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Copy file name to clipboardExpand all lines: Editor/Mono/2D/SpriteAtlas/SpriteAtlasImporterInspector.cs
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@@ -52,6 +52,7 @@ class Styles
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publicreadonlyGUIContentbindAsDefaultLabel=EditorGUIUtility.TrTextContent("Include in Build","Packed textures will be included in the build by default.");
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publicreadonlyGUIContentenableRotationLabel=EditorGUIUtility.TrTextContent("Allow Rotation","Try rotating the sprite to fit better during packing.");
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publicreadonlyGUIContentenableTightPackingLabel=EditorGUIUtility.TrTextContent("Tight Packing","Use the mesh outline to fit instead of the whole texture rect during packing.");
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publicreadonlyGUIContentenableAlphaDilationLabel=EditorGUIUtility.TrTextContent("Alpha Dilation","Enable Alpha Dilation for SpriteAtlas padding pixels.");
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publicreadonlyGUIContentpaddingLabel=EditorGUIUtility.TrTextContent("Padding","The amount of extra padding between packed sprites.");
Copy file name to clipboardExpand all lines: Editor/Mono/2D/SpriteAtlas/SpriteAtlasInspector.cs
+4Lines changed: 4 additions & 0 deletions
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@@ -53,6 +53,7 @@ class Styles
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publicreadonlyGUIContentbindAsDefaultLabel=EditorGUIUtility.TrTextContent("Include in Build","Packed textures will be included in the build by default.");
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publicreadonlyGUIContentenableRotationLabel=EditorGUIUtility.TrTextContent("Allow Rotation","Try rotating the sprite to fit better during packing.");
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publicreadonlyGUIContentenableTightPackingLabel=EditorGUIUtility.TrTextContent("Tight Packing","Use the mesh outline to fit instead of the whole texture rect during packing.");
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publicreadonlyGUIContentenableAlphaDilationLabel=EditorGUIUtility.TrTextContent("Alpha Dilation","Enable Alpha Dilation for SpriteAtlas padding pixels.");
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publicreadonlyGUIContentpaddingLabel=EditorGUIUtility.TrTextContent("Padding","The amount of extra padding between packed sprites.");
Copy file name to clipboardExpand all lines: Editor/Mono/BuildPlayerWindow.cs
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@@ -67,7 +67,7 @@ public GUIContent GetDownloadErrorForTarget(BuildTarget target)
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publicGUIContentbuildWithDeepProfiler=EditorGUIUtility.TrTextContent("Deep Profiling Support","Build Player with Deep Profiling Support. This might affect Player performance.");
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publicGUIContentbuildWithDeepProfilerDisabled=EditorGUIUtility.TrTextContent("Deep Profiling","Profiling is only enabled in a Development Player.");
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publicGUIContentallowDebugging=EditorGUIUtility.TrTextContent("Script Debugging","Enable this setting to allow your script code to be debugged.");
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publicGUIContentwaitForManagedDebugger=EditorGUIUtility.TrTextContent("Wait For Managed Debugger","Show a dialog where you can attach a managed debugger before any script execution.");
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publicGUIContentwaitForManagedDebugger=EditorGUIUtility.TrTextContent("Wait For Managed Debugger","Show a dialog where you can attach a managed debugger before any script execution. Can also use volume Up or Down button to confirm on Android.");
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