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[ci skip] chore(jd): ChunkGenerator improvements (#13655)
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paper-api/src/main/java/org/bukkit/generator/ChunkGenerator.java

Lines changed: 11 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -20,14 +20,14 @@
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* A chunk generator is responsible for the initial shaping of an entire
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* chunk. For example, the nether chunk generator should shape netherrack and
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* soulsand.
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*
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* <p>
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* A chunk is generated in multiple steps, those steps are always in the same
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* order. Between those steps however an unlimited time may pass. This means, a
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* chunk may generate until the surface step and continue with the bedrock step
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* after one or multiple server restarts or even after multiple Minecraft
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* versions.
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*
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* The order of generation is as follows
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* <p>
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* The order of generation is as follows:
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* <ol>
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* <li>{@link #generateNoise(WorldInfo, Random, int, int, ChunkData)}</li>
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* <li>{@link #generateSurface(WorldInfo, Random, int, int, ChunkData)}</li>
@@ -39,7 +39,7 @@
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* {@link #getBaseHeight(WorldInfo, Random, int, int, HeightMap)}
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* <b>must</b> be completely thread safe and able to handle multiple concurrent
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* callers.
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*
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* <p>
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* Some aspects of world generation can be delegated to the Vanilla generator.
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* The following methods can be overridden to enable this:
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* <ul>
@@ -167,7 +167,7 @@ public void generateCaves(@NotNull WorldInfo worldInfo, @NotNull Random random,
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* <p>
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* Notes:
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* <p>
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* If <code>null</code> is returned, than Vanilla biomes are used.
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* If <code>null</code> is returned, then Vanilla biomes are used.
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* <p>
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* This method only gets called once when the world is loaded. Returning
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* another {@link BiomeProvider} later one is not respected.
@@ -375,7 +375,7 @@ public boolean isParallelCapable() {
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* The Vanilla noise is generated <b>before</b>
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* {@link #generateNoise(WorldInfo, Random, int, int, ChunkData)} is called.
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* <p>
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* This is method is not called (and has therefore no effect), if
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* This method is not called (and has therefore no effect), if
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* {@link #shouldGenerateNoise(WorldInfo, Random, int, int)} is overridden.
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*
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* @return true if the server should generate Vanilla noise
@@ -412,7 +412,7 @@ public boolean shouldGenerateNoise(@NotNull WorldInfo worldInfo, @NotNull Random
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* {@link #generateSurface(WorldInfo, Random, int, int, ChunkData)} is
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* called.
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* <p>
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* This is method is not called (and has therefore no effect), if
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* This method is not called (and has therefore no effect), if
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* {@link #shouldGenerateSurface(WorldInfo, Random, int, int)} is overridden.
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*
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* @return true if the server should generate Vanilla surface
@@ -464,7 +464,7 @@ public boolean shouldGenerateBedrock() {
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* The Vanilla caves are generated <b>before</b>
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* {@link #generateCaves(WorldInfo, Random, int, int, ChunkData)} is called.
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* <p>
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* This is method is not called (and has therefore no effect), if
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* This method is not called (and has therefore no effect), if
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* {@link #shouldGenerateCaves(WorldInfo, Random, int, int)} is overridden.
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*
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* @return true if the server should generate Vanilla caves
@@ -501,7 +501,7 @@ public boolean shouldGenerateCaves(@NotNull WorldInfo worldInfo, @NotNull Random
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* The Vanilla decoration are generated <b>before</b> any
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* {@link BlockPopulator} are called.
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* <p>
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* This is method is not called (and has therefore no effect), if
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* This method is not called (and has therefore no effect), if
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* {@link #shouldGenerateDecorations(WorldInfo, Random, int, int)} is overridden.
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*
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* @return true if the server should generate Vanilla decorations
@@ -536,7 +536,7 @@ public boolean shouldGenerateDecorations(@NotNull WorldInfo worldInfo, @NotNull
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* Gets if the server should generate Vanilla mobs after this
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* ChunkGenerator.
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* <p>
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* This is method is not called (and has therefore no effect), if
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* This method is not called (and has therefore no effect), if
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* {@link #shouldGenerateMobs(WorldInfo, Random, int, int)} is overridden.
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*
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* @return true if the server should generate Vanilla mobs
@@ -568,7 +568,7 @@ public boolean shouldGenerateMobs(@NotNull WorldInfo worldInfo, @NotNull Random
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* Gets if the server should generate Vanilla structures after this
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* ChunkGenerator.
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* <p>
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* This is method is not called (and has therefore no effect), if
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* This method is not called (and has therefore no effect), if
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* {@link #shouldGenerateStructures(WorldInfo, Random, int, int)} is overridden.
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*
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* @return true if the server should generate Vanilla structures

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