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OxideMod
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CodeQL Setup
CodeQL
#1:
by
MrBlue
2m 9s
develop
develop
2m 9s
Update Oxide.References to latest
Build
#30:
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b5001d6
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1m 18s
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1m 18s
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Update dependencies
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#29:
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744b036
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1m 13s
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1m 13s
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Update HookMethod in order to improve performance and reduce allocations
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#28:
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1m 34s
net35
net35
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Remove old net versions support
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#27:
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1m 16s
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1m 16s
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Update code style and formatting
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#26:
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2354458
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1m 22s
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Update Oxide.Common to latest
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#25:
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1m 44s
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1m 44s
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Fix pooled StringBuilders not being cleared
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#24:
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1m 42s
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1m 42s
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Refactor array and object pooling
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#23:
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Refactor array and object pooling
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#22:
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#21:
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2m 35s
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2m 35s
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Expose BaseArrayPoolProvider for use in game project
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#20:
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1m 51s
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Use Oxide.Common 2.0.38-develop
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#19:
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Use Oxide.Common 2.0.37-develop
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#18:
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Expose BaseArrayPoolProvider for use in game project
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#17:
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Expose BaseArrayPoolProvider for use in game project
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#16:
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4m 24s
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4m 24s
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Add lock to FSWatcher change queue
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#15:
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Covalence Formatter Performance improvements (#104)
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#14:
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Covalence Formatter Performance improvements (#104)
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#13:
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Switch recursion to iteration Sql Append (#98)
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#12:
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Fix FSWatcher Unix symlink reading (#108)
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#11:
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Update WebRequest to allow setting DecompressionMethod via Enqueue in…
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#10:
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Fix DataFileSystem.ReadObject not handling empty files
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#9:
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1m 24s
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Fix typo
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#8:
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