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Commit e6d148a

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Fixed final pass viewport handling on builtin pipelines
1 parent 355b471 commit e6d148a

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PostProcessing/Runtime/PostProcessLayer.cs

Lines changed: 4 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1246,7 +1246,11 @@ void RenderFinalPass(PostProcessRenderContext context, int releaseTargetAfterUse
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cmd.BlitFullscreenTriangleToDoubleWide(context.source, context.destination, uberSheet, 0, eye);
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}
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else
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#if LWRP_1_0_0_OR_NEWER
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cmd.BlitFullscreenTriangle(context.source, context.destination, uberSheet, 0, false, context.camera.pixelRect);
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#else
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cmd.BlitFullscreenTriangle(context.source, context.destination, uberSheet, 0);
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#endif
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if (tempTarget > -1)
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cmd.ReleaseTemporaryRT(tempTarget);

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