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| 1 | +# Manual (v0.6) |
| 2 | + |
| 3 | + |
| 4 | + |
| 5 | +After importing the plugin to your project, you can open Mesh Debugger window to start inspecting any selected object. |
| 6 | + |
| 7 | + |
| 8 | + |
| 9 | +## Selecting Object to Inspect |
| 10 | + |
| 11 | +The first row shows which object and mesh that currently being inspected. It'll automatically change, depending on what object that currently being selected in the scene. |
| 12 | + |
| 13 | +> Up to this version you can't lock the selected mesh and there's no plan for supporting multiple inspection in the same time. |
| 14 | +
|
| 15 | +## Configurations |
| 16 | + |
| 17 | ++ `Static`: Turn this on if currently inspected mesh won't change. |
| 18 | ++ `Depth Culling`: Reduce complexity by enable Z-Depth on visual cues. |
| 19 | ++ `Equalize`: Keep visual cues scales in Screen Space (no matter the distance). |
| 20 | ++ `Partial Debug`: Only inspect vertex/triangle at given fraction. |
| 21 | + |
| 22 | +## Rays |
| 23 | + |
| 24 | + |
| 25 | + |
| 26 | +For displaying vector values like normal direction: |
| 27 | + |
| 28 | ++ `Ray Size`: Size of the ray. |
| 29 | ++ `Vertex Rays`: Show Normal/Tangent/Bitangent of each vertex. |
| 30 | ++ `Additional Rays`: Show Vertex to Triangle or Normal direction of each triange. |
| 31 | + |
| 32 | +> Vertex to Triangle generates line between each vertex to triangle median. Not a finished feature. |
| 33 | +
|
| 34 | +## Heatmap |
| 35 | + |
| 36 | + |
| 37 | + |
| 38 | +For displaying scalar values like vertex index: |
| 39 | + |
| 40 | ++ `Use Heatmap`: Show display scalar as number (image on left) or color indicator (image on right)? |
| 41 | ++ `Debug Vertices`: Shows: |
| 42 | + - `Index`: Index of each vertex |
| 43 | + - `Shared`: How many triangles reference that vertex (also useful for detecting orphaned vertices) |
| 44 | + - `Duplicated`: How many vertices have the same position |
| 45 | ++ `Debug Triangles`: Shows: |
| 46 | + - `Index`: Index of each triangle |
| 47 | + - `Area`: Calculated area surface of each triangle |
| 48 | + - `Submesh`: Submesh index of each triangle |
| 49 | + |
| 50 | +## Mesh Features Info |
| 51 | + |
| 52 | +This tool also shows some statistics about the inspected mesh including vertices, indices, vertex channels, etc. We also open to discuss about what's info else should be included here. |
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