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7 changes: 7 additions & 0 deletions spec/System/TestSkills_spec.lua
Original file line number Diff line number Diff line change
Expand Up @@ -94,6 +94,13 @@ describe("TestSkills", function()
assert.True(build.calcsTab.mainOutput.SpiritReservedPercent > oneCurseReservation)
end)

it("applies active skill reservation multiplier to linked buff spirit reservation", function()
build.skillsTab:PasteSocketGroup("Purity of Fire 20/0 1\nVitality II 1/0 1\n")
runCallback("OnFrame")

assert.are.equals(0, build.calcsTab.mainOutput.SpiritReserved)
end)

it("Keeps Virtuous armour scaling during Full DPS loop", function()
build.itemsTab:CreateDisplayItemFromRaw("New Item\nRazor Quarterstaff\nQuality: 0")
build.itemsTab:AddDisplayItem()
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3 changes: 3 additions & 0 deletions src/Modules/CalcActiveSkill.lua
Original file line number Diff line number Diff line change
Expand Up @@ -751,6 +751,9 @@ function calcs.buildActiveSkillModList(env, activeSkill)

-- Add extra modifiers from granted effect level
local level = activeEffect.grantedEffectLevel
if level.reservationMultiplier then
skillModList:NewMod("ReservationMultiplier", "MORE", level.reservationMultiplier, activeGrantedEffect.modSource)
end
activeSkill.skillData.CritChance = level.critChance
if level.damageMultiplier then
skillModList:NewMod("Damage", "MORE", level.damageMultiplier, activeEffect.grantedEffect.modSource, ModFlag.Attack)
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