@@ -227,7 +227,7 @@ protected void CleanUpRaycaster(Pointer3DRaycaster raycaster)
227227
228228 buttonEventData . Reset ( ) ;
229229
230- if ( buttonEventData . pressPrecessed )
230+ if ( buttonEventData . pressProcessed )
231231 {
232232 ProcessPressUp ( buttonEventData ) ;
233233 HandlePressExitAndEnter ( buttonEventData , null ) ;
@@ -378,14 +378,14 @@ protected virtual void ProcessPress(Pointer3DEventData eventData)
378378 {
379379 if ( eventData . GetPress ( ) )
380380 {
381- if ( ! eventData . pressPrecessed )
381+ if ( ! eventData . pressProcessed )
382382 {
383383 ProcessPressDown ( eventData ) ;
384384 }
385385
386386 HandlePressExitAndEnter ( eventData , eventData . pointerCurrentRaycast . gameObject ) ;
387387 }
388- else if ( eventData . pressPrecessed )
388+ else if ( eventData . pressProcessed )
389389 {
390390 ProcessPressUp ( eventData ) ;
391391 HandlePressExitAndEnter ( eventData , null ) ;
@@ -396,7 +396,7 @@ protected void ProcessPressDown(Pointer3DEventData eventData)
396396 {
397397 var currentOverGo = eventData . pointerCurrentRaycast . gameObject ;
398398
399- eventData . pressPrecessed = true ;
399+ eventData . pressProcessed = true ;
400400 eventData . eligibleForClick = true ;
401401 eventData . delta = Vector2 . zero ;
402402 eventData . dragging = false ;
@@ -473,7 +473,7 @@ protected void ProcessPressUp(Pointer3DEventData eventData)
473473 ExecuteEvents . ExecuteHierarchy ( currentOverGo , eventData , ExecuteEvents . dropHandler ) ;
474474 }
475475
476- eventData . pressPrecessed = false ;
476+ eventData . pressProcessed = false ;
477477 eventData . eligibleForClick = false ;
478478 eventData . pointerPress = null ;
479479 eventData . rawPointerPress = null ;
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