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Expand Up @@ -143,7 +143,7 @@ Now that we have a folder structure, we can add our first image asset to the pro
Now that we have added our first asset, we can take a moment to understand what happens to this asset in the Content Pipeline workflow:

1. You create source files for your game assets such as images, audio, fonts, effects, and 3D models.
2. Using the MGCB Editor, add these assets your content project (the `Content.mgcb` file).
2. Using the MGCB Editor, add these assets to your content project (the `Content.mgcb` file).
3. When you perform a build of your project, the `MonoGame.Content.Builder.Task` NuGet reference will:
1. Compile the assets defined in the content project using the **MonoGame Content Builder (MGCB)** tool into `.xnb` files.
2. Copy the compiled `.xnb` files from the content project's build folder to your game project's build folder.
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