@@ -129,11 +129,10 @@ protected override void OnNewClientCreated(NetworkManager networkManager)
129129 {
130130 networkManager . NetworkConfig . EnableSceneManagement = m_SceneManagementEnabled ;
131131 networkManager . NetworkConfig . Prefabs . NetworkPrefabsLists . Add ( PrefabTestConfig . Instance . TestPrefabs ) ;
132- base . OnNewClientCreated ( networkManager ) ;
133132 }
134133
135134 /// <summary>
136- /// Validates that all spawned NetworkObjects are present and their corresponding
135+ /// Validates that all spawned NetworkObjects are present and their corresponding
137136 /// GlobalObjectIdHash values match
138137 /// </summary>
139138 private bool ValidateAllClientsSpawnedObjects ( )
@@ -227,7 +226,7 @@ public IEnumerator TestPrefabsSpawning([Values] InstantiateAndSpawnMethods insta
227226 yield return CreateAndStartNewClient ( ) ;
228227
229228 var spawnManager = m_ServerNetworkManager . SpawnManager ;
230- // If scene management is enabled, then we want to verify against the editor
229+ // If scene management is enabled, then we want to verify against the editor
231230 // assigned in-scene placed NetworkObjects
232231 if ( m_SceneManagementEnabled )
233232 {
@@ -303,7 +302,7 @@ public IEnumerator TestPrefabsSpawning([Values] InstantiateAndSpawnMethods insta
303302 [ UnityTest ]
304303 public IEnumerator TestsInstantiateAndSpawnErrors ( [ Values ] InstantiateAndSpawnMethods instantiateAndSpawnType )
305304 {
306- // If scene management is enabled, then we want to verify against the editor
305+ // If scene management is enabled, then we want to verify against the editor
307306 // assigned in-scene placed NetworkObjects
308307 if ( m_SceneManagementEnabled )
309308 {
@@ -344,7 +343,7 @@ public IEnumerator TestsInstantiateAndSpawnErrors([Values] InstantiateAndSpawnMe
344343 m_ServerNetworkManager . Shutdown ( ) ;
345344 LogAssert . Expect ( LogType . Warning , NetworkSpawnManager . InstantiateAndSpawnErrors [ NetworkSpawnManager . InstantiateAndSpawnErrorTypes . InvokedWhenShuttingDown ] ) ;
346345 InstantiateAndSpawn ( m_ObjectsToSpawn [ 0 ] , instantiateAndSpawnType ) ;
347- // The not listening error can only happen when trying to instantiate and spawn on a Network Prefab
346+ // The not listening error can only happen when trying to instantiate and spawn on a Network Prefab
348347 if ( instantiateAndSpawnType == InstantiateAndSpawnMethods . NetworkObject )
349348 {
350349 LogAssert . Expect ( LogType . Error , NetworkSpawnManager . InstantiateAndSpawnErrors [ NetworkSpawnManager . InstantiateAndSpawnErrorTypes . NoActiveSession ] ) ;
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