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* The **`createRenderBundleEncoder()`** method of the GPUDevice interface creates a GPURenderBundleEncoder that can be used to pre-record bundles of commands. These can be reused in GPURenderPassEncoders via the executeBundles() method, as many times as required.
* The **`createRenderBundleEncoder()`** method of the GPUDevice interface creates a GPURenderBundleEncoder that can be used to pre-record bundles of commands. These can be reused in GPURenderPassEncoders via the executeBundles() method, as many times as required.
* The **`createRenderBundleEncoder()`** method of the GPUDevice interface creates a GPURenderBundleEncoder that can be used to pre-record bundles of commands. These can be reused in GPURenderPassEncoders via the executeBundles() method, as many times as required.
* The **`createRenderBundleEncoder()`** method of the GPUDevice interface creates a GPURenderBundleEncoder that can be used to pre-record bundles of commands. These can be reused in GPURenderPassEncoders via the executeBundles() method, as many times as required.
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