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Fix planned reconnect handling in multiplayer checks - #32

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SkyBlade1978 merged 1 commit into
MinecraftModDevelopmentMods:master-1.12from
SkyBlade1978:master-1.12.2
Oct 23, 2026
Merged

SkyBlade1978 merged 1 commit into
MinecraftModDevelopmentMods:master-1.12from
SkyBlade1978:master-1.12.2

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@SkyBlade1978

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Handle the owner and observer disconnects used by the multiplayer checks. The monitor now checks the matching server phase and client log before accepting the expected connection reset. Unexpected disconnects still fail.

Run release workflow validation on every source change so each release commit has its own result. All 38 tooling tests and 11 release checks pass locally. The mod jar, saved data and defaults are unchanged.

@SkyBlade1978
SkyBlade1978 merged commit ee8ee73 into MinecraftModDevelopmentMods:master-1.12 Oct 23, 2026
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