diff --git a/articles/tutorials/building_2d_games/05_content_pipeline/index.md b/articles/tutorials/building_2d_games/05_content_pipeline/index.md index 47adc6d1..9eaef958 100644 --- a/articles/tutorials/building_2d_games/05_content_pipeline/index.md +++ b/articles/tutorials/building_2d_games/05_content_pipeline/index.md @@ -143,7 +143,7 @@ Now that we have a folder structure, we can add our first image asset to the pro Now that we have added our first asset, we can take a moment to understand what happens to this asset in the Content Pipeline workflow: 1. You create source files for your game assets such as images, audio, fonts, effects, and 3D models. -2. Using the MGCB Editor, add these assets your content project (the `Content.mgcb` file). +2. Using the MGCB Editor, add these assets to your content project (the `Content.mgcb` file). 3. When you perform a build of your project, the `MonoGame.Content.Builder.Task` NuGet reference will: 1. Compile the assets defined in the content project using the **MonoGame Content Builder (MGCB)** tool into `.xnb` files. 2. Copy the compiled `.xnb` files from the content project's build folder to your game project's build folder.