-
Notifications
You must be signed in to change notification settings - Fork 383
Expand file tree
/
Copy pathPlectonemesDemo.cpp
More file actions
296 lines (232 loc) · 9.03 KB
/
PlectonemesDemo.cpp
File metadata and controls
296 lines (232 loc) · 9.03 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
#include "Common/Common.h"
#include "Demos/Visualization/MiniGL.h"
#include "Demos/Visualization/Selection.h"
#include "Simulation/TimeManager.h"
#include <Eigen/Dense>
#include "Simulation/SimulationModel.h"
#include "Simulation/TimeStepController.h"
#include <iostream>
#include "Demos/Visualization/Visualization.h"
#include "Utils/Logger.h"
#include "Utils/Timing.h"
#include "Utils/FileSystem.h"
#include "Demos/Common/DemoBase.h"
#include "Simulation/Simulation.h"
#include "Simulation/DistanceFieldCollisionDetection.h"
/*
* Trying to reproduce the results of plectonemes formation demonstrated in
* https://youtu.be/EFH9xt4omls?si=JgBwHavp-9jNoqIN&t=10
*/
#define _USE_MATH_DEFINES
#include "math.h"
// Enable memory leak detection
#if defined(_DEBUG) && !defined(EIGEN_ALIGN)
#define new DEBUG_NEW
#endif
using namespace PBD;
using namespace Eigen;
using namespace std;
using namespace Utilities;
void timeStep ();
void buildModel ();
void createRodModel();
void render ();
void reset();
void changeSolver();
DemoBase *base;
DistanceFieldCollisionDetection* cd;
const int numberOfBodies = 60;
const Real width = static_cast<Real>(0.5);
const Real height = static_cast<Real>(0.3);
const Real depth = static_cast<Real>(0.3);
const Real youngsModulus = static_cast<Real>(0.2e9);
const Real torsionModulus = static_cast<Real>(0.1e9);
const Real density = 780.;
Vector3r initialPos;
Quaternionr initialRot;
bool directSolver = true;
// main
int main( int argc, char **argv )
{
REPORT_MEMORY_LEAKS
base = new DemoBase();
base->init(argc, argv, "Plectonemes (Stiff Rod) Demo");
SimulationModel *model = new SimulationModel();
model->init();
Simulation::getCurrent()->setModel(model);
cd = new DistanceFieldCollisionDetection();
cd->init();
buildModel();
base->createParameterGUI();
// OpenGL
MiniGL::setClientIdleFunc (timeStep);
MiniGL::addKeyFunc('r', reset);
MiniGL::addKeyFunc('s', changeSolver);
MiniGL::setClientSceneFunc(render);
MiniGL::setViewport (40.0, 0.1f, 500.0, Vector3r (5.0, 10.0, 30.0), Vector3r (5.0, 0.0, 0.0));
MiniGL::mainLoop();
Utilities::Timing::printAverageTimes();
Utilities::Timing::printTimeSums();
delete Simulation::getCurrent();
delete base;
delete model;
delete cd;
return 0;
}
void reset()
{
Utilities::Timing::printAverageTimes();
Utilities::Timing::reset();
Simulation::getCurrent()->reset();
base->getSelectedParticles().clear();
Simulation::getCurrent()->getModel()->cleanup();
Simulation::getCurrent()->getTimeStep()->getCollisionDetection()->cleanup();
buildModel();
}
void changeSolver()
{
directSolver = !directSolver;
LOG_INFO << "using direct solver: " << directSolver;
reset();
}
void timeStep ()
{
const Real pauseAt = base->getValue<Real>(DemoBase::PAUSE_AT);
if ((pauseAt > 0.0) && (pauseAt < TimeManager::getCurrent()->getTime()))
base->setValue(DemoBase::PAUSE, true);
if (base->getValue<bool>(DemoBase::PAUSE))
return;
// Simulation code
SimulationModel *model = Simulation::getCurrent()->getModel();
auto rodLeftEdge = model->getRigidBodies()[model->getRigidBodies().size()-1];
TimeManager* tm = TimeManager::getCurrent();
const unsigned int numSteps = base->getValue<unsigned int>(DemoBase::NUM_STEPS_PER_RENDER);
const float totalRodLength = width * numberOfBodies;
for (unsigned int i = 0; i < numSteps; i++)
{
auto curOffset = tm->getTime()*2;
if (curOffset < totalRodLength*0.6)
rodLeftEdge->setPosition(initialPos + Vector3r(curOffset,0,0));
const Real maxRotationAngle = M_PI * 10;
auto angle = tm->getTime()*2;
if (angle < maxRotationAngle)
{
AngleAxisr angleAxis(angle, Vector3r(0, 1, 0));
rodLeftEdge->setRotation(initialRot * Quaternionr(angleAxis));
}
rodLeftEdge->setRotationMatrix(rodLeftEdge->getRotation().matrix());
START_TIMING("SimStep");
Simulation::getCurrent()->getTimeStep()->step(*model);
STOP_TIMING_AVG;
base->step();
}
rodLeftEdge->getGeometry().updateMeshTransformation(rodLeftEdge->getPosition(), rodLeftEdge->getRotationMatrix());
}
void buildModel ()
{
TimeManager::getCurrent ()->setTimeStepSize (static_cast<Real>(0.0004));
Simulation::getCurrent()->getTimeStep()->setValue<unsigned int>(TimeStepController::NUM_SUB_STEPS, 1);
cd->setValue<Real>(CollisionDetection::CONTACT_TOLERANCE, 0.1);
SimulationModel* model = Simulation::getCurrent()->getModel();
Simulation::getCurrent()->getTimeStep()->setCollisionDetection(*model, cd);
