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Renamed HasInstantiationPayload to HasInstantiationData to mantain naming coherency
1 parent 89eb5c4 commit adead9d

2 files changed

Lines changed: 27 additions & 27 deletions

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com.unity.netcode.gameobjects/Runtime/Core/NetworkObject.cs

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -2885,7 +2885,7 @@ public bool SpawnWithObservers
28852885
set => ByteUtility.SetBit(ref m_BitField, 10, value);
28862886
}
28872887

2888-
public bool HasInstantiationPayload
2888+
public bool HasInstantiationData
28892889
{
28902890
get => ByteUtility.GetBit(m_BitField, 11);
28912891
set => ByteUtility.SetBit(ref m_BitField, 11, value);
@@ -2979,10 +2979,10 @@ public void Serialize(FastBufferWriter writer)
29792979
writer.WriteValue(OwnerObject.GetSceneOriginHandle());
29802980
}
29812981

2982-
// Synchronize Payload, NetworkVariables and NetworkBehaviours
2982+
// Synchronize instantiation data, NetworkVariables and NetworkBehaviours
29832983
var bufferSerializer = new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
29842984

2985-
if (HasInstantiationPayload)
2985+
if (HasInstantiationData)
29862986
{
29872987
OwnerObject.NetworkManager.PrefabHandler.SynchronizeInstantiationData(Hash, ref bufferSerializer);
29882988
}
@@ -3164,7 +3164,7 @@ internal SceneObject GetMessageSceneObject(ulong targetClientId = NetworkManager
31643164
Hash = CheckForGlobalObjectIdHashOverride(),
31653165
OwnerObject = this,
31663166
TargetClientId = targetClientId,
3167-
HasInstantiationPayload = NetworkManager.PrefabHandler.ContainsHandlerWithData(GlobalObjectIdHash),
3167+
HasInstantiationData = NetworkManager.PrefabHandler.ContainsHandlerWithData(GlobalObjectIdHash),
31683168
};
31693169

31703170
// Handle Parenting
@@ -3231,8 +3231,8 @@ internal static NetworkObject AddSceneObject(in SceneObject sceneObject, FastBuf
32313231
{
32323232
var bufferSerializer = new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
32333233

3234-
//Synchronize the instantiation payload if needed
3235-
if (sceneObject.HasInstantiationPayload)
3234+
//Synchronize the instantiation data if needed
3235+
if (sceneObject.HasInstantiationData)
32363236
{
32373237
networkManager.PrefabHandler.SynchronizeInstantiationData(sceneObject.Hash, ref bufferSerializer);
32383238
}

com.unity.netcode.gameobjects/Runtime/Spawning/NetworkPrefabHandler.cs

Lines changed: 21 additions & 21 deletions
Original file line numberDiff line numberDiff line change
@@ -268,58 +268,58 @@ internal void SynchronizeInstantiationData<T>(uint objectHash, ref BufferSeriali
268268

269269
if (serializer.IsWriter)
270270
{
271-
// Reserves space to write the size later
271+
// Reserves space to write the instantiation data size later
272272
FastBufferWriter fastBufferWriter = serializer.GetFastBufferWriter();
273-
int sizePos = fastBufferWriter.Position;
273+
int dataSizePos = fastBufferWriter.Position;
274274
fastBufferWriter.WriteValueSafe(0); // placeholder for size, correctly writen at the end
275275

276-
int payloadStartPos = fastBufferWriter.Position;
276+
int dataStartPos = fastBufferWriter.Position;
277277
try
278278
{
279279
synchronizableHandler.OnSynchronizeInstantiationData(ref serializer);
280280
}
281281
catch (Exception ex)
282282
{
283283
// Resets to start position to avoid writing corrupted data
284-
fastBufferWriter.Seek(sizePos);
285-
NetworkLog.LogError($"[InstantiationPayload] Handler failed during synchronization (Write): {ex.Message}");
284+
fastBufferWriter.Seek(dataSizePos);
285+
NetworkLog.LogError($"[InstantiationData] Handler failed during synchronization (Write): {ex.Message}");
286286
return;
287287
}
288288

289-
// Compute and write actual payload size
290-
int payloadEndPos = fastBufferWriter.Position;
291-
int payloadSize = payloadEndPos - payloadStartPos;
289+
// Compute and write actual instantiation data size
290+
int dataEndPos = fastBufferWriter.Position;
291+
int dataSize = dataEndPos - dataStartPos;
292292
// Goes back and write the real size
293-
fastBufferWriter.Seek(sizePos);
294-
fastBufferWriter.WriteValueSafe(payloadSize);
293+
fastBufferWriter.Seek(dataSizePos);
294+
fastBufferWriter.WriteValueSafe(dataSize);
295295
// Restores to end
296-
fastBufferWriter.Seek(payloadEndPos);
296+
fastBufferWriter.Seek(dataEndPos);
297297
}
298298
else
299299
{
300300
FastBufferReader fastBufferReader = serializer.GetFastBufferReader();
301-
// Reads the expected size of the payload
302-
fastBufferReader.ReadValueSafe(out int payloadSize);
303-
int payloadStartPos = fastBufferReader.Position;
301+
// Reads the expected size of the instantiation data
302+
fastBufferReader.ReadValueSafe(out int dataSize);
303+
int dataStartPos = fastBufferReader.Position;
304304

305305
try
306306
{
307307
synchronizableHandler.OnSynchronizeInstantiationData(ref serializer);
308308
}
309309
catch (Exception ex)
310310
{
311-
// Skips the unread payload bytes
312-
fastBufferReader.Seek(payloadStartPos + payloadSize);
313-
NetworkLog.LogError($"[InstantiationPayload] Handler failed during synchronization (Read): {ex.Message}");
311+
// Skips the unread instantiation data bytes
312+
fastBufferReader.Seek(dataStartPos + dataSize);
313+
NetworkLog.LogError($"[InstantiationData] Handler failed during synchronization (Read): {ex.Message}");
314314
return;
315315
}
316316

317317
// Validates if expected number of bytes were read
318-
int payloadEndPos = fastBufferReader.Position;
319-
if (payloadEndPos != payloadStartPos + payloadSize)
318+
int dataEndPos = fastBufferReader.Position;
319+
if (dataEndPos != dataStartPos + dataSize)
320320
{
321-
NetworkLog.LogWarning($"[InstantiationPayload] Read {payloadEndPos - payloadStartPos} bytes, expected {payloadSize}");
322-
fastBufferReader.Seek(payloadStartPos + payloadSize);
321+
NetworkLog.LogWarning($"[InstantiationData] Read {dataEndPos - dataStartPos} bytes, expected {dataSize}");
322+
fastBufferReader.Seek(dataStartPos + dataSize);
323323
}
324324
}
325325
}

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