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2 changes: 1 addition & 1 deletion input-locations.json
Original file line number Diff line number Diff line change
Expand Up @@ -106,7 +106,7 @@
{ "url": "https://github.com/fatetrait/crosscode-shadow-riposte-sbbf-mod/releases/download/1.0.1/shadow_riposte.ccmod", "source": "" },
{ "url": "https://github.com/XenonA7/playable-apollo/archive/refs/tags/1.0.2.zip", "source": "" },
{ "url": "https://github.com/XenonA7/playable-shizuka/archive/refs/tags/1.1.2.zip", "source": "" },
{ "url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.3.0/carnellio.ccmod", "source": "" },
{ "url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.4.0/carnellio.ccmod", "source": "" },
{ "url": "https://github.com/krypciak/cc-map-screenshot/releases/download/v1.0.2/cc-map-screenshot-1.0.2.ccmod", "source": "" },
{ "url": "https://github.com/fatetrait/CrossCode-Lily-Fallen-Warrior-Mod/releases/download/1.0.1/CrossCode-Lily-Fallen-Warrior-Mod.ccmod", "source": "" },
{ "url": "https://github.com/CodeTriangle/crosscrap/releases/download/ela-0.1.0/enemy-level-anarchy.ccmod", "source": "" }
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2 changes: 1 addition & 1 deletion input-locations.old.json
Original file line number Diff line number Diff line change
Expand Up @@ -106,7 +106,7 @@
{ "url": "https://github.com/fatetrait/crosscode-shadow-riposte-sbbf-mod/releases/download/1.0.1/shadow_riposte.ccmod", "source": "" },
{ "url": "https://github.com/XenonA7/playable-apollo/archive/refs/tags/1.0.2.zip", "source": "" },
{ "url": "https://github.com/XenonA7/playable-shizuka/archive/refs/tags/1.1.2.zip", "source": "" },
{ "url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.3.0/carnellio.ccmod", "source": "" },
{ "url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.4.0/carnellio.ccmod", "source": "" },
{ "url": "https://github.com/krypciak/cc-map-screenshot/releases/download/v1.0.2/cc-map-screenshot-1.0.2.ccmod", "source": "" },
{ "url": "https://github.com/fatetrait/CrossCode-Lily-Fallen-Warrior-Mod/releases/download/1.0.1/CrossCode-Lily-Fallen-Warrior-Mod.ccmod", "source": "" },
{ "url": "https://github.com/CodeTriangle/crosscrap/releases/download/ela-0.1.0/enemy-level-anarchy.ccmod", "source": "" }
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20 changes: 16 additions & 4 deletions npDatabase.json
Original file line number Diff line number Diff line change
Expand Up @@ -1579,7 +1579,7 @@
"metadataCCMod": {
"id": "carn",
"title": "Carnellio SBBF Crossover",
"version": "1.3.0",
"version": "1.4.0",
"description": "Adds a series of optional, challenging bosses and a playable class as a reward (replaces shock circuit). Crossover with Skill Based Boss Fights!",
"icons": {
"24": "icon-24.png"
Expand All @@ -1604,16 +1604,28 @@
"installation": [
{
"type": "zip",
"url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.3.0/carnellio.ccmod",
"url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.4.0/carnellio.ccmod",
"source": "",
"hash": {
"sha256": "188fd9ccce6a1561407cd2f5be9a8a60e542e52e42d71eb91eeb2e836f0c922c"
"sha256": "311901cd9433fe9bb87b3b5816f4f4115a5b982e23af690af7e27c50960a35f1"
}
}
],
"stars": 0,
"lastUpdateTimestamp": 1791616961000,
"lastUpdateTimestamp": 1792639946000,
"releasePages": [
{
"body": "Mostly polishing changes, but they took a while\r\n\r\n= Fate Combos music replaced with copyright-friendly music from finalnoobboss, with permission\r\n= Arena tiles changed to the vermillion color. I think its uglier but the sigils are easier to read.\r\n= Sigils now glow to be more readable\r\n= Summon now faintly glows to be more detectable in the darkness\r\n= Difficulty ratings lazily added to the entrances\r\n\r\n\\+ Stunlock is cleared after each move so you dont get locked infinitely for no reason\r\n\\+ Aria/F6R1 has created some new sigils for the Spheromancer attacks so the T1, T2, T3s dont look the same. For now, only Gatling Arctillery has changed\r\n\r\n\\- \"Airsnipe\" move added to Fate Combos by request of onyxqx ",
"version": "1.4.0",
"timestamp": 1792639946000,
"url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/tag/1.4.0"
},
{
"body": "remove the piano tracks avoiding copyright issues :(",
"version": "1.3.1",
"timestamp": 1791829182000,
"url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/tag/1.3.1"
},
{