model->setValue<Real>(SimulationModel::CONTACT_STIFFNESS_RB, 100);
createRodModel();
}
void render ()
{
base->render();
}
void createDirectSolverConstraints(SimulationModel* model, const unsigned int numConstraints, const int firstRbIndex)
{
// create zero-stretch, bending and twisting constraints
std::vector<std::pair<unsigned int, unsigned int>> constraintSegmentIndices;
std::vector<Vector3r> constraintPositions;
std::vector<Real> averageRadii;
std::vector<Real> averageSegmentLengths;
std::vector<Real> youngsModuli(numConstraints, youngsModulus);
std::vector<Real> torsionModuli(numConstraints, torsionModulus);
constraintSegmentIndices.reserve(numConstraints);
constraintPositions.reserve(numConstraints);
averageRadii.reserve(numConstraints);
averageSegmentLengths.reserve(numConstraints);
for (unsigned int cID = 0; cID < numConstraints; ++cID)
{
constraintSegmentIndices.push_back(std::pair<unsigned int, unsigned int>(cID + firstRbIndex, cID + firstRbIndex + 1));
auto rb0 = model->getRigidBodies()[cID + firstRbIndex];
auto rb1 = model->getRigidBodies()[cID + firstRbIndex + 1];
Vector3r x = (rb0->getPosition() + rb1->getPosition()) * 0.5f;
constraintPositions.push_back(x);
// compute average length
Real avgLength = width;
averageSegmentLengths.push_back(avgLength);
// compute average radius
averageRadii.push_back((height+depth)*0.25f);
}
model->addDirectPositionBasedSolverForStiffRodsConstraint(constraintSegmentIndices,
constraintPositions, averageRadii, averageSegmentLengths, youngsModuli, torsionModuli);
}
/** Create the rod model
*/
void createRodModel()
{
SimulationModel *model = Simulation::getCurrent()->getModel();
SimulationModel::RigidBodyVector &rb = model->getRigidBodies();
SimulationModel::ConstraintVector &constraints = model->getConstraints();
string fileName = FileSystem::normalizePath(base->getExePath() + "/resources/models/cube.obj");
IndexedFaceMesh mesh;
VertexData vd;
DemoBase::loadMesh(fileName, vd, mesh, Vector3r::Zero(), Matrix3r::Identity(), Vector3r(height, width, depth));
mesh.setFlatShading(true);
VertexData vdEdges;
DemoBase::loadMesh(fileName, vdEdges, mesh, Vector3r::Zero(), Matrix3r::Identity(), Vector3r(height*4, width, depth*4));
rb.resize(numberOfBodies);
for (unsigned int i = 0; i < numberOfBodies; i++)
{
rb[i] = new RigidBody();
Real mass(static_cast<Real>(0.25 * M_PI) * width * height * depth * density);
const Real Iy = static_cast<Real>(1. / 12.) * mass*(static_cast<Real>(3.)*(static_cast<Real>(0.25)*height*height) + width*width);
const Real Iz = static_cast<Real>(1. / 12.) * mass*(static_cast<Real>(3.)*(static_cast<Real>(0.25)*depth*depth) + width*width);
const Real Ix = static_cast<Real>(0.25) * mass*(static_cast<Real>(0.25)*(height*height + depth*depth));
Vector3r inertia(Iy, Ix, Iz); // rod axis along y-axis
Real angle(static_cast<Real>(M_PI_2));
Vector3r axis(0., 0., 1.);
AngleAxisr angleAxis(angle, axis);
Quaternionr rotation(angleAxis);
VertexData& curVd = (i == 0 || i == numberOfBodies - 1) ? vdEdges : vd;
rb[i]->initBody(mass,
Vector3r((Real)i*width, 0.0, 0.0),
inertia,
rotation,
curVd, mesh);
const std::vector<Vector3r>& vertices = rb[i]->getGeometry().getVertexDataLocal().getVertices();
const unsigned int nVert = static_cast<unsigned int>(vertices.size());
cd->addCollisionCylinder(i, CollisionDetection::CollisionObject::RigidBodyCollisionObjectType, vertices.data(), nVert, Vector2r(height, width));
}
// Make the last end point static
rb[numberOfBodies-1]->setMass(0.0);
// create a kinematic body connected to the first rod element
// DirectPositionBasedSolverForStiffRods doesn't seem to work when both rod edges are not dynamic (i.e. have infinite mass)
auto kinematic = new RigidBody();
kinematic->initBody(0, rb[0]->getPosition(), rb[0]->getRotation(), vdEdges, mesh);
rb.push_back(kinematic);
model->addTargetAngleMotorHingeJoint(0, numberOfBodies, kinematic->getPosition(), Vector3r(1, 0, 0));
initialPos = rb[0]->getPosition();
initialRot = rb[0]->getRotation();
// disable collision between adjacent elements
for (unsigned int i = 0; i < numberOfBodies-1; ++i)
cd->addExclusionPair(i, i + 1);
if (directSolver)
{
createDirectSolverConstraints(model, numberOfBodies-1, 0);
}
else
{
constraints.reserve(numberOfBodies);
for (unsigned int i = 0; i < numberOfBodies - 1; i++)
{
model->addStretchBendingTwistingConstraint(i, i + 1, Vector3r(static_cast<Real>(i) * width + static_cast<Real>(0.5) * width, 0.0, 0.0),
0.25 * (height + depth), width, youngsModulus, torsionModulus);
}
}
Simulation::getCurrent()->getTimeStep()->setValue<unsigned int>(TimeStepController::MAX_ITERATIONS, 1);
}