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DefaultReputationEvent.java
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54 lines (49 loc) · 1.77 KB
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/*
* Copyright 2025 The Terasology Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.destinationsol.game.faction;
/**
* Defines events impacting reputation that are likely to be used by the base game.
*/
public enum DefaultReputationEvent implements ReputationEvent {
/**
* A ship (or projectile fired by a ship) has caused damage to another.
*/
DAMAGED_SHIP(-1),
/**
* A ship (or projectile fired by a ship) has destroyed another.
*/
DESTROYED_SHIP(-20),
/**
* A ship has bought an item from a station.
* (Note: this only applies to the player for now.)
*/
BOUGHT_ITEM(1);
/**
* The default impact on reputation this event will have in absence of a faction-specific value.
*/
private final int defaultReputationImpact;
DefaultReputationEvent(int defaultReputationImpact) {
this.defaultReputationImpact = defaultReputationImpact;
}
/**
* Returns the default impact on reputation this event will have in absence of a faction-specific value.
* @return the default impact on reputation this event will have in absence of a faction-specific value.
*/
@Override
public float getDefaultReputationImpact() {
return defaultReputationImpact;
}
}