Implement patterns from overevaluate#1177
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Robotgiggle
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Functionality all looks good, but I found a couple issues with the lang - see below
| swap: "Swaps the top two iotas of the stack.", | ||
| rotate: "Yanks the iota third from the top of the stack to the top. [0, 1, 2] becomes [1, 2, 0].", | ||
| rotate_reverse: "Yanks the top iota to the third position. [0, 1, 2] becomes [2, 0, 1].", | ||
| swap_one_three: "Swaps the top and third-from-the-top iota. [0, 1, 2] becomes [2, 1 0].", |
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Missing comma in second example list
| over: "Copy the second-to-last iota of the stack to the top. [0, 1] becomes [0, 1, 0].", | ||
| tuck: "Copy the top iota of the stack, then put it under the second iota. [0, 1] becomes [1, 0, 1].", | ||
| "2dup": "Copy the top two iotas of the stack. [0, 1] becomes [0, 1, 0, 1].", | ||
| duplicate_many: "Copy the top n iotas of the stack while preserving order.", |
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This should probably mention that it pops a number - you could use the duplicate_n description as an example
| no_spell_circle: "requires a spell circle", | ||
| others_name: "Tried to invade the privacy of %s's soul", | ||
| "others_name.self": "Tried to divulge my Name too recklessly", | ||
| needs_loop_context: "needs to be cast within a skippable meta-evaluation pattern", |
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I would change pattern here to context - you can't really cast anything "within" another pattern
| ### Added | ||
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| - Updated to Minecraft 1.21.1 ([#985](https://github.com/FallingColors/HexMod/pull/985)) @SuperKnux @slava110 | ||
| - Added Extirpating Gambit, Reflecting Gambit, Bubbling Gambit, Dioscuri Gambit II, Tutu's Gambit, Janus' Gambit, and Atalanta's Gambit ([#1177](https://github.com/FallingColors/HexMod/pull/1177)) @IridescentVoid |
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Might want to mention that these come from Overevaluate
| "thanatos.1": "Adds the number of patterns a _Hex is still capable of evaluating to the stack. This is reduced by one for each pattern cast by the _Hex." | ||
| "thanatos.1": "Adds the number of patterns a _Hex is still capable of evaluating to the stack. This is reduced by one for each pattern cast by the _Hex.", | ||
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| "nop.1": "Does nothing. Executing it does not consume an operation, consume media, produce particles, or have any other impact on the world.", |
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I don't think "operation" is used to refer to the pattern limit anywhere in-game. Maybe "does not count towards the pattern limit"?
| "halt.2": "But when combined with $(l:patterns/meta#hexcasting:eval)$(action)Hermes'/$ or $(l:patterns/meta#hexcasting:for_each)$(action)Thoth's Gambits/$, it becomes $(italics)far/$ more interesting. Those patterns serve to 'contain' that halting, and rather than ending the entire _Hex, those gambits end instead. This can be used to cause $(l:patterns/meta#hexcasting:for_each)$(action)Thoth's Gambit/$ not to operate on every iota it's given. An escape from the madness, as it were.", | ||
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| "truly_halt.1": "This pattern forcibly halts a _Hex, ignoring any $(l:patterns/meta#hexcasting:eval)$(action)Hermes'/$ or $(l:patterns/meta#hexcasting:for_each)$(action)Thoth's Gambits/$ that might otherwise contain $(l:patterns/meta#hexcasting:halt)$(action)Charon's Gambit/$.", |
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The use of "contain" here is kinda ambiguous - I think your intent was to refer to the previous page where it talks about hermes and thoth "containing" the break effect, but it could also refer to such patterns evaluating a list that contains the charon pattern as an iota. Maybe "contain the effect of Charon's Gambit" or "hold back the effect of Charon's Gambit"?
Closes #1107
From the issue body: