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chore: netcode.standards --fix (#2173)
1 parent 7936ea2 commit 1e6721c

2 files changed

Lines changed: 3 additions & 3 deletions

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com.unity.netcode.gameobjects/Tests/Runtime/NetworkVariableTests.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -818,8 +818,8 @@ protected override bool OnHasConditionBeenReached()
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/// <returns></returns>
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private string ConditionFailedInfo()
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{
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return $"{m_NetworkListTestState} condition test failed:\n Server List Count: { m_Player1OnServer.TheList.Count} vs Client List Count: { m_Player1OnClient1.TheList.Count}\n" +
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$"Server List Count: { m_Player1OnServer.TheLargeList.Count} vs Client List Count: { m_Player1OnClient1.TheLargeList.Count}\n" +
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return $"{m_NetworkListTestState} condition test failed:\n Server List Count: {m_Player1OnServer.TheList.Count} vs Client List Count: {m_Player1OnClient1.TheList.Count}\n" +
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$"Server List Count: {m_Player1OnServer.TheLargeList.Count} vs Client List Count: {m_Player1OnClient1.TheLargeList.Count}\n" +
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$"Server Delegate Triggered: {m_Player1OnServer.ListDelegateTriggered} | Client Delegate Triggered: {m_Player1OnClient1.ListDelegateTriggered}\n";
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}
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testproject/Assets/Tests/Manual/SceneTransitioningAdditive/SceneEventNotificationQueue.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -66,7 +66,7 @@ private void OnSceneEvent(SceneEvent sceneEvent)
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var sceneEventMsg = $"({NetworkManager.Singleton.LocalClientId})-[{sceneEvent.ClientId} | {sceneEvent.SceneEventType} | {sceneEvent.SceneName}";
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if (sceneEvent.SceneEventType == SceneEventType.Load || sceneEvent.SceneEventType == SceneEventType.LoadComplete)
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{
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sceneEventMsg += $" | { sceneEvent.LoadSceneMode}";
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sceneEventMsg += $" | {sceneEvent.LoadSceneMode}";
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if (sceneEvent.Scene.IsValid() && sceneEvent.SceneEventType == SceneEventType.LoadComplete)
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{
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sceneEventMsg += $" | SHID: {sceneEvent.Scene.handle}";

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