@@ -37,187 +37,3 @@ void ofBaseRenderer::rotateZDeg(float degrees){
3737void ofBaseRenderer::rotateDeg (float degrees){
3838 rotateRad (glm::radians (degrees));
3939}
40-
41- void ofBaseRenderer::draw (const ofMesh &mesh, ofPolyRenderMode renderType) const {
42- // Not Implemented
43- }
44-
45- void ofBaseRenderer::setPlaneResolution (int columns, int rows) {
46- // Not Implemented
47- }
48-
49- glm::vec2 ofBaseRenderer::getPlaneResolution () const {
50- return glm::vec2 ();
51- }
52-
53- void ofBaseRenderer::drawPlane (float x, float y, float width, float height) const {
54-
55- }
56-
57- void ofBaseRenderer::drawPlane (float x, float y, float z, float width, float height) const {
58-
59- }
60-
61- void ofBaseRenderer::drawPlane (const glm::vec3 &position, float width, float height) const {
62-
63- }
64-
65- void ofBaseRenderer::drawPlane (float width, float height) const {
66-
67- }
68-
69- void ofBaseRenderer::setSphereResolution (int res) {
70-
71- }
72-
73- int ofBaseRenderer::getSphereResolution () const {
74- return 0 ;
75- }
76-
77- void ofBaseRenderer::drawSphere (float x, float y, float radius) const {
78-
79- }
80-
81- void ofBaseRenderer::drawSphere (float x, float y, float z, float radius) const {
82-
83- }
84-
85- void ofBaseRenderer::drawSphere (const glm::vec3 &position, float radius) const {
86-
87- }
88-
89- void ofBaseRenderer::drawSphere (float radius) const {
90-
91- }
92-
93- void ofBaseRenderer::setIcoSphereResolution (int res) {
94-
95- }
96-
97- int ofBaseRenderer::getIcoSphereResolution () const {
98- return 0 ;
99- }
100-
101- void ofBaseRenderer::drawIcoSphere (float x, float y, float z, float radius) const {
102-
103- }
104-
105- void ofBaseRenderer::drawIcoSphere (float x, float y, float radius) const {
106-
107- }
108-
109- void ofBaseRenderer::drawIcoSphere (const glm::vec3 &position, float radius) const {
110-
111- }
112-
113- void ofBaseRenderer::drawIcoSphere (float radius) const {
114-
115- }
116-
117- void
118- ofBaseRenderer::setCylinderResolution (int radiusSegments, int heightSegments, int capSegments) {
119-
120- }
121-
122- glm::vec3 ofBaseRenderer::getCylinderResolution () const {
123- return glm::vec3 ();
124- }
125-
126- void ofBaseRenderer::drawCylinder (float x, float y, float radius, float height) const {
127-
128- }
129-
130- void ofBaseRenderer::drawCylinder (float x, float y, float z, float radius, float height) const {
131-
132- }
133-
134- void ofBaseRenderer::drawCylinder (float radius, float height) const {
135-
136- }
137-
138- void ofBaseRenderer::drawCylinder (const glm::vec3 &position, float radius, float height) const {
139-
140- }
141-
142- void ofBaseRenderer::setConeResolution (int radiusSegments, int heightSegments, int capSegments) {
143-
144- }
145-
146- glm::vec3 ofBaseRenderer::getConeResolution () const {
147- return glm::vec3 ();
148- }
149-
150- void ofBaseRenderer::drawCone (float x, float y, float z, float radius, float height) const {
151-
152- }
153-
154- void ofBaseRenderer::drawCone (float x, float y, float radius, float height) const {
155-
156- }
157-
158- void ofBaseRenderer::drawCone (const glm::vec3 &position, float radius, float height) const {
159-
160- }
161-
162- void ofBaseRenderer::drawCone (float radius, float height) const {
163-
164- }
165-
166- void ofBaseRenderer::setBoxResolution (int res) {
167-
168- }
169-
170- void ofBaseRenderer::setBoxResolution (int resWidth, int resHeight, int resDepth) {
171-
172- }
173-
174- glm::vec3 ofBaseRenderer::getBoxResolution () const {
175- return glm::vec3 ();
176- }
177-
178- void
179- ofBaseRenderer::drawBox (float x, float y, float z, float width, float height, float depth) const {
180-
181- }
182-
183- void ofBaseRenderer::drawBox (float x, float y, float z, float size) const {
184-
185- }
186-
187- void
188- ofBaseRenderer::drawBox (const glm::vec3 &position, float width, float height, float depth) const {
189-
190- }
191-
192- void ofBaseRenderer::drawBox (const glm::vec3 &position, float size) const {
193-
194- }
195-
196- void ofBaseRenderer::drawBox (float size) const {
197-
198- }
199-
200- void ofBaseRenderer::drawBox (float width, float height, float depth) const {
201-
202- }
203-
204- void ofBaseRenderer::drawAxis (float size) const {
205-
206- }
207-
208- void ofBaseRenderer::drawGrid (float stepSize, size_t numberOfSteps, bool labels, bool x, bool y,
209- bool z) const {
210-
211- }
212-
213- void ofBaseRenderer::drawGridPlane (float stepSize, size_t numberOfSteps, bool labels) const {
214-
215- }
216-
217- void ofBaseRenderer::drawArrow (const glm::vec3 &start, const glm::vec3 &end, float headSize) const {
218-
219- }
220-
221- void ofBaseRenderer::drawRotationAxes (float radius, float stripWidth, int circleRes) const {
222-
223- }
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