"body": "v1.3.0\r\n= Fatal Howl vfx improved to more clearly show what it does\r\n= Sweeping Seize swapped to Wave damage matching its vfx\r\n= Decapitate swapped fully to Cold damage\r\n\r\nEven though combat arts were strong, the fight was still really slow. This should help a bit.\r\n\\+ Player slash damage buffed by 55%\r\n\\+ Player ball damage buffed by 45%\r\n\\+ Overload debuffs are weaker now\r\n\\+ Boss damage decreased again (~7%, not applicable to Fate Combos)\r\n\\+ Funeral threshold decreased and easier to skip now (1.2mil -> 1mil)\r\n\\+ Overkill damage is now calculated as half the extra damage being applied to your next life(s)\r\n\r\n\\- Fatal Howl's grab is now unblockable and bypasses iframes\r\n\\- Decapitate's afterhit now bypasses shield, it can still be dashed to avoid death\r\n\\- Sigil Draw times have been made more consistent. Most combos are drawn in shorter time now.\r\n\r\nDebated making nightmare reign bypass iframes to demand respect, but I don't think it would be fun to do\r\n\r\nFor the class (Draconic):\r\n= Dragon Bullet reworked entirely. No longer has CHARGED tag and is a spray of 3 bullets. I personally could not solve some of the Kulero puzzles without this (summon shots were really bad before)\r\n= All summon techs aim based on your cursor location RELATIVE to the summon (Dragon Bullet, Redirect). This felt more intuitive.\r\n= Retrieval/Mawaru do damage based on your current element. No visual for it though.",
"version": "1.3.0",
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20 changes: 16 additions & 4 deletions npDatabase.min.json
Original file line number Diff line number Diff line change
Expand Up @@ -1579,7 +1579,7 @@
"metadataCCMod": {
"id": "carn",
"title": "Carnellio SBBF Crossover",
"version": "1.3.0",
"version": "1.4.0",
"description": "Adds a series of optional, challenging bosses and a playable class as a reward (replaces shock circuit). Crossover with Skill Based Boss Fights!",
"icons": {
"24": "icon-24.png"
Expand All @@ -1604,16 +1604,28 @@
"installation": [
{
"type": "zip",
"url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.3.0/carnellio.ccmod",
"url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.4.0/carnellio.ccmod",
"source": "",
"hash": {
"sha256": "188fd9ccce6a1561407cd2f5be9a8a60e542e52e42d71eb91eeb2e836f0c922c"
"sha256": "311901cd9433fe9bb87b3b5816f4f4115a5b982e23af690af7e27c50960a35f1"
}
}
],
"stars": 0,
"lastUpdateTimestamp": 1791616961000,
"lastUpdateTimestamp": 1792639946000,
"releasePages": [
{
"body": "Mostly polishing changes, but they took a while\r\n\r\n= Fate Combos music replaced with copyright-friendly music from finalnoobboss, with permission\r\n= Arena tiles changed to the vermillion color. I think its uglier but the sigils are easier to read.\r\n= Sigils now glow to be more readable\r\n= Summon now faintly glows to be more detectable in the darkness\r\n= Difficulty ratings lazily added to the entrances\r\n\r\n\\+ Stunlock is cleared after each move so you dont get locked infinitely for no reason\r\n\\+ Aria/F6R1 has created some new sigils for the Spheromancer attacks so the T1, T2, T3s dont look the same. For now, only Gatling Arctillery has changed\r\n\r\n\\- \"Airsnipe\" move added to Fate Combos by request of onyxqx ",
"version": "1.4.0",
"timestamp": 1792639946000,
"url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/tag/1.4.0"
},
{
"body": "remove the piano tracks avoiding copyright issues :(",
"version": "1.3.1",
"timestamp": 1791829182000,
"url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/tag/1.3.1"
},
{
"body": "v1.3.0\r\n= Fatal Howl vfx improved to more clearly show what it does\r\n= Sweeping Seize swapped to Wave damage matching its vfx\r\n= Decapitate swapped fully to Cold damage\r\n\r\nEven though combat arts were strong, the fight was still really slow. This should help a bit.\r\n\\+ Player slash damage buffed by 55%\r\n\\+ Player ball damage buffed by 45%\r\n\\+ Overload debuffs are weaker now\r\n\\+ Boss damage decreased again (~7%, not applicable to Fate Combos)\r\n\\+ Funeral threshold decreased and easier to skip now (1.2mil -> 1mil)\r\n\\+ Overkill damage is now calculated as half the extra damage being applied to your next life(s)\r\n\r\n\\- Fatal Howl's grab is now unblockable and bypasses iframes\r\n\\- Decapitate's afterhit now bypasses shield, it can still be dashed to avoid death\r\n\\- Sigil Draw times have been made more consistent. Most combos are drawn in shorter time now.\r\n\r\nDebated making nightmare reign bypass iframes to demand respect, but I don't think it would be fun to do\r\n\r\nFor the class (Draconic):\r\n= Dragon Bullet reworked entirely. No longer has CHARGED tag and is a spray of 3 bullets. I personally could not solve some of the Kulero puzzles without this (summon shots were really bad before)\r\n= All summon techs aim based on your cursor location RELATIVE to the summon (Dragon Bullet, Redirect). This felt more intuitive.\r\n= Retrieval/Mawaru do damage based on your current element. No visual for it though.",
"version": "1.3.0",
Expand Down
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