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DamageInflictedReputationEvent.java
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47 lines (42 loc) · 1.63 KB
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/*
* Copyright 2026 The Terasology Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.destinationsol.game.faction;
/**
* A reputation-affecting event raised when a ship (or projectile fired by a ship) causes damage to another.
*/
public class DamageInflictedReputationEvent implements ReputationEvent {
// This constant is calculated based on backwards compatibility with the old "1 hit = -1 reputation" logic,
// assuming a normal bullet clip that deals 1.6 units of damage (same as the Heavy Machine Gun at the time).
public static final float DAMAGE_REPUTATION_MODIFIER = 1.0f / 1.6f;
private final float damageTaken;
public DamageInflictedReputationEvent(float damageTaken) {
this.damageTaken = damageTaken;
}
/**
* Returns the quantity of damage caused by the instigator.
* @return the quantity of damage caused by the instigator.
*/
public float getDamageTaken() {
return damageTaken;
}
/**
* {@inheritDoc}
*/
@Override
public float getDefaultReputationImpact() {
return -(damageTaken * DAMAGE_REPUTATION_MODIFIER);
}
}