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Copy pathModuleBase.lua
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556 lines (460 loc) · 12.2 KB
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local ModuleBase = {}
ModuleBase.__index = ModuleBase
local RESERVED_KEYS = {
class = true,
disposed = true,
env = true,
id = true,
loaded = true,
name = true,
spec = true,
state = true,
_cleanup = true,
_events = true,
_windows = true,
_owned = true,
}
local function as_name(value)
if value == nil then
return nil
end
if type(value) == 'table' then
return value.name or tostring(value)
end
return tostring(value)
end
local function runtime_system()
local system = rawget(_G, 'ModuleSystem')
if type(system) == 'table' then
return system
end
return nil
end
local function winmgr_fn(name)
local api = rawget(_G, 'WinMgr')
local fn = api and api[name]
if type(fn) ~= 'function' then
error('WinMgr.' .. tostring(name) .. ' is unavailable', 3)
end
return fn
end
local function bridge_fn(name)
local api = rawget(_G, 'Bridge')
local fn = api and api[name]
if type(fn) ~= 'function' then
error('Bridge.' .. tostring(name) .. ' is unavailable', 3)
end
return fn
end
local function has_method(resource, method_name)
if resource == nil then
return false
end
local ok, fn = pcall(function()
return resource[method_name]
end)
return ok and type(fn) == 'function'
end
local function clear_table(tbl)
if type(tbl) ~= 'table' then
return
end
for key in pairs(tbl) do
tbl[key] = nil
end
end
function ModuleBase:extend(class_name)
local class = {}
class.__index = class
class.__name = class_name or 'ModuleBase'
class.__base = self
return setmetatable(class, self)
end
function ModuleBase.__call(class, ...)
return class:new(...)
end
function ModuleBase.__tostring(self)
return string.format('ModuleBase<%s>', as_name(self))
end
function ModuleBase:new(spec)
local instance = setmetatable({}, self)
instance.class = self
instance.spec = spec or {}
instance.name = instance.spec.name or self.__name or 'ModuleBase'
instance.id = instance.spec.id or self.__name or instance.name
instance.env = instance.spec.env
instance.loaded = false
instance.disposed = false
instance.state = {}
instance._cleanup = {}
instance._events = {}
instance._windows = {}
instance._owned = {}
return instance
end
function ModuleBase:addCleanup(name, fn)
if type(fn) ~= 'function' then
error('cleanup callback must be function', 2)
end
local item = {
name = name or ('cleanup_' .. tostring(#self._cleanup + 1)),
fn = fn,
}
self._cleanup[#self._cleanup + 1] = item
return item
end
function ModuleBase:defer(fn, name)
return self:addCleanup(name, fn)
end
function ModuleBase:own(resource, disposer, name)
if resource == nil then
return nil
end
if type(disposer) ~= 'function' then
return nil, 'disposer must be function'
end
self._owned[#self._owned + 1] = {
resource = resource,
disposer = disposer,
name = name or as_name(resource) or 'resource',
}
return resource
end
function ModuleBase:ownEvent(handle)
if handle then
self._events[#self._events + 1] = handle
end
return handle
end
function ModuleBase:unregisterHandle(handle)
if not handle then
return false
end
for i = #self._events, 1, -1 do
if self._events[i] == handle then
table.remove(self._events, i)
break
end
end
if has_method(handle, 'Unregister') then
return handle:Unregister()
end
return false
end
function ModuleBase:ownWindow(window)
if window then
self._windows[#self._windows + 1] = window
end
return window
end
function ModuleBase:releaseWindow(window)
if not window then
return false
end
for i = #self._windows, 1, -1 do
if self._windows[i] == window then
table.remove(self._windows, i)
break
end
end
if has_method(window, 'Close') then
return window:Close()
end
return false
end
function ModuleBase:getModule(name)
local system = runtime_system()
if not system then
return nil
end
