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SolObjectEntityWrapper.java
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118 lines (93 loc) · 2.88 KB
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/*
* Copyright 2020 The Terasology Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.destinationsol.game;
import com.badlogic.gdx.math.Vector2;
import org.destinationsol.entitysystem.EntitySystemManager;
import org.destinationsol.game.drawables.Drawable;
import org.terasology.gestalt.entitysystem.entity.EntityRef;
import java.util.Collections;
import java.util.List;
/**
* TODO
* This is a {@link SolObject} wrapper for an {@link EntityRef}. This is is a patch for the in-between period between
* Object-Oriented design and Entity-Component-System architecture, so once everything has been converted, this can be
* deleted.
*
* This class DOES NOT implement any of the functionality of SolObject. All of its inherited methods do nothing. To
* interact with the entity that this class represents, use getEntity() to get the {@link EntityRef}, then use the
* {@link EntitySystemManager} to send that entity events.
*/
@Deprecated
public class SolObjectEntityWrapper implements SolObject {
private final EntityRef entity;
public SolObjectEntityWrapper(EntityRef entity) {
this.entity = entity;
}
public EntityRef getEntity() {
return entity;
}
@Override
public void update(SolGame game) {
}
@Override
public boolean shouldBeRemoved(SolGame game) {
return false;
}
@Override
public void onRemove(SolGame game) {
}
@Override
public void receiveDmg(float dmg, SolGame game, Vector2 position, DmgType dmgType, SolObject instigator) {
}
@Override
public boolean receivesGravity() {
return false;
}
@Override
public void receiveForce(Vector2 force, SolGame game, boolean acc) {
}
@Override
public Vector2 getPosition() {
return Vector2.Zero;
}
@Override
public FarObject toFarObject() {
return null;
}
@Override
public List<Drawable> getDrawables() {
return Collections.emptyList();
}
@Override
public float getAngle() {
return 0;
}
@Override
public Vector2 getVelocity() {
return Vector2.Zero;
}
@Override
public void handleContact(SolObject other, float absImpulse, SolGame game, Vector2 collPos) {
}
@Override
public Boolean isMetal() {
return null;
}
@Override
public boolean hasBody() {
return false;
}
}