@@ -2981,7 +2981,7 @@ public void Serialize(FastBufferWriter writer)
29812981
29822982 if ( HasInstantiationPayload )
29832983 {
2984- if ( NetworkManager . Singleton . PrefabHandler . TryGetPrefabInstanceHandlerWithData ( Hash , out INetworkPrefabInstanceHandlerWithData synchronizer ) )
2984+ if ( NetworkManager . Singleton . PrefabHandler . TryGetHandlerWithData ( Hash , out INetworkPrefabInstanceHandlerWithData synchronizer ) )
29852985 synchronizer . OnSynchronizeInstantiationData ( ref bufferSerializer ) ;
29862986 }
29872987
@@ -3162,7 +3162,7 @@ internal SceneObject GetMessageSceneObject(ulong targetClientId = NetworkManager
31623162 Hash = CheckForGlobalObjectIdHashOverride ( ) ,
31633163 OwnerObject = this ,
31643164 TargetClientId = targetClientId ,
3165- HasInstantiationPayload = NetworkManager . PrefabHandler . HasPayloadSynchronizer ( GlobalObjectIdHash ) ,
3165+ HasInstantiationPayload = NetworkManager . PrefabHandler . ContainsHandlerWithData ( GlobalObjectIdHash ) ,
31663166 } ;
31673167
31683168 // Handle Parenting
@@ -3232,7 +3232,7 @@ internal static NetworkObject AddSceneObject(in SceneObject sceneObject, FastBuf
32323232 //Synchronize the instantiation payload if needed
32333233 if ( sceneObject . HasInstantiationPayload )
32343234 {
3235- if ( NetworkManager . Singleton . PrefabHandler . TryGetPrefabInstanceHandlerWithData ( sceneObject . Hash , out INetworkPrefabInstanceHandlerWithData handler ) )
3235+ if ( NetworkManager . Singleton . PrefabHandler . TryGetHandlerWithData ( sceneObject . Hash , out INetworkPrefabInstanceHandlerWithData handler ) )
32363236 {
32373237 var instantiationPayloadBufferReader = new BufferSerializer < BufferSerializerReader > ( new BufferSerializerReader ( reader ) ) ;
32383238 handler . OnSynchronizeInstantiationData ( ref instantiationPayloadBufferReader ) ;
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