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publicstaticGUIContentstandaloneRenderResize=EditorGUIUtility.TrTextContent("Resize Canvas","For manual Camera.Render calls should the canvas resize to match the destination target.");
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publicstaticGUIContentvertexColorAlwaysGammaSpace=EditorGUIUtility.TrTextContent("Vertex Color Always In Gamma Color Space","UI vertex colors are always in gamma color space disregard of the player settings");
EditorGUILayout.HelpBox("Keep vertex color in Gamma space to allow gamma to linear color space conversion to happen in UI shaders. This will enhance UI color precision in linear color space.",MessageType.Warning);
publicstaticGUIContentuseLegacyProbeSampleCount=EditorGUIUtility.TrTextContent("Use legacy Light Probe sample counts","Uses fixed Light Probe sample counts for baking with the Progressive Lightmapper. The sample counts are: 64 direct samples, 2048 indirect samples and 2048 environment samples.");
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publicstaticGUIContentenableCookiesInLightmapper=EditorGUIUtility.TrTextContent("Enable baked cookies support","Determines whether cookies should be evaluated by the Progressive Lightmapper during Global Illumination calculations. Introduced in version 2020.1. ");
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publicstaticGUIContentrecalculateEnvironmentLighting=EditorGUIUtility.TrTextContent("Recalculate Environment Lighting","When enabled, Unity automatically calculates environment lighting using the SkyManager for all open scenes, if you haven't generated precomputed lighting data. This affects the ambient Light Probe and default cubemap which are both generated from the sky.");
publicstaticreadonlyGUIContentspriteMaxCacheSize=EditorGUIUtility.TrTextContent("Max SpriteAtlas Cache Size (GB)","The size of the Sprite Atlas Cache folder will be kept below this maximum value when possible. Change requires Editor restart.");
@@ -260,6 +262,7 @@ public PopupElement(string id, string content)
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