The raw entity records, exactly as persisted: every component the entity carries, keyed by component name. The property-level counterpart to node tree's structure. With no ids, returns the root (top-level nodes). Alias: get.
[ids...]: zero or more entity ids (optional)
JSON Lines, one per entity:
EntityRecord = { id: string; eid: number } & { [component: string]: unknown }
// e.g. Name, Size, Position, Rotation, Paint, Color, Trim, ChildOf (parent eid), …Records are raw engine data: times are frames at 30 fps, colors are packed 0xRRGGBB integers, volume is dB.
An unknown id fails the whole command: nothing is printed to stdout and it exits non-zero with No such entity: <id> on stderr.