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DrawableObject.java
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180 lines (157 loc) · 5.41 KB
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/*
* Copyright 2018 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.destinationsol.game.drawables;
import com.badlogic.gdx.math.Vector2;
import org.destinationsol.Const;
import org.destinationsol.common.Consumed;
import org.destinationsol.common.SolMath;
import org.destinationsol.game.DmgType;
import org.destinationsol.game.FarObject;
import org.destinationsol.game.RemoveController;
import org.destinationsol.game.SolGame;
import org.destinationsol.game.SolObject;
import org.destinationsol.game.planet.Planet;
import java.util.List;
public class DrawableObject implements SolObject {
private final Vector2 position;
private final Vector2 velocity;
private final RemoveController removeController;
private final boolean hideOnPlanet;
private final Vector2 moveDifference;
private final List<Drawable> drawables;
private final boolean isTemporary;
private float maxFadeTime;
private float fadeTime;
public DrawableObject(List<Drawable> drawables, @Consumed Vector2 position, @Consumed Vector2 velocity, RemoveController removeController, boolean temporary, boolean hideOnPlanet) {
this.drawables = drawables;
this.position = position;
this.velocity = velocity;
this.removeController = removeController;
this.hideOnPlanet = hideOnPlanet;
moveDifference = new Vector2();
isTemporary = temporary;
maxFadeTime = -1;
fadeTime = -1;
}
@Override
public void update(SolGame game) {
moveDifference.set(velocity);
float timeStep = game.getTimeStep();
moveDifference.scl(timeStep);
position.add(moveDifference);
if (hideOnPlanet) {
Planet planet = game.getPlanetManager().getNearestPlanet();
Vector2 planetPosition = planet.getPosition();
float planetGroundHeight = planet.getGroundHeight();
DrawableManager drawableManager = game.getDrawableManager();
for (Drawable drawable : drawables) {
if (!(drawable instanceof RectSprite)) {
continue;
}
if (!drawableManager.isVisible(drawable)) {
continue;
}
Vector2 drawablePosition = drawable.getPosition();
float gradSz = .25f * Const.ATM_HEIGHT;
float distPercentage = (drawablePosition.dst(planetPosition) - planetGroundHeight - Const.ATM_HEIGHT) / gradSz;
distPercentage = SolMath.clamp(distPercentage);
((RectSprite) drawable).tint.a = distPercentage;
}
} else if (maxFadeTime > 0) {
fadeTime -= timeStep;
float tintPercentage = fadeTime / maxFadeTime;
for (Drawable drawable : drawables) {
if (!(drawable instanceof RectSprite)) {
continue;
}
RectSprite rectSprite = (RectSprite) drawable;
rectSprite.tint.a = SolMath.clamp(tintPercentage * rectSprite.baseAlpha);
}
}
}
@Override
public boolean shouldBeRemoved(SolGame game) {
if (maxFadeTime > 0 && fadeTime <= 0) {
return true;
}
if (isTemporary) {
boolean rem = true;
for (Drawable drawable : drawables) {
if (!drawable.okToRemove()) {
rem = false;
break;
}
}
if (rem) {
return true;
}
}
return removeController != null && removeController.shouldRemove(position);
}
@Override
public void onRemove(SolGame game) {
}
@Override
public void receiveDmg(float dmg, SolGame game, Vector2 position, DmgType dmgType, SolObject instigator) {
}
@Override
public boolean receivesGravity() {
return false;
}
@Override
public void receiveForce(Vector2 force, SolGame game, boolean acc) {
}
@Override
public Vector2 getPosition() {
return position;
}
@Override
public FarObject toFarObject() {
return isTemporary ? null : new FarDrawable(drawables, position, velocity, removeController, hideOnPlanet);
}
@Override
public List<Drawable> getDrawables() {
return drawables;
}
@Override
public float getAngle() {
return 0;
}
@Override
public Vector2 getVelocity() {
return null;
}
@Override
public void handleContact(SolObject other, float absImpulse,
SolGame game, Vector2 collPos) {
}
@Override
public String toDebugString() {
return null;
}
@Override
public Boolean isMetal() {
return null;
}
@Override
public boolean hasBody() {
return false;
}
public void fade(float fadeTime) {
maxFadeTime = fadeTime;
this.fadeTime = fadeTime;
}
}