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commented out .h files removed (#7990)
1 parent ddf8527 commit f437010

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libs/openFrameworks/3d/ofEasyCam.h

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#pragma once
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#include "ofCamera.h"
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//#include "ofEvents.h"
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class ofEventListeners;
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class ofEventArgs;
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//#include "ofRectangle.h"
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class ofRectangle;
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#define GLM_FORCE_CTOR_INIT

libs/openFrameworks/events/ofEvents.h

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#include "ofEventUtils.h"
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#include "ofFpsCounter.h"
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//#include "ofTimer.h"
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#include "ofTimerFps.h"
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#define GLM_FORCE_CTOR_INIT

libs/openFrameworks/gl/ofBufferObject.cpp

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#include "ofBufferObject.h"
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#include "ofAppRunner.h"
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//#include "ofPixels.h"
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#include "ofGLUtils.h"
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libs/openFrameworks/gl/ofGLProgrammableRenderer.h

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#include "ofPolyline.h"
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#include "ofBitmapFont.h"
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#include "ofPath.h"
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//#include "ofMaterialBaseTypes.h"
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class ofShapeTessellation;
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class ofFbo;

libs/openFrameworks/gl/ofMaterial.cpp

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#include <glm/vec2.hpp>
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#include <glm/gtx/transform.hpp>
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//#include <typeinfo>
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using std::shared_ptr;
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using std::string;
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libs/openFrameworks/gl/ofShader.cpp

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#include "ofBufferObject.h"
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#include "ofCubeMap.h"
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// #include "ofFileUtils.h"
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#include "ofGLProgrammableRenderer.h"
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// #include "ofGraphics.h"
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#include "ofLight.h"
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// #include "ofMatrix3x3.h"
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// #include "ofMatrix4x4.h"
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// #include "ofParameter.h"
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#include "ofShader.h"
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#include "ofShadow.h"
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// #include "ofTexture.h"
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// #include "ofUtils.h"
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#ifdef TARGET_ANDROID
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#include "ofxAndroidUtils.h"
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#endif

libs/openFrameworks/graphics/ofPolyline.inl

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#include "ofGraphicsBaseTypes.h"
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#include "ofVectorMath.h"
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#include "ofAppRunner.h"
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//#include "ofMath.h"
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#include "ofLog.h"
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//#include "ofConstants.h"
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//----------------------------------------------------------
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template<class T>

libs/openFrameworks/math/ofVec3f.h

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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/vec3.hpp>
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//#include <iostream>
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/// \brief ofVec3f is a class for storing a three dimensional vector.
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///
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/// Moving through space requires knowledge of where things are and where they are

libs/openFrameworks/math/ofVectorMath.h

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#pragma once
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//#include "ofVec3f.h"
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class ofMatrix3x3;
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// MARK: ofMatrix4x4 already contains some of commented out includes here.
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//#include "ofVec2f.h"
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//#include "ofVec4f.h"
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//#include "ofMatrix3x3.h"
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#include "ofMatrix4x4.h"
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#include "ofQuaternion.h"
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libs/openFrameworks/sound/ofAVEngineSoundPlayer.h

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#ifdef OF_SOUND_PLAYER_AV_ENGINE
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#include "ofSoundBaseTypes.h"
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//#include "ofEvents.h"
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class ofEventArgs;
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// FIXME: some can be moved to .mm

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