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Some more renamigs for making it more closer to unity's naming
1 parent 43e8ff4 commit 0fab0a6

2 files changed

Lines changed: 5 additions & 5 deletions

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com.unity.netcode.gameobjects/Runtime/Core/NetworkObject.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -2981,7 +2981,7 @@ public void Serialize(FastBufferWriter writer)
29812981

29822982
if (HasInstantiationPayload)
29832983
{
2984-
if (NetworkManager.Singleton.PrefabHandler.TryGetPrefabInstanceHandlerWithData(Hash, out INetworkPrefabInstanceHandlerWithData synchronizer))
2984+
if (NetworkManager.Singleton.PrefabHandler.TryGetHandlerWithData(Hash, out INetworkPrefabInstanceHandlerWithData synchronizer))
29852985
synchronizer.OnSynchronizeInstantiationData(ref bufferSerializer);
29862986
}
29872987

@@ -3162,7 +3162,7 @@ internal SceneObject GetMessageSceneObject(ulong targetClientId = NetworkManager
31623162
Hash = CheckForGlobalObjectIdHashOverride(),
31633163
OwnerObject = this,
31643164
TargetClientId = targetClientId,
3165-
HasInstantiationPayload = NetworkManager.PrefabHandler.HasPayloadSynchronizer(GlobalObjectIdHash),
3165+
HasInstantiationPayload = NetworkManager.PrefabHandler.ContainsHandlerWithData(GlobalObjectIdHash),
31663166
};
31673167

31683168
// Handle Parenting
@@ -3232,7 +3232,7 @@ internal static NetworkObject AddSceneObject(in SceneObject sceneObject, FastBuf
32323232
//Synchronize the instantiation payload if needed
32333233
if (sceneObject.HasInstantiationPayload)
32343234
{
3235-
if (NetworkManager.Singleton.PrefabHandler.TryGetPrefabInstanceHandlerWithData(sceneObject.Hash, out INetworkPrefabInstanceHandlerWithData handler))
3235+
if (NetworkManager.Singleton.PrefabHandler.TryGetHandlerWithData(sceneObject.Hash, out INetworkPrefabInstanceHandlerWithData handler))
32363236
{
32373237
var instantiationPayloadBufferReader = new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
32383238
handler.OnSynchronizeInstantiationData(ref instantiationPayloadBufferReader);

com.unity.netcode.gameobjects/Runtime/Spawning/NetworkPrefabHandler.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -231,15 +231,15 @@ public bool RemoveHandler(uint globalObjectIdHash)
231231
/// </summary>
232232
/// <param name="objectHash"></param>
233233
/// <returns></returns>
234-
internal bool HasPayloadSynchronizer(uint objectHash) => TryGetPrefabInstanceHandlerWithData(objectHash, out _);
234+
internal bool ContainsHandlerWithData(uint objectHash) => TryGetHandlerWithData(objectHash, out _);
235235

236236
/// <summary>
237237
/// Returns the <see cref="INetworkPrefabInstanceHandlerWithData"/> implementation for a given <see cref="NetworkObject.GlobalObjectIdHash"/>
238238
/// </summary>
239239
/// <param name="objectHash"></param>
240240
/// <param name="handler"></param>
241241
/// <returns></returns>
242-
internal bool TryGetPrefabInstanceHandlerWithData(uint objectHash, out INetworkPrefabInstanceHandlerWithData handler)
242+
internal bool TryGetHandlerWithData(uint objectHash, out INetworkPrefabInstanceHandlerWithData handler)
243243
{
244244
if (m_PrefabAssetToPrefabHandler.TryGetValue(objectHash, out var prefabInstanceHandler))
245245
{

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