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Re-enabled ConnectSingleClient_Hostname test
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com.unity.netcode.gameobjects/Tests/Runtime/Transports/UnityTransportConnectionTests.cs

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@@ -132,7 +132,6 @@ public IEnumerator ConnectSingleClient_WebSocket_IPAddressAndPath()
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#if HOSTNAME_RESOLUTION_AVAILABLE
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// Check connection with a single client (hostname).
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[UnityTest]
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[UnityPlatform(exclude = new[] { RuntimePlatform.Android })] // Test fails on Android for editors 6000.3+ Tracked in MTT-14757
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public IEnumerator ConnectSingleClient_Hostname()
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{
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InitializeTransport(out m_Server, out m_ServerEvents);

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