From c3a40cdb6b85b96a20040d209e559d83ea26f7dc Mon Sep 17 00:00:00 2001 From: Aezeor Date: Fri, 28 Aug 2026 21:55:50 -0400 Subject: [PATCH 1/2] the hunt/predators wake dot does not refresh --- engine/class_modules/sc_demon_hunter.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/engine/class_modules/sc_demon_hunter.cpp b/engine/class_modules/sc_demon_hunter.cpp index 69e66d8cfcd..db756461bab 100644 --- a/engine/class_modules/sc_demon_hunter.cpp +++ b/engine/class_modules/sc_demon_hunter.cpp @@ -5503,17 +5503,18 @@ struct the_hunt_base_t struct the_hunt_dot_t : public demon_hunter_spell_t { the_hunt_dot_t( util::string_view n, demon_hunter_t* p ) - : demon_hunter_spell_t( fmt::format( "{}_dot", n ), p, p->spec.the_hunt_dot ) + : demon_hunter_spell_t( fmt::format( "the_hunt_dot", n ), p, p->spec.the_hunt_dot ) { dual = true; aoe = as( p->spec.the_hunt->effectN( 2 ).trigger()->effectN( 1 ).base_value() ); + dot_behavior = DOT_NONE; } }; struct the_hunt_damage_t : public demon_hunter_spell_t { the_hunt_damage_t( util::string_view n, demon_hunter_t* p ) - : demon_hunter_spell_t( fmt::format( "{}_damage", n ), p, p->spec.the_hunt_impact ) + : demon_hunter_spell_t( fmt::format( "the_hunt_damage", n ), p, p->spec.the_hunt_impact ) { dual = true; impact_action = p->get_background_action( n ); From 362cc463d953c73d4f3fab58ef87002f6dedebd2 Mon Sep 17 00:00:00 2001 From: Aezeor Date: Fri, 28 Aug 2026 23:49:40 -0400 Subject: [PATCH 2/2] revert hunt damage format --- engine/class_modules/sc_demon_hunter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/class_modules/sc_demon_hunter.cpp b/engine/class_modules/sc_demon_hunter.cpp index db756461bab..ec7e9c2159b 100644 --- a/engine/class_modules/sc_demon_hunter.cpp +++ b/engine/class_modules/sc_demon_hunter.cpp @@ -5514,7 +5514,7 @@ struct the_hunt_base_t struct the_hunt_damage_t : public demon_hunter_spell_t { the_hunt_damage_t( util::string_view n, demon_hunter_t* p ) - : demon_hunter_spell_t( fmt::format( "the_hunt_damage", n ), p, p->spec.the_hunt_impact ) + : demon_hunter_spell_t( fmt::format( "{}_damage", n ), p, p->spec.the_hunt_impact ) { dual = true; impact_action = p->get_background_action( n );