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CrosshairLayer.java
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/*
* Copyright (C) 2012 United States Government as represented by the Administrator of the
* National Aeronautics and Space Administration.
* All Rights Reserved.
*/
package gov.nasa.worldwind.layers;
import com.jogamp.opengl.util.texture.*;
import gov.nasa.worldwind.avlist.AVKey;
import gov.nasa.worldwind.exception.WWRuntimeException;
import gov.nasa.worldwind.geom.Vec4;
import gov.nasa.worldwind.render.*;
import gov.nasa.worldwind.util.*;
import com.jogamp.opengl.*;
import java.awt.*;
import java.io.*;
/**
* Renders a crosshair icon in the viewport center or at a specified location.
*
* @author Patrick Murris
* @version $Id: CrosshairLayer.java 1953 2014-04-21 15:43:35Z tgaskins $
*/
public class CrosshairLayer extends AbstractLayer
{
private String iconFilePath = "images/32x32-crosshair-simple.png"; // TODO: make configurable
private double toViewportScale = 1d; // TODO: make configurable
private double iconScale = 1d;
private String resizeBehavior = AVKey.RESIZE_SHRINK_ONLY;
private int iconWidth;
private int iconHeight;
private Vec4 locationCenter = null;
// Draw it as ordered with an eye distance of 0 so that it shows up in front of most other things.
private OrderedIcon orderedImage = new OrderedIcon();
private class OrderedIcon implements OrderedRenderable
{
public double getDistanceFromEye()
{
return 0;
}
public void pick(DrawContext dc, Point pickPoint)
{
// Not implemented
}
public void render(DrawContext dc)
{
CrosshairLayer.this.draw(dc);
}
}
public CrosshairLayer()
{
this.setOpacity(0.8); // TODO: make configurable
}
public CrosshairLayer(String iconFilePath)
{
this.setIconFilePath(iconFilePath);
this.setOpacity(0.8); // TODO: make configurable
}
/**
* Returns the layer's current icon file path.
*
* @return the icon file path
*/
public String getIconFilePath()
{
return iconFilePath;
}
/**
* Sets the crosshair icon's image location. The layer first searches for this location in the current Java
* classpath. If not found then the specified path is assumed to refer to the local file system. found there then
* the
*
* @param iconFilePath the path to the icon's image file
*/
public void setIconFilePath(String iconFilePath)
{
if (iconFilePath == null)
{
String message = Logging.getMessage("nullValue.IconFilePath");
Logging.logger().severe(message);
throw new IllegalArgumentException(message);
}
this.iconFilePath = iconFilePath;
}
/**
* Returns the layer's compass-to-viewport scale factor.
*
* @return the crosshair-to-viewport scale factor
*/
public double getToViewportScale()
{
return toViewportScale;
}
/**
* Sets the scale factor applied to the viewport size to determine the displayed size of the crosshair icon. This
* scale factor is used only when the layer's resize behavior is AVKey.RESIZE_STRETCH or AVKey.RESIZE_SHRINK_ONLY.
* The icon's width is adjusted to occupy the proportion of the viewport's width indicated by this factor. The
* icon's height is adjusted to maintain the crosshair image's native aspect ratio.
*
* @param toViewportScale the compass to viewport scale factor
*/
public void setToViewportScale(double toViewportScale)
{
this.toViewportScale = toViewportScale;
}
/**
* Returns the icon scale factor. See {@link #setIconScale(double)} for a description of the scale factor.
*
* @return the current icon scale
*/
public double getIconScale()
{
return iconScale;
}
/**
* Sets the scale factor defining the displayed size of the crosshair icon relative to the icon's width and height
* in its image file. Values greater than 1 magify the image, values less than one minify it. If the layer's resize
* behavior is other than AVKey.RESIZE_KEEP_FIXED_SIZE, the icon's displayed sized is further affected by the value
* specified by {@link #setToViewportScale(double)} and the current viewport size.
*
* @param iconScale the icon scale factor
*/
public void setIconScale(double iconScale)
{
this.iconScale = iconScale;
}
/**
* Returns the crosshair icon's resize behavior.
*
* @return the icon's resize behavior
*/
public String getResizeBehavior()
{
return resizeBehavior;
}
/**
* Sets the behavior the layer uses to size the crosshair icon when the viewport size changes, typically when the
* WorldWind window is resized. If the value is AVKey.RESIZE_KEEP_FIXED_SIZE, the icon size is kept to the size
* specified in its image file scaled by the layer's current icon scale. If the value is AVKey.RESIZE_STRETCH, the
* icon is resized to have a constant size relative to the current viewport size. If the viewport shrinks the icon
* size decreases; if it expands then the icon file enlarges. The relative size is determined by the current
* crosshair-to-viewport scale and by the icon's image file size scaled by the current icon scale. If the value is
* AVKey.RESIZE_SHRINK_ONLY (the default), icon sizing behaves as for AVKey.RESIZE_STRETCH but the icon will not
* grow larger than the size specified in its image file scaled by the current icon scale.
*
* @param resizeBehavior the desired resize behavior
*/
public void setResizeBehavior(String resizeBehavior)
{
this.resizeBehavior = resizeBehavior;
}
/**
* Get the crosshair location inside the viewport. If this location is null, the crosshair is drawn in the viewport
* center.
*
* @return the crosshair location inside the viewport.
*/
public Vec4 getLocationCenter()
{
return locationCenter;
}
/**
* Set the crosshair location inside the viewport. If this location is null, the crosshair will be drawn in the
* viewport center.
*
* @param locationCenter the crosshair location inside the viewport.
