|
20 | 20 | * A chunk generator is responsible for the initial shaping of an entire |
21 | 21 | * chunk. For example, the nether chunk generator should shape netherrack and |
22 | 22 | * soulsand. |
23 | | - * |
| 23 | + * <p> |
24 | 24 | * A chunk is generated in multiple steps, those steps are always in the same |
25 | 25 | * order. Between those steps however an unlimited time may pass. This means, a |
26 | 26 | * chunk may generate until the surface step and continue with the bedrock step |
27 | 27 | * after one or multiple server restarts or even after multiple Minecraft |
28 | 28 | * versions. |
29 | | - * |
30 | | - * The order of generation is as follows |
| 29 | + * <p> |
| 30 | + * The order of generation is as follows: |
31 | 31 | * <ol> |
32 | 32 | * <li>{@link #generateNoise(WorldInfo, Random, int, int, ChunkData)}</li> |
33 | 33 | * <li>{@link #generateSurface(WorldInfo, Random, int, int, ChunkData)}</li> |
|
39 | 39 | * {@link #getBaseHeight(WorldInfo, Random, int, int, HeightMap)} |
40 | 40 | * <b>must</b> be completely thread safe and able to handle multiple concurrent |
41 | 41 | * callers. |
42 | | - * |
| 42 | + * <p> |
43 | 43 | * Some aspects of world generation can be delegated to the Vanilla generator. |
44 | 44 | * The following methods can be overridden to enable this: |
45 | 45 | * <ul> |
@@ -167,7 +167,7 @@ public void generateCaves(@NotNull WorldInfo worldInfo, @NotNull Random random, |
167 | 167 | * <p> |
168 | 168 | * Notes: |
169 | 169 | * <p> |
170 | | - * If <code>null</code> is returned, than Vanilla biomes are used. |
| 170 | + * If <code>null</code> is returned, then Vanilla biomes are used. |
171 | 171 | * <p> |
172 | 172 | * This method only gets called once when the world is loaded. Returning |
173 | 173 | * another {@link BiomeProvider} later one is not respected. |
@@ -375,7 +375,7 @@ public boolean isParallelCapable() { |
375 | 375 | * The Vanilla noise is generated <b>before</b> |
376 | 376 | * {@link #generateNoise(WorldInfo, Random, int, int, ChunkData)} is called. |
377 | 377 | * <p> |
378 | | - * This is method is not called (and has therefore no effect), if |
| 378 | + * This method is not called (and has therefore no effect), if |
379 | 379 | * {@link #shouldGenerateNoise(WorldInfo, Random, int, int)} is overridden. |
380 | 380 | * |
381 | 381 | * @return true if the server should generate Vanilla noise |
@@ -412,7 +412,7 @@ public boolean shouldGenerateNoise(@NotNull WorldInfo worldInfo, @NotNull Random |
412 | 412 | * {@link #generateSurface(WorldInfo, Random, int, int, ChunkData)} is |
413 | 413 | * called. |
414 | 414 | * <p> |
415 | | - * This is method is not called (and has therefore no effect), if |
| 415 | + * This method is not called (and has therefore no effect), if |
416 | 416 | * {@link #shouldGenerateSurface(WorldInfo, Random, int, int)} is overridden. |
417 | 417 | * |
418 | 418 | * @return true if the server should generate Vanilla surface |
@@ -464,7 +464,7 @@ public boolean shouldGenerateBedrock() { |
464 | 464 | * The Vanilla caves are generated <b>before</b> |
465 | 465 | * {@link #generateCaves(WorldInfo, Random, int, int, ChunkData)} is called. |
466 | 466 | * <p> |
467 | | - * This is method is not called (and has therefore no effect), if |
| 467 | + * This method is not called (and has therefore no effect), if |
468 | 468 | * {@link #shouldGenerateCaves(WorldInfo, Random, int, int)} is overridden. |
469 | 469 | * |
470 | 470 | * @return true if the server should generate Vanilla caves |
@@ -501,7 +501,7 @@ public boolean shouldGenerateCaves(@NotNull WorldInfo worldInfo, @NotNull Random |
501 | 501 | * The Vanilla decoration are generated <b>before</b> any |
502 | 502 | * {@link BlockPopulator} are called. |
503 | 503 | * <p> |
504 | | - * This is method is not called (and has therefore no effect), if |
| 504 | + * This method is not called (and has therefore no effect), if |
505 | 505 | * {@link #shouldGenerateDecorations(WorldInfo, Random, int, int)} is overridden. |
506 | 506 | * |
507 | 507 | * @return true if the server should generate Vanilla decorations |
@@ -536,7 +536,7 @@ public boolean shouldGenerateDecorations(@NotNull WorldInfo worldInfo, @NotNull |
536 | 536 | * Gets if the server should generate Vanilla mobs after this |
537 | 537 | * ChunkGenerator. |
538 | 538 | * <p> |
539 | | - * This is method is not called (and has therefore no effect), if |
| 539 | + * This method is not called (and has therefore no effect), if |
540 | 540 | * {@link #shouldGenerateMobs(WorldInfo, Random, int, int)} is overridden. |
541 | 541 | * |
542 | 542 | * @return true if the server should generate Vanilla mobs |
@@ -568,7 +568,7 @@ public boolean shouldGenerateMobs(@NotNull WorldInfo worldInfo, @NotNull Random |
568 | 568 | * Gets if the server should generate Vanilla structures after this |
569 | 569 | * ChunkGenerator. |
570 | 570 | * <p> |
571 | | - * This is method is not called (and has therefore no effect), if |
| 571 | + * This method is not called (and has therefore no effect), if |
572 | 572 | * {@link #shouldGenerateStructures(WorldInfo, Random, int, int)} is overridden. |
573 | 573 | * |
574 | 574 | * @return true if the server should generate Vanilla structures |
|
0 commit comments