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gamescope::ConVar<bool> cv_vr_always_warp_cursor( "vr_always_warp_cursor", true, "Whether or not we should always warp the cursor, even if it is invisible so we get hover events." );
gamescope::ConVar<bool> cv_vr_transparent_backing( "vr_transparent_backing", true, "Should backing be transparent or not?" );
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gamescope::ConVar<bool> cv_vr_transparent_backing( "vr_transparent_backing", false, "Should backing be transparent or not?" );
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gamescope::ConVar<bool> cv_vr_use_window_icons( "vr_use_window_icons", true, "Should we use window icons if they are available?" );
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gamescope::ConVar<bool> cv_vr_trackpad_hide_laser( "vr_trackpad_hide_laser", false, "Hide laser mouse when we are in trackpad mode." );
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gamescope::ConVar<bool> cv_vr_trackpad_relative_mouse_mode( "vr_trackpad_relative_mouse_mode", true, "If we are in relative mouse mode, treat the screen like a big trackpad?" );
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