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CHANGE: Remove 32-bit compilation check for HID on Windows players (#2403)
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Packages/com.unity.inputsystem/CHANGELOG.md

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@@ -25,7 +25,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Fixed an incorrect ArraysHelper.HaveDuplicateReferences implementation that didn't use its arguments right [ISXB-1792] (https://github.com/Unity-Technologies/InputSystem/pull/2376)
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### Changed
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- Removed 32-bit compilation check for HID on Windows players, which had no impact anymore. (ISX-2543)
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- Migrated sample scenes to use Universal Render Pipeline (URP) with Built-in Render Pipeline fallback shaders. The URP package is now required to run the samples. (ISX-2343)
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- Changed the UI for `Actions.inputactions` asset to use UI Toolkit framework.
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Packages/com.unity.inputsystem/InputSystem/Plugins/HID/HID.cs

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using UnityEngine.Scripting;
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using UnityEngine.Pool;
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// HID support is currently broken in 32-bit Windows standalone players. Consider 32bit Windows players unsupported for now.
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#if UNITY_STANDALONE_WIN && !UNITY_64
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#warning The 32-bit Windows player is not currently supported by the Input System. HID input will not work in the player. Please use x86_64, if possible.
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#endif
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////REVIEW: there will probably be lots of cases where the HID device creation process just needs a little tweaking; we should
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//// have better mechanism to do that without requiring to replace the entire process wholesale
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