*/
public void setLocationCenter(Vec4 locationCenter)
{
this.locationCenter = locationCenter;
}
protected void doRender(DrawContext dc)
{
dc.addOrderedRenderable(this.orderedImage);
}
private void draw(DrawContext dc)
{
if (this.getIconFilePath() == null)
return;
GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.
boolean attribsPushed = false;
boolean modelviewPushed = false;
boolean projectionPushed = false;
try
{
gl.glPushAttrib(GL2.GL_DEPTH_BUFFER_BIT
| GL2.GL_COLOR_BUFFER_BIT
| GL2.GL_ENABLE_BIT
| GL2.GL_TRANSFORM_BIT
| GL2.GL_VIEWPORT_BIT
| GL2.GL_CURRENT_BIT);
attribsPushed = true;
Texture iconTexture = dc.getTextureCache().getTexture(this.getIconFilePath());
if (iconTexture == null)
{
this.initializeTexture(dc);
iconTexture = dc.getTextureCache().getTexture(this.getIconFilePath());
if (iconTexture == null)
{
String msg = Logging.getMessage("generic.ImageReadFailed");
Logging.logger().finer(msg);
return;
}
}
// Need to assign the width and height here to address the case in which the texture was already
// loaded into the cache by another layer or a previous instance of this one.
this.iconWidth = iconTexture.getWidth();
this.iconHeight = iconTexture.getHeight();
gl.glEnable(GL.GL_TEXTURE_2D);
iconTexture.bind(gl);
gl.glColor4d(1d, 1d, 1d, this.getOpacity());
gl.glEnable(GL.GL_BLEND);
gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
gl.glDisable(GL.GL_DEPTH_TEST);
double width = this.getScaledIconWidth();
double height = this.getScaledIconHeight();
// Load a parallel projection with xy dimensions (viewportWidth, viewportHeight)
// into the GL projection matrix.
java.awt.Rectangle viewport = dc.getView().getViewport();
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glPushMatrix();
projectionPushed = true;
gl.glLoadIdentity();
double maxwh = width > height ? width : height;
gl.glOrtho(0d, viewport.width, 0d, viewport.height, -0.6 * maxwh, 0.6 * maxwh);
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glPushMatrix();
modelviewPushed = true;
gl.glLoadIdentity();
double scale = this.computeScale(viewport);
Vec4 locationSW = this.computeLocation(viewport, scale);
gl.glTranslated((int) locationSW.x, (int) locationSW.y, (int) locationSW.z);
gl.glScaled(scale, scale, 1);
TextureCoords texCoords = iconTexture.getImageTexCoords();
gl.glScaled(width, height, 1d);
dc.drawUnitQuad(texCoords);
}
finally
{
gl.glBindTexture(GL.GL_TEXTURE_2D, 0);
if (projectionPushed)
{
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glPopMatrix();
}
if (modelviewPushed)
{
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glPopMatrix();
}
if (attribsPushed)
gl.glPopAttrib();
}
}
private double computeScale(Rectangle viewport)
{
if (this.resizeBehavior.equals(AVKey.RESIZE_SHRINK_ONLY))
{
return Math.min(1d, (this.toViewportScale) * viewport.width / this.getScaledIconWidth());
}
else if (this.resizeBehavior.equals(AVKey.RESIZE_STRETCH))
{
return (this.toViewportScale) * viewport.width / this.getScaledIconWidth();
}
else if (this.resizeBehavior.equals(AVKey.RESIZE_KEEP_FIXED_SIZE))
{
return 1d;
}
else
{
return 1d;
}
}
private double getScaledIconWidth()
{
return this.iconWidth * this.iconScale;
}
private double getScaledIconHeight()
{
return this.iconHeight * this.iconScale;
}
private Vec4 computeLocation(Rectangle viewport, double scale)
{
double width = this.getScaledIconWidth();
double height = this.getScaledIconHeight();
double scaledWidth = scale * width;
double scaledHeight = scale * height;
double x;
double y;
if (this.locationCenter != null)
{
x = this.locationCenter.x - scaledWidth / 2;
y = this.locationCenter.y - scaledHeight / 2;
}
else // viewport center
{
x = viewport.getWidth() / 2 - scaledWidth / 2;
y = viewport.getHeight() / 2 - scaledHeight / 2;
}
return new Vec4(x, y, 0);
}
private void initializeTexture(DrawContext dc)
{
Texture iconTexture = dc.getTextureCache().getTexture(this.getIconFilePath());
if (iconTexture != null)
return;
GL gl = dc.getGL();
try
{
InputStream iconStream = this.getClass().getResourceAsStream("/" + this.getIconFilePath());
if (iconStream == null)
{
File iconFile = new File(this.getIconFilePath());
if (iconFile.exists())
{
iconStream = new FileInputStream(iconFile);
}
}
TextureData textureData = OGLUtil.newTextureData(gl.getGLProfile(), iconStream, false);
iconTexture = TextureIO.newTexture(textureData);
iconTexture.bind(gl);
this.iconWidth = iconTexture.getWidth();
this.iconHeight = iconTexture.getHeight();
dc.getTextureCache().put(this.getIconFilePath(), iconTexture);
}
catch (IOException e)
{
String msg = Logging.getMessage("layers.IOExceptionDuringInitialization");
Logging.logger().severe(msg);
throw new WWRuntimeException(msg, e);
}
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);//_MIPMAP_LINEAR);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE);
// Enable texture anisotropy
int[] maxAnisotropy = new int[1];
gl.glGetIntegerv(GL.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, maxAnisotropy, 0);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAX_ANISOTROPY_EXT, maxAnisotropy[0]);
}
@Override
public String toString()
{
return Logging.getMessage("layers.CrosshairLayer.Name");
}
}