Allow use EntityIds for spawn patterns - #56
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I don't like this |
It’s just that it could make |
In that case an utility class like |
what about |
The current api it's not atached to mob spawns it could actually do whatever. So a more general name suits better, we can register the ids with something like |
Makes pattern IDs more descriptive and self-explanatory when used externally, e.g. BlockPatternIds::SPAWN_WITHER clearly conveys the pattern's purpose.
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Did some ajustments, thanks for your contribution! |
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