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Adler32.cs
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174 lines (160 loc) · 4.94 KB
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using System;
namespace ICSharpCode.SharpZipLib.Checksum
{
/// <summary>
/// Computes Adler32 checksum for a stream of data. An Adler32
/// checksum is not as reliable as a CRC32 checksum, but a lot faster to
/// compute.
///
/// The specification for Adler32 may be found in RFC 1950.
/// ZLIB Compressed Data Format Specification version 3.3)
///
///
/// From that document:
///
/// "ADLER32 (Adler-32 checksum)
/// This contains a checksum value of the uncompressed data
/// (excluding any dictionary data) computed according to Adler-32
/// algorithm. This algorithm is a 32-bit extension and improvement
/// of the Fletcher algorithm, used in the ITU-T X.224 / ISO 8073
/// standard.
///
/// Adler-32 is composed of two sums accumulated per byte: s1 is
/// the sum of all bytes, s2 is the sum of all s1 values. Both sums
/// are done modulo 65521. s1 is initialized to 1, s2 to zero. The
/// Adler-32 checksum is stored as s2*65536 + s1 in most-
/// significant-byte first (network) order."
///
/// "8.2. The Adler-32 algorithm
///
/// The Adler-32 algorithm is much faster than the CRC32 algorithm yet
/// still provides an extremely low probability of undetected errors.
///
/// The modulo on unsigned long accumulators can be delayed for 5552
/// bytes, so the modulo operation time is negligible. If the bytes
/// are a, b, c, the second sum is 3a + 2b + c + 3, and so is position
/// and order sensitive, unlike the first sum, which is just a
/// checksum. That 65521 is prime is important to avoid a possible
/// large class of two-byte errors that leave the check unchanged.
/// (The Fletcher checksum uses 255, which is not prime and which also
/// makes the Fletcher check insensitive to single byte changes 0 -
/// 255.)
///
/// The sum s1 is initialized to 1 instead of zero to make the length
/// of the sequence part of s2, so that the length does not have to be
/// checked separately. (Any sequence of zeroes has a Fletcher
/// checksum of zero.)"
/// </summary>
/// <see cref="ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream"/>
/// <see cref="ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream"/>
public sealed class Adler32 : IChecksum
{
#region Instance Fields
/// <summary>
/// largest prime smaller than 65536
/// </summary>
private static readonly uint BASE = 65521;
/// <summary>
/// The CRC data checksum so far.
/// </summary>
private uint checkValue;
#endregion Instance Fields
/// <summary>
/// Initialise a default instance of <see cref="Adler32"></see>
/// </summary>
public Adler32()
{
Reset();
}
/// <summary>
/// Resets the Adler32 data checksum as if no update was ever called.
/// </summary>
public void Reset()
{
checkValue = 1;
}
/// <summary>
/// Returns the Adler32 data checksum computed so far.
/// </summary>
public long Value
{
get
{
return checkValue;
}
}
/// <summary>
/// Updates the checksum with the byte b.
/// </summary>
/// <param name="bval">
/// The data value to add. The high byte of the int is ignored.
/// </param>
public void Update(int bval)
{
// We could make a length 1 byte array and call update again, but I
// would rather not have that overhead
uint s1 = checkValue & 0xFFFF;
uint s2 = checkValue >> 16;
s1 = (s1 + ((uint)bval & 0xFF)) % BASE;
s2 = (s1 + s2) % BASE;
checkValue = (s2 << 16) + s1;
}
/// <summary>
/// Updates the Adler32 data checksum with the bytes taken from
/// a block of data.
/// </summary>
/// <param name="buffer">Contains the data to update the checksum with.</param>
public void Update(byte[] buffer)
{
if (buffer == null)
{
throw new ArgumentNullException(nameof(buffer));
}
Update((ReadOnlySpan<byte>)buffer);
}
/// <summary>
/// Update Adler32 data checksum based on a portion of a block of data
/// </summary>
/// <param name = "segment">
/// The chunk of data to add
/// </param>
public void Update(ArraySegment<byte> segment)
{
Update((ReadOnlySpan<byte>)segment);
}
/// <summary>
/// Update Adler32 data checksum based on a portion of a block of data
/// </summary>
/// <param name = "data">
/// The chunk of data to add
/// </param>
public void Update(ReadOnlySpan<byte> data)
{
//(By Per Bothner)
uint s1 = checkValue & 0xFFFF;
uint s2 = checkValue >> 16;
var count = data.Length;
var offset = 0;
while (count > 0)
{
// We can defer the modulo operation:
// s1 maximally grows from 65521 to 65521 + 255 * 3800
// s2 maximally grows by 3800 * median(s1) = 2090079800 < 2^31
int n = 3800;
if (n > count)
{
n = count;
}
count -= n;
while (--n >= 0)
{
s1 += (uint)(data[offset++] & 0xff);
s2 += s1;
}
s1 %= BASE;
s2 %= BASE;
}
checkValue = (s2 << 16) | s1;
}
}
}