-
Notifications
You must be signed in to change notification settings - Fork 106
Expand file tree
/
Copy pathmain.rs
More file actions
31 lines (29 loc) · 1.31 KB
/
main.rs
File metadata and controls
31 lines (29 loc) · 1.31 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
use spirv_builder::SpirvBuilder;
use std::env;
use std::error::Error;
use std::fs;
use std::path::{Path, PathBuf};
fn build_shader(path_to_crate: &str, codegen_names: bool) -> Result<(), Box<dyn Error>> {
let path_to_crate = Path::new(env!("CARGO_MANIFEST_DIR")).join(path_to_crate);
let mut builder = SpirvBuilder::new(path_to_crate, "spirv-unknown-vulkan1.1");
builder.build_script.defaults = true;
builder.build_script.env_shader_spv_path = Some(true);
// Give this spirv-builder a unique target dir, so that rebuilding android and the main wgpu app's target dir
// don't clash and break each other's incremental
builder.target_dir_path = Some(PathBuf::from("example-runner-wgpu-builder"));
let result = builder.build()?;
if codegen_names {
let out_dir = env::var_os("OUT_DIR").unwrap();
let dest_path = Path::new(&out_dir).join("entry_points.rs");
fs::create_dir_all(&out_dir).unwrap();
fs::write(dest_path, result.codegen_entry_point_strings()).unwrap();
}
Ok(())
}
fn main() -> Result<(), Box<dyn Error>> {
build_shader("../../../shaders/sky-shader", true)?;
build_shader("../../../shaders/simplest-shader", false)?;
build_shader("../../../shaders/compute-shader", false)?;
build_shader("../../../shaders/mouse-shader", false)?;
Ok(())
}