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tintinhamans
marked this pull request as ready for review
September 29, 2026 21:33
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A handful of small input checks on the lobby side.
Starting a game now needs the lobby to still be in setup. The host slot action only accepts open, closed or AI, and leaves human slots alone (kicking is still how a host removes someone). Chat over 512 characters is dropped, and map updates get the same name and path limits as lobby creation. Stat uploads stop at the end of the known stat list. Messages relayed to Discord no longer ping anyone.
The last commit makes quick match lobbies only accept the players the matchmaker paired. It is separate so it can be dropped if that needs more thought.