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TileObject.java
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169 lines (140 loc) · 4.44 KB
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/*
* Copyright 2018 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.destinationsol.game.planet;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;
import org.destinationsol.assets.sound.SpecialSounds;
import org.destinationsol.common.SolMath;
import org.destinationsol.game.DmgType;
import org.destinationsol.game.FarObject;
import org.destinationsol.game.SolGame;
import org.destinationsol.game.SolObject;
import org.destinationsol.game.drawables.Drawable;
import org.destinationsol.game.drawables.RectSprite;
import java.util.ArrayList;
import java.util.List;
public class TileObject implements SolObject {
private final Planet planet;
private final float relativeAngleToPlanet;
private final float distance;
private final List<Drawable> drawables;
private final Body body;
private final Vector2 position;
// for far objs {
private final float size;
private final Tile tile;
// }
private float angle;
TileObject(Planet planet, float relativeAngleToPlanet, float distance, float size, RectSprite sprite, Body body, Tile tile) {
this.tile = tile;
drawables = new ArrayList<>();
this.planet = planet;
this.relativeAngleToPlanet = relativeAngleToPlanet;
this.distance = distance;
this.size = size;
this.body = body;
position = new Vector2();
drawables.add(sprite);
setDependentParams();
}
@Override
public void update(SolGame game) {
setDependentParams();
if (body != null) {
float timeStep = game.getTimeStep();
Vector2 velocity = SolMath.getVec(position);
velocity.sub(body.getPosition());
velocity.scl(1f / timeStep);
body.setLinearVelocity(velocity);
SolMath.free(velocity);
float bodyAngle = body.getAngle() * MathUtils.radDeg;
float angularVelocity = SolMath.norm(angle - bodyAngle) * MathUtils.degRad / timeStep;
body.setAngularVelocity(angularVelocity);
}
}
private void setDependentParams() {
float toPlanetAngle = planet.getAngle() + relativeAngleToPlanet;
SolMath.fromAl(position, toPlanetAngle, distance);
position.add(planet.getPosition());
angle = toPlanetAngle + 90;
}
@Override
public boolean shouldBeRemoved(SolGame game) {
return false;
}
@Override
public void onRemove(SolGame game) {
if (body != null) {
body.getWorld().destroyBody(body);
}
}
@Override
public void receiveDmg(float dmg, SolGame game, Vector2 position, DmgType dmgType, SolObject instigator) {
game.getContext().get(SpecialSounds.class).playHit(game, this, position, dmgType);
}
@Override
public boolean receivesGravity() {
return false;
}
@Override
public void receiveForce(Vector2 force, SolGame game, boolean acc) {
}
@Override
public Vector2 getPosition() {
return position;
}
@Override
public FarObject toFarObject() {
return new FarTileObject(planet, relativeAngleToPlanet, distance, size, tile);
}
@Override
public List<Drawable> getDrawables() {
return drawables;
}
@Override
public float getAngle() {
return angle;
}
@Override
public Vector2 getVelocity() {
return null;
}
@Override
public void handleContact(SolObject other, float absImpulse, SolGame game, Vector2 collPos) {
}
@Override
public String toDebugString() {
return null;
}
@Override
public Boolean isMetal() {
return false;
}
@Override
public boolean hasBody() {
return true;
}
public Planet getPlanet() {
return planet;
}
public float getSz() {
return size;
}
public Tile getTile() {
return tile;
}
}