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OpenVRBackend: Disable vr_transparent_backing
1 parent 40d8d99 commit ebbf83f

1 file changed

Lines changed: 1 addition & 1 deletion

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src/Backends/OpenVRBackend.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -64,7 +64,7 @@ static bool GetVulkanDeviceExtensionsRequired( VkPhysicalDevice pPhysicalDevice,
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gamescope::ConVar<bool> cv_vr_always_warp_cursor( "vr_always_warp_cursor", true, "Whether or not we should always warp the cursor, even if it is invisible so we get hover events." );
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gamescope::ConVar<bool> cv_vr_use_modifiers( "vr_use_modifiers", true, "Use DMA-BUF modifiers?" );
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gamescope::ConVar<bool> cv_vr_transparent_backing( "vr_transparent_backing", true, "Should backing be transparent or not?" );
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gamescope::ConVar<bool> cv_vr_transparent_backing( "vr_transparent_backing", false, "Should backing be transparent or not?" );
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gamescope::ConVar<bool> cv_vr_use_window_icons( "vr_use_window_icons", true, "Should we use window icons if they are available?" );
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gamescope::ConVar<bool> cv_vr_trackpad_hide_laser( "vr_trackpad_hide_laser", false, "Hide laser mouse when we are in trackpad mode." );
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gamescope::ConVar<bool> cv_vr_trackpad_relative_mouse_mode( "vr_trackpad_relative_mouse_mode", true, "If we are in relative mouse mode, treat the screen like a big trackpad?" );

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