@@ -129,11 +129,10 @@ protected override void OnNewClientCreated(NetworkManager networkManager)
129129 {
130130 networkManager . NetworkConfig . EnableSceneManagement = m_SceneManagementEnabled ;
131131 networkManager . NetworkConfig . Prefabs . NetworkPrefabsLists . Add ( PrefabTestConfig . Instance . TestPrefabs ) ;
132- base . OnNewClientCreated ( networkManager ) ;
133132 }
134133
135134 /// <summary>
136- /// Validates that all spawned NetworkObjects are present and their corresponding
135+ /// Validates that all spawned NetworkObjects are present and their corresponding
137136 /// GlobalObjectIdHash values match
138137 /// </summary>
139138 private bool ValidateAllClientsSpawnedObjects ( )
@@ -220,7 +219,7 @@ public IEnumerator TestPrefabsSpawning([Values] InstantiateAndSpawnMethods insta
220219 yield return CreateAndStartNewClient ( ) ;
221220
222221 var spawnManager = m_ServerNetworkManager . SpawnManager ;
223- // If scene management is enabled, then we want to verify against the editor
222+ // If scene management is enabled, then we want to verify against the editor
224223 // assigned in-scene placed NetworkObjects
225224 if ( m_SceneManagementEnabled )
226225 {
@@ -287,7 +286,7 @@ public IEnumerator TestPrefabsSpawning([Values] InstantiateAndSpawnMethods insta
287286 [ UnityTest ]
288287 public IEnumerator TestsInstantiateAndSpawnErrors ( [ Values ] InstantiateAndSpawnMethods instantiateAndSpawnType )
289288 {
290- // If scene management is enabled, then we want to verify against the editor
289+ // If scene management is enabled, then we want to verify against the editor
291290 // assigned in-scene placed NetworkObjects
292291 if ( m_SceneManagementEnabled )
293292 {
@@ -328,7 +327,7 @@ public IEnumerator TestsInstantiateAndSpawnErrors([Values] InstantiateAndSpawnMe
328327 m_ServerNetworkManager . Shutdown ( ) ;
329328 LogAssert . Expect ( LogType . Warning , NetworkSpawnManager . InstantiateAndSpawnErrors [ NetworkSpawnManager . InstantiateAndSpawnErrorTypes . InvokedWhenShuttingDown ] ) ;
330329 InstantiateAndSpawn ( m_ObjectsToSpawn [ 0 ] , instantiateAndSpawnType ) ;
331- // The not listening error can only happen when trying to instantiate and spawn on a Network Prefab
330+ // The not listening error can only happen when trying to instantiate and spawn on a Network Prefab
332331 if ( instantiateAndSpawnType == InstantiateAndSpawnMethods . NetworkObject )
333332 {
334333 LogAssert . Expect ( LogType . Error , NetworkSpawnManager . InstantiateAndSpawnErrors [ NetworkSpawnManager . InstantiateAndSpawnErrorTypes . NoActiveSession ] ) ;
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