Add EntityLandEvent - #14204
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Codestech1
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Aug 22, 2026
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I would generally rather we modify the method signature (i.e. move the current onFall to a new method with the new param and leave the older signature to call the new method) with a callEvent boolean rather than hardcoding this sort of thing, more verbose but not fond of having a hardcoded list of avoidance states as that just tends to be missed |
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should be better now |
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This event is called when an entity lands on the block no matter the falling distance, useful for landing detection