return system:getModule(name)
end
function ModuleBase:loadModule(name, opt)
local system = runtime_system()
if not system then
error('ModuleSystem is unavailable', 2)
end
return system:loadModule(name, opt)
end
function ModuleBase:reloadModule(name, opt)
local system = runtime_system()
if not system then
error('ModuleSystem is unavailable', 2)
end
return system:reloadModule(name, opt)
end
function ModuleBase:unloadModule(name)
local system = runtime_system()
if not system then
error('ModuleSystem is unavailable', 2)
end
return system:unloadModule(name)
end
function ModuleBase:listModules()
local system = runtime_system()
if not system then
return {}
end
return system:listModules()
end
function ModuleBase:newWindow(param)
local status, window = winmgr_fn('NewWindow')(param)
self:ownWindow(window)
return status, window
end
function ModuleBase:NewWindow(param)
return self:newWindow(param)
end
function ModuleBase:findWindow(id)
return winmgr_fn('FindWindow')(id)
end
function ModuleBase:FindWindow(id)
return self:findWindow(id)
end
function ModuleBase:focus(id)
return winmgr_fn('Focus')(id)
end
function ModuleBase:Focus(id)
return self:focus(id)
end
function ModuleBase:closeWindow(id)
return winmgr_fn('Close')(id)
end
function ModuleBase:Close(id)
return self:closeWindow(id)
end
function ModuleBase:autoCopilot(x, y)
return winmgr_fn('AutoCopilot')(x, y)
end
function ModuleBase:AutoCopilot(x, y)
return self:autoCopilot(x, y)
end
function ModuleBase:stopCopilot()
return winmgr_fn('StopCopilot')()
end
function ModuleBase:StopCopilot()
return self:stopCopilot()
end
function ModuleBase:getAutoCopliotState()
return winmgr_fn('GetAutoCopliotState')()
end
function ModuleBase:GetAutoCopliotState()
return self:getAutoCopliotState()
end
function ModuleBase:getAutoCopliotRoute()
return winmgr_fn('GetAutoCopliotRoute')()
end
function ModuleBase:GetAutoCopliotRoute()
return self:getAutoCopliotRoute()
end
function ModuleBase:onSceneStateChanged(callback)
return self:ownEvent(winmgr_fn('OnSceneStateChanged')(callback))
end
function ModuleBase:OnSceneStateChanged(callback)
return self:onSceneStateChanged(callback)
end
function ModuleBase:onWindowFocusChanged(callback)
return self:ownEvent(winmgr_fn('OnWindowFocusChanged')(callback))
end
function ModuleBase:OnWindowFocusChanged(callback)
return self:onWindowFocusChanged(callback)
end
-- 订阅全部窗口的创建事件;沿用 ownEvent,在模块卸载时自动注销。
function ModuleBase:onWindowOpen(callback)
return self:ownEvent(winmgr_fn('OnWindowOpen')(callback))
end
function ModuleBase:OnWindowOpen(callback)
return self:onWindowOpen(callback)
end
function ModuleBase:onWindowClose(callback)
return self:ownEvent(winmgr_fn('OnWindowClose')(callback))
end
function ModuleBase:OnWindowClose(callback)
return self:onWindowClose(callback)
end
function ModuleBase:onChatMessage(callback)
return self:ownEvent(winmgr_fn('OnChatMessage')(callback))
end
function ModuleBase:OnChatMessage(callback)
return self:onChatMessage(callback)
end
function ModuleBase:onPacketRecv(header, callback)
return self:ownEvent(winmgr_fn('OnPacketRecv')(header, callback))
end
function ModuleBase:OnPacketRecv(header, callback)
return self:onPacketRecv(header, callback)
end
function ModuleBase:onPacketSend(header, callback)
return self:ownEvent(winmgr_fn('OnPacketSend')(header, callback))
end
function ModuleBase:OnPacketSend(header, callback)
return self:onPacketSend(header, callback)
end
function ModuleBase:onKeyPress(...)
return self:ownEvent(winmgr_fn('OnKeyPress')(...))
end
function ModuleBase:OnKeyPress(...)
return self:onKeyPress(...)
end
function ModuleBase:onBridge(msgHead, callback)
return self:ownEvent(bridge_fn('On')(msgHead, callback))
end
function ModuleBase:OnBridge(msgHead, callback)
return self:onBridge(msgHead, callback)
end
function ModuleBase:sendBridge(msgHead, ...)
return bridge_fn('Send')(msgHead, ...)
