- 从物品栏中消耗5份灵质\\\n\\\n需要至少5份灵质才能触发。触发时会产生一束灵魂粒子。", + "book.animusnv.guide.sigils.sigil_monk.execute.title": "斩杀", + "book.animusnv.guide.sigils.sigil_monk.intro.text": "能引导恶魔之力的饰品型印记,会大幅增强你空手战斗的能力。你会精通[#](4A0080)灵质[#]()强化下的拳斗之道。在命血台桌中制造[#](8B0000)铁拳试剂[#](),再在炼金阵列中将其与[#](B8860B)强固石板[#]()组合。", + "book.animusnv.guide.sigils.sigil_monk.intro.title": "恶魔侍僧印记", + "book.animusnv.guide.sigils.sigil_monk.name": "恶魔侍僧印记", + "book.animusnv.guide.sigils.sigil_monk.projectile.text": "主手为空或持有可手接弹射物时,可以空手接下飞来的弹射物:\n\n- 箭(常规和光灵皆可)\n\n- 三叉戟\n\n- 烟花火箭\\\n\\\n接下的弹射物会进入主手,手持同类弹射物时会自动堆叠。", + "book.animusnv.guide.sigils.sigil_monk.projectile.title": "手接弹射物", + "book.animusnv.guide.sigils.sigil_monk.spiritus_bonus.text": "你的空手攻击会[#](4A0080)额外[#]()对目标造成其最大生命值一定比例的[#](4A0080)伤害[#](),且该增益会随[#](4A0080)灵质[#]()成比例增长:\n\n- [#](B8860B)1份灵质:[#]()\n+1%%最大生命值的伤害\n\n- [#](B8860B)4,096份灵质:[#]()\n+15%%最大生命值的伤害\\\n\\\n计算时取各类灵质(原生、残毁等)的总和。", + "book.animusnv.guide.sigils.sigil_monk.spiritus_bonus.title": "灵质增益", + "book.animusnv.guide.sigils.sigil_remedium.description": "激活时持续性清除负面状态效果。", + "book.animusnv.guide.sigils.sigil_remedium.intro.text": "能将有害病痛从体内清除的开关式印记。激活时,印记会稳定消耗[#](4A0080)生命源质[#]()以清除状态效果。", + "book.animusnv.guide.sigils.sigil_remedium.intro.title": "医济印记", + "book.animusnv.guide.sigils.sigil_remedium.name": "医济印记", + "book.animusnv.guide.sigils.sigil_remedium.notes.text": "印记只会移除负面效果。生命恢复、力量等正面效果不受影响。\\\n\\\n消耗随效果数量增加而成比例增长。清除3个效果即会消耗150\u00A0EV。\\\n\\\n[#](4A0080)牺牲得来的纯洁。[#]()", + "book.animusnv.guide.sigils.sigil_remedium.notes.title": "注意事项", + "book.animusnv.guide.sigils.sigil_remedium.usage.text": "右击以开关印记。激活时,每秒自动移除一次所有负面状态效果,每移除一个效果消耗[#](4A0080)50\u00A0EV[#]()。\\\n\\\n印记会在你的储库告罄时自行解除激活。", + "book.animusnv.guide.sigils.sigil_remedium.usage.title": "使用方法", + "book.animusnv.guide.sigils.sigil_reparare.description": "不断常态修复你物品栏中所有受损的装备。", + "book.animusnv.guide.sigils.sigil_reparare.intro.text": "会不断修补装备的开关式印记。激活时,印记会消耗[#](4A0080)生命源质[#]()以缓慢修补你物品栏中所有受损的物品。", + "book.animusnv.guide.sigils.sigil_reparare.intro.title": "修补印记", + "book.animusnv.guide.sigils.sigil_reparare.limitations.text": "带有[#](4A0080)animusnv:disallow_repair[#]()标签的物品不可被印记修补。每周期的修补率也可配置。\\\n\\\n[#](4A0080)血液会修复时间所摧毁之物。[#]()", + "book.animusnv.guide.sigils.sigil_reparare.limitations.title": "限制", + "book.animusnv.guide.sigils.sigil_reparare.name": "修补印记", + "book.animusnv.guide.sigils.sigil_reparare.usage.text": "右击以开关。印记会周期性扫描所有物品栏槽位、盔甲槽、副手槽中的受损物品,并进行修补。\\\n\\\n每点耐久度需消耗的[#](4A0080)EV[#]()量可配置。印记会在你的储库告罄时自行解除激活。", + "book.animusnv.guide.sigils.sigil_reparare.usage.title": "使用方法", + "book.animusnv.guide.sigils.sigil_storm.config.text": "垂钓战利品可配置:\n\n- 最小抽选数:2(默认)\n\n- 最大抽选数:5(默认)\n\n- 两者均设0可禁用\\\n\\\n[#](2E8B57)这枚印记在垂钓、战斗,以及展示你对元素的掌控力等方面上都能力极强。[#]()", + "book.animusnv.guide.sigils.sigil_storm.config.title": "配置", + "book.animusnv.guide.sigils.sigil_storm.description": "召来精确定位的闪电。也可用于捕鱼。", + "book.animusnv.guide.sigils.sigil_storm.effects.text": "若目标为水,闪电还会产出垂钓战利品(默认2-5次抽选)。掉落物会在闪电之后延迟1秒生成,以避免被闪电烧毁。\\\n\\\n在降雨时,闪电会对落点周围5格内的实体造成范围伤害。", + "book.animusnv.guide.sigils.sigil_storm.effects.title": "效果", + "book.animusnv.guide.sigils.sigil_storm.intro.text": "这枚印记由[#](8B0000)风暴试剂[#]()和[#](B8860B)强固石板[#]()在[#](8B0000)炼金阵列[#]()中锻造而来,能释放出天穹的暴怒。右击以在最远64格外的目标位置落雷,每次落雷消耗[#](4A0080)500\u00A0EV[#]()。", + "book.animusnv.guide.sigils.sigil_storm.intro.title": "风暴印记", + "book.animusnv.guide.sigils.sigil_storm.name": "风暴印记", + "book.animusnv.guide.sigils.sigil_temporal_dominance.compat.text": "带有[#](4A0080)animusnv:disallow_acceleration[#]()标签的方块不可被加速。\\\n\\\n印记不会和GAG的时间之袋、时间之瓶、JustDireThings的时间手杖叠加效果。\\\n\\\n[#](4A0080)时间随血液的意志变化。[#]()", + "book.animusnv.guide.sigils.sigil_temporal_dominance.compat.title": "兼容性", + "book.animusnv.guide.sigils.sigil_temporal_dominance.description": "依靠叠加式时间稀释效应,最多将方块实体加速到32倍。", + "book.animusnv.guide.sigils.sigil_temporal_dominance.intro.text": "能加快方块实体运作的印记。熔炉烧炼得更快,农作物生长得更快,机器的处理速度最多则能达到常规的32倍,在消耗[#](4A0080)生命源质[#]()的代价下,全由你的意志决定。", + "book.animusnv.guide.sigils.sigil_temporal_dominance.intro.title": "速时印记", + "book.animusnv.guide.sigils.sigil_temporal_dominance.name": "速时印记", + "book.animusnv.guide.sigils.sigil_temporal_dominance.progression.text": "每一级都需消耗更多[#](4A0080)EV[#]():\n\n- [#](B8860B)1级:[#]()2倍速,1,000\u00A0EV\n\n- [#](B8860B)2级:[#]()4倍速,2,000\u00A0EV\n\n- [#](B8860B)3级:[#]()8倍速,4,000\u00A0EV\n\n- [#](B8860B)4级:[#]()\n16倍速,8,000\u00A0EV\n\n- [#](B8860B)5级:[#]()\n32倍速,16,000\u00A0EV\\\n\\\n在最高等级刷新倒计时需消耗15,000\u00A0EV。", + "book.animusnv.guide.sigils.sigil_temporal_dominance.progression.title": "等级进程", + "book.animusnv.guide.sigils.sigil_temporal_dominance.usage.text": "潜行右击方块实体以触发。每次触发持续30秒,且会增加加速水平。重复点击同一个方块最多可将加速效应增加至[#](B8860B)32倍速[#]()。", + "book.animusnv.guide.sigils.sigil_temporal_dominance.usage.title": "使用方法", + "book.animusnv.guide.sigils.sigil_transposition.block_mode.text": "每次移位消耗[#](4A0080)5,000\u00A0EV[#]():\n\n- 右击方块将其设为\n来源(印记触发)\n\n- 右击另一个方块的面,\n将来源方块移动到该相邻位置\n\n- 右击空气以清空选择\\\n\\\n为安全起见,印记会在移位时加载来源区域的区块。", + "book.animusnv.guide.sigils.sigil_transposition.block_mode.title": "方块移位", + "book.animusnv.guide.sigils.sigil_transposition.description": "在不破坏方块的情况下转移它们,也能将实体传送到转位位标。", + "book.animusnv.guide.sigils.sigil_transposition.entity_mode.text": "每次传送消耗[#](4A0080)2,000\u00A0EV[#]():\n\n- 潜行右击[#](8B0000)转位位标[#]()\n以绑定位置\n\n- 攻击实体可将其传送到\n所绑定转位位标上方1格处\\\n\\\n[#](2E8B57)只有潜行的玩家可被传送。所绑定位置必须存在转位位标。