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Incompatibility with Immersive Engineering #1273

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@RosaryMala

Placing down an immersive engineering post with sable installed breaks due to this line:

shape = childState.getCollisionShape(this.level, BlockPos.ZERO, SableCollisionContext.get());

IE posts depend on the having access to the block coordinates for their collision data, but since the function is called with zeroed out coordinates, the function fails with a null reference.

passing the block coordinates through, even if they're the shipyard coordinates, should be all that's needed to fix this.

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