Commit e1f3220
committed
drm/etnaviv: take current primitive into account when checking for hung GPU
Large draws can make the GPU appear to be stuck to the current hangcheck
logic as the FE address will not move until the draw is finished. However,
the FE has a debug register, which records the current primitive ID within
a draw. Using this debug register we can extend the timeout as long as the
draw progresses.
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>1 parent 46864a6 commit e1f3220
2 files changed
Lines changed: 16 additions & 2 deletions
File tree
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
144 | 144 | | |
145 | 145 | | |
146 | 146 | | |
| 147 | + | |
147 | 148 | | |
148 | 149 | | |
149 | 150 | | |
| |||
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
11 | 11 | | |
12 | 12 | | |
13 | 13 | | |
| 14 | + | |
14 | 15 | | |
15 | 16 | | |
16 | 17 | | |
| |||
35 | 36 | | |
36 | 37 | | |
37 | 38 | | |
38 | | - | |
| 39 | + | |
39 | 40 | | |
40 | 41 | | |
41 | 42 | | |
| |||
52 | 53 | | |
53 | 54 | | |
54 | 55 | | |
| 56 | + | |
| 57 | + | |
| 58 | + | |
| 59 | + | |
| 60 | + | |
| 61 | + | |
| 62 | + | |
| 63 | + | |
| 64 | + | |
55 | 65 | | |
56 | 66 | | |
57 | | - | |
| 67 | + | |
| 68 | + | |
| 69 | + | |
58 | 70 | | |
| 71 | + | |
59 | 72 | | |
60 | 73 | | |
61 | 74 | | |
| |||
0 commit comments