Skip to content

Latest commit

 

History

History
14 lines (7 loc) · 699 Bytes

File metadata and controls

14 lines (7 loc) · 699 Bytes

Duplicate Faces

The Duplicate Faces action copies each selected face and either creates a new Mesh or leaves it in the same GameObject as a sub-Mesh, depending on the default options.

Example of duplicating some faces on a cylinder to create a curved panel

From the main menu, select Tools > ProBuilder > Geometry > Duplicate Faces.

Duplicate Options

Duplicate Face options

By default, when you duplicate a face, ProBuilder copies it into a new GameObject. However, you can choose the Submesh option from the Duplicate To drop-down menu to save it as a sub-Mesh in the same GameObject.