end
function ModuleBase:SendBridge(msgHead, ...)
return self:sendBridge(msgHead, ...)
end
function ModuleBase:sendPacket(...)
return winmgr_fn('SendPacket')(...)
end
function ModuleBase:SendPacket(...)
return self:sendPacket(...)
end
function ModuleBase:playSe(...)
return winmgr_fn('PlaySe')(...)
end
function ModuleBase:PlaySe(...)
return self:playSe(...)
end
function ModuleBase:loadAndPlayBGM(...)
return winmgr_fn('LoadAndPlayBGM')(...)
end
function ModuleBase:LoadAndPlayBGM(...)
return self:loadAndPlayBGM(...)
end
function ModuleBase:playFixedBGM(...)
return winmgr_fn('PlayFixedBGM')(...)
end
function ModuleBase:PlayFixedBGM(...)
return self:playFixedBGM(...)
end
-- 持有文件音乐句柄,模块卸载时停止播放。
function ModuleBase:playBGMFile(path, options)
local handle, err = winmgr_fn('PlayBGMFile')(path, options)
if handle then
self:own(handle, function(resource)
resource:Stop()
end, 'BGM')
end
return handle, err
end
function ModuleBase:PlayBGMFile(path, options)
return self:playBGMFile(path, options)
end
function ModuleBase:cliSendMsg(...)
return winmgr_fn('CliSendMsg')(...)
end
function ModuleBase:CliSendMsg(...)
return self:cliSendMsg(...)
end
function ModuleBase:nrEncode62(value)
return winmgr_fn('NrEncode62')(value)
end
function ModuleBase:NrEncode62(value)
return self:nrEncode62(value)
end
function ModuleBase:nrDecode62(value)
return winmgr_fn('NrDecode62')(value)
end
function ModuleBase:NrDecode62(value)
return self:nrDecode62(value)
end
function ModuleBase:nrEncode16(value)
return winmgr_fn('NrEncode16')(value)
end
function ModuleBase:NrEncode16(value)
return self:nrEncode16(value)
end
function ModuleBase:nrDecode16(value)
return winmgr_fn('NrDecode16')(value)
end
function ModuleBase:NrDecode16(value)
return self:nrDecode16(value)
end
function ModuleBase:nrEncodeString(value)
return winmgr_fn('NrEncodeString')(value)
end
function ModuleBase:NrEncodeString(value)
return self:nrEncodeString(value)
end
function ModuleBase:nrDecodeString(value)
return winmgr_fn('NrDecodeString')(value)
end
function ModuleBase:NrDecodeString(value)
return self:nrDecodeString(value)
end
function ModuleBase:load()
self.loaded = true
self.disposed = false
local ok, err = pcall(function()
if type(self.onLoad) == 'function' then
self:onLoad()
end
end)
if not ok then
error(err, 0)
end
return true
end
function ModuleBase:unload()
if self.disposed then
return true
end
pcall(function()
if type(self.onUnload) == 'function' then
self:onUnload()
end
end)
for i = #self._cleanup, 1, -1 do
local item = self._cleanup[i]
pcall(item.fn, self)
end
for i = #self._owned, 1, -1 do
local item = self._owned[i]
pcall(item.disposer, item.resource, self)
end
for i = #self._events, 1, -1 do
local handle = self._events[i]
if has_method(handle, 'Unregister') then
pcall(handle.Unregister, handle)
end
end
for i = #self._windows, 1, -1 do
local window = self._windows[i]
if has_method(window, 'Close') then
pcall(window.Close, window)
end
end
clear_table(self._cleanup)
clear_table(self._owned)
clear_table(self._events)
clear_table(self._windows)
clear_table(self.state)
self.loaded = false
self.disposed = true
for key in pairs(self) do
if not RESERVED_KEYS[key] then
self[key] = nil
end
end
self.state = nil
self.spec = nil
self.env = nil
return true
end
function ModuleBase:reload()
local system = runtime_system()
if system then
return system:reloadModule(self.name)
end
error('ModuleSystem is unavailable', 2)
end
function ModuleBase:onLoad()
end
function ModuleBase:onUnload()
end
return ModuleBase