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Copy file name to clipboardExpand all lines: Editor/Mono/AssetPipeline/AssetImportContext.bindings.cs
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usingUnityEngine;
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usingUnityEngine.Bindings;
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usingUnityEngine.Scripting;
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usingUnityEngine.Scripting.APIUpdating;
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usingDebug=UnityEngine.Debug;
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usingObject=UnityEngine.Object;
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usingUnityEditor.Experimental;
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namespaceUnityEditor.Experimental.AssetImporters
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namespaceUnityEditor.AssetImporters
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{
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/// Universal structure that holds all the data relevant to importing an asset, including temporary data that needs to be shared across stages that make on any given importer's pipeline.
/// various parts that make up an importers pipeline. This container simply transports information from one "stage" to the other. Each stage is free to add/delete/alter the content of the container
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