[#]()", + "book.animusnv.guide.sigils.sigil_transposition.entity_mode.title": "实体移位", + "book.animusnv.guide.sigils.sigil_transposition.intro.text": "这枚印记由[#](8B0000)移位试剂[#]()和[#](B8860B)注灵石板[#]()在[#](8B0000)炼金阵列[#]()中锻造而来,能在不破坏方块的情况下转移它们,也能将实体传送到绑定的转位位标。", + "book.animusnv.guide.sigils.sigil_transposition.intro.title": "移位印记", + "book.animusnv.guide.sigils.sigil_transposition.name": "移位印记", + "book.animusnv.guide.sigils.sigil_transposition.restrictions.text": "印记遵守区块保护(FTBChunks等)规则,且无法移动带有[#](4A0080)forge:relocation_not_supported[#]()标签的方块。目标位置必须为空气。\\\n\\\n是移动复杂机械、装满的箱子、刷怪笼、方块实体的不二之选,亦是将生物传送到生物农场和制造陷阱的绝佳印记。", + "book.animusnv.guide.sigils.sigil_transposition.restrictions.title": "限制", + "book.animusnv.guide.tooltip": "命血术宝典的增补内容", + "commands.animusnv.fillgem.not_gem": "你必须持有灵质宝石", + "commands.animusnv.fillgem.success": "已填满灵质宝石", + "commands.animusnv.fillwill.success": "已将区块内的%s灵质填充至上限", + "commands.animusnv.getev.success": "当前EV:%s", + "commands.animusnv.setev.success": "已将EV设为%s", + "curios.identifier.bindingkey": "绑定钥匙槽", + "curios.identifier.key": "钥匙槽", + "entity.animusnv.thrown_spear": "掷出的标枪", + "fluid.animusnv.antilife": "反生命", + "fluid.animusnv.living_terra": "蕴生土壤", + "guide.animusnv.category.altar": "命血祭坛", + "guide.animusnv.category.blocks": "腐化与流体", + "guide.animusnv.category.bloodtrees": "气血树", + "guide.animusnv.category.compatibility": "模组兼容性", + "guide.animusnv.category.intro": "介绍", + "guide.animusnv.category.items": "物品与工具", + "guide.animusnv.category.rituals": "仪式", + "guide.animusnv.category.sigils": "印记", + "guide.animusnv.entry.activation_crystal_fragile": "脆弱激活水晶", + "guide.animusnv.entry.antilife": "反生命", + "guide.animusnv.entry.antilife_fluid": "反生命流体", + "guide.animusnv.entry.arcane_rune": "奥术符文", + "guide.animusnv.entry.blood_apple": "气血苹果", + "guide.animusnv.entry.blood_infused_spellbook": "注血法术书", + "guide.animusnv.entry.blood_trees": "气血树", + "guide.animusnv.entry.crystallized_spiritus": "晶化灵质", + "guide.animusnv.entry.crystallized_spiritus_block": "晶化灵质", + "guide.animusnv.entry.decorative_blocks": "装饰性方块", + "guide.animusnv.entry.diabolical_fungi": "恶魔真菌", + "guide.animusnv.entry.fragment_healing": "治愈碎片", + "guide.animusnv.entry.hand_of_death": "死神之手", + "guide.animusnv.entry.imperfect_ritual_boundless_skies": "不完善的澄空仪式", + "guide.animusnv.entry.imperfect_ritual_clear_skies": "不完善的晴空仪式", + "guide.animusnv.entry.imperfect_ritual_enhancement": "不完善的增咒仪式", + "guide.animusnv.entry.imperfect_ritual_hunger": "不完善的饥饿仪式", + "guide.animusnv.entry.imperfect_ritual_iron_heart": "不完善的铁心仪式", + "guide.animusnv.entry.imperfect_ritual_magi": "不完善的法师仪式", + "guide.animusnv.entry.imperfect_ritual_manasteel_soul": "不完善的魔力钢之魂仪式", + "guide.animusnv.entry.imperfect_ritual_neptune_blessing": "不完善的海王祝福仪式", + "guide.animusnv.entry.imperfect_ritual_reduction": "不完善的减咒仪式", + "guide.animusnv.entry.imperfect_ritual_regression": "不完善的再造仪式", + "guide.animusnv.entry.imperfect_ritual_soul_stained_blood": "不完善的魂染之血仪式", + "guide.animusnv.entry.imperfect_ritual_stone": "不完善的仪式石", + "guide.animusnv.entry.imperfect_ritual_warden": "不完善的监守者仪式", + "guide.animusnv.entry.key_binding": "绑定钥匙", + "guide.animusnv.entry.living_armor_ars_nouveau": "感知盔甲与新生魔艺", + "guide.animusnv.entry.living_armor_spells": "感知盔甲施法", + "guide.animusnv.entry.living_terra": "蕴生土壤", + "guide.animusnv.entry.mob_soul": "生物灵魂", + "guide.animusnv.entry.reagent_boundless_nature": "狂野试剂", + "guide.animusnv.entry.reagent_builder": "修建试剂", + "guide.animusnv.entry.reagent_chains": "链之试剂", + "guide.animusnv.entry.reagent_consumption": "消耗试剂", + "guide.animusnv.entry.reagent_equivalency": "等价试剂", + "guide.animusnv.entry.reagent_free_soul": "释魂试剂", + "guide.animusnv.entry.reagent_heavenly_wrath": "天罚试剂", + "guide.animusnv.entry.reagent_leach": "汲取试剂", + "guide.animusnv.entry.reagent_remedium": "医济试剂", + "guide.animusnv.entry.reagent_reparare": "修补试剂", + "guide.animusnv.entry.reagent_storm": "风暴试剂", + "guide.animusnv.entry.reagent_temporal_dominance": "速时试剂", + "guide.animusnv.entry.reagent_transposition": "移位试剂", + "guide.animusnv.entry.ritual_animal_luring": "动物诱引仪式", + "guide.animusnv.entry.ritual_arcane_mastery": "奥术精通仪式", + "guide.animusnv.entry.ritual_ars_vitae": "命血魔艺仪式", + "guide.animusnv.entry.ritual_culling": "屠戮仪式", + "guide.animusnv.entry.ritual_entropy": "熵增仪式", + "guide.animusnv.entry.ritual_floral_supremacy": "植物主宰仪式", + "guide.animusnv.entry.ritual_luna": "月之仪式", + "guide.animusnv.entry.ritual_natures_leach": "自然汲取仪式", + "guide.animusnv.entry.ritual_nolite_ignem": "阻燃仪式", + "guide.animusnv.entry.ritual_persistence": "维持仪式", + "guide.animusnv.entry.ritual_relentless_tides": "无情浪潮仪式", + "guide.animusnv.entry.ritual_reparare": "修补仪式", + "guide.animusnv.entry.ritual_serenity": "静谧仪式", + "guide.animusnv.entry.ritual_siphon": "虹吸仪式", + "guide.animusnv.entry.ritual_sol": "日之仪式", + "guide.animusnv.entry.ritual_source_vitaeum": "命血魔源仪式", + "guide.animusnv.entry.ritual_steadfast_heart": "坚毅之心仪式", + "guide.animusnv.entry.ritual_unmaking": "拆解仪式", + "guide.animusnv.entry.rune_unleashed_nature": "狂野符文", + "guide.animusnv.entry.runic_sentient_scythe": "符文感知之镰", + "guide.animusnv.entry.sanguine_diviner": "血染占卜杖", + "guide.animusnv.entry.sanguine_rectifier": "血染矫流器", + "guide.animusnv.entry.sanguine_scrolls": "血染卷轴", + "guide.animusnv.entry.sentient_shield": "感知之盾", + "guide.animusnv.entry.sigil_boundless_nature": "狂野印记", + "guide.animusnv.entry.sigil_builder": "速建印记", + "guide.animusnv.entry.sigil_chains": "影链印记", + "guide.animusnv.entry.sigil_consumption": "消耗印记", + "guide.animusnv.entry.sigil_crimson_will": "猩红意志印记", + "guide.animusnv.entry.sigil_equivalency": "等价印记", + "guide.animusnv.entry.sigil_free_soul": "释魂印记", + "guide.animusnv.entry.sigil_heavenly_wrath": "天罚印记", + "guide.animusnv.entry.sigil_leach": "自然汲取印记", + "guide.animusnv.entry.sigil_monk": "恶魔侍僧印记", + "guide.animusnv.entry.sigil_remedium": "医济印记", + "guide.animusnv.entry.sigil_reparare": "修补印记", + "guide.animusnv.entry.sigil_storm": "风暴印记", + "guide.animusnv.entry.sigil_temporal_dominance": "速时印记", + "guide.animusnv.entry.sigil_transposition": "移位印记", + "guide.animusnv.entry.spears": "标枪", + "guide.animusnv.entry.welcome": "欢迎来到Animus", + "guide.animusnv.entry.willful_stone": "意志石", + "guide.animusnv.landing_text": "对血染技艺之仇念的全面介绍指南", + "guide.animusnv.name": "仇念术典", + "item.animusnv.activation_crystal_fragile": "脆弱激活水晶", + "item.animusnv.antilife_bucket": "反生命流体桶", + "item.animusnv.blood_apple": "气血苹果", + "item.animusnv.blood_infused_spellbook": "注血法术书", + "item.animusnv.blood_orb_transcendent": "超凡生命宝珠", + "item.animusnv.fragment_healing": "治愈碎片", + "item.animusnv.guide_book": "仇念术典", + "item.animusnv.hand_of_death": "死神之手", + "item.animusnv.hellforged_bow": "狱锻之弓", + "item.animusnv.key_binding": "绑定钥匙", + "item.animusnv.living_terra_bucket": "蕴生土壤桶", + "item.animusnv.mob_soul": "生物灵魂", + "item.animusnv.reagentboundlessnature": "狂野试剂", + "item.animusnv.reagentbuilder": "修建试剂", + "item.animusnv.reagentchains": "链之试剂", + "item.animusnv.reagentconsumption": "消耗试剂", + "item.animusnv.reagentequivalency": "等价试剂", + "item.animusnv.reagentfist": "铁拳试剂", + "item.animusnv.reagentfreesoul": "释魂试剂", + "item.animusnv.reagentheavelywrath": "天罚试剂", + "item.animusnv.reagentleach": "汲取试剂", + "item.animusnv.reagentremendium": "医济试剂", + "item.animusnv.reagentreparare": "修补试剂", + "item.animusnv.reagentstorm": "风暴试剂", + "item.animusnv.reagenttemporaldominance": "速时试剂", + "item.animusnv.reagenttransposition": "移位试剂", + "item.animusnv.runic_sentient_scythe": "符文感知之镰", + "item.animusnv.sanguine_diviner": "血染占卜杖", + "item.animusnv.sanguine_scroll_aetherea": "血染卷轴(注幽)", + "item.animusnv.sanguine_scroll_animata": "血染卷轴(注魂)", + "item.animusnv.sanguine_scroll_rasa": "血染卷轴(空白)", + "item.animusnv.sanguine_scroll_robur": "血染卷轴(强固)", + "item.animusnv.sanguine_scroll_spiritus": "血染卷轴(注灵)", + "item.animusnv.sentient_bow": "感知之弓", + "item.animusnv.sentient_shield": "感知之盾", + "item.animusnv.sigil_boundless_nature": "狂野印记", + "item.animusnv.sigil_builder": "速建印记", + "item.animusnv.sigil_chains": "影链印记", + "item.animusnv.sigil_consumption": "消耗印记", + "item.animusnv.sigil_crimson_will": "猩红意志印记", + "item.animusnv.sigil_equivalency": "等价印记", + "item.animusnv.sigil_free_soul": "释魂印记", + "item.animusnv.sigil_heavenly_wrath": "天罚印记", + "item.animusnv.sigil_leach": "自然汲取印记", + "item.animusnv.sigil_monk": "恶魔侍僧印记", + "item.animusnv.sigil_remedium": "医济印记", + "item.animusnv.sigil_reparare": "修补印记", + "item.animusnv.sigil_storm": "风暴印记", + "item.animusnv.sigil_temporal_dominance": "速时印记", + "item.animusnv.sigil_transposition": "移位印记", + "item.animusnv.spear_bound": "绑定式标枪", + "item.animusnv.spear_diamond": "钻石标枪", + "item.animusnv.spear_iron": "铁标枪", + "item.animusnv.spear_sentient": "感知标枪", + "itemGroup.animusnv": "Animus:NeoVitae", + "jei.animusnv.alias.book": "书", + "jei.animusnv.alias.guide": "指南", + "jei.animusnv.alias.manual": "手册", + "jei.animusnv.antilife.info": "由闪电击中NeoVitae的生命源质形成。会向相邻方块扩散,将它们转化成反生命。接触到生命源质时则以流体形式扩散。", + "jei.animusnv.antilife_block.info": "由消耗印记制造,或由反生命流体接触固体方块形成。会向相邻的同类方块扩散,最远扩散至所配置的范围。", + "jei.animusnv.blood_apple.info": "气血苹果由破坏气血树叶获得。食用它能恢复3点饥饿值和少量饱和度,并会向你的本魂注入200 EV。气血树生长自气血树苗,树苗又可在命血祭坛处制造。", + "jei.animusnv.blood_infused_spellbook.desc": "手持任意Iron法术书时右击命血祭坛。", + "jei.animusnv.blood_infused_spellbook.title": "制造注血法术书", + "jei.animusnv.blood_infused_spellbook.upgrade_desc": "手持法术书时右击命血祭坛。", + "jei.animusnv.blood_infused_spellbook.upgrade_title": "升级注血法术书", + "jei.animusnv.category.altar_infusion": "命血祭坛灌注", + "jei.animusnv.category.imperfect_ritual": "不完善仪式", + "jei.animusnv.crystallized_spiritus_block.info": "由晶体簇在切石机中加工而来,也可加工回去。是超凡命血祭坛的有效柱端,可替换祭坛结构中的晶体簇组件。", + "jei.animusnv.imperfect_ritual.instruction": "右击仪式石以触发", + "jei.animusnv.imperfect_ritual_stone.boundless_skies": "§6澄空仪式§r:在仪式石上方放置远古残骸。消耗10000 EV。给予15分钟的创造飞行。", + "jei.animusnv.imperfect_ritual_stone.enhancement": "§6增咒仪式§r:在仪式石上方放置紫水晶块。消耗5000 EV。将主手物品的所有魔咒增加一级。无法对已增咒物品重复施放。", + "jei.animusnv.imperfect_ritual_stone.hunger": "§6饥饿仪式§r:在仪式石上方放置骨块。消耗500 EV。使你极度饥饿。", + "jei.animusnv.imperfect_ritual_stone.info": "可重复使用的仪式石。在其上放置方块再右击,即可触发仪式效果。每次使用都需消耗EV,但不会消耗仪式石本身。", + "jei.animusnv.imperfect_ritual_stone.iron_heart": "§6铁心仪式§r:在仪式石上方放置奥术铁砧。消耗3500 EV。给予15分钟的回响打击 III。需安装Iron的法术与魔法书。", + "jei.animusnv.imperfect_ritual_stone.magi": "§6法师仪式§r:在仪式石上方放置魔源宝石块。消耗2500 EV。给予15分钟的魔力再生。需安装新生魔艺。", + "jei.animusnv.imperfect_ritual_stone.manasteel_soul": "§6魔力钢之魂仪式§r:在仪式石上方放置魔力钢块。消耗2500 EV。给予15分钟的空虚和迅捷。需安装植物魔法。", + "jei.animusnv.imperfect_ritual_stone.neptune_blessing": "§6海王祝福仪式§r:在仪式石上方放置海晶石。消耗2000 EV。给予15分钟的水下呼吸和海豚的恩惠。", + "jei.animusnv.imperfect_ritual_stone.reduction": "§6减咒仪式§r:在仪式石上方放置石英块。消耗1000 EV。移除增咒标记,将所有魔咒降低一级(最低I级)。", + "jei.animusnv.imperfect_ritual_stone.regression": "§6再造仪式§r:在仪式石上方放置书架。消耗3000 EV。移除手持物品的修复消耗。", + "jei.animusnv.imperfect_ritual_stone.soul_stained_blood": "§6魂染之血仪式§r:在仪式石上方放置神圣金块。消耗2000 EV。给予15分钟的巨岩之护。需安装灵灾。", + "jei.animusnv.imperfect_ritual_stone.warden": "§6监守者仪式§r:在仪式石上方放置幽匿块。消耗3000 EV。给予15分钟的黑曜披风。", + "jei.animusnv.living_terra.info": "由水、泥土、骨粉、树苗在命血台桌处制成。倒出到世界中时,蕴生土壤会缓慢凝固为土壤,是搭建台地和填补裂隙的好方法。", + "jei.animusnv.ritual.boundless_skies.desc": "给予15分钟的创造飞行。", + "jei.animusnv.ritual.boundless_skies.name": "澄空仪式", + "jei.animusnv.ritual.clear_skies.desc": "停止降雨和雷暴,让天空放晴。", + "jei.animusnv.ritual.clear_skies.name": "晴空仪式", + "jei.animusnv.ritual.enhancement.desc": "将主手物品的所有魔咒增加一级。", + "jei.animusnv.ritual.enhancement.name": "增咒仪式", + "jei.animusnv.ritual.hunger.desc": "使你极度饥饿。", + "jei.animusnv.ritual.hunger.name": "饥饿仪式", + "jei.animusnv.ritual.iron_heart.desc": "给予15分钟的回响打击 III。", + "jei.animusnv.ritual.iron_heart.name": "铁心仪式", + "jei.animusnv.ritual.magi.desc": "给予15分钟的魔力再生。", + "jei.animusnv.ritual.magi.name": "法师仪式", + "jei.animusnv.ritual.manasteel_soul.desc": "给予15分钟的空虚和迅捷。", + "jei.animusnv.ritual.manasteel_soul.name": "魔力钢之魂仪式", + "jei.animusnv.ritual.neptune_blessing.desc": "给予15分钟的水下呼吸和海豚的恩惠。", + "jei.animusnv.ritual.neptune_blessing.name": "海王祝福仪式", + "jei.animusnv.ritual.reduction.desc": "移除增咒标记,将所有魔咒降低一级。", + "jei.animusnv.ritual.reduction.name": "减咒仪式", + "jei.animusnv.ritual.regression.desc": "移除手持物品的修复消耗(重置铁砧惩罚)。", + "jei.animusnv.ritual.regression.name": "再造仪式", + "jei.animusnv.ritual.soul_stained_blood.desc": "给予15分钟的巨岩之护。", + "jei.animusnv.ritual.soul_stained_blood.name": "魂染之血仪式", + "jei.animusnv.ritual.warden.desc": "给予15分钟的黑曜披风。", + "jei.animusnv.ritual.warden.name": "监守者仪式", + "jei.animusnv.sanguine_rectifier.info": "血染矫流器是衔接NeoVitae和邪恶工艺的桥梁。将它放在命血祭坛附近,再放入已绑定的生命宝珠。它能将所绑定本魂中的EV转换为邪恶工艺的血液,并填充相邻的流体储罐。它还会接受各类管道送来的邪恶工艺血液,并传输至相链接的祭坛。传输速率随祭坛速度符文增多而加快。", + "jei.animusnv.sanguine_scroll.aetherea": "§6注幽血染卷轴§r\n使用注幽石板\n600次使用次数\n\n§cEV消耗:§r基础消耗 x 法术等级\n普通:2,000 | 卓越:4,000\n稀有:8,000 | 史诗:12,000\n传说:16,000\n\n§d最大EV量(5级传说):80,000§r", + "jei.animusnv.sanguine_scroll.animata": "§6注魂血染卷轴§r\n使用注魂石板\n200次使用次数\n\n§cEV消耗:§r基础消耗 x 法术等级\n普通:2,000 | 卓越:4,000\n稀有:8,000 | 史诗:12,000\n传说:16,000", + "jei.animusnv.sanguine_scroll.desc": "手持卷轴和石板右击祭坛。EV消耗基于法术计算。", + "jei.animusnv.sanguine_scroll.info": "血染卷轴是可重复使用的法术卷轴,由生命源质而非法力驱动。\n\n§6制造:§r主手持Iron的法术与魔法书卷轴,副手持NeoVitae石板,右击命血祭坛。祭坛会根据法术稀有度和等级消耗EV。\n\n§6使用方法:§r右击以施放卷轴中的法术,并从你的本魂中抽取EV。每次使用都会损伤卷轴的耐久度。", + "jei.animusnv.sanguine_scroll.rasa": "§6空白血染卷轴§r\n使用空白石板\n50次使用次数\n\n§cEV消耗:§r基础消耗 x 法术等级\n普通:2,000 | 卓越:4,000\n稀有:8,000 | 史诗:12,000\n传说:16,000", + "jei.animusnv.sanguine_scroll.robur": "§6强固血染卷轴§r\n使用强固石板\n100次使用次数\n\n§cEV消耗:§r基础消耗 x 法术等级\n普通:2,000 | 卓越:4,000\n稀有:8,000 | 史诗:12,000\n传说:16,000", + "jei.animusnv.sanguine_scroll.spiritus": "§6注灵血染卷轴§r\n使用注灵石板\n400次使用次数\n\n§cEV消耗:§r基础消耗 x 法术等级\n普通:2,000 | 卓越:4,000\n稀有:8,000 | 史诗:12,000\n传说:16,000", + "jei.animusnv.sanguine_scroll.title.blank": "血染卷轴(空白)", + "jei.animusnv.sanguine_scroll.title.demon": "血染卷轴(注灵)", + "jei.animusnv.sanguine_scroll.title.ethereal": "血染卷轴(注幽)", + "jei.animusnv.sanguine_scroll.title.imbued": "血染卷轴(注魂)", + "jei.animusnv.sanguine_scroll.title.reinforced": "血染卷轴(强固)", + "living_upgrade.animusnv.arcane_channeling": "奥术传导", + "living_upgrade.animusnv.source_attunement": "魔源调谐", + "ritual.animusnv.boundless_skies.success": "无垠的澄空怀抱着你 - 已给予创造飞行!", + "ritual.animusnv.clear_skies.success": "天空已在你的号令下放晴!", + "ritual.animusnv.enhancement.already_enhanced": "此物品的魔咒已被增强!", + "ritual.animusnv.enhancement.no_enchantments": "此物品没有可以增强的魔咒!", + "ritual.animusnv.enhancement.no_item": "施展此仪式时主手必须持有物品!", + "ritual.animusnv.enhancement.success": "已增强物品的魔咒!", + "ritual.animusnv.hunger.success": "你感到自己非常饥饿……", + "ritual.animusnv.imperfect_stone.activated": "仪式已触发!", + "ritual.animusnv.imperfect_stone.no_ritual": "未找到对应该方块的仪式:%s", + "ritual.animusnv.imperfect_stone.not_enough_ev": "EV不足!需要:%s", + "ritual.animusnv.imperfect_stone.ticket": "不完善仪式:%s", + "ritual.animusnv.iron_heart.effect_not_found": "未找到Iron的法术与魔法书的回响打击效果!", + "ritual.animusnv.iron_heart.requires_irons": "此仪式需安装Iron的法术与魔法书!", + "ritual.animusnv.iron_heart.success": "回响打击的力量在你的身体里涌动……", + "ritual.animusnv.magi.effect_not_found": "未找到新生魔艺的魔力再生效果!", + "ritual.animusnv.magi.requires_ars": "此仪式需安装新生魔艺!", + "ritual.animusnv.magi.success": "奥术的力量在你的血脉中流动……", + "ritual.animusnv.manasteel_soul.effect_not_found": "未找到植物魔法的空虚效果!", + "ritual.animusnv.manasteel_soul.requires_botania": "此仪式需安装植物魔法!", + "ritual.animusnv.manasteel_soul.success": "你的灵魂与魔力的精华融合了……", + "ritual.animusnv.neptune_blessing.success": "海王的祝福冲刷着你……", + "ritual.animusnv.reduction.no_enchantments": "此物品没有可以减弱的魔咒!", + "ritual.animusnv.reduction.no_item": "施展此仪式时主手必须持有物品!", + "ritual.animusnv.reduction.not_enhanced": "此物品没有可以移除的增咒效应!", + "ritual.animusnv.reduction.success": "已减弱物品的魔咒!", + "ritual.animusnv.regression.no_cost": "物品没有需要移除的修复消耗!", + "ritual.animusnv.regression.no_item": "施展此仪式时必须持有物品!", + "ritual.animusnv.regression.success": "已移除修复消耗!", + "ritual.animusnv.ritual_animal_luring": "动物诱引仪式", + "ritual.animusnv.ritual_animal_luring.spawn.info": "生成友好生物的区域", + "ritual.animusnv.ritual_arcane_mastery": "奥术精通仪式", + "ritual.animusnv.ritual_ars_vitae": "命血魔艺仪式", + "ritual.animusnv.ritual_boundless_skies": "澄空仪式", + "ritual.animusnv.ritual_boundless_skies.desc": "给予15分钟的飞行能力", + "ritual.animusnv.ritual_clear_skies": "晴空仪式", + "ritual.animusnv.ritual_clear_skies.desc": "驱散降雨和雷暴", + "ritual.animusnv.ritual_culling": "屠戮仪式", + "ritual.animusnv.ritual_culling.effect.info": "对敌对生物造成伤害的区域", + "ritual.animusnv.ritual_eldritch_will": "邪术意志仪式", + "ritual.animusnv.ritual_enhancement": "增咒仪式", + "ritual.animusnv.ritual_enhancement.desc": "将所有魔咒增加一级", + "ritual.animusnv.ritual_entropy": "熵增仪式", + "ritual.animusnv.ritual_floral_supremacy": "植物主宰仪式", + "ritual.animusnv.ritual_hunger": "饥饿仪式", + "ritual.animusnv.ritual_hunger.desc": "使你极度饥饿", + "ritual.animusnv.ritual_iron_heart": "铁心仪式", + "ritual.animusnv.ritual_iron_heart.desc": "给予15分钟的回响打击 III", + "ritual.animusnv.ritual_iron_heart.success": "你的攻击回响着力量!", + "ritual.animusnv.ritual_luna": "月之仪式", + "ritual.animusnv.ritual_magi": "法师仪式", + "ritual.animusnv.ritual_magi.desc": "给予15分钟的魔力再生 III", + "ritual.animusnv.ritual_magi.success": "魔力在你的体内流动!", + "ritual.animusnv.ritual_manasteel_soul.desc": "给予15分钟的空虚和迅捷", + "ritual.animusnv.ritual_natures_leach": "自然汲取仪式", + "ritual.animusnv.ritual_natures_leach.effect.info": "自植物中汲取生命力的区域", + "ritual.animusnv.ritual_neptune_blessing": "海王祝福仪式", + "ritual.animusnv.ritual_neptune_blessing.desc": "给予水下呼吸和海豚的恩惠", + "ritual.animusnv.ritual_nolite_ignem": "阻燃仪式", + "ritual.animusnv.ritual_nolite_ignem.effect.info": "熄灭火焰的区域", + "ritual.animusnv.ritual_persistence": "维持仪式", + "ritual.animusnv.ritual_persistence.chunks.info": "保证区块加载的区域", + "ritual.animusnv.ritual_reduction": "减咒仪式", + "ritual.animusnv.ritual_reduction.desc": "将所有魔咒降低一级", + "ritual.animusnv.ritual_regression": "再造仪式", + "ritual.animusnv.ritual_regression.desc": "移除手持物品的修复消耗", + "ritual.animusnv.ritual_relentless_tides": "无情浪潮仪式", + "ritual.animusnv.ritual_relentless_tides.effect.info": "放置流体的区域", + "ritual.animusnv.ritual_relentless_tides.tank.info": "所抽取流体储罐的位置", + "ritual.animusnv.ritual_reparare": "修补仪式", + "ritual.animusnv.ritual_serenity": "静谧仪式", + "ritual.animusnv.ritual_serenity.effect.info": "阻止生成敌对生物的区域", + "ritual.animusnv.ritual_siphon": "虹吸仪式", + "ritual.animusnv.ritual_siphon.effect.info": "提取流体的区域", + "ritual.animusnv.ritual_siphon.tank.info": "所填充流体储罐的位置", + "ritual.animusnv.ritual_sol": "日之仪式", + "ritual.animusnv.ritual_soul_stained_blood": "魂染之血仪式", + "ritual.animusnv.ritual_soul_stained_blood.desc": "给予15分钟的献祭权能 III", + "ritual.animusnv.ritual_soul_stained_blood.success": "精魂将权能赋予了你的献祭!", + "ritual.animusnv.ritual_source_vitaeum": "命血魔源仪式", + "ritual.animusnv.ritual_steadfast_heart": "坚毅之心仪式", + "ritual.animusnv.ritual_unmaking": "拆解仪式", + "ritual.animusnv.ritual_warden": "监守者仪式", + "ritual.animusnv.ritual_warden.desc": "给予15分钟的黑曜披风", + "ritual.animusnv.soul_stained_blood.effect_not_found": "未找到灵灾的巨岩之护效果!", + "ritual.animusnv.soul_stained_blood.no_effect": "无法沟通精魂……", + "ritual.animusnv.soul_stained_blood.requires_malum": "此仪式需安装灵灾!", + "ritual.animusnv.soul_stained_blood.success": "巨岩的护卫流过你的血液……", + "ritual.animusnv.warden.success": "监守者的防御力包裹着你……", + "ritual.neovitae.imperfect.ritual_boundless_skies": "澄空仪式", + "ritual.neovitae.imperfect.ritual_clear_skies": "晴空仪式", + "ritual.neovitae.imperfect.ritual_enhancement": "增咒仪式", + "ritual.neovitae.imperfect.ritual_hunger": "饥饿仪式", + "ritual.neovitae.imperfect.ritual_iron_heart": "铁心仪式", + "ritual.neovitae.imperfect.ritual_magi": "法师仪式", + "ritual.neovitae.imperfect.ritual_manasteel_soul": "魔力钢之魂仪式", + "ritual.neovitae.imperfect.ritual_neptune_blessing": "海王祝福仪式", + "ritual.neovitae.imperfect.ritual_reduction": "减咒仪式", + "ritual.neovitae.imperfect.ritual_regression": "再造仪式", + "ritual.neovitae.imperfect.ritual_soul_stained_blood": "魂染之血仪式", + "ritual.neovitae.imperfect.ritual_warden": "监守者仪式", + "text.component.animusnv.activation_crystal.shattered": "水晶在成功触发仪式后碎裂了!", + "text.component.animusnv.activation_crystal.unbound": "触发仪式前必须先绑定水晶!", + "text.component.animusnv.blood_core.spreading_disabled": "气血核心:已禁用散播", + "text.component.animusnv.blood_core.spreading_enabled": "气血核心:已启用散播", + "text.component.animusnv.chains.capture_failed": "此实体太过强大,无法捕获!", + "text.component.animusnv.diviner.altar_info": "§6=== 命血祭坛信息 ===", + "text.component.animusnv.diviner.arcane_rune_dislocation": " + 位移增益", + "text.component.animusnv.diviner.arcane_rune_header": "=== 奥术符文状态 ===", + "text.component.animusnv.diviner.arcane_rune_powered": "已充能:", + "text.component.animusnv.diviner.arcane_rune_powered_no": "否", + "text.component.animusnv.diviner.arcane_rune_powered_yes": "是", + "text.component.animusnv.diviner.arcane_rune_source": "魔源:%d / %d", + "text.component.animusnv.diviner.arcane_rune_speed": "速度乘数:%s", + "text.component.animusnv.diviner.essence_info": "§c生命源质:§f%d / %d", + "text.component.animusnv.diviner.max_tier": "祭坛已达到最高层级!", + "text.component.animusnv.diviner.missing": "缺失的组件:", + "text.component.animusnv.diviner.missing_blocks": "物品栏中缺少%s个方块", + "text.component.animusnv.diviner.multiplier_capacity": "容量:", + "text.component.animusnv.diviner.multiplier_dislocation": "位移:", + "text.component.animusnv.diviner.multiplier_efficiency": "效率:", + "text.component.animusnv.diviner.multiplier_orb": "宝珠容量:", + "text.component.animusnv.diviner.multiplier_sacrifice": "献祭:", + "text.component.animusnv.diviner.multiplier_self_sacrifice": "自我献祭:", + "text.component.animusnv.diviner.multiplier_speed": "速度:", + "text.component.animusnv.diviner.multiplier_tick_rate": "刻速率:", + "text.component.animusnv.diviner.multipliers_header": "=== 祭坛增益 ===", + "text.component.animusnv.diviner.no_blocks_found": "物品栏中没有所需方块!", + "text.component.animusnv.diviner.no_blocks_to_place": "不需要放置方块或物品栏中没有缺少的材料", + "text.component.animusnv.diviner.no_ritual_set": "未设定仪式", + "text.component.animusnv.diviner.no_ritual_to_dismantle": "没有需要拆解的仪式", + "text.component.animusnv.diviner.no_upgrade_needed": "不需要升级方块!", + "text.component.animusnv.diviner.obstructed": "祭坛组件已被阻挡", + "text.component.animusnv.diviner.owner_label": "所有者:", + "text.component.animusnv.diviner.placed_blocks": "已为%3$s级放置%1$s个方块", + "text.component.animusnv.diviner.ritual_dismantled": "仪式已拆解!", + "text.component.animusnv.diviner.ritual_label": "仪式:", + "text.component.animusnv.diviner.rune_breakdown_header": "=== 符文 ===", + "text.component.animusnv.diviner.showing_upgrade": "当前显示%s级的需求", + "text.component.animusnv.diviner.sneak_to_autoplace": "潜行右击以自动放置", + "text.component.animusnv.diviner.sneak_to_build": "潜行右击以搭建%s级祭坛", + "text.component.animusnv.diviner.sneak_to_dismantle": "潜行右击以拆解", + "text.component.animusnv.diviner.status_active": "已激活", + "text.component.animusnv.diviner.status_inactive": "未激活", + "text.component.animusnv.diviner.status_label": "状态:", + "text.component.animusnv.diviner.tier_info": "§c层级:§f%d", + "text.component.animusnv.equivalency.added": "已将%s加入选择(%s/%s)", + "text.component.animusnv.equivalency.already_selected": "该方块已被选中", + "text.component.animusnv.equivalency.cleared": "已清空选择的方块", + "text.component.animusnv.equivalency.max_selected": "最多可选择%s种方块", + "text.component.animusnv.equivalency.no_blocks": "你的物品栏中没有这种方块", + "text.component.animusnv.equivalency.no_ev": "EV不足,需要%s EV", + "text.component.animusnv.equivalency.no_matches": "范围内未找到匹配的方块", + "text.component.animusnv.equivalency.no_selection": "未选择方块,潜行右击方块以选择", + "text.component.animusnv.equivalency.radius": "半径:%s", + "text.component.animusnv.equivalency.radius_changed": "半径:%s(%s×%s区域)", + "text.component.animusnv.equivalency.same_block_warning": "所有匹配的方块都将被替换为同种材料!", + "text.component.animusnv.equivalency.started": "正在替换%s个方块……", + "text.component.animusnv.free_soul.activated": "释魂印记已激活 - 进入%s秒的幽灵模式", + "text.component.animusnv.free_soul.already_spectator": "已在幽灵模式中", + "text.component.animusnv.free_soul.expired": "幽灵模式已结束 - 回到原先的游戏模式(+10生命值)", + "text.component.animusnv.free_soul.no_ev": "EV存量不足以触发释魂印记", + "text.component.animusnv.free_soul.on_cooldown": "释魂印记冷却:剩余%s秒", + "text.component.animusnv.free_soul.returning": "正在返回原先的位置……", + "text.component.animusnv.free_soul.saved": "释魂印记阻止了你的死亡!", + "text.component.animusnv.hand_of_death.execute": "⚰ 已斩杀:%s", + "text.component.animusnv.healing.cannot_drop": "治愈碎片已绑定至你的物品栏!", + "text.component.animusnv.healing.warning": "警告:获得此物品后即无法移动和丢弃!", + "text.component.animusnv.hellforged_bow.bound": "狱锻之弓已与你绑定", + "text.component.animusnv.hellforged_bow.execute": "§4⚰ 已斩杀:%s", + "text.component.animusnv.hellforged_bow.no_ev": "EV存量不足以发射!", + "text.component.animusnv.hellforged_bow.not_bound": "狱锻之弓尚未绑定!", + "text.component.animusnv.key.cannot_bind_key": "绑定钥匙无法绑定其他绑定钥匙!", + "text.component.animusnv.key.item_bound": "物品已经由绑定钥匙绑定至%s", + "text.component.animusnv.monk.no_ev": "EV不足 - 恶魔侍僧印记已解除激活", + "text.component.animusnv.rectifier.linked": "已链接至命血祭坛:%s, %s, %s", + "text.component.animusnv.rectifier.no_altar": "未在附近找到命血祭坛", + "text.component.animusnv.rectifier.orb_not_bound": "必须先绑定生命宝珠", + "text.component.animusnv.rectifier.orb_placed": "生命宝珠已置入", + "text.component.animusnv.rectifier.orb_removed": "生命宝珠已取出", + "text.component.animusnv.remedium.activated": "医济印记已激活 - 清除负面效果", + "text.component.animusnv.remedium.deactivated": "医济印记已解除激活", + "text.component.animusnv.remedium.no_ev": "EV不足 - 医济印记已解除激活", + "text.component.animusnv.reparare.activated": "修补印记已激活 - 修复物品", + "text.component.animusnv.reparare.deactivated": "修补印记已解除激活", + "text.component.animusnv.reparare.no_ev": "EV不足 - 修补印记已解除激活", + "text.component.animusnv.sacrifice.too_powerful": "这个敌人太过强大,无法献祭!", + "text.component.animusnv.sentient_bow.no_spiritus": "灵质存量不足以发射!", + "text.component.animusnv.spear.activated": "绑定式标枪已激活 - 每次攻击需50EV", + "text.component.animusnv.spear.bound_success": "绑定式标枪已与你绑定", + "text.component.animusnv.spear.deactivated": "绑定式标枪已解除激活", + "text.component.animusnv.spear.no_ev_attack": "EV存量不足以攻击!", + "text.component.animusnv.spear.no_ev_throw": "EV存量不足以投掷!", + "text.component.animusnv.temporal.activated": "加速效应已设为持续%2$s秒的%1$s倍速", + "text.component.animusnv.temporal.disallowed": "该方块无法被加速", + "text.component.animusnv.temporal.gag_active": "该方块已被加速", + "text.component.animusnv.temporal.no_ev": "EV不足!需要%s EV", + "text.component.animusnv.temporal.no_tile": "目标位置没有方块实体", + "text.component.animusnv.ticket.animal_luring": "动物诱引", + "text.component.animusnv.ticket.antilife": "反生命", + "text.component.animusnv.ticket.apple": "气血苹果", + "text.component.animusnv.ticket.boundless_nature": "狂野", + "text.component.animusnv.ticket.builder": "修建", + "text.component.animusnv.ticket.chains": "影链", + "text.component.animusnv.ticket.consumption": "消耗", + "text.component.animusnv.ticket.culling": "屠戮", + "text.component.animusnv.ticket.eldritch": "邪术意志", + "text.component.animusnv.ticket.entropy": "熵增", + "text.component.animusnv.ticket.equivalency": "等价印记", + "text.component.animusnv.ticket.floral_supremacy": "植物主宰", + "text.component.animusnv.ticket.free_soul": "释魂", + "text.component.animusnv.ticket.heavenly_wrath": "天罚", + "text.component.animusnv.ticket.leach": "汲取", + "text.component.animusnv.ticket.luna": "月之仪式", + "text.component.animusnv.ticket.monk": "恶魔侍僧印记", + "text.component.animusnv.ticket.monk_execute": "侍僧斩杀", + "text.component.animusnv.ticket.nolite_ignem": "阻燃", + "text.component.animusnv.ticket.persistence": "维持", + "text.component.animusnv.ticket.relentless_tides": "无情浪潮", + "text.component.animusnv.ticket.remedium": "医济", + "text.component.animusnv.ticket.reparare": "修补", + "text.component.animusnv.ticket.serenity": "静谧", + "text.component.animusnv.ticket.siphon": "虹吸", + "text.component.animusnv.ticket.sol": "日之仪式", + "text.component.animusnv.ticket.source_vitaeum": "命血魔源", + "text.component.animusnv.ticket.steadfast": "坚毅之心", + "text.component.animusnv.ticket.storm": "风暴", + "text.component.animusnv.ticket.temporal_dominance": "速时", + "text.component.animusnv.ticket.transposition": "移位", + "text.component.animusnv.ticket.unmaking": "拆解", + "text.component.animusnv.transposition.cleared": "移位已清除", + "text.component.animusnv.transposition.no_teleposer": "未绑定转位位标!潜行右击转位位标以绑定。", + "text.component.animusnv.transposition.not_enough_ev": "EV存量不足以传送!需要%s EV", + "text.component.animusnv.transposition.player_must_sneak": "无法传送未在潜行状态的玩家!", + "text.component.animusnv.transposition.set": "位置已设定", + "text.component.animusnv.transposition.teleported": "已将%s传送到转位位标!", + "text.component.animusnv.transposition.teleposer_bound": "转位位标已绑定!攻击实体即可将它们传送到位标。", + "text.component.animusnv.transposition.teleposer_missing": "绑定的转位位标不复存在!", + "text.component.animusnv.transposition.unmovable": "方块无法被移动", + "text.component.holdingitem": "你必须手持物品!", + "tooltip.animusnv.activation_crystal.flavour": "脆弱的力量之水晶", + "tooltip.animusnv.activation_crystal.info": "用于触发NeoVitae仪式", + "tooltip.animusnv.activation_crystal.warning": "使用一次后即碎裂!", + "tooltip.animusnv.arcane_rune.flavour": "由新生魔艺魔源驱动的祭坛符文", + "tooltip.animusnv.arcane_rune.info": "每10秒从附近的魔源罐中抽取1000点魔源", + "tooltip.animusnv.arcane_rune.powered": "有充能:速度+15%,位移增益", + "tooltip.animusnv.arcane_rune.unpowered": "无充能:速度-50%", + "tooltip.animusnv.blood_apple.ev": "食用后给予200 EV", + "tooltip.animusnv.blood_apple.flavour": "灌注着命血术之力量的苹果", + "tooltip.animusnv.blood_apple.info": "恢复3点饥饿值和少量饱和度", + "tooltip.animusnv.blood_core.flavour": "命血术的心脏", + "tooltip.animusnv.blood_core.info": "用于搭建NeoVitae祭坛", + "tooltip.animusnv.blood_core.multiblock": "放置为祭坛结构的一部分", + "tooltip.animusnv.blood_enhanced": "气血增强", + "tooltip.animusnv.blood_orb_transcendent.flavour": "超越凡人理解", + "tooltip.animusnv.blood_orb_transcendent.info": "存有%s EV", + "tooltip.animusnv.blood_sapling.flavour": "诞生自血液的树苗", + "tooltip.animusnv.blood_sapling.info": "会长成一棵气血树", + "tooltip.animusnv.bound_to": "绑定至:", + "tooltip.animusnv.conversion_rate": "转化速率:每秒 %s EV → %s 魔力", + "tooltip.animusnv.crystallized_spiritus.altar": "是有效的晶体簇组件", + "tooltip.animusnv.crystallized_spiritus.flavour": "晶化为固体的灵质", + "tooltip.animusnv.crystallized_spiritus.info": "超凡命血祭坛的替代柱端", + "tooltip.animusnv.currentOwner": "所有者:%s", + "tooltip.animusnv.diabolical_fungi.conversion": "1 灵质 = 50 魔力(可配置),种类越多增益越大", + "tooltip.animusnv.diabolical_fungi.flavour": "恶魔亚齿菌 - 以灵质为食", + "tooltip.animusnv.diabolical_fungi.info": "消耗区块中的灵质生产魔力", + "tooltip.animusnv.diviner.altar_autoplace": "潜行右击祭坛以自动放置升级方块", + "tooltip.animusnv.diviner.altar_ghost": "右击祭坛以显示升级方块虚影", + "tooltip.animusnv.diviner.auto_build": "潜行右击祭坛以自动放置升级方块", + "tooltip.animusnv.diviner.first": "右击祭坛以占卜结构", + "tooltip.animusnv.diviner.ghost_blocks": "手持时看向祭坛可显示层级晋升预览", + "tooltip.animusnv.diviner.ritual_dismantle": "潜行右击仪式以拆解", + "tooltip.animusnv.diviner.ritual_info": "右击仪式以显示信息", + "tooltip.animusnv.diviner.second": "潜行右击以放置虚影方块", + "tooltip.animusnv.diviner.third": "持有组件时右击以搭建", + "tooltip.animusnv.equivalency.hold_sneak": " [按住潜行显示详情]", + "tooltip.animusnv.equivalency.radius_info": "半径:%s(%sx%s区域)", + "tooltip.animusnv.equivalency.scroll_adjust": "潜行滚动滚轮以调整(1-%s)", + "tooltip.animusnv.hand_of_death.execute": "斩杀:立即击杀生命值低于15%%的目标", + "tooltip.animusnv.hand_of_death.lifesteal": "生命汲取:给予相当于伤害量20%%的治疗", + "tooltip.animusnv.hand_of_death.ultimate": "命血术的灵魂收割者", + "tooltip.animusnv.healing.flavour": "常态治疗玩家", + "tooltip.animusnv.healing.info": "每10秒治疗1点生命值", + "tooltip.animusnv.healing.permanent": "警告:无法移动和丢弃!", + "tooltip.animusnv.healing.rate": "每有一片均可让治疗间隔缩短0.25s", + "tooltip.animusnv.hellforged_bow.charge": "蓄力增益:满弦时最多%s倍伤害", + "tooltip.animusnv.hellforged_bow.ev_cost": "基础EV消耗:%s每发", + "tooltip.animusnv.hellforged_bow.execute": "斩杀:立即击杀生命值低于%s%%的目标", + "tooltip.animusnv.hellforged_bow.flavour": "锻造于恶魔领域的深渊", + "tooltip.animusnv.hellforged_bow.info": "从你的本魂中抽取动力", + "tooltip.animusnv.hellforged_bow.piercing": "箭矢会穿透敌人", + "tooltip.animusnv.hellforged_bow.spiritus_type": "校准于:%s", + "tooltip.animusnv.imperfect_ritual_stone.info": "在上方放置方块后右击以激活仪式", + "tooltip.animusnv.key": "绑定钥匙", + "tooltip.animusnv.key.curio": "副手持或佩戴于饰品槽以绑定物品", + "tooltip.animusnv.key.hold_offhand": "副手持钥匙以将物品绑定至%s", + "tooltip.animusnv.key.unbound": "未绑定 - 右击以绑定", + "tooltip.animusnv.mana_stored": "魔力:%s / %s", + "tooltip.animusnv.mob_soul.info": "右击方块以释放", + "tooltip.animusnv.mob_soul.type": "实体", + "tooltip.animusnv.not_bound": "未绑定", + "tooltip.animusnv.requires_botania": "需安装植物魔法", + "tooltip.animusnv.rune_unleashed_nature.acceleration": "有充能时:促速增益(加快祭坛速度)", + "tooltip.animusnv.rune_unleashed_nature.capacity": "永久有效:增容增益(增加EV容量)", + "tooltip.animusnv.rune_unleashed_nature.flavour": "由植物魔法魔力驱动的混合式NeoVitae祭坛符文", + "tooltip.animusnv.rune_unleashed_nature.info": "每秒从内部缓存消耗10点魔力", + "tooltip.animusnv.rune_unleashed_nature.orb": "永久有效:半块宝珠符文的增益(本魂容量)", + "tooltip.animusnv.runic_sentient_scythe.attack_speed": "+30% 攻击速度", + "tooltip.animusnv.runic_sentient_scythe.enhanced": "以符文改进的感知之镰", + "tooltip.animusnv.runic_sentient_scythe.malum": "收割灵魂会产出灵灾精魂", + "tooltip.animusnv.sanguine_rectifier.blood_to_altar": "血液 → 祭坛:灌入血液,传输至相链接的命血祭坛", + "tooltip.animusnv.sanguine_rectifier.desc": "来回转换生命源质和邪恶工艺的血液", + "tooltip.animusnv.sanguine_rectifier.ev_disabled": "EV至血液转化已被服务端配置禁用", + "tooltip.animusnv.sanguine_rectifier.ev_to_blood": "EV → 血液:抽取绑定的宝珠,填充相邻的储罐", + "tooltip.animusnv.sanguine_rectifier.rate": "传输速率随祭坛速度符文增多而加快", + "tooltip.animusnv.sentient_bow.damage_bonus": "+%s 箭矢伤害", + "tooltip.animusnv.sentient_bow.flavour": "灌注有恶魔精华的弓", + "tooltip.animusnv.sentient_bow.info": "箭矢会因灵质而变强", + "tooltip.animusnv.sentient_bow.spiritus_drops": "击杀时根据校准掉落相应灵质", + "tooltip.animusnv.sentient_shield.flavour": "由恶魔意志驱动的盾牌", + "tooltip.animusnv.sentient_shield.spiritus_bonus": "+30% 灵质获取量(佩盾时)", + "tooltip.animusnv.sigil.active": "状态:已激活", + "tooltip.animusnv.sigil.boundless_nature.flavour": "将生命源质引导为魔力", + "tooltip.animusnv.sigil.boundless_nature.info": "由EV驱动的魔力石板,可供植物魔法工具使用,储量很小", + "tooltip.animusnv.sigil.boundless_nature.toggle": "Shift右击以激活/解除激活", + "tooltip.animusnv.sigil.builder.flavour": "没人跟得上我的步伐", + "tooltip.animusnv.sigil.builder.info": "加快方块放置速度", + "tooltip.animusnv.sigil.chains.flavour": "束缚敌人的灵魂", + "tooltip.animusnv.sigil.chains.info": "右击实体以将其捕获为生物灵魂", + "tooltip.animusnv.sigil.consumption.flavour": "万物寂灭……", + "tooltip.animusnv.sigil.consumption.info": "将所触及的一切转化为反生命", + "tooltip.animusnv.sigil.equivalency.1": "潜行右击方块以选择,最多选择20种", + "tooltip.animusnv.sigil.equivalency.2": "右击以替换一定半径内所有匹配的方块", + "tooltip.animusnv.sigil.equivalency.selected": "已选择:%s/%s种方块", + "tooltip.animusnv.sigil.free_soul.cooldown": "死亡保护冷却:%s秒", + "tooltip.animusnv.sigil.free_soul.cooldown_remaining": "冷却:剩余%s秒", + "tooltip.animusnv.sigil.free_soul.cost": "每次使用消耗%sEV", + "tooltip.animusnv.sigil.free_soul.death": "如同不死图腾一般阻止死亡,恢复+10生命值", + "tooltip.animusnv.sigil.free_soul.duration": "持续%s秒,会将你送回初始位置", + "tooltip.animusnv.sigil.free_soul.flavour": "从身体中释放出灵魂", + "tooltip.animusnv.sigil.free_soul.info": "右击以进入幽灵模式来侦察", + "tooltip.animusnv.sigil.heavenly_wrath.flavour": "自天空降下刑罚", + "tooltip.animusnv.sigil.heavenly_wrath.info": "让敌人飘浮,随后令其下坠,造成摔落伤害", + "tooltip.animusnv.sigil.inactive": "状态:未激活", + "tooltip.animusnv.sigil.leach.flavour": "从自然中抽取生命力", + "tooltip.animusnv.sigil.leach.info": "激活可使用附近植物或物品栏中农作物补充饥饿值", + "tooltip.animusnv.sigil.monk.active": "状态:已激活", + "tooltip.animusnv.sigil.monk.cost": "每次攻击、每次挖掘方块消耗5 EV", + "tooltip.animusnv.sigil.monk.damage": "+%s 带击退空手伤害", + "tooltip.animusnv.sigil.monk.execute": "斩杀:立即击杀阈值以下的目标,+200 EV,-5 灵质", + "tooltip.animusnv.sigil.monk.flavour": "内在之力", + "tooltip.animusnv.sigil.monk.inactive": "状态:未激活", + "tooltip.animusnv.sigil.monk.info": "佩戴为饰品。能增强空手战斗、防御、挖掘能力。", + "tooltip.animusnv.sigil.monk.kill_bonus": "击杀时:抗性提升 II(5s)+ 生命恢复(2s)", + "tooltip.animusnv.sigil.monk.mining": "用拳力挖掘", + "tooltip.animusnv.sigil.monk.soul_snare": "施加灵魂受缚 II(2s)- 必定掉落灵质", + "tooltip.animusnv.sigil.monk.spiritus_bonus": "灵质:+1-15%% 最大生命值伤害(按1-4096灵质等比例增加)", + "tooltip.animusnv.sigil.remedium.active": "状态:已激活", + "tooltip.animusnv.sigil.remedium.cost": "消耗EV以每秒移除一次负面效果", + "tooltip.animusnv.sigil.remedium.flavour": "清除负面效果", + "tooltip.animusnv.sigil.remedium.inactive": "状态:未激活", + "tooltip.animusnv.sigil.remedium.info": "右击以激活/解除激活", + "tooltip.animusnv.sigil.reparare.active": "状态:已激活", + "tooltip.animusnv.sigil.reparare.cost": "周期性修复物品(每点损坏值%sEV)", + "tooltip.animusnv.sigil.reparare.flavour": "修复受损物品", + "tooltip.animusnv.sigil.reparare.inactive": "状态:未激活", + "tooltip.animusnv.sigil.reparare.info": "右击以激活/解除激活", + "tooltip.animusnv.sigil.storm.flavour": "落雷和电鱼", + "tooltip.animusnv.sigil.storm.info": "右击以召唤闪电", + "tooltip.animusnv.sigil.temporal_dominance.1": "潜行右击方块实体以加速", + "tooltip.animusnv.sigil.temporal_dominance.2": "第一次使用:2倍速,30s(1000 EV)", + "tooltip.animusnv.sigil.temporal_dominance.3": "每次使用会让加速效应和EV消耗翻倍,最大32倍", + "tooltip.animusnv.sigil.temporal_dominance.4": "在最高加速水平下,可消耗1000 EV重置计时", + "tooltip.animusnv.sigil.transposition.flavour": "能移动方块", + "tooltip.animusnv.sigil.transposition.info": "右击以储存/放置方块", + "tooltip.animusnv.sigil.transposition.stored": "已储存:%s", + "tooltip.animusnv.spear_bound.behaves_diamond": "和钻石标枪表现一致", + "tooltip.animusnv.spear_bound.bind": "潜行右击以绑定", + "tooltip.animusnv.spear_bound.bound_to": "绑定至:%s", + "tooltip.animusnv.spear_bound.cost": "每次攻击/投掷消耗50EV", + "tooltip.animusnv.spear_bound.first": "绑定至你灵魂的罗马标枪", + "tooltip.animusnv.spear_bound.second": "攻击范围内所有敌人", + "tooltip.animusnv.spear_bound.status_activated": "状态:已激活", + "tooltip.animusnv.spear_bound.status_deactivated": "状态:未激活", + "tooltip.animusnv.spear_bound.toggle": "潜行右击以切换", + "tooltip.animusnv.spear_bound.unbound": "未绑定", + "tooltip.animusnv.spear_diamond.flavour": "更强的罗马标枪", + "tooltip.animusnv.spear_diamond.info": "伤害更高的投掷武器", + "tooltip.animusnv.spear_iron.flavour": "一杆罗马标枪", + "tooltip.animusnv.spear_iron.info": "能造成伤害的投掷武器", + "tooltip.animusnv.spear_sentient.aoe": "掷出后能为范围内的目标给予效果", + "tooltip.animusnv.spear_sentient.damage_bonus": "+%s 攻击伤害", + "tooltip.animusnv.spear_sentient.flavour": "由灵质增强的标枪", + "tooltip.animusnv.spear_sentient.info": "会和感知之剑一样随灵质增多而变强", + "tooltip.animusnv.spear_sentient.level": "%s级(%s 灵质)", + "tooltip.animusnv.transposition.teleposer_location": "转位位标:%s, %s, %s", + "tooltip.animusnv.unbound_bind": "未绑定 - 右击以绑定", + "tooltip.neovitae.sentientBow.rider.nihilum": "箭矢造成大量伤害,随灵质存量增强快速增长", + "tooltip.neovitae.sentientBow.rider.raw": "箭矢造成标准量伤害,随灵质存量增加中等速度增长", + "tooltip.neovitae.sentientBow.rider.vindicta": "箭矢造成较少伤害", + "tooltip.neovitae.sentientShield.rider.nihilum": "无特殊格挡效果", + "tooltip.neovitae.sentientShield.rider.raw": "格挡给予5秒的力量 II", + "tooltip.neovitae.sentientShield.rider.vindicta": "格挡会反弹30%伤害,并给予5秒的虚弱", + "tooltip.neovitae.sentientSpear.rider.nihilum": "造成大量伤害;攻击速度较慢", + "tooltip.neovitae.sentientSpear.rider.raw": "造成标准量伤害,随灵质存量增加中等速度增长", + "tooltip.neovitae.sentientSpear.rider.vindicta": "造成较少伤害;挥动速度更快,给予额外移动速度", + "tooltip.neovitae.sigil.builder.desc": "加快方块放置速度", + "tooltip.neovitae.sigil.chains.desc": "束缚敌人的灵魂 - 右击以将敌人捕获为生物灵魂", + "tooltip.neovitae.sigil.consumption.desc": "将所触及的一切转化为反生命", + "tooltip.neovitae.sigil.crimson_will.desc": "引导猩红意志以增强施法", + "tooltip.neovitae.sigil.equivalency.desc": "潜行右击以选择方块,右击可替换范围内所有匹配方块", + "tooltip.neovitae.sigil.free_soul.desc": "从身体中释放出灵魂来侦察", + "tooltip.neovitae.sigil.heavenly_wrath.desc": "让敌人飘浮,随后令其下坠,造成摔落伤害", + "tooltip.neovitae.sigil.leach.desc": "使用附近植物或物品栏中农作物补充饥饿值", + "tooltip.neovitae.sigil.monk.desc": "增强空手战斗、防御、挖掘能力", + "tooltip.neovitae.sigil.remedium.desc": "清除负面效果", + "tooltip.neovitae.sigil.reparare.desc": "周期性修复受损的物品", + "tooltip.neovitae.sigil.storm.desc": "落雷和电鱼", + "tooltip.neovitae.sigil.temporal_dominance.desc": "加快方块实体,每次使用可让速度翻倍", + "tooltip.neovitae.sigil.transposition.desc": "右击以储存和放置方块" +} \ No newline at end of file