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rogii-com
SceneSample
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SceneSample
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Base2DSceneCoordinatedMapper.cpp
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Base2DSceneCoordinatedMapper.cpp
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#include "Base2DSceneCoordinatedMapper.hpp"
namespace rogii
{
namespace
{
QPoint getQRectTrueBottomRight(const QRect & rect)
{
return rect.topLeft() + QPoint(rect.width(), rect.height());
}
QRect createQRectWithTrueBottomRightPoint(const QPoint & topLeft, const QPoint & bottomRight)
{
return QRect(topLeft, QSize(bottomRight.x() - topLeft.x(),
bottomRight.y() - topLeft.y()));
}
} // anonymous namespace
QRectF Base2DSceneCoordinatedMapper::mapToScene(const QRect & windowRectangle) const
{
const QPointF topLeft(mapToScene(windowRectangle.topLeft()));
const QPointF bottomRight(mapToScene(getQRectTrueBottomRight(windowRectangle)));
return { topLeft, bottomRight };
}
QLineF Base2DSceneCoordinatedMapper::mapToScene(const QLine & windowLine) const
{
const QLineF mappedLine(mapToScene(windowLine.p1()), mapToScene(windowLine.p2()));
return mappedLine;
}
QRect Base2DSceneCoordinatedMapper::mapFromScene(const QRectF & sceneRectangle) const
{
return (createQRectWithTrueBottomRightPoint(mapFromScene(sceneRectangle.topLeft()),
mapFromScene(sceneRectangle.bottomRight()))
.normalized());
}
QLine Base2DSceneCoordinatedMapper::mapFromScene(const QLineF & sceneLine) const
{
const QLine mappedLine(mapFromScene(sceneLine.p1()), mapFromScene(sceneLine.p2()));
return mappedLine;
}
QPointF Base2DSceneCoordinatedMapper::mapDeltaToScene(const QPoint & deltaInScreen) const
{
const QPointF zeroOnScene(mapToScene(QPoint(0, 0)));
const QPointF mappedPoint(mapToScene(deltaInScreen));
return mappedPoint - zeroOnScene;
}
} //~namespace rogii
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