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LightObject.java
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115 lines (95 loc) · 2.85 KB
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/*
* Copyright 2018 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.destinationsol.game.particle;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Vector2;
import org.destinationsol.game.DmgType;
import org.destinationsol.game.FarObject;
import org.destinationsol.game.SolGame;
import org.destinationsol.game.SolObject;
import org.destinationsol.game.drawables.Drawable;
import java.util.ArrayList;
import java.util.List;
public class LightObject implements SolObject {
private final LightSource lightSource;
private final ArrayList<Drawable> drawables;
private final Vector2 position;
// consumes pos
LightObject(float size, boolean hasHalo, float intensity, Vector2 position, float fadeTime, Color colours) {
this.position = position;
lightSource = new LightSource(size, hasHalo, intensity, new Vector2(), colours);
lightSource.setFadeTime(fadeTime);
lightSource.setWorking();
drawables = new ArrayList<>();
lightSource.collectDrawables(drawables);
}
@Override
public void update(SolGame game) {
lightSource.update(false, 0, game);
}
@Override
public boolean shouldBeRemoved(SolGame game) {
return lightSource.isFinished();
}
@Override
public void onRemove(SolGame game) {
}
@Override
public void receiveDmg(float dmg, SolGame game, Vector2 position, DmgType dmgType, SolObject instigator) {
}
@Override
public boolean receivesGravity() {
return false;
}
@Override
public void receiveForce(Vector2 force, SolGame game, boolean acc) {
}
@Override
public Vector2 getPosition() {
return position;
}
@Override
public FarObject toFarObject() {
return null;
}
@Override
public List<Drawable> getDrawables() {
return drawables;
}
@Override
public float getAngle() {
return 0;
}
@Override
public Vector2 getVelocity() {
return null;
}
@Override
public void handleContact(SolObject other, float absImpulse, SolGame game, Vector2 collPos) {
}
@Override
public String toDebugString() {
return null;
}
@Override
public Boolean isMetal() {
return null;
}
@Override
public boolean hasBody() {
return false;